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HPE 2204

Curriculum Models in Physical Education

Tutorial Three
Games for understanding A tactical games approach
Organise SEPEP Committees Selection; Fixtures; Sports Board-Modification; Publicity-Ethics; ESE-Festivity; Records

Warm up

1. Footwork

a) Chasse b) Crossover step

c) Split step Land on two feet at the same time load legs

Aim
To load the legs ready to move in next direction pushing from both feet

d) Travel and stop practice

Low stance and footwork; anywhere

Correcting stance and footwork using the court and net

Introducing your partner to point either right or left, this will determine the direction to step towards

Introducing the shuttle: must catch the shuttle before touching the group: repeat 3X then change
over

Introducing the racket

Game scenarios

HPE2204 Semester 2 2017 Tutorial 3


2. Summary of footwork required for different shots

a) Use an extended last stride onto the racket foot (actual number of steps may vary according to individuals)

Forehand

Backhand

b) Experiment with ways of changing direction smoothly and quickly

Combine ways of moving


Run/lung
Chasse/lung
Chasse/jump
Run/jump

Teacher check for balance and posture


What are the various ways of moving?
What advantages do you have?
What is meant by quality of movement?
What methods of changing direction can be used?
How can speed be increased?
What are the effects of increased speed?

HPE2204 Semester 2 2017 Tutorial 3


3. Badminton Clear/Drop shot (Development from Week 2)

Court Area a badminton court

Conduct Rules High serve - Drop shot or Clear as opening moves. Server moves to forecourt of rear court.

Procedural Rules Alternate service & score every serve if the correct target is selected end of game event
Introduce service line

Tactical Solution Awareness of available space at forecourt or rear court

Attack: Where is the available space?


What are the advantages of disguise?

Forehand Clear KTPs


Get under the shuttle using efficient footwork (long strides)
Line up shuttle with non-hitting arm
Break the elbow
Throw the racket head at the shuttle & Snap the wrist

Drop Shot KTPs


Disguise and prepare as forehand clear
Stiff wrist on contact

4. Badminton Defending Space

Court Area a badminton court

Conduct Rules To begin the game. High feed hitter returns and recovers to base. Feed a second shuttle to the forecourt or rear
court. Hitter returns and recovers play the point out.

Procedural Rules Alternate service & score every serve. Recap service line

Tactical Solution Awareness of the need to retain position at centre of court

Attack: Create space

Defence: Create time


Where should I go between shots?

1 2
or
2

HPE2204 Semester 2 2017 Tutorial 3


5. Badminton Starting the point of attack (Group Discussion)

Student Check KTPs


Grip Drop shuttle
Use of cocked hand Flick wrist
Eye on the shuttle on contact Follow through
Angle of racket face Land shuttle as close as possible to base line
Weight transference
Follow through
Laws

Service Rules (Summary)

Behind the service- both

Shuttlecock must be below waist when serving

Racket must be below wrist when serving

Front foot must be planted and stationary

Edict- wait to serve before making eye contact with the opposing team player

Always start on the right hand side and serve to the left opposing teams side- when the points are odd- serve left, when
the points are even- serve right

Badminton Game (Selection Committee)

Court Area a badminton court

Conduct Rules Use a high serve to begin the game

Procedural Rules Alternate service & score every serve. Points are scored for each rally

Tactical Solution Understand the value of forcing opponent back


The high serve to put the opponent on the defensive is the starting point of the attack.

Attack: Creating space


Where are the spaces?
Is it harder for your opponent to attack from the fore or rear court?

High Serve

HPE2204 Semester 2 2017 Tutorial 3


An example of a typical practice activity for a High Serve

6. Badminton Winning the point

Court Area a badminton court

Conduct Rules Use a high serve to midcourt

Procedural Rules Server-5 Receiver-7. Points are scored for each rally
(This encourages server to be accurate)

Tactical Solution Awareness of when to attack a weak serve or clear.

Attack: Where can you smash from most easily?


What kind of shot are you looking for from your opponent?
KTP: Week 2

7. Defensive and Counter-Attack Strokes

The Block
The push
T
h
e

drive

a) Defensive Stance

Student Check
Hold racket in the ready position
Wait with backhand grip
Step onto racket foot for shuttles wide to right or left
Play of the nearest foot for shuttles close to the body
Get low for the shuttle
HPE2204 Semester 2 2017 Tutorial 3
b) The Block

Aim: Return an opponents attacking stroke low over the net with the objective of regaining the attack.

KTPs
Feet Square and racket head up to receive
smash (Defensive position)
Firm wrist
Drop shuttle into front court

8. Badminton Defending against an attack

Court Area a badminton court

Conduct Rules Use a high serve to midcourt

Procedural Rules Server-5 Receiver-7. Points are scored for each rally

Tactical Solution Win point with a smash if possible


Returning the smash (The Block)

Attack: What is the best way to make the shot difficult to return?

Defence: How can you return a smash without setting up your opponent for another smash?

a) The Push

Aim: Return an attacking stroke low over the net to make the opponent hit the shuttle from below net height in the midcourt

HPE2204 Semester 2 2017 Tutorial 3


b) The Drive

Aim: Return an attacking stroke low over the net to make an opponent hit the shuttle from low in the rear court

9. The Defensive Lob

Aim: Create time

HPE2204 Semester 2 2017 Tutorial 3

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