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Tutorial Three
Games for understanding A tactical games approach
Organise SEPEP Committees Selection; Fixtures; Sports Board-Modification; Publicity-Ethics; ESE-Festivity; Records
Warm up
1. Footwork
c) Split step Land on two feet at the same time load legs
Aim
To load the legs ready to move in next direction pushing from both feet
Introducing your partner to point either right or left, this will determine the direction to step towards
Introducing the shuttle: must catch the shuttle before touching the group: repeat 3X then change
over
Game scenarios
a) Use an extended last stride onto the racket foot (actual number of steps may vary according to individuals)
Forehand
Backhand
Conduct Rules High serve - Drop shot or Clear as opening moves. Server moves to forecourt of rear court.
Procedural Rules Alternate service & score every serve if the correct target is selected end of game event
Introduce service line
Conduct Rules To begin the game. High feed hitter returns and recovers to base. Feed a second shuttle to the forecourt or rear
court. Hitter returns and recovers play the point out.
Procedural Rules Alternate service & score every serve. Recap service line
1 2
or
2
Edict- wait to serve before making eye contact with the opposing team player
Always start on the right hand side and serve to the left opposing teams side- when the points are odd- serve left, when
the points are even- serve right
Procedural Rules Alternate service & score every serve. Points are scored for each rally
High Serve
Procedural Rules Server-5 Receiver-7. Points are scored for each rally
(This encourages server to be accurate)
The Block
The push
T
h
e
drive
a) Defensive Stance
Student Check
Hold racket in the ready position
Wait with backhand grip
Step onto racket foot for shuttles wide to right or left
Play of the nearest foot for shuttles close to the body
Get low for the shuttle
HPE2204 Semester 2 2017 Tutorial 3
b) The Block
Aim: Return an opponents attacking stroke low over the net with the objective of regaining the attack.
KTPs
Feet Square and racket head up to receive
smash (Defensive position)
Firm wrist
Drop shuttle into front court
Procedural Rules Server-5 Receiver-7. Points are scored for each rally
Attack: What is the best way to make the shot difficult to return?
Defence: How can you return a smash without setting up your opponent for another smash?
a) The Push
Aim: Return an attacking stroke low over the net to make the opponent hit the shuttle from below net height in the midcourt
Aim: Return an attacking stroke low over the net to make an opponent hit the shuttle from low in the rear court