RULES: 1. Choose 1 group member to be the dice roller.
2. Everyone else choose 12 same coloured
counters per person (different from your neighbour).
3. Place your counters under the numbers
listed. (You can place them all under one number, or spread them out however you like.)
4. The dice-roller will roll a pair of dice, and
then call out the sum of the two numbers rolled.
5. If you have a block underneath the number
they call out, take it off the piece of paper and place it next to you on the desk.
6. The first person to remove all their blocks
wins!
7. Rotate and play again.
DERBY RACE 1. Students work in either pairs or individuals (dependant on the number in the group)
2. Sit in a circle next to your partner.
3. Each person has a number from 0-5 that
represents the horse on the page.
4. Students take it in turns rolling the dice and then
subtract the 2 numbers on the dice. (For example: if the dice read 6 and 2 than the answer is 4 so horse number 4 moves forward 1 place)
5. The horse who gets to the end first wins.
6. Play 10 games and keep score of the winner on
the mini-whiteboard (as below)
Horse #1 Horse #2 Horse #3 Horse #4 Horse #5
7. Discuss the questions for your journal as a group
before returning to your desks. SKUNK - Each member needs a SKUNK sheet and a whiteboard marker.
- 1 person starts with the dice.
Rules to play:
1. There are 5 rounds in the game. One round corresponds with
each letter of the word SKUNK. Each round contains 3 rolls. 2. Students start the game standing up. 3. The students have a choice before each roll whether to remain standing or whether to sit down. 4. If they are standing when a roll is made that does not contain a 1 in it, they get to record those points on their score sheet under the correct column for each round. 5. If they decide to sit down at any time during the round they simply total up their points from that round and wait for the round to be completed. 6. If they are ever standing when a 1 is rolled they lose ALL of their points for that round. 7. If they are ever standing when double 1s (snake eyes) are rolled then they lose ALL of their points from ALL ROUNDS THAT HAVE BEEN PLAYED TO THAT POINT. 8. Once students sit down they cannot get up again until the next round. 9. The object of the game is to get the highest score possible through the five rounds of Skunk. When the last round is over students should total their scores for all five rounds to determine their final score. TASK CARDS 1. Number 1 -10 down the side of your whiteboard.
2. Answer the question that corresponds
with each number.
3. Once you have finished as a group
4. Collaborate each of your answers and
mark
5.If someone has a different answer 1
person to explain how they came up with their answer.
6. If there is a discrepancy (If you cant
agree on who is right) check with the teacher for the correct answer.