Beruflich Dokumente
Kultur Dokumente
Kain, Eric. "Violent Video Games Do Not Cause Violence." Violent Video Games, edited by
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url=http://link.galegroup.com/apps/doc/EJ3010926204/OVIC?
The author begins by recounting the history of video games and when the general
population began to link them to physical violence. Kain criticizes the legislative activity
that proposes to limit violent games in one way or another. Kain analyzes how this
legislative activity draws upon the rhetoric of misinformed groups and invalid
correlations between in game violence and real violence. Kain shows the long history of
conflicting studies on whether or not video games promote violence. He draws out the
point of biases that have led to early and forced conclusions. After this he introduces an
alternative hypothesis for the correlation between video gamers and violent games. Kain
carefully constructs his argument around the limited validity and actual substance of
studies. By discarding previous assumptions, he helps the reader draw a fresh perspective
on the view of how video games do not necessarily cause violence. Kains argument have
a clear procession of logic and help the reader easily see how to gain the conclusions that
he is proving.
Leonard, Andrew. "Video Game Culture Does Not Promote Antisocial Behaviors." Violent Video
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url=http://link.galegroup.com/apps/doc/EJ3010926207/OVIC?
The author begins to shape his point by first introducing a quote that takes the position of
reporter at Salon, begins to explain that many view the widespread gaming community as
a platform to promote sexist, racist and brutal tendencies. He shows, through both
personal stories and quotes from game reviewers that these games are a very small
portion of video games as a whole. Touching upon his personal video game stories with
his son, Leonard demonstrates how games have allowed his son to socially bond with
other players and help his overall social and mental health. He also examines the case
link between open world genre games and their effect on our modes of interaction and
overall behavior. Leavitts case studies provide great insight into the majority of the video
argument to support his case and easily draw a connection between the gaming
Peckham, Matt. "Researcher Says Linking Video Games to Gun Violence Is a 'Classic Illusory
Peckham provides a concise argument for why video games supposed link to real gun
violence is not as well founded as most people believe. Peckham engages the reader by
providing a chronological depiction of how the stance on video games creating violence
has changed a lot throughout recent years. By pointing out that video games are relatively
new and showing the limiting scope of many studies on video games, Peckham explains
how correlation and causation differ especially in the statistical aspects of the studies.
The author also studies how some media sources have created a fear of video games and
rising violence. Peckham first explains the opposing viewpoint of video games and then
carefully dissects the main argument and shows how at the core video games relation to