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Hellenistic Era

General Note: This rule set is designed generally for games played on the Epic Scale with the new
100 Card Deck and also some of the concepts described below can be used specifically for all types of
battles, regardless of scale, that are set roughly in the era between 371 BC to 221 BC, or indeed in any
of the expansions/battles of the series.

Army Commanders: One Leader on each side (usually the highest ranking leader in history on that
side) is designated the Army Commanderif he is eliminated the other side scores 2 Banners instead
of 1 Bannerif he is chased off the map the opposing side scores 1 Banner. Either way once the Army
Commander is no longer on the map that side without the Army Commander immediately discards one
card and has his normal card maximum for his side reduced by one card for the remainder of the game.

Card Play: A Section card that allows one to move any two or more units in a single section may be
used in a different section than the one shown on the card---The number of units/Leaders allowed to be
moved by the card is reduced by one unit/leader---i.e. two becomes one, three becomes two, four
becomes three for all these section card types if used in a section that is different than the one stated on
the card.

Command: There are now four different grades of Leaders/Generals in the game:

From top to bottom they are rated as follows below as listed a) to d). ALL of these Leaders may Cancel
one flag on units they are stacked with and can stop a retreat as in the rules and may facilitate
Momentum Combat per the rulebook. Their range for support is one hex except as noted in d) below.
Types b), c), and d) can move up to 4 hexes when moving alone without being attached to a unit.

a) War-God-like---Say like Alexander of Macedon or perhaps Pyrrhus of Epirusany units stacked


with such a leader add one dice to all close-combat and battle-back rollsall units supported by such a
Leader count all helmet rolls as hits in close-combat/battle back. When such a Leader makes use of a
Leadership card he may move one additional unit more than the card calls for. A Unit stacked with
such a Leader may ignore one addl sword hit. Leaders of this quality move 5 hexes alone.

b) Superior GeneralSay like King Philip II, Antigonus, Seleucus, and Alexander of Epirus, or the
Greeks: Eumenes, Agathocles, Epaminondas, & Mennon. A Unit stacked with such a Leader may
ignore one addl sword hit. All units supported by such a Leader may count up to two helmet rolls as
hits in close-combat battle back.

c) Ordinary GeneralSay like Ptolemy, Antipater, Lysimachus, Craterus, Demetrius, Perdiccas,


Pithon, Antigonus Gonatas, and the Persians: King Darius & the Satrap Bessus, or the Spartan King
Agis II.

All units supported by such a Leader may count up to only one helmet roll as a hit in close-combat

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