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It also features time and weather options, and a bunch of car options,
including the very handy teleport to saved car option. Finally it features an
open map option, which will open all islands with a press of a button, a save
everywhere option, and a save coordinates option to be used for teleporting
customization. Also any predefined teleport slot can be customized in game,
overwriting the predefined values. 60 objects can be spawned using the
menu, the objects that are spawned can be customized using trainer.ini.
Further 3841 objects can be spawned by browsing through 8 lists depending
on starting letter of the object, or by using the extra objects menu. If using
these object spawn options, you can preview the current selected object by
holding the X key. Any object can also be spawned in game, by entering the
decimal model hash in the object menu.
The trainer also includes bodyguard /ped spawning, any model can be
spawned, any weapon can be given (including episodic weapons), defaults in
trainer.ini, these can also be altered using the bodyguard menu in game. In
additional to bodyguards, also drivers, combat peds and peds and drivers
that attack the player can be spawned. Normal peds can be given a total of
ten tasks. You can assign the same tasks to the last spawned ped.
The trainer includes the mobile radio, which works outside of the car, all
features that are available with the normal radio, also work with the mobile
radio. The trainer features a gravity gun, this gun will work on peds vehicles
and spawned objects (for objects to work, you need to change the target in
game). The trainer features a grab function, a bit rough but will work. The
trainer features a speech and voice menu for both player model and for the
last spawned bodyguard/ped. This enables you to play speeches that are
assigned to the model (all speeches that are in the game can be played from
here) You will be presented with a list to choose from. The speeches on this
list are depending on either the model which you used when entering the
speech menu, or depending on the voice, if you actually have set a specific
voice (via the voice menu) for the model. Also 10 slots are provided to save
and load specific speeches. A subway simulator has been added to the
trainer, allowing you to drive the subway.
Trainer.ini contains the defaults section, where you can set certain settings to
be enabled on game start. Below you will find a list of all these settings, first I
will list the settings that can be changed in-game and that also will be written
to trainer.ini if you select the save settings function in game, this way if you
want to change any of these settings, you can simply set it in game, and
select the save settings function, there is no need to set these specifically by
editing trainer.ini (but of course you can still do that if you wish).
Never Wanted, No Reload, Unlimited ammo with reload, Always God, Always
CarGod, display of Speedometer in KM/H, display of speedometer in MPH,
display the in-game clock, Do Not Warp (specify whether the player is
warped into the car when you spawn vehicles using the menu), Never Tired,
Airbreak Speed, Airbreak up speed, the default radio station feature can be
enabled and the default radio station can be set, if enabled this will set the
radio to the desired station on all vehicles that you enter. This also applies to
the mobile radio. Further the seatbelt option can be enabled, hide hud and
radar, Phone sleep mode, Mobile radio, Super jump up and Super jump
forward speed can be set, as well as object move speed and object rotation
speed.
Also the weather can be locked on startup to the weather type set in
trainer.ini. You can enable real time duration or freeze time on startup and
set the time as well. Also sync time can be enabled on game startup. You
can disable the display of ingame messages for options you use with
keycombinations. The Gravity Gun Parameters can be set, (GravityPickup,
GravityCarX, GravityCarY, GravityCarZ, CarTargetRadius, GravityPedX,
GravityPedY, GravityPedZ, PedTargetRadius, GravityObjectX, GravityObjectY,
GravityObjectZ, ObjectTargetRadius), The same applies to the parameters for
apply force to player. (GravityPlayX, GravityPlayY, GravityPlayZ), You can also
add a blip for cars you spawn, however this also disables auto deletion of
spawned cars, which might lead to performance issue when a large number
has been spawned. (it is disabled by default). You can enable the Special God
mode, Load car near player can be set, You can enable the under car neons,
Object spawn distance, Keybindings disabled, SetBehind to Set the Camera
behind player for Airbreak, Roman Sorrow Reverse, NoPeds, NoCars, Display
Coordinates, Display Info on Screen, No Ragdoll Whilst Falling, Radius for
Clear Area, Disable alarm when stealing, Lock Camera behind vehicle,
LowerCarForce can be set for the lower car function, this function can also be
enabled using Lowercar. Finally the settings for Special Car God (CarGod,
CarGDamage, CarGVisual, CarGTyres, CarGDrag, CarGWind, CarGShot,
CarGBullet, CarGFire, CarGExplosion, CarGCollision, CarGMelee and
CarGTotal).
The following settings are not saved when you use the save settings function,
but they can be set in-game using their own specific submenu:
The menu color, the menu highlight color, the menu font and the under car
neon lights color.
In-Game Menu
Options, Most of the options are in here, the toggle options will have real time
information as to whether or not these are enabled. (2 pages) .
Car Options, all car related options can be found here. (2 pages), it includes a
color menu and a Car Component menu. On the 2nd page you can enable a
special car god mode, for which a total of 11 options can be set, if you enable
the special (custom made) car god mode, be sure to switch off the normal car
god mode. Total car god mode is a feature if you set the special car god
mode to enable total car god mode, all others settings are disregarded. Lock
radio station is also located here, as it is relevant to cars, but of course also
to the mobile radio. You can also save and load 20 cars, the colors,
components, locations and health are saved, they will load at the same
location where you saved them, or near the player.
For bodyguards you can set if a drive by weapon is given. (disable this if you
want to assign a weapon that is less powerful then the MP5 (like baseball bat,
or unarmed, otherwise they will use the MP5 to fight) . Weapon and health
selection applies to all bodyguards and peds, model selection only applies to
the non random spawns. You can give the spawned driver the task to drive to
waypoint. Also you can enable/disable blips for bodyguards and peds that you
spawn. You can also give the random ped and the specific ped a total of 10
tasks when you spawn them, default task can be set in trainer.ini, other task
can be set in game. The car that is spawned using the random driver/ped can
also be set, both in trainer.ini and in game. In addition you can set the color
for that car. Also the option dead ped drop weapon can be set. Finally drive to
waypoint can be set to automatic in trainer.ini (also in game), so that each
time you set a new waypoint, and you have a driver in the car, the ped will
drive to waypoint. The speed and driving style for the driver can be set in
game. You can change the clothes and related things for the last spawned
ped, you can move the latest spawned ped, and you can make the ped say
things via de bodyguard/ped speech menu, you can also change the voice of
the last spawned ped using the bodyguard/ped voice menu, finally the walk
type can be changed for the last spawned ped using the bodyguard/ped
walkstyle menu. It also includes an animation menu, where you can choose
6373 animations for the last spawned bodyguard/ped. You can save and load
clothing options for the bodyguards. Also you can give tasks to the last
spawned ped.
Car Spawning, all available vehicle models can be spawned, 5 pages, the last
page includes the DLC bikes (for these to spawn correctly, you need to have
the DLC unlocked mod enabled. Also you need to set DLC=1 in the defaults
section of trainer.ini see:
http://www.gta4-mods.com/vehicles/bikes-from-the-lost-and-damned-f2088
You can change both the name on the menu and the text that is displayed in
game, using the Car menu section of trainer.ini.
new section Addedcars, in this section there are 40 slots, you can set each
slot to enable (Enable1=1, Enable2=1),
set the model name that is used to spawn the car (ModelName1=Ferrari,
ModelName2=Porsche) and the displayname, used on the menu which is car
spawn menu page 5 (DisplayName1=Ferrari, DisplayName2=Porsche).
Because of this, the numeric values used for the key carspawns have been
changed to use the model name, so if you upgrade from previous versions
and you intend to keep trainer.ini, copy that section over, as the keyname
also has changed, to prevent crashes when still using an old trainer.ini. This
way you can also use the added car for the 12 keyspawns slots. Please note
that added cars are disabled in MP, also any model that you try to spawn
using the 12 keyspawns slots, will not work if the model spawned is an added
model. Also added cars will not be loaded when using the random car spawn
keys in MP.
The car spawning menu also contains a subway spawn menu, you can select
any of the 4 lines, and start at any station, you will be warped to the station
and into a subway, to start your journey press L (leave station), use the
Numpad + key to speed up, Numpad - to slow down, B to stop, you can set
the train not to automatically stop at each station by pressing Q, you can
open the right doors with the right arrow, left doors with the left arrow, you
can also switch between a total of 9 views: one game supplied view (Num 0,
which also provides a few additional views by using the V key) and 8
additional views: Cockpit (Num 1), Interior 1 (Num 2), interior 2 (Num 3), Side
1 (Num 4), Side 2 (Num 5), Roof (Num 6), Front (Num7), and Back (Num8). To
rotate the 8 additional views press R (counter clockwise) or X (clockwise).
The roof view can also be moved forward (W), Back (S) , Left (A) and Right
(D). You can use enter to skip to next station, and F to leave the train. Some
things to note: if stop at stations is enabled (which it is by default), the
subway runs in a semi automatic mode, you need to use L to leave a station,
this will also automatically close the platform side doors (and will prevent
them being closed whilst at the station), also this will make the subway stop
automatically at each station. (and opening the platform side doors) If stop at
stations is disabled this automatic behavior doesn't occur. Disabling it at a
station has no effect at first, as you still need to use L to leave the station,
but after you've left the station, the game will not stop at the next station,
nor will you have any use for L (until you enable stop at stations again). When
using the enter key to skip to next station you will be put somewhere along
the tracks, if the doors not open (whilst stop at station is enabled) this means
the train has not reached the exact starting position, if that happens, just
press L and the train will go to the exact start position, press L again to leave
the station again this is only applicable when stop at stations is enabled.
When using enter (to skip to next station), the total distance display will not
be accurate anymore, the game somehow doesn't record the statistics
correctly if that happens.
In MP you can also enter a subway that is spawned by another player, to use
this just select enter train, you can try to enter both subway cars, but may
need to go to the other side of the train to actually be able to enter it.
Mission Help, for all the lazy people out there, you can teleport to first valid
mission marker, which saves you having to drive, but this can also be used to
keep up with persons you have to chase, also in this menu is blow up cop
car/chopper, if you are wanted, the blips that are displayed on the map, are
used to blow the police cars and choppers that are "near". The ultimate
mission helper is kill ped attached to blip, this will simply kill the ped that is
attached to a blip, to only kill the peds that are attached to the enemy blip,
use kill enemy ped function (works also on police officers), some missions can
be passed by just using the teleport to valid destination marker and kill
enemy ped functions. The first option will also let you win all 9 races, just by
holding num 5 when the option is selected, by going to each checkpoint
including the finish . If you enabled the car blips, the teleport to spawned cars
will let you cycle between the first three cars that you spawned. Finally blow
up car attached to valid destination marker might be useful in missions. The
Mission select menu, will enable you to play all the story line missions, and
view all the cut scenes without having to start a mission. Also the friends
missions are included. The following missions will only display a cut scene, as
the mission script doesn't run properly: The Cousins Bellic (Roman), Easy As
Can Be (Brucie), Photo Shoot (Playboy X), Lure (Francis), Buoys Ahoy
(Bernie). The mission First Date (Michelle) will crash when you actually enter
the bowling alley. Some of the Roman mission only work correctly if you start
a new game. Mr & Ms. Bellic (both Deal and revenge) have been changed a
bit, don't go into the blip before the church, when you are near the church,
the proper cut scenes will be played automatically. Actions Speak Louder
Then Words (Gerald) might not finish as you need Gerald's phone number to
activate the bomb. Finally the two end missions are depending on a variable,
that determines which mission to play, unfortunately I cannot change this
variable (without an epic crash to desktop), so I actually choose to run the
revenge mission, and only play a cut scene for the other mission, there is
however a way to play Dimitri's Mission when you actually have chosen the
deal in a save game, you can select it by playing the revenge mission. Please
be aware that selection and playing mission in this way is not a replacement
for the normal mission that you start by playing the game, as some things
will not happen if you play missions in this way. Also if you are playing a
mission via the mission select menu, be sure not to step into game created
mission markers, as that would start a game mission whilst you are already
on a mission.
Model Spawning, all models (except CS as they are not usable to play with)
on 12 pages. You can press num 5 multiple times to change appearance on
most of the models. Also the clothes menu (last option on the first page) can
be used to change the clothes of models. 5 slots can be used to save clothing
options, and load them at a later time. You can also make the player say
things using the speech menu, all speeches that are available in speeches.rpf
are in the trainer, this means that each model (or voice, if you changed the
voice using the voice menu) will have their very own set of speeches, all of
these speeches will work. Additionally ten voice slots are provided. (which
can also be loaded using the menu or using RShift+1 through to RShift+0.
There is also a random voice key combination that will say a random speech
for the current model, or voice if you set the voice for the model.
You can also change the voice of the player using the voice menu, and
change the way the player walks using the walk style menu. Finally an
animation menu, allows you to choose 6373 different animations for the
player character. You can also save the last played animation to a total of 5
slots, you can load these either by using the menu, or using RALT+1 through
to RAlt+5.
Teleporting, all the 60 teleport options, the menu will read the coordinates,
menu description and in game message description from trainer.ini. Also
teleport to waypoint is in this menu. Finally there is the Pigeons and other
teleports menu, where you can teleport to the 200 pigeons, 30 cars that
Stevie wants you to steal, Stevie's garage, the location of the 50 stunt
jumps, the random characters, Liberty City Landmarks, Window Cleaning
Platforms and all mission, location and other blips that might be on the map
at any given time. The stunt jumps now have "helper blips" that indicate the
minimum and maximum start and finish points.
Time, Time options. Including sync to system time and real time duration
(one minute game=one minute real time), you can also lock the time.
Weapons, Give weapons to the player. Including Episodic weapons, for them
to work you also need to set Episodic=1 in trainer.ini
To change the color of the menu, the highlighting color and the menu font, go
to set menu colors/fonts on the options menu, second page, The normal
menu text color, the highlighting menu text color and the font can be set.
Once set, it is applied immediately and written back to trainer.ini. You can
choose between a total of 455 RGB Colors and 8 fonts.
The under car neon colors are using the same 455 RGB colors, these can be
set using the car options menu page, first page. Please be aware that the
neon color support only applies to SP, in MP only 5 colors are supported.
The trainer consist of six files, trainer.asi (trainer for GTAIV), trainertlad.asi
(trainer for TLAD), trainertbogt (trainer for TBOGT), trainer.ini (GTAIV),
trainertlad.ini (TLAD), trainertbogt (TBOGT), scripthook.dll and trainer.ini.
Trainer.ini isn't necessary for the trainer to function, but this file is used to
customize various options. Note that you need to use the correct ini with the
correct trainer. This way you can have game specific stuff in these trainers,
the keybindings and defaults sections can be copied over, as they are the
same).
If you decide not to utilize the ini files, the trainer will be using default values.
Depending on what games you have installed you need to copy the files to a
certain directory:
GTAIV and EFLC: trainer.asi, trainer.ini, scripthook.dll into the GTAIV main
directory (c:\program files\rockstar games\grand theft auto IV on X86
windows versions, or c:\program files (x86)\rockstar games\grand theft auto
iv on X64 windows). AND trainertlad.asi, trainertlad.ini, trainertbogt.asi,
trainertbogt.ini, scripthook.dll in the EFLC main directory (c:\program
files\rockstar games\EFLC on X86 windows versions, or c:\program files
(x86)\rockstar games\EFLC on X64 windows).
I am including the scripthook.dll file, in case of a new patch, this file (and this
file alone) needs to be updated, so if a new patch for GTAIV is released, you
can check
[URL=http://www.gtaforums.com/index.php?
showtopic=390582]http://www.gtaforums.com/index.php?
showtopic=390582[/URL] and download the redistributable, this will contain
the scripthook.dll which then needs to be copied into the GTAIV directory. The
Trainer.asi file doesn’t need to be updated.
You will need EITHER Alexander Blade's asi loader (dsound.dll), or Listener's
xliveless (xlive.dll) or Yaasil (dsound.dll) in order to run this. The asi loader
also needs to be copied into the GTAIV main directory. Be aware that you
need to copy the asi loader also to EFLC if you happen to have that version.
Asi Loader:
http://www.gtaforums.com/index.php?showtopic=380830
Xliveless:
http://www.gtaforums.com/index.php?showtopic=388658
Yaasil:
[URL=http://www.gtaforums.com/index.php?
showtopic=394806]http://www.gtaforums.com/index.php?
showtopic=394806[/URL]
For the list of options refer to the next two pages of this readme, to
customize various options refer to the last page of this readme.
Thanks to Alexander Blade, Listener and HazardX for their asi loader,
xliveless and Yaasil. Special thanks and credit should go to Aru, as without his
C++ scripthook, I wouldn't be able to make this. Also special thanks to
Rappo for helping me out with the bodyguards. Thanks also to C06alt, for
providing me with the code to display the Pigeons and weapon/health pickups
on the map, and for helping with the disable phone option. Thanks to
outoftimer for providing me with the 50 stunt jump locations, the random
Characters and the Liberty City Landmark locations. Thanks to Tim Riches,
who provided me with a spreadsheet with 26.538 objects, which I use to
verify object hashes entered in game (to prevent crashes when invalid object
hashes are entered), it is also used to retrieve the name of spawned objects.
Finally a big thanks to Atomic1 who helped me with testing the subway in MP
and provided me with the code for the hydraulics.
Hydraulics
Num 4 Left
Num 6 Right
Num 2 Back
Num 8 Front
Num 5
Center
Gravity Gun
R. Mouse Target and
Move
Arrow Up Move Away
Arrow Down Move
Closer
L. Mouse Fire
TBOGT Only:
M+ Num 3 Parachute
To customize various options, you will need to edit trainer.ini. (and trainertlad.ini or
trainertbogt.ini) The following things can be customized:
Keybindings
Defaults
Bodyguards
Carcolor
Clothes
Bodyguard Clothes
Saved Cars
Radio
Vehicles
Weapons
Models
Objects
Teleporting
Car Menu
Animations
Added Cars
Speeches
Sounds for episodic weapons
Object corrections
Saved (Attached) Objects
This file is also being used to save teleporting slots and coordinates.The file is divided
into sections, each section start with the actual configuration section denoted by for
instance [KeyBindings]. After the configuration sections, there is a list of possible values.
Some examples:
////KEYBINDINGS SECTION////
[KeyBindings]
To change the first key that is associated with normal god mode, change the value 163 to
something else (refer to the table after this section). To assign one key, just enter the
exact same values for both keys, to disable, assign the first key a value of 0.
Another example:
////VEHICLE SECTION////
[CarSpawnOption1]
ModelName=turismo
Description=Turismo Spawned
BlipName=Turismo
Warp=1
To change the car that is spawned change the turismo into something else, again refer to
the table after the section, to get the values. You can also change the description that is
displayed in game. To specify whether or not the player is warped into the car when the
car is spawned Warp=1 the player is warped, 0=don't warp. To change radio, teleport
and weapons options you would go to those sections and make changes there.
Teleport Options can also be saved in-game, either using the menu (all 60 options) or
using key combinations for the first 30 options.
You can still save your coordinates to file, by using Pageup, the coordinates are saved at
the bottom of trainer.ini and are denoted by: //Saved User Coordinates//
[UserCoordinates1] a maximum of 10 such user coordinates are possible.
One word of caution, if you use the option CTRL+F7, Q and F9 to change to other models
or player models, don't save your game, as it might mess up the save game. The same
applies to any model spawned using the menu system. Also doing missions (cut scenes)
is not supported. Furthermore, if you changed from Niko to another model, then change
back to Niko and then try and put on a hat, helmet, or any glasses, the game will crash,
therefore the trainer will prevent you from changing those after you already changed
from Niko to another model and back to Niko. (same applies to EFLC's player characters,
Johnny and Luis.