Sie sind auf Seite 1von 4

Initialize engine version: 5.4.

1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 21.21.13.7290]
Renderer: NVIDIA GeForce GT 750M
Vendor: NVIDIA
VRAM: 2019 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1
RESZ=0 SlowINTZ=0 ATOC=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll (this message is
harmless)
Loading C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Loading C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Platform assembly: C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\NAudio.dll (this message is harmless)
Loading C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Platform assembly: C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\NVorbis.dll (this message is harmless)
Loading C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Completed reload, in 0.751 seconds
Platform assembly: C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Fabian\Desktop\RimWorld (Alpha
16)\RimWorldWin_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.229508 ms
[Steamworks.NET] SteamAPI.Init() failed. Possible causes: Steam client not running,
launched from outside Steam without steam_appid.txt in place, running with
different privileges than Steam client (e.g. "as administrator")
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

RimWorld 0.16.1393 rev536

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.000143 ms

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 6481.
Total: 26.241354 ms (FindLiveObjects: 0.449893 ms CreateObjectMapping: 0.621383 ms
MarkObjects: 25.136293 ms DeleteObjects: 0.032929 ms)

Loading game from file Crash City with mods Core

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12972.
Total: 354.779388 ms (FindLiveObjects: 1.235068 ms CreateObjectMapping: 1.502352 ms
MarkObjects: 352.000061 ms DeleteObjects: 0.040627 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 6.951964 ms

Unloading 6580 unused Assets to reduce memory usage. Loaded Objects now: 17484.
Total: 89.890999 ms (FindLiveObjects: 1.194868 ms CreateObjectMapping: 2.889666 ms
MarkObjects: 64.873589 ms DeleteObjects: 20.932013 ms)

Loading game from file Crash City with mods Core

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23215.
Total: 313.769806 ms (FindLiveObjects: 1.089237 ms CreateObjectMapping: 2.959374 ms
MarkObjects: 309.649780 ms DeleteObjects: 0.070135 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 7.756811 ms

Unloading 5955 unused Assets to reduce memory usage. Loaded Objects now: 17625.
Total: 107.435555 ms (FindLiveObjects: 1.319316 ms CreateObjectMapping: 2.737421 ms
MarkObjects: 88.115372 ms DeleteObjects: 15.262161 ms)

Loading game from file Crash City with mods Core

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23358.
Total: 344.652954 ms (FindLiveObjects: 1.277406 ms CreateObjectMapping: 3.068854 ms
MarkObjects: 340.233124 ms DeleteObjects: 0.072273 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 6.109483 ms

Unloading 5948 unused Assets to reduce memory usage. Loaded Objects now: 17677.
Total: 109.589226 ms (FindLiveObjects: 1.197434 ms CreateObjectMapping: 2.887956 ms
MarkObjects: 91.038826 ms DeleteObjects: 14.463301 ms)

Loading game from file Crash City with mods Core

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23411.
Total: 342.064758 ms (FindLiveObjects: 2.407699 ms CreateObjectMapping: 3.092375 ms
MarkObjects: 336.492004 ms DeleteObjects: 0.071418 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.726729 ms

Unloading 5893 unused Assets to reduce memory usage. Loaded Objects now: 17683.
Total: 109.402344 ms (FindLiveObjects: 1.497221 ms CreateObjectMapping: 2.785746 ms
MarkObjects: 90.920792 ms DeleteObjects: 14.198154 ms)

Loading game from file Crash City with mods Core

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23416.
Total: 345.510803 ms (FindLiveObjects: 1.121739 ms CreateObjectMapping: 3.037207 ms
MarkObjects: 341.265930 ms DeleteObjects: 0.084675 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 8.045051 ms

Unloading 6032 unused Assets to reduce memory usage. Loaded Objects now: 17692.
Total: 112.202202 ms (FindLiveObjects: 1.246615 ms CreateObjectMapping: 3.047471 ms
MarkObjects: 92.073753 ms DeleteObjects: 15.832653 ms)

Loading game from file Crash City with mods Core

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
Setting up 1 worker threads for Enlighten.
Thread -> id: b9c -> priority: 1