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Technology Evaluation Template

GENERAL INFORMATION
Technology Name: Kahoot Age/Grade Level: Technology Type: Application/website

All ages & levels


Source: https://kahoot.com

Associated Learning Standard(s) or Objectives: generally applicable.

RESOURCE DESCRIPTION
Kahoot is a game-based learning platform, used as educational technology in classrooms and other learning
institutions

The Resource Allows Students To: YES NO N/A


C Create: Students can use creative thinking or will create an innovative product. X
o
n
Connect: Students can communicate with others outside the classroom. X
t
e
Research: Students can gather, evaluate, and use information.
n
t Collaborate: Students can work together within the classroom or outside of the
a X
classroom. They can build upon each others knowledge and work.
n
d Contextualize: Students can make connections between content areas, ideas, and/or
X
P solve problems in a real-world context.
e
d Critique: Students must think critically, solve problems, evaluate information, and make
X
informed decisions.
a
g
o Build Technology Skills: Students must understand or be able to use technology
X
g concepts, systems, and operations.
y

RECOMMENDATION

Kahoot is a piece of technology that can be used to playfully teach certain content and add an element of competition
in it, since after each question the real-time scores are displayed on the screen. Especially with the more dry or
boring content, Kahoot can be used to pimp up this content to make it more accessible for students

Copyright 2014 Arizona Board of Regents, All rights reserved


IMPLEMENTATION IDEAS

Everybody in the classroom must have a laptop (website)or tablet/phone with the app installed. Devices must have a
working internet connection.

Note: The following criteria may also be considered in the use of this resource. However, it is important to
understand that these are secondary criteria to content and pedagogy.

The Resource Allows Students To: YES NO N/A


Work at different levels or paces: Students work is differentiated through the
Im X
resource.
pl
e Gather data about themselves: Students can see their progress because the resource
X
m contains a tracking system.
en Work intuitively: Students work easily with the resource because it is user friendly and
tat X
intuitively designed.
io
n Be motivated: Students are engaged and excited to use this resource. X

The Resource Is: YES NO N/A

Free: There is no financial cost for the students, teacher, or school. X


Lo
gi Easily Accessed: The resource does not require licensing and is available through the
X
sti web.
cs
Reliable: The resource does not have frequent bugs and may have some kind of
X
trouble shooting support available (either a help menu or a support team).

This template has been adapted from the following resources:


Christie, A., (2007). Dr. Alice Christies 6C Model for Evaluating Apps. Retrieved from
http://www.kathyschrock.net/uploads/3/9/2/2/392267/evalipad_content.pdf
ISTE, (2012). iste.netss Advancing Digital Age Learning. Retrieved from
http://www.iste.org/docs/pdfs/nets-s-standards.pdf?sfvrsn=2.
Schrock, K., (2011-14). Critical Evaluation of an Content-Based IPAD/IPOD APP. Retrieved from
http://alicechristie.org/6C/6C.pdf.

Other resources on technology evaluation tools can also be found at:


http://learninginhand.com/blog/ways-to-evaluate-educational-apps.html
Copyright 2014 Arizona Board of Regents, All rights reserved

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