Beruflich Dokumente
Kultur Dokumente
DHCM 183
The Guide is a useful resource for those seeking to gain the internationally
recognised CTH qualifications. The Guide however must be used
together with the recommended textbooks.
CONTENTS
Introduction ...................................................................................................... 1
Description
This module has been designed for front line gaming industry
professionals. It will promote a greater understanding of
Responsible Gambling in accordance with the legislative
requirements and worldwide standards. It will equip students with
the skills required to assess and address responsible gaming issues
in the Casino Gaming Environment. It provides students with the
knowledge to identify problem gambling and to provide
information about professional treatment.
Syllabus
The Gambling Industry Profile of the gambling industry, types
of gambling offered including casino
gaming, horseracing and sports betting,
other games of chance such as lotto
Responsible gambling National and regional legislation and
legislation regulations and industry code of
practice
Assessments
Delivery strategies
This module covers the theory of Responsible Gambling but
wherever possible this should be related to practical situations to
reflect the nature of the commercial world. Visits to a range of
casinos are essential to allow students to see the application of the
theory into practice. Visiting speakers would also be beneficial and
will help to contextualise the classroom based learning.
Resources
Learners need access to library and research facilities which should
include some or all of the following;
Textbooks
• Eade, W., (1997), Introduction to the Casino Entertainment
Industry, Pearson, ISBN 013400177X
• Eadington, W.,& Cornelius, J.,(1999), The Business of Gaming:
Economic and Management Issues, University Press of
Nevada, ISBN 0942828382
• Friedman, B., (1981), Casino Management, Citadel Press, ISBN
081840311X
• Gomez-Mejia,D., Balkin, D., & Cardy, R., (2005), Management
– People, Performance, Change, McGraw-Hill, ISBN
007111131X
• Hashimoto, K. et al, (1998), Casino Management: Past Present
and Future, Kendall Hurd Publishing, ISBN 0787245186
• International Gaming Institute, (1996), The Gaming Industry,
John Wiley and Sons, ISBN 0471129275
• Kilby,J.,&Fox,J., (2004), Casino Operations Management, John
Wiley and Sons, ISBN 0471266329
• Munting, R., (1996), An Economic and Social History of
Gambling, Manchester University Press, ISBN 0131926721
• Rudd, D.,& Marshall, L., (1999), Introduction to Casino and
Gaming Operations, Pearson, ISBN 0139795685
Websites
www.casinoman.com
www.gamingfloor.com
CTH will always answer any questions from the centre’s Head of
Department either by email or by phone.
Objective
This chapter will introduce the students to the gambling industry
and look in more detail at the types of gambling available. Students
will get to appreciate the size of the industry and the prevalence of
gambling. It will also look at the main reasons for developing
responsible gaming programmes.
Learning Outcomes
• Chinese (62%)
• Male (60%)
• Residents aged 40 to 59 years (60% - 64%)
• Residents with primary education and below (61%)
• Residents with average monthly personal income of $2,999 and
below (60% - 66%)
The statistics shown below are the Gaming revenues from the
National Indian Gaming commission. These are the various
categories of growth figures from the years 2001 though to 2004.
Summary
The onset of world gambling trends and the increase and
availability of gambling forms have influenced the way society view
gambling. The growth of the gambling industry is evident in the
gambling prevalence rates and gaming revenue statistics discussed.
Activity 1.1
Forms of Gambling
Bingo
Bingo is a game of chance where players receive a set of numbers
on a card in return for a stake and they mark them off as a caller
announces numbers as they are drawn randomly. Players may win
money or prizes when they complete a line, multiple lines or
complete a card. Games can also be played electronically. People
mainly play Bingo in Bingo clubs, including in holiday parks and
resorts. It is also popular in working men’s clubs and British Legion
clubs.
Casino Games
Casino games include table, card and machine games played in a
casino. They involve playing or staking against a bank. Traditional
casino games include roulette, blackjack and poker. Casino-type
games are also played on gaming machines and on the internet.
Casino games permitted in Britain include:
• Big Six Wheel – also known simply as The Big Six, is an unequal
game of chance, played using a large vertical wheel that can be
spun. The wheel is divided into a number of equal segments
separated by spokes or pins. Each segment is associated with a
number. The wheel is spun by a dealer, and the winning
segment is indicated by a pointer mounted on a flexible piece of
rubber or leather, which also rubs against the pins to impart
friction and slow the wheel down. The player with maximum
points at the end of the set will be the winner.
• Sic Bo - a game played with three standard dice that are shaken
in a basket or plastic cup. Traditionally, in Asia, the dice were
shaken on a small plate covered with a bowl, which was then
lifted to reveal the roll. In modern casinos the dice are shaken
mechanically, and the outcome is keyed into a computer which
automatically lights up the winning zones on the table. A player
can make any number of bets on the sic bo table.
Card Games
Gaming Machines
Fruit machines, fixed odds betting terminals, slot machines, pusher
and crane grab machines are all gaming machines. The player
generally wins by matching the symbols on the central line of three
reels. Gaming machines are found in lots of different places like
family entertainment centres, pubs, adult gaming centres, clubs and
bingo halls. Bookmakers also site Fixed Odds Betting Terminals
(FOBTs) in their betting shops. Gaming machines have different
maximum prize and bet limits.
• Fruit machines
Fruit machines, also known as gaming, jackpot, amusement-with-
prize or all-cash machines, use a random number generator to
determine whether you have won or lost. If you win, the display
often shows three identical symbols in a row.
• Pusher machine
A gaming machine with a moving tray carrying various items which
can be dislodged into a chute by coins pushed in by the player. The
dislodged items are then won by the player. They include red and
black plaques which can be exchanged for prizes.
Fig 1.1
The first mechanical slot machine was the
Liberty Bell
• Age of Electronics
The first popular electric gambling machine was the 1934 animated
horserace machine called PACES RACES. In 1964, the first all-
electronic gambling machine was built by Nevada Electronic called
the "21" machine. Other all electronic versions of gambling games
followed including ones for dice, roulette, horse racing, and poker
(Dale Electronics' Poker-Matic was very popular). In 1975, the first
electronic slot machine was built by the Fortune Coin Company.
Lotteries
Singaporeans know lotteries commonly as 4D. A lottery is a game
which people enter by selecting a set of numbers that may match
those drawn later for the chance of winning money or prizes. The
largest game in the UK is the National Lottery, which is regulated by
the National Lottery Commission. Other types of lotteries include
raffles and scratch cards.
Raffles
Raffles is a game often held to raise money for charity, in which
numbered tickets are drawn from a container holding all the
numbers sold. People holding the tickets that match the numbers
drawn win prizes.
Scratch Cards
Scratch cards are tickets you scratch to find out if you have won a
prize. These are sold in newsagents and supermarkets.
Pools
In pools betting, players ‘pool’ their stakes and the combined sum,
less what the operator takes out, is divided between the winning
participants. The level of the payout depends on the size of the pool
and the number of winning participants. The most common betting
pool in Britain is the football pool, which is based on the results of
football matches. Pool betting on horse racing, greyhound racing
and other sports takes place at racecources and tracks, through
betting offices and online. Horse racecourse pool betting is offered
exclusively by the Tote.
Spread Betting
Spread betting allows people to bet on sporting events, politics or
stock market movements. Unlike more traditional forms of
gambling where you only lose the amount of your bet, spread
betting profits and losses can be unlimited. With ordinary betting,
you are either absolutely right (your horse wins) and you win money
depending on the odds quoted, or you are absolutely wrong (you
horse doesn’t win) and you lose the amount you have placed on the
bet. With spread betting, the more right you are, the more you can
win, but the more wrong you are the more you can lose – and your
loss is not limited to the amount of your stake. So for example, if you
bet £5 that the first goal will be scored on the 35th minute of play in
a football match, you could win £25 if the goal is scored at the 40th
minute of play or lose £25 if it is scored at the 30th minute of play.
Internet Gambling
With the expansive growth of the gambling industry and the
evolution of technology, it is no surprise that the new wave in
gambling is occurring on the World Wide Web. Though internet
gambling is a relatively recent phenomenon, it has exploded in a
way that few industries ever do. The first online casino began
operation in 1995 with an offering of eighteen online games, and
since then the industry has boomed at such a rate that an estimated
30 million gamblers visited internet gambling sites in July of 2005
alone. While data about revenues is varied, even conservative
estimates have the industry growing from $1 billion in profits in
1997 to a staggering $10.9 billion in 2006. This phenomena has
truly revolutionised gambling, allowing gamblers to place wagers
on all sorts of games and events from the comfort of their home.
However, the new industry also raises a variety of concerns over
how the law ought to properly deal with internet gambling.
Activity 1.2
Activity 1.3
Activity 1.4
Summary
Gamblers and gambling operators can choose from a variety of
games. The Games of chance that were highlighted in this section
were:
• Bingo
• Big Six Wheel
• Craps
• Roulette
• Craps/Dice
• Blackjack
• Punto Banco
• Lotteries
• Horse Racing
• Gambling Machines
• Internet Gambling
If you toss a coin 40 times, the chance you will get heads every time is just
under 1 in 1,000,000,000,000 (one trillion). Keep on reading to see how your
odds of winning in games of chance compare to other events.
Average
Event
chance
Living to be old enough to receive a 100th birthday
1 in 8
telegram from the Queen (or King!) 1
Rolling a 2 in a game of craps 1 in 36
Roulette wheel landing on one number you select 1 in 37
Winning any prize in the National Lottery ‘Lotto’ 1 in 57
Being dealt a full house in your first five cards in poker 1 in 4,165
The next person you meet being born on the same day
1 in 25,000
and same year as you
20 million tonne asteroid called Apophis hitting Earth
1 in 45,000
on 13 April 2036 2
Being dealt a royal flush in your first five cards in poker 1 in 650,000
Being struck by lightning next year 1 in 10,000,000
Winning a share of the National Lottery ‘Lotto’ jackpot 1 in 14,000,000
1
UK adults in their thirties
2
Probability changes as the potential event gets closer
You can influence the likelihood of some of these things happening. For
example, living a healthy lifestyle will increase your chances of living to 100.
But all gambling works on randomness. Even skill-based gambling is subject
to chance – no amount of expertise or skill can influence the cards you are
dealt in a game of poker.
Source: http://www.gambleaware.co.uk/how-gambling-works
Objective
Learning Outcome
Gambling Legislation
Activity 2.1
The Council has identified key areas of focus and formed 6 sub-
committees:
• Sub-committee on Public Communications
• Sub-committee on Public Consultation
• Sub-committee on Youth
• Sub-committee on Responsible Gambling
• Sub-committee on Research
• Sub-committee on Services
Definitions
In this Part, unless the context otherwise requires:
• "application" means an application for a family exclusion order;
• "chairman" means the chairman of the Council;
• "Committee" means any Committee of Assessors for the time
being constituted under section 157 (1);
An exclusion order made by the committee will bar the person from
any casino premises for as long as any of the above mentioned
criteria is applicable.
Activity 2.2
Summary
In many countries, a separate board, council, committee or
commission is established to be a watchdog over responsible
gambling and problem gambling issues.
Code of Practice
Licensees must take all reasonable steps to ensure that all staff
understand their responsibilities for preventing underage gambling.
This should include appropriate training which must cover the legal
requirements on returning stakes and not paying prizes to
underage customers.
• Customer Interaction
Licensees must implement policies and procedures for customer
interaction where they have concerns that a customer’s behaviour
may indicate problem gambling.
• Self-exclusion
Licensees must put in place procedures for self-exclusion and take
all reasonable steps to refuse service or to otherwise prevent an
individual who has entered a self-exclusion agreement from
participating in gambling.
Responsible Gambling DHCM 183 35
Licensees must take steps to remove the name and details of a self-
excluded individual from any marketing databases used by the
company or group (or otherwise flag that person as an individual to
whom marketing material must not be sent), within two days of
receiving the completed self-exclusion notification. All reasonable
steps should be taken to prevent any marketing material being sent
to a self-excluded customer as soon as practicable.
Credit limits must be set for each customer. Licensees must take
reasonable steps to ensure that offers of credit are not sent to
vulnerable persons, including those who have self-excluded from
gambling; and ensure that information about an offer of credit
includes a risk warning of what may happen in the event of default.
3. Marketing
Reward schemes and incentives under which the customer may
receive money, goods, services or other advantages must be
operated in such a way that conditions are clearly set out and
available to customers. Neither the receipt nor the value or amount
of benefit should be dependent on the customer gambling for a
pre-determined length of time or with a pre-determined frequency,
or dependent on the amount the customer spends on gambling
within a pre-determined length of time
Activity 2.4
The following Code of Conduct details how they fulfill this pledge.
To Advertise Responsibly
This code applies to the advertising and marketing of casino
gaming by AGA member companies. It does not pertain to
advertising and marketing that is primarily of hotels, restaurants
and entertainment that are often associated with or operated or
promoted by casinos. For the purposes of this code, advertising and
marketing include radio and television ads broadcast off the
premises, print, direct mail, billboard and Internet promotions.
• Casino advertising and marketing will:
o Contain a responsible gaming message and/or a toll-free
help-line number where practical.
o Reflect generally accepted contemporary standards of good
taste.
o Strictly comply with all state and federal standards to make
no false or misleading claims.
Summary
A Code of Practice is a technical document setting forth standards
of operations, but does not have the force of law. In the UK, the
Gambling Commission has set a Code of Practice for gambling
operators with guidelines to operate according to the law and with
social responsibility. In the USA, the American Gaming Association
set forth Code of Conduct for Responsible Gaming.
Objective
Learning outcome:
Casino Layout
In the early days of gaming, slots were merely a diversion and were
usually placed around the perimeter of the casino. These machines
were all pretty much the same: three-reel mechanical slots. With the
exception of the cabinetry, denomination, and brand name, the
workings of the ‘one-armed bandits’ were essentially the same. You
inserted a coin, pulled the handle, and awaited the outcome as
mechanical reels spun and clicked into position.
General placement deals with where the slot banks and coin booths
will be placed. Slot banks refer to groupings of slot machines,
whereas coin booths and slot carousels are areas on the casino floor
where players can purchase coins and tokens for use in the slot
machines.
Fig 3.3 Picture from the Interior of the Casino at Pompano Park, USA
Activity 3.1
Summary
The positioning of machines is critical to the gaming operator as he
can entice the clientele into the casino area with relative ease. This
is contrary to the responsible gambling part of an operator’s
portfolio as this also plays an essential role in a client’s spending
extra money within the environment.
Facilities
Activity 3.2
Look at any of the mega casino resorts around the world, and list
the various facilities other than gambling facilities offered by the
casinos. How do supporting facilities influence gambling
patterns?
Summary
Supporting facilities are provided to attract and entertain clients. It
generates additional income for the property and keeps guests at
destinations for longer.
Signage
1. Overhead Signage
Although as the name implies, the term overhead signage is used
mainly above a bank of machines, these types of signs are used to
promote the names or machine reel content that is being used
below the sign (See Fig 3.5).
Although the casino does pay for the right to use this type of
display they are trying to promote a brand of game type, including a
progressive amount.
2. Progressive Signage
Progressives are machines in which the top jackpot continuously
increases until won. People will se an amount of money displayed
over a group of slot machines (See Fig 3.6.). The amount will be
displayed in an attractive neon or media display. Although this
show of the value’s of the increment, the general incremental rate is
around 1% of the value that is turned over in the machines.
3. In Machine Signage
The display in the paytable of the
machine is called a ‘Mikohn’ in
machine Display; this display is a sign
that is made up from three different
coloured LED’s and is commonly used
to display the amount of an
individual machines progressive. It
has the ability to attract one’s eye
while walking the floor.
6. External Signage
The use of this signage is the pride of any establishment. It reflects
the class of the establishment. These signs are usually well lit and
cover the doorway or entrance portal of the casino. External signs
often make use of Tivoli, running lights or neon for striking effect.
Fig 3.11 Right of Admission Reserved Fig 3.12 Games rules and regulations
Sign for Bingo
Summary
The different types of signage are very instrumental in enticing the
playing customer into the establishment. Types of signage used
include:
• Overhead Signage
• Progressive Signage
• In Machine Signage
• TFT media signs
• Denomination or Bank end signage
• External
• Right of Admission reserved
• Games rules and regulations
• Responsible Gambling
Activity 3.3
Summary
Casino environments are often dimly lit with lighting designed to
create atmosphere and highlight special features. The lack of
natural daylight in casinos contributes to the fact that gamblers
might not be aware of passage of time.
Activity 3.4
Summary
Clocks are usually not displayed in highly visible places within
casinos. This can contribute to the might contribute to the fact that
gamblers might loss track of time.
Activity 3.5
Summary
Throughout various casino environments around the world, the
control authorities have placed rules inhibiting the placement of
ATM machines on the casino premises. Where ATM’s are placed
outside of the gaming area, the client will have an opportunity for a
reality check when leaving the floor.
Promotional Materials
The more you play, the more you earn with Sun International. As
you progress from Maroon to Silver to Gold and then to the
prestigious Platinum, you will be delighted at the benefits you
receive. The higher your status, the greater your rewards.
Being a Most Valued Guest means more than just recognition and
the guarantee of VIP status at Sun International’s casinos and
resorts – it also delivers a range of exclusive membership benefits
and rewards in exchange for MVG points.
Should you wish to enjoy these benefits with your family, where
availability allows it, we will accommodate you and your children
(under the age of 18) in a family room, however should family
rooms not be available, a second room will be made available at
an 80% discount.
Activity 3.5
Summary
Promotional materials are used by the gambling provider to bring
clients back to the establishment on a return visit. The promotion or
reward will depend on the value of the clients’ spend over a period
of time. It might include accommodation offers, tickets to events or
restaurant vouchers.
The service provider will then use machinery, fauna and flora at his
disposal to create an ambience. The correct use or utilisation of air-
conditioning above and around the machines can create a feeling of
wellness within the service provider’s area. The use of water
features, tumbling through troughs and soothing noises allows one
to venture into a dream world not caring about where you are.
There are also artificial sounds that are used for advertising
purposes, such as a monkey call, to enhance the player’s attention
to a promotional machine.
The use of correct lighting, although not natural light, also instils a
sense of well being in the client. These lighting skills will be used as
down lights above the tables, to upward lighting around the slots
floor areas. Although there is no natural light in the casino
environment, the using of automatic dimmers can give a relaxed
atmosphere.
Activity 3.6
Summary
The utilisation of environmental features has become a challenge
for the service provider, in some instance he has exceeded
expectations, in other world over provided.
Objective
Learning outcome
Many gamblers are not aware that they are at risk of developing
gambling problems. Gamblers who are aware of the risks, often
choose to ignore the risks. For this reason, it is important to remind
gamblers of the risks they face.
Fig 4.4 Playing cards with a responsible gambling message and helpline number
Summary
Gambling legislations around the world requires gambling
providers, whether casinos, lotteries, etc., to display information
about the potential risks associated with gambling and where to get
help for problem gambling.
Availability of Counselling
Activity 4.2
Summary
In accordance with legislative requirements, gambling providers
must make information on counselling services available to their
clients. This information should be displayed throughout the
gambling facility and staff should provide information to clients
upon request.
The gambling property will place in view on the live gaming table, a
reward card for the game that is represented at the place of stake.
The same information is done in a slot machine on the awards
paytable. These are in the form of the top glass of the slot machine
cabinet. These are the reward paytables for the staked amount on
an individual bet should a winning combination occur. (See Fig 4.5)
For example, in August 2006, the slot machine payouts at the Trump
Plaza in Atlantic City looked something like this:
• Quarter slots - 92.6%
• Dollar slots - 93.3%
• Five dollar slots - 97.3%
Additional Initiatives
Operators may choose to display their full complement of
documentation in prominent locations such as welcome centres or
information centres. Gambling providers operating loyalty
programs could also provide player activity records to the relevant
patron upon that person’s request. This will be available from the
marketing department.
Summary
Casinos should make win/loss and probability information available
to clients. By having this information, clients can have realistic
expectations. The odds or win rates of major prizes should also be
available to clients.
Information on Games
Summary
The major casino operations around the world have participative
reward systems in place. Both the client and the gambling provider
can obtain valuable information through player reward systems.
Activity 4.3
Activity 4.4
Objective
This chapter will explain the procedures for handling requests for
exclusions and the implementation of exclusion orders. Students
will get to appreciate the extent of work and control involved
managing and enforcing exclusion orders. Exclusion procedures
must be handled in accordance with legislations and is a very
important aspect of responsible gambling.
Learning Outcome
The gambling providers are the front line institutions which have to
deal with the different types of exclusions. This will incorporate the
complete process from interviewing clients requesting for exclusion
through to advising the responsible gambling departments of
people who has been excluded.
• Self Exclusion
Casino Self Exclusion refers to an approach to reducing gambling
problems whereby an individual voluntarily excludes him or herself
from a casino. The individual contracts with the casino that they will
not enter the casino, and if they do, they can be removed and
charged with trespassing.
Activity 5.1
Summary
It is a legal requirement for gambling providers to manage and
make available exclusion orders. The objective of ‘exclusion’ is to
minimise the harm caused by gamblers to themselves and their
families. Exclusion orders can either assist or force gamblers to
rethink their gambling habits. Exclusion orders can be in the form
of self exclusion, family exclusion and third party or automatic
exclusion.
Summary
The Singapore Casino Control Act 2006 includes the following
sections with regards exclusion:
Section 120 - Exclusion orders by casino operator
Section 121 - Exclusion orders by Authority
Section 122 - Exclusion orders by Commissioner of Police
Section 123 - Duration of exclusion orders
Section 124 - List of persons excluded by casino operator
Documentation
When the Responsible Gambling Liaison Officer, Duty Manager or
Security Officer is tasked to provide assistance with self exclusions,
he has to obtain the following documentation:
The person administering the exclusion order will then check the
completed self-exclusion forms together with, where appropriate, a
photo of the relevant person. These forms will include the stated
wish of the patron to be reminded of their desire to be excluded
from the specified gambling provider. Details will also be entered in
the Responsible Gambling Incident Register.
Sample Form
Please see Appendix 1
• Self-Exclusion
Upon being approached by a patron seeking assistance, staff will:
Activity 5.2
Summary
1. The first step that the officer dealing with this event will do is to
try and make the client feel at ease.
2. The second step is to get the personal details correct, by asking,
checking all the relevant documentation
3. He should not give the client the alternative to be able to back
out of the exclusion, as an example in the UK they give the
exclusion forms to the client to complete or fill in at home.
4. After checking the positive identification he will ask the client to
fill in the correct forms, explaining the process with each step
5. He will also inform the client of the effect of when the exclusion
will take place, date starting, the consequences surrounding
breach, and how long the exclusion will be in force. There are
suggestions that the exclusion should be one year, but current
legislated exclusion periods are 6 months.
Activity 5.3
The channels are the same for applying for a revocation than for an
exclusion order. The forms would have to be completed correctly
and lodged with the governing body. The council or department
responsible will investigate the request for revocation and make a
decision that would be binding.
In many cases the client might want his exclusion revoked within a
month of the commencement of the exclusion order.
Summary
As the implementation procedures of exclusion orders varies in
different countries and regions, so does the revocation procedures.
Revocation of exclusion orders are handled through similar
channels than requests for exclusion. There is often a minimum
period of exclusion before it can be revoked.
In the event that a player excludes him or herself from the site or all
sites on three separate occasions, the exclusion is to be permanent
and may only be varied with the approval of the regulator in whose
jurisdiction the site from which the exclusion was initiated is
located. Approval may require the presentation of sufficient
evidence that the player is not a problem gambler.
Summary
Internet gambling providers have to provide a facility for self-
exclusion. Persons can choose to be excluded from one site, from a
particular type of site or from all gaming sites. Upon exclusion, all
accounts should be suspended and deactivated.
Objective
Learning outcome
Underage Gambling
The issue of underage gambling is one of the major concerns for the
service providers throughout the global casino and gambling
industry.
In the USA, most legal minimum ages are still at 18. But, there has
been one significant exception: In every state in America, the
drinking age has been raised from 18 to 21. Because casino gaming
is usually associated with the availability of alcoholic beverages,
most states put the minimum age for gambling in a casino at 21.
Casino-style games, including slot machines, are also the most
dangerous forms of gambling.
New Zealand: No one under 20 years old may enter the gaming
area of a casino.
One million children are addicted to gambling and New Labour's lenient
gaming laws are largely to blame, experts warn. A study by the Gambling
Commission also found that two million under-18s, some as young as ten,
are at risk of becoming hooked on betting. It said liberal parents must take
some of the blame for the crisis.
Danger: Labour's lenient gambling laws have been blamed for one million
children being addicted to gambling - the rise of the internet has also
increased opportunity to bet. But it is the Government's controversial
decision to loosen the gambling laws that attracted the fiercest criticism.
Experts warned that vulnerable children were becoming hooked after
casinos, bookmakers and betting websites were allowed to advertise on TV.
The rise of the internet had also increased youngsters' opportunities to bet.
The report by the industry regulator the Gambling Commission found that 7
per cent of young people - about 975,000 - had gambling problems, while
14 per cent, or 1.9million, were at risk of developing 'serious' addictions. A
staggering 91 per cent of under-18s had gambled at least once in their lives.
The study said teenagers who gamble are more likely to suffer depression,
use alcohol and drugs and fall into truancy and crime. It recommended
treating gambling as a 'potential public health issue' alongside drinking,
smoking and obesity.
A spokesman for the Department for Culture, Media and Sport said: 'The
Gambling Act 2005 placed the protection of children and vulnerable people
at the heart of gambling regulation for the first time. It established a robust
new regulator and introduced key offences with tough penalties in relation
to children.'
‘Youths 16 and 17 years old gamble less than adults and differently
from adults, primarily betting on private and unlicensed games —
especially betting on card games and sports and buying instant
lottery tickets.’
Casino operators are also not allowed to serve an adult who has a
child or underage person with him/her. If an adult client knowingly
brings children on to the premises, the client will face exclusion or
prosecution.
Advertising Guidelines
• Person depicted as gamblers in advertising should not be, nor
appear to be under the legal age.
• Age restriction should, at a minimum, be posted at all places
where gambling takes place.
• Advertising of gambling should not appear in media directed
primarily to those under the legal age.
• The gambling industry should not be advertised at venues
where the audience is reasonably and expected to be below the
legal age.
• Advertising of gambling should not contain symbols or
language that is intended to appeal to minors or those under
the legal age.
• The use of animation should be monitored to ensure that
characters are not associated with animated characters on
children's programmes.
• Celebrity or other testimonials in advertising of gambling should
not be used that would primarily appeal to persons under the
legal age.
• Advertisements of gambling should not be advertised or
promoted on outdoor displays, such as billboards, that are
adjacent to schools or youth centres, including technikon or
university campuses.
• Industry promotions should not involve utilising children's toys,
games, clothing or other material.
Age verification is, and will continue to be, an inexact science. The
RGA is working with various other bodies to try and get more
reliable date of birth information made available. As and when that
happens age verification procedures will become more robust, but
it must be acknowledged that the availability and reliability of
electronic evidence varies greatly from country to country. In some
instances this means that gambling operators can do no more than
make reasonable endeavors to ensure a new customer’s exact date
of birth.
If after the verification period the operator has failed to verify that
the customer is an adult then the account should be suspended.
The operator should then make all reasonable efforts to contact the
customer to resolve the outstanding account issue. If this leads to
proof that the customer is an adult then the account can be re-
activated.
Activity 6.1
Activity 6.2
Activity 6.3
Summary
Gambling providers have to prevent underage persons form
entering casinos and gambling premises. Age must be verified
before entrance is granted and where a person suspected to be
underage is noticed within the gambling are, age verification
should be done.
Should credit be allowed, the client can ask for a credit extension in
person, telephonically or by written application. All of these
applications would be investigated and either approved or
disapproved. The investigation would be done by a credit manager
and his credit control team. But once a decision has been made it
would be binding.
Company Address:
1234, Casino
Global Area
MA 02123
03/16/05
Recipient Address Goes Here>
Hello.
Thank you for taking the time to apply for credit with 1234 Casino. We
welcome your business but unfortunately we are unable to extend credit
to you at this time. Your credit application was denied because <reason
for denial>.
Regards,
Credit Manager
Handling Complaints
• At the beginning of the interaction, listen. Don't talk.
Interrupting the customer's monologue would be regarded as a
lack of interest and respect.
• Don't come to any quick conclusions. Wait until you have the
customer's entire story, so they feel you've heard them out in
full.
• To prove you were listening closely, paraphrase the customer's
statements.
• If the confrontation escalates and the customer becomes angry,
try to concentrate on the customer's message instead of their
anger. If you let the customer drive you to angry statements and
outbursts, you will create a downward spiral that will never end
well.
• Remember that your objective is to show the customer you
want to help. Becoming angry or argumentative would only
prove that your sole concern is yourself and your interests.
• If you come to an agreement indicating that the customer is
wrong, try to avoid making the situation embarrassing for them.
• Above all, always, always, always apologize, even if you know
you did nothing wrong.
• Involve management and bring the complaint under the
attention of a supervisor or manager as soon as possible.
Within 21 days of the date of the notice the parties may refer the
matter to a mutually agreed arbitrator or mediator (as the case may
be). In the event that no agreement can be reached on an
appropriate arbitrator, the dispute will be referred to an arbitrator or
mediator nominated by the Council (to be appointed).
Activity 6.4
Activity 6.5
Summary
The customers might not always be right, but they have the right to
complaint when they are not satisfied with the services received.
Casino staff must be trained and confident in handling problems
and complaints.
In that time, the gambler, Candeda Simpson, was rated 146 times as a high
roller, 137 times playing at the tables, officials said.
Simpson, who was 20 at the time, was busted at Bally's in February 2006,
only after she caught the eye of an investigator for the Division of Gaming
Enforcement, who suspected she was underaged. In New Jersey, patrons
have to be 21 years of age to gamble at a casino.
But it was not the first time Simpson had been caught gambling. The
month before, Simpson was arrested for underaged gambling at the Sands,
which closed in November 2006.
‘That was a lot of time for her to be interacting with casino employees who
should have picked up on the fact that she was underaged,’ Kassekert said.
The fine surpasses one the $105,000 fine the commission imposed on
Borgata in February for not stopping a 19-year-old from earning more than
$1,000 in comps while playing table games.
Officials said in this case, while Simpson was rated, she was not given any
comps -- the freebies casinos lavish on their best players based on the
amount of money they wager and the amount of time they spend
gambling. Officials surmised that Simpson likely accumulated points but
did not cash them in.
The statement reads: “Sands Macao assisted DICJ in every way, and
after detailed consideration by the regulator of the facts and the
Macao laws, received a direction as to the manner in which the prize
should be dealt with. Sands Macao has fully complied with that
direction.
The Sands Macao did not give the winnings to the young girl
immediately after she won the jackpot on February 20, arguing that
she was too young to be in the casino in the first place.”
Objective
Learning Outcome
Levels of Gambling
Level 0 Gambling
This refers to only people who have never gambled. A distinct
classification is ‘past year level 0 gamblers’ used to describe who
have not gambled in the past year.
Level 1 Gambling
This refers to social or recreational gambling where wagering has
not resulted in any significant problems. In Countries where
gambling is allowed, this level includes a large majority of the
population. Due to this fact, it also describes the widest range and
variety of gamblers, from those who bet $1 a year to those who visit
casinos twice a month. As long as no gambling related problems
occur the gamblers are classified as level 1.
Level 3 Gambling
This refers to wagering to the extent that significant gambling
related problems have developed. Gambling has begun to interfere
with daily functioning. Marriage break up, entire paycheque spent
on gambling, loss of home or job. Level three gamblers are often
referred to as disordered gamblers and problem gamblers as well as
compulsive gamblers. At this level individuals began to show the
signs and symptoms that result in a diagnosis of pathological
gambling.
• Professional Gamblers
Professional gamblers make their living by gambling and thus
consider it a profession. They are skilled in the games they choose
to play and are able to control both the amount of money and time
spent gambling. Thus, professional gamblers are not addicted to
gambling. They patiently wait for the best bet and then try to win as
much as they can.
• Compulsive Gamblers
Compulsive gamblers have lost control over their gambling. For
them, gambling is the most important thing in their lives.
Compulsive gambling is a progressive addiction that harms every
aspect of the gambler's life. As they continue to gamble, their
families, friends and employers are negatively affected. In addition,
compulsive gamblers may engage in activities such as stealing,
lying or embezzling which go against their moral standards.
Compulsive gamblers cannot stop gambling, no matter how much
they want to or how hard they try.
Activity 7.1
Activity 7.2
Summary
the level of gambling individuals engage in can be distinguished in
simple terms; level 0 - no gambling, Level 1 - gambler with no
gambling problems, level 2 - gamblers with some gambling
problems, and level 3 - gamblers with significant gambling
problems.
• Age
Age is inversely related to problem gambling in the general
population. ‘Disordered gambling is young adults and adolescents
than it is older adults.’ (Petry)
• Race
Ethnic minorities (non white ethnicity in the U.S.A or culturally
alienated minorities else where) have been shown to be associate
with the risk of developing disordered gambling habits.
• Marital Status
Disordered gamblers are consistently much more likely to be
unmarried, divorced or separated. The correlation between these
variables is clear. What is not clear is which influences which.
Correlation does not mean cause or the direction of causality.
Divorce and Separation as likely to be results of disordered
gambling.
• Education
There is a general correlation between lower education
achievement and problem gambling.
• Older Adults
Those over the age 61 years begin gambling as recreational and
social activity. While gambling problems are not generally a
problem among older adults there are statistically recognisable
increases after retirement. This is likely due to increased availability
of non productive time.
Summary
Prevalence of gambling problems are usually analysed based on
demographic characteristics. Disproportionately more young,
poorly educated, unemployed, unmarried men of lower economic
status than the general population are level 2 and level 3 gamblers.
Gambling Addiction
Summary
A compulsive or pathological gambler is someone who is unable to
resist impulses to gamble. This leads to severe personal and/or
social consequences. Addiction does not happen overnight, but
rather in stages. Naken identifies 3 stages of addiction:
• Stage One – Internal Change
• Stage Two – Lifestyle Change
• Stage Three – Loosing Control
• Gambling behaviours
Chasing losses, spending more time or money on gambling than
intended and making repeated but failed attempts to stop
gambling.
• Interpersonal problems
Gambling-related arguments with family members, friends and
work colleagues, relationship breakdown, or lack of time with the
family.
• Financial effects
Large debts, unpaid borrowings and financial hardship for the
individual or family members (either in the present, in the case of
high gambling commitments out of current earnings, or in the
future, in the case of assets that are liquidated to finance gambling).
• Legal problems
Examples are misappropriation of money, passing bad cheques, and
criminal behaviour due to gambling. In severe cases, these may
result in court cases and prison sentences.
Financial Loss is the main trigger for problem gamblers to give rise
to a range of social and personal repercussions.
Personal
Work & Study Financial
Impacts Bankruptcy
Community Legal
Service
Interpersonal
Research from around the world indicates that for every problem
gambler, up to 12 other people are affected (family, friends, and
colleagues). The main impacts stem from the following:
• Cost of regulation;
• Increased welfare demand;
• Family breakdown;
• Cost of crime, petty, organised or white collar;
• Shift in spending away from small business.
Activity 7.4
Summary
Problem gambling impacts all aspects of a gambler’s life, including
his family life, his work and his social life. He will also expereince a
range of personal and psychological characteristics such as anxiety
and depression. The severe financial impact of gambling will also
lead to other problems such as debts, unlawful borrowing of money
and even crime and legal problems.
The following are the various phases that a compulsive gambler will
pass through.
• Winning Phase
During the winning phase the gambler will experience instances
from, occasional gambling – frequent winning, excitement prior to
him winning – more frequent gambling, fantasies about winning
the ‘Big One’. He will start increasing the amount and number of
bets hoping to win the big one.
• Losing Phase
Then comes the loosing phase, he starts gambling alone, only thinks
about gambling, starts bragging about his wins, develops
unreasonable optimism and has prolonged episodes of loosing. He
starts covering up and lying, starts losing time off from work and his
personality starts to change – he becomes irritable, restless and
withdrawn. He can’t stop gambling and borrows money legally but
delays paying his debts. His home life becomes unhappy.
• Desperation Phase
In the phase he starts borrowing heavily, both legal and illegally but
are unable to repay his debts. His reputation gets affected. He has a
marked increase in amount of money and time spent gambling. He
becomes alienated from his friends and family. Panic sets in and he
begins committing illegal acts. He might blame others for his
demise.
• Rebuilding Phase
During this phase he develops new goals and new interests. He
accepts self weakness and strengths, his self respect starts to return
and his family and friends begin to trust him again. Becomes more
relaxed, has less irritating behavior patterns, spends more time with
his family and his preoccupation with gambling decreases.
• Growth Phase
In this phase he starts dealing with problems promptly, has an
insight into himself, starts giving attention to others, starts
understanding himself and starts sacrificing for others.
• Denial Phase
The spouse will deny that any gambling is happening in the family,
keep concerns to herself, considers the gambling problem as
temporary, starts to question unpaid bills, starts worrying, financial
crises starts, she will make excuses for the gambling, she will accept
the increase in gambling, easily reassured, accept the remorse
offered by the gambler.
• Stress Phase
In this phase the spouse spends less time with family, feels rejected,
attempts to control the gambling, avoids her family and friends,
arguments start easily, puts more demands on the gambler,
provides bailouts. She starts isolating herself.
• Critical Phase
During this phase she becomes hopeful and accepts the problem as
an illness. She does a personal inventory, has a desire for help and
her guilt diminishes. She accepts her friends again. She stops
giving money (bailouts).
• Rebuilding Phase
In this phase the spouse deals with her resentments and begins
problem solving. She has better self esteem, her self confidence
returns, she has closeness with her friends and family and starts
understanding others. She recognizes her self needs and has
realistic planning and decision making.
• Growing Phase
During this phase she starts communicating with everyone, starts
helping others, and starts sharing again. She becomes more
relaxed, she starts to meet her own needs, she becomes more
affectionate and trusting, starts sacrificing for others and she has a
sense of achievement.
Activity 7.5
Gambling Behaviour
Amount of Spend
One of the biggest problems faced by the casino is the actual
amount of money that clients should be allowed to spend.
Although it is possible to monitor the amount spent by a client,
there is no way to monitor the amount of money in the client’s bank
account. The onus has always been on the client to control his
spend. The amount of spend is also how the casino judge the value
of their clientele. This is where the term ‘High Roller’- ‘Low Roller’
come into play.
Clients who are unable to control the amount they spend in the
casino are at high risk of developing gambling problems.
Frequency of Visit
Frequency of visits can be one of the first indications of gambling
problems. When a gambler starts to become an irresponsible
gambler, visits not only to casinos but also to any other form of
gambling, e.g. internet, horse racing, lotto as well as sports books,
increases.
From the example it shows that the customer could visit the
integrated resort or any casino around four times in one day.
Although this might seem extravagant, these visitations would
show a trend towards problem gambling.
Length of Visit
The length of visit is very difficult to ascertain within the casino
industry as the only way the casino can gauge the length of visit is
by the entrance figures on a daily basis, as well as length of play that
they record in the reward system. The downfall of the system is that
the client could be in the establishment for a longer period of time
than what the casino management know or take notice of. The
second part of the downfall side of the length of visit is that the
client could give false information when playing on the live gaming
tables.
Objective
Learning Outcome
Gamcare's annual report said the record 37,806 calls to its helpline
last year was a 25 per cent increase on 2006. There were also 1,407
requests for help to online advisers. Most commonly, those
seeking help were aged between 26 and 35. Worryingly, a small
proportion - between 3 and 4 percent - were under 18. The
number of women problem gamblers ringing the helpline jumped
from 13 to 18 per cent to comprise nearly a fifth of callers. Almost
60 per cent of those calling by phone were involved in gambling
on fixed odds terminals, usually found in betting shops, or staking
money over the counter on horses, greyhounds and football.
Another fifth played fruit machines. Thirty per cent of those
seeking help via the website said they had problems with 'table
games' - poker, roulette and other card games often played on
internet sites. Around 50 per cent placed their bets in
bookmakers' shops while nearly one in seven gambled on the
internet. Women problem gamblers were more likely to fritter
away money on 'games of chance' – table games, fruit machines,
bingo or scratchcards.
• Ethnicity
In American demographic studies it is found that Caucasians are
more likely to seek treatment than other ethnicities.
• Socioeconomic status
Education: The more educated a level three gambler the more
likely they were to seek treatment
Income: Higher income level three gamblers appear to be more
likely to seek treatment than lower income gamblers.
• Marital status
Married gamblers are more likely to seek treatment than unmarried
gamblers.
• Gender
Men are heavily over represented in treatment seeking population.
Summary
Responsible gambling practices require gambling providers to act
responsibly by referring problem gamblers to treatment and
counselling programmes. However, this might be against the
gambling providers’ business interest and this is one of the reasons
why gambling providers do not always live up to the expectations
of responsible gambling practices.
GP referrals
Some GPs have undergone additional training in addiction
management and run special clinics within their own surgery. When
this is the case, a GP may not necessarily refer someone to another
centre. Many GPs, however, will refer the person to the local
addiction specialist for an assessment and a treatment plan. These
units have specialist addiction management psychiatrists and
nurses, counsellors, and social workers working with them. Often
treatment is provided on a ‘shared-care’ basis. This may involve the
GP providing certain parts of treatment, for example, appropriate
prescriptions and treatment for addiction-related health problems,
while the specialist addiction team provides ongoing monitoring
and counseling. Where possible, a person is given the choice of
where he or she is treated. Some prefer to be looked after in the
familiar surroundings of their general practice, and even if the GP is
not able to provide the treatment, arrangements can often be made
for the person to be seen by the community specialist addiction
nurse or counselor within the general practice. Other people
however, prefer to be looked after at a specialist addiction unit
because of the anonymity this allows and the fact that everyone is
there for the same reason (BBC Health: Help from your GP).
Court referrals
It is also worth mentioning that there are an increasing number of
court cases involving problem gambling and that judges often give
non-custodial sentences alongside referral for gambling treatment.
One of the problems with this particular referral path is that the
problem gambler may not have any motivation to stop. It is not
unknown for a problem gambler to say they will attend gambling
treatment as a way of helping them get a reduced sentence.
Activity 8.1
GamCare
GamCare, a registered charity, has become the
leading authority on the provision of
counselling, advice and practical help in
addressing the social impact of gambling in the
UK. GamCare provides support, information
and advice to anyone suffering through a
gambling problem.
Activity 8.2
Activity 8.3
But “in fact, Mr. Kerviel, 31, had fallen into the classic trap which
has ensnared so many other gamblers - he chased his losses,
betting more and more money in the hope of recovering what he
had lost until the losses spiraled out of control.”
At the time the losses were around £1.2 billion, but as the markets
plunged in the early part of this week this trebled before the bank
was able to shut down the fake accounts he had created.
The law will soon provide protection for people like Hendricus
Wessels, the pensioner who ended up owing Vodacom R48 000
because he responded like Pavlov’s legendary dog to SMSs urging
him to keep entering and win a BMW car.
His quest for a new set of wheels ground to a halt on New Year’s
Eve when Vodacom informed him of the staggering bill he had
run up. When a consternated Wessels confessed that he had no
way of paying it, Vodacom promptly suspended his service,
although it tossed him a bone, so to speak, in the shape of a
concession which would allow him to pay off the amount.
But even this meant financial ruin. Then to his rescue came Virgin
Mobile, which not only agreed to settle Wessels’s bill but offered
him a 12-month complimentary package which would enable him
to SMS to his heart’s content — although Virgin Mobile
executive head of corporate affairs Nicholas Maweni added that
we’ll make sure he can’t use it to enter competitions or partake in
any premium offerings. In addition, Maweni said, Virgin Mobile
had offered him a session with the Western Cape National
Responsible Gambling Programme.
What Wessels obviously did not know was that the Vodacom
website instructs subscribers on how to avoid the temptation that
nearly brought him to ruin, by SMS-ing "Stop" or "Opt out" to
30800.
You could still get unsolicited SMSs from companies you already
do business with, such as your bank or cellphone network, so
you’ll have to send a specific "Stop" SMS to put an end to those.
He said the station had been unaware of the fact that Roos was
under investigation for the theft of R61 000 from his former
employers, the Foschini Group, when he was hired.
• Sixto Ortiz Jr., (2006) Viva E-Vegas: The State of Online Gambling,
at
http://www.newsfactor.com/story.xhtml?story_id=1210000309E
8&page=6, (accessed 31/12/08)