Beruflich Dokumente
Kultur Dokumente
* *
* BOYCOTTADVANCE VERSION 0.2.8 *
* General User Documentation *
* *
****************************************************
Abbreviations used
------------------
Technical documentation
-----------------------
- Anarko (anarko@telia.com)
Warning Fixes
Very Initial Help
- Simon Singh
Some Opcodes
Some Fixes
Help
- Richard Bannister
MacOS Port
Warning Fixes
- Niels Wagenaar
BeOS/Linux/Unix/DirectX Port (using SDL)
- Dysfunction
Main Emulation Code
GBA Emulation Code
Win32 Port Fixes
Win32 Debugger Improvements
Win32 Configuration
Win32 Options & Command Line
Optimizations
Fixes
Help
- Perfect Dark
Win32 Port Improvements (Throttle/FrameSkip)
DirectX Port (FullScreen/Filtering/Joystick)
- Gil Pedersen
Emulation core Optimizations
What is it ?
------------
How do I use it ?
-----------------
What is emulated ?
------------------
- ARM7TDMI with 32-bit ARM CPU support (80%) and 16-bit THUMB CPU support (95%)
- Real sync emulation for HBlanks and VBlanks
- Pseudo cycle counting
- Real sync framerate (60Hz or 60FPS)
- GFX Mode 0
* 16 colors support
* 256 colors support
* BG0/BG1/BG2/BG3 support
* 256x256 up to 512x512 tile maps support
* Default priorities support
* Horizontal/Vertical flipping support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Backdrop Color Effect support
* Windows 0/1 support
* Rotation/Zoom
- GFX Mode 1
* 16 colors support
* 256 colors support
* BG0/BG1 support
* 256x256 up to 512x512 tile maps support
* Default priorities support
* Horizontal/Vertical flipping support
* Horizontal/Vertical offset support
* Rotation/Zoom
- GFX Mode 3
* 32768 colors support
* Horizontal/Vertical Mosaic Effect support
- GFX Mode 4
* 256 out of 32768 colors support
* Double buffering support
- GFX Mode 5
* 32768 colors support
* Double buffering support
- OAM support
* GFX Mode 0 support
* Extra 256 colors support
* Horizontal/Vertical position
* Horizontal/Vertical flip
* 8x8 up to 64x64 sprite size support
* 1D/2D sprite display support
* Rotation/Zoom
- 256 colors line-per-line palette support
- Full DMA support
- Most BIOS features
- GBC Sound Emulation
- PCM Sound Emulation
- Timer Emulation
- System ROM support
- External/Internal RAM support
- Hardware IO support
- Palette/Video/OAM RAM support
- Up to 8MB ROM support
- Cartridge RAM support
- ROM Mirrors support
- HBL/VBL emulation
- Full Keypad support
What is planned ?
-----------------
X.XX:
- Multiplayer support
- TCP/IP support
- Full GBA support
- Fix last bugs in ARM7TDMI core
- Optimizations (ARM7TDMI core, GFX core, GBA core)
- Add screenshots loading/saving
- Better compatibility rate (play better commercial roms)
What is new ?
-------------
0.20b:
- (WIN32) Add a free game to this package: PONG-FIGHTER 1.0 (Guyfawkes)
- (WIN32) Add some comments for tweaking speeds (Gollum)
- (WIN32) Add load/save state options (Gollum)
- (WIN32) Remove autorun by default thanks to Sir Jaguar (Gollum)
- Add buggy OAM AlphaBlending effect (Gollum/Simon)
- Add buggy OAM FadeIn/FadeOut effect (Gollum/Simon)
- Only use SAV files if needed (not for demos or games without saves)
(Gollum)
- Add a small protection scheme to prevent leaked betas (I hope ;-) (Gollum)
- Add support for load/save STATE [smaller than VGBA's] (Gollum)
- Add support for SAV files [VGBA-Compatible] (Gollum)
- Add SRAM emulation support (Gollum)
- Add finally BIOS call 13 [Bomberman Story/Mario 1 Game/Winning Post]
(Gollum)
- Fixes sprite center when using rotation/scale sprites (Gollum)
- Fixes a small bug in ARM core with interrupts (Gollum)
- Complete rebuild of all source files (Keith Wilkins)
- Rewrite mainloop (Keith Wilkins)
- Remove HBLANK from VBLANK period (Keith Wilkins)
- Update mainloop with breakpoint set (Keith Wilkins)
- Add support for keyboard interrupts (Keith Wilkins)
- Rewrite IRQ handling (Keith Wilkins)
- Optimize memory writes (Keith Wilkins)
- Optimize DMA write checks (Keith Wilkins)
- Add a new memory handler to handle IRQ/DMA (Keith Wilkins)
- Add DMA interrupts (Keith Wilkins)
- Add repeatable DMA (Keith Wilkins)
- Add support for HBLANK/VBLANK for DMA (Keith Wilkins)
- Add basic support for HBLANK interrupts (Gollum)
- Fixes Windows support for Mode 0 (Gollum)
- Fixes FlashROM emulation [Top Gear All Japan GT Championship] (Gollum)
- Fixes Mode 5 display (Gollum)
- Ignore BIOS calls E/F (Gollum)
- Optimize memory reads/writes (Gollum)
- Add instruction logs for better debugging (Gollum)
- Add full FlashROM emulation (Gollum)
- Add SMULL/SMLAL opcodes (Gollum)
- Fixes UMULL opcode (Gollum)
- Fixes External RAM support for THUMB core (Gollum)
- Fixes 32-bit memory writes using misaligned addresses (Gollum)
- Fixes External RAM support for ARM core (Gollum)
- Fixes VCOUNT MATCH interrupts (Gollum)
- Add HBLANK evaluation (Gollum)
- Fixes VCOUNT MATCH evaluation (Gollum)
- Add basic support for VCOUNT match interrupts (Gollum)
- Add VCOUNT evaluation (Gollum)
- [NOT YET ADDED] Add OAM alpha-blending support (Simon)
- [NOT YET ADDED] Add timers support (Simon)
- Add reload for DMA (Keith Wilkins)
- Fixes crash in Mario Advance - Mario game - (Keith Wilkins)
- Rewrite all DMA stuff (Keith Wilkins)
- Fixes OAM support for Modes 2/3/4/5 thanks to Guyfawkes (Gollum)
0.19b:
- (WIN32) Fixes GUI initialization with options (Keith Wilkins)
- (WIN32) Autoremember speed and frameskip settings (Keith Wilkins)
- (WIN32) Add support for tweaking speed (Gollum)
- (WIN32) Add support for frameskipping (Gollum)
- (WIN32) Fixes immediate exit crash bug (Gollum)
- (WIN32) Improve command line debug (Keith Wilkins)
- (WIN32) Fixes definitively the reset bug (Keith Wilkins)
- (WIN32) Redesign a bit menus (Gollum)
- (WIN32) Add a Load & Run *special lamer* option (Gollum)
- (WIN32) Fixes options menu (Gollum)
- (WIN32) Add accelerators for main menu (Keith Wilkins)
- (WIN32) Fixes display in -nodebug mode (Gollum)
- (WIN32) Fixes normal zoom display (Gollum)
- (WIN32) Fixed exit crash bug, race condition on emu thread (Keith Wilkins)
- (WIN32) Add/Fixes BoycottAdvance icon (Gollum)
- (WIN32) Autoremember autofire, vsync, show FPS (Keith Wilkins)
- (WIN32) Autoremember keyboard configuration (Keith Wilkins)
- (WIN32) Fixes rom path if cancel option choosed (Keith Wilkins)
- (WIN32) Add -debug/-nodebug(default) options to show/hide debug menus
(Keith Wilkins)
- (WIN32) Add support for persistant windows (Keith Wilkins)
- (WIN32) Autoremember last rom path (Keith Wilkins)
- (WIN32) Improve command line handling (Keith Wilkins)
- (WIN32) Add -autosave option to autosave an INI file when exits (Keith
Wilkins)
- (WIN32) Autoremember zoom level (Keith Wilkins)
- (WIN32) Autoremember windows positions (Keith Wilkins)
- (WIN32) Add -writeini option to autogenerate an INI file (Keith Wilkins)
- (WIN32) Add support for INI file (Keith Wilkins)
- (WIN32) Add -autorun option (Keith Wilkins)
- (WIN32) Add support for command line (type boycottadvance -help) (Keith
Wilkins)
- (WIN32) Fixes Status Message update (Keith Wilkins)
- Add support for Windows 0/1 in Mode 0 (Gollum)
- Optimize memory reads/writes out of bounds (Keith Wilkins)
- Add OBJ support for Mode 2/3/4 (Keith Wilkins/Gollum)
- Optimize OBJ support (Keith Wilkins/Gollum)
- Add tweaking speed support (Gollum)
- Add frameskip support (Gollum)
- Fixes VBLANK interrupt (Gollum)
- Fixes BG and OBJ support for Mode 1 (Gollum)
- Optimize 16 colors rendering for BG in Mode 0 (Gollum)
- Rewrite BG support for Mode 0/1 (Gollum)
- Add a few ARM opcodes to support PocketNes (Gollum)
- Fixes (aarghh!) all garbage gfx stuff in Mode 0 (Gollum)
- Optimize color effects in Mode 0 (Gollum)
- Optimize backdrop color effects in Mode 0 (Gollum)
- Add basic EEPROM emulation thanks to the VisualBoyAdvance author
(Forgotten/Gollum)
- Add backdrop color effects in Mode 0 (Gollum)
- Fixes a bug for DMA3 transfer (Gollum)
- Optimize memory read/writes (Gollum)
0.18b:
- (WIN32) Add BG/OBJ layers option (Gollum)
- Fixes BIOS emulation for function 5 (Gollum)
- Fixes OBJ support in Mode 0 (Gollum)
- Fixes Horizontal/Vertical offset for BG in Mode 0 (Gollum)
- Fixes FLASH ROM support thanks to Ben-J (Gollum)
- Fixes BIOS emulation for function 14/15 (Gollum)
- Fixes (aarrghhhhhh!!!!) interrupts (Gollum)
- Change the VBLANK place in main loop (Gollum)
- Add preliminary logs ala VGBA for better debugging (Gollum)
- Improve cycle count for ARM & THUMB cores (Gollum)
- Add preliminary alpha-blending for BG in Mode 0 (Gollum)
- Ignore BIOS 9/A (Gollum)
- Fixes reset after crashing (Gollum)
- Add preliminary FadeIn/FadeOut Effect for BG in Mode 0 (Gollum)
- Optimize BG support for Mode 0 (Gollum)
- Fixes again BG/OBJ in Mode 0/1 (Gollum)
- Fixes BIOS emulation for function 8 (Gollum)
- Add BIOS emulation for function 7 (Gollum)
- Fixes BIOS emulation for function 6 (Gollum)
- Add support for BG/OBJ layers (Gollum)
- Fixes BG for Mode 0 (Gollum)
- Fixes OBJ for Mode 0 (Gollum)
- Add DMA1/DMA2 transfer support (Gollum)
- Fixes ADC/SBC in THUMB emulator (Gollum)
- Fixes memory outside bounds (Gollum)
- Rewrite memory core (Gollum)
- Add Flash RAM support (Gollum)
- Fixes ROM mirrors (Gollum)
- Fixes Flags debugging (Gollum)
- Fixes POP/PUSH in thumb debugger (Gollum)
- Add BIOS emulation for functions 8/11/12 (Gollum)
- Add a few opcodes (Gollum)
- Fixes SPSR registers (Gollum)
- Add MULL opcode (Gollum)
- Fixes SWI in debugger (Gollum)
- Fixes BIOS emulation for functions B/C (Gollum)
- Ignore BIOS functions 1/2 (Gollum)
- Add BIOS emulation for functions B/C/14/15 (Gollum)
- Fixes DMA0/DMA3 transfer reinitialization (Gollum)
- Add preliminary DMA0 transfer support in 16/32-bit (Gollum)
- Fixes OBJ support in Mode 0/3 (Gollum)
- Add VBLANK interrupt (Gollum)
- Fixes clear screen for BG in Mode 0/1/2 (Gollum)
- Add BIOS emulation for functions 5/6 (Gollum)
- Add a few more opcodes to THUMB emulator (Gollum)
- Fixes some bugs in THUMB emulator (Simon)
- Fixes a small bug in OBJ rendering thanks to Jim Bagley (Gollum)
- Add basic OAM support for Mode 3 (Gollum)
- Fixes hardware initialization (Gollum)
- THUMB emulator should be 90% complete now! (Gollum)
- THUMB debugger should be 100% complete now! (Gollum)
- Fixes (argh!) LDM/STM opcodes (Gollum)
- Fixes (?) VBLANK Status (Gollum)
- Add unaligned memory reads support (Gollum)
- Add support for mode states (Gollum)
- Fixes T state in CPSR (Gollum)
- Add debugging for special CPU mode and bits (Gollum)
- Add preliminary interrupt support for VBLANK (Gollum)
- Add preliminary Mode 2 Emulation (Gollum)
- Fixes bugs in THUMB emulator (Gollum)
- Add MSR opcode (Gollum)
- Add many opcodes to THUMB emulator (Gollum)
- Add many opcodes to THUMB debugger (Gollum)
- Fixes (argh!) all opcodes with R15 as destination register (Gollum)
- Fixes (argh?) STM opcodes with R15 in register list (Gollum)
- Fixes (argh!) S flag for CMN/CMP opcodes (Gollum)
- Fixes (argh!) carry flag for all arithmetic opcodes (Gollum)
0.17b R3:
- (WIN32) Add a Show FPS option (Gollum)
- (WIN32) Add autofire support for A/B/LS/RS buttons (Gollum)
- (WIN32) Fixes multiple file loading (Gollum)
- (WIN32) Drop file loading is now thread-safe (Gollum)
- (WIN32) Loading is now thread-safe (Gollum)
- (WIN32) Reset option is now thread-safe but sometimes freezes (Gollum)
- (WIN32) Clear screen when loading a new demo with different Mode (Gollum)
- (WIN32) Fixes debugging features with THUMB mode (Gollum)
- (WIN32) Clear screen when switching display for Mode 5 (Gollum)
- (WIN32) Add OBJ Palette display in separate window (Gollum)
- (WIN32) Reduce a bit some events code (Gollum)
- (WIN32) Add particular addresses to select for memory dump (Gollum)
- [DISABLED] Fade In/Fade Out Effect for BG in Mode 0 (Gollum)
- [DISABLED] Mosaic Effect for BG in Mode 0 (Gollum)
- Add preliminary 16 colors support for OBJ in Mode 1 (Gollum)
- Add basic OAM support for Mode 4 (Gollum)
- Optimize Mosaic Effect for Mode 3 (Gollum)
- Fixes 512x256 and 512x512 screen sizes for BG in Mode 1 (Gollum)
- Fixes 512x256 and 512x512 screen sizes for BG in Mode 0 (Gollum)
- Fixes (argh!) screen sizes for BG in Mode 1 (Gollum)
- Fixes (argh!) screen sizes for BG in Mode 0 (Gollum)
- Add preliminary 16 colors support for OBJ in Mode 0 (Gollum)
- Add EORS opcode (Simon)
- Fixes memory reset (Gollum)
- Optimize rendering according to current Mode (Gollum)
- Add a line-per-line engine for Mode 1 (Gollum)
- Add a line-per-line engine for Mode 3 (Gollum)
- Add a line-per-line engine for Mode 5 (Gollum)
- Add a line-per-line engine for Mode 4 (Gollum)
- Add preliminary priorities for OBJ in Mode 0 (Gollum)
- Fixes horizontal clipping for OBJ in Mode 0 (Gollum)
- Add priorities for OBJ against BG in Mode 0 (Gollum)
- Add priorities for BG in Mode 0 (Gollum)
- Fixes a position bug for flipped OBJ in Mode 0 (Gollum)
- Add a line-per-line engine for OBJ in Mode 0 (Gollum)
- Add a line-per-line engine for BG in Mode 0 (Gollum)
- Optimize rendering in Mode 5 (Gollum)
- Optimize BG rendering for BG in Mode 0 (Gollum)
- Start THUMB debugger (Gollum)
- Fixes (argh!) keyboard support to support multiple keys at the same time
(Gollum)
- Fixes (argh!) ADCS/SBCS opcodes with reg shifts (Gollum)
- Fixes (argh?) LDRB/LDRW/LDRH opcodes with Rd=Rn (Gollum)
- Fixes out of bounds memory reads for DMA transferts (Gollum)
- Fixes opcode fetching in Internal RAM (Gollum)
- Fixes (argh!) ADD/MOV/MVN with PC, thanks to NoahFex (Gollum)
- Add preliminary 16 colors support for BG in Mode 1 (Gollum)
- Add preliminary 16 colors support for BG in Mode 0 (Gollum)
- Fixes a few opcodes (Gollum)
- Add a few opcodes (Simon)
- Fixes all multiple opcodes (Gollum)
- Fixes (argh!) immediate rotates with S flag (Gollum)
- Fixes (argh!) MOVS/MVNS opcodes (Gollum)
0.16b :
- (WIN32) Add BG Palette display in separate window (Gollum)
- (WIN32) Fixes/Improve all windows (Gollum)
- (WIN32) Add an option to switch display for Mode 5 (Gollum)
- (WIN32) Add a Run To Breakpoint Address feature (Gollum)
- (WIN32) Add/Fixes debugging features in GUI (Gollum)
- (WIN32) Change Rom Info window (Gollum)
- (WIN32) Change Registers window (Gollum)
- (WIN32) Remove non-working Windows keys (Gollum)
- (WIN32) Clear/Rewrite Keyboard Configuration management (Gollum)
- (WIN32) Change Keyboard Configuration window according to GBA keys (Gollum)
- Start THUMB emulation (Gollum)
- Add a few opcodes to debugger (Gollum)
- Add all LDRB/LDRW/STRB/STRW opcodes in debugger core (Gollum)
- Add all LDRB/LDRW/STRB/STRW opcodes in emulator core (Gollum)
- Fixes a few opcodes (Gollum)
- Add support for 1D or 2D OBJ mapping (Gollum)
- Fixes breakpoint emulation loop (Gollum)
- Add a line-per-line palette engine for OBJ (Gollum)
- Optimize selected GFX Mode display (Gollum)
- Optimize Mode 1 display (Gollum)
- Optimize Mode 0 display (Gollum)
- Optimize rendering for BG in Mode 0 (Gollum)
- Add extra fake OAM RAM for Fitzy demo (Gollum)
- Fixes Hardware Registers memory size (Gollum)
- Add stretch/fit screen display for Mode 5 (Gollum)
- Add screen center display for Mode 5 (Gollum)
- Add double buffer support in Mode 5 (Gollum)
- Add Mode 5 Emulation (Gollum)
- Optimize fetch opcode (Gollum)
- Start optimizing palette rendering (Gollum)
- Add preliminary Mode 1 Emulation (Gollum)
- Optimize Mosaic Effect with zero as value for BG in Mode 3 (Gollum)
- Optimize Mosaic Effect for BG in Mode 3 (Gollum)
- Add Mosaic Effect for BG in Mode 3 (Gollum)
- Add Mosaic Effect for BG in Mode 0 (Gollum)
- Fixes rendering for OBJ in Mode 0 (Gollum)
- Fixes Horizontal/Vertical flip for OBJ in Mode 0 (Gollum)
- Add multiple sizes support for OBJ in Mode 0 (Gollum)
- Optimize rendering for BG in Mode 0 (Gollum)
- Optimize rendering for OBJ in Mode 0 (Gollum)
- Add Horizontal/Vertical flip for OBJ in Mode 0 (Gollum)
- Add very basic OAM support for Mode 0 (Gollum)
- Add/Fixes tilemap sizes for BG in Mode 0 => much slower! (Gollum)
- Add/Fixes DMA3 transfer support with address control flags (Gollum)
- Fixes a few opcodes (Gollum)
- Add extra fake RAM for AFire demo (Gollum)
- Add ROM mirroring support (Gollum)
- Add System ROM support (Gollum)
- Add Cartridge RAM support (Gollum)
0.15b :
SPEED TESTS: BoycottAdvance (fastest)/VGBA/iGBA/EloGBA
- (WIN32) Fixes FPS display at startup (Gollum)
- Fixes a crashing bug in debugger (Gollum)
- Fixes a few opcodes with S bit set (Gollum)
- Add/Fixes THUMB emulation mode detection (Gollum)
- Fixes GUI keyboard support to mix with keybad support (Gollum)
- Add/Fixes keypad initialization (Gollum)
- Fixes keypad support for L & R buttons (Gollum)
- Add keypad support thanks to Simon (Gollum)
- Add a few opcodes (Gollum)
- Reverse VBL/non-VBL periods to fix Movie demo (Gollum)
- Add a few opcodes (Gollum)
0.14b :
- (WIN32) Fixes default normal zoom (Gollum)
- (WIN32) Fixes version number (Gollum)
- Simplify some macros (Gollum)
- Add a few LDRH opcodes with writeback (Gollum)
- Add a few LDRH opcodes (Gollum)
- Start writing new debugger core (Gollum)
0.13b :
- (WIN32) Fixes again exit menu feature in Release mode (Gollum)
- Add 256x256 tile maps support for BG in Mode 0 (Gollum)
- Add default priorities for BG in Mode 0 (Gollum)
- Fixes Horizontal/Vertical offset for BG in Mode 0 (Gollum)
- Fixes BG enable/display for BG in Mode 0 (Gollum)
- Fixes (argh!) halfoffsets in both debugger/emulator (Gollum)
- Add/Fixes Mode 0 reset at each frame (Gollum)
- Add Horizontal/Vertical offset for BG in Mode 0 (Gollum)
- Add Horizontal/Vertical flip for BG in Mode 0 (Gollum)
- Add BG0/BG1/BG2/BG3 support for Mode 0 (Gollum)
- Add preliminary Mode 0 Emulation (Gollum)
- Fixes many opcodes without updated PC (Gollum)
- Fixes many opcodes without prefetch (Gollum)
- Add External RAM support (Gollum)
- Fixes LDM/STM opcodes in debugger (Gollum)
- Add/Fixes opcodes in debugger (Gollum)
- Add preliminary Mode 3 Emulation (Gollum)
- Optimize(???) 8-bit memory reads (Gollum)
- Optimize memory bounds checking (Gollum)
- Optimize memory writes (Gollum)
- Optimize rotation registers (Gollum)
- Add fixes for demos which exceed memory bounds (Chaos89/Stars demos)
(Gollum)
- Optimize DMA transfers (Gollum)
- Optimize memory reads but remove memory bounds checking (Gollum)
- Optimize flag emulation (Gollum)
- Optimize palette rendering (Gollum)
- Add a few LDM/STM opcodes (Gollum)
0.12b :
COMPATIBILITY:
ConsoleDev/Plasma/Chaos89/Rotozoomer/Copperbars/Fire/Stars demos
- (WIN32) Start now in normal mode (zoom x1) (Gollum)
- (WIN32) Fixes drop files loading (Gollum)
- (WIN32) Fixes exit menu feature (Gollum)
- (WIN32) Clarify code and fixes a few things in the GUI (Gollum)
- (WIN32) Add GBA/AGB file extension to ROM loading (Gollum)
- (WIN32) Fixes/improve run to next instruction feature (Gollum)
- (WIN32) Fixes switch back to emulation screen after screen/gfx debugging
(Gollum)
- (WIN32) Fixes reset feature (Gollum)
- Add/Fixes some multiple-encoding opcodes (Gollum)
- Fixes (aargh!) ADDS/ADCS/SUBS/RSBS opcodes (Gollum)
- Add a few LDM/STM opcodes in debugger (Gollum)
- Add Register list in debugger (Gollum)
- Add S bit support for shift operations (Gollum)
- Add an accurate breakpoint emulation mode (Gollum)
0.11b :
COMPATIBILITY:
ConsoleDev/Plasma/Chaos89/Rotozoomer/Copperbars/Fire demos
- (WIN32) Add a Debug Registers window (Gollum)
- (WIN32) Fixes correct size for zooms mode (Gollum)
- (WIN32) Add new icons from Champipi (Gollum)
- (WIN32) Improve initialization (Gollum)
- (WIN32) Fixes/improve memory dump feature (Gollum)
- (WIN32) Fixes menu features (Gollum)
- (WIN32) Add a palette debug feature (Gollum)
- (WIN32) Add a screen debug feature (Gollum)
- (WIN32) Add a run to next instruction feature (Gollum)
- (WIN32) Fixes menus & options for this version (Gollum)
- (WIN32) Add/fixes vsync option (Gollum)
- Optimize macros for STRH opcodes (Gollum)
- Add/fixes macros for all LDR/STR/STRH opcodes with writeback (Gollum)
- Rewrite/Optimize flag emulation (Gollum)
- Add a few ADC/AND/EOR/RSB opcodes with S bit set (Gollum)
- Add overflow flag support for a few opcodes (Gollum)
- Fixes STMFD opcode (Gollum)
- Add LDMFD/STMFD opcodes (Gollum)
- Fixes/improve a few opcodes (Gollum)
- Add macros for all LDR/STR/LDRH/STRH opcodes (Gollum)
- Optimize instruction fetch (Gollum)
- Fixes a small VBL bug (Gollum)
- Add a few LDR/STRH/LDRH opcodes (Gollum)
- Add carry flag support for a few opcodes (Gollum)
- Add a line-per-line palette engine (Gollum)
- Fixes double buffer support in Mode 4 (Gollum)
- Add a few ignored opcodes (Gollum)
- Add MVN/CMN/RSB opcodes (Gollum)
- Add double buffer support in Mode 4 (Gollum)
- Add Internal RAM support (Gollum)
- Add a few STR/LDR/STRH/LDRH/LDRB/STRB (Gollum)
- Fixes MUL opcode (Gollum)
- Optimize gfx screen display (Gollum)
- Fixes CMP opcodes (Gollum)
- Add a few MUL/SUBS/BIC/BICS opcodes (Gollum)
- Optimize condition codes emulation (Gollum)
- Optimize opcodes in Always condition (Gollum)
- Optimize condition codes debugging (Gollum)
- Add/fixes some opcodes in the emulator core (Gollum)
- Add/fixes some opcodes in the debugger core (Gollum)
- Add some defines to make code easy to read (Gollum)
- Add condition codes debugging (Anarko)
- Fixes portable debugging features (Anarko)
- Add condition codes emulation (Anarko)
- Add a few ADD/CMP/SUB/MOV opcodes (Anarko)
- Add macros for easy cpu flags emulations (Anarko)
- Add registers & flags initialization (Anarko)
- Add CPSR & flags support (Anarko)
- Change PALETTE into PALRAM to not confuse MsDos port (Anarko)
- First demo screen shows with Consoledev demo !!!
- Add 256 colors palette emulation mode (DEFAULT) (Gollum)
- Add Mode 4 emulation (DEFAULT) (Gollum)
- Add Fake VBL emulation (Gollum)
- Add DMA3 transfer support in 32-bit (Gollum)
- Add a few LDR/STR/ADD/AND opcodes (Gollum)
- Add all B/BL opcodes (Gollum)
- Fixes all files to be compliant with Portable Cott Architecture (Gollum)
- Add/Fixes/Improve memory manager (Gollum)
- Add registers debugging support (Gollum)
- Fixes some warnings (Anarko)
- Rename some files to be compliant with Portable Cott Architecture (Anarko)
- Add a few opcodes to debugger
0.10b :
- Add Drag & Drop feature for ROM file
- ROM Loading
- First executable version
In no particular order
- Dysfunction for fixes, many improvements and great help
- Gil Pedersen for very nice optimizations
- Anarko for help, fixes & advices
- Simon Singh for help, fixes & advices
- Guyfawkes for Pong Fighter !
- Forgotten for help/tips on EEPROM and some BIOS calls
- Dave (Final Burn) for his nice testing
- Karine (I LOVE U!) for site design/logos/icons and her love
- Sir Jaguar/Rico2000/Ben-J for their nice french emulation sites
- Voltarene for his nice screenshots in Zoom x2 ;-)
- GBADEV.ORG for all the useful things (docs, demos)
- Nokturn for help & advices
- 6re9ouINet for his sources
- Lemon for testing on real TS4 hardware
- NoahFex for help on bugs and for its cool Playboy Advance emulator
- Jim Bagley for some tips
- Sebastien for showing me a real GBA with Castlevania...
- All my interviewers...
- All my fans... Thanks again for your postcards and gifts!
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The author takes no responsability for what you do with the emulator.
You must own a legal copy of the games.
Don't ask us for roms.
Gameboy, Gameboy Advance are registered trademarks of Nintendo.
Win32, DirectX, Windows 95, Windows 98, Windows 2000, Windows NT are registered
trademarks of Microsoft.