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Aggressive Air Superiority Events[3] DEI Neutralization

Japanese Erasmus Bot Opening Phase - Axis of Determination 1. Neutralize Allied HQs 1. WiE if Allied WiE value 1. Jolo[4]
2. DEI Attack positive, else FOQ 2. Makassar[4]
3. Malaya Surrender 2. ISR end if Japan under 3. Batavia[5]
List of Conditions ISR, else FOQ 4. Batavia[6]
A. Are the Allied HQ's in YES
Aggressive 3. ISR create if Allies 5. Soerabaja
the Philippines and Start G Air Superiority Aggressive
under strategic
Malaya OOS? Strategy agreement, else FOQ.
B. Are the DEI Southern Resource[1] 4. Tokyo Rose to FOQ
surrender objectives YES NO 1. DEI Surrender 5. Replacements to FOQ
occupied? 2. Malaya Surrender 6. Weather card to FOQ
Conservative
C. Does Japan have 3 A
NO
C+E Air Superiority 3. Philippines Surrender 7. Tojo, play as 1OC DEI Surrender
or more cards? Strategy unless play as event 1. Balikpapan, Tarakan
D. Does Japan have puts US PW at zero. 2. Batavia, Tjilatjap,
NO
less than 3 cards? YES
CBI Strategy 8. Others: If no FOQ put Soerabaja
E. Does Japan control Aggressive card into the FOQ. 3. Bangka, Palembang,
less than 12 resource NO YES 1. Burma Surrender
B H Southern Resource Medan
hexes? 2. China Surrender
Strategy[1]
F. Does Japan control
12 or more resource YES NO YES
Australian Mandates
Malaya Surrender
hexes? Central Pacific Strategy 1. Rabaul, if Allied
G. Is the logistics C+ NO YES Controlled 1. Kuantan
evaluation value 20 (F or I+J) A+C+E G 1. NW New Guinea 2. Guadalcanal 2. Singapore
or more? 2. Occupy Attu/Kiska[2]
H. Is it game turn 3 or NO YES NO 3. Defend Marshalls
later? 4. Occupy Midway[2]
Conservative Burma Surrender New Guinea
I. Was the Southern C+K+L+ Defense Perimeter
Resource Strategy Southern Resource 1. Rangoon 1. Hollandia
(B or J) Strategy
Conservative? Strategy Conservative Air Superiority 2. Mandalay 2. Lae
J. Does Japan have NO YES 1. Neutralize Allied HQs
3. Lashio 3. Buna
AZOI over all DEI 4. Myitkyina 4. Biak
ports? 2. DEI Neutralization
5-9 Central Pacific 5. Wewak
K. Does Japan control D+M Roll 1d10 Strategy 6. Gili-Gili
Rabaul and Defend Marshalls 7. Port Moresby
Guadalcanal YES
NO 0-4 Conservative
L. Does Japan control 1. Wake
Southern Resource[1]
or have AZOI over 4 2. Tarawa
Aggressive 1. DEI Neutralization
out of 6 New Guinea Southern Resource N CBI Strategy Neutralize Allied HQs[7]
ports? 2. Malaya Surrender
Strategy[1] 3. Philippine Surrender 1. Manila (0.25x)
M. Is the DEI one hex China Surrender 2. Singapore (0.5x)
NO YES
short of being
conquered? 1. Lashio
N. Has the Defense Defense Perimeter Defensive Perimeter 2. China Offensive
Perimeter Strategy Strategy Events[3] 3. China Event NW New Guinea
1. Australian Mandates
objective #1 been 1. Sarong
acheived? 2. New Guinea
2. Vogelkop
DEI Attack 3. Biak
Implementation Notes:
1. Balikpapan
[1]. Activations must not allow Allied HQs to become in supply [4]. PBM a naval air unit if possible.
2. Tarakan
[2]. Land via AA a ground unit that can survive attrition in the [5]. PBM an air unit or a carrier. 3. Batavia Philippine Surrender
indicated target. [6]. Send up to 3 A army steps via Strategic Movement. 4. Bangka 1. Manila
[3]. Play events in the listed order if the card & condition exists. [7]. Execute Air/Naval attacks with enough strength to eliminate opposing units with the 5. Palembang
(WiE = War in Europe, ISR = Inter Service Rivalry) 2. Davao
indicated combat result.

2017 Mark Herman/ Studiolo Designs


Reaction Strategy
Japanese Erasmus Bot Opening Phase - Reaction React to battle hexes
Japanese Erasmus Bot Opening Phase - PBM[8]
that contain the following
in priority order[5][6][7]:
List of Conditions 1. Japanese HQ
A. Has the Offensive 2. Resource
Start
YES
activated 5+ units? Start A B 3. Port
B. Is there a Weather 4. Airbase
Card available? NO 5. Other
C. Are there any SR
NO YES
A
YES Air PBM
situations? Strategy
D. Are there Battle
YES Play Weather
Roll for each SR C Reaction Card Reaction Force Criteria
NO
hexes?
E. Are there Battle NO
Activate the minimum # B
YES Naval PBM
hexes in range of an of units such that: Strategy
in supply HQ? 1. Combined air/naval NO
F. Is a JN-25 reaction YES YES
D E F or G strength is 1x or
card with bonus more than opposing YES AA PBM
draw available? air/naval. C Strategy
NO
G. Is a Counteroffensive YES 2. # of friendly air units NO
reaction card with = # of enemy air
bonus draw If possible, roll for Play Intel-CO units.
available? Intelligence Reaction Card[1] 3. Ground strength can End
H. Can you meet the eliminate opposing
Reaction Force NO FAIL PASS ground units on a 2x
Criteria for at least result.
one battle hex? NO List of Conditions Air PBM Strategy
I. Is there a Kamikaze I+J H
card available? A. Are there air units to PBM to hexes with a
J. Can you meet the NO Kamikaze Attack Criteria PBM? friendly airbase that
YES YES places an AZOI over
Kamikaze Attack Assuming there is a B. Are there naval
Critera? units to PBM? the following in priority
Play Kamikaze Reaction battle hex available for order:[9][10][11]
K. Is there a Submarine K+L a potential Kamikaze C. Are there failed AA
Attack card Attack Card[3][4] Strategy
ground units to 1. Allied HQ[12]
attack, play only if:
available? PBM? 2. Japanese port within
L. Is there at least one
YES NO 1. At least one Allied Allied AZOI.
target that meets the BB or CV can be hit. 3. Japanese airbase
Submarine Attack Play Submarine Execute PBM 2. There is a non-dot within Allied AZOI
card's specific Attack Card[2] for all units air unit available to 4. Japanese ground
conditions? lose a step. units within Allied
AZOI
Implementation Notes: 5. Nearest Allied
[1]. If there's a choice, play a JN-25 Intelligence card [5]. In case of multiple battle hexes with the same [8]. If a strategy specific PBM exists, apply it controlled resource[13]
before Counteroffensive card. priority, choose randomly amongst them to first before looking at this chart.
[2]. If there are multiple targets available, prioritize by determine order. [9]. Skip a priority if all such hexes have
types in the following order: CV, BB, CA, DD. Then [6]. Meet the reaction force criteria for the top priority Japanese AZOI already. Naval PBM Strategy AA PBM Strategy
among those types, choose the unit with highest hex before the second one. Meet the criteria for [10]. If many airbases are available, first choose
defense value. the second before the third, etc.
PBM naval units to PBM ground units to
those that can fulfill multiple priorities. hexes with a friendly hexes with a friendly
[3]. If there are multiple battle hexes available, use the [7]. In case it's not possible to meet the criteria for a [11]. No more than one air unit per airbase. port in priority order: port in priority order:
reaction strategy's priority list to pick a battle hex. particular battle hex, skip to the next priority [12]. Choose the strongest air unit available.
[4]. When inflicting the two step losses, choose by battle hex, until there are no more battle hexes 1. Port that contains 1. Port that contains
to react to. [13]. If multiple resource hexes, choose only ground units naval units.
types in the following order: CV, BB, CA, DD. Then nearest resource hex, then second
among those types, choose the unit with highest 2. Nearest port. 2. Nearest port.
nearest, etc.
defense value.
2017 Mark Herman/ Studiolo Designs
Air Raid
Japanese Erasmus Bot Opening Phase - Task Force Composition Force: Air Units.
When choosing units,
pick enough units for Air
List of Conditions Parity if possible.
A. Is this an air-naval YES Activate Units
attack on the Start[1] A Air Raid for the Objective[3]
Objective? Ground Attack
B. Is the Objective a NO
Coastal or Island hex? Force: Ground Units.
C. Can you capture the
objective with an NO YES March into NO
B D Objective[2] H Roll 1d10
Overland Advance?
NO Ground Attack with
D. Is the Objective 0-3 4-9 Air Support
YES YES
unoccupied? NO

E. Does the objective Force: Ground and Air.


Move activated Execute Air/Naval
contain only enemy YES Ground Attack
C E with Air Support units to the Attack against
naval and ground Objective weakest stack
units? YES
F. Does the objective
NO Ground Attack with
contain only enemy Air/Carrier Support
naval units? Ground Attack YES
Activate more Force: Ground and Air
G. Is the Objective NOT F with Air/Carrier I units with OR Ground and Carriers.
Support extra activations[4]
a potential SR hex? NO
H. Has the damage level YES NO
for the objective been
achieved? Invasion with Create a new Force Invasion with
D+G Naval Support for the next Air/Naval Support
I. Is this the last
Objective? objective Force: Air, Naval, Ground
NO
YES
OR Ground and Carriers.

Unsupported Invasion with


Invasion[5] Air/Naval Support Invasion with
Naval Support
Force: Naval and Ground
OR Ground and Carriers.

Overland Advance Damage Level


Potential ground attack must be large The amount of factors times the damage result, that Unsupported Invasion
enough to capture the hex on Ground destroys the enemy forces in the objective hex.
Combat 1x result. Force: Ground Unit AA
A 1x result states that you have to have equal or greater
Include potential AA reaction and also factors that if a 1x was achieved on the combat table the
from adjacent hexes with sufficient MP enemy force of the specified type (air/naval or ground) in
to reach the battle hex. the objective space would be eliminated.

Implementation Notes: [4]. If reaction is possible, alternate adding naval, then air units to the highest
[1]. Create a force per this chart for EACH Objective determined [3]. Following the selected strategy's "Force" composition type, activate priority objective per the Axis of Determination chart. Otherwise activate air to
by the Axis of Determination Chart. the minimum number of units within range of the Objective that can attack enemy air, then naval, then ground.
[2]. Since the hex is not coastal or island and it's unoccupied acheive the Damage Level criteria for the hex (failing that, activate [5]. Activate one ground unit to invade the objective via AA. Use ogranic
activate one ground unit to march into this hex. Note that this as many as possible). Follow any specific implementation notes transportation if available, thus activate the accompanying naval unit, if not
ground unit can be used again to capture more objectives via determined in the Axis of Determination Chart (which may available use ASP. If No ASP skip this objective.
Overland Advance if necessary. supersede the regular Damage Level criteria)
2017 Mark Herman/ Studiolo Designs
Japanese Erasmus Bot Opening Phase - Card Selection

List of Conditions First Strike Strategy


A. Have any cards been YES Play Card as Use either available card
played this Offensive Start[1] A Sort Cards[1] Future Offensive in the following priority:
Phase? 1. Operation I-Go
B. Does the hand NO NO 2. 2nd Operational Phase
YES
currently hold more
than 2 cards?
NO NO YES
C. Is this the very first B H I J
card to be played this Unrestricted Military
game? Event EC Strategy
YES NO NO Criteria: Pick the card
D. Does the hand
include Operation I- with the highest logistics
GO or 2nd YES Non-Military Event YES value. If there are
Operational Phase
D C OC Strategy[3] K offensive bonus pick in
military event cards? the following priority:
E. Is there an YES NO NO NO 1. Paratrooper Bonus
Unrestricted Military 2. Non-Para Bonus
Event available to First Strike Event 3. No Bonus.
play? EC Strategy
E Strategy
F. Is there a Restricted YES
Military Event NO
available to play? Restricted Military
G. Do ALL available Event EC Strategy
Unrestricted Event NO Non-Military Event
Military Event card EC Strategy F[2] OC Strategy[3]
Criteria: Pick the card
restrictions prevent with the highest logistics
the attack or capture YES
value. If there is a tie pick
of the chosen offensive bonus cards
objectives? over no bonus. Otherwise
H. Have you chosen a Restricted Event NO YES Restricted Event pick randomly.
EC Strategy[2] G[2] AsOC
OCStrategy [2][2]
Strategy
FO card to set aside
this turn?
I. Are the DEI Event Strategy
Objectives complete?
J. Is there 1 card Play available event
remaining? Unrestricted Military Event Restricted Military Event Restricted Military cards in the following
K. Are the only Event OC Strategy priority:
It's a Military Event card with no It's a Military Event card with
remaining playable Criteria: Pick the card 1. War in Europe
activations restrictions (land, air, naval) activations restrictions (land, air, naval)
events cards and no battle hex restrictions. Ignore or battle hex restrictions. Ignore HQ with the highest OC 2. Replacements
Reaction cards? HQ restrictions. restrictions. value. 3. End Japanese ISR
4. Create US ISR
5. Other (Random)

Implementation Notes:
[1]. Arrange the cards from left to right in this order: Military [2]. For the purposes of these evaluations, the card Operation MI [3]. Use the first card in the sorted order you performed Non-Military
Events, Reaction Events, Resource Events, Political Events. should not be considered unless the Axis of Determination for the cards at the beginning of the Offensives Event OC Strategy
For the last two cards pick the best events in this order: strategy is Central Pacific or Defensive Perimeter, OR it's Phase. Criteria: Pick the card
Tokyo Rose, Tojo, War in Europe, End Japan Inter-Service the only remaining Military Event card available to play that with the highest OC
Rivalry, Start US Inter-Service Rivalry, Replacements, can fulfill the objectives. value.
Weather Reaction. For anything else choose randomly.

2017 Mark Herman/ Studiolo Designs

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