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By Mathias Eliasson

INTRODUCTION.................................................... 7 Ninja........................................................................... 68
THE LAND OF THE RISING SUN .................. 9 Shinobi ....................................................................... 69
The Nipponese ........................................................... 10 Great Guard ................................................................ 70
History of Nippon ...................................................... 22 War Machines ............................................................ 71
Timeline of Nippon.................................................... 31 Mikoshi Shrine ........................................................... 71
The Great Clans ......................................................... 33 Oni ............................................................................. 73
Map of Nippon........................................................... 37 Tengu ......................................................................... 74
The Land of Nippon................................................... 38 Kitsune ....................................................................... 75
WARRIORS OF NIPPON .................................. 49 Mizuchi ...................................................................... 76
Yoritomo Ieyasu ......................................................... 77
Army Special Rules ................................................... 50
Empress Himiko ......................................................... 78
Commanders .............................................................. 51
Hitomi Gozen ............................................................. 79
Shugenja .................................................................... 52
The Red Ronin ........................................................... 80
Hatamoto ................................................................... 53
Sarutori Hanzo ........................................................... 81
Kensai ........................................................................ 54
O-Sayumi ................................................................... 82
Samurai Warriors ....................................................... 55
Lore of the Kami ........................................................ 83
Samurai Cavalry ........................................................ 56
Clan Mon ................................................................... 83
Ashigaru .................................................................... 57
Ninjutsu ...................................................................... 85
Warrior Monks .......................................................... 59
Vessels of the Kami ................................................... 86
Yamabushi ................................................................. 60
Sumo Warriors ........................................................... 61
THE NIPPON ARMY LIST ............................... 89
Onna Bushi ................................................................ 62 Lords .......................................................................... 91
Kabuki Dolls .............................................................. 63 Heroes ........................................................................ 92
Yabusame .................................................................. 64 Core Units .................................................................. 95
Red Devils ................................................................. 65 Special units ............................................................... 97
Ronin ......................................................................... 66 Rare Units ................................................................ 100
Wako Pirates .............................................................. 67 SUMMARY ............................................................. 102

Compiled, Edited & Partly Written by: Cover Art: Craig Mullins
Mathias Eliasson

Art: Legend of the Five Rings by various illustrators, Paizo Publishing by various illustrators, Wayne Reynolds, Angus MacBride, Creative
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DiegoGisbertLlorens, Rob Alexander, Fenghua Zong. Book Design: Mathias Eliasson. Rules Development: Mathias Eliasson. Original Material:
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Special Thanks To: All the players that have contributed with feedback and ideas.

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Welcome to Warhammer: Nippon, your indispensable guide to the mysterious realm of the
east. This book provides all the information youll require o play with a Nippon army in
games of Warhammer.
WHY COLLECT NIPPON? history. You will also find information on the land
The Empire of Nippon demands much of its samurai: of Nippon, the Emerald Empire of the east.
service to ones lord, service to ones Clan, and service
to ones Emperor. Bushidos staunch and unyielding Warriors of Nippon. Each and every troop type in
code of conduct binds samurai to duty, strengthening the Nippon army is examined here. You will find a
their character and defining their choices. full description of the unit, alongside the complete
rules for any special abilities or options they
A Nipponese army is a magnificent sight, filled with possess. This section also includes the Vessels of the
colour and variety. Samurai form the main battle line, Kami magical artefacts that are unique to the army
supported by the lowly Ashigaru and brave Warrior along with rules to use them in your games.
Monks. Sumo Warriors march with them, as do the
Clanss greatest warriors and the mysterious Kabuki Nippon Army List. The army list takes all of the
Dolls. Daemonic Oni summoned by the Shugenja characters, warriors, monsters and war machines
accompany them, followed by deadly Ninja. The from the Warriors of Nippon section and arranges
armies of Nippon are lead by the Daimyo and the them so that you can choose an army for your
Taisho, the clan leaders, all sworn to the sovereignty of games. Units are classed as characters (Lords or
the Shogun. Heroes), Core, Special or Rare, and can be taken in
different quantities depending on the size of the
HOW THIS BOOK WORKS game you are playing.
Warhammer army books are split into sections, each of
which deals with different aspects of the titular army. FIND OUT MORE
Warhammer: Nippon contains: While Warhammer: Nippon contains everything you
need to play the game with your army, there are other
The Land of the Rising Sun. This section books and updates to be found. For the other books in
introduces the Nipponese and their part in the the series and the latest rules updates, visit:
Warhammer world. It includes their society and

A samurai is a servant, first and foremost,
and according to tradition, their first and
most sacred duty is to die in the name of their
lord if necessary. It is a fate to which most
bushi aspire, and even though those who
follow the path of a shugenja are ostensibly
people of peace, there are many among their
number who would relish a similarly
honourable death.

Fortunately - or unfortunately, depending

upon whom you ask - the Empire's history
has been full of war and conflict, giving the
samurai of Nippon plenty of opportunity for

SOCIAL CLASSES AND someone of a higher social rank without the strongest
possible justification.
The Nipponese believe all living beings, indeed all of Conversely, a samurai can easily lord it over those of
existence, are organized into a hierarchy set in place by inferior social rank, and it is expected that such abuse
the will of the Celestial Heavens. This hierarchy will be endured honourably. Samurai are supposed to
known as the Celestial Order was revealed to the always treat each other with extreme respect and
Nipponese by the Kami at the founding of the Empire, politeness, even if they are actually bitter enemies, for
and they regard it as the sacred and unquestioned to fail in public manners is to violate Courtesy and
expression of divine will. To ignore or violate the possibly even lose ones face, an unforgivable social
Order is to blaspheme against the cosmos itself. Thus, error.
the citizens of the Land of the Rising Sun are organized
into three distinct castes, each of which is divided into Below the samurai are the Bonge the common folk,
several smaller ranks and sub-castes. Typically, a also known as heimin or half-people. These comprise
person is born into a caste and remains within that the vast majority of Nippons population, and are the
caste for their entire life, although exceptions are ones who keep the nation and economy running. They
possible. are generally not permitted to use weapons, although
exceptions are made for specific duties such as
At the top of the social order are the samurai, the rulers Ashigaru (peasant military levies) or budoka (personal
of Nippon. They are the only real people of Nippon, armed retainers to samurai). Samurai can demand
and have complete power and rights over all below anything from a heimin without recompense, and can
them. The samurai caste itself is, of course, divided kill any heimin who disobeys or fails to show respect.
into social ranks of its own the Kuge (nobility) and However, the Celestial Order also dictates that there
the Buke (those who serve). The Kuge include the are responsibilities between the different castes of
Emperor, the various high Imperial officials and society, something emphasized in writings like the
daimyo, the Clan Champions who rule over the various Articles of Heaven. So while it is the heimins duty to
clans of the Empire, and the daimyo of the various produce and obey, it is the samurais duty to protect
families within each clan. All other samurai belong to and administer. Nevertheless, the life of the bonge is a
the Buke. Of course, there is considerable social hard one, full of difficult labour and suffering. Only a
striation within the buke as well, ranging from the top few commoners are fortunate enough to serve a
tier of provincial daimyo and city governors, down samurai who truly cares about them for the most part,
through magistrates, advisors, military officers, and their lords treat them with indifference, if not outright
other officials, and ending in the vast numbers of cruelty. Naturally, heimin are always respectful and
simple warriors, courtiers, and priests who serve the obedient toward samurai, since the alternative is to earn
Empire the so-called ji-samurai. In general, a their wrath, but they seldom feel anything toward their
samurai is not permitted to question or oppose masters other than fear and wary respect.
However, the rare samurai who goes out of his way to
fulfil his duties to the heimin caste will soon draw their
notice, and such exceptionally compassionate samurai
are often rewarded in turn by extra loyalty and effort.

Even within the ranks of the bonge, there are social

striations. The highest-ranking of the heimin are the
peasants, for they grow the food which all the Empire
needs to survive. Slightly below the peasants are the
artisans and craftsmen carpenters, blacksmiths,
stonemasons, brewers, seamstresses, and so forth.
Although they do not grow food, these persons still
create things of use and value, and truly skilled heimin
artisans can actually earn the respect of samurai who
admire their work. (In fact, some samurai are artisans
themselves, although they pursue rarified arts such as
painting and sword-making rather than simple things
like building furniture or forging horseshoes.) At the
bottom of the bonges ranks are merchants. Merchants
are regarded with contempt by samurai, since they do
not actually make anything for themselves they
simply buy and sell things made by others. However,
commerce is important to the Empires economic

health, and many clans rely on commercial activity to
swell their coffers a contradiction which troubles
more than one samurai. To get around this problem,
some samurai appoint themselves as merchant
patrons, watching over and supervising the activities
of commoner merchants, thereby allowing them to
conduct commerce without directly dirtying their own
hands with such distasteful activities.

Monks occupy a peculiar position within the social

order. They are not samurai, and by strict interpretation
of the Nipponese social system they cannot be
considered anything other than heimin.
However, their role as upholders of the Empires
religious traditions affords them a respect which other
commoners do not enjoy. Most samurai treat monks
with a certain deference, and prominent members of
the monks are sometimes invited to court to provide
counsel and guidance to daimyo.

If the position of monks is peculiar, that of ronin

those samurai who have no lord, no clan or family to
call their own is far more difficult. A ronin is
technically still of the samurai caste, but with no lord
or clan to protect or care for him, he must make his
own way through the world, tossed by the waves of
fate hence the name ronin, or wave-man. Since
ronin cannot rely on a stipend or household, most of
them are forced to work as mercenaries or bodyguards,
earning food and lodging by the strength of their
swords. Some ronin ultimately must engage in manual
labour to earn their keep, but as samurai they consider
this bitterly shameful, and many of them resort to
crime or banditry rather than live like common folk. RITUALS OF LIFE
All samurai life is ritual, and a samurais standard day
Below the bonge are the lowest of Nippons social
is simply moving from one ritual to another. This is
order, the hinin or non-people, who are born into
true for all samurai, whether they be trained as bushi,
those tasks which the Nipponese consider to be
courtiers, or shugenja.
intrinsically spiritually impure. Primarily, this involves
any activity which leads to touching unclean
Although the rituals may differ from clan to clan and
substances such as blood, garbage, or dead flesh.
family to family, the respect a samurai has for them
Morticians, leatherworkers, and refuse collectors
does not. Even a clan as militaristic and pragmatic as
(known collectively as eta) form the bulk of the hinin
the Uruchi has all manner of rituals which its samurai
caste. Such persons are regarded as less than nothing,
follow with care and devotion.
and even peasants look down on them and abuse them.
The etas life is bitter and unpleasant, and their only
The rituals of samurai life begin at birth. Whenever a
hope under the rules of the Celestial Order is to fulfil
samurai child is born, special blessings and religious
their duties well enough to be reborn into a higher
ceremonies are held to ensure that evil spirits are
station in their next life. The rest of Nippon ignores the
driven away, lest they curse the child or bring bad
eta as much as possible. Nevertheless, these people
fortune upon it. Portents are also taken from the
have a vital role, performing the unclean jobs no one
positions of the stars, and all possible omens are
else will touch.
examined for hints at the childs destiny. One month
after birth, the new samurai child is taken to the nearest
Although most of the hinin are eta, the ranks of this
shrine to be blessed and recorded in that shrines rolls.
caste also include a few other individuals. Torturers,
Nippon does not have anything resembling a true
who must constantly inflict harm and touch blood and
census, but a dedicated researcher can learn much
sweat, are also considered hinin, although they are
about a provinces population by consulting the birth
permitted to serve samurai more directly than the eta.
records at local shrines.
Finally, geisha women who offer samurai
entertainment and companionship are considered to
Children enjoy care-free lives in their younger days,
be hinin, although unlike eta and torturers they are
although dedicated parents will make sure to remind
accorded certain fame and respect by the rest of
them of the samurai duties which await when they

grow older. They do learn to read and write, as well as expected to demonstrate mastery of the schools first
the basics of etiquette and proper behaviour. A key Technique, as well as to perform other actions which
transition point comes when the child is old enough to show dedication to family and clan traditions. Once the
begin training in one of his or her clan schools. This ritual is complete, family and friends offer gifts to the
usually happens between the ages of 10 and 12, newly-made adult, who is permitted to choose a
although true prodigies may begin their training two or personal name. Some prefer to keep their childhood
three years earlier. The decision of which school a name, but many take a new name to symbolize their
samurai child should attend is a momentous one, since hopes for the future or their dedication to family,
it typically sets the samurais path for life. Almost all friends, allies, clan, or Empire.
samurai attend a school, as failure to do so implies a
lack of the skill and dedication expected of them, and it The next great ritual in a samurais life is marriage. In
is quite rare for a samurai to be able to switch from one Nippon, marrying is a duty, typically undertaken at the
school to another. Thus, parents carefully consider their command of family or lord. Marriages are treated
familys traditions and the needs of their lord and clan, almost as a business matter, and are typically arranged
as well as their childs visible talents (if any). Priests (a process called mi-ai) by the parents of the couple,
and astrologers may also be consulted to determine often with the help of a middleman, or even a
where a childs path should lie. The wishes of the child professional matchmaker known as a nakado.
are seldom if ever considered. A family which has Mi-ai traditionally begins with a formal interview
served the clan as bushi for ten generations is liable to between the parents of the prospective bride and
continue to do so, regardless of what their child might groom. Samurai seek pairings which can better their
wish. familys station, increase their lands or prestige, or
cement some long-term political or personal goal
Schooling typically lasts four years, although it can be through blood ties, as well as seal bargains or alliances
shorter or longer depending on the talent of the student. between clans and families. It is not expected for the
When a student has mastered the first Technique of the couple to be in love, or even to know one another prior
school, he or she is considered ready for a gempukku, to their wedding. The process of arranging a marriage
or coming-of-age ceremony, one of the most important can take anywhere from a few months to several years,
rituals in a samurais entire life. The gempukku ritual and a mi-ai interview is not considered an immediate
varies greatly from one clan, school, or family to guarantee of success rather, these preliminary
another, but in general, it is both a celebration of meetings are done to make sure both sides are
change (from child to adult) and a testing to prove what comfortable with a future pairing, ensuring an
the child has learned. Typically, the child will be ultimately successful union. If the two families live far
apart, a nakado or other go-between will be enlisted to
help ferry messages and gifts back and forth. Among
truly high-ranking families it is not uncommon for
children to be betrothed long before they reach

One of the most basic purposes of the Imperial Court is

to bring people together in marriages that create
alliances and cement bargains for the following year.
Fathers and mothers of noble lineage always bring their
most gifted children to the Imperial Court, hoping they
will catch some royal eye. Weddings themselves are
very elaborate rituals, performed with the presence and
supervision of both daimyo and priests, and many
blessings and prayers are made to prevent bad fortune,
remove evil spirits, and bring harmony and fertility to
the match. Usually the ceremony is held privately, with
only the immediate family and a presiding priest, but
this is followed by an elaborate public reception in
which guests enjoy a magnificent feast and offer
numerous gifts to the new couple. The bride
traditionally wears white, the colour of death, at the
beginning the wedding, symbolizing that she is dead to
her old family. After the ritual is complete and she
emerges for the reception, she removes the white
kimono to reveal a red one underneath the colour of
life, showing she is reborn into her new family. Once
the ceremony is done, the newly wedded couple often
spends a month apart, meditating on what it means to
be married, before they take up their new household

When a samurai reaches the age of forty, it is prayers are spoken, to speed the spirit of the departed
traditional for him or her to retire from active service to on its journey to the afterlife. The immediate relatives
the clan. This is not mandatory, however, and samurai gather at the pyre and use special chopsticks to remove
in the more active and pragmatic clans will often the remaining fragments of bone from the ashes these
continue to actively serve their lords long after are placed in a crematory urn, which is kept in a place
reaching their fortieth year. High-ranking nobles and of honour for 35 days before finally being buried, an
daimyo also tend to stay active longer than the normal event accompanied by a final round of prayers, chants,
time. A samurai who does retire will most commonly and blessings.
choose to join the monks, taking a new name and
beginning a new life as a monk or nun. Such retirement RELIGION
is accompanied by an extended ritual celebration, in The official religion of Nippon is called Jinto and has
which family and friends commemorate the samurais been so for thousands of years. During Nippon's history
deeds and bid him goodbye. At the conclusion of this it has existed as an amorphous mix of nature worship,
ritual, the samurai shaves his head, a transformation fertility cults, divination techniques, hero worship, and
symbolizing his entering a new life of religious shamanism and unusually it has no recognised founder.
contemplation. Not all retiring samurai join the monks, It is a religion of nature and spirituality and the belief
however some of them instead remain with their that human nature is inherently good, and evil is
families or their lords, living quiet but honoured lives, thought to stem from the individual's contact with
and offering advice and counsel when it is sought. external forces or agents that pollute their pure nature
Retired samurai may also sometimes return to active and cause them to act in ways which are disruptive.
service, taking up their swords once more when a crisis
or threat requires their attention. Jinto worship is centred on the reverence of the gods or
kami. Kami may be anything that is extraordinary and
The last ritual of every samurais life is their funeral. that inspires awe or reverence. Consequently, a wide
These, like everything else in Nippon, follow a strict variety of kami exist in Jinto: there are kami related to
protocol. By Imperial Law, all bodies must be natural objects and creatures -- the spirits of mountains,
cremated. Traditionally, a funeral takes place four days seas, rivers, rocks, trees, animals, and the like; there are
after death, and those four days are filled with prayers, guardian kami of particular locales and clans; also
as well as the burning of special scrolls filled with last considered kami are exceptional human beings,
words which are the final parting words of the living including many emperors. Evil spirits are also known
to the dead. The body is anointed and purified by eta, in Jinto, but few seem irredeemably so. While a god
then kept in state with an honour guard until the day of may first call attention to its presence through a display
the cremation itself. Special foods are prepared on that of rowdy or even destructive behaviour, generally
day, and relatives and friends gather to observe the speaking, the kami are benign. Their role is to sustain
funeral pyre, which is also blessed by shugenja and and protect.
monks. Once the body has been burned, even more

In a way Jinto is similar to the Old World religion in Courage
that it consists of a pantheon of deities. However, the Courage is in many ways the most basic and universal
priests of Jinto worship all the gods or kami as one of all the Bushido virtues, since every samurai is
rather than there being any single clerics of a particular expected to be ready and able to die at a moments
god. Although some gods are more popular than others, notice. The central importance of courage to a
such as the Sun Goddess Amateratsu for example, it is samurais life cannot be understated. A samurai must
highly unusual for anyone to take on a monotheistic be prepared to fight and die without hesitation, whether
perspective. There are hundreds, perhaps even at his lords command or simply due to unavoidable
thousands, of gods in the Jinto pantheon which are circumstance. Indeed, it is popular to say that a samurai
discussed further in this chapter but suffice to say the lives at all times three feet from death, since that is the
Sun Goddess Amateratsu is one of the most pre- reach of a katana. But in truth there is no clan which
eminent of the kami as well as the divine couple ignores courage. All recognize that courage is
Zanagi and Zanami who were said to have created important if their samurai are to fulfil their duties
Nippon. properly.

THE TENETS OF BUSHIDO It should be noted that courage does not mean
All samurai are supposed to live according to a strict foolhardiness. After all, a samurais life belongs to his
and demanding set of ethical principles known as lord, not to him. A samurai who throws his life away in
Bushido (literally, the way of the warrior). They a useless and selfish gesture is not behaving
quickly came to be accepted by all the clans in Nippon, honourably, but rather is failing in his duty to lord and
and as the roles of samurai evolved to include courtiers clan. Indeed, there are many times when retreating
and artisans, the Code of Bushido evolved into a from a fight requires more courage than merely staying
complete philosophical view of the role and duty of the and dying.
samurai. In modern Nippon, Bushido is integral to
almost every aspect of a samurais life, and the proper Courtesy
way to uphold the Code is a subject of continual Samurai are civilized men and women, not barbarians,
discussion and debate among all samurai. and are expected to behave with courtesy and proper
manners at all times. A samurai who shows undue
Bushido is comprised of seven Virtues: Courage, emotion or rudeness is not only violating Courtesy but
Compassion, Courtesy, Duty, Honesty, Honour, and is also losing his face (on), disrespecting those around
Sincerity. These virtues are held to represent the proper him and shaming himself. A true samurai remains
way in which samurai should live and serve their lords. courteous and well-mannered at all times, even when
In its ideal form, Bushido values each of these virtues
equally, and a samurai is expected to adhere to all of
them with equal vehemence. In practice, however, few
samurai can live such spotless lives. Moreover, every
clan in Nippon views Bushido in a slightly different
way, according to their respective views of duty,
honour, and life. The true nature of Bushido is
constantly debated within the courts of Nippon, and the
true way to uphold its Virtues is seldom fully agreed
upon even within the same clan. Every clan, has its
idealists who try to uphold every Virtue no matter the
cost, just as every clan contains a few dark souls who
laugh at Bushido and flout its principles.

Compassion teaches samurai that, as the warrior elite
of society, it is their duty to protect and guide the lesser
folk of Nippon. In its most obvious form, this means
offering military protection, guarding the commoners
against bandits, criminals, foreigners, and the monsters
of Haikido.

It is this form of Compassion which is most widely

respected and revered in Nippon, for all clans
recognize the importance of keeping their peasants
alive and productive. Bullying or abusing those of
lower station is an act unworthy of a samurai, even if
the social order allows it. Some clans take Compassion
more fully to heart, however, and seek to offer
guidance and help to the lower castes.

Honesty is in principle the simplest of the virtues of
Bushido, but also perhaps the most troublesome.
Ideally, it would seem obvious that an honourable
warrior should always tell the truth, and indeed, there
are some families and clans which embrace Honesty
with the same fervour as the rest of the virtues.
Honesty is also strongly associated with justice, and
thus tends to be a virtue admired by magistrates (or at
least by those magistrates who take their duties to

However, many other samurai, especially those who

serve their clans in court, find that Honesty is often a
virtue which must be danced around, or perhaps even
violated, in order to fulfil their duties. Almost all those
samurai who serve in the arena of court and politics
practice the art of deceiving or manipulating their
opponents while still remaining technically truthful,
and some families make almost an art form of
employing such tactics while still satisfying themselves
that they are behaving honourably. Most highly
political schools and families quietly accept that
sometimes they will simply have to lie for their clan,
and therefore tend to emphasize Sincerity far more than
Honesty in their approach to Bushido, counting on their
facing his bitterest sworn enemy, or provoked with vile adherence to the other virtues to make up for their
insults and malignant behaviour. A samurai who sometimes erratic observance of this one. The
openly insults others is showing his own weakness, Scorpion, naturally, ignore Honesty altogether, and
which is why Nipponese courtiers endlessly practice exhibit almost open contempt for samurai who strive to
the art of the subtle and indirect insult. Conversely, tell the truth or who follow the path of justice.
when a samurai is confronted with failures of Courtesy
by those of higher station, his own honour is Honour
demonstrated by his ability to endure such Both the subtlest and the most basic of the virtues,
provocations and avoid drawing attention to others Honour teaches that every samurai stands in judgment
failures. Nipponese as a whole make a point of over himself, at all times. Bushido is not merely
ignoring those who engage in uncouth and improper enforced by social convention or superior authority, but
spectacles, since to draw attention to such discourteous by each samurais own heart and soul. A samurai
behaviour is to make matters even worse. without Honour cannot truly follow the other virtues of
Bushido, for he is merely acting as others expect, not
As one might expect, those who serve their clans in as his own sense of honour demands. Conversely, a
politics and the courts tend to place a very strong samurai with true Honour will follow the ways of
emphasis on Courtesy, since it is a vital element of Bushido even when the society around him becomes
social and political negotiation. The most heavily corrupt and his superiors expect him to behave
political clans place a special value on Courtesy, dishonourably solely because they command it.
although for some this is more for the Virtues tactical Almost all samurai in Nippon respect Honour, for it
value in court than due to any moral commitment to it. lies at the very heart of Bushido.

If there is a Virtue which competes with Courage for
universal acceptance, it is Duty. A samurai must
always be ready to serve his lord in whatever way is Sincerity
required, no matter what the cost. Death is the least that Samurai are taught from childhood that they must
a samurai may face he must be prepared to endure express absolute sincerity in both word and deed. A
humiliation, dishonour, shame, and failure for the sake samurai who speaks on behalf of his lord in court, but
of Duty. He must remain faithful to lord, family, clan, does so in a lackadaisical or unconvincing manner, is
and comrades no matter what temptations may fall in serving his lord as badly as if he refused to speak at all.
his path. A samurai who violates loyalty to his lord or A samurai who shows a lack of dedication in his
clan is violating Duty, and such untrustworthy actions, who acts and behaves without absolute
individuals are hardly worthy of the title samurai. commitment, is a samurai who fails his lord and his
Duty is the reason why love is so problematic for clan. Sincerity is regarded with particular admiration
samurai, since a samurai in love will feel a conflicting by political clans and families, but most samurai
loyalty to his (or her) beloved which may disrupt or respect it.
diminish the fulfilment of duty.
The Concept of Face purpose of seppuku is to protect the family, rather than
Face is a vitally important aspect of samurai culture. It the individual. In Nippon a family is the repository of
is intrinsic to the belief that samurai are exceptional all the collective deeds and accomplishments of its
persons, chosen by birth to serve the Empire in ways members, and it is commonly said, I have borrowed
that mere peasants cannot. A samurai is expected to my name from my ancestors. I must return it to them
maintain self-discipline at all times, to control himself untarnished. A dishonoured person thus brings
and to never show the sort of open emotions and out- dishonour and shame to the entire family. By
of-control behaviour that characterizes lower people. committing seppuku, a samurai spares his family from
A samurai who cannot control his emotions is a the shame of his deeds.
samurai who cannot serve his lord with honour and
trust, for his emotions will override his judgment and A samurai who is committing seppuku in a formal
loyalty. Thus, maintaining dignity and self-control is setting dresses entirely in white (the colour of death),
vital to a samurais life. and traditionally writes a final poem, a death-haiku,
before taking up his wakizashi to commit suicide. The
The ability to maintain this self-control, never showing ritual may be witnessed by the samurais friends or
ones true feelings, is referred to as maintaining ones relatives, representatives from his daimyo, or other
on or face. A samurai who maintains face is a individuals. The actual suicide is usually performed by
samurai who cannot be manipulated, a samurai who means of the wakizashi, the blade which symbolizes a
can deceive his enemies, a samurai who serves his clan samurais honour (although another blade can be
without fail. By contrast, a samurai who loses face, substituted in a pinch). The samurai kneels and makes
who loses self-control, shames both himself and, three cuts across his belly, disembowelling himself. In
worse, his family and clan. order for the ritual to be properly completed, the
samurai must not flinch or cry out in pain. Since this is
Face is a purely samurai concept, one that is not extremely difficult, by long-standing tradition seppuku
expected of peasants and other common folk. is assisted by another individual, a second, whose
Maintaining face is sometimes compared to wearing a task is to complete the ritual by beheading the samurai,
mask, a mask which must be kept on every hour of ensuring he dies with honour. Serving as a samurais
every day, concealing ones true feelings beneath on. second is an important and honourable task, and the
sword used to behead the victim is carefully cleansed
with water beforehand.
A samurai who is shamed by dishonourable actions or
Seppuku is usually not something a samurai can do at
loss of face will be expected, at the very least, to offer
will. Samurai who are facing total battlefield defeat or
deep and sincere apologies for such actions. Typically,
the military annihilation of their bloodline, however,
if the disgrace was fairly modest, the samurai will be
punished in a non-permanent way assignment to less
prestigious duties, for example, or expulsion from the
castle, court, or city where he misbehaved. Although
such punishments are not lethal, they nevertheless
represent a deep and profound shame for the samurai
involved, who may well spend the rest of his life trying
to redeem himself for his failure.

More extreme failures, such as a violent outburst, an

attack or serious insult against someone of higher
station, or a breach of duty or loyalty, are punished
much more severely. A samurai who commits such acts
is quite likely to be ordered to commit seppuku (if he
does not offer seppuku himself out of shame). On other
occasions, such disgraced samurai may be expelled
from family and clan, and thus made ronin. A samurai
may also forsake his fealty and become ronin by his
own choice rather than face the prospect of punishment
or seppuku, particularly if he feels he is not actually

Seppuku is a form of ritual suicide which samurai
perform when they have been irretrievably
dishonoured. By performing the ceremony and thus
dying honourably, the samurai wipes away the stain of
dishonour and leaves his or her family name clean and
untarnished. It is important to remember that the main

will sometimes commit seppuku immediately rather negotiations and manoeuvres of courtiers have changed
than face the eternal shame of utter defeat. Indeed, the Empire as often as war, if not more so. Indeed,
entire samurai families have been known to commit skilful courtiers can sometimes alter the outcomes of
suicide under such circumstances. More normally, wars after the battles are fought.
however, permission to commit seppuku must be
granted by the samurais daimyo, and cruel or Although some bushi look down on courtiers and the
intolerant daimyo have been known to deny seppuku subtle arts of politics, those who must serve their clans
and force their samurai to live with their shame. in court reject the notion that they are any less samurai
than their warrior cousins. Courtiers must pursue their
Aside from acting to preserve family honour, the other diplomatic struggles with the same courage and zeal as
form of permissible seppuku is to protest unjust orders a bushi in combat, for their failures can be as
from ones lord. This form of protesting seppuku is catastrophic as a lost war, and their victories can bring
known as kanshi, and must still be authorized by the glory and success to their clan without the need to fight
daimyo. Most daimyo dont care for such an act, but it a war at all. Failure in court can mean death as certain
is considered quite dishonourable and ill-mannered to as failure in combat courtiers must walk a perpetual
refuse ones samurai permission to commit kanshi. knife-edge, working to obstruct, undermine, and
destroy their opponents without falling prey to the
Women of the samurai caste who are not bushi are same fate themselves. Seasoned bushi who get re-
permitted to kill themselves in a less painful fashion, assigned to court are often forced to admit it is just as
known as jigai, in which they stab themselves in the taxing a field of conflict as warfare itself.
throat with a knife. This is generally reserved for
women who are courtier or shugenja. Given the chance, In Nippon, politics takes place primarily in the various
they will bind their ankles together before performing courts of the Empire. Every daimyo and governor
this act, so as not to shame themselves with wild maintains a court in their castle or palace, inviting
kicking during their death throes. emissaries and visitors from other families and clans to
attend and meet as their guests. The higher- ranking the
POLITICS host, the more prestigious the court, and the more
The way of the samurai is often considered important will be the political discussions and
synonymous with the way of the warrior. But in the negotiations which take place there. The most
Land of the Rising Sun, samurai do not serve their prestigious court in the Empire, of course, is the
clans solely on the battlefield. Politics has been a vital Imperial Court, hosted by the Emperor and his chief
element of Nippons history since its founding, and the advisors. Many courtiers spend a lifetime trying to win

an appointment there. The heaviest political activity
takes place during the winter, and just as the Imperial
Court is the most important and prestigious of political
postings, the Imperial Court is the most desirable of all
courts to spend the snow-bound months.

Court, more than any other part of Nipponese life, is

suffused with delicate etiquette and indirect speech.
After all, diplomats speak for their clan, and have the
weight and prestige of that clan behind them. A minor
daimyo who insults or ignores a courtier without
legitimate cause could well be forced to commit
seppuku for his breach of etiquette. Nor is anyone so
uncouth as to openly discuss alliances or treaties in
open court. Trained diplomats employ hints and subtle
conversational gambits to suggest a possible topic of
discussion. Much of the truly important and crucial
negotiation at court takes place in private meetings,
rather than in open chambers where others might
overhear it.

Political agreements in Nippon are seldom expressed as

written treaties, save when both sides wish to present a
formal agreement to the rest of the Empire. More
commonly, negotiations are handled through personal
commitment and word of honour. Clans trust their
courtiers to handle delicate situations, and courtiers in
turn can call on the trust of their clan to give their word
great weight. Indeed, minor daimyo or provincial
officials may well have difficulty keeping their
positions if a powerful, influential courtier speaks out
against them to their feudal lord especially if the
courtiers accusations turn out to be true.

Nippon is a society ruled by a caste of armed warriors
who follow a strict code of honour and etiquette. When
a samurai is insulted or maligned, and even more so if
A major part of politics in Nippon is the exchange of his (or her) family, clan, or lord is the target of such
letters, and experienced courtiers spend much time and insults and slanders, he will usually respond by issuing
effort each day in composing and sending such a challenge to a duel. Duels are considered the
missives to each other. A good courtier can maintain a appropriate and socially acceptable response for any
steady flow of correspondence with dozens of people situation where a samurai feels that honour or
from across the Empire, dropping small tidbits of reputation has been threatened or compromised.
information to them and carefully reviewing the Indeed, failing to issue a duel means the original insult
snippets of gossip they send him in return. For many or slander is left unanswered, in effect making it true.
courtiers, this network of correspondents can be just as
important as the allies in their own court. Conversely, once a challenge has been issued, the other
Correspondence can build an alliance that lasts samurai must either back down and apologize,
generations or begin a feud that lasts centuries. Indeed, retracting whatever slander he issued, or else defend
a timely piece of information from the far side of the his words with steel. Backing down, of course, is a
Empire can turn the entire course of negotiations, and a tremendous loss of prestige and face, and a wise
courtiers fame and fortune can be founded, built, or samurai will never issue an insult or accusation without
shattered by a single letter. being prepared to back it up in a duel.
Within the courts themselves, critics and blackmailers Duels are not always to the death. Samurai are not
alike employ letters as their weapon of choice, and supposed to throw their lives away without cause, and
lovers use them as their most subtle but most direct when the insult or offense which caused the duel is not
gift. This continual flow of correspondence within a of great magnitude, a duel to first blood, or until one
court is known as the Game of Letters. Unlike letters combatant acknowledges defeat, will be considered
sent to and from those outside court, these letters are sufficient. When the insult is serious, however, duels
designed primarily to display skill and to manipulate are always lethal, and end only when one (or both)
others rather than to convey information. participants are dead.

Regardless of whether it is to first blood or to the Once a challenge has been issued and accepted, the
death, a truly honourable duel must be authorized by challenged party will be permitted to specify the time
higher authority. Typically, this requires the permission and place of the duel (a custom known as the rights of
of each samurais daimyo, but other high-ranking the challenged). When passions are high, the duel may
samurai such as Imperial officials and district be accepted and fought immediately, but more
governors can often approve duels as well, especially typically the challenged party will choose a symbolic
duels to first blood. Magistrates also have the power to or beautiful location at some noteworthy time, such as
authorize duels to prove the guilt or innocence of an dawn. In theory, a duel can be held weeks or months
accused criminal. This is not to say that a duel cannot after acceptance sometimes as much as a year, though
be fought without such permission. Unauthorized duels never more than that but delaying a duel in this
are a regular feature of Nipponese life, especially manner is often considered a sign of lack of self-
where samurai passions become involved, and while confidence or even cowardice.
such duels are considered socially scandalous and
improper, they are not punished in the same way as a WAR IN NIPPON
murder. Typically, the samurai is subjected to little The Code of Bushido is also known as the Way of the
more than house arrest or a public reprimand. Warrior, and although the Nipponese religion often
focuses on peace and compassion, most samurai of the
Traditionally, any samurai who wears a katana is Empire are bushi, raised in the path of arms and taught
signifying his ability to defend himself, and if he is to seek glory and fame on the battlefield. Minor wars
challenged to a duel, he must fight on his own behalf. and border skirmishes are a constant reality of life in
A samurai who carries only a knife or a wakizashi the Land of the Rising Sun, where the different clans
(such as the typical courtier or shugenja) is signifying are constantly jockeying for power and influence, and
that he is not a warrior and cannot fight his own duels. major wars erupt with some regularity. During periods
If he is challenged, he can call for a champion to fight of crisis, such as the eras of the Warring Clans, war is
on his behalf. Likewise, if such a samurai issues a near-constant and major clashes of arms become a
challenge to another, he is expected to have a champion regular part of every samurais life.
available to fight for him. Usually, daimyo will supply
champions for their samurai, although they may refuse
to do so if they consider the duel to be fought over
Armies and Tactics
insufficient justification. Once the duel is resolved, the Nipponese armies are primarily infantry forces. The
losing party is expected to share the fate of their native Nipponese pony is not hardy enough to support
champion, committing seppuku if it was a duel to the full-scale cavalry warfare, although it can be used
death. effectively for scouts or mounted infantry.

certain restrictions on foreigners as well as restricting
his own people from leaving the island. Most
foreigners are confined to sealed off areas in whichever
city they are occupying and dealings with them is often
conducted by lower class characters, such as

The Empire
There have been very few dealings with the Empire
and few Imperial merchant ships have ever made the
long and arduous journey to the Far East. However, the
Empire is anxious to change this not least because of
Marienburgs enviable position with Nippon and the
Far East as a whole. They do not want to be barred
from the riches of the Far East as they are from Lustria,
although this has more to do with Marienburgs
alliance with Ulthuan than anything else. Emperor
Karl-Franz therefore sent a diplomatic mission to
Nippon in order to cement some kind of an alliance or
treaty. Unfortunately progress has been painfully slow
as they try to get to grips with Nippon customs. The
fact that they are confined to sealed off foreign quarters
in the capital of Hyudo also possess problems as many
days can go by without any meetings with Nipponese
officials and what is more is that the translators present
at all of the meetings are Marienburgoise Clerics of
Haendryk. It is rumoured that they are economical with
the truth when relaying back to the Nipponese what the
Thus, the only samurai who employ true cavalry tactics Imperials want and can give in return. However, the
in Nippon are the Taneka, who imported full-size Imperials have been successful in converting a few
horses from Cathay. Other Nipponese armies people to the cult of Sigmar both in and outside the
developed some degree of anti-cavalry training and city. Sigmars appeal to the new converts is one of
tactics, but their lack of full-size horses prevented them strength and unity and they view him as another kami
from deploying any large-scale cavalry force of their or god. With dozens of Nipponese Sigmarites created
own. maybe the Empire can make some gains?
When armies go into battle, regardless of their strength,
it is the smaller units legions and companies which
form the primary units of tactical manoeuvre. They
usually deploy in rectangular blocks, wider than they
are deep. However, the Nipponese generally do not
have concepts like phalanx fighting or maintaining a
shield wall. It is expected that once two enemy units
collide on the battlefield, the soldiers on each side will
engage each other in personal combat. Consequently,
the Nipponese march and advance in a more dispersed
and open formation than Old World armies, and once
contact is made with the enemy, any formation will
quickly break down into a sprawl of hundreds of small
melees. Thus, battlefield tactics tend to focus more on
pre-contact manoeuvring, bringing more troops to bear
on the decisive point through effective scouting and Estalia, especially the great seaport of Magritta, is in
skilful march and deployment, and wearing down the competition with Marienburg when it comes to
enemy with archery and magical attack prior to securing trade with the Far East. This has even
engagement, as well as on successfully withdrawing amounted to clashes in the Ind Ocean between Estalian
and rallying units after combat. ships and those of Marienburg. As these incidences are
very embarrassing both sides have conveniently chosen
to brush them under the carpet. The Estalians havent
FOREIGN RELATIONS been as successful as the Marienburgers in their
Basically-speaking Nippon is not a very open society dealings with Nippon but they occupy a bit of the
and distrusts all foreigners, save those from Cathay merchant quarters in the port of Tokaido. The
perhaps, and all Old Worlders are viewed as hairy Marienburgers are unhappy with their presence and
savages. When Shogun Yoritomo Ieyasu rose to power, rumour has it that both sides are seeking to sabotage
and re-united the warring states of Nippon, he imposed each others trade.

Marienburg Ulthuan
The most important Old World trading partner is High Elves used to live in several of the cities of
Marienburg. It was Marienburg who introduced Nippon pre-Incursions of Chaos, but when Tor Elithis
firearms into Nippon some twenty years ago and one of was attacked by the forces of Chaos the vast majority
the merchant houses, the den Euwe, has an heir married of the Elves left to defend it. Small communities lived
to a daimyo's daughter Lady Katsi Okumoto. It is not on in some of the cities but over the subsequent years
presumptuous to say that Marienburg has a firm they gradually left. Most chose to go back to Ulthuan
foothold on Nippon. Although they are, like the but those who did not decided to go to the Gates of
Imperials, confined to sealed off quarters of Hyudo for Calith and reinforce the garrison there against sporadic
most of the time, they also occupy a small island just attacks from Chaos armies. To this day that is where
off the port city called Dejim. The tiny island is they remain. The High Elves are welcome in Nippon
complete with its own set of quays so that ships can although they are often feared.
anchor there and if anything the island is a piece of
Marienburg transported some seven thousand miles
across the globe. The Marienburgers were given the
island when they first came to Nippon to keep their The Phoenix King, although he would like to regain
influences away from the populous as the Jinto priests Tor Elithis, is more concerned with keeping his island
viewed them with distain because they were merchants. territories in the vast ocean between Cathay and the
But on Dejim the Marienburgers are free to do as they southern tip of the Southlands which are: the Fortress
please although the Shogun isnt without his eyes and of Dawn, Tower of Stars, Tor Elasor and the Tower of
ears there, as a shrine to Jinto attended by several the Sun. In truth, King Finubar is not too bothered
priests testifies along with the fishermen who often about Nippon and sees the Kingdoms of Ind and
moor their boats on the island. The Marienburgers, Cathay as more valuable. However, this has not
while they are happy to join them in their religious prevented High Elf clippers from exploring the ocean
ceremonies, do not trust them. Nippon itself has a little east of Nippon, as in the past, though long ago, the
community in the city of Marienburg. It was there quite Dark Elves of Naggaroth sailed a Black Ark from the
a few years before the present Shogun made it harder western New World to the coast of Cathay. Fortunately
for people to leave his island. While he was opposed to the Black Ark was destroyed therefore preventing a
it at first Yoritomo has grown used to the arrangement. probable Druchii invasion.

Like many peoples, the Nipponese see themselves as ventured alone into the Kanto-Yoshida Mountains to
the children of the gods. Nippon came into being when the east, where he returned sixty days later carrying the
the gods Zanagi and Zanami stood on the bridge of Ryatso Katana and flying on one of the legendary
heaven and stirred the waters of the Earth with a spear. Kirin. This wondrous magical mount stayed with him
The drops of water that fell from the spear tip gathered until the day he died.
together to become the islands of Nippon. The pair
then descended and raised the spear as the centre pole The Jinto priests took these events as proof of
of their house. Nippon had been created. Yamyakyuki's ancestry that he was indeed of
Amateratsus blood. The Ryatso Katana, a sword of
Zanagi and Zanami had many children, which would true craftsmanship lost in the wars against the
be known and worshipped as the Kami. Amateratsu, Korgians, was to become the staff of office for all
the Sun Goddess was the first-born of these. future Emperors of Nippon and Yamyakyuki was
Amateratsu inherited the earth and would rule Nippon worshipped as the divine descendant of Amateratsu. He
and guide its people through her palace in the sky. declared that he had a vision from Amateratsu: he must
Even so, the land was far from unified, with many gather all of Nippon into a single empire, to bring
different clans vying for power and fighting against peace and harmony back to all of the Sun Goddess
each other for thousands of years. people or die in the attempt.

THE FOUNDING OF NIPPON Yamyakyuki mustered a mighty army and finally

Around -13 I.C., Emperor Yamayakyuki was the agent conquered all of Nippon, though the campaign took a
of an important change in Nipponese history. Nippon at full twelve years to achieve. The defeated armies were
this time was composed of many clans, of which the given the choice of submitting to the rule of
strongest was the Imperial Yamayakyuki family. The Yamyakyuki or die; only in two cases did an enemy
Yamayakyuki were one clan amongst many but they choose the latter. These were the warlords of the
claimed the right to rule because they were descended Ichymoni and Koijo clans respectively, whose
directly from the Sun Goddess, Amateratsu. warriors, cousins and their families were decapitated in
When Yamyakyuki was finally declared ruler of Usaki days; it was a blood bath.
he was already an imposing man of some thirty years.
The story goes that on more than one occasion his By -1 I.C. resistance had been broken and in the same
opponents surrendered before a sword was drawn due year representatives of all the clans of Nippon gathered
to his defeating charisma and leadership alone. But at a coronation feast at Mount Fuji where Yamyakyuki
already as a young man Yamyakyuki proved himself a was proclaimed the First Emperor of all Nippon. On
man second to none. Before his twentieth year he the first day of the coronation Yamyakyuki entered the
cave in Mount Fuji. When Yamyakyuki emerged from

the cave it is said that the sun shone so brightly that the effectively controlled the Imperial Province, home of
gathered masses turned their eyes lest they be blinded. the capital Edo. Nippon had dissolved into feuding
chiefdoms lead by ambitious clan leaders.
During the early period of Yamayakyukis rule the
influence of the mainland began to be felt in Nipponese By the 9th century the Emperors were actually pulling
culture. Cathay had already advanced to a back from the day-to-day business of ruling a country.
comparatively high level of civilisation, and thanks to They were becoming symbols of power rather than the
the relative ease of travel and trade from Cathay, iron, wielders of power. As the Emperors retired from
writing, literature and philosophy came to Nippon. government, control passed to the court officials. The
Emperors continued to reign, but they no longer ruled
Nippon was divided in ten regions which were further the country.
divided in a total of 66 provinces. Yamyakyuki ruled
Usaki, while the rule of the other nine regions were This period was a time when Nipponese culture came
given to the most capable and loyal of the Kamato clan into its own, leaving its Cathayan-dominated roots
leaders, who had fought as generals in Yamyakuyukis behind. At the same time, this changed the way that
army. The individual provinces remained under the Nippon was governed. The central government became
rule of the local clans who had accepted Yamyakyuki corrupt and weak. Land ownership started shifting to
as their liege lord, though one province was given to great estates. The nobles who held government offices
each of the nine region rulers. were given tax-free hereditary estates as payments.
Many peasants and lesser landholders were only too
Yamyakyuki retained a firm and just rule of Nippon happy to hand over their property to these estates to
until his death in -12 I.C. His oldest son, also named escape from the heavy taxes levied on them!
Yamyakyuki, ascended the Imperial throne as
Yamyakyuki II. Unfortunately, he had not inherited his THE RISE OF THE SAMURAI
fathers leadership skills. The Daimyo saw the At around the same time, the samurai were coming to
opportunity to increase their own power within their prominence as more than just another group of fighting
provinces. The strongest Daimyo, lead by Mitsusaki men. Like the knights of the Old World, the samurai
Onokate, pressed the weak emperor to grant them tax were the leaders of common foot soldiers. Like the
liberation of their personal lands. Others seeking tax knights it was possible to win promotion to the ranks of
evasion became vassals of these governors and thus the samurai. And like the knights, to be samurai also
avoided tax payments to the Imperial coffers. implied a degree of service to a superior. In the case of
the samurai, this service was to the Emperor, a noble or
As the years passed, the loss of tax revenues and the a warlord.
increasing strength of governors undermined the
central Imperial authority. Already during the reign of The Imperial government found the samurai incredibly
Yamyakyukis grandson, Yamyakyuki III, the emperor, useful in putting down rebellions, but with the shift in
though still the formal ruler of all Nippon, only power to mighty land-owners, the loyalties of the

samurai also shifted. The samurai came to serve and executed for their defiance by order of the would-be
protect the great lords, fighting against other great Emperor Hirakawa. Among these were the old
landlords, bandits and rebellious locals. Although some Emperors cousin and many of the chief members of
of these samurai were from humble families, the clans the Mirumoto clan. However, rather than allowing their
that prospered and attracted allies could trace their enemies to execute them, they cut their own stomach
ancestors back for centuries, often to some (minor) with their swords in the first seen display of seppuku.
Imperial relative banished from Court to seek his
fortune elsewhere. Among these clans of aristocratic This victory allowed helped the Hotomo clan to rise
samurai were the Mirumoto in the east and the Hotomo rapidly to power in the Imperial Court, and Hirakawa
in the south west of Nippon. No longer content to declared himself Emperor. The Mirumoto, though
merely serve, the samurai began to interfere in beaten, were not defeated, and longed for revenge.
government politics.
This time, the civil war that followed was a
THE IMPERIAL WAR straightforward fight between the Hotomo and the
In 1155 there was a crisis in the Imperial succession, Mirumoto. Although the war seemed to go well
when the current Emperor was found poisoned without initially for the Mirumoto, events soon turned against
a clear heir. This led to heavy arguments of whom them. The Hotomo attacked the Mirumoto
would take the trone, with the Emperors uncle headquarters, and then lured them into a counter-attack
Hirakawa and cousin Jozun being the most suitable that failed when Mirumoto Yorimasa refused to join in
candidates. The Mirumoto supported the cousin and the because he could not violate his duty to the Emperor.
Hotomo the uncle, each of which were positively The surviving Mirumoto were pursued and slaughtered
inclined to either clan respectively. That meant that without mercy.
whoever would have their candidate become Emperor
would have a great boon at having their will go through Mirumoto Yoshitomo fled with three of his sons one of
at the Imperial Court. Naturally, there would not be a whom, was so badly wounded that he begged his father
peaceful solution to the matter. to kill him so that the others could flee with more
speed. Yoshimoto did this, but to no avail. He was
The Mirumoto and Hotomo were now in open war with caught and murdered in his bath, taken when he
each other. At the Battle of Hogo, the Mirumoto thought he had outrun his pursuers. Hotomo Kiyomori
samurai were defeated, with the majority of them being then beheaded the Mirumoto clan literally.

Hotomo Kiyomori was seemingly unassailable. He had mere symbol. Nobunaga took the title and office of
beaten his samurai rivals and was now the most Shogun, becoming the true leader of Nippons power.
powerful Daimyo in Nippon. However, he had not Nobunaga also moved the centre of power from Usaki
quite killed all the Mirumoto and in twenty years the to Hyodo. The old Imperial Court was ignored and
survivors had become strong enough to challenge him became largely irrelevant to the running of the country.
once again. The Mirumoto clan would hold Nippon in an iron grip
for many centuries to come.
The Imperial War would last for another five years.
Once again, the Mirumoto opposed the Hotomo, but HUNG INVASION
this time they were supported by the sohei, warrior In 1745, the Hung amassed a great horde and assailed
monks from the temples of Kumano. However, the the Cathayan province of Han Kou. After running
Hotomo were initially successful again, defeating the rampant throughout the land, The Hung set their eyes
Mirumoto army at the battle of Mount Fuji. upon Nippon. Wanting to conquer all the kingdoms of
the east, the Hung Warlord ordered his army to
In 1183 the course of the war began to turn for the construct a great fleet of several hundred ships, to sail
Mirumoto clan under the leadership of Daimyo to conquer the islands.
Mirumoto Nobunaga. They won a series of brilliant
victories, culminating in 1185 with the Battle of Sano- Nippon at this time was still strong under Mirumoto
Iru. Both the Hotomo and Mirumoto clans aboard fleets control, but severely outnumbered by the Hung. The
of warships and headed into the straits north of Usaki. Shogun of the time, a rash man who attacked first and
In the middle of the Hotomo fleet was the newly thought later, ordered the entirety of the Nipponese
crowned, Emperor Ontaku. He was still very young fleet to meet the Hung head on. Only a dozen ships
and the symbol of Hotomo and Imperial legitimacy, returned, and the Shogun, shamed by the defeat of his
and thus an important element of the Hotomo claim to mighty fleet, performed seppuku.
rule Nippon. What happened at the Battle of Sano-Iru
was virtually a land battle fought from ship to ship. The However, not all was lost. The Empress Himiko,
sea is supposed to have run red with blood during the though but a symbol like the Emperors before her had
battle as the Mirumoto smashed the Hotomo army. The been for many centuries, was an extremely powerful
unfortunate Emperor Ontaku was drowned. Shugenja. With the Shogun gone, she rallied her people
and took to the battlefield herself. Stunned by this
His military victory secured, Mirumoto Nobunaga did expected show of courage, the Nipponese followed her.
not bother with any of the political manoeuvring at She took the Imperial Ship with her closest bodyguard
Court that the Hotomo had used. His power was based to protect her, and sailed towards the approaching
on his armies, not on any Imperial family connections. Hung fleet. With all her might, she summoned a huge
The Emperor was forced into retirement, becoming a tidal wave that swept across the Hung fleet, capsizing
their ships and drowning the marauders in the murky and their Emperors. In 1792, however, an Ujimasa
depths. Over two thirds of the Hung fleet was ambassador convinced the true Emperor to abdicate.
destroyed in one strike, though Empress Himiko almost With the Ujimasa puppets now seen as the rightful
perished from fatigue, for such was the exertion caused Emperors, their Shoguns came into their own, but their
by the spell. power was to be relatively short-lived. The Ujimasa
period was one of great refinement of manners, of great
She did not let that stop her though, and personally led art and literary works. However, during this period real
the Nipponese armies against the parts of the Hung power passed from the Shogun to the other great clans.
fleet that managed to land on the coast. Nippon was The Ujimasa shoguns were never able to control these
saved from the Chaos menace, and Empress Himiko clans, and this failure was to lead to a century of
was hailed as its saviour. The other clans rallied behind terrible violence.
her and proclaimed her the true ruler of Nippon. The
Mirumoto Shugonate was soon overthrown, and CHAOS INCURSION
Empress Himiko would be the first ruler in the period Long ago, a warpstone meteorite had crashed in the
that would be known as the Imperial Restoration. northern part of Haikido, and the once prosperous
island instead became a lair of evil. A terrible fate
WAR OF THE COURTS began to afflict the people of Haikido as the clouds of
Though Empress Himiko actually managed to restore warp dust blew into the towns and villages. They began
the Imperial administrative system and did away with to mutate and became things much less than human.
the Shogunate, this would not last. When she The castle of Kamakura was inhabited by foul beings,
mysteriously disappeared some ten years later and the with many of the people turning to the worship of the
throne was ascended by her son Daigo, there was soon dark gods. For millennia, those pure in spirit would
talk about rebellion. Daigo did not possess the same fight against the Chaos forces of Haikido, holding them
level of leadership qualities as his mother, and some off from moving south into Koshu.
rumours even spoke about him having her assassinated
to get to the throne himself. In 2302, the forces of Chaos were on the march over
the entire world. Though it was the Old World in the
The Ujimasa were the first to take advantage of this, west that bore the worst brunt of it, all was not quiet in
rallying several of the clans and openly accusing the Nippon either. From their Castle of Decay in Haikido,
weak Emperor of murder. They drove Emperor from the Chaos worshippers known as the Black Samurai
Hyodo and set up another Emperor under their direct marched south, aided by many Oni that were able to
control. The Wars of the Courts" dragged on for 56 traverse into the material plane through a newly opened
years as Daigo and his heirs fought against the Ujimasa warpgate.

The clans of Nippon would set their differences aside ARRIVAL OF GUNPOWDER
for the first time since the time of Empress Himiko, In 2322 the first Old Worlders arrived in Nippon, when
and gathered to face the forces of Chaos. On what a group of Marienburgers traders landed in Konshu.
would be known as the Fields of Death in Haikido, the The Marienburgers brought with them one thing that
armies of Emperor Naganori, Shogun Ujimasa would greatly affect the future of Nippons warfare:
Horotome and his Samurai would battle the largest effective gunpowder weapons.
Chaos incursion ever seen in Nippons history. It was a
brutal battle as Chaos Warrior fought Samurai in bitter Gunpowder weapons were not a complete mystery to
combats. For the first time the Nipponese were to the samurai. They certainly knew about Cathayan
experience the horror of magic cast by the Chaos artillery, but gunpowder hadnt really arrived in
Sorcerers; many of these foul wizards had come across Nipponese warfare, until now. The guns that the
the seas from the West. The Nipponese could not hope Marienburgers brought to Nippon were handguns or
to win being pitched against such a devastating matchlocks. They were light enough to be used by one
weapon. But just when the Chaos forces were to gain man and relatively safe. The handgun had a slow rate
the upper hand the ground began to rumble as great of fire on the battlefield, but it did have one massive
cracks opened up directly underneath the main Chaos advantage that was recognised in Nippon as quickly as
column. Within seconds the column was swallowed by it had been spotted in the Old World. Training as an
a great earthquake, separating it from the main battle in archer takes years of dedicated work. Learning to use a
the process. The Nipponese saw this as a sign from the handgun takes days, at most. The Ashigaru were a pool
Kami and fought with renewed vigour as they finally of soldiers in every army ready and waiting for an
destroyed the followers of Chaos. It was a great, but easy-to-use missile weapon.
costly, victory for Emperor Naganori and Shogun
Ujimasa Horotome. Given the level of skill that Nipponese swordsmiths
and armourers exhibits, its hardly surprising that it
The surviving forces of Chaos retreated back north. took remarkably little time before the handgun was
Unable to pursue them among the warp dust, the being produced in Nippon, and that it was adopted
Nipponese have never been able to fully eradicate the enthusiastically by the Daimyo for their armies.
forces of Chaos from their position at the Castle of However, although everyone could see that the
Decay. It is said they still plot and plan to overthrow handgun was a useful addition to the armoury, it would
Nippon once more, though that day has not yet come to take time before someone would integrate a substantial
pass. force of Matchlock Ashigaru into his army in a
tactically effective manner.

WAR WITH CATHAY unstoppable, beating back every Cathayan army sent
In 2355, Shogun Ujimasa Hideyoshi became Shogun against them and conquering more and more cities on
after killing his predecessor in a duel. Hideyoshi was a the eastern coast. The Cathayans became more and
ruthless man, who saw the decline of the Ujimasa more desperate, resorting to hiding in the woods and
Shogunate and the rivalling Daimyo as a pest that must attacking supply caravans rather than facing the
be eradicated. In an effort to once again rally Nippon in Nipponese on the field of battle.
more than just words of peace on a paper, he called for
an invasion of Cathay to increase the borders and The war would rage on for a total of 120 years, until
wealth of his glorious land. Cathay had been hit hard the Cathayans and Nipponese would face off at the
by the Hung and Kurgan during the Great War Against battle of Xenyong. As the Nipponese forces tried to
Chaos, and had not quite recuperated as well as engage the Cathayans, they were constantly lured
Nippon. Now was the perfect time to strike. closer and closer into a valley, where the Cathayans
had planned an ambush. As the Nipponese cavalry
He constructed a huge fleet of thousands of ships charged into the Cathayan army, they were shot down
which would take his troops across the Far Sea to by dozens of rocket batteries, so many that the sky
Cathay. Over 250 000 troops was sent across the could barely be seen for all the arrows that covered it.
treacherous waters, making landfall near Fu Chow on The Cathayan Emperor even cut of the head of
the eastern coast. Hideyoshi, who was leading the assault, and sent it to
Hideyoshis brother who was governor of Fu Chow.

When news of this defeat reached the rest of the

Nipponese forces, they began to lose heart. City after
city was taken aback by the Cathayans, until only Fu
Chow remained. Hideyoshis brother ordered his
remaining forces to take the ships back to Nippon. The
war was lost.

This sudden attack was a large surprise for the This defeat was the greatest in Nipponese history, and
Cathayans, who were quickly overtaken by the would ultimately cost the Ujimasa the power of the
Nipponese forces. Hideyoshis armies established a Shogunate. Certain that the Ujimasa were too weak to
foothold with Fu Chow as a base from where they lead Nippon after the defeat against Cathay, the clan
could take in more supplies and fresh troops from Daimyo once more began plotting against each other
Nippon. The Nipponese would prove to be and the Shogunate.

THE TIME OF THE WARRING Samurai warfare had always used dirty tricks,
assassination and outright treachery but during earlier
CLANS conflicts, such as the Gempei War, the clans who had
In 2487, Nippon was a powder keg waiting to explode. behaved in this fashion were widely regarded as
The Ujimasa Shoganate was at an all time low, villains. In the Warring Clans period, however, all was
spending more of their time arguing and performing tea fair in love and war. A quick murder was as acceptable
ceremonies than leading the country. It hardly came as as winning a battle. The daimyo, of course, had access
a surprise when full-on civil war broke out. to the ninja, who saw much use during the war. It was a
The weak Shogun did nothing to prevent this, and soon wise man who took precautions against assassination,
rioting became prevalent in Usaki. even if he did not plot the deaths of his rivals and
It did not take long until the rest of the clans followed
suit. Each of the great clans attempted to invade their
neighbours, minor clans were trampled underfoot and
destroyed, and burning fires could be seen every night. During this time, the Yoritomo clan was another one of
As the war spread throughout Nippon, Daimyo took the those small samurai families who had managed to gain
opportunity to settle old scores (and gain territory at the control of a province during the time of the Warring
expense of their neighbours) with mixed results. Clans. In 2506, the grim Yoritomo Ieyasu became head
of the clan.
The central government had, for all intents and
purposes, vanished. The Daimyo were free to wage as When the Batake marched towards Hyodo, taking
many wars as they wanted or could afford. The lesser advantage of the fact that the Horumi and Taneka were
samurai families were quite free to dream of greater busy fighting each other, they came upon Ieyasus
power and steal land from each other as well. province. Fiercely defending his home, Ieyasu decided
to attack. After a brilliant bit of trickery, he managed to
A shifting pattern of rivalries and alliances emerged. convince the Batake that his army was camped in one
One clan would ally with another against the threat place, and then ambushed the main Batake force in a
from a third, only to find that their allies had become gorge. The battle lasted minutes rather than hours. The
just as great a threat, or that previously loyal underlings Batake Daimyo was killed, and only realised at the last
were now more dangerous than any external threat. minute that the samurai who were attacking were not

part of his own force who were the worse for drink. Now, there was only one clan left to conquer the
Yoritomo Ieyasu was now a real power in the land. warlike Uruchi to the west of Koshu. During the time
The temptation to march on Hyodo must have been of the Warring clans, they had been relentlessly
there for Ieyasu as well, but he bided his time and attacking the castles of the Batake, but to no avail.
secured alliances with his neighbours by marrying off Even being as outnumbered as they were, diplomatic
his daughter and younger sister. Soon his route to discussion was fruitless the heads of Ieyasus
Hyodo and the Shogunate was open. messengers were simply sent back in a basket. Ieyasu
gathered his armies and prepared for the final
Yoritomo Ieyasu entered Hyodo in November 2508, confrontation.
taking the city with little resistance from the
Shogunate. Now, all he needed was to defeat the rest of In what would be known as the Battle of the Sundered
the great clans. In 2508, he fell upon the Mushagi and Realm, the two sides met, or almost blundered into
fought the indecisive, but victorious Battle of each other in the fog, in damp and miserable
Onogawa. While his forces won the day, they didnt conditions. Both armies were soaked through and
crush the Mushagi who pulled back to consolidate their neither side could see the other because of dense fog.
strength. Troubles now multiplied for Ieyasu and he In the early part of the day, however, the fog lifted and
rapidly found he was facing not only the Mushagi, but the battle commenced as one huge, mud-soaked brawl.
the Horumi and Taneka as well. The Uruchi, however, were both disorganized and
outnumbered, and stood little chance against Ieyasus
The Taneka moved against him, almost trapping Ieyasu disciplined troops.
in his castle. Ieyasu was faced with a simple choice:
stay where he was and fail in his duty to prevent the By mid-afternoon, Ieyasu was again counting the heads
Taneka from reaching Hyodo, or fight. He chose to of his defeated enemies. The captured Uruchi Daimyo
leave the castle and met the Taneka army in the snow challenged Ieyasu to a final personal duel. Ieyasu
on a stretch of open moors near the Ekawasaki River. accepted, and promptly cut his head off. The Uruchi
The battle that followed was a triumph for Yoritomo immediately submitted afterwards. From this day on,
Ieyasu and for the arquebus. Ieyasu organised his 3000 Yoritomo Ieyasu knew that he would be the undisputed
best shooters into a single unit and placed them in three ruler of Nippon.
lines behind a palisade of stakes. When the Taneka clan
charged across a very waterlogged battlefield blasts of In 2517, he was declared Shogun, the title having been
gunfire tore them to pieces. Those that survived the unused for nearly 30 years after the removal of the last
gunfire were cut down by Ieyasus other soldiers. His of the Ujimasa clan. Now, Nippon is officially united.
victory was a fact. Having heard of this, the Horumi Even if enmity and smaller conflicts between the clans
and Mushagi soon capitulated and swore fealty to still exists, the land is officially at peace. The courts
Yoritomo Ieyasu. whisper of what Ieyasu will do to keep it, and with that,
his power. Some even whisper of gathering the armies
Ieyasus army now turned its full power towards the of all clans in a new attempt at invading Cathay...
Ashiwara. He made steady progress, and besieged their
castle at Izumo. The entire Ashiwara clan gathered to
try and lift the siege, and Ieyasu summoned
reinforcements when he realised exactly what he was
facing. The Ashiwara were defeated, and they too
swore fealty to Ieyasu.

The stage was now set for the confrontation between

Ieyasu and the Daimatzu clan. The battle was fought
near Nagashige, and when it was over, Ieyasu sat down
to count almost 2500 heads taken from an enemy army
of around 9000 soldiers. His armys losses were around
600 men. With Ieyasus army standing outside their
city, the Daimatzu surrounded.

Ieyasu was in a position to conquer the rest of Nippon.

That he managed this as quickly as he did is a tribute
not only to his military skills, but also to his political
skills. When facing the Shinzei clan, there was little
point in fighting to the bitter end in the mountainous
regions of Haikido. Instead, Ieyasu was more political
and cunning. He was generous towards his enemies,
letting them keep their holdings. He left them in charge
as they had been, having first secured their loyalty. As
a result, he managed to add the armies of the Shinzei to
his own forces and grow stronger over time.

Time in Nippon is measured in several ways. The seasons are the most obvious division of time, as the weather in
Nippon switch from oppressive heat during the summer months to crippling snow in the winter. A more formal
system of months and days also exists, dividing the year into twelve months of 28 days. Additionally, the years
themselves can be counted by another system: the Emperor's Right, which refer to the year of the reign of the
Emperor and is the official method of recording the passage of time in Nippon. For convenience though, all dates
here are written using the Imperial Calendar of the Old World.

Date Event Date Event

C-5900 Zanami and Zanagi create Nippon. They give The people of Nippon believe this to be the
birth to many children who would be known cause of the Mizuchi, summoning a massive
and worshipped as the Kami, with their first tidal wave to destroy the invaders.
born being the Sun Goddess Amateratsu.
1063 An unknown Ronin comes to a town divided
C-5600 Amateratsu inherits Nippon, and becomes its by two criminal gangs and decides to play
guide for thousands of years. Though the them against each other to free the town. He
people worship her as the Sun Goddess, the succeeds in his endeavour, killing off all but
many warring clans fight amongst one of the bandits who lives to tell the tale.
themselves for territory without a proper The Ronin then leaves, never to be seen
leader to unify them. again.

C-1500 A large Warpstone meteorite crashes in the 1103 The Dark Elf Laithikir Fellheart begins a
north of Haikido. Humans and animals begin century of merciless raids around the coast of
to mutate into horrid Beastmen, and daemons Nippon.
and chaos worshippers begin to spread across
the island. 1155 The Imperial War. The Mirumoto and
Hotomo clans fight in civil war, each
C-1350 Skaven are first sighted in Haikido. They supporting their own candidate for the
strike a bargain with the predecessors to the Imperial thrones.
Shinzei Clan, learning the art of Ninjitsu in
return for refined Warpstone. 1162 Battle of Hogo. The Mirumoto samurai are
defeated, with the majority of them being
-87 Dark Elf ships start raiding the coasts of executed for their defiance by order of the
Cathay and Nippon. would-be Emperor Hirakawa.

-13 Yamayakyuki is declared to be the 1185 Battle of Sano-Iru. The Mirumoto defeats the
descendant of Amateratsu and begins a large Hotomo in a great sea battle, killing their
campaign of conquest to unite the clans of Emperor. Yoritomo Nobunaga becomes the
Nippon. first Shogun of Nippon.

-1 Emperor Warlord Yamayakyuki founds the 1186 Imperial Capital is moved to Hyodo, with
Imperial Family and unites Nippon for the Shogun Mirumoto Nobunaga taking up seat
first time as one nation. Jinto becomes the in Usaki castle.
state religion.
1256 A poor village under attack by Beastmen
8 The Great Temple of Amaterasu is built and recruits seven unemployed samurai to help
the Imperial Palace is completed in Usaki. them defend themselves against marauding
Beastmen. The Samurai all succumb in
12 Emperor Yamayakyuki dies. battle, but the village is saved.

753 Dark Elf raiders are sighted off the coast of 1377 Hitomi Gozen becomes the first female
Nippon. Many coastal villages are raided and Samurai and Daimyo, inspiring thousands of
the populace are taken as slaves. women to take up arms and become Onna
C850 The power of the Emperors is losing its hold.
The Emperors are soon rulers in name only, 1442 A group of assassins attempt to kill the ruling
with powerful clan warlords taking control Shogun. They are ultimately unsuccessful
instead. and slain during the attempt, but the Shogun
dies from illness soon after. Rumours of this
860 The Dark Elf Black Ark Talon of Agony is merely being a cover up soon spread through
over-turned and sunk of the coast of Cathay. the Imperial Court.

C1550 Increased raids by Nipponese Wako Pirates 2325 Wako Pirates attempt to seize the trade
against Cathayan ports. Cathay blames cargo of the great "Black Ship" of
Nippon and demands action to be taken. Marienburg. They are ruthlessly dispatched
Animosity between the two nations by its many cannons and allied Imperial
increases, with many minor skirmishes Nippon Bune.
between them to follow.
2347 Samurai rebelling against the increasing
C1600 The famous Ronin and Kensai, Toyotomi industrial development of Nippon are
Samushi, wanders Nippon for many years, defeated by Shogunate and Marienburger
engaging in over 60 duels, winning them all. forces. The rebels are slain to man using the
He writes a treatise on war, strategy and newly introduced firearms.
tactics, rivalling that of the Cathayan Tzu-
Sun. 2355 Nipponese forces under the second
Shogunate invade Cathay. Start of 120 year
1745 Hung raiders invade Nippon with thousands war between the two great Empires.
of ships. However, thanks to Empress
Himiko, two thirds of the Hung fleet is 2392 Evil Necromancers take the opportunity to
destroyed at sea, and the Nipponese armies attack while a majority of Nipponses forces
are able to defeat the remaining forces that are fighting overseas. The dead are raised
manage to land. from their slumber, and lay siege to Usaki.
They are defeated by the many Shugenjas
1746 The time of Imperial Restoration and fall of residing in the Imperial Court who manage to
the Mirumoto Shogunate. Supported by the dispel the evil magics, allowing the Shogun's
clans, Empress Himiko becomes the sole Great Guard to break through the Undead
ruler of a unified Nippon, and peace settles hordes with a decisive charge.
during her reign.
2475 Nipponese Shogunate forces are forced to
1757 Empress Himiko mysteriously disappears. withdraw from Cathay after defeat at
Imperial rule is once again weakened. Xenyong. The Ujimasa Shogunate is severely
weakened. The Great Clans start plotting for
1813 The Ujimasa takes control after a coup themselves on how to increase their
against the Imperial Family and establish the influence.
second Shogunate.
2487 The time of the Warring Clans. Each of the
1939 74 Ronin set out to avenge the death and Great Clans of Nippon vies for power in a
dishonour of their master. Successful in their bloody civil war.
endeavour, the Ronin then turn themselves in
to Shogunate forces, where they are allowed 2508 Yoritomo Ieyasu captures Hyodo from the
to perform seppuku like honourable Samurai. Shogunate, establishing himself as one of the
major players among the Clans.
2011 Emperor Mifune is found assassinated in his
chambers. There is no sign of a break-in, and 2516 Battle of the Sundered realm. Yoritomo
the assassin is never found. Ieyasu defeats the Urichi clan in a great
battle, finally ending the time of the Warring
2387 A Nipponese army is ambushed by Oni and Clans.
Beastmen in Kamayama forest. They are
mysteriously saved by what appear to be fox 2517 After 30 years of infighting, Nippon is united
spirits erupting from the foliage, causing by Yoritomo Ieyasu, who is declared Shogun
disarray among the Beastmen ranks, allowing after emerging victorious at the Battle of the
the Samurai to gain the upper hand and drive Sundered Realm.
them off.
2518 Imperial Capital is moved back to Usaki,
2302 Chaos warbands known as the Black Samurai with Hyodo becoming the seat of the new
from Haikido invade Nippon during the Shogunate.
Great War Against Chaos. They are
eventually driven back after a great battle on 2521 Shogunate armies begin to muster for new
the Fields of Death, and the Warpgate used to campaigns. Some speak of a new attempt at
summon Daemonic Oni into the mortal realm invading Cathay, others that the Black
is closed. Samurai of Haikido are growing in power
once more, yet others talk of corruption in
2322 Ships from Marienburg arrive in Nippon. the Imperial Court and that certain clans will
Gunpowder is introduced, and many years of soon attempt to seize power. The future of
trade ensue. Nippon will be decided soon

The Ashiwara have a long and proud history, claiming
descent from the first Cathayan Emperor Chung I-
Hsien, whose family travelled to Nippon long ago.
Ashiwara Kunichika, the daimyo, is certainly bold and
brave enough to have imperial blood in his veins: he
once jumped off a castle wall on a dare!
Regardless if whether or not their heritage is true, they
certainly know how to act like nobility. The Ashiwara
diplomats are among the most prominent at the
Imperial Court, and have won many of their battles in
the courtrooms rather than the battlefield.

They are a mostly peaceful clan, and have made few

open transgressions in the past, instead preferring to
solve conflicts through diplomacy rather than open
battle their favourite method being of forging
alliances with other clans to fight their battles for them!
That said, the Ashiwara do not shy away from a fight
when faced with one. Opting for defence over offence,
they have perfected their skill with the bow over many
years, becoming the best in Nippon.

The Ashiwara generally have a good standing with the

other clans, if only due to their wise choice of words in
meeting with them. Some would perhaps consider them
cowardly due to their non-warlike manners and dislike
for close combat, though this is hardly the case. The
way the Ashiwara see it, mind wins over matter, and THE URUCHI CLAN
theirs is the strongest by far. The Uruchi clan was founded by Uruchi Tomomune
when he was given control of Okakama by the first
Shogun Mirumoto Nobunaga at the end of the 12th
Century. The clan steadily gained influence until
recently, when fighting broke out within the clan over
the issue of a marriage alliance with the Horumi clan.
Uruchi Harumune quarrelled violently with his own
father, Tanemune, over plans to marry off his younger
brother: a large number of the Uruchi retainers and
warriors agreed with Harumune and the old man was

The Uruchi are known for their aggressive behaviour,

both towards other clans and members of their own.
They respect only strength and bravery in battle, and
look down upon the other clans whom they consider
weaker. The Uruchi have often been at the forefront of
many conflicts, and have probably been the catalyst for
more conflicts in Nippon than any other clan.
Other clans consider the Uruchi rather barbaric in their
ways and mostly stay away from them if possible.

Uruchi warriors have fierce and unforgiving natures.

Their foes learn this on the battlefield, shortly before
they die. They favour the no-dachi sword which they
swing with reckless abandon, barely being slowed
down despite the length of the blade. They are famous
for their Sumo Warriors, and have the largest Sumai
dojo in all of Nippon.

The Batake began their rise to power modestly enough
on the Kanto plain, taking advantage of civil war and
the troubles of others to establish themselves.
Takamura Shinkuro, a powerful official in the
shogunate, founded the clan, but it was his son who
adopted the name Batake.

The Batake control the coast north of Tokaguchi,

where they often battle against the Wako Pirates who
pursue their raids against the region. Their fortresses
are the steadiest in Nippon, and one of the reasons so
few has ever tried to invade their lands. Some say the
Batake castles protecting their borders the only reason
the Uruchi clan has not tried to invade anyone during
the past ten years.

The Batake are considered rather haughty and arrogant

by the other clans, for they consider themselves the
future of the Nippon whose technology will outlast the
traditions of old. They spend most of their time
researching new technology, developing their engines
of war and iron industry, and have access to far more
gunpowder than any other clan.

The Batake are the greatest builders in Nippon and

produce better siege weapons than any other clan. On
the battlefield, they use their war machines to rain
death on their foes from afar before engaging them in
combat to mop up the remaining forces. Though this
might seem dishonourable, the Batake have garnered
THE SHINZEI CLAN great successes using this tactic, and are confident it
The Shinzei reside in Haikido in the north of Nippon, a will one day win them the Shogunate of Nippon.
place where few men dare travel. Despite the large
amount of daemons, Beastmen and undead dwelling
there, the Shinzei have kept their old realm for
themselves. Residing high up in the mountains, their
fortresses are virtually impenetrable to attack, and thus
they have been able to survive any serious attacks from
the islands fell inhabitants.

Indeed, Haikidos foul reputation is even beneficial to

the Shinzei, who have their secrets to keep. They
developed a school of martial arts, the ninjutsu, which
combined martial arts, assassination techniques and
unconventional warfare tactics. They used their
ninjutsu to keep their independence, and then to make
themselves wealthy as swords-for-hire to the other
clans, for there are no greater Ninja than those of the
Shinzei clan. The tradition of independence, however,
has remained strong among the Shinzei. Ninjutsu
remains a dark art, passed down through families and
jealously guarded from outsiders eyes. It is not
surprising, then, that their ninja also have more
expertise, both on and off the battlefield. The exception
to this has been their ancient trade agreement with the
Skaven, whom they taught the art of ninjutsu in return
for refined warpstone they could use to increase the
potency of their poisons.

The Shinzei are generally distrusted by the other clans,

both due to their residence and their reputation for
assassinating those who would seek to oppose them.

From his castle in Hydo, Mushagi Nobuhide
commands a clan with a formidable reputation. The
Mushagi are rightly respected for their skills as
inspiring battlefield commanders of Ashigaru.

Originally retainers of the Hita clan, the Mushagi grew

as the Hita faded, but this only led to decades of strife
within the family for supremacy. Eventually, a branch
of the family came to prominence and eventually
changed the clan name to Mushagi, a respectful
acknowledgement of their ancestor of the same name.

The Mushagi are looked favourably upon by the

common people, for their samurai almost treat the
lowborn as equals. Well, at least as equal as they could
be without lowering their standards in the Celestial
Order anyway!

The other clans can certainly respect the forces at the

Mushagis command, for theirs is the largest armies in
Nippon, though some also consider them peasant-
lovers behind their backs, thinking they let the simple THE DAIMATZU CLAN
Ashigaru bask in the same glory as the samurai on the The Daimatzu are a proud clan, with a long history
field on battle. That said, the Mushagi Ashigaru are the worthy of their pride. To the Daimatzu, loyalty is
most well drilled in Nippon, who fight on against great everything, and their generals are less likely to develop
odds out of devotion for their commanders. ambitions of their own. Failure to adhere to the bushido
code is much more strongly looked down upon than by
any other clan, and for this reason, more Ronin can be
found originating from Daimatzu lands than anywhere

The clan can trace its ancestry back to Mirumoto

Nobunaga, the founder and first shogun of Nippon. In
1187, Nobunaga appointed his son, Tadahisa, as
military governor of northern Koshu. The young man
took the name of Daimatzu in Sumata province, his
seat of government, as his own. Thanks to a well-
organised army and administration, abundant local
resources, and a certain distance between Nagashige
and the Imperial court, the Daimatzu clan became rich
and powerful.

The Daimatzu considers themselves the most

honourable of the clans, and they adhere to the strict
traditions of old more than anyone else. They have a
strong dislike for trade outside Nippon, and generally
shun the use of gunpowder and missile weapons,
instead favouring the use of the katana above any other
weapon. Their samurai are among the most skilled in
Nippon, and they are great duellers and wielders of the
blade. The best swords in Nippon are made by
Daimatzu sword smiths, for which the clan are famous
for and earn much of their income from.

Other clans usually respect the Daimatzu for their

dedication to the way of the sword, though their
behaviour border on being arrogant towards those who
think Nippon needs to advance technologically to
survive in the future.
The Horumi are proud of their faith. Despite this
religious solidarity, the history of the Horumi is not
tranquil. The current Horumi leaders were originally
the Nagado clan, and were vassals to the Horumi clan,
who fought against themselves in a bitter dispute.
Weakened by a war with the Mushagi, the Horumi
were forced to seek help from the Nagado lord,
Kagetora. His help included adopting the name of
Horumi, and taking control of the whole Horumi clan!
He was an adherent follower the war god, and took
religious vows that his descendants have followed ever

The Horumi are known for their piety and religious

devotion, and have far more Warrior Monks in their
armies than any other clan. Hardly surprising though,
since their lands are high up in the Kanto Sanchi
Mountains, home to many monasteries and wandering
Yamabushi. Their faith is reflected in their magic as
well, for their Shugenja are the most adept wielders of
the five elemental magics in Nippon.

While the other clans have no official qualms about the

Horumi, many see them as zealots who are best
avoided if possible, while others admire their strong
dedication to their religion. To the Horumi, all others
are basically heathens, who should all bow down to the
might of the Kami and their heavenly guidance.


Taneka warlords have ruled from their home province
since the 12th Century, but they have known little
peace. Clan infighting, a long series of struggles
against repeated invasions and wars against the Batake
and Mushagi clans saw to that. They have however,
mastered diplomacy as well as horses, and have
achieved peace on occasions.

The Taneka Clans reside on the many fertile plains of

the region, where their many horses can wander freely
and graze to their hearts content. The Taneka take great
pride in their horses, which is their most valuable
possession. Originally imported from the steppe
nomads of Cathay long ago, the Taneka horses are the
finest steeds in Nippon, able to outpace any others
when pressed.

It is hardly surprising then, that the Taneka have built

most of their armies around cavalry, of which they are
widely famous for. No other clan can match them in
speed and ferocity, and the Tanekas ambitious nature
has resulted in many attempted expansions into other
clan territories.

The other clans respect the Tanekas strength and

courage, but do consider them rather too impetuous for
their own good. Still, the Taneka possesses a fair
number of skilled diplomats which has helped in
quelling open conflict on more than one occasion, for
the benefit of all.


Nippon is a land of diverse geography, ranging from Nippon is rich in natural resources. There are many
open plains and fertile farmlands to rugged mountains rivers and streams, with plentiful supplies of fish, large
and tropical islands. For the most part, the climate is forested areas - much of Nippon is heavily forested,
temperate, with a long and fairly warm summer but a providing ample wood for construction and burning -
surprisingly bitter winter all of continental Nippon and mountainous regions rich in precious minerals. The
experiences significant snowfall during the winter land can be roughly divided into three geographical
months, and travel slows to a crawl during that time. regions: forests, mountains and hills.

GEOGRAPHY The forests of Nippon contain a wide variety of trees

Nippon consists of two islands situated 300 miles, at because of varying zones of temperature. Western and
the closest point, off the east coast of Cathay. A southern Koshu (the main island of Nippon) is home of
backbone of mountains lies in the centre of the main broad-leaved evergreen forests; characteristic trees are
island, Koshu, where some active volcanoes still shii and kashi, both a type of oak. Northern Koshu and
remain to belch poisonous gases and burning lava. southern Haikido are home to beech trees because of
Within the natural boundaries created by river, hill, and the relatively cool temperature. Central and northern
mountain, are many semi-autonomous provinces and Haikido are home to pine trees because of the much
castles ruled by powerful warlords called daimyo. colder climate. Not surprisingly the people stay clear of
Pride of place in Nippon is the province of the shogun, the forests preferring instead to stick to their
the military dictator of all Nippon. His province is the settlements for protection against bandits and
most productive and the largest fief in the kingdom. On rampaging beastmen; the latter are more common in
its borders lies the provinces of the martial governors the cooler regions of northern Koshu and Haikido,
who are tied to the shogun through blood and/or oath where they are many.
and these are known as the Exalted-daimyo. Further
still from the provinces of the Exalted-daimyo come The mountains dominate the central spine of the main
the provinces of the outer-daimyo; warlords the shogun island of Koshu and the centre of the island of Haikido.
would rather have as far away from him as possible, or They are largely uninhabited by Humans, however
those who are of little use to him. This is established there are many isolated communities of Yamabushi and
through a census of each lord's wealth; the wealthier temples and shrines to the Nippon pantheon. There are
daimyo near to the shogun and the less wealthy, or also many empty temples and auxiliary castles that
those with small armies, as far away as possible from have, as yet, not been reclaimed due to the inevitable
him. impracticalities of traversing through the treacherous
mountains. However, many daimyo, due probably to
their own failed attempts, have dismissed the notion of
trying to reclaim any lost temples and castles. Aside
HAIKIDO from the unnatural dangers of beastmen and bandits
Haikido is a large island to the north of Koshu. there is also the danger of occasional volcanic
It is a place shunned by many of the inhabitants eruptions and the odd earthquake. These natural
of Nippon. The island is situated just to the occurrences also unwittingly serve to protect some of
north of Honshu and seems to be a focal point the most unwholesome creatures who lurk in the
for Dark Magic. Mutants roam the forests and mountains.
hills and ghouls haunt the cemeteries. Undead
creatures have also been seen in places. It is not Mount Fuji is the most sacred of mountains in Nippon,
unknown for the despicable beings from it rises to over 14,000 feet and is surrounded by the
Haikido to raid the other parts of Nippon. Not nature god's sanctuaries. Many make pilgrimages to see
surprisingly there is no law here, it was Mount Fuji and to climb her, though women are not
destroyed in the Incursions of Chaos of 2271 allowed to do the latter. It lies in the stretch of
IC. mountains known as Kanto-Sanchi that travel 400
miles down the centre of the island. Some peasants
Haikido is a place where even criminals on the claim to have seen the ancient Kirin galloping across
run dare not venture to, although the most the heavens of Mount Fuji. Isolated temples to the gods
determined will try their luck here. Some of lie in these mountains. The mountains aren't without
these criminals will become Champions of their dangers, Chaos creatures, there since the
Chaos and lead bands of Beastmen against the Incursions of Chaos, sometimes enter the lowlands and
small coastal settlements of Honshu. The attack villages and even the mountain temples - should
terrible Black Samurai are seated in the it be a particularly large monster.
decaying castles of the once proud island,
waiting for the time when they shall conquer The hills are physically less dangerous to traverse than
Nippon and create a kingdom of darkness. the mountains but can still be, nevertheless, awkward
due to bandits and beastmen. Dangerous regions ofhills
are known as 'Hill Country' to most, which is a
broad ring of hills surrounding the main mountain The waters off the coast of more northerly areas are
spine of Kanto-Sanchi in the centre of Koshu. The hills home to sea lions, fur seals and beaked whales. Even
of Haikido are similarly known. walrus are known to visit the cooler island of Haikido
from time to time.
As mentioned briefly above, Nippon has a wide range On land, western Koshu is inhabited by the crested
of temperatures and significant rainfall, which make for serpent eagle, flying fox and the variable lizard.
a rich abundance of flora whose foliage changes colour Wandering the rest of the lands of Nippon are raccoon
from season to season. The highlands of Koshu and the dogs, foxes, copper pheasants, giant salamander (one
island of Haikido are characterised by alpine plants of the largest amphibians), wild boar, deer, bears, hazel
such as komakusa and subalpine plants of Sakhalan fir grouse, the common lizard, and the macaque (a race of
and Yesso spruce. Pine (Matsu) and cedar (Sugi) are small monkey).
common throughout Nippon - even in warm southern
regions. The pine trees make for splendid scenery and Rivers, especially those of warmer climbs, are
the large pines, of which can grow to 40 metres in inhabited by sea snakes and freshwater sharks. While
height, sometimes serves as windbreaks in coastal these creatures are not wholly dangerous to people they
areas. Small pines are used as bonsai, garden trees and have been known to attack when disturbed or
materials for houses and furniture. Pines are also provoked. Some sea snake, for example, possess a
considered to be holy trees. Most Nipponese are awed poisonous bite and the freshwater shark is able to tear
by nature and see in plants and trees symbols of divine flesh with its razor sharp teeth. Some rural people catch
spirits. At times, for example, it is common to worship these creatures and eat them.
evergreen trees such as pine, cedar and cypress because
they are thought to provide habitation to heaven-sent The Kanto-Sanchi Mountains and hills dominate the
deities. main area of the island of Koshu. Its southern peaks
overlook the wealthy provinces of the Shogun and the
Other flora includes the sakura or cherry tree, plum Exalted-daimyo. The most mountainous areas lies in
tree, and bamboo. The plum tree carries beautiful the centre and further away the mountains merge into
blossoms in the spring. Bamboo grows very fast and is Hill Country. Close to the origin of several rivers, and
also an evergreen. Bamboo wood is used for various the sites of dormant volcanoes, there are areas of
handicrafts and constructions and young bamboo plants boiling water and calcified tubes, which intermittently
(takenoko) are also eaten. Trees are commonly used for spew forth jets of the bubbling liquid. Sometimes these
naming three items like, for example, three different plumes are as little as one to three yards high but can
dishes of sushi: pine for the deluxe version, bamboo for be as much as twenty yards. On occasion, an iridescent
the medium dish, and plum tree for the small portion. rainbow will rise out of the spume making for a
The fauna is richly diverse because of the widely splendid sight. Geysers such as this are rare and can
differing climatic conditions from north to south. The only be found in a few places in the whole of Nippon.
tropical sea off the western coast is home to coral fish, The region of hills surrounding the Kanto-Sanchi
turtles, sea snakes, dugong and the black finless Mountains is commonly known as Hill Country. While
porpoise. Horseshoe crabs, the giant spider crab, and some parts of it are picturesque and peaceful,
the frilled shark can also be found in Nipponese waters. combining luscious forests with volcanic ash, there are

as many parts that are deadly to any unprepared The Yodo serves as the southern boundary for
travellers and perilous even to larger groups. Beastmen Munoguchi province. It is one of the largest rivers in
and bandits are known to lurk in this region and safe Nippon and flows some way through Hill Country
passage through can only be guaranteed in very large before it abruptly ceases at the Ikawa spring. Close to
numbers. this spring is the Nakano Geyser.

RIVERS The Onachi river flows through the Okakama forest

There are many rivers and streams throughout Nippon. and separates the provinces of Wakakawa and
Major waterways are maintained and guarded by gate- Yamakama at the western most region of Nippon. The
keepers and garrisons of soldiers. This means that such river is known for an abundance of fish but also for
rivers can be easily fished by local farmers who may freshwater shark and the odd sea snake.
go about their business without fear of attacks from
bandits, although they too often find their cargoes FORESTS
confiscated by ruthless gate-wardens to supplement Much of Nippon is covered in forest with trees ranging
their own greediness. from broad-leaved evergreen to beech and pine.
People, usually peasants, tend to steer clear of the
The Ekawasaki is one of the longest rivers in Nippon. forests, not because they can be dangerous, but because
It runs through Hyodo, and passes across the northern they believe that the animals that live there have
boundary of Akita, after which it finishes its journey supernatural powers, such as the raccoon-dog and the
when it meets lake Kiri-Ko high in the Kanto-Sanchi red fox especially. This is why only the buke tend to
Mountains. The major river crossing is guarded by an hunt and the peasants stick to catching fish and
auxiliary fort and a small garrison of troops, ever growing rice.
vigilant for any signs of trouble that could
endanger the bridge. Anyone is allowed to cross the The Okakama Forest occupies the northern region of
bridge as long as they can pay the toll. Wakakawa province and practically fills up the entirety
of Yamakama province to the east. The River Onachi
The Moruto flows along the northern boundaries of flows through it on its western side and continues its
Yoshida province. Its spring lies deep within the journey until it reaches the Hida-Sanchi Mountains.
Kanto-Sanchi Mountains where its flow joins the River The Okakama is dominated by evergreen trees and is
Sakuma as it forks westwards into the bay of inhabited by the Nipponese macaque and copper
Kumayama-Wan. pheasant as well as the giant salamander and dragonfly.
The Yamanashi Forest smothers much of Yamanashi
The Hita forms the northern boundary of Izumo province with a mixture of evergreen and deciduous
province and the southern one of Munoguchi trees. Where the forest meets the southern slopes of
province. It provides, like so many of the waterways of Kanto-Sanchi, pine trees grow.
Nippon, vital irrigation for the many rice paddies along
the river's route. The Kumayama Forest is one of the largest forests in
Nippon. It is a mixture of evergreen and deciduous; the
The Komato runs down from the north out of latter dominates the mountain and hill regions of the
Munoguchi-Wan, almost symmetrical to the Yodo. northern half of the forest. One of Nippon's major

highways passes through this forest and just because it Usaki castle is home to the Emperor and is the capital
lies within the Shogun's province it does not mean it is of Nippon. It is the largest of the castles of Nippon
safe. Because of the fact that many nobles use it to whose tall pagoda topped towers can be seen for miles.
travel to and fro from the capital to Izumo, many The battlements are patrolled day and night by the
bandits lurk in the trees ready to pounce upon any Emperor's loyal troops. At regular intervals, the
travellers they deem as 'rich pickings'. Only daimyo, battlements are fixed with bolt throwers and the odd
with the escort of a small army, which they do, can cannon. The many keeps in Usaki are home to the
pass through this forest safely. There is only so much Great Guard, the most elite samurai in the entire realm.
that the gate-wardens can achieve on the Moon These soldiers accompany the Emperor to places all
Highway. over Nippon.

The Forest of Haikido is perhaps the most dangerous in Underneath the castle are the labyrinths that contain
all of the lands of Nippon. The forest is a mixture of many terrible and deadly traps along with equally
pine and cedar variety and in its depths lurk foul dangerous monsters and confusing illusions. This is the
beastmen and mutants and some of the most vicious final training ground for the Emperor's ninja assassins
warbands of cut-throats, who are almost certainly in who train in secret dojos throughout Kamato. Only the
league with the Gods of Chaos. There also remain greatest of the ninja come out of the labyrinths all in
isolated communities of the Ainu who, with their one piece, only then is he given the honour of a
unsurpassed knowledge of the forest and its secret mission. Surrounding the great castle is a bustling
ways, can survive adequately enough against these population of 15 000 souls, the largest single
unnatural threats. They do not greet trespassers, population in Nippon.
whether fair or foul, with much warmth. Aside from
the unnatural threats comes the natural ones of the Hyodo
great Haikido brown bear which can grow to a height To the east of the Kanto-Yoshida Mountains lies the
of fifteen feet and is easily angered if it is provoked. region of Edo. The entire western half of the region is
nothing but volcanic ash. Centuries ago Edo was the
CITIES & TOWNS seat of the Emperor, but now the Shogun resides here
The towns and cities are sited close to the Shogun's in the castle of Hyodo. Hyodo is the second largest
own province. The further one goes away from the castle in Nippon and is almost as impressive as Usaki,
capital the more scattered the towns are, as wealth after all it was the residence of the Emperor in
concentrates in and around the Shogun's province and centuries gone by.
the provinces of the Exalted Families. Riots and dissent
are not wholly uncommon in town and city streets, Castle Hyodo lies atop a series of steep hills built in the
though they are ruthlessly repressed. traditional Nipponese way whereby if one part of the
castle is lost it can be closed off relatively easily
In the cities, and large towns, the civilian population thereby keeping the invaders away from the rest of the
has developed several professional classes which castle. Even then, surrounding this area is a series of
consist primarily of a number of ruling landlords, moats and trenches stretching some nine miles in
wealthy wholesalers, and moneylenders, who lord over length. The inner most moat is one and a half miles
the various guilds and corporations of merchants, long, and their scarps are built up with colossal blocks
craftsmen, tenant-farmers, and servants in near-slavery. of granite. Even the gardens within these walls, with all
At the bottom of this social stratification are the their sophisticated elegance, cannot conceal the
entertainers, porters, foreigners, the destitute, and, military nature of the roads and paths leading to the
below even these groups and outside society, the central buildings. They constitute a labyrinth whose
unmentionable outcasts. very pattern is a closely guarded secret, and they pass
beneath bridges and are, in many places, lined with
Usaki bastions in such a way as to expose any unwanted
The Kamato region is the spiritual birthplace of
Nippon, where the first Emperor ruled thousands of
years ago. The very first settlers of Koshu came to this
region and it is believed that Usaki was one of the first
true settlements. Usaki is a prosperous city and has,
arguably, the finest centres of education in the whole of
Nippon. The fortified mansions of the great lords lie
perched upon steep hills where, it is said, that the
occupants keep an eye on the citizens, for the Shogun's
bakufu or government have residences here. The
Imperial Palace of Usaki itself lies in a flat basin.
Surrounding it are hills where garrisons of the Shogun's
troops are stationed. The Emperor's palace is
garrisoned mostly by the Shogun's troops but some of
the Emperor's own household also help to guard its
halls and picturesque garden paths.

guests, regardless of their number, to a concentrated Tokaido
attack with bows and arrows, crossbows, or firearms. This is another port-city similar to the country's capital
The Shogun's castle is more like a veritable city itself of Hyodo some four-hundred or so miles to the east,
with mansions, to accommodate the daimyo, plus where one of the Three Roads ends. It lies in Yoshida
residences for the hatamoto and the gokenin, covering province at the top of the gulf of Tokaido-Wan. From
its 180 acres. the castle of Tokaido, rules the Daimyo Taneka
Shengin, a distant cousin of Shogun Yoritomo Ieyasu.
Omari is the hold of the Mushagi Clan, and one of the Travellers to Tokaido almost always enter through the
greatest cities in Nippon. From here rules Daimyo east gate (known more commonly as the Shark Portal)
Mushagi Nobuhide, who can often be seen standing although many, mainly fishermen - Tokaido has a
watch personally at his castle walls, overlooking the thriving fishing community - will enter through
busy nature of the city. Less than six centuries ago Tokaido-Wan. Fishermen from Tokaido often fish in
Omari was nothing but a port-city but ever since the the warmer waters of Ishiguchi-Nada and bring back
rise of the shogun, and being wealthier than all other plentiful stocks of shark. Nothing is wasted as the fins
cities in Nippon through maritime trade, it has grown and teeth are used as well as sharkskin, which is used
in power and eminence. Now, through a series of long for some items of footwear and armour. The island off
and bloody civil wars, From Omari the famous Three the coast of Yoshida, Mikura-Jima, is a place of
Roads branch out for hundreds of miles until they greet thriving fishing villages. However, it is not an
the city of Tokaido, to the west, Kumano, to the north independent province and is part of Yoshida itself.
(continuing to Usaki), and lastly Hyodo, to the east.
The road to the west travels through the Celestial The best horses in the empire come from the regions
Portal, the road to Kumano travels through the Wagtail ranches, with a large part of them being sold to the
Portal, and the road to Izumo travels through the Moon Shogunate armies. In part because of the citys
Portal. association with the nations military, canny farmers
along the Moruto River have turned much of their rice
The chief trading port in Nippon, it boasts a mile long crop over to the production of sake.
wharf from which a multitude of junks sail every day
to other Nipponese ports and beyond. The port of Kumano
Omari-Wan is a hive of activity, especially when a Closest to the Nippon capital is the city of Kumano. It
Black Ship comes (any merchant ship not of Nipponese lies in a horseshoe of hills and has an impressive
or Cathayan origin), when there are boats to be landscape of mountains at its north-easterly point.
unloaded of their cargo and then taken to the city.

Furthermore it lies close to a plain of volcano ash and Izumo
the north Road passes directly through it. Many are the Lying along the River Hita is the city of Izumo, the
times one can see the sulphurous gases rising from the realm of the Daimyo Ashiwara Kunichika. The city
ash dunes. Kumano rose from a prospecting camp back thrives on trade from the other major ports of Nippon,
in the midst of time. It has suffered many natural including Hyudo itself and even faraway Okakama.
mishaps in the past, earthquakes and volcanic The extensive mudflats here form several small islands.
eruptions, and has been rebuilt many times. So far, for The farmers have exploited these in the form of dozens
a century and a half, the nearby volcano of Shirani-San of rice paddies. Where the earth is firmer is the castle
has remained dormant, only reminding the inhabitants of Izumo itself, just a little way up the river and away
of Akita province of its power by minor eruptions from the extensive rice paddies of the Ekawasaki delta.
every decade or so. The river passes through the town's wards and onwards
to lake Kiri-Ko. It is possible for ocean-going vessels
The ruler of Kumano and Akita province, of which the to traverse the waters of the delta, through Izumo, and
city lies in, is the Daimyo Horumi Kenshin. Some then a little further up the River Ekawasaki. However,
years ago Nobunaga was but a mere warlord of a castle rarely do they travel more than fifty or so miles away
in some desolate region of the province until he saved from Izumo. Typically, goods are bought and sold at
the Shogun's life in an assassination attempt. For his the city and the ships depart just as swiftly as they
act of valour, courage and, above all, loyalty to the arrived. Then there is the danger of fog. In the winter
shogunate, Nobunaga was made an Daimyo and given and spring, at times, thick fog gathers enveloping the
Castle Kumano as a reward. This did not prove to be a entire delta in pea soup making it next to impossible
problem for the then present Daimyo as he died seven for anyone, who doesn't know the area well, to leave.
days before the assassination attempt on the Shogun Sometimes this fog moves until it threatens even the
from a wasting disease contracted while on a hunt in little island of Taran-Jima in the Izumo-Wan. Even
Hill Country. Kenshin accepted the reward and made without the fog, wrecks on this island are not
the former servants of the late Daimyo lords in their uncommon, especially when there are dangerous reefs
own right. to avoid on the approach to the Izumo-Wan. The
granary of Nippon, Izumos countryside hosts the most
Kumano is a walled city and the old castle of Kumano productive rice paddies in the empire. The city itself
itself can be seen rising from its centre. Travellers can has seen the coming and going of thousands of Tian
only enter from the southern gate (the Phoenix Portal) immigrants, recruited to work as farmhands in the rich
and the northern gate (Dragon Portal) from Hyodo. estates of the local feudal lords.

Tokaguchi from the coast and can only be reached by walking
Tokaguchi is the seat of the Batake Clan, led by the along the River Path, which is basically a pavement of
enigmatic Batake Ujimasa. A large fortress city, built stone slabs meandering this way and that until it
on a favorable landing on an otherwise treacherous reaches the gates of Castle Okakama itself. The River
coast, the concentric terraces of Tokaguchi climb the Path runs through a humid forest of evergreen trees
hills that overlook the narrow shoreline. which is inhabited by a large population of macaques.
They are no threat to people but they have been known
The lowest terraces lean on the ruins of a stone fortress to steal food from unwary travellers.
built millennia ago, whose ancient stone walls
adorned with reliefs of ancient warriorsare almost The warm waters of Okakama-Wan are home to coral
completely hidden by modern structures. Tokaguchi is fish, turtles, sea snakes, dugong , black finless
famous for trading in silver and pearls. Silver is porpoise, horseshoe crabs, giant spider crab, and the
extracted in the nearby Kanto Sachi Mountains, where frilled shark. It is a common sight to see peasants in
several fortresses protect the mines from bandits and small boats catching many of these aquatic creatures in
evil humanoids. Pearls are fished along the entire their nets and taking them to market to trade. The town
northwestern coast, where an abundance of coral reefs of Okakama itself is basically a collection of villages
and natural lagoons favor the growth of oysters and along the coast of Okakama-Wan. However, the town
conches. is still separated into wards with gate-keepers stationed
at appropriately placed intersections.
Tokaguchi grew rich on the copper-mining activity in
the hills south of town and the manufacture of bronze
objects, which are exported to Kasai together with the Nagashige
raw material needed for the empires coinage. With Sumata is a wealthy province on the northern end of
frightening unpredictability and varying organization, Koshu. Home to the Daimatzu clan, it has a long and
Wako Pirates attack ships as they leave Tokaguchis impressive swordsmithing tradition. Its remote location
port, dragging metal goods and sailors alike back to and good trading links make it a good place for foreign
their hidden ports. In response, the citys harbor patrol trade.
has grown into a veritable navy, captained by daring
samurai and their students, who train endlessly with a Travellers usually come and go by ship to the well
variety of pole arms. protected harbour or along the road from Usaki. They
are always checked by gate-wardens along the route
Okakama and any discrepancies, such as the absence of a sekisho
Located in the subtropical west, Okakama is one of the (pass), are usually dealt with harshly. Once inside the
major towns in the region and lies within Wakakawa city, the traveller is met by small patrols of doshin
province of which it is its capital. The ruler is Daimyo (police) and segregated town wards. At night the wards
Uruchi Harumune. His castle lies three miles away are closed off by gates and anyone walking around

after dark is arrested and detained. During the day dangerous parts of the main island of Koshu. Perhaps it
Nagashige is quite pleasant with farmers selling their is because of Haikido's cold climate that so many
rice at the markets and artisans openly forging weapons beastmen lurk in its pine forests, safe in the fact that
in the streets. There is a strong otokodate presence in the sparse human population will not venture far from
many of Nagashige's wards, which is why the people their settlements because of the inclement, cold
here are seldom bothered too much by the doshin weather?
(police) although at night this changes quite starkly.
Outside Kiroshima, the risk of being prey to the many
The prosperity of Nagashige is mirrored by its culture. foul creatures that inherit Haikido grows considerably
Besides rich shrines and temples, the town boasts a larger. For this reason, not many people understand
refined entertainment district that is famous for both its how the Shinzei can manage to survive like they have
teahouses and theatres, which are second only to those all these years, for few are the merchants who dare
in Kasai. The high standard of living of the towns travelling there for trade. No wonder then, they are
middle class, coupled with the somewhat lenient known as the most secretive clan in Nippon.
attitude of its governor, has allowed the yakuza to
thrive in most of their traditional activities, especially CASTLES
gambling. The openness and appeal of these games The landscape of Nippon is dotted with castles and
have become something of an attraction for visitors, fortifications of every possible size and style, which the
lending the citys single yakuza group a measure of provincial warlords have erected wherever it is feasible
legitimacy not found elsewhere in the country. to station garrisons of warriors. Every strategic site,
which affords a superior defence against armed attack
Kiroshima and an optimum position for controlling the
This is the major town of Haikido and lies within movements of people and goods, have been well
Toyakita province. It is ruled by Daimyo Shinzei fortified. Castles have been erected at the top of a small
Watanabe from Castle Kiroshima. The castle itself lies mountain, or on the hill between a mountain and a
upon a mountain of pine forests and steep ravines. At plain, as well as the plain itself. Military clans have
the foot of one of these lies the town of Kiroshima. constructed castles and established garrisons in major
Like so many towns in Haikido, it is protected by a towns, near important temples and shrines, at highway
perimeter ditch filled with water and sharp stakes. The intersections and markets, near ports and sea inlets,
reason being is that there are more mutants and etc., thus forming that typical balance between military
beastmen in Haikido than can be found in most of the protection and exploitation on one side and commercial

productivity on the other, which is the salient fortifications, containing respectively the main tower
characteristic of the medieval Nipponese castle-towns and residences of the warlords, the storerooms, and the
which actually sprung up around a feudal lords manor. living quarters of the garrison. All of these are
elongated structures integrated into massive walls, with
In structure, the Nipponese castle has evolved into a doors and passageways on the inner side and openings
sophisticated and practically impregnable fortress. It on the outer. The openings are of different sizes and
was generally designed as a series of concentric angles according to the weapons employed to repel an
compounds isolated from each other by ramparts, invader at that point. Rectangular openings for arrows,
moats, or walls and comprised such an intricate circular, triangular, or square for guns, and, for those
network of courts and passages that if one compound that have them, for cannons, among other chute-like
were lost to an invader, it could be recaptured from ducts, trapdoors which open wide to send huge stones
either side or totally cut off without substantially crashing down upon the heads of foes beneath.
weakening the defensive strengths of the other Towers rise from these compounds. They consist of
compounds. The approaches to its fortified perimeters structures containing three or more levels, heavily
are protected by excavations filled with water, by fortified, with the uppermost functioning primarily as
ditches, by swamps, or by a combination of all three. an observation post, or, in times of peace, as a spot for
Water-filled moats are considered to be the best form contemplating the moon or performing ritual suicide,
of protection. Earthen walls or stone walls rise depending on the circumstances. These towers are
massively from the first defensive line, offering only located at the most strategic point: on the outer
two major openings - the heavily fortified main gate compounds, towards the northern and the western sides
and the equally strong but smaller rear gate, both of the horizon; at the corners of the compounds; in the
usually constructed of large timbers, plated with copper centre, where they are given poetic names of "guardian
or iron, and densely studded with large nails. The of the sky", or, more prosaically, the "keep", because
passages within, linking one courtyard to another and this point represents the final defensive position against
each compound to the next, are usually designed in invading forces.
such fashion as to lead through cleverly arranged
double gates in which one gate is set at right angles to Auxiliary Castles
the second, allowing room enough between them to Some of the mightiest clans maintain a vast network of
contain (and control from the sides and from above) supporting fortress, smaller outposts or auxiliary
only a certain number of people - which is usually castles. These are constructed to form a wide, defensive
considered to be a maximum of 240 warriors or 40 line that encircles and protects the boundary line of a
cavalrymen, and never more. provincial domain and its base castle. These auxiliary
castles can be found in the most unexpected of places
The castle compounds are generally composed of three and are generally identified by their primary purpose,
units: the main section in the centre, surrounded by the such as boundary surveillance, watch post,
second section, and then the third section of communication, and attack. Encased in this vast

network of fortifications, lorded over by fiercely comparative in rank to the lower ranks of the buke and
independent clans of warriors, the larger masses of their heirs are even allowed an education, which most
commoners are, for all intents and purposes, effectively of the heimin are denied, and are permitted to carry
imprisoned. swords. A typical village has a population of 10D10
inhabitants and will also have a mix of artisans and
Auxiliary castles, being nothing but small military traders, though the latter will almost always be found
outposts, are not immune to attack. Many times have in towns or cities.
they been destroyed by goblinoid or Chaos warbands,
or rival clans who have then subsequently taken the HIGHWAYS
outpost for themselves and absorbed it into their The main land routes linking the cities of the Exalted
territory. The most vulnerable outposts are those Families with Hyudo are known as the 'Three Roads'.
constructed in the mountains where they sometimes These are highways, together with some of the most
come under attack from goblinoids and Chaos important roads that lead to city-ports, which are under
beastmen. particular surveillance and inspection. Strategically
placed along these routes are minor outposts where
VILLAGES special inspectors, with the protection of many
Villages predominate Nippon as the majority of the warriors, check every traveller. The traveller must be
heimin live outside towns and cities. They are able to produce his or her pass called a sekisho, which
clansmen, in a way that most Nipponese are, with the is issued by their superiors in the clan. The sekisho is
exception of the outcasts and ronin. When there is war basically a piece of paper that gives the character's
the provincial daimyo will muster his forces from his position in society, i.e. a craftsman, merchant etc., and
villages. his or her physical description. If they match the
character in question then he or she can continue with
Villages are very important to the ruling clans because their journey. If there are any discrepancies then the
they invariably grow rice and in Nippon he who character will be detained until the character can
controls rice will wield power; rice is still often used as explain himself satisfactorily to the local authorities.
money. So a province with many, many rice fields The Shogun's province and the provinces of the Great
within its boundaries is in an advantageous position Clans, use this method of strict surveillance to keep
because the whole of the Nippon economy rests upon movement in their territories regulated. The minor
the production and distribution of rice. daimyo may or may not employ these methods, as it is
impossible for even the Shogun to know, even with his
Heading a village will be a district elder or village complex network of spies, what they are doing within
elder, exactly as in the Old World. They are their territories.

The warriors of Nippon are among the finest
in the world. They place honour above
everything else, and gladly sacrifice their
lives to keep it. They are an unstoppable
force on the battlefield, greatly skilled in all
things of war. They fear little, and horrors
that would make any lesser man run in terror
barely affect them. They are the reflection of
the true warrior incarnate, and those who
seek to defy them will perish at their blades.

In this section you section you will find

details for all the different troops, heroes,
monsters, and war machines used by a
Nippon army. It provides the background,
imagery, characteristics profiles, and rules
necessary to use all the elements of the army,
from Core Units to Special Characters.

This section of the book describes all the different units SAMURAI EQUIPMENT
used in a Nippon army, along with any rules necessary
to use them in your games of Warhammer. Where a
model has a special rule that is explained in the
Warhammer rulebook, only the name of that rule is There is no weapon so revered as the katana. Three to
given. If a model has a special rule that is unique to it, four feet in length and slightly curved, the katana is a
that rule is detailed alongside its description. However, triumph of design, the midpoint between artistry and
there are a number of commonly recurring army craftsmanship. Specially forged so that the blade is
special rules that apply to several Nippon units, and hard and the inside is soft, the katana combines a
these are detailed here. devastating cutting edge with enough flexibility so as to
not shatter when cutting into armour or bone. While
WAY OF THE WARRIOR the wakizashi may only be worn by those of the
samurai caste, only warriors carry the katana.
The Warriors of Nippon have a strict code which they
Families pass the swords down through generations;
live by. Anyone breaking this code is forever shamed
carrying a famous katana is an honour and pledge. A
and cast out of society. As a result, the warriors of
katana is not only a weapon of war; it is an expression
Nippon fight with unmatched determinism and valour.
of the soul of its bearer.
Models with this rule must always accept challenges
The Katana counts as a hand weapon. If on foot, the
and re-roll all failed Psychology tests. In addition, they
wielder may choose to use it as a two handed weapon
treat friendly units without this rule as Expendable.
which Requires Two Hands. If he chooses to do so, he
gains the Parry special rule. For each successful Parry
DEATH BEFORE DISHONOUR save made (or '6' in case the model has a better ward
When a Samurai is defeated in battle, thus save), the model immediately gets to make an
dishonouring himself, he may choose to perform additional attack back against the enemy that struck the
seppuku on the battlefield to cleanse himself of his blow.
shame, or to avoid being captured as a prisoner.

Whenever a unit comprised wholly of models with this

with this special rule is required to take a Break Test,
they may choose do so using 3D6, discarding the
highest dice. However, if this test is failed, you must
remove the entire unit as a casualty. The enemy cannot
then pursue or overrun, but can reform as normal.

Sashimono are small banners worn by Nipponese
soldiers for identification during battles. The
sashimono are usually fitted to the backs of Ashigaru,
samurai, and in special holders on the horses of some
cavalry soldiers.

A unit equipped with Sashimonos counts as having one

more rank than normal for the purpose of combat
resolution, provided it has at least one complete rank.

Horo Cloaks are stiffened cloaks fashioned of finely
woven silk and wrapped around the body. Their
primary purpose is to improve the visibility of the
wearer on the battlefield, but they also serve as arrow-

Any mundane shooting attack directed at a model

equipped with a Horo Cloak is resolved at -1 Strength.
Horo Cloaks have no effect against black powder
weapons or Flaming Attacks. A model wearing a Horo
Cloak may not have a Sashimono.
The Daimyo are the feudal lords of Nippon, outranked
only by the Shogun and the Imperial family. Daimyo
have almost total autonomy in the day-to-day running
of their territory, and it is therefore unsurprising that
civil strife is common as Daimyo fight over resources
and pursue personal vendettas. Though bound by the
Way of the Warrior like all Samurai, Daimyo tend to
be more pragmatic about its application as they involve
themselves in the politics of the Empire.

Although the Emperor owns all land within the borders

of the Empire, he has granted members of the samurai
class the honour of protecting and overseeing his
affairs, acting as his stewards over the vast majority of
land in the Empire. Samurai that have oversight of a
particular area are granted the title "Daimyo" and given
permission to swear other samurai into their service.
Rather than serving the Emperor directly, a Daimyo of
this sort is usually appointed by and subordinate to the
reigning Daimyo of the family or clan that controls the
province within which his land falls.

The primary responsibilities of a Daimyo of this sort

are protecting his assigned territory and ensuring that
the proper taxes are collected for the Emperor. In order
to fulfil these responsibilities he is allowed to take a
portion of the rice and other goods produced in his
province in order to equip and maintain samurai sworn M WS BS S T W I A Ld
to his service. Daimyo 4 6 5 4 4 3 6 4 9
Taisho 4 5 5 4 4 2 5 3 8
Each family recognized by the Emperor has a
designated leader who is Daimyo of that family. TROOP TYPE: Infantry (Character).
Family Daimyo are the highest authority within their
own family, although they are subordinate to the SPECIAL RULES: Way of the Warrior, Death
Daimyo of their clan.
before Dishonour.
Family Daimyo are also the honorary heads of their
family's schools. The actual duties of running the
schools are often delegated to someone more inclined The Ten Orders
to teaching, or in the case of families with multiple A leader always carries a text with him. The mind
schools, someone who is more familiar with the must be exercised as well as the body.
lessons. Nevertheless, for any matter that would When a lord called his samurai, he ran, fall at his
require the attention of the head of the school, the feet and spoke his name loudly and proudly.
family Daimyo's approval would be required, whether Keep one's sword close and ready and clean.
or not he has an active hand in the school's day to day Keep servants only if necessary.
affairs. Zanagi and Zanami made a samurai with a left hand
and a right hand. In the left hand went the text and
The leader of a clan, whether a Great or Minor clan, is in the right hand went the sword.
also given the title Daimyo, although they are more When a samurai came before a superior, he dropped
often referred to as the Champion of the clan. The clan hands at his sides, and bowed lower than they,
Daimyo are generally also the Daimyo of their family showing trust.
within the clan. The clan Daimyo are the most Men followed the example of those they admired.
powerful in the Empire, second only to the Emperor A samurai went to bed early, then, at midnight he
and Shogun, in both political and military might. would be fresh, rested and ready for any foe who
creeped in late hours.
Taisho is a military rank similar to a captain. A Taisho Be clean, because a dirty man must itch and scratch,
will have many Chui and their units serving beneath and an itching and scratching man was slow.
him, and reports directly to the Daimyo, who command Be ready to die.
the force in which the Taisho serves.

The samurai caste holds the keys to the magic realm, Magic in Nippon, is not simply a Shugenja bending the
proof that the greatest blessings of the Sun and Moon elements to her will, magic underlies all activities: the
are reserved for the nobility. Occasionally, peasants bird taking flight, and the Sun rising each morning.
have a strong affinity for the Kami and in all but the Man too comes from the confluence this magic
rarest cases this is the same inner path that the monks projected in the blood and tears of the first Moon and
follow. The peasant then goes on to study among the Sun mixing together to create something new. Magic
peaceful Brotherhood of Shinsei. Peasants who show spirits dwell everywhere, simply waiting to be called
true magical affinity are quickly granted samurai status upon.
and trained as Shugenja.
In a more common definition, however, magic is the
Shugenja do more than simply cast spells. They are the art of Shugenja, and even the monk's kiho. While the
priests of the Kami, their very power a testament to the average Nipponese understands that magic surrounds
wisdom and truth of their beliefs. Shugenja record and them every day, it is still a holy practice, and
keep the names of the Fortunes, act as intermediaries something to be looked upon with wonder. Shugenja,
between the world of mortals and spirits, and carry the the most common practitioners of magic, bring with
wisdom set down by the Celestial Heavens. Though their vocation the blessings of the Kami upon the
not the official keepers of the Tao of Shinsei, a duty Empire.
held by the Brotherhood of Shinsei monks, almost all
Shugenja are familiar with the text, and view it as a As a force, magic represents a tool and a blessing as a
valuable guide to life. genuine gift from the Heavens. With the power of
magic, a Shugenja can purify foul water, tell truth from
Shugenja bless villages many times during a year, to fiction, hurl fire into their enemies, and convene with
help bring about a greater harvest, healthier livestock, the wisdom of the Celestial Heavens. This immense
and protect the village against threats both mortal and power commands respect both for the Shugenja who
supernatural. They also commune with spirits of the wields it, and for the Kami who provide such strength.
dead, creating a link between the living and the revered
ancestors of the family. Such a duty falls to them as Shugenja tend be peaceful women. While most clans
both a great honour and a staggering burden as many have their Shugenja trained for war and capable of
souls of the dead are troubled with unfinished business, casting impressive battle magic, the path of the
and will seek a Shugenja's aid in fulfilling it in return Fortunes and Kami impresses a Shugenja with a strong
for their wisdom. reverence for life in all its forms. Shugenja believe life
is a gift, and should never be squandered for any

Shugenja stand out as the one exception to the

samurai's usual aversion to surrender. As servants of
the Kami, they are always treated with respect and
offered the option of being taken prisoner when
possible. Most Shugenja realise how rare and precious
their gift is, and how wrong it would be to deny the
clan their gifts, and accept the offer even if the idea of
being held hostage is otherwise intolerable.

Most armies keep at least one Shugenja on hand, both

as a potent weapon against the enemy and to call upon
the blessings of the Fortunes for the battles ahead.
Once the battle is done, they give thanks to the Kami
and purify the taint of blood and dead flesh that
inevitably stains a victorious army.

High Shugenja 4 3 3 3 3 3 3 1 8
Shugenja 4 3 3 3 3 2 3 1 7

TROOP TYPE: Infantry (Character).

MAGIC: A Shugenja is a Wizard that uses spells

from the Lore of Fire, Lore of the Heavens, Lore of
Life, Lore of Shadow or Lore of the Kami.
Those Samurai that distinguish themselves on the
battlefield become part of a Clans inner circle in the M WS BS S T W I A Ld
form of Hatamoto. A Hatamoto, or honoured retainer, Hatamoto 4 4 4 4 4 2 4 2 8
is the official representative of the family name. It is
the chief aid and advisor to a daimyo. TROOP TYPE: Infantry (Character).
The main duty of the Hatamoto on the battlefield is to SPECIAL RULES: Way of the Warrior, Death
protect important members or allies who were not
before Dishonour.
expected to always defend themselves. People such as
courtiers and Shugenja were most commonly not
Yojimbo: A Hatamoto may be assigned as a yojimbo,
trained in the sword, and as such would require
meaning bodyguard, to one character in the army (but
someone to protect them. In the case of duels of
not anther Hatamoto).
honour, a Hatamoto can often be someones designated
champion, although this is not necessarily always the
While in base contact with this character, all failed
"Look Out, Sir" hits are taken by the Hatamoto instead
of the character.
At other times, the Hatamoto is usually assigned the
carry his lords banner into battle as his personal
If the character the Hatamoto is assigned to protect
champion. These glorious standards are rich in colour
dies, the Hatamoto will immediately commit seppuku
and highly detailed, made from the finest silk available.
as per the Death before Dishonour special rule.
The Hatamoto takes this honour very seriously, and
would rather die than see it fall into enemy hands.
Each character that survives the game with a Hatamoto
assigned to it as a Yojimbo gives the Nippon player an
Above else, the Hatamoto acts as the Daimyos
additional 50 Victory points.
bodyguard, both on the battlefield and in the castle.
The Hatamoto take his given task extremely serious,
A character may only have one Yojimbo assigned to it
for to them there is no greater shame than failure.
at any time, although a new Yojimbo may be assigned
Failure to protect the one they have sworn means their
upon the death of another Hatamoto.
life is forfeit, and there is no other solution than to take
ones own life, for a life in shame is completely
unthinkable to them.

The Kensai is a duellist who over many years of The Kensai are known throughout Nippon for having
practice and dedication has reached spiritual perfection an almost supernatural connection with their katana.
through use of the sword. He is a master of the tea They are masters of the duel, earned with hours and
ceremony and other arts like handwriting. The Kensai hours of practise. These samurai go from village to
spends many hours in meditation and has reached the village challenging the different Dojos in order to
point where he is almost considered a saint and only increase their knowledge and prestige. The Kensai are
kills when absolutely necessary, without resentment or exceptional individuals whose martial prowess makes
pain. them almost invincible in battle. These men are
capable of taking on many opponents at once while
The Samurai of Nippon prides themselves on their emerging victorious, and often untouched.
adherence to tradition and their reverence of the brave
warriors that served their clan before them. They pass
down their methods and kata, ensuring that the next
generation of bushi perform them exactly as their
ancestors did years before. The Kensai have mastered
the kata and made the movements a part of their very

The Kensai have devoted his life to perfecting the skill

of the quick draw, known as Iaijutsu. He focus his M WS BS S T W I A Ld
training and meditation into a rapturous perfection of Kensai 4 7 5 4 4 2 7 3 8
the use of his katana, channelling his arcane might
through it in a dizzying and deadly dance beyond the TROOP TYPE: Infantry (Character).
abilities of even the greatest of mundane warriors. The
Kensai are the best of the best, skilled duellists who SPECIAL RULES: Way of the Warrior, Death
epitomise the Way of the Sword. To be a Kensai is to
before Dishonour, Killing Blow.
be one of the fastest blades in Nippon. The Kensal's
speed, skill and dedication to the tenets of bushido are
Iaijutsu: A Kensai must always issue and accept
known throughout Nippon, and even their enemies
challenges if possible. At the start of each round of
must grudgingly accept the strength of the Kensai.
close combat, he may choose to utilize one of the
following duelling techniques. He may not use the
same technique two rounds in a row.

Drawing the Void: The Kensai gains +1 To Hit and

To Wound.

A Single Moment: The Kensai gains the Always

Strikes First Special rule.

Ritual of Steel: The Kensai gains +D3 Attacks.

Wanderer: A Kensai may never be the army's


"The primary thing when you take a

sword in your hands is your intention to
cut the enemy, whatever the means.
Whenever you parry, hit, spring, strike or
touch the enemy's cutting sword, you
must cut the enemy in the same
movement. It is essential to attain this. If
you think only of hitting, springing,
striking or touching the enemy, you will
not be able actually to cut him."

The Samurai assume the highest rank of the Nipponese Though it is their duty to wear the daisho and lead
social system, as decreed by the Celestial Order. The troops into combat, samurai are more than mere
word "samurai" means "those who serve". All who warriors. They are direct vassals of the Emperor, the
were born in this caste were considered samurai, ruling class of the Empire. The kuge and buke classes
regardless of their occupation. The Samurai warriors enforce the law of the Emperor, and hold domain over
make up the bulk of Nippons armies. Greatly skilled the lesser classes.
with both sword and bow, and wearing heavy armour,
often with accompanying battle masks, these fearsome Samurai are professional warriors, members of the
fighters are a match for any opponent. noble class who are trained in the arts of warfare. They
are not only trained for their role in society, they are
The Samurai wield a variety of equipment in battle, born for it born into a system of allegiance, loyalty,
and can adapt to any situation. They represent the and honour that influences every stage of their lives. A
height of human martial prowess, and fight according samurai's loyalty to the emperor and his local feudal
to a strict code of honour, displaying fanatical bravery lord is unsurpassed, and a samurai that becomes
and loyalty on the battlefield. masterless either from the ruin or fall of his master,
after the loss of his master's favour or privilege, or
Unlike Old World nobles, samurai tend to live frugal otherwise through his own will becomes a Ronin, an
lives with little interest in riches and material things, outcast mercenary for hire.
but rather in honour and pride, though as privileged
persons in society much of their needs are supplied, A samurai's first responsibility is obedience to his lord,
and respect and honour fearfully enforced. usually the head of his family. This is simultaneously
Samurai are expected to not only be great warriors but an endless source of adventures and a potential
to be well versed in more classical arts such as hindrance to a life of adventure. A low-level samurai's
calligraphy, mathematics, and song and dance. lord may command him to investigate a mysterious
However, it is often the case that these pursuits are occurrence or subdue a gang of bandits. If he performs
overlooked. these duties well, his lord will call on him to deal with
more significant problems. However, a samurai usually
cannot simply disappear on an expedition without his
lord's command or at least permission, and if a
samurai's lord has an important mission for him, he
must make that his top priority.

Samurai are distinguished from ordinary fighters by

their adherence to bushido, a code of honour, loyalty,
and obedience. To a samurai, dishonour is worse than
death, and the loss of his swords is possibly the worst
dishonour imaginable. Bushido, the code of the
samurai, demands strict obedience to standards of
behaviour and honour. Samurai learn their combat
techniques and the principles of bushido in established,
well-organized schools.

The only measure of a samurai that matters is living

life in strict accordance with the code of bushido. This
ancient code was established during the dawn of the
Empire, and although the interpretation of the
individual virtues it describes has changed from time to
time, the code itself has endured the centuries virtually

Samurai Warrior 4 4 4 3 3 1 4 1 8
Samurai Chui 4 4 4 3 3 1 4 2 8

TROOP TYPE: Infantry.

SPECIAL RULES: Way of the Warrior, Death

before Dishonour.

Cavalry warfare is traditionally the preserve of the Samurai Cavalry demoralise, harass, and cut down the
samurai. Only they have the skill to wield a sword enemy ahead of the foot soldiers. Units of specially
while steering a horse into battle. Being a mounted trained mounted samurai are also famous for running
warrior requires wealth and position to sustain the daring night time raids on enemy camps and
expense of horses, armour and servants. Despite the fortifications, using their lightly armoured horses to
fact that most Samurai go about their business cross rivers and move quickly through woods and
mounted, generally merely as a sign of their station, mountains, before striking at the flanks of an
only a very few have truly perfected the art of war unprepared enemy.
from horseback.
One of the most famous cavalry charges was seen at
The mounted Samurai are truly deadly warriors and the the Battle of Xenyong, where the Nipponese cavalry
scourge of any commander foolish enough to incur the charged straight into the Cathayan formations through
wrath of a Nipponese army. They eschew the heavy a rain of crossbow bolts and steel tipped spears. Even
plate armour and cumbersome barding favoured by the though the Nipponese suffered horrible casualties, their
knights of the Old World in favour of increased speed unwavering morale managed to break the Cathayan
and flexibility. They attack in combination with formation, securing victory against the Cathayans.
infantry, using their excellent horsemanship to
outmanoeuvre and strike the enemy from multiple
directions at once.

Bows, spears and katana are all used from horseback

and, if a samurai is wealthy enough, he usually has an
assistant to carry and hand him his weapons as needed.
The katana, although traditionally used with two hands,
can still be effective when used in a one-handed grip M WS BS S T W I A Ld
by a horseman. Swung downwards onto an enemy foot Samurai Cavalry 4 4 4 3 3 1 4 1 8
soldier, the sharp, curved blade could easily cut Samurai Chui 4 4 4 3 3 1 4 2 8
through a man.
Warhorse 8 3 0 3 3 1 3 1 5
Samurai Cavalry are swift, and can deliver a
devastating charge thanks to their spears, which they
TROOP TYPE: Cavalry.
focus all the power of their fearsome charge into the
points of as they smash into enemy cavalry and SPECIAL RULES: Way of the Warrior, Death
infantry alike. Samurai cavalry are extremely well before Dishonour, Fast Cavalry.
trained and the weight of their steeds adds to the power
of their charge. Their speed over a battleground comes
in useful when chasing down fleeing troops, or when
they are needed to deliver a final blow to wavering
enemies. After a charge, they remain mounted and can
engage the enemy with their katana keeping a height
advantage over foot soldiers.

A Samurai's Purpose
A samurai keeps in mind and heart the
understanding that he must die.
Surrendering to ambition, lust, greed, or
any other thing, a samurai will hesitate for
that one crucial moment when it comes
time to sacrifice his life for his lord.
Samurai live, train to fight and fight to
live. Only alive can a samurai fulfil his
Duty and protect his lord. Duty beyond all
things is the soul of a true samurai. Living
to fulfil Duty is why a samurai forego
ambition, abstain from lust, and sacrifice
his personal morals.

The absolute lowest ranking members of the buke are even kill the most highly trained, armed, and armoured
Ashigaru, or career soldiers. Technically peasants, they bushi before he gets close enough to even wound
possess far keener training than the average peasant or anybody. Even then, however, most samurai look upon
carpenter. While hardly comparable to samurai by any the Ashigaru as mere tools: as Tsuruchi Nobumoto
stretch of the Imagination, Ashigaru are skilled says, "What we do is art. What peasants do is merely
warriors in their own right. Many Ashigaru families adequate."
have served their samurai lords for generations, and
bear themselves with fierce pride and loyalty ASHIGARU SPEARMEN
comparable to samurai. Most houses have several
The yari is a remarkably flexible weapon in tactical
families of hereditary Ashigaru, serving as guardsmen,
terms. It can be used in single or mass combat and is
doshin (soldiers serving magistrates), and scouts during
equally effective for attack and defence. Yari Ashigaru
times of peace.
are armed with very long spears that are almost pikes,
and can be used to lead a charge into battle or act as
The majority of most Nipponese armies are composed
pincers. They are well-drilled, but lack the skill and
of Ashigaru. Unlike the levies of the Old World
dedication of samurai. Yari Ashigaru are most effective
though, the Ashigaru are armed with high quality
when they work together as a block, forming a wall of
weapons and are well drilled for battle. Though they
sharp points. The yari is the most common weapon
cannot equal the martial prowess of their Samurai
issued to Ashigaru, which they use in formation,
masters, they are effective troops. Their preferred
particularly against cavalry charges.
armament is the yari spear, but they may also march
into battle with the yumi bow and the matchlock
Ashigaru occasionally prove to be deadly when given Ashigaru 4 3 3 3 3 1 3 1 6
sufficient direction and purpose by a competent leader. Yari Gashira 4 3 3 3 3 1 3 2 6
After all, arrows in sufficient numbers may maim or
TROOP TYPE: Infantry.

These soldiers do not possess the prowess or prestige This new weapon is a creation proper of the Batake
of samurai archers, but they are still a formidable force. Clan's artisans. They have applied the knowledge
Perhaps surprisingly, Ashigaru bowmen were not made obtained from the matchlock weapons to create a much
obsolete by the arrival of guns. While gunners reload, more powerful weapon which can be used by man.
archers can continue to fire arrows, provide cover and These Ashigaru are usually the biggest and strongest
maintain the pressure on an enemy. In the same time it and are the only men able to carry and fire the hand
takes to fire and reload a firearm once, these archers cannons that they use in battle. These deadly weapons,
can let loose a dozen arrows upon the enemy. while very inaccurate, can cause a great deal of damage
to anything it hits.

Ashigaru 4 3 3 3 3 1 3 1 6 M WS BS S T W I A Ld
Yumi Gashira 4 3 4 3 3 1 3 1 6 Ashigaru 4 3 3 3 3 1 3 1 6
Ozutsu Gashira 4 3 4 3 3 1 3 1 6
TROOP TYPE: Infantry.
TROOP TYPE: Infantry.
Osutsu: An Osutsu fires using the following profile:
Estalian merchants arriving in Nippon sold handguns
to the Nipponese, and it didn't take long for them to
Range: Strength: Special Rules:
produce their own designs. The role of matchlock
18" 5 Armour Piercing (1),
Ashigaru is to unleash massed gun volleys upon the
Move or Fire
enemy, keeping them confused and, in the process,
weakening them enough for a frontline charge. Once
fired, the guns take a long time to reload, but their
hitting power more than compensates for this lack of "The majesty of bushido is that it can
manifest itself even in the least of
souls. Courage can rise from
M WS BS S T W I A Ld humbleness and honour any lord with
Ashigaru 4 3 3 3 3 1 3 1 6 its service."
Teppo Gashira 4 3 4 3 3 1 3 1 6 - Toyotomi Samushi
TROOP TYPE: Infantry.

Monks occupy a tenuous position In Nippon's social Deep in the inaccessible areas of Nippon lie the many
order. As a rule, they are not forthcoming about their mountain retreats of religious warrior monks. In these
past, and it is considered almost blasphemous to martial monasteries, monks not only study religious
inquire. A monk has left his old life behind. The fact and academic texts, but also a variety of martial arts.
that some were peasants and others samurai makes The studying of martial arts is seen as a means to
interacting with them difficult, as one never knows improve oneself mentally and spiritually, not just
what station should be afforded a monk. Given the physically, and these monks show a skill and
uncertainty and their position as religious figures, the dedication that surpasses even the samurai of the
honourable thing to do when interacting with a monk is military aristocracy and indeed many Samurai
to treat him with respect and admiration. This mindset abandon their feudal lord to learn from these master
is common to all but the most dishonourable samurai. monks. Warrior monks are the de facto private armies
While samurai feel some uncertainty when interacting of the secluded monasteries, and are fundamentally
with monks, the peasants simply revere them. Monks similar in many respects to the religious templars of the
are teachers as much as anything else, and they treat all Old World.
people equally. Also, many monasteries send their
adherents into villages and towns to aid heimin and They are more militant than holy, and receive very
hinin with menial tasks. little religious instruction. Instead they are trained in
the art of fighting. Warrior Monks defend their
Monks represent the entirety of Nippon's religion, monastery against attacks and advance its political
which is a surprisingly diverse, eclectic, and elaborate claims in the outside world. They are subject to the
institution with three distinct facets. While an Imperial leader of their temple. They are often charged with
decree technically links two of these facets together, defending their temples in times of conflict, but they
and the third is so widely accepted that none dispute it, can also expect to strike against enemy incursions, to
the truth is that the three do not fit together particularly hunt down evil monsters terrorizing the countryside, or
well. Generally speaking, the average individual, to recover a relic that is sacred to their order. They
including monks, selects an aspect he finds most welcome all challenges as tests of their prowess and,
desirable and uses that as the basis of his devotion. secondarily, their faith. Warrior Monks mix martial
prowess with divine power that grants them the ability
to heighten their strength and speed in battle, and
protection from mental and bodily harm. Very
experienced sohei can shrug off physical damage and
ignore certain magical effects.

Warrior monks live a life of strict discipline and

obedience to their orders. Many join their orders as
children, and become sohei when they demonstrate
strength of both body and mind that lends itself to the
temple's defence. Often, though, young men and
women who show little promise for the contemplative
life of the monk are the ones selected to become sohei.

Warrior Monk 4 4 3 3 3 1 4 1 8
Sohei 4 4 3 3 3 1 4 2 8

TROOP TYPE: Infantry.

SPECIAL RULES: Immunity (Psychology),

Magic Resistance (1).

Martial Arts: Warrior Monks are skilled combatants,

studying the old martial arts of Nippon daily. They
have learned to bring use of this to on the battlefield,
fighting with fist and feet as well as any weapon they
might carry.

Warrior Monks may re-roll 1's when rolling To Hit and

To Wound in Close Combat.

Nippon is inhabited by a people who feel bound to upon to go into battle if lands near their monastery, or
their land by a sacred ancient duty. The structure of their monastery itself is threatened. More deadly, up in
society is rigid; and so too are Nipponese religious the mountains of Nippon various warrior sects known
observances. In monasteries scattered across Nippon, as Yamabushi train more rigorously and more
shaven-headed acolytes toll brazen bells over silent violently, slaying oni in the blackest depths of the
courtyards. A life of study and ritual under gingko trees forests. Their rituals include walking across beds of
and behind paper panels has gone unchanged for many, red-hot coals, chanting while sitting under ice-cold
many long years. waterfalls and hanging from their feet from the edges
of cliffs. The peasantry and even the monks regard
The early history of the priesthood is lost in the mists these men with a certain respect, and fear their
of time. As far as the peasants are concerned, the moss supposedly magical abilities.
grown roads of heavy stone leading to the temples of
the gods have existed since time began. The people of These hermits are like wandering lay-priests who live
Nippon know of their religion through hearsay and alone in secluded mountains. Those with a smattering
grandmothers tales; the monks keep a certain distance of Nipponese might suppose that "Yamabushi" means
from all the rest of the Nipponese, especially the "mountain warrior", but in fact the second character is
peasants. Some monks wander round and preach, going written differently and means "one who walks in the
barefoot from town to town, or even overseas, and are mountains". He seeks mastery of certain arcane combat
fairly universally respected. techniques and magic arts, the lore of herbs and nature,
and ultimately satori, or Enlightenment, through the
Besides their ability to affect the gods themselves, and study of Zen.
popular opinion and morale besides, the monks
abilities as warriors encourage the samurai clans to These men and women trace the origin of their
keep as many monasteries as possible on their side. tradition as a militaristic religious order back to hermits
Monks in the monasteries are principally scholars, but who went up to the mountain regions in search of
train bare fisted and barefooted. They can be called divine inspiration and supernatural powers. They are
more tactically astute and combat trained than their
generally non-martial brothers, but are no less stubborn
in defence of their religion. Their training as warriors
helps teach them the ways of discipline and control of
the mind, and this is looked on well by the daimyo
classes and Shogunate, for various reasons.

Yamabushi 4 4 4 4 4 2 4 2 8

TROOP TYPE: Infantry (Character).

SPECIAL RULES: Immunity (Psychology),

Magic Resistance (2), Martial Arts.

Prayers of the Kami: Yamabushi know the three

Prayers listed below. Prayers are innate bound spells
(power level 3). All Prayers are augment spells. In
addition, the Yamabushi may channel Power and
Dispel dice just like a Wizard.

Prayer of Invigoration: One friendly character

within 12" of the Yamabushi will regain all Wounds
previously lost during the battle.

Prayer of Protection: One friendly character within

12" of the Yamabushi will gain a Ward save (4+)
until the start of the casters next Magic phase.

Prayer of Potency: One friendly character within

12" of the Yamabushi may re-roll all failed rolls To
Hit and To Wound in close combat. Remains in play.

Before Emperor Yamakyuki, many noblemen of A beautifully crafted masterwork bow goes to the
Nippon lived in constant danger of assassination, victor whereupon they receive an invitation from the
whether from the hired killers of other noblemen or the Imperial court to perform bugaku, a complex ritual of
ambitious members of their own family. In the ceremonial songs and dances; the champion dances
complex web of family and group loyalty that is while twirling the prize bow.
Nipponese society it was sometimes best to employ
outsiders, individuals who have no clan or family ties While the Sumo Warriors are sportsmen most of the
to interfere with their personal loyalty. The Sumo time, they still train like any other Samurai. In times of
Warriors were such men, separated from their families war, these massive warriors go into battle wielding no-
in childhood and raised in special schools they are sold dachi swords, easily capable of cutting though a knight
to any noble who can afford their services. Iron with a single blow, or tetsubos, great clubs that break
muscled frames sheathed in mountains of fat, the Sumo bones like twigs, making them excellent shock troops.
Warriors are the products of a strange bodybuilding
regimen of force-feeding and tortuous strength and
endurance routines. M WS BS S T W I A Ld
Sumo Warrior 4 4 3 4 4 1 3 1 8
In the performance of their bodyguard duties Sumotori Yokosuna 4 4 3 4 4 1 3 2 8
was expected to interpose themselves between their
master and potential threats, in effect providing them a TROOP TYPE: Infantry.
living shield of unyielding flesh. This dedication to
duty and complete lack of concern for their own safety
made them a formidable foe on the battlefield.
SPECIAL RULES: Way of the Warrior, Death
After Yamakyuki took the throne and unified Nippon, before Dishonour.
the practice of Sumo bodyguards was redundant, as
most Daimyos began to hire their most loyal Samurai Unstoppable Force: When Sumo Warriors charge,
to act as their bodyguards instead. Sumo Warriors they are an unstoppable force of mass and muscles that
instead became sportsmen in the very popular sport of can tear through a regiment with ease. On any turn that
Sumai. a unit of Sumo Warriors charges a unit of Infantry,
they have the Impact Hits (1) special rule.
Sumo wrestlers go through intense purification and
meditation rituals before a sumo bout, and spectators
come for the ceremony as much as the sport. An actual
bout of sumo is over in seconds, as two massive
wrestlers slam into one another with the intent of
knocking the opponent off his feet or pushing him out
of the ring. Matches are separated into four categories
according to the skill and reputation of the wrestlers. In
ascending order, these are juryo, maegashira, sanyaku,
and yokuzuna. The Imperial Court only allows bouts of
yokuzuna. Sumo tournaments take place between two
teams of wrestlers who perform seventeen bouts before
the Emperor and his entourage.

The Uruchi Sumai is an advanced school of

training, and is considered to be a set of clan
secret techniques. The Uruchi Clan rarely
makes exceptions to this, and only a few lucky
outsiders have been taught them.

Testing their strength is a favourite pastime of

many Uruchi samurai, and is one of the more
popular forms of duelling when facing another
Uruchi. Sumai is a commonly accepted method
of duelling in Nippon, a method with which the
Uruchi are very familiar. They respect and rely
on this form of competition when dealing with
other clans to a high degree, and have several
dojo dedicated to training different techniques.

In Nippon, a woman's caste, rather than her gender, become samurai, and has justified the act in the eyes of
constitutes her position in the Celestial Order. As such, many daimyos. The samurai ritual of changing one's
any woman who so wishes may become a samurai, name has brought many Onna Bushi female samurai to
earning the same rights and respect as their male take the name Hitomi upon taking the daisho.
counterparts. Nipponese women are trained to defend
their homes in times of war but few take part in open One of the vows that some Onna Bushi take during
battle. Those who do though, quickly become legends. their initiation ceremony is a vow of celibacy, as a
Onna Bushi cannot he devoted to both a daimyo and a
Onna Bushi are treated with the deference due a lady of lover or husband, after all. If a celibate Onna Bushi is
their station, unless they are dressed and prepared for found to have a lover, she often renounces her station
war. If an Onna Bushi is dressed in 'mannish' attire, she and joins the ranks of a monastery. Of course, the key
is referred to with her military title. Female samurai are word is discovered There are many Onna Bushi who
treated with the same respect as their male counterparts take lovers, and every poet's repertoire has several
though they are typically expected to be softer-spoken stories of samurai and Onna Bushi who doom
and more lady-like in most clans. This varies from clan themselves for love. Onna Bushi are treated as samurai
to clan, with some families being strictly matriarchal. warriors in the Celestial Order. They are no different
Some have in fact higher standards for their Onna from male samurai in that regard.
Bushi than they have for their men, an expectation of
chastity and honour not held to many men in the Onna Bushi are usually armed with the naginata, a long
Empire. pole arm that is tipped with a deadly curved sword-
blade. They favour a defensive strategy over assault.
One of the favourite stories of Nipponese poets is of Since they lack the physical strength of the men, they
the sister of a murdered samurai who put on her have instead become very proficient at holding their
brother's armour and took up his sword to avenge him. foes at bay with their naginata until reinforcements can
"Hitomis Tale" has moved many young women to arrive and finish them off.

Onna Bushi 4 4 4 3 3 1 4 1 8
Onna-Bugeisha 4 4 4 3 3 1 4 2 8

TROOP TYPE: Infantry.

SPECIAL RULES: Way of the Warrior, Death

before Dishonour.

Stalwart Defence: Enemies charging an unengaged

unit of Onna Bushi to the front lose all charging
bonuses. In addition, Onna Bushi may re-roll failed
Break Tests.

"Samurai maidens who remain

faithful to their lords get their name
in the history books. The ones who
fall find their names in tragic love

Kabuki is one of the most common forms of theatre in Kabuki is an ancient stylised dance form of such
Nippon, and focuses on lively and almost violent complexity and nuance that only the most cultivated of
action, dancing and tension. Singers and orchestra aficionados can truly appreciate its subtleties.
often provide the backdrop for the actors and key Revitalized and adapted for the tastes of the more
information about the setting. The name Kabuki comes traditional-minded clan leaders it has become an
from the word kabuki-odori which means "stylish and iconographic form of status entertainment in Nippon.
shocking dances". The plays make use of elaborate Some nobles flaunt their Kabuki Doll escorts when in
costumes, makeup, sets and special effects to public, as it is a great status symbol in society to own
accompany the story, and the actors move in special one, and accomplished Kabuki Dolls can command the
stylized patterns known as kata. The set is changed by price of a small mansion for a single evenings
stagehands dressed entirely in black during the show, entertainment - or a single, spectacular kill.
and the stage contains many trapdoors and rotating
platforms to aid in this endeavour. There are two major The Kabuki Dolls can use the skills of their trade in
types of Kabuki plays; the jidaimono, or "rough stuff battle as well, favouring the two major types of
style", and the sewamono, the "talk of the town". jidaimono and sewamono. Though the battlefield is not
their ideal environment, units of Kabuki Dolls make
Most performers of Kabuki theatre are professional very effective combat troops, and their expertise in the
dancers and actors; however a small and secretive cult martial arts, bravery and dedication to duty are second
of masked assassins also trains its members in Kabuki, to none.
treating the intricate gestures and extreme posturing of
the dance as the basis for a martial art form. These
Kabuki Dolls, as they are called, receive lifelong M WS BS S T W I A Ld
training in diverse arts, from assassination, protection, Kabuki Doll 5 4 4 3 3 1 5 1 8
and diplomacy, to proficiency with exotic and Dai-j 5 4 4 3 3 1 5 2 8
traditional weapons like the battle-fan and poisoned
hair needles, as well as skill with a musical instrument, TROOP TYPE: Infantry.
rhetorical excellence, and of course Kabuki dance.
SPECIAL RULES: Skirmishers, Poisoned

Kabuki Dance: You must choose one of the two

dances for the kabuki Dolls to perform at the start of
each close combat phase.

Jidaimono: Yelling and braying their often

nonsensical lines, the Kabuki Dolls throw themselves
at the foe in a flurry of death.
While performing this dance, the Kabuki Dolls have
the Always Strikes First special rule.

Sewawono: Moving gracefully and without pause, the

Kabuki Dolls dodge strike after strike.
While performing this dance, enemies must re-roll all
successful rolls to Hit against the Kabuki Dolls.

Fans are often used in Nippon by courtiers to hide
their faces, and by generals to signal the troops.
Eventually it was developed into a weapon as well. The
War Fan was primarily developed to be defensive but it
can also be used to strike blows with its sharp, metal

A War Fan may be used in two ways: it can either be

used as an additional hand weapon with the Jidaimono
style or as a shield in close combat with the Sewamono

The Yabusame are a special caste of Samurai that excel archery and these troops remain invaluable despite the
in the art of Kyudo archery. They train tirelessly daily introduction of gunpowder. Matchlocks may be
to improve their skills while firing from galloping powerful, but they are also unreliable and inaccurate,
horseback, and hold great tournaments to find the best and the Ashigaru who use them simply lack the skills
amongst themselves. This is done by riding past three and mobility of mounted samurai. These cavalry
targets and shooting at them at high speed. They wear archers can quickly move to the flanks of an enemy, or
traditional hunting attires while doing so, both in harass the enemy at a distance before retreating away.
tournaments and in battle, as a way of signifying their
station as masters of the bow.

A true warrior never stops learning his craft. He should M WS BS S T W I A Ld

strive for perfection. Only with death does his Yabusame 4 4 4 3 3 1 4 1 8
education and his personal quest come to an abrupt Bow Master 4 4 5 3 3 1 4 1 8
end. Only a foolish and arrogant man believes himself Warhorse 8 3 0 3 3 1 3 1 5
to be unbeatable. All training, all practice, improves
ability and confidence in battle. Accuracy is all-
TROOP TYPE: Cavalry.
important: the best shooter is useless if his arrows fall
wide of the target! Speed is also improved, as a great
master can have one arrow in his hand, one in the air, SPECIAL RULES: Way of the Warrior, Death
and one striking the target. before Dishonour, Fast Cavalry.

Kyudo: The mind and sight of any archer must be

trained, as surely as his muscles: a distant target must
be recognised before it can be killed. The Yabusame
are trained to find the weak spot in their opponents
armour with their arrows, all while moving at full
speed around the battlefield.

Yabusame do not suffer penalties to Hit for moving

The Nipponese bow is asymmetric; far longer above and shooting. In addition, all their missile attacks have
the grip than below, to make it easy to use on the Armour Piercing (1) special rule.
horseback while retaining power. The bow can be
swung from side to side without getting tangled up in
saddle furniture. It has a composite of a wooden core,
covered in layers of lacquered bamboo, making it
strong yet flexible, capable of shooting a wide variety
of arrows. Its beautiful simplicity disguise the fact that
this was a weapon that required tremendous skill,
strength and grace to use effectively.

With both hands occupied by aiming and firing a bow,

these men must use their knees to control and steer
their mounts. Nippon has a long tradition of mounted

"War is inevitable, and in such times a

daimyo will call upon his men. A samurai
will serve and command, but before that,
a samurai must prepare and study.
Victory is not taking the lives of the
enemy, but saving the lives of ones kin.
Those who would falter first would be
the first to fall, that the price of defeat
was greater than honour or pride.
Learning to win is not enough, it is
necessary to learn how not to lose."

The Red Devils are a special order of Samurai, Naomasa would forever be remembered for his great
focusing only on the aspect of war and death, actions, with his son taking upon himself to keep the
completely neglecting the other parts of the Way of the code of the Red Devils alive.
Warrior. They wear blood-red armours and banners,
often decorated with skulls and bones of their fallen Many Samurai would flock to his banner, wanting to
enemies as well as smearing their blood on their relive those deeds and die honourable in battle like
armour. They wear helmets with closed masks, each Naomasa. The combination of the Red Devils
with the face of an Oni. They top their helmets with unsurpassed abilities with the horse, their singular
two large horns, from which their name stems. skills in battle, and their intense devotion turns these
samurai from simple warriors into something more like
The Red Devils were founded by Taneka Naomasa unrelenting forces of nature. The Red Devils have the
from the Taneka Clan. Being obsessed with gaining speed, mobility, and power of all Taneka cavalry, but
honour and glory in battle, he quickly rose in they also have the strength of their convictions.
prominence among the other more apprehensive
generals and soon made a name for himself. His army The Red Devils are very particular about who may join
swelled with young recruits of impetuous Samurai who their ranks. Only samurai with years of service and
sought to quickly rise to power or were simply outstanding martial skills are accepted, and on top of
consumed by the lust for battle. those requirements, all successful candidates must
demonstrate truly exceptional piety, as determined by
His finest hour was to come at the Battle of Bloodied the sensei of the Red Devil dojo.
Souls, where his unit of bodyguards outpaced those of
the other generals, drawing the first blood of that Today, the Red Devils have gained a lot of influence in
battle. However, Naomasa was shot down on his horse Nippon, and the order draws in recruits from all the
while charging together with his bodyguard against the provinces. The Red Devils are a terrifying foe to face
remnants of the opposing army. All of them died on the charge, attacking with no disregard for their own
together with him, but the battle was won, and safety, slaughtering anyone who dares stay before them
and fight.

Red Devil 4 4 3 4 3 1 4 1 8
Red Devil Chui 4 4 3 4 3 1 4 2 8
Warhorse 8 3 0 3 3 1 3 1 5

TROOP TYPE: Cavalry.

SPECIAL RULES: Way of the Warrior, Death

before Dishonour, Frenzy, Fast Cavalry.

Fearsome Charge: The Red Devils gruesome

appearance combined with their fearful battle cry and
reputation means only the most stout-hearted dare
stand against their charge.

Red Devils causes Fear on any turn that they charge.

He who is intent on dying can be

murdered. He who is quick to anger can
be insulted. He who is self-conscious can
be humiliated. He who is compassionate
can be troubled. But the commander
whose mind is focused, and whose soul is
taken up by the strike, he will know

No matter how prosperous or beleaguered the Empire They are still samurai, but they are not subservient to
becomes, there are always samurai who serve no any greater power. They wear the daisho, but they do
master but themselves. To these samurai, known as not have the protection of even the eta who live under a
Ronin, or "wave men", the notion of a life without duty Daimyo.
is far worse than death. Some men are born to this lot,
the child of a samurai who chooses not to recognize his The Ronin roam Nippon seeking their fate in battle and
offspring for whatever reason. Others are cast out for searching for ever greater tests of their swordsmanship
failure, denied even the honourable redemption of and honour. If two powerful and well known Ronin
seppuku. happen to meet they may well duel to the death simply
to test their skills. But despite their bloodthirsty trade,
Also known as the "Samurai without masters", for the Ronin share a deep mutual respect for each other
individual reasons each Ronin has found themselves on and will often form into bands to offer their services in
the path of the mercenary. They are renegades, soldiers war.
of fortune and wandering vagrants, but they are no less
dangerous warriors than normal Samurai for it. Since there is no reason for a Samurai to exist without
his honour, they want nothing more than to fall on the
A samurai becomes masterless from the ruin or fall of field of battle, thus relieving themselves of their shame
his master, or after the loss of his master's favour or by finding a worthy death. Most commanders are
privilege. A samurai is forbidden to become employed happy to allow them to join the armies of Nippon, as
by another master without his previous master's they fight for practically nothing in return, and
permission. When the samurai's previous master dies hopefully results in a few less Ronin in the world.
without an heir, or is stripped of his lands and title, the
samurai is unemployable by other Daimyo.
In addition, a samurai can become Ronin if he is not M WS BS S T W I A Ld
recognized as an heir by his samurai parent, is outcast Ronin 4 4 3 3 3 1 4 1 8
for a failure and denied seppuku, or is simply someone
who has chosen to abandon his station. TROOP TYPE: Infantry.
Generally, a samurai will request to commit seppuku to SPECIAL RULES: Skirmishers, Unbreakable.
absolve himself of whatever shame caused him to
become Ronin, though this step could be forbidden by
the samurai's Daimyo, if becoming Ronin were a
punishment. Ronin exist outside the Celestial Order.
The Tale of the 74 Ronin
A group of samurai who were left leaderless
after their master was forced to commit
seppuku for assaulting a court official named
Hira Toshinaka.

The Ronin planned to avenge their master's

honour after patiently waiting and planning for
over a year to kill Hira. Early in the morning,
in a driving wind during a heavy fall of snow,
the Ronin attacked Hira Toshinaka's mansion.
According to a carefully laid-out plan, they
split up into two groups and attacked, armed
with swords and bows. A drum would sound
the simultaneous attack, and a whistle would
signal that Hira was dead.

A few days following this event the 74 Ronin

handed themselves in. As expected, the Ronin
were sentenced to death. The Shogun ordered
them to honourably commit seppuku, instead
of having them executed as criminals. The 74
Ronin did so, having finally redeemed
themselves, and thus joined their ancestors
without shame.

Pirates have long plagued the coast of Nippon, striking The Wako usually sail around the flanks of the enemy
quickly against lone ships or coastal villages before army where they can strike unsuspecting enemy
retreating back out to sea and their hidden bases. regiments in the rear as the battle rages on. Wearing
Wako are men who have forsaken the code of bushido little to no armour and armed with swords and bows,
for a life of plunder and piracy, or peasants who find the Wako can be a large threat if not countered in time.
themselves tired of the treatment of their lords. Some
successful Wako pirates become so called sea lords, After the battle, the Wako take their time to plunder the
and even make out small clans of their own, seizing enemy corpses before disappearing back to their ships,
large areas as their fiefdoms and ruling them through with many disgruntled looks from the Samurai. Still,
their own clan structures. They extort tolls from its a low price to pay for being able to hire some of the
passing ships for protection if they are feeling most feared sea farers this side of the world.
friendly or simply take what they want when the
opportunity arises.
The Wako patrol the coast and inland waterways, Wako Pirate 4 3 3 3 3 1 4 1 7
occasionally venturing out to sea in the hope of Bosun 4 3 3 3 3 1 4 2 7
waylaying a Cathayan or Old World ship. Sometimes
they even conduct raids on the mainland, carrying off TROOP TYPE: Infantry.
valuables and people to ransom. They sail in black
junks and are ruthless and fearless fighters, expert in
combat at sea and the boarding of other vessels. Their
bases are islands or hidden ports where they can hide
from justice and the admiral of the Shogun's fleet. Distrustful: Wako and Samurai are not known for
getting along, even during their brief alliances. Each
These reavers and their swift craft lurk in isolated side is constantly worried about the possible betrayal
coves and remote islands along the rocky coast and of the other one, which in the case of Wako, is not often
swoop down on rich merchants and unsuspecting far from the truth!
kobune. Wako are often little better than thieves and
prey upon coastal trade mercilessly. Strangely, they Friendly units with the Way of the Warrior special rule
never prey on the fishing boats, which are perhaps just and Wako Pirates treat each other as Desperate Allies
too poor to whet a pirate's appetite. But then many a as per the Warhammer Rulebook.
quiet fishing village holds darker secrets, and the
nimble boats catch more than fish when the
opportunity allows. When crushed by taxes, it is very
tempting to take the riches that sail by, and some
peasant fishermen turn pirate when the need takes

The Nipponese ability to deal with their pirate problem

was hindered by the Clan War and the lack of a strong
central government. The Cathayans, who have on the
receiving end of many Wako depredations, continually
demanded that the Nipponese deal with the pirates, but
each solution only seemed to halt them for a short
while. Attacks on known Wako ports, mass beheadings
and even bans on foreign trade did not seem to make
much difference to the Wako.

However, with the reinstatement of a new Shogun, the

Wako threat has been diminished somewhat. By
forbidding peasants from owning weapons, fewer are
able to become Wako, and thus the threat has lowered,
if not disappeared. While Samurai generally hate the
Wako with a passion, some Clans have seen the
advantages of hiring them as mercenaries in their
armies. With the promise of an Imperial pardon and a
share of the enemy loot, plenty of Wako take up these
offers, knowing most Samurai are too bound by their
honour to break their promises.

When the wealthy and the powerful need an enemy theft are also likely to catch their eye they have a
eliminated quietly and without fail, they call upon the knack for survival, no one will miss them, and they
ninja. When a general needs to sabotage the siege often come to regard the dojo as a surrogate family.
engines of his foes before they can reach the castle
walls, he calls upon the ninja. And when fools dare to There is no formalized gempukku ceremony for ninja.
move against a ninja or her companions, they will find Ninja of the samurai caste, of course, still undergo
the ninja waiting for them while they sleep, ready to gempukku, but this has more to do with their social
strike. These shadowy killers are masters of status than their role as a ninja. Instead, the true
infiltration, sabotage, and assassination, using a wide induction into the order is the ninja's first mission.
variety of weapons, practiced skills, and mystical During training, young ninja are sometimes allowed to
powers to achieve their goals. accompany more experienced agents on scouting
missions, but they never participate. It is the ninja's
Ninja mostly come from the Shinzei Clan, although it first mission that truly gains him equality and
has been rumoured that other clans have Ninja of their acceptance within the order. Either he fails and dies, or
own. Due to the nature of their duties, Ninja have to he succeeds and becomes a full ninja.
violate the tenets of Bushido at every turn. For this
reason, Ninja groups usually adopt a slightly different The majority of ninja orders place a heavy emphasis on
code of honour. These vary from family to family, but training. Most ninja dojo have an extensive training
almost always involve some form of the Three Oaths, area featuring obstacle courses, target dummies, and
originally devised by the Shinzei. occasionally even complex reproductions of the actual
quarters of important daimyo so that operatives can
Ninja almost always operate under a cover identity or practice missions well in advance. In contrast with a
another. Often, even their own family does not know samurai, ninja have greater periods of inactivity (the
about their covert activities. This protects not only the lord doesn't always need someone robbed or
Ninja himself, but also his associates. A Ninja can only assassinated), so maintaining one's skills is critical. A
depend on his compatriots, and they only on him, single mistake while on a mission might not only cost
making loyalty even more important than for normal the ninja his life, but expose the existence of his entire
samurai. He must also be prepared to deny allegiance dojo. Those who are unable to perform adequately in
to his lord when caught, and face the consequences training are removed from active missions. Such ninja
alone. A Ninjas duty is even more arduous than for either aid the sensei in instruction or simply guard the
others, as it often alienates him from his friends and dojo.
family. In addition, he must be ready to solve difficult
tasks on his own, often at the price of his own life, The skills of the Ninja are the product of a lifetime of
without the prospect of eternal glory and veneration a intensive training, cunning and the clever use of
bushi enjoys. misdirection. Though generally distrusted and loathed
by the Samurai, some commanders see past the Ninjas
Due to the need for secrecy, most ninja orders are very lack of honour and see their uses on the battlefield. The
small. Generally, new students are only inducted if a ability to move about largely unseen on the battlefield
member dies. How new students are chosen varies means they appear from nowhere, launch an assault on
depending on the dojo. The children of ninja are raised an enemy general and then vanish before they are
as ninja, and take up the ninja-to to honour the memory caught or killed. They are armed with throwing knives
of their ancestors. Vagrant children with a talent for for short-range attacks and their blinding grenades can
disorientate an enemy for a short time, reducing their
fighting ability. Groups of Ninja scouts ahead of the
army, assassinate valuable targets, and harass the
enemy supply lines.

Ninja 5 4 4 3 3 1 5 1 8
Shadow Eye 5 4 4 3 3 1 5 2 8

TROOP TYPE: Infantry.

SPECIAL RULES: Skirmishers, Scouts.

Quick Shot: Ninja may use their throwing stars as they

charge or when choosing Flee as a charge reaction (if
the enemy is within range before they make their
move). This counts as moving and shooting as normal.
The Shinobi are the most secretive school in the most eyes of their enemies. Shinobi who are exposed must
secretive Clan in Nippon, and for good reason. The claim to be acting without the knowledge of the
Shinobi are spies, and assassins. When diplomacy, Shinzei Clan. They reveal nothing about their training
strength of arms, and magic fail, it falls to the Shinobi or objectives. If there is no possibility of escape, a
to protect the Shinzei's interests. captured Shinobi will take his own life rather than
revealing the Shinzei's secrets under torture.
Most Sarutori students are drafted from the other
Shinzei schools when they begin to show great talent in The Shinobi are the highest ranking of Ninja in
stealth or the cold instincts that are so useful for an Nippon. They are employed to eliminate enemy
assassin. Most are instructed privately while they commanders, small units and war machines, and are a
continue studies in other schools, adapting guises as match for anyone in combat.
samurai or courtiers as they continue their Shinobi
Optimally, a Shinobi has a full life and duties aside Shinobi 5 7 6 4 4 2 7 3 9
from those he learns in school. When his Clan calls
upon him, his skills are ready, but until these deadly TROOP TYPE: Infantry (Character).
samurai hide in plain sight. A Shinobi is trained to
move silently, kill efficiently, and blend effortlessly SPECIAL RULES: Hidden, Poisoned Attacks,
into the shadows. They are also knowledgeable in all
Scout, Quick Shot.
aspects of Nippons criminal underworld, for the duties
often require them to seek aid or information there.
Dishonourable: The Samurai have a great enmity
towards the Ninja of Nippon, and would never lower
Above all else a Shinobi's most prized possession is his
themselves to fight side by side with them. Shinobi
identity. A Shinobi conceals his true nature from any
may never join any units with the Way of the Warrior
whom he does not trust completely. The Empire of
special rule.
Nippon hates ninja and though the Shinobi do not
consider themselves ninja, they do recognize that their
tactics are so similar as to make little difference in the

Kitsuki Kenchin leaned heavily on his cane as he

knelt over the body. The entire building was
silent in the darkness, and the dim light of the
Moon peered through the thin windows of the
old warehouse. The young Kitsuki dared not light
a lamp, lest he draw the attention of anything else
in the abandoned building.

In the soft glow, Kenchin could make out a single

thin red line across the victim's neck. No blood
trickled from the mark onto the unfortunate Ide's
purple silk kimono. Kenchin placed his hand on
the Ide's neck; the touch of dead flesh disgusted
him, but at the moment knowledge was more
important than purity. After this matter was dealt
with, he could say his prayers at the temple down
the road. To his surprise, he still felt soft warmth
radiating from the skin. The man could not have
died more than an hour before.

Standing quickly, Kenchin let his hand rest on the

hilt of his sword. There had been no evidence of
anyone-else leaving or entering the building for
almost a day. Someone had planted the body here
for him to find.

"Little Yamabushi: said a voice from the darkness,

"I fear you have led yourself into a trap."

Throughout Nippons history, the Emperors have been A Kirin superficially resembles a unicorn; it has the
protected by a group of extraordinary warriors. These body of a stag, covered with luminous golden scales, a
individuals have been known as the Great Guard, and thick mane and tail of darker gold colour and deep
together they have protected the wives and families of violet eyes. In the centre of the creature's forehead
countless Emperors over the course of more than a sprouts a long silver horn used to impale its foes.
thousand years. They are in charge of keeping their Kirins sometimes establish lairs on high mountains or
lord's chambers, as well as the inner facilities of his plateaus, simple on the outside but with luxuriant
castle. interiors. More often, however, they simply fly with
the wind, never settling in any place for long. They are
These greatest of Samurai are usually recruited from truly celestial beings of great intelligence and wisdom,
Hatamoto or aspiring Taishos whom have proven and a symbol of swiftness and good fortune.
themselves worthy in battle by protecting their liege
above all else. They are then selected through a great Atop these mighty creatures, the Great Guard takes to
tournament held in the Imperial Courtyard once a year the field in times of need, riding upon the wind, and
to determine which ones are deemed most fit to protect descending upon their enemies with unrelenting fury
the Emperor. At least half of the potential recruits and determination to their cause.
usually perish during this tournament, and as such only
a few dozen Great Guards exists at any time.
The Great Guard ride to battle upon the Kirin, said to Great Guard 4 5 4 4 3 1 4 2 8
be among the most noble and virtuous of beasts. Kirins Citadel Sentinel 4 5 4 4 3 1 4 3 8
are noble creatures that roam the sky in search of good
Kirin 9 4 0 4 4 3 5 2 8
deeds to reward or malefactors to punish. According to
the legends of Nippon, the Kirin were born of a union
TROOP TYPE: Monstrous Cavalry.
of Air and Earth when the world was young. The story
is typical of Nippon, and hence manifestly fanciful, but
does reflect accurately the potency of these creatures.
SPECIAL RULES: Way of the Warrior, Death
Kirin are creatures of wholly unnatural composition, before Dishonour, Fly, Charge Bonus (1, Kirin
although appearing not unlike normal flesh and blood. only), Magical Attacks (Kirin only), Natural
Armour (6+), Stubborn.

The Mangonel is the most widespread of all modern In I.C. 2343, the Nipponese had their first contact with
Nipponese siege weapons: a large counterweight the Estalians, who soon established the nanban trade,
propels missiles long distances via arcing fire. providing the Nipponese with arquebuses and cannons.
Because of its small size and limited throwing ability, The Flaming Arrow is a light Nipponse cannon that
the Mangonel does not have the power of a cannon, so wreaks havoc on enemy units. The weapon is exactly
rather than destroying the walls of a castle, it simply what its name suggests; a barbed projectile fired, in
ignores them by hitting whats on the other side. The most cases, from an Estalian cannon, as the Nipponese
Mangonel's projectiles are small earthenware bombs, have not yet developed effective artillery of their own.
filled with gunpowder and placed in the bucket at the Each arrow is wrapped with a flammable covering and
end. The fuse is then lit and the bomb is thrown in an ignited, ripping straight through a regiment with ease.
arc over any obstacle. Hopefully, when the bombs hit Flaming Arrows are slow to fire and relatively
the ground they explode, spreading flames everywhere, inaccurate, but anyone unfortunate to be hit will find
panicking anyone nearby and setting fire to any himself skewered with immense force and set ablaze.
surrounding buildings.

M WS BS S T W I A Ld Flaming Arrow - - - - 7 3 - - -
Mangonel - - - - 7 3 - - - Crew 4 3 3 3 3 1 3 1 6
Crew 4 3 3 3 3 1 3 1 6
TROOP TYPE: War Machine (Cannon).
TROOP TYPE: War Machine (Stone Thrower).
SPECIAL RULES: Flaming Arrows: Flaming Arrows fire using the
Fire Bombs: All shots fired by a Mangonel have the following profile:
Flaming Attacks special rule.
Range: Strength: Special Rules:
48" 7 Multiple Wounds (D3),
Flaming Attacks

Unlike normal cannons, no Bounce roll is made. Hits

are resolved like that of a Bolt Thrower.

A shrine is a structure whose main purpose is to house protect it. The presence of these shrines is not just a
the spirit of one or more Kami. A shrine is usually boost of the morale to the soldiers, but a potent weapon
characterized by the presence of a sanctuary, where the as well. Warriors true of heart may benefit from its
Kami is enshrined. The sanctuary may however be blessings, giving them strength and purpose for the
completely absent, as for example when the shrine task at hand. However, those that spoil their gifts and
stands on a sacred mountain to which it is dedicated, or are weak hearted should beware, for no sooner than
when there are nearby altars that can serve as a more they have received their blessing may it turn upon them
direct bond to a Kami. to punish them for their cowardice.

Smaller, more portable shrines are called Mikoshi. The

followers of the Kami believe that it serves as the
vehicle of a divine spirit in Nippon at the time of a
parade of deities. Often, the mikoshi resembles a
miniature building, with pillars, walls, a roof, a veranda
and a railing. The body, which stands on two or four
poles for carrying, is usually lavishly decorated, and
the roof might hold a carving of a Phoenix.

During festivals, the people bear a mikoshi on their

shoulders by means of the two or four poles. They M WS BS S T W I A Ld
bring the mikoshi from the shrine, carry it around the Mikoshi Shrine 4 4 4 4 4 6 4 4 8
neighbourhoods that worship at the shrine, and in many
cases leave it in a designated area, resting on blocks, TROOP TYPE: Shrine.
for a time before returning it to the shrine. Some
shrines have the custom of dipping the mikoshi in the SPECIAL RULES: Stubborn, Immunity
water of a nearby lake, river or ocean. At certain (Psychology), Ward Save (4+).
festivals, the people who bear the mikoshi wave it
wildly from side to side. Blessings of the Kami: The shrine houses the spirits of
the Kami within it, each of which has their own
Shrines dedicated to the Kami can be found blessing to bestow.
everywhere in Nippon, scattered across the land.
The blessing of the Kami is an important aspect to the Blessings of the Kami are innate bound spells (power
Nipponese, and as such, it has become an increasingly level 4). All Blessings are augment spells with a range
common sight on the battlefield. Mikoshis are carried of 12". The effects of each Blessing lasts until the start
into battle by Warrior Monks who fight to the death to of the next Nippon turn.

Blessing of Strength: The unit may re-roll all failed

rolls To Wound in close combat.

Blessing of Persistence: Enemies attacking the unit

suffer -1 To Wound.

Blessing of Swiftness: The unit may re-roll the

distance moved when charging and pursuing.

However, if a unit with a Blessing flees for any reason,

they immediately lose the Blessing and take D6
Strength 4 hits.

I borrow my name from my

ancestors. I must return it to them
unharmed. I borrow my honour from
my descendants. In shaming myself, I
shame them as well.

Oni are ferocious daemons that use their awesome spirit, declare power over the oni and make his
strength and magical abilities to dominate and terrorize demand. There is no way to know which form will take
the regions they inhabit. They are thickly muscled an Oni before it is summoned.
giants with arms and legs covered in coarse hair. Their
hands end in dirty, thick talons, and hooked toenails The Oni will then obey, argue the demand or even
grow from their wide feet. Their skin is usually red, but rebel against the Shugenja. If its will is weaker than
can also be green, black, orange, or purple. They have that of the summoner, the Oni is compelled by the
one, two, or three bulging eyes, one or two large horns, summon to carry out the demand of the Shugenja. If its
and broad, pointed ears. Their hair is usually long and will is stronger, the Oni can escape back to Jigoku. A
may be silver, black, or green. They have long fangs of summoned Oni becomes more and more like its
gold or ivory colour. They dress in a manner similar to summoner the longer the two co-exist. Oni are brought
the local population inherit they reside, but always to battle as beasts of war obeying their summoners
appear filthy and ragged. will, which usually involve crushing her foes into a
bloody pulp. Oni strike terror in all who lay eyes upon
Most common Oni are bloodthirsty and cruel. Not only them. They attack mainly with great sweeps of their
do they attack for food (for they delight in eating massive, clawed hands, and a solid strike by an Oni can
humanoid flesh), but also for the sheer pleasure of crush a man's bones to powder. While they lack skill
hurting and bullying other creatures. Hungry or and strategic cunning, their strength and stamina are
enraged Oni typically attack by charging, slashing with great, and it may take a dozen or more men to bring it
its claws like an uncontrollable beast. down by normal means.

Oni make up the most powerful forces of Haikido.

Many Oni gain physical form in the Realm of Mortals M WS BS S T W I A Ld
either as the spawn of an Oni Overlord or by being Oni 6 5 0 5 4 3 5 3 8
summoned from Jigoku by someone willing to share Overlord 6 5 0 5 4 3 5 4 8
her name in exchange for power. In either case, an
Oni's motivation and location is practically unlimited, TROOP TYPE: Monstrous Infantry.
though they are more frequently encountered in the
Haikido. Usually, summoned Oni remain inside
SPECIAL RULES: Unbreakable, Unstable,
Nippon during their period of servitude and only for a
little while after gaining their freedom from their Magical Attacks, Ward save (5+).
would-be master. A newly-freed Oni generally
expresses its joy through wanton destruction, and then
eventually migrates to Haikido.

An Oni's personality is rooted in its bestial nature it is

a living expression of the will of Jigoku but can be
influenced by the personality of the Oni Overlord or
Shugenja that brought it to the mortal world. An
Overlord's spawn tends to have the exact nature of its
master, while a summoned Oni becomes more and
more like its summoner the longer the two co-exist.
While the Oni more often than not acts as enemies to
the warriors of Nippon, the Shugenja have unlocked
the secrets of summoning them for their own agendas.
Summoning an Oni seems very simple at first. The
Shugenja will have to take the risks necessary to learn
the maho knowledge needed and seek out the
summoning scrolls.

The ritual requires the caster to have a proper name for

the future Oni (See Naming an Oni. The Shugenja must
first draw a circle of powdered bones on the ground. At
the centre of the circle, the summoner must then put a
scroll with a name of a living human being on it. While
the summoner spills blood all over the name scroll, the
ritual described on the summoning scroll will proceed,
destroying the scroll at the end of the ritual. At this
moment a gate to Jigoku will open to let loose one of
the spirits inside. The Shugenja must then name the
Tengu are a race of avian humanoids that resemble Though rarely sharing their culture and its workings
crows or ravens, and often bear much of the same with outsiders, they happily integrate aspects from
stigma. They possess black-feathered wings, which other cultures in the same way crows pilfer bits of
they sometimes conceal beneath a robe or cloak. Tengu twine and shiny baubles. Tengu revere their elders, and
often dress in loose, simple clothing bound tighter when they gather together, they defer leadership to age
around their arms and ankles, with only a small bit of just as much as to experience. Their bones, though very
adornment. Among their own kind they relax these strong, are hollow in the avian manner, which makes
styles and flaunt whatever adornments they can find, them significantly lighter than a human of equivalent
purchase, or pilfer, especially favouring rings on both size would be. Tengu usually have dark hair, which
fingers and toes. Like the crows they share physical grows grey or white with age, and many of the males
traits with, Tengu are naturally covetous, especially of sport beards and moustaches. Tengu ages slower than
shiny or colourful items, and prone to bouts of good- humans, and as such can live much longer some
natured kleptomania if they dont carefully keep Tengu have been known to live for upwards of 300
themselves in check. Vain and prideful creatures, they years. They remain vigorous even in old age.
are easily persuaded with flattery.
Tengu are mysterious, and often reclusive, mountain
and forest spirits of Nippon. Many are content to live
in near-solitude in distant places; it is not unusual to
find Tengu watching over small mountain
shrines. Younger Tengu, who are more impulsive, are
more likely to be drawn to adventure. Tengu
adventurers tend to be motivated by a search for lost
knowledge or by the opportunity to hone their skills
with a blade, rather than by material wealth although
they are also very curious, and they have an
appreciation for beautiful and well-crafted objects,
Though they frequently choose to live among other especially swords.
races in densely populated cities, their society is tight
and closed, and they rarely allow others to see its inner Tengu expect much of themselves and their
workings. Tengu often band together in small groups to companions, and often are prone to treating those they
create roosts in vacant warehouses or condemned meet as lessers until they have proven
buildings, and these raucous gathering places are themselves. However, they feel a strong sympathy
generally assumed to be thieves guilds by outsiders toward children and the helpless, and their loyalty,
an assumption thats correct roughly half the time. once gained, is unwavering. Despite their own pride,
many Tengu see it as an obligation to punish pride in
others, particularly in those priests and monks whose
doctrine includes humility.

They are rarely seen in nature, but they can't resist

battle or duel, and thus they appear in battlefields
clashing through the woods and behind the rocks,
disappearing after the battle the same way they came.
Many stories are told of these creatures, such as their
ability to shift shapes, and they are also told to tempt
samurai and monks to their settlements and punish
them from ignorance and misuse of their power.

Tengu 5 4 3 3 3 1 5 1 8
Elder 5 4 3 3 3 1 5 2 8

TROOP TYPE: Infantry.


Independent: Tengu reat other friendly units except

other Tengu as Expendable, and other units treat them
as Expandable too. They may never use the Leadership
of the armys General.
The Kitsune are fox spirits, perhaps the most famous Ironically as much as Kitsune deceive and trick they try
denizens of Chikushudo, the Realm of Animals. to be logical and real with themselves. If they see
Though they are often mischievous and overly bold, someone who is more skilled than they, they will admit
they are generally good-natured with an insatiable it. If a fight goes awry they will not hesitate to run if
curiosity about the ways of mortals. They often visit their abilities are not up to par. Though easy going they
Nippon, sometimes joining samurai in their travels to do not take mortal insults or infringements lightly,
study their strange ways. especially to family members, and will demand
compensation for the misdeed or start seeking out
The Kitsune are known throughout Nippon for their revenge themselves.
love of art, beauty, and whimsical trickery.
A Kitsune has two formsa single human form and its The Kitsune worship and revere their chief god
true form, that of a humanoid fox. In their human Taichiro, the Thousand Tailed Fox God of Illusions
forms, Kitsune tend toward quickness and lithe beauty. and Protection. He is both wise and elusive, and loves
In all forms they possess golden, amber, or brilliant both riddles and hidden meanings to the world. The
blue eyes. In their true forms, they are covered with a Kitsune believe that they are the direct result of the
downy coat of auburn fur, although more exotic illusions once made by Taichiro. These illusions were
coloration is possible. Kitsune society is enigmatic, as made so life like, so tangible that they became the first
Kitsune prize loyalty among their friends but delight in Kitsune. When subtlety and guile are required, these
good-natured mischief and trickery. Kitsune take shape shifters take on their human form and blend into
pleasure in the pursuit of creative arts and in all forms human society. In battle, however, they take on their
of competition, especially the telling of stories war aspect - that of a giant, ferocious fox. The Kitsune
interwoven with tall tales and falsehoods. are also powerful magic-users and many fear the spells
and charms that a Kitsune can visit upon them. It is
Kitsune live in tightly-knit family units, with a with much caution and respect that the people of
dominant male and female directing the efforts of the Nippon treat the Kitsune. That is, if they know who or
rest of the pack. Even those that wander free from their what they are dealing with in the first place.
homes still maintain a strong connection to their home
pack, and will someday return. Kitsune believe in The Kitsune serve as Taichiro's eyes and ears both
personal duty to one's clan and to one's self. Though abroad as well as within the Isles of Nippon. They
proud, they are not vain and try not to show off their bring precious information to the Lords of Nippon,
reputation too much. Kitsune believe in humility and in endeavouring to further their patron kami's goals
dignity, and it is everyones duty to remind each other through them. The capricious nature of these spirits,
of those values through trickery and humiliation. however, calls for careful handling of the information
Ironically as much as Kitsune deceive and trick they try they provide, for they care not how their masters
to be logical and real with themselves. If they see wishes are fulfilled, only that they are. Kitsune are
someone who is more skilled than they, they will admit peaceful creatures, but have been known to strike out
it. If a fight goes awry they will not hesitate to run if violently at those who prove themselves to be without
honour. They are especially defensive of their home
forest. They use spell-like abilities to confuse and
distract their foes when possible, leaving them to perish
in the woods.

Kitsune 9 5 0 4 4 3 6 3 9

TROOP TYPE: Monstrous Beast.

SPECIAL RULES: Magical Attacks.

Corporeal Form: As long as the Kitsune is out of

combat, it follows the rules for Ethereal units.

Trickster Magic: Any enemy models in base contact

with a Kitsune suffer a -D3 penalty to their Weapon
Skill and Initiative. In order to pursue a Kitsune that
breaks from combat, the enemy must first roll a 4+ on a
D6. If this test is failed, treat the unit as having
restrained from pursuit.

The Mizuchi Dragons of Nippon are close relatives of The Mizuchi control the tidal flows, the seas and the
the Celestial Dragons of Cathay. They are slightly waves, and anyone passing into their domain would do
smaller, but also have long serpentine bodies, and do well to respect them lest their ship would be capsized
not have wings. They live in the ocean and deep rivers and sank to the bottom of the ocean. For this reason, it
running through Nippon, often sleeping under is customary for many Nipponese, especially sailors
smouldering volcanoes or in dark caverns. Infused with and fishermen, to give offerings of food to the Mizuchi
the power of waves and storms, Mizuchi are draconic to please them and keep the seas calm. More than once
protectors of the rivers and their creatures. Possessing have the Mizuchi thwarted invading ships from Cathay,
tempestuous natures, the Mizuchi wander widely, Wako Pirates and Dark Elf raiders.
sometimes claiming thousands of miles of ocean and
coastlines as their protectorates. Swooping into battle they use tail, tooth and claw as
weapons against any who oppose them. Their ability to
Their origin is not known, but it is widely believed that quickly and easily traverse the battlefield has proved
they have inhabited the world since the beginning of the difference in many confrontations. Many within
time from when the Kami created Nippon. Stories tell Nippon say that the Mizuchi are a gift from the Kami,
that the Mizuchi saw the creation of the Children of the and having one fight at your side is a sign of your right
Earth and were fascinated. They offered gifts to those to rule.
they thought worthy, and even brought mortal souls to
live among them in the Celestial Heavens.
Zanagi and Zanami however, soon grew jealous. Mizuchi 6 5 0 5 5 5 3 4 8
Concerned that the Dragons' interest would lead to the
destruction of the Empire, they lifted the Celestial TROOP TYPE: Monster.
Heavens away from the firmament of Nippon and
created Earth and Sky, and banished the Mizuchi to SPECIAL RULES: Breath Weapon (Strength 4),
live beneath the waters. But the Dragons still watch the
Natural Armour (4+), River Strider.
lands and see the Empire as it grows above them. They
know little of humans and their Empire, so they try to Riverlord: As long as a Mizuchi is in a water feature,
learn as best they can without violating the separation it is at -1 to be Hit with missile weapons, and causes
of Earth and Sky. 2D6 hits with its Stomp attack.
Like their counterparts in the west, they are ancient and
wise creatures and revered by the Nipponese. At some
point in history the two races befriended each other and
have become allied in protecting the Island Realm from
invaders. It is said the Mizuchi hide some other secret
deep within Nippon that they do not share with even
their human allies. This matters not to the brave
Daimyo who is able to seek out and successfully
entreat a Mizuchi for aid, for they are mighty and
terrifying warriors on the battlefield.


According to legend, many centuries ago the
Empress Himiko planned an invasion of Cathay.
She prayed to the mighty Ryujin, Greatest of
Mizuchi and Lord of the Sea, and was given some
magical Tide Jewels by him. The Nipponese fleet
then set sail towards Cathay and the Cathayan fleet
sailed out to confront them. When she saw the
approaching fleet, Himiko quickly threw the Low
Tide Jewel into the sea so that the tide receded at
once and the Cathayan fleet was beached. The
Cathayans all jumped out onto the mudflats but at
that moment the empress threw the High Tide
Jewel and a tidal wave drowned the men. The tidal
wave carried the Nipponese fleet on to the coast,
into the harbour and to victory.

Shogun of Nippon
The position of shogun (approximated in Old manhood, he formed an alliance with the neighbouring
Worlder as General against barbarians) is the title clan and began a long campaign of unification. When
granted to Nippons top military commander by the his closest ally died in battle, Yoritomo not only
emperor. For the last three or four centuries it has avenged him, but also incorporated his lands into his
become the most powerful position in the country so own, securing his power base further. Eventually, after
much so that it has taken over the Imperial court and, many wars, Yoritomo's power was unmatched, and he
as a result, government. finally defeated the last of his enemies in the Battle of
the Sundered Realm. The Emperor named Yoritomo
The shogunate is highly coveted, as one can imagine, Shogun following his final victory, and he has reigned
and there have been many a war over its succession. unopposed ever since. Yoritomo was instrumental in
The title is usually hereditary, passed on from father to opening up Nippon to trade with the Old World and
son, but sometimes, as the past has amply shown, there embracing the military advances of the distant western
have been endless disagreements over the succession. lands.
But sometimes the Shogun's family would become
weak and a rebel leader would seize power from them, Yoritomo Ieyasu is a ruthless military dictator and a
after which he would be named shogun and would start harsh disciplinarian. As Shogun, he controls the
a new ruling family. combined might of Nippons armies. All the Clan
Daimyo are subject to him, and he answer to no one
other than the Emperor. Known as the greatest warrior
of his time, he has all but put an end to the civil war
between the Clans, and Nippon has grown stronger
than ever during his reign, where he rules with both
charisma and an iron fist.

When Yoritomo Ieyasu, the son of a powerful Daimyo

warlord, was born, Nippon was in the midst of a M WS BS S T W I A Ld
decades-long civil war. With no ruling Emperor and Yoritomo Ieyasu 4 7 5 4 4 3 6 5 10
the Shogunate weak, rival clans battled for dominance
and the whole land suffered. As Yoritomo came to TROOP TYPE: Infantry (Special Character).

SPECIAL RULES: Way of the Warrior, Death

before Dishonour.

Shogun: Yoritomo Ieyasu must be the armys General.

His Inspiring Presence rule is 18 rather than the
normal 12. An army led by the Shogun ignores the
restriction on not allowing multiple Clan Mons in the

Blade of the Silver Moon (Magic Weapon)
The Blade of the Silver Moon is one of the most potent
weapons in Nippon, a blade of dull but deadly power.
The moon can be seen constantly reflected in its blade,
destroying everything in its wake.

Katana. All attacks that hit wound automatically, and

have the Multiple Wounds (D3) special rule.

Armour of Iron Resolve (Magic Armour)

Created specifically for the protection of the Shogun,
this armour surrounds the wearer with a faint aura of
light that can reflect any blow.

Heavy armour. The wearer gains a Ward save (3+)

against mundane attacks, negated to a Ward save (5+)
against Magical Attacks.

Daughter of Amaterasu
The Empress Himiko is the only sole female ruler Unlike most of Nippons Imperial family, Empress
throughout Nippons history, but that is far from the Himiko could often be seen on the battlefield, where
reason she is still remembered today. She was the most she would personally lead her bodyguard of samurai
powerful Shugenja of her time, being blessed by the against her foes. She managed to unite Nippon under
Sun Goddess Amaterasu herself. Her magical powers, Imperial rule for the first time since Emperor
once discovered at a young age, were unrivalled after Yamayakyuki, defeating the Mirumoto shogunate that
only a few years of proper schooling by the court had held the power for several hundred years. Peace
magicians. would then follow during the remainder of her reign.

At the age of twenty her father died from illness, and Under mysterious circumstance, Empress Himiko
Himiko, having no male siblings, became Empress of disappeared some ten years later, and details on how or
Nippon. She was a wise and benevolent ruler despite why are still scarce. The people say she was uplifted to
her youthfulness and inexperience, and Nippon saw a the Heavens by the Kami themselves, where she now
great influx in prosperity during her time, with watches over her subjects for eternity. She is celebrated
abundant harvest and little civil conflict. as one of the most glorious of all of Nippons leaders
throughout the ages, and many people still give their
Thats not saying all was well during her reign, as the prayers to her in many of Nippons shrines.
Hung tribes, believing Nippon to be weak during the
reign of a woman, invaded with a large fleet in 1745.
However, they soon felt the power of her magic, as she
singlehandedly sunk most of their ships off the coast of
Nippon, summoning massive tidal waves to bring the
Hung vessels to the bottom of the sea.

Empress Himiko 4 3 3 3 3 3 4 1 9

TROOP TYPE: Infantry (Special Character).

MAGIC: Empress Himiko is a level 4 Wizard. She

may use spells from the Lore of Fire, Lore of the
Heavens, Lore of Life, Lore of Shadow or Lore of the

Supreme Shugenja: Himiko channels dice on the roll
of a 3+. In addition, she may re-roll one dice when
casting and dispelling each turn.

Empress of Nippon: As the Empress, the warriors of

Nippon are sworn dying to protect her. Any unit joined
by Empress Himiko becomes Unbreakable as long as
she is in it. In addition, she benefits from a 3+ "Look
Out, Sir!" roll in close combat.

Headdress of the Imperial Family (Talisman)
This headdress has been used by the Empress of
Nippon for as long as anyone can remember. It
radiates a faint aura around the wearer, which can
blind enemies who gets too close.

Talisman. Enemy models in base contact with the

Empress suffer -1 To Hit. In addition, it gives her
Magic Resistance (2).
The First Onna Bushi
The tale of Hitomi Gozen is one of the most famous in all toe, and wielding a massive no-dachi sword. The duel was
of Nippon, for she would become the first Onna Bushi, the fast paced, but despite his efforts, Hitomis brother could
first female samurai. Hitomi proved that she was special not best the Taisho, and was struck down with a blow that
when but a small child, for were normal girls were playing cut right through his shoulder, killing him instantly.
with dolls in the gardens, Hitomi wanted to fight with the
boys. This was naturally not approved by her father, a Hitomis father cried out and rushed to his son. The
stern Daimyo with conservative views who spent his time victorious Taisho laughed as he withdrew his sword from
trying to teach his son, and Hitomis older brother, to be a the body, only to throw it straight through the chest of
true warrior. Daimyo Gozen. With their lord dead, the Gozen army
began to waver. At this point, Hitomi rushed from her
While Hitomi was overlooked by her father who refused hiding place and screamed in fury towards the Taisho who
her wishes of becoming a warrior, her brother was more murdered her family. He simply tried to swat her aside
inclined to help her. Every day, he would train her in with his massive armoured arm. But Hitomi was faster
secret in the same way he had been taught himself, and and dodged his blow by rolling under him. She picked up
Hitomi proved to have a natural ability for quickly picking her brothers naginata from where he had fallen, and
up his lessons. As the years went by, she would almost before the Taisho could react and turn, she had pushed the
become as good a warrior as he was, all without her father weapon with all her might through the back of her foe, the
knowing. shimmering blade protruding from his ribcage. The Taisho
grasped at the blade in shock as he fell to his knees and
However, one day shortly after Hitomis eighteenth died. With that, Hitomi called her army, invigorated by
birthday, the Gozen lands were invaded by another clan the sight of the last Gozen defeating the enemy leader, and
under the command of a Taisho of rarely seen they crushed the rival demoralized clan in a bloody battle.
ruthlessness. Hitomis brother and father gathered their
troops and set out to meet this foe on the battlefield. After this, Hitomi would become leader of her house, and
Unbeknownst to them, Hitomis followed, hidden in a her fathers samurai would loyally fight for her. News of
weapons cart. her victory spread throughout Nippon, and inspired by her
deeds, many women sought to join her army, to the point
Here Hitomis brother challenged the rival Taisho to a where most part of her forces consisted of female samurai
duel to the death to determine the victor rather than spend who called themselves Onna Bushi.
the lives of his men. The rival Taisho mockingly accepted.
He was a giant of a man, clad in steel armour from top to Though Hitomi eventually perished in battle against an
army of Oni, her legacy would live on. The Onna Bushi
are still a significant force today, with many young
women seeking to honour, and possibly become, the next
Hitomi Gozen.

Hitomi Gozen 4 5 5 4 4 2 6 3 8

TROOP TYPE: Infantry (Special Character).

SPECIAL RULES: Way of the Warrior, Death

before Dishonour.

Onna Bushi Commander: If Hitomi is the General of

your army, units of Onna Bushi may be taken as Core
instead of Special.

The Thundering Blade (Magic Weapon)
The thundering blade is the ancestral weapon of the
Gozen family, once belonging to Hitomis brother. She
now wields this naginata herself, each strike a reminder of
her love for her brother.

Halberd. All attacks with this weapon has the Armour

Piercing (1) special rule. On the To Hit roll of a 6, the
attack is resolved at Strength 6.
The real name of the Red Ronin is no longer known, Before the Red Ronin followed the orders, he realised
for he cast it off as become honourless, no more the that the bandit's follower must have been a changeling
same man as he was before. He was already a Taisho at and replaced his master. The Red Ronin challenged his
the age of seventeen, and showed a huge amount of master and in the struggle slew him with Revenge. His
promise for his future. His promising future was master did however not melt into shadow though, but
destroyed when he was manipulated into killing his lay bleeding at the Red Ronin's feet. The shapeshifter
master. had been impersonating the Red Ronin's second in
command, goading him into action against his master,
His downfall began when his master sent him to deal and revealed his actions upon the Red Ronin's masters
with a band of ronin bandits that were plaguing the death before vanishing into smoke. The Red Ronin
locals. Although the leader of the bandits was easy to swore he would find the true killer of his master, and
dispatch to Jigoku, one of the bandits followers battled he would know that man by his eyes.
with unnatural speed and power, and proved a
challenge to destroy. When the bandit leader died, the Since that day, the Red Ronin has been travelling the
strange follower turned to the Red Ronin and swore lands of Nippon as an honourless Ronin, searching for
that he would get revenge, upon which he melted into his masters killer to exact his revenge and restore his
black smoke. The Red Ronin reported the incident to honour. He is a menace to all whom he faces on the
his master and was commended for his actions. battlefield, filled with hate and equipped with Revenge,
he slays anyone that comes within range of his blade.
Unknown to him, the strange follower was a
shapeshifter, and posed as the Red Ronin's master to
present him with a new sword, a sword that he stated M WS BS S T W I A Ld
was the true sword of the Red Ronin's father. This was The Red Ronin 4 6 4 4 4 2 6 3 10
the bloodsword Revenge. After taking up his new
sword, the Red Ronin's master began to act out of TROOP TYPE: Infantry (Special Character).
character, insulting the sensei of the dojo and
disrespecting his ancestors. Soon after this he ordered SPECIAL RULES: Unbreakable, Hatred.
the Red Ronin to attack a samurai outpost.
Loner: The Red Ronin has no master, and no
honourable samurai would ever follow him into battle.
He may never be the armys General, and he can only
join units of Ronin.

Revenge (Magic Weapon)
The bloodsword Revenge was forged by Asahina Yajinden
in 508 on the Anvil of Despair. It was the first of four
bloodswords forged by Yajinden.It grants the wielder
great power, but threatens to destroy his mind from within
with its sinister force.

Katana. Revenge allows the Red Ronin to re-roll all failed

rolls to wound. In addition, for every Attack that Hits and
Wound (before saves) the Red Ronin may make an extra
Attack back immediately. However, it also makes him
subject to Stupidity.

Armour of the Cursed (Magic Armour)

The Red Ronin took this blood red armour from an Oni
while venturing to the north of Haikido. Sensing its dread
powers, he donned it himself, thinking its constant
whispering voices a fitting punishment for his failure until
he could prove himself worthy again. However, its fell
powers almost drive him insane, and he must always try to
muster his all his willpower to control himself.

Medium Armour. This armour gives the Red Ronin a 5+

Ward save, makes him subject to Frenzy, and makes him
cause Fear.

Shinobi Assassin
Sarutori Hanzo is the greatest Shinobi in entire Nippon,
his skills putting the rest of his brothers to shame.
During the Clan War, he assisted Shogun Yoritomo
Ieyasu in claiming the seat of power from his
adversaries by assassinating his rivals.

Hanzo was born a member of the Sarutori family in the

city of Kiroshima, and was trained in the arts of the
ninja like all his family members before him. He soon
gained fame as a talented spy and imaginative assassin,
and was eventually recruited into the Shinobi.

Slimly built and of below average stature, Hanzo is

hardly impressive physically. An attentive observer,
however, might notice an unusual, almost inhuman
agility in his every move. When in the vicinity of
others, Hanzo is always sharp and attentive. He tends,
however, to alternate between moments of lucidity and
periods of melancholy. During these latter periods, he
embraces seclusion as a form of defense, and can hide
away from the world for weeks.

Now an agent of the Shogun, Hanzo follows his

masters will, eliminating anyone who might seek to
overthrow the current ruler. As long as Hanzo is the POISONS: Fauntei Shi, Night Milk.
Shugons side, few would even consider rising against
the Shogunate at risk of finding themselves with a MAGIC ITEMS:
blade across their throat.
Biting Wind (Magic Weapon)
This chain-sickle sweeps through the air, cutting at
Appearing as nothing but a quick shadow in battle,
anyone within its reach. Those unfortunate enough feel
Hanzo quickly moves between his foes, swing his
the sting of its blade find their strength to fight quickly
chain sickle in lethal arcs before moving in for the kill.
Few can match him in battle, and fewer still who have
tried have survived to tell the tale.
The wielder causes an automatic Strength 4 hit on all
models in base contact in addition to his normal
attacks. In addition, any model wounded, but not
M WS BS S T W I A Ld killed, loses all their attacks for the duration of the turn.
Sarutori Hanzo 5 8 6 4 4 2 8 3 9
Kage Mask (Talisman)
TROOP TYPE: Infantry (Character). The cloth of a Kage Mask is not remarkable in any
fashion, except that one cannot easily identify which
SPECIAL RULES: Poisoned Attacks, Scout, type of material it is. When looking at a Kage Mask in
Dishonourable, Hidden, A Killer not a Leader, Mon its true form, some think the item to be made of silk or
of the Shinzei Clan. velvet, while others see it as simple cotton or rough
wool. A closer inspection, however, will reveal the
Shadow Magic: Hanzo is skilled in the ways of strange material has a texture and feel that doesn't
deception, and can disappear in the heat of battle at closely resemble any mundane fabric.
will. He may cast the Steed of Shadows spell from the
Lore of Shadows as an innate Bound Spell (power level The wearer of this mask causes Fear. In addition, he
3) on himself. He may use this spell even if engaged in automatically passes any characteristics tests he might
close combat. be required to take.
Legendary Geisha
Across Nippon, young girls that show potential are taken A beautiful young woman in her early twenties, O-Sayumi
from their families and brought to learn the ways of being bears a striking resemblance to her mother. With her noble
a geisha. Often from poor families, these young girls have features, jet-black hair, and slender body, O-Sayumi cuts a
yet to attain the blossom of womanhood, and yet, their stunning figure. An epitome of the geisha spirit, O-Sayumi
families do not regret giving up their daughters, for there believes in peace and goodness, and is exquisitely
are few who are as respected (if not considered honorable) mannered and gentle, at least to outsiders.
as the geisha. Some geisha, however, are chosen to
provide an additional service to their Emperor. Girls that While appearing as but a frail girl, O-Sayumis training as
show potential in the subtle arts of deception and a Geisha means more than just being able to perform tea
misdirection, as well as the certain heartlessness that is ceremonies or play the samisen for entertainment. She is
required for the duty, are trained to become assassins. In well-versed in combat with her two war fans, being able to
addition to their normal training, they learn of poisons and quickly strike down unsuspecting foes with her poisoned
of the tools of the assassin's garrotes, shuriken, war fans, hair pins or razor sharp fan edges. For this reason, she
and concealed blades. sometimes appears in Nippons armies, where her skills as
a Geisha can both be a boon to her allies, and a distraught
O-Sayumi, made an orphan while but a babe, was given to to her enemies.
be brought up by other Geishas in a tea house in Makudo,
an elegant building with shiny brass gutters in the
entertainment district. Here she learned to play the M WS BS S T W I A Ld
samisen and began training to become a geisha. O-Sayumi 4 4 3 3 3 2 4 2 7

O-Sayumi is a master of traditional geisha skills, including TROOP TYPE: Infantry (Character).
song, classical music, dance, song, and the tea ceremony.
O-Sayumi is a virtuoso performer on the samisen, and is SPECIAL RULES: Poisoned Attacks.
also an accomplished practitioner of the geisha fan dance,
which she has modified into her personal fighting style. Legendary Geisha: Any friendly unit joined by O-
Her weapons are two folding fighting fans that she Sayumi may re-roll all failed Leadership tests. Against
normally carries in her sash. O-Sayumi loathes violence, enemy characters, O-Sayumi may re-roll failed rolls To
however, and fights only in self-defence. Hit and To Wound, and have the Killing Blow special rule.

Karyukai Tea Set (Enchanted Item)
This tea set includes an array of utensils, painted with
pictures of willows and flowers, used in traditional tea
ceremonies: a small teapot, three bowls of various sizes
and shapes, six cups, bamboo utensils (a ladle, a scoop,
and a whisk), and several smaller containers, all stored in
a wooden box.

One use only. O-Sayumi may conduct a special tea

ceremony at the start of the Nippon players turn. This has
a calming effect on all around her, putting them into an
almost dreamlike state. O-Sayumi and any unit she is with
becomes Unbreakable until the start of the next Nippon

Samisen of Oracular Vision (Enchanted Item)

This elegant, long-necked samisen is crafted of cat skin
stretched over a wooden frame. The samisens three silken
strings are magically keyed to the past, present, and

O-Sayumi may play her samisen once in each Nippon

Magic phase. Target one friendly unit within 12". That
unit gains +1 To Hit in close combat until the start of the
next Nippon turn.

If the Kami is appeased by the Shugenja through prayer or

LORE OF sacrifice, they might take to heart and heed their wishes. If
the prayer is too weak however, the Kami might hurt the
Shugenja for her weak display of affection.

THE KAMI The Shugenja may attempt to appease the Kami at the start of
the Magic phase by passing a Leadership test. If passed, the
Shugenja may add +1 to her casting roll for every double
rolled when casting a spell. If failed however, she will take a
Strength 4 hit with no armour save allowed.


(Signature Spell) The caster conjures mighty flames with a prayer to the
The Shugenja summons the power of Amateratsu, Fire Kami, causing a burning inferno all around her to
scorching her enemies with divine light. Those who incinerate her foes to a crisp.
survive will instead be blinded, their sight replaced
with a stunning white shine. Fiery Wrath is a direct damage spell that affects the
D3 closest enemy units of the caster as long as they are
Light of the Sun Goddess is a magic missile with a within 12 of the caster. Each unit suffer D6 Strength 4
range of 24 and causes D6 Strength 4 hits. Enemies hits. These are Flaming Attacks. The caster may
that suffer a casualty suffer -1 to their Weapon Skill increase the range of this spell to 24 and the number
and Ballistics Skill until the start of the casters next of units affected to D6. If she does so, the casting value
magic phase. The caster can choose to increase the is increased to 15+.
range of this spell to 48". If she does so, the casting
value is increased to 10+. 4. BORNE ON THE WIND Cast on 10+
The Shugenja lifts her allies high up in the air,
1. BE THE MOUNTAIN Cast on 7+ allowing them to run across the clouds for a brief
The caster calls upon the Earth Kami to give their period of time before setting them down behind the
determination and unwavering loyalty to the troops in unsuspecting enemy.
battle, sometimes going so far as to cover their skin in
stone to withstand stronger blows. Borne of the Wind is an augment spell with a range of
12. The affected unit may immediately make a Fly
Remains in play. Be the Mountain is an augment spell move up to 12". They may not use this to charge an
with a range of 12". Whilst the spell is in effect, the enemy or if they are engaged in close combat. The
affected unit will be Stubborn. The caster may increase caster may increase the range of this spell to 24". If she
the power of this spell to include giving the unit a 5+ does so, the casting value is increased to 13+.
Scaly Skin save. If she does so, the casting value is
increased to 10+. 5. VOID OF EMPTINESS Cast on 11+
The caster shreds the mind of her enemies, rendering
2. STRIKE OF THE FLOWING WATERS Cast on 9+ them helpless and unable to either move or think.
The Shugenja empowers her allies with the might of the
Water Kami, giving them to power and suppleness of a Void of Emptiness is a hex spell with a range of 18".
swiftly flowing river. Until the start of the casters next turn, the affected unit
may not move at all in its next Movement phase and
Strike of the Flowing Waters is an augment spell with gains Immunity (Psychology). The caster may increase
a range of 12". Until the start of the casters next Magic the range of this spell to 36". If she does so, the casting
phase, the target unit gains the Always Strikes First value is increased to 14+. This spell has no effect on
special rule, and the enemy must re-roll successful units that already have Immunity (Psychology).
armour save roll of 6's. The caster may increase the
power of this spell to include all units within 12" 6. CALL OF THE WAR GOD Cast on 15+
instead. If she does so, the casting value is increased to The Shugenja calls upon the might of Bishamonten, the
16+. war god of Nippon, to invigorate her allies with
supernatural strength.

Call of the War God is an augment spell that affects all

friendly units with the Way of the Warrior special rule
within 12" of the caster. Until the start of the casters
next turn, the affected units gain the Devastating
Charge special rule and may re-roll all failed rolls To
Wound. The caster may increase the range of this spell
to 18". If she does so, the casting value is increased to
Mon is a term used for Nipponese family crests. They are MON OF THE MUSHAGI CLAN
either associated with a particular family, or an individual Units 1 point per model
who had achieved some variety of public recognition. Others may covet titles, but Ashigaru,
Your army may be associated with one of the Greater common spearmen, are the bedrock of
Clans below. Buying a Clan Mon will allow your army to Mushagi might. All know us, the commanders of a
use special abilities on the battlefield that reflects their thousand spears. It is an honour to lead such men. Our
famous Clan. Certain units in your army may have a Clan generals are battle-scarred veteran of righteous
Mon, as detailed in the army list. If possible, your General strength! Do not look down upon your common man;
must always have a Clan Mon if one is chosen. You may
but embrace him, and together our foes stand no
not have multiple Clan Mons in the same army.
Ashigaru only. All units with this Mon gains +1 to their
Characters 5 points
Units 2 points per model Leadership and may use the Leadership of any
character with the Way of the Warrior rule within 6".
Our archers are admired by all. No arrow
flies true than the Ashiwara shaft. They will cover the
sky, our enemies will fear death from afar, and with it
Units 5 points per model
we shall be victorious!
War Machines 15 points
Our castles are strong, the envy of
A Character or unit with this Mon counts as firing from
Nippon. We are rightly admired as master builders.
short range within 15" with long bows.
Strong walls, strong souls. Our siege engines are
equally mighty, nothing stands before them! The
enemys walls shall crumble before their eyes!
Characters 15 points
Units 2 points per model
A War Machine with this Clan Mon may re-roll the
We do not walk the same path as other
Artillery Dice once per battle. Samurai Warriors with
clans. We are revered and strong, independent, and
this Clan Mon are armed with handguns, and may take
brave in battle. Our warriors are feared, our skills with
no other equipment. War Machines may take this Clan
the no-dachi unrivalled. In battle, we terrify the foe!
Mon despite normally not being allowed to take Mons.
A Character or unit with this Mon do not suffer any
penalties to their Initiative if armed with great
Characters 10 points
Units 2 points per model
To be Taneka, is to be born in the saddle.
We are master horsemen, our cavalry astound all. Let
Characters 20 points
Units 1 point per model other march, we ride. We fly, like storms in the
mountains. We thunder in battle! We will ride down
All clans fight, but not all clans fight by
our foes and bring us glorious victory!
the same rules. We embrace the darkness. We embrace
the shadows. The Shinzei are silent. Deadly. We will
Cavalry only. A character or unit with this Mon may
strike unseen, sowing dissention and falling upon our
re-roll one dice when determining their charge
foe before they can even blink.
distance, and re-roll 1s when rolling To Wound on the
Each Shinobi adds +1 to deciding which table side to
deploy on and whether or not to deploy units (including
scouts) first or second. In addition, units of Ninja,
Characters 20 points
Kabuki Dolls and Shinobi gain +1 Attack in the first Units 2 points per model
round of combat.
We are indomitable in our faith, for
without it we are nothing. Faith is our strength, our
MON OF THE DAIMATZU CLAN wellspring. Let others be corrupted, we have the
Characters 15 points
guidance of Heaven. Our monks pray, but they also
Units 1 point per model
fight and fight well!
We trace a line back to the first Shogun.
Loyalty runs deep in among the Daimatzu. It is in our
Warrior Monks with this Clan Mon are Stubborn.
blood, our traditions, and in battle our swordsmen are
Shugenja and Yamabushi may add +1 to their casting
the envy of Nippon. No blade is swifter or more feared
than ours!

Infantry using Katanas only. Models with this Mon

may re-roll 1s when rolling To Hit in close combat,
and may re-roll failed Parry saves.
A disgraceful practice, ninjutsu is the art of using Those of the Shinzei's Sarutori Family are the
specialized weapons created specifically for use by the undisputed masters of poison lore, and in their gardens
deadly assassins and shadow warriors known as ninja. bloom a variety of beautiful and deadly herbs.
No honourable warrior would ever humiliate himself Naturally their interest in the matter is purely
and his ancestors by demonstrating knowledge of such academic, at least as far as the rest of Nippon is
a shameful nature, and indeed many samurai, when concerned.
confronted with the bizarre implements of the ninja,
have difficulty fathoming their use altogether, other Fauntei Shi 30 points
than as crude and relatively ineffective weapons. The deadliest poison in the arsenal of the Shinobi, a
trace of Fauntei Shi can kill even the most robust
BLOWGUN victim. The poison is a secret held dearly by the
Blowguns firing poisoned darts are among the Ninjas Shinobi, and few ktow the methods by which it is
favourite weapons, able to cripple to toughest foe. crafted. Fauntei Shi is employed only when the Shinobi
need to be absolutely certain their target will die.
Range Strength Special Rules
12" 3 Quick to Fire, A model wounded (after saves) by Fauntei Shi must
Poisoned Attacks, pass a Toughness test or lose all remaining wounds.
Multiple Shots (2)
Dripping Poison 30 points
CALTROPS A staple of an assassin's arsenal, dripping poison must
Caltrops are an antipersonnel weapon made up of two be swallowed. It is usually administered by hanging a
or more sharp nails or spines arranged in such a thread over a sleeping victim's mouth and dripping the
manner that one of them always points upward from a poison down the thread from a hidden place in the
stable base. ceiling. Dripping poison is especially deadly because it
is administered at night, and usually allowed to go
The Caltrops may be used as a Stand and Shoot untreated for hours while the victim sleeps.
reaction. All models in the enemy unit charging them
has to take a Dangerous Terrain tests as soon as it One per army only. One enemy character, chosen by
comes within 4" of the Ninja unit. the Nippon player, starts the game with -1 Wound.

GRAPPLING HOOKS Spider Venom 20 points

Ninja use grappling hooks to scale walls and buildings Not as deadly as snake's toxin, a spider's bite can
otherwise impassable for them. nonetheless create significant problems if left
untreated. Most spiders are so small that their bites are
Ninja equipped with grappling hooks ignores penalties harmless, but some larger or deadlier varieties are
for impassable terrain like walls, rocks and building, able to kill children and even grown men.
but not water and the like. Note that they may still not
end their move within impassable terrain. A model wounded (after saves) by spider venom must
pass a Toughness at the start of his turns for the rest of
SMOKE BOMBS the game, or lose 1 Wound with no saves allowed.
The smoke bomb of the Ninja is a small eggshell filled
Snake Venom 20 points
with blinding powder, used to facilitate escape.
Snake venom may be inflicted by a serpent's bite,
At the end of any Close Combat phase in which a unit gathered and administered internally, or synthesized by
of Ninja take part, they may choose to use their Smoke crafting a poison with similar effects. The venom
Bombs. On a 4+, the unit may disengage the combat by attacks the victim's motor skills, lowering his agility
making a flee move. If they do so, the enemy cannot and reflexes.
pursue them and they will rally automatically in their
next turn. A model that takes a wound (after saves) from snake
venom will lose one Attack and gains the Always
Strikes Last special rule for the remainder of the game.
The use of poison as a weapon is an extremely Night Milk 20 points
dishonourable practice generally associated with ninja. One of the first poisons developed by the Shinzei Clan,
However, poisons can be quite an effective tool. All Night Milk foregoes devious and disabling effects for
too often the results of poison resemble a natural death, sheer brutality.
so investigators cannot spot foul play. When properly
applied, a poison can remove enemies without Night Milk allows the Shinobis Poisoned Attacks to
suspicion. automatically wound on a To Hit roll of 4+, instead of
the normal 6.
This section contains the rules and background for some of the most iconic and powerful magical
artefacts used by the Nipponese. These may be used in addition to the magic items found in the
Warhammer rulebook.


Magic Weapon Magic Armour

According to legend, the Dragon Claw Katana was a This distinctive armour was designed for Nippons
blade crafted by the Void Dragon from one of its own imperial family and their highest-ranking and most
claws, before it withdrew from the mortal realm to loyal samurai. This intricate suit of heavy armour is
allow mankind to realise its own destiny. Before made of various pieces of different shades of blues and
departing, the enigmatic Void Dragon gave the blade greys, trimmed with black and gold leather, silk, and
to Agasha Ashiko, a pious and introspective woman steel pieces. Although the suit itself offers a fine display
with a latent talent for Void magic. Ever the dutiful with all the complex designs that decorate its torso, it
wife, Ashiko gave the blade to her husband, Daidoji is the kabuto that completes it, which looks most
Kedamono. He, in turn, gave it to his Daimyo. impressive. The dark blue helmet covers almost the
entire face, masking it with the dreadful visage of a
Katana. When fighting in challenges, the wielder gains mighty warrior. From the front of it, a wide pair of
the Killing Blow special rule and may re-roll all failed ivory horns protrudes, forming strange, white Wings
rolls To Hit and To Wound. In addition, for every point that stand above the helm.
of basic Leadership that the wielder exceeds that of any
enemy model in base contact, he gains one additional Heavy armour. Enemies must re-roll 6s when rolling
Attack. To Wound against the wearer. Enemies who fail their
rolls To Wound suffer a Strength 4 hit.
Magic Weapon MEMPO OF HONOUR 25 points
Magic Armour
The naginata appears to be an unremarkable weapon,
but when the wielder is threatened, its blade begins to
This golden mask takes the form of an Oni's jaw,
glow as brightly as the sun. This acts as a sort of
elaborately tooled and covered in small mirrors that
alarm, as well as a rallying point for any friendly
catch the sun and shine it back into the enemy's eyes.
troops in the vicinity. During times of crisis, the
On the field of battle, the mempo shines brightly,
naginata will be removed from the Imperial chambers
enabling anyone, including enemies, to find the wearer.
and typically used by the most powerful samurai into
Only the boldest Samurai have ever been granted the
right to wear the mempo into battle.
Halberd. This weapon gives the wielder +1 to Hit in
The Mempo gives the wearer a 6+ armour save that
close combat and Flaming Attacks. In addition, on the
may be combined with other armour as normal.
To Hit roll of a 6, that attack is multiplied into D3 hits.
Enemies attacking the wearer in close combat must re-
roll successful rolls To Hit. However, if the wearer
flees for any reason, spirits will return from the Realm
of the Ancestors with the express purpose of killing
him to remove the stain of his delinquency. Remove
the model as a casualty.

BRONZE TOKEN 35 points


These items, known as Tokens of Bronze or simply

Bronze Pendants, are simple-looking yet very
impressive magical items. Each Token is a small round
plate of bronze with strange magical designs on one
side and holy symbols on the other. Typically, the
Tokens are tied around their wearers' necks with
lengths of silk.

The wearer gains a Ward save (4+) against Magical

Attacks and spells. In addition, the wearer may re-roll
one failed armour save each turn.

Arcane Item Magic Standard

Initiates of the Shugenja Schools learn to craft these The Imperial Standard is an ancient artefact. Many
items as part of their regular training. They take the believe it holds a small portion of the essence of
form of candles, imbued with faint but very practical Amateratsu. The standard is made of the purest white
elemental magic. Although they outwardly appear to silk and can never be soiled by normal means, so it is
hold only the power of Fire, each Candle of the Void always clean and vibrant. The Chrysanthemum flower
actually incorporates all of the Elements. These of the Imperial Families is woven upon it in golden
magical candles are made of black wax. They are threads. The item remains one of the most cherished
extremely thick and usually about one foot long when possessions of the Imperial Court, for not only is the
newly created. Imbued with faint but very practical Imperial Standard imbued with potent magic, but it is
elemental magic, it can greatly aid the Shugenja in also a distinctive symbol the Emperors of Nippon.
All friendly units within 18" may re-roll failed break
The Candle of the Void may be placed within 12" of tests, rather than the normal 12". In addition, the unit
the Shugenja at the start of the game, but may not be carrying it is gains +D3 to their combat resolution.
moved during the game. The Shugenja may use it to
cast spells, measuring from the candle when casting
instead of the Shugenja herself.

FAN OF COMMAND 35 points

Enchanted Item MIRUMOTO'S BATTLE STANDARD 50 points
Magic Standard
Discovered long ago by a merchant, the Fan of
Command is a war fan of exquisite quality. No one The battle standard of the Mirumoto Family is an
knows who created this item, but the Fan of Command imposing flag made from layers of white silk, decorated
has passed through many hands since it was originally with a golden dragon coiled inside a narrow ring of
found - especially ronin hands. The Fan of Command gold upon a night blue sky. This nemuranai is always
appears as a typical war fan made of steel and overlaid attached to a pole shaped as an inverted L. This allows
with dark red lacquer. Fifteen branches, build like the standard to be tied on one of its sides as well as on
small dark spears, cut the lacquered steel of the fan, its top, ensuring it remains open and visible even when
giving the item a sombre look. there is no wind.

War Fan. Once per game, the bearer and any unit he is The unit carrying this standard adds +1 To Hit and to
with may make a free reform in the beginning of the Wound in the first round of close combat.
Movement phase. In addition, they automatically pass
any test to reform, march, re-direct charges and restrain
from pursuit.

DRAGON PEARL 25 points

Enchanted Item

The Dragon Pearl is one of many dangerous artefacts

collected during the period after the Clan War, when
the clans scoured Nippon for potentially dangerous
nemuranai. It is presumed to be a remnant of some sort
of the dragon P'an Ku, an entity whose purpose in the
Celestial Order is unknown because it was driven mad
and eventually destroyed, in the time before man came
to exist in Nippon.

Enchanted Item. At the start of the close combat phase,

the bearer may transform the Dragon Pearl into an
exact replica of any magic item carried by an enemy
character in base contact, retaining all of its abilities for
as long as it stays in base contact.

The armies of Nippon are some of the
most disciplined in entire world, with
each clan vying for supremacy and
upholding their own virtues. As
commander of the Nippon army, it is by
your honour and leadership that the
warriors of Nippon will face their foes
and do battle for honour and their clan.

This section of the book helps your turn

your collection of Nippon miniatures into
an army of brave warriors, ready for a
tabletop battle. At the back of this section,
you will also find a summary page, which
lists every units characteristics profile,
for quick and easy reference during your
games of Warhammer.

The army list is used alongside the 'Choosing an Army' As described in the Warhammer rulebook, the units in
section of the Warhammer rulebook to pick a force the army list are organised into five categories: Lords,
ready for battle. Over the following pages you will find Heroes, Core Units, Special Units and Rare Units.
an entry for each of the models in your army. These
entries give you all of the gaming information that you
need to shape your collection of models into the units ARMY LIST ENTRIES
that will form your army. Amongst other things, they Each army list entry contains all the information you
will tell you what your models are equipped with, what need to choose and field that unit at a glance, using the
options are available to them, and their points costs. following format:

SAMURAI WARRIORS 9 points per model

Profile M WS BS S T W I A Ld Troop Type
Samurai Warrior 4 4 4 3 3 1 4 1 8 Infantry
Samurai Chui 4 4 4 3 3 1 4 2 8 Infantry

Unit Size: 10+ Special Rules: Options:

Way of the Warrior One Samurai Warrior may be upgraded to a Samurai Chui.......10 points
Equipment: Death before One Samurai Warrior may be upgraded to a musician...............10 points
Katana Dishonour One Samurai Warrior may be upgraded to a standard bearer....10 points
Medium - May carry a magic standard worth up to.................................25 points
armour The entire unit may be armed with one of the following:
- Halberds.....................................................................1 point per model
- Great weapons...........................................................1 point per model
- Long bows................................................................2 points per model
The entire unit may be equipped with Sashimonos....................20 points

1. Name. The name by which the 4. Points value. Every miniature in 7. Special Rules. Many troops have
unit or character is identified. the Warhammer range costs an special rules that are fully
amount of points that reflects how described earlier in this book or
2. Profiles. The characteristic effective it is on the battlefield. in the Warhammer rulebook. The
profiles for the model(s) in each names of these rules are listed
unit are provided as a reminder. 5. Unit Size. This specifies the here as a reminder.
Where several profiles are minimum size for each unit,
required these are also given, which is the smallest number of 8. Options. This is a list of optional
even if they are optional (such as models needed to form that unit. weapons and armour; mounts,
unit champions). In some cases units also have a magic items and other upgrades
maximum size, or can even for units or characters, including
3. Troop Type. Each entry specifies comprise just a single model. the points cost for each particular
the troop type of its models (e.g. option. Many unit entries include
'infantry, monstrous cavalry' and 6. Equipment. This is a list of the the option to upgrade a unit
so on). standard weapons and armour member to a champion, standard
for that unit. The cost of these bearer or musician. Some units
items is included in the basic may carry a magic standard or
points value. take magic items at a further
points cost.

Profile M WS BS S T W I A Ld Troop Type
Yoritomo Ieyasu 4 7 5 4 4 3 6 5 10 Infantry (Special Character)

Equipment: Special Rules: Options:

Blade of the Silver Way of the Warrior May be mounted on one of the following:
Moon Death before - Warhorse18 points
Armour of Iron Resolve Dishonour - Kirin...50 points


Profile M WS BS S T W I A Ld Troop Type
Empress Himiko 4 3 3 3 3 3 4 1 9 Infantry (Special Character)

Magic: Equipment: Special Rules:

Empress Himiko is a Hand weapon Supreme Shugenja
Level 4 Wizard. She may Headdress of the Imperial Empress of Nippon
use spells from the Lore Family
of Fire, Heavens, Life,
Shadows or Kami.

DAIMYO 105 points

Profile M WS BS S T W I A Ld Troop Type
Daimyo 4 6 5 4 4 3 6 4 9 Infantry (Character)

Equipment: Special Rules: Options:

Katana Way of the Warrior May be armed with one of the following:
Medium armour Death before - Spear.3 points
Dishonour - Halberd.8 points
- Additional hand weapon...3 points
- Great weapon8 points
- Long bow..5 points
May upgrade medium armour to heavy armour..3 points
May wear a Horo cloak5 points
May be mounted on one of the following:
- Warhorse.18 points
- Kirin50 points
May take one Clan Mon and/or magic items up to a total
of..100 points

HIGH SHUGENJA 150 points

Profile M WS BS S T W I A Ld Troop Type
High Shugenja 4 3 3 3 3 3 3 1 8 Infantry (Character)

Magic: Equipment: Options:

A High Shugenja is a Hand weapon May be upgraded to a Level 4 Wizard...35 points
Level 3 Wizard. She may May take one Clan Mon and/or magic items up to a total
use spells from the Lore of..100 points
of Fire, Heavens, Life,
Shadows or Kami.
Profile M WS BS S T W I A Ld Troop Type
Hitomi Gozen 4 5 5 4 4 2 6 3 8 Infantry (Special Character)

Equipment: Special Rules: Options

Katana Way of the Warrior May be mounted on a Warhorse..12 points
The Thundering Blade Death before Dishonour
Medium armour Onna Bushi Commander

THE RED RONIN 200 points

Profile M WS BS S T W I A Ld Troop Type
The Red Ronin 4 6 4 4 4 2 6 3 10 Infantry (Special Character)

Equipment: Special Rules:

Revenge Hatred
Armour of the Cursed Unbreakable


Profile M WS BS S T W I A Ld Troop Type
Sarutori Hanzo 5 8 6 4 4 2 8 3 9 Infantry (Special Character)

Equipment: Special Rules: Poisons:

Katana Dishonourable Fauntei Shi
Biting Wind Hidden Night Milk
Kage Mask Shadow Magic
Mon of the Shinzei Clan


Profile M WS BS S T W I A Ld Troop Type
O-Sayumi 4 4 3 3 3 2 4 2 7 Infantry (Special Character)

Equipment: Special Rules:

Hand weapon Poisoned Attacks
War fan Legendary Geisha
Karyukai Tea Set
Samisen of Oracular

TAISHO 60 points
Profile M WS BS S T W I A Ld Troop Type
Taisho 4 5 5 4 4 2 5 3 8 Infantry (Character)

Equipment: Special Rules: Options:

Katana Way of the Warrior May be armed with one of the following:
Medium armour Death before - Spear.3 points
Dishonour - Halberd.6 points
- Additional hand weapon...2 points
- Great weapon6 points
- Long bow..5 points
May upgrade medium armour to heavy armour..2 points
May wear a Horo cloak5 points
May be mounted on one of the following:
- Warhorse.12 points
- Kirin50 points
May take one Clan Mon and/or magic items up to a total
of50 points

SHUGENJA 65 points
Profile M WS BS S T W I A Ld Troop Type
Shugenja 4 3 3 3 3 2 3 1 7 Infantry (Character)

Magic: Equipment: Options:

A Shugenja is a Hand weapon May be upgraded to a Level 2 Wizard...35 points
Level 1 Wizard. She May take one Clan Mon and/or magic items up to a total
may use spells from of50 points
the Lore of Fire,
Heavens, Life,
Shadows or Kami.

KENSAI 110 points

Profile M WS BS S T W I A Ld Troop Type
Kensai 4 7 5 4 4 2 7 3 8 Infantry (Character)

Equipment: Special Rules: Options:

Katana Way of the Warrior May take an additional hand weapon...2 points
Death before May take magic items up to a total of50 points
Killing Blow

Profile M WS BS S T W I A Ld Troop Type
Warhorse 8 3 0 3 3 1 3 1 5 Warbeast
Kirin 9 4 0 4 4 3 5 2 8 Monstrous Beast

Special Rules:
Kirin: Fly, Magical Attacks, Natural Armour (6+), Impale Attack.

HATAMOTO 40 points
Profile M WS BS S T W I A Ld Troop Type
Hatamoto 4 4 4 4 4 2 4 2 8 Infantry (Character)

Equipment: Special Rules: Options:

Katana Way of the Warrior May be armed with one of the following:
Medium armour Death before - Spear.2 points
Dishonour - Halberd.4 points
Yojimbo - Additional hand weapon...2 points
- Great weapon4 points
- Long bow..5 points
May upgrade medium armour to heavy armour..2 points
ARMY BATTLE STANDARD May wear a Horo cloak5 points
One Hatamoto in the army may carry the May be mounted on a Warhorse12 points
Battle Standard for +25 points. The May take one Clan Mon and/or magic items up to a total
Hatamoto carrying the Battle Standard can of50 points
have a magic banner (no points limit) but
if he carries a magic banner he cannot
carry any other magic items. A Hatamoto
carrying the Battle Standard can never be
the army's General.

YAMABUSHI 60 points
Profile M WS BS S T W I A Ld Troop Type
Yamabushi 4 4 4 4 4 2 4 2 8 Infantry (Character)

Equipment: Special Rules: Options:

Hand weapon. Immune to May be armed with one of the following:
Psychology - Halberd.4 points
Magic Resistance (2) - Great weapon4 points
Martial Arts - Long bow..3 points
Prayers of the Kami May wear light armour.2 points
May take one Clan Mon and/or magic items up to a total
of50 points

SHINOBI 75 points
Profile M WS BS S T W I A Ld Troop Type
Shinobi 5 7 6 4 4 2 7 3 9 Infantry (Character)

Equipment: Special Rules: Options:

Two hand Poisoned Attacks May be armed with any of the following:
weapons Scout - Blowgun...5 points
Throwing weapon Dishonourable - Caltrops.5 points
Hidden - Grappling Hook5 points
A Killer not a Leader - Smoke Bombs.10 points
May take one Clan Mon and/or magic items and/or poisons up to
a total of.50 points

SAMURAI WARRIORS 9 points per model
Profile M WS BS S T W I A Ld Troop Type
Samurai Warrior 4 4 4 3 3 1 4 1 8 Infantry
Samurai Chui 4 4 4 3 3 1 4 2 8 Infantry

Unit Size: 10+ Special Rules: Options:

Way of the Warrior One Samurai Warrior may be upgraded to a Samurai Chui...10 points
Equipment: Death before One Samurai Warrior may be upgraded to a musician...10 points
Katana Dishonour One Samurai Warrior may be upgraded to a standard bearer10 points
Medium - May carry a magic standard worth up to.25 points
armour The entire unit may be armed with one of the following:
- Great weapons...1 point per model
- Long bows4 points per model
The entire unit may be equipped with Sashimonos20 points
The entire unit may take one Clan points limit

SAMURAI CAVALRY 17 points per model

Profile M WS BS S T W I A Ld Troop Type
Samurai Cavalry 4 4 4 3 3 1 4 1 8 Cavalry
Samurai Chui 4 4 4 3 3 1 4 2 8 Cavalry
Warhorse 8 3 0 3 3 1 3 1 5 -

Unit Size: 5+ Special Rules: Options:

Way of the Warrior One Samurai Cavalry may be upgraded to a Samurai Chui...10 points
Equipment: Death before One Samurai Cavalry may be upgraded to a musician...10 points
Katana Dishonour One Samurai Cavalry may be upgraded to a standard bearer.10 points
Medium Fast Cavalry - May carry a magic standard worth up to.25 points
armour The entire unit may be armed with one of the following:
- Spears.1 point per model
- Halberds2 points per model
- Long bows2 points per model
The entire unit may wear Horo cloaks.2 points per model
The entire unit may be equipped with Sashimonos20 points
The entire unit may take one Clan points limit

ASHIGARU SPEARMEN 4 points per model
Profile M WS BS S T W I A Ld Troop Type
Ashigaru 4 3 3 3 3 1 3 1 6 Infantry
Yari Gashira 4 3 3 3 3 1 3 2 6 Infantry

Unit Size: 20+ Options:

One Ashigaru may be upgraded to a Yari Gashira.10 points
Equipment: One Ashigaru may be upgraded to a musician...10 points
Hand weapon One Ashigaru may be upgraded to a standard bearer.10 points
Spear The entire unit may swap spears for
Light armour The entire unit may be equipped with Sashimonos20 points
The entire unit may take one Clan points limit

ASHIGARU BOWMEN 7 points per model

Profile M WS BS S T W I A Ld Troop Type
Ashigaru 4 3 3 3 3 1 3 1 6 Infantry
Yumi Gashira 4 3 4 3 3 1 3 1 6 Infantry

Unit Size: 10+ Options:

One Ashigaru may be upgraded to a Yumi Gashira...10 points
Equipment: One Ashigaru may be upgraded to a musician...10 points
Hand weapon One Ashigaru may be upgraded to a standard bearer.10 points
Long bow The entire unit may be equipped with Sashimonos20 points
Light armour The entire unit may take one Clan points limit

MATCHLOCK ASHIGARU 8 points per model

Profile M WS BS S T W I A Ld Troop Type
Ashigaru 4 3 3 3 3 1 3 1 6 Infantry
Teppo Gashira 4 3 4 3 3 1 3 1 6 Infantry

Unit Size: 10+ Options:

One Ashigaru may be upgraded to a Teppo Gashira..10 points
Equipment: One Ashigaru may be upgraded to a musician...10 points
Hand weapon One Ashigaru may be upgraded to a standard bearer.10 points
Handgun The entire unit may be equipped with Sashimonos20 points
Light armour The entire unit may take one Clan points limit

WARRIOR MONKS 10 points per model
Profile M WS BS S T W I A Ld Troop Type
Warrior Monk 4 4 4 3 3 1 4 1 8 Infantry
Sohei 4 4 4 3 3 1 4 2 8 Infantry

Unit Size: 10+ Special Rules: Options:

Immunity One Warrior Monk may be upgraded to a Sohei10 points
Equipment: (Psychology) One Warrior Monk may be upgraded to a musician..10 points
Katana Magic Resistance One Warrior Monk may be upgraded to a standard bearer10 points
Halberd (1) - May carry a magic standard worth up to.25 points
Light armour Martial Arts The entire unit may exchange halberds for long
bows3 points per model
The entire unit may take one Clan points limit

SUMO WARRIORS 13 points per model

Profile M WS BS S T W I A Ld Troop Type
Sumo Warrior 4 4 3 4 4 1 3 1 8 Infantry
Yokosuna 4 4 3 4 4 1 3 2 8 Infantry

Unit Size: 5+ Special Rules: Options:

Way of the Warrior One Sumo Warrior may be upgraded to a Yokosuna.10 points
Equipment: Death before One Sumo Warrior may be upgraded to a musician...10 points
Hand weapon Dishonour One Sumo Warrior may be upgraded to a standard bearer10 points
Great weapon Unstoppable Force - May carry a magic standard worth up to.50 points
Light armour The entire unit may be equipped with Sashimonos20 points
The entire unit may take one Clan points limit

ONNA BUSHI 9 points per model

Profile M WS BS S T W I A Ld Troop Type
Onna Bushi 4 4 4 3 3 1 4 1 8 Infantry
Onna-bugeisha 4 4 4 3 3 1 4 2 8 Infantry

Unit Size: 10+ Special Rules: Options:

Way of the Warrior One Onna Bushi may be upgraded to an Onna-bugeisha...10 points
Equipment: Death before One Onna Bushi may be upgraded to a musician...10 points
Katana Dishonour One Onna Bushi may be upgraded to a standard bearer....10 points
Halberd Stalwart Defence - May carry a magic standard worth up to.25 points
Light armour The entire unit may be equipped with Sashimonos20 points
The entire unit may take one Clan points limit

OZUTSU ASHIGARU 12 points per model

Profile M WS BS S T W I A Ld Troop Type
Ashigaru 4 3 3 3 3 1 3 1 6 Infantry
Ozutsu Gashira 4 3 4 3 3 1 3 1 6 Infantry

Unit Size: 5+ Equipment: Options:

Hand weapon One Ashigaru may be upgraded to an Ozutsu Gashira.10 points
Ozutsu The entire unit may take one Clan points limit
Light armour
KABUKI DOLLS 11 points per model
Profile M WS BS S T W I A Ld Troop Type
Kabuki Doll 5 4 4 3 3 1 5 1 8 Infantry
Dai-j 5 4 4 3 3 1 5 2 8 Infantry

Unit Size: 5+ Special Rules: Options:

Skirmishers One Kabuki Doll may be upgraded to a Dai-j10 points
Equipment: Poisoned Attacks The entire unit may take one Clan points limit
Hand weapon Kabuki Dance
War fan

YABUSAME 17 points per model

Profile M WS BS S T W I A Ld Troop Type
Yabusame 4 4 4 3 3 1 4 1 8 Cavalry
Bow Master 4 4 5 3 3 1 4 1 8 Cavalry
Warhorse 8 3 0 3 3 1 3 1 5 -

Unit Size: 5+ Special Rules: Options:

Way of the Warrior One Yabusame may be upgraded to a Bow Master...10 points
Equipment: Death before One Yabusame may be upgraded to a musician.10 points
Katana Dishonour One Yabusame may be upgraded to a standard bearer...10 points
Long bow Fast Cavalry The entire unit may take one Clan points limit

RED DEVILS 21 points per model

Profile M WS BS S T W I A Ld Troop Type
Red Devil 4 4 4 4 3 1 4 1 8 Cavalry
Red Devil Chui 4 4 4 4 3 1 4 2 8 Cavalry
Warhorse 8 3 0 3 3 1 3 1 5 -

Unit Size: 5+ Special Rules: Options:

Way of the Warrior One Red Devil may be upgraded to a Red Devil Chui.10 points
Equipment: Death before Dishonour One Red Devil may be upgraded to a musician...10 points
Katana Frenzy One Red Devil may be upgraded to a standard bearer.10 points
Spear Fast Cavalry - May carry a magic standard worth up to...50 points
Medium Fearsome Charge The entire unit may wear Horo cloaks...2 points per model
armour The entire unit may be equipped with Sashimonos..20 points
The entire unit may take one Clan points limit

RONIN 9 points per model

Profile M WS BS S T W I A Ld Troop Type
Ronin 4 4 4 3 3 1 4 1 8 Infantry

Unit Size: 5-30 Special Rules: Options:

Skirmishers The entire unit may be armed with additional hand
Equipment: Unbreakable The entire unit may wear light armour1 point per model

WAKO PIRATES 4 points per model
Profile M WS BS S T W I A Ld Troop Type
Wako Pirate 4 3 3 3 3 1 4 1 7 Infantry
Bosun 4 3 3 3 3 1 4 2 7 Infantry

Unit Size: 10+ Special Rules: Options:

Ambushers One Wako Pirate may be upgraded to a Bosun10 points
Equipment: Distrustful One Wako Pirate may be upgraded to a musician10 points
Katana One Wako Pirate may be upgraded to a standard bearer..10 points
The entire unit may wear light armour1 point per model
The entire unit may be armed with bows..2 points per model
The entire unit may

NINJA 10 points per model

Profile M WS BS S T W I A Ld Troop Type
Ninja 5 4 4 3 3 1 5 1 8 Infantry
Shadow Eye 5 4 4 3 3 1 5 2 8 Infantry

Unit Size: 5-20 Special Rules: Options:

Skirmishers One Ninja may be upgraded to a Shadow Eye.10 points
Equipment: Scout The entire unit may be armed with any of the following:
Two hand Quick Shot - Poisoned Attacks2 points per model
weapons - Blowguns2 points per model
Throwing - Caltrops..2 points per model
weapon - Grappling Hooks..1 point per model
- Smoke Bombs2 points per model
The entire unit may take one Clan points limit

ONI 55 points per model

Profile M WS BS S T W I A Ld Troop Type
Oni 6 5 3 5 4 3 5 3 8 Monstrous Infantry
Overlord 6 5 3 5 4 3 5 4 8 Monstrous Infantry

Unit Size: 3+ Special Rules: Options:

Fear One Oni may be upgraded to an Overlord...10 points
Equipment: Magical Attacks The entire unit may be armed with great weapons...4 points per model
Hand weapon Unbreakable The entire unit may wear light armour.3 points per model
Ward save (5+)

TENGU 12 points per model

Profile M WS BS S T W I A Ld Troop Type
Tengu 5 4 3 3 3 1 5 1 8 Infantry
Elder 5 4 3 3 3 1 5 2 8 Infantry

Unit Size: 5-20 Special Rules: Options:

Fly One Tengu may be upgraded to an Elder10 points
Equipment: Independent The entire unit may be equipped with halberds.1 point per model

GREAT GUARD 60 points per model
Profile M WS BS S T W I A Ld Troop Type
Great Guard 4 5 4 4 3 1 4 2 8 Monstrous Cavalry
Citadel Sentinel 4 5 4 4 3 1 4 3 8 Monstrous Cavalry
Kirin 9 4 0 4 4 3 5 2 5 -

Unit Size: 3+ Special Rules: Options:

Way of the Warrior One Great Guard may be upgraded to a Citadel
Equipment: Kenjutsu Sentinel.10 points
Katana Death before Dishonour One Great Guard may be upgraded to a musician...10 points
Heavy armour Fly One Great Guard may be upgraded to a standard
Charge Bonus (1, Kirin only) bearer10 points
Stubborn - May carry a magic standard worth up to..50 points
Magical Attacks (Kirin only) The entire unit may be armed with one of the following:
Natural Armour (6+) - Spears.2 points per model
Impale Attack - Halberds.4 points per model
The entire unit may wear Horo cloaks..5 points per model
The entire unit may be equipped with Sashimonos..20 points


Profile M WS BS S T W I A Ld Troop Type
Mikoshi Shrine 4 4 4 4 4 6 4 4 8 Shrine

Unit Size: 1 Equipment: Special Rules:

Halberd Immunity (Psychology)
Light armour Stubborn
Ward save (4+)
Blessings of the Kami

KITSUNE 60 points per model

Profile M WS BS S T W I A Ld Troop Type
Kitsune 9 5 0 4 4 3 6 3 9 Monstrous Beast

Unit Size: 1-3 Equipment: Special Rules:

Claws and teeth Magical Attacks
Corporeal Form
Trickster Magic

MIZUCHI 145 points

Profile M WS BS S T W I A Ld Troop Type
Mizuchi 6 5 0 5 5 5 3 4 8 Monster

Unit Size: 1 Equipment: Special Rules:

Claws and teeth Natural Armour (4+)
River Strider
Fiery Breath
MANGONEL 90 points
Profile M WS BS S T W I A Ld Troop Type
Mangonel - - - - 7 3 - - - War Machine (Stone Thrower)
Crew 4 3 3 3 3 1 3 1 6 -

Unit Size: 1 Equipment (Crew): Special Rules:

Hand weapon Fire Bombs
Crew: 3 Crewmen Light armour


Profile M WS BS S T W I A Ld Troop Type
Flaming Arrow - - - - 7 3 - - - War Machine (Cannon)
Crew 4 3 3 3 3 1 3 1 6 -

Unit Size: 1 Equipment (Crew): Special Rules:

Hand weapon Flaming Arrow
Crew: 3 Crewmen Light armour

Daimyo 4 6 3 4 4 3 6 4 9 In 53 Flaming Arrow - - - - 7 3 - - - WM 71
Empress Himiko 4 3 3 3 3 3 4 1 9 In 78 - Crew 4 3 3 3 3 1 3 1 6 -
High Shugenja 4 3 3 3 3 3 3 1 8 In 54 Great Guard 4 5 4 4 3 1 4 2 8 MC 70
Yoritomo Ieyasu 4 7 5 4 4 3 6 5 10 Ca 77 - Citadel Sentinel 4 5 4 4 3 1 4 3 8 MC
- Warhorse 8 3 0 3 3 1 3 1 5 - - Kirin 9 4 0 4 4 3 5 2 8 -
Kitsune 9 5 0 4 4 3 5 3 8 MB 75
HEROES M WS BS S T W I A Ld Type Page Mangonel - - - - 7 3 - - - WM 71
Hitomi Gozen 4 5 5 4 4 2 6 3 8 In 79 - Crew 4 3 3 3 3 1 3 1 6 -
Hatamoto 4 4 4 4 4 2 4 2 8 In 53 Mikoshi Shrine 4 4 4 4 4 6 4 4 8 In 72
Kensai 4 7 5 4 4 2 7 3 8 In 54 Mizuchi 6 5 0 5 5 5 3 4 8 Mo 76
O-Sayumi 4 4 4 3 3 2 4 2 7 In 82
The Red Ronin 4 6 4 4 4 2 6 3 10 In 80 MOUNTS M WS BS S T W I A Ld Type Page
Sarutori Hanzo 5 7 5 4 4 2 8 3 9 In 81 Kirin 9 4 0 4 4 3 5 2 8 MB 70
Shinobi 5 6 6 4 4 2 7 3 9 In 69 Warhorse 8 3 0 3 3 1 3 1 5 WB var.
Shugenja 4 3 3 3 3 2 3 1 7 In 54
Taisho 4 5 5 4 4 2 5 3 8 In 53 Troop Type Key: In = Infantry, WB = War Beast,
Yamabushi 4 4 4 4 4 2 4 2 8 In 60 Ca = Cavalry, MI = Monstrous Infantry, MB =
Monstrous Beast, MC = Monstrous Cavalry, Mo =
CORE UNITS M WS BS S T W I A Ld Type Page Monster, Ch = Chariot, Sw = Swarms, Un = Unique,
Bow Ashigaru 4 3 3 3 3 1 3 1 6 In 58
WM = War Machine.
- Yumi Gashira 4 3 4 3 3 1 3 1 6 In
Samurai Warrior 4 4 4 3 3 1 4 1 8 In 56
- Samurai Chui 4 4 4 3 3 1 4 2 8 In
Samurai Cavalry 4 4 4 3 3 1 4 1 8 Ca 57
- Samurai Chui 4 4 4 3 3 1 4 2 8 Ca
- Warhorse 8 3 0 3 3 1 3 1 5 -
Matchlock Ashigaru 4 3 3 3 3 1 3 1 6 In 58
- Teppo Gashira 4 3 4 3 3 1 3 1 6 In
Yari Ashigaru 4 3 3 3 3 1 3 1 6 In 58
- Yari Gashira 4 3 3 3 3 1 3 2 6 In


Onna Bushi 4 4 4 3 3 1 4 1 8 In 62
- Onna-bugeisha 4 4 4 3 3 1 4 2 8 In
Kabuki Doll 4 4 4 3 3 1 5 1 8 In 63
- Dai-j 4 4 4 3 3 1 5 2 8 In
Ninja 5 4 4 3 3 1 5 1 8 In 68
- Shadow Eye 5 4 4 3 3 1 5 2 8 In
Oni 6 5 0 5 4 3 5 3 8 MI 73
- Overlord 6 5 0 5 4 3 5 4 8 MI
Sumo Warrior 4 4 3 4 4 1 3 1 8 In 61
- Yokosuna 4 4 3 4 4 1 3 2 8 In
Tengu 5 4 3 3 3 1 5 1 8 In 74
- Elder 5 4 3 3 3 1 5 2 8 In
Red Devil 4 4 4 4 3 1 4 1 8 Ca 65
- Red Devil Chui 4 4 4 4 3 1 4 1 8 Ca
- Warhorse 8 3 0 3 3 1 3 1 5 -
Ronin 4 4 4 3 3 1 4 1 8 In 66
Wako Pirate 4 3 3 3 3 1 4 1 7 In 67
- Bosun 4 3 3 3 3 1 4 2 7 In
Warrior Monks 4 4 4 3 3 1 4 1 8 In 59
- Sohei 4 4 4 3 3 1 4 2 8 In
Yabusame 4 4 4 3 3 1 4 1 8 Ca 64
- Bow Master 4 4 5 3 3 1 4 1 8 Ca
- Warhorse 8 3 0 3 3 1 3 1 5 -

NIPPON Inside you will find:
A Bestiary describing every unit, monster,
The Empire of Nippon demands much of its samurai: service hero and war machine in your army.
to ones lord, service to ones Clan, and service to ones
Emperor. Bushidos staunch and unyielding code of conduct An army list to arrange your collection of
binds samurai to duty, strengthening their character and miniatures into a battle-ready force.
defining their choices. Eight Great Clans form the heart of A comprehensive section that details the land
Nippons culture. Each is defined by its own principles, values, of Nippon, their culture and their history.
and agendas. Each sees the Code of Bushido in its own way.
Each seeks to serve the Emperor with its own unique talents. Warhammer: Nippon is one of a series of
supplements for Warhammer. Each book
Now is the time for heroes, in a world where Honour is a force describes in detail an army, its history and its
more powerful than Steel. heroes.