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GPU Pro 5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics
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GPU Pro 5: It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area
lights, volumetric light effects, screen-space grass, the usage of quaternions, and a quadtree implementation on the GPU. It presents ready-to-use
ideas and procedures that can help solve many of your daily graphics programming challenges. Divided into six sections, the book covers
rendering, lighting, effects in image space, mobile devices , 3D engine design, and compute. Mirrormask marked it as to-read Aug 14, The title will
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Documentary Drama. Volumetric Light Effects in Killzone: Divided into six sections, the book covers rendering, lighting, effects in image space,
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it it was amazing Nov 14, Screen-Space Grass Chapter 2. Programming Vertex and Pixel Shaders. What are VitalSource eBooks? Quadtrees on
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Sep 16, Sammy rated it liked it Apr 04, It presents ready-to-use ideas and procedures that can help solve many of your daily graphics
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