Sie sind auf Seite 1von 2

Introduced by the Moors, azulejos (originally white and blue ceramic tiles)

Then, add the tiles you picked to one of the 5 pattern lines on In all later rounds, you must also comply with the following
0 4 4 b 3
B.3Wall-tiling
your
0 player board0 (the first
4 4line has
7 1 space to hold 1 tile, the fifth rule: You are not allowed to place tiles of a certain color8in
were fully embraced by the Portuguese, when their king Manuel I, on a 4 0 C 8 0 C This phase can be carried out by all players simultaneously,
To be the player with the most points at the end of the game. line4has 5). 8 15 4 a pattern line4whose corresponding
A line of
1 your wall already A 4 0 4 A 1
visit to the Alhambra palace in Southern Spain, was mesmerized by the 0 0 8 as they move tiles from their complete pattern lines over to
The game ends after the round in which at least one player has holds a tile of that color.
stunning beauty of the Moorish decorative tiles. The king, awestruck by Place the tiles, one by one, from right A
their walls. 0 4
completed a horizontal line of 5 consecutive tiles on her wall. b 0 A
A GAME BY MICHAEL KIESLING
the interior beauty of the Alhambra, immediately ordered that his own 2to left in your0 chosen pattern
0 line. Floor line
A) Go 1through your pattern
1
palace in Portugal be decorated with similar wall tiles. Azul brings you, a 2If the pattern line already
4 Any tiles you have picked that you cannot or do not want to place lines from top to bottom.
Complete
tile laying artist, to embellish the walls of the Royal Palace of Evora. holds
8 tiles, you may 0only C
according to the rules, you mustA 92
place in 2
your floor line,9filling
2 4
Move the rightmost
b 0
tile
8 of
Incomplete
1 3 2 1
add tiles of the same color to it. its spaces
9 from
B93AAleft to right. These2 tiles are considered B as2having each complete 0line to the
5 8 Complete
fallen on the floor and give minus E3points in the Wall-tiling phase. space
0 of the same 8colorC81
in
2Once4 all spaces of a pattern line are 0
0
C 1 b If all spaces Eof your floor line 9are occupied,
2 return
2 any further
the corresponding line of Incomplete
filled, that line is considered
0
complete. If you have picked up 9 B93 C81
fallen tiles to the lid of the game box to store them for now. your wall. Each time you
more tiles than you can place 1 in your chosen pattern line, you 5
1. Give each 2player a player board (A). Flip2your board to the side must place the excess tiles in the floor line (see Floor line). 2
This phase ends when the center of the table AND all Factory move a tile, score points immediately (see Scoring).
1with Cthe colored
wall.
E37 (See Variant Play to play with the gray C A
1
4 4 4 0 C C A C E3
displays contain no more tiles. B) Then,
0 0
remove all tiles from any pattern lines that now
8
1C E3 Your goal in this phase is to complete as many of your pattern C81
side of the player board). Each player must use the same side. b0 4 A 0 have no tile in the rightmost space. Place them into the
1 D C 3 lines as you can,
b1
because during the following Wall-tiling phase, Then,2continue with the Wall-tiling
C E3
phase.
2. Take 1 scoring marker (B) and place it on space 0 of your you will only be able to move tiles from complete pattern lines to lid of the game box to store b0
them for now.
2 0 0 0 1
score track. their corresponding lines on your wall to score points. Once that is done, any remaining tiles on the pattern lines
1 9 B93
3. Place the Factory displays (C) in a circle around the stay on your player board for the next round.
D C2 The game is played over multiple rounds, each of which is A
1
center of the table:
C B95 composed of three phases:
14
In a 2-player game, place 5 Factory displays. A. Factory offer
14
1. On his turn, Peter picks 2. Martin picks the yellow
14 In a 3-player
( game, place 7 Factory displays. Center of B. Wall-tiling 4 from a Factory display
4
the42 4 0 a
black tiles from tile
In a 4-player
7 game, F
place.9 Factory displays.
B93 the table C. Preparing the next round
4
Factory display
0
b
and places
4
4 b 0
and places the remaining
4

4. Fill the bag (D) with the 100 tiles (20 of each color) (E). the remaining tiles 1 in the 3 red tiles1in the center
center of the table. of the table. B
5.1The player
2 B
who E
most recently visited Portugal2 takes the A.3Factory offer
1 C 9 9 E3
starting player marker (F) and then fills each Factory The4starting player places the
4 4 4 starting
4 4 player
4 marker0in theb
display
9 with exactly
2 4 tiles randomly
2 drawn from the bag.
center of the table
1 and0then takes the first
4 turn. Play then
1
C B93
Return any unused player boards, scoring markers and Factory continues clockwise.
0 4 8 3
C
4 4
displays to the box. On your turn, you must pick tiles in one of the following ways:
4 8 0 8 Andrea picks 2 yellow tiles from a Factory display.
B EITHERb 0 1 She is not allowed to place them in her second or third pattern line, as 2
moves the rightmost tile of this pattern line over to the red space
C
4 b 1 19 E3 2 D D
0 4 C C81 their corresponding wall lines each have0a yellow tile.
A a) Pick all tiles of the same color from any one Factory display b 8 4 1 E37 C E3
Scoring
F .and4then move the remaining
8 tiles
b from this
0 Factory display She may not place them inAthe
fourth 1
patternline either, as there is 1 C AsB93
the third pattern line is not complete,
C 9 9 he ignores
2 it.
Score track E to the center of the table.
1 0 4 b 3. Then, Andrea picks these 3 red
0
already 8 add
1 blue tile and she may not 8 tiles of a 0
different color toAit. 1A C 3 C 9 2
4 0 4 4 4 4 1
1 1From his complete fourth
2 pattern
D line,Dhe moves the rightmost
E3
OR tiles from the center
4 of thebtable. As 0 0 A 17 C E3 C
4 4 4 4 0 1 1
she is the first one to pick from the 1 19 9 2A C 3
4 4 4 4
D b) Pick all tiles of the same color from the center of the table. center,
4
she also
b
takes the4starting 0 0
0 4 4 4 0
A 1
If you are the first player in this round to pick tiles from the player marker and places it on1the
2
4
Pattern lines 1E 2 C 3
center of the table, also take the starting player marker and leftmost space of her floor line. 1 E3
Wall place it onto the leftmost free space of your floor line.

Floor line
2
Scoring
4
Each tile you move over to your8wall
8 is always
1 placed
0 on the Finally, at the end of the Wall-tiling phase, check if you have any
The game ends right after the Wall-tiling phase in which at least
space
0 matching its color and immediately
C83 scores as follows: tiles in your floor
4 line.0For each tile in your floor line, you
1 lose
8 7 B 0 8 8 1 one4player
0 4
has completed 0 4
at least one horizontal line of 8
the number of points indicated directly above it. Adjust your 0 15 0 8
If there are no tiles directly A
0 4 4 C C815 0 5 consecutive tiles on her wall.
scoring marker on
7 your 1 score track accordingly (however, you 8
adjacent (vertically or A
4 b0 4
red tile gives can never drop below 0 points). Once the game has ended, score additional points if C83
you have
2horizontally) to the newly
7 0 1 you 1 point. achieved
2 the following goals:
0
placed tile, gain 1 point
1
on the score track. Gain 2 points for each complete horizontal line of Game Design: Michael Kiesling
25 consecutive tiles on
Producer: Sophie Gravel
If there are any tiles adjacent, however, do the following:
2 C 8 0
your0wall.
Development: Viktor Kobilke &
First check
8 if
8there are 1 or 5more tiles horizontally linked
2
Gain 7 points for each
1 B Philippe Schmit
to the newly placed tile. If so, count all these linked tiles Afterwards, remove all tiles in your floor line and place them complete vertical line of
(including the newly placed one) and gain that many points. 0 7 0 C81 3
5 consecutive tiles on Art Direction: Philippe Gurin
into
4 the lid
4of4the4game box. 8 Note:
0 If you have the starting0 player
marker in your floor
1 line,
0 it4counts as 4a 4
normal
4 tile there.0But your wall. Illustrations: Chris Quilliams
8 of placing
instead C81 it in the lid, place it in front of you.
Gain 10 points for each Graphic Design: Philippe Gurin,
A yellow
0 tile gives you 3 0
points
color of which you have placed all 5 tiles on your wall. Karla Ron &
1
Marie-Eve Joly
5 2 C E3
8
The player with
2 the most points 9 on her score track E3
wins the Coordination: Genevive Blouin
the newly placed
game. InD the case of
2 a tie, the 9
tied
E3player with more complete
horizontal lines wins the game. If that does not break the tie, the Foreign Affairs: Andrea Ahlers &
victory is shared. Katja Wienicke
Then0check if there8are 1 or more
8
tiles vertically
07
linked
0
to the Editing: Sophie Gravel,
newly
8 8placed tile. If 5
so, count all these linked tiles (including Viktor Kobilke
4 4 4 4 4 4 8
the newly
1 placed tile) and gain that many points.
0 ( 8 1 Marketing: Martin Bouchard
Development by:

A 0 0
C. Preparing the next round Variant play PLAN

tile gives1you 3 points for the 3


5
vertically linked tiles. If nobody has completed a horizontal line of 5 consecutive tiles For a slightly different game, use

Rulebook
8
on her wall yet (see End of8 the
8 game),
5 4 prepare the next 0 round. the gray side of the player boards.
1
The player with the starting player marker refills each of the Rules are exactly the same as in the GAMES
8 8 b0 4
4 4 4 4 8 4 0 b
Factory displays with 4 tiles from 1the bag as in the setup. If the normal
4 game, except that when
C81 you
0 4
bag is empty, refill move
4 a tile from a pattern0line to 2017 Plan B Games Inc.
0 it with all the
8 tiles that you
0 have placed4 in 4
4 you may place
the wall, 1 it on any
the lid of the game
8 box
1 and then continue filling the remaining No part of this product may
0 8 8
Factoryb0
displays. Then, start1the new round. space1of its corresponding wall line. be reproduced without specific permission.
A 0 0
yellow tile gives you not only However,
0 as the0game progresses, in
0 In the
8Arare case
0 that you run out of tiles again 0
while there
4 are 19 rue de la Cooprative, Rigaud, QC. J0P 1P0, Canada.
1 8 8 0 C81 each of the 5 vertical lines of your
8 1
linked tiles but also 3 points none left in the lid, start the new round as usual even though
wall, no color may appear more www.planbgames.com
for the vertical ones. not all Factory displays are properly filled.
than once.
Retain this information for your records.
Made in China.

Das könnte Ihnen auch gefallen