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Character Creation Table Quality and Drawback List by Category

Name Cost/Type Books Page


The following costs are applicable only during character generation. After a campaign Mental
has started, the character improves using the Experience Point Cost Table. Addiction Variable Drawback Core 36
Artistic Talent 3-point Quality Core 37
Buying Primary Attributes: Each level of an Attribute costs 1 point until level 5, and 3
Bilingual 2-point Quaility OTL 16
points per level thereafter. Humans can only buy Attributes up to level 6.
Charisma Variable Quality or Drawback (1 point/level) Core 38
Calculating Secondary Attributes: Life Points: ((Constitution + Strength) x 4) + 10. CLoistered 3- to 5- Quality OTL 16
Endurance Points: ((Constitution + Strength + Willpower) x 3) + 5. Speed: (Constitution Clown 1-point Drawback Core 38
+ Dexterity) x 2. Essence Pool: Add the character's Primary Attributes together. Covetous 1- to 3-point Drawback Core 39
Cowardly 1- to 3-point Drawback Core 40
Buying Qualities and Acquiring Drawbacks: Qualities have different point costs, Cruel 1- or 3-point Drawback Core 40
which are listed under each entry. When a Drawback is acquired, the character gains Delusions Variable Drawback Core 41
extra points in either the Attributes, Qualities, Skills or Metaphysics categories. The one Emotional Problems Variable Drawback Core 41
limitation is that Drawback Points equal to the new Attribute level must be spent when Fast Reaction Time 2-point Quality Core 42
raising Attributes with Drawback Points. This is cumulative. Hallucinations 3-point Quality or Drawback OTL 17
Honorable 1- to 3-point Drawback Core 43
Buying Skills: Regular Skills cost 1 point per level until level 5, and 3 points per level
Humorless 1-point Drawback Core 43
thereafter. Special skills cost 2 points per level until level 5, and 5 points per level there-
Insomnia 3 Point Drawback OTL 17
after. Specialties cost 1 point and add 2 to the base skill level.
Jack of All Trades 3 Point Quality OTL 17
Buying Inspired Miracles: Each Inspired Miracle costs 5 points to acquire (see p. 64). Jury-Rigging 3 Point Mental Quality OTL 17
Lazy 2-point Drawback Core 43
Nerves of Steel 3-point Quality Core 44
Character Type Reference Table Obsession 2-point Drawback Core 44
Obsessive-Compulsive Disorder 1- to 4 Point Drawback OTL 17
Type Attr Pts Qual/Draw Pts Skill Pts Meta Pts
Paranoid 2-point Drawback Core 44
Inspired 20 10/10 25 15 Phobia 1- to 5 Drawback OTL 18
Photographic Memory 2-point Quality Core 44
Traits: Must purchase Gift and Inspiration Qualities (10) Reckless 2-point Drawback Core 45
Recurring Nightmares 1-point Drawback Core 45
Norm 14 5/10 30 0
Showoff 2-point Drawback Core 46
Traits: May not purchase certain Supernatural Qualities or Metaphysics Situational Awareness 2-point Quality Core 46
Suicidal Tendencies 5 point Drawback OTL 18
Survivor 20 15/10 35 0
Talentless 2-point Drawback Core 47
Traits: May not purchase certain Supernatural Qualities or Metaphysics. Zealot 3-point Drawback Core 47
Physical
Acute/Impaired Senses 2-point Quality or Drawback Core 36
Skill List Attractiveness Variable Quality or Drawback (1 point/level) Core 38
Skill Type Book Page Skill Type Book Page
Bag of Tricks 3-Point Quality OTL 16
Acrobatics Special Core 51 Medicine (Type) Special Core 57
Black Thumb 1-Point Drawback OTL 16
Acting Regular Core 51 Myth and Legend (Type) Regular Core 57
Green Thumb 1-Point Quality OTL 16
Agriculture Regular OTL 14 Notice Regular Core 57
Hard to Kill 1 to 5-point Quality Core 42
Beautician Regular Core 52 Occult Knowledge Special Core 57
Physical Disability Variable Drawback Core 45
Brawling Regular Core 52 Persuade Regular OTL 14
Physical Disability (One Eye) 2 Point Drawback OTL 17
Bureaucracy Regular Core 52 Pick Pocket Regular Core 58
Resistance Variable Quality Core 45
Camerawork Regular OTL 14 Piloting (Type) Regular Core 58
Strong Stomach 2 Point Quality OTL 18
Cheating Regular Core 52 Play Instrument (Type) Regular Core 58
Threat Detection 3 Point OTL 18
Climbing Regular Core 52 Questioning Regular Core 58
Weak Stomach 2 Point Drawback OTL 18
Computer Hacking Regular Core 52 Research/Investigation Regular Core 58
Social
Computer Programming Regular Core 53 Repair (Type) Regular OTL 15
Adversary Variable Drawback Core 37
Computers Regular Core 53 Riding (Type) Regular Core 58
Contacts Variable Quality Core 39
Craft (Type) Regular Core 53 Rituals (Type) Regular Core 58
Minority 1-point Drawback Core 44
Dancing (Type) Regular Core 53 Running (Type) Regular Core 59
Multiple Identities 2 points/Identity Quality Core 44
Demolitions Regular Core 53 Sciences (Type) Regular Core 59
Resources Variable Quality or Drawback (2 points/level) Core 46
Disguise Regular Core 53 Scavenging Regular OTL 15
Secret Variable Drawback Core 46
Dodge Regular Core 53 Seduction Regular Core 59
Status Variable Quality or Drawback (1 point/level) Core 46
Driving (Type) Regular Core 53 Singing Regular Core 59
Supernatural
Electronic Surveillance Regular Core 53 Sleight of Hand Regular Core 59
Accursed Variable Drawback Core 47
Electronics Regular Core 54 Smooth Talking Regular Core 59
Gift 5-point Quality Core 48
Engineer (Type) Regular Core 54 Sport (Type) Regular Core 59
Good Luck/Bad Luck 1 points/level Quality or Drawback Core 48
Escapism Regular Core 54 Stealth Regular Core 60
Increased Essence Pool 1/5-point Quality Core 48
Fine Arts (Type) Regular Core 54 Storytelling Regular Core 60
Inspiration 5-point Quality Core 49
First Aid Regular Core 54 Streetwise Regular Core 60
Old Soul 4 points/level Quality Core 49
Gambling Regular Core 54 Surveillance Regular Core 60
Threat Detection 3 Point OTL 18
Guns (Type) Regular Core 55 Survival (Type) Regular Core 60
Haggling Regular Core 55 Swimming Regular Core 60 Character Improvement Table
Hand Weapon (Type) Regular Core 55 Throwing Regular Core 61
Improvement Point Cost
Humanities (Type) Regular Core 55 Tracking Regular Core 61
Instruction Regular Core 56 Trance Special Core 61 Attribute see text on p. 118
Intimidation Regular Core 56 Traps Regular Core 61 Existing Skill The cost of the next level (e.g., to go from level 3 to 4 costs 4 points)
Language (Type) Regular Core 56 Uncon Medicine (Type) Regular Core 61 Existing Special Skill The cost of the next level + 1 (e.g., to go from level 3 to 4 costs 5 points)
Lock Picking (Type) Regular Core 56 Veterinary Medicine Regular Core 61 New Skill 6 points for level 1
Martial Arts Special Core 56 Weight Lifting Regular Core 61
New Specialty 6 points
Mechanic Regular Core 57 Writing (Type) Regular Core 61
New Special Skill 8 points for level 1
Quality Same as per character creation

All Flesh Must Be Eaten Remove Drawback Pay off the original value of the Drawback
New Inspired Miracles 10 points per new Miracle
Character Creation
Aspect Name Power Book Page Aspect Name Power Book Page Aspect Name Power Book Page Aspect Name Power Book Page

The Weak Spot Sustenance (Need to Feed) Special Aspects Special Aspects

All 0 Core 148 Constantly -4 ALD 103 Acid Blood Varies Core 158 Natural Armor Table ALD 102
Barrenness +1 ALD 99 Nest Varies Core 158
Blessed Objects Varies Core 149 Daily 0 Core 154
Blight 1/lvl OTL 86 Night Stalker -2/-4 ALD 103
Brain 6 Core 148 Hourly -2 ALD 103
Blindness -8 ALD 99 Night Vision Prep ALD 103
Charm -1 ALD 106 Occasionally 2 Core 154
Boneless 3 OTL 86 No Pain +1 ALD 103
Chemicals Varies Core 149 Weekly 4 Core 154
Bullet Proof 4 OTL 86 Noxious Odor 5 Core 158
Fire -5 Core 148 Who Needs Food? 8 Core 154 Cannot Cross Water -3/-6 ALD 99 Obsession -2/+6 ALD 103
Sustenance (The Menu) Compulsion +4 ALD 99 Possession +5/+10 ALD 104
Heart 7 Core 148
All Flesh Must Be Eaten 0 Core 155 Death Mask 6 OTL 86 Prohibition Varies ALD 104
Mirror, Mirror -3 OTL 85
Braiiiiins -3 Core 155 Detachable Parts Varies Core 159 Rage -2 ALD 104
None 10 Core 148
Sweet Breads -3 Core 155 Diseased Corpse 3 Core 158 Regeneration +2/+5 Core 159
Sacred Item 7 OTL 85
Blood -2 Core 155 Dont Answer That! -2/-4 ALD 100
Repulsion
1/
ALD 104
Salt -2 ALD 107 Doppelganger 8 OTL 87
substance
Soul Sucker 5 Core 155 Restricted Activity 2 to 5 ALD 104
Silver +4/+8 ALD 107 Emotional Instability -1 ALD 100
Intelligence +8 per
Spine 5 Core 148 Enslaved -4/-8 ALD 100 Shapechanging ALD 105
Dumb As Dead Wood 0 Core 155 form
Sunlight 5/10 ALD 107 Evil Eye Ability x2 ALD 100
Language 1 Core 156 Sharp Tongue +1/+2 ALD 105
Explosive Personality +2/+5 Core 159
Getting Around Slaves Varies ALD 105
Tool Use 3/level Core 156 Fear +2 ALD 100
Slow and Steady 0 Core 150 Sleep +4 ALD 105
Animal Cunning 2/+4 Core 156 Feed by Touch +5 ALD 101
Life-Like 3 Core 150 Spew Flame Varies Core 158
Teamwork 4 Core 156 Fits +3 ALD 101
Spitter Varies Core 158
The Quick Dead 10 Core 150 Long-term Memory 5 Core 156 Fly +3, 5/Lvl ALD 101
Stealthy +2 ALD 105
Burrowing 3 Core 150 Problem Solving 15 Core 156 Fog +2/+5 ALD 101
Sticks Around (max 4) 2/Lvl OTL 87
Leaping 3 Core 150 Weight Gremlin (max 4) 2/lvl OTL 86
Straight and Narrow -3 ALD 105
The Lunge 3 Core 150 Hive Mind 8 OTL 87
Dead Weight -2 ALD 98 Sympathetic Feeding +8 ALD 106
Aquatic 2 Core 151 Hop 1/lvl ALD 101
Life-Like 0 ALD 98 Tough Decisions -2 ALD 106
Horrific Appearance +2/lvl ALD 101
Climbing 2 Core 151 Withered Corpse 2 ALD 98 Tranquillize +3 ALD 106
Invisibility +8 ALD 101
Strength Spreading the Love Unkillable +10 ALD 106
Liche Lord 15 OTL 87
Weak Constitution -2 ALD 106
Ninety-Pound -3 Core 151 Bury the Body -2 Core 157 Living Form +3/+5/+10 ALD 102
Will of the Dead 3 OTL 87
Dead Joe Average 0 Core 151 -5 to Locust 3 OTL 87
Circumstance ALD 98 Withering +6 ALD 107
Strong Like Bull 5 Core 151 Madness +5 ALD 102
One Bite Hooked 2 Core 157
Monstrous Strength 10 Core 151
Only the Dead -2 Core 157
Damage Resistant 5 Core 151
Flame Resistant +3/+5 Core 151 Ritual -1 to - ALD 98
Iron Grip 1 Core 152 Surgery 0 ALD 98
Claws 8 Core 152
Teeth 4 Core 152
The Hug of Death 8 Core 152
Zombie Creation Table
Senses
Like the Dead 0 Core 152 Calculating Secondary Attributes:
Like the Living 1 Core 152
Life Points: ((Constitution + Strength) x 4) + 10.
Endurance Points: ((Constitution + Strength + Willpower) x 3) + 5.
Like a Hawk 2 Core 153
Speed: (Constitution + Dexterity) x 2.
Like Nothing Seen 10 Core 153 Essence Pool: Add the character's Primary Attributes together.
X-ray Vision Px2 Core 153
Life Sense Px2 Core 153
Scent Tracking P Core 154
Infravision P Core 154

All Flesh Must Be Eaten


Zombie Creation Page
Quality and Drawback List by Category Quality and Drawback List by Category
Name Cost Book Page Name Cost Book Page
Mental Physical
Addiction Variable Drawback Core 36 Acute/Impaired Senses 2-point Quality or Drawback Core 36
Artistic Talent 3-point Quality Core 37
Attractiveness Variable Quality or Drawback Core 38
Bilingual 2-point Quaility OTL 16
Charisma Variable Quality or Drawback (1 point/level) Core 38 Bag of Tricks 3-Point Quality OTL 16
Cloistered 3- to 5- Quality OTL 16 Black Thumb 1-Point Drawback OTL 16
Clown 1-point Drawback Core 38 Green Thumb 1-Point Quality OTL 16
Covetous 1- to 3-point Drawback Core 39 Hard to Kill 1 to 5-point Quality Core 42
Cowardly 1- to 3-point Drawback Core 40
Physical Disability Variable Drawback Core 45
Cruel 1- or 3-point Drawback Core 40
Physical Disability (One Eye) 2 Point Drawback OTL 17
Delusions Variable Drawback Core 41
Resistance Variable Quality Core 45
Emotional Problems Variable Drawback Core 41
Strong Stomach 2 Point Quality OTL 18
Fast Reaction Time 2-point Quality Core 42
Threat Detection 3 Point OTL 18
Hallucinations 3-point Quality or Drawback OTL 17
Weak Stomach 2 Point Drawback OTL 18
Honorable 1- to 3-point Drawback Core 43
Humorless 1-point Drawback Core 43 Social
Insomnia 3 Point Drawback OTL 17 Adversary Variable Drawback Core 37
Jack of All Trades 3 Point Quality OTL 17 Contacts Variable Quality Core 39
Jury-Rigging 3 Point Mental Quality OTL 17 Minority 1-point Drawback Core 44
Lazy 2-point Drawback Core 43 Multiple Identities 2 points/Identity Quality Core 44
Nerves of Steel 3-point Quality Core 44
Resources Variable Quality or Drawback Core 46
Obsession 2-point Drawback Core 44
Obsessive-Compulsive Disorder 1- to 4 Point Drawback OTL 17 Secret Variable Drawback Core 46
Paranoid 2-point Drawback Core 44
Status Variable Quality or Drawback Core 46
Phobia 1- to 5 Drawback OTL 18
Photographic Memory 2-point Quality Core 44 Supernatural
Reckless 2-point Drawback Core 45
Accursed Variable Drawback Core 47
Recurring Nightmares 1-point Drawback Core 45
Gift 5-point Quality Core 48
Showoff 2-point Drawback Core 46
Situational Awareness 2-point Quality Core 46 Good Luck/Bad Luck 1 points/level Quality or Draw- Core 48
Suicidal Tendencies 5 point Drawback OTL 18 Increased Essence Pool 1/5-point Quality Core 48
Talentless 2-point Drawback Core 47
Inspiration 5-point Quality Core 49
Zealot 3-point Drawback Core 47
Old Soul 4 points/level Quality Core 49
Threat Detection 3 Point OTL 18
Second Sight 5 points/level Quality ALD
Skill List 1/2 Skill List 2/2
Skill Type Book Page Skill Type Book Page
Acrobatics Special Core 51 Notice Regular Core 57
Acting Regular Core 51 Occult Knowledge Special Core 57
Agriculture Regular OTL 14 Persuade Regular OTL 14
Beautician Regular Core 52 Pick Pocket Regular Core 58
Brawling Regular Core 52 Piloting (Type) Regular Core 58
Bureaucracy Regular Core 52 Play Instrument (Type) Regular Core 58
Camerawork Regular OTL 14 Questioning Regular Core 58
Cheating Regular Core 52 Research/Investigation Regular Core 58
Climbing Regular Core 52 Repair (Type) Regular OTL 15
Computer Hacking Regular Core 52 Riding (Type) Regular Core 58
Computer Programming Regular Core 53 Rituals (Type) Regular Core 58
Computers Regular Core 53 Running (Type) Regular Core 59
Craft (Type) Regular Core 53 Sciences (Type) Regular Core 59
Dancing (Type) Regular Core 53 Scavenging Regular OTL 15
Demolitions Regular Core 53 Seduction Regular Core 59
Disguise Regular Core 53 Singing Regular Core 59
Dodge Regular Core 53 Sleight of Hand Regular Core 59
Driving (Type) Regular Core 53 Smooth Talking Regular Core 59
Electronic Surveillance Regular Core 53 Sport (Type) Regular Core 59
Electronics Regular Core 54 Stealth Regular Core 60
Engineer (Type) Regular Core 54 Storytelling Regular Core 60
Escapism Regular Core 54 Streetwise Regular Core 60
Fine Arts (Type) Regular Core 54 Surveillance Regular Core 60
First Aid Regular Core 54 Survival (Type) Regular Core 60
Gambling Regular Core 54 Swimming Regular Core 60
Guns (Type) Regular Core 55 Throwing Regular Core 61
Haggling Regular Core 55 Tracking Regular Core 61
Hand Weapon (Type) Regular Core 55 Trance Special Core 61
Humanities (Type) Regular Core 55 Traps Regular Core 61
Instruction Regular Core 56 Uncon Medicine (Type) Regular Core 61
Intimidation Regular Core 56 Veterinary Medicine Regular Core 61
Language (Type) Regular Core 56 Weight Lifting Regular Core 61
Lock Picking (Type) Regular Core 56 Writing (Type) Regular Core 61

Martial Arts Special Core 56


Mechanic Regular Core 57
Medicine (Type) Special Core 57
Myth and Legend (Type) Regular Core 57
Zombie Power List 1/2 Zombie Power List 2/2 Zombie Special Aspects 1/2 Zombie Special Aspects 2/2
Aspect Name Powe Book Pag Aspect Name Power Book Pag Aspect Name Power Book Page Aspect Name Power Book Page

Sustenance (Need to Feed) Acid Blood Varies Core 158 Madness +5 ALD 102
Weight
Constantly -4 ALD 103 Blight 1/lvl OTL 86 Natural Armor Table ALD 102
Dead Weight -2 ALD 98
Daily +0 Core 154 Barrenness +1 ALD 99 Nest Varies Core 158
Life-Like 0 ALD 98
Withered Corpse +2 ALD 98 Hourly -2 ALD 103 Blindness -8 ALD 99 Night Stalker -2/-4 ALD 103
Occasionally +2 Core 154 Boneless 3 OTL 86 Night Vision Prep ALD 103
The Weak Spot
Weekly +4 Core 154 Bullet Proof 4 OTL 86 Noxious Odor 5 Core 158
All +0 Core 148
Who Needs Food? +8 Core 154 Cannot Cross Water -3/-6 ALD 99 No Pain +1 ALD 103
None +10 Core 148
Brain +6 Core 148 Sustenance (The Menu) Compulsion +4 ALD 99 Obsession -2/+6 ALD 103
Charm -1 ALD 106 All Flesh Must Be +0 Core 155 Death Mask 6 OTL 86 Obsessive-Compulsive Varies ALD 103
Heart +7 Core 148 Detachable Parts Varies Core 159 Possession +5/+10 ALD 104
Braiiiiins -3 Core 155
Spine +5 Core 148 Diseased Corpse 3 Core 158 Prohibition Varies ALD 104
Sweet Breads -3 Core 155
Sacred Item +7 OTL 85
Blood -2 Core 155 Dont Answer That! -2/-4 ALD 100 Rage -2 ALD 104
Salt -2 ALD 107
Soul Sucker +5 Core 155 Doppelganger 8 OTL 87 Regeneration +2/+5 Core 159
Silver +4/+8 ALD 107
Intelligence Emotional Instability -1 ALD 100 Repulsion 1/item ALD 104
Sunlight 5/ ALD 107
Dumb As Dead Wood 0 Core 155 Enslaved -4/-8 ALD 100 Restricted Activity 2 to5 ALD 104
Fire -5 Core 148 Language 1 Core 156
Evil Eye Ability ALD 100 Shape changing +8 per ALD 105
Mirror, Mirror -3 OTL 85 Tool Use 3/level Core 156
Chemicals Varies Core 149 Animal Cunning 2/+4 Core 156 Explosive Personality +2/+5 Core 159 Sharp Tongue +1/+2 ALD 105
Blessed Objects Varies Core 149 Teamwork 4 Core 156 Fear +2 ALD 100 Slaves Varies ALD 105
Getting Around Long-term Memory 5 Core 156 Feed by Touch +5 ALD 101 Sleep +4 ALD 105
Slow and Steady +0 Core 150 Problem Solving 15 Core 156
Fits +3 ALD 101 Stealthy +2 ALD 105
Life-Like +3 Core 150 Spreading the Love Straight and Narrow -3 ALD 105
The Quick Dead +10 Core 150 Fly +3, 5/ ALD 101
Bury the Body -2 Core 157
Sticks Around (max 4) 2/Lvl OTL 87
Burrowing +3 Core 150 Fog +2/+5 ALD 101
Circumstance -5 to ALD 98 Spew Flame Varies Core 158
Leaping +3 Core 150 Gremlin (max 4) 2/lvl OTL 86
The Lunge +3 Core 150 Only the Dead -2 Core 157 Spitter Varies Core 158
Hive Mind 8 OTL 87
Aquatic +2 Core 151 One Bite Hooked 2 Core 157 Sympathetic Feeding +8 ALD 106
Ritual -1 to -5 ALD 98 Hop 1/lvl ALD 101
Climbing +2 Core 151 Tough Decisions -2 ALD 106
Surgery 0 ALD 98 Horrific Appearance +2/lvl ALD 101
Tranquillize +3 ALD 106
Strength Invisibility +8 ALD 101
Ninety-Pound -3 Core 151 Unkillable +10 ALD 106
Liche Lord 15 OTL 87
Dead Joe Average +0 Core 151 Weak Constitution -2 ALD 106
Strong Like Bull +5 Core 151 Living Form +3/+5/ ALD 102 Will of the Dead 3 OTL 87
Monstrous Strength +10 Core 151 Withering +6 ALD 107
Locust 3 OTL 87
Damage Resistant +5 Core 151
Flame Resistant +3/+5 Core 151
Iron Grip +1 Core 152
Claws +8 Core 152
Teeth +4 Core 152
The Hug of Death +8 Core 152
Senses
Like the Dead +0 Core 152
Like the Living +1 Core 152
Like a Hawk +2 Core 153
Like Nothing Seen +10 Core 153
X-ray Vision Px2 Core 153
Life Sense Px2 Core 153
Scent Tracking P Core 154
Infravision P Core 154
Skill Compatibility
Acrobatics Dex
Acting Int
Agriculture Int
Beautician Int
Brawling Dex, Str
Bureaucracy Int
Camerawork Dex, Int, Per
Cheating Int
Climbing Con, Dex, Str
Computer Hacking Int
Computer Programming Int
Craft Int, Dex, Per, Other skills that may aid craft rolls.
Dancing Dex
Demolitions Int
Disguise Int
Dodge Dex
Driving Dex
Electronic Surveillance Int
Electronics Int
Engineer Int
Escapism Dex, Int
Fine Arts Dex, Int
First Aid Int
Gambling Int
Guns Dex
Haggling Will
Hand Weapon Dex
Humanities Int, Per
Instruction Int
Intimidation Will, Int
Lasso Dex
Lock Picking Int, Dex, Per
Magic Bolt Dex
Martial Arts Dex

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