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UNLIKELY HEROES

A race supplement for OSR games


By Nordic Weasel Games

Welcome:
Roleplayingisaboutthefantasticandmystical.Playersassumetheroleofacompletelydifferent
personandventureforthintodankdungeons.Whatcouldbemorefantasticalandexcitingthana
completelyalienspecies?
Tothisend,wepresentseveralnewplayableracesfortheGMtoreviewintheirgames.

TheseracescanbeslottedintomostOSRgames,withaminimumofwork,butarewrittenwithan
eyetowardsSwords&Wizardryandotherclassicfantasyroleplayinggames.

NotethatOSRgamescanvarygreatly.Therefore,thebelowshouldalwaysbeinterpretedand
adaptedtoyourspecificrulesset.ForsomeOSRgames,droppingabilityscorerequirementsmaybe
appropriate,whileforothers,additionaldetailsmaybeneeded.
Structure:
Eachentryfeaturesthefollowingsections:
DescriptionPhysicalandmentaldescriptionsaswellasgeneraltheoriesastotheoriginofthe
creature.

AbilityscoresRequirementstoplayamemberofthisrace.UnlikelyHeroesdoesnotuseany
abilityscoremodifications,butinmanycases,pointsmayberelocated,ifascoreexceedswhatis
permitted.Nogenderdifferencesareassumed.

ClassandlevelPermittedcharacterclassesandlevelsachievable.Thesearealmostalwaysgivenin
relationtoanexistingrace,sincedifferentOSRgameshavedifferentconceptsoflevellimits.Ifyou
havenonstandardclasses,reviewthemindividuallyanddecideiftheywouldbeappropriatefora
givenrace.

CombatandtraitsSpecialrulesandexceptionsthatapplytoagivenrace.Readthesecarefully.
Notethatmanyoftheseraceswillhavemorespecialrulesthanthemainraces,asbefitstheirhighly
unusualnature.

Notes on balance:
Theseracesarenotcarefullymeasuredforbalance.Hence,inanygivensituation,amemberofone
racemaybestrongerthananother.Overthecourseofacampaign,thiswilllevelitselfout.Inthe
end,Iwrotetheraceswithaneyetowardscreatinginterestingandmemorablecharacters,rather
thanattemptingtonavigatewaystoensureeachcharactercankillthesamenumberoforcsevery
round.

TheseracesaremoredetailedthantheonesprovidedinthecoreofmostOSRgames,andthus
couldbeconsideredasadvancedoptionsinacampaign.

What if it isn't covered?


It'simpossibletoaccountforeverycircumstance.Formundanequestions,suchassleeprequired,
foodrequiredandsoforth,exercisecommonsense.Largecreaturesneedtoconsumemorefood,
andphysicallyactivecreatureswilltendtowantmorerest.
TheGMandplayerscanapplywhicheversolutionsseemreasonable.Thisappliestounusual
situationsintheadventureaswell.
Whenmakingrulings,becautiousnottooverdoithowever.Theseracesallhavemultiplerulesand
exceptionsapplyingtothem,andaddingtoomanyadditionalspecialcasescanmakethegame
cumbersome.
Ofcourse,feelfreetomodifytheseracesinanymanneryouseefit.

Poor old humans:


Ifthegroupfeelsthatthepoor,oldhumanraceisbeingleftbehindabit,takeheart.Wehave
addedafewnewtakesonfantasyhumans,thatcanbeusedtospiceupthingsalittleaswell.

Open content:
Allcontentinthissupplementisopengamingcontent,andmaybeutilizingwhereveryouseefit.
THE NON HUMANS
Theracesdiscussedinthissectionarecompletelynonhuman,andthuscanprovideacompletely
uniqueexperienceforaplayer.Eachentryincludessuggestionsforincorporatingthemina
campaign.

Notethatifyouwanttomaketheseracesamoreintegralpartofacampaign,youshouldaddthem
toyourcustomencountertables.Ofcourse,anindividualmemberorasmallcolonycouldbefound
almostanywhere,andthismakesagreatwayofintroducingtheracetoanongoingcampaign.

Astheseareplayercharacterspecies,Ihaveavoidedconventionalmonstermanualentries.Agroup
ofsuchcreaturesshouldbeconstructedlikeanyadventuringparty,withthemajorityofencounters
beingfirstlevelspecimens.
FELIDS

Description:
Felidsareessentiallyintelligentcats.Insomeworlds,theymaybetheresultofadivine(or
demonic)meddlinginmortalaffairs,magicalexperimentation,theservantsofafelinedeityorthey
maysimplyalwayshavebeenthere.
Inphysicalstature,Felidstendtoresemblearatherlargecatwithshaggy,longfur.Thefurcoat
lengthensandthickenswithage,grantingalevelofprotection.Whilemaintainingthegraceful
movementsandreflexesofmoremundanecats,theireyeshaveapiercingintelligencetothem,
obvioustoanyoneknowledgeableinmagicalarts.

Personalitywise,Felidscanvarysignificantly,buttheirfelineinstinctsarehardtoshake.Theytend
tobecuriousaboutanythingandeverything,andwhiletheyappreciatesocialsituations,tendto
approachthemontheirownmerits.Felidshaveanextremelyhardtimeenteringintovowsand
bonds,doingsoundernearlyphysicaldiscomfort.

Abilityscores:
Toplayafelid,theplayermusthaveaverage(10)orbetterintelligenceandconstitutionandgood
(13)dexterity.
Duetotheirlimitedstature,anystrengthratingabove15isreducedto15,butthelostpointsmay
berelocatedtodexterityandintelligence.

Felidsmayhaveanyalignment.Theyappreciateanorderlysocietyaslongasitdoesn'tencroachon
them.

Classandlevel:
Felidsmayplayasfightingmen,thievesandmagicusersandcanadvancetothesamelevellimits
aselvesineachclass.Ingamespermittingmulticlassing,theymaymulticlassinany2ofthese3
classes.
Felidthievesusetheskillmodificationsofhalflings.
Otherclassesshouldbeviewedandjudgedindividually.
Ingamesbasedontheoriginal0editionfantasygame,theymayswitcheachsessionbetween
actingasthief,magicuserorafightingman.Theymustthentrackadvancementseparatelyforeach
class,usingthebesthitpointsavailable.

Combatandtraits:
Duetotheirthickfurcoat,felidshaveanaturalarmourclassequivalenttoleatherarmour.They
inflictdamageasadaggerwiththeirclawsandfangs,attackingtwiceperroundinmeleecombat.

Lackingproperhands,theycannothandleweaponsormanymagicalitems,suchasrods,stavesand
wands.Theycangenerallyopenpotions(withtheirteeth),maywearmagicalrings(andcanwear
oneoneachleg,foratotaloffour),andifequippedwithasuitableharness,cancarryequipment
aroundandretrieveit.
Duetotheirparticularbodyshape,theycan'twearanytypesofarmourmadeforotherraces.A
leatherharnesscouldbespeciallycraftedfor20goldpieces,providingthema+1bonustoarmour
class.
Felidmagicuserswillgenerallyuseaharnesstocarrymaterialcomponents,andusetheirteethto
retrieveandmanipulatethem.

Tocompensatefortheirlackoffinemanipulation,felidscanseeinthedarkoutto180feet,they
areveryrarelysurprised(RollD20versusdexteritytofoilanysurpriseorsneakattackattempt.
Successnegatesallbonuses)andtheirsenseofstealthgivesthema+10%bonustosneakingand
movingsilently.
Lastly,afelidmayfindhiddenitemsona3in6chance,includingtrapsanddoors,thoughthey
havenonaturalabilitytodisarmsuchobstacles.

Felidsinthecampaign:
Felid'scouldconceivablybeencounteredjustaboutanywhere,andinanycircumstances,dueto
theirsmallstatureandintensecuriosity.Itwouldberatherunusualformorethanonetobe
encountered,unlesssomethingparticularlyinterestingwasgoingon.
ItisrareforaFelidtobesimplywaitingaroundforsomethingtohappen.Theyshouldbetiedinto
somethinginterestinginthearea.

FelidNPC'swillmakenormalreactionrolls,butwilltendtobecuriousonneutralresults.Theyare
somewhatunimpressedbythetheatricsofotherraces.Allreactionrollmodifiersaremovedby2
pointstowards0,whetherpositiveornegative.
KHARN
Description:
Originallycreatedasawarriorraceinagespast,theKharnrebelledagainsttheircreatorsandfled
intoourreality,wheretheynowlive.Beingpossessedofalengthy,racialmemory,theKharnare
almostuniversallyfiercepacifists,goingtogreatlengthstoavoidwarfarewherepossible.They
rarelyspeakofthereasonswhy,butscholarstheorizethattheircreatorsusedthemasshocktroops
orenforcerscarryingoutthewillsofevilmasters.Theyhaveastrongsenseofmoralityandwill
oftenventureintotheworldtopursuegoalsofpeaceandfreedom.Thisoftenputsthemincontact
withadventuringgroups,thoughitcanputthematoddsjustasoften.

MostKharnseemtofeelsomelevelofguiltoverthis,evengenerationslater.

Visually,Kharnarehardtomissinacrowd,despitetheirgeneral,humanoidform.At89feet,they
toweroverhumans,andtheirskinhasarough,sandcolouredtexture,feelingmuchlikerock.
Exceptionallyheavy,theyoftenhavetroubleusingfurnitureintendedforhumans.Atadistance,
theyaresometimesmistakenforagolemorotherlivingstatue,butastheobservercomescloser,
theirnaturebecomesclearer.

Kharncanoftenseemtolackemotionsastheypreferevaluatingsituationscarefullybeforeacting.If
presentedwithinformationthatdrasticallychangeswhattheybelievedtobetrue,theywillattempt
toisolatethemselveswhileprocessingtheinformationandcomingtonewconclusions.

Kharnseemtohaveaknackforhonestyandwillonlylieordeceiveinexceptionalsituations.

Abilityscores:
ToplayaKharn,theplayermustrollexceptional(15)scoresforStrengthandConstitution.
Dexteritycannotexceed12,butexcesspointsmaybeshiftedtoStrengthandConstitution.
Kharntendtobecautiousinacrowd,andasaresultmaynotexceed16Charisma.Excesspoints
maybemovedtoWisdom.

Kharnarealmostalwaysneutralorgood,butcantendinanydirectionasregardslawandchaos.
EvilKharnareexceedinglyrare,andarehuntedruthlesslybytheirformerbrethren.
AKharnturnedevilthroughmagicalwillslowlybecomeinsane,unlessalliescanfindawayof
curingtheaffliction.Typically,asavingthrowversusspellsisrequiredeveryweektofendoff
insanity.

Classandlevel:
Kharnmayonlyplayasfightingmen,butmayadvancetothesamelevelasDwarves.NoKharn
clerichaseverbeenfound,possiblyaresultoftheirorigins,andtheyseemtobeintensely
disinclinedtowardsthemagicalarts.

Combatandtraits:
TheskinofaKharnisincrediblytough,providinganaturalarmourclassequaltoplatearmour.
Theymaynotwearanyadditionalarmourhowever,otherthanashield,whichmustbespecially
craftedforthem(seebelow).

Duetotheirgreatresilience,Kharnreceive1additionalhitpointwitheverylevelofexperience.
Theyalsoreceivea+2bonustoallsavingthrows,exceptpurelymentalintrusions(suchascharms,
suggestionsandhypnosis).Againstmentalattack,theymusttaketheirsavingthrowsata2
penalty.

Whenfighting,Kharninflictcrushingblowsthatcanharmalmostanytarget.Thispermitsthemto
strikecreaturesthatnormallyrequiresilveror+1weaponstoaffect.
ThefistsofaKharninflict1D4damage,andcountasaweaponstrike.

Duetotheirweightandform,anyitemsusedbyaKharnmustbespeciallycraftedortheywill
shatterwithuse.Thisrequiresdoubletheregularcostforallitem.Astheymustconsumehuge
amountsoffood,allcostsforfoodandlivingexpensesmustlikewisebedoubled.

Duetotheirintensedislikeofviolence,Kharnreceivenoexperiencepointsfromanybattlethey
initiated,unlessthelivesoftheirfriendswereindanger.Whenattacked,orleftwithtrulyno
choice,theymayfightnormally,andoftenfiercely.

Kharninthecampaign:
Kharngroupswilltendtobeinsomewhatremotelocations,sometimesconstructingsmall
communities.Onoccasion,theyhavebeenknowntolivenear,orevenin,demihumansocieties,
thoughoftenkeepingsomewhattothemselves.
Theyoftenfollowsolitarypursuits,withmanyattemptingtotakeupcraftsorarts,despitetheir
poornaturalinclinationstowardssuch.

Kharnwilltakereactionrollsnormally,thoughmembersofaraceknowntobeevilwillhavea1
penaltytoreactionrolls.
VARG BORN

Description:
Oftenmistakenforwerewolves,theVargBornmayinfacthavesimilarorigins.Sometheorizethat
theyareinfactwerewolveswhomasteredtheircurse,whileothersspeculatethatwerewolveswere
thefirstflawedattempttocreateahybridrace.

VargBornlookverysimilartoawerewolfinit'shybridform,withahumanoidshape,slightly
hunchedover,coveredinfur,andwithawolf'shead.Inareaswherewerewolfattacksarecommon,
thisoftenleadstoimmediateviolence.Uponcloserinspection,thebattlerageofthewerewolfis
lackingandtheeyesoftheVargBornarecalmandserene,thoughwithamysticaltouchtothem,
oftenhavingstartlingandunusualcolours.

TheVargBorntendtobeveryloyaltotheirfriendsbutunlikelytheircaninerelatives,theyfind
pleasureinsolitudeorsmallgroups.Itisveryrareforthemtoformconnectionsoutsidetheir
travellingcompanions,andacquaintancesleftbehindareoftenforgottenabout.

Theytendtoappreciatephysicalchallenges,andwhiletheyarerarelybloodthirsty,theyoften
relishabattle,providedit'sacausetheyfindworthwhile.

AVargBornwillneverattempttoconvertanothercharactertotheirbeliefs.Iftheyfinda
character'sviewstobeincompatiblebutnotathreat,theywillsimplyignoreorleavethecharacter.

Abilityscores:
VargBornmusthaveDexterityandConstitutionscoresof12orhigher.Duetotheirsolitarynature,
theycannothaveCharismascoreshigherthan15.Theyareoftenrashandimpulsive,andmaynot
haveWisdomscoreshigherthan15either.
Inbothcases,excesspointsmaybemovedtoanyotherabilityscore.

VargBornareneverLawful,butmayhaveanyotheralignmentdesired.EvilVargBornare
somewhatunusual.

Classandlevel:
VargBornmayplayasfightingmen,thieves,druidsandrangers.Theymayadvancetothesame
levelsashalfelvesinanyclasspermitted.
VargBornthievesreceivethesameskillmodifiersashalfelves.

Combatandtraits:
Duetotheirthickfur,thecharacterwillhaveanaturalarmourclassequivalenttoleatherarmour.
Thewearingofleatherarmourwillresultina+1bonustoarmourclass.
VargBorndislikemetalarmourintensely,andmustsuffera1penaltytoinitiativerollswhen
wearingit.Theywilluseshieldswithouthindrance.

VargBornhaveanexceptionalsenseofsmell,andcanfollowtrackswitha30%chanceofsuccess.
ThisisincreasedbyaddedtheirWisdomscoresandexperienceleveltothebasicchance.Thus,a
level3character,witha12Wisdomwouldhavea45%chanceofsuccess.
Theycanfollowtracksupto1daylater,perlevelofexperience.

Duetotheirmysticalorigins,VargBorncanseethroughillusions,invisibility,magicaldarknessand
similar.Whenfacedwithsuch,asavingthrowversusspellspermitsthemtoseethroughthe
deception.Ifthesourcealreadypermitsasavingthrow,vargbornwilltakeitata+2bonus.
Theyreceivea+2savingthrowbonusagainstanyattackthatattemptstoblindthem,whether
naturalormagical.
Forarcanereasons,possiblytiedtotheirorigins,shapeshiftersreactverypoorlytoVargBorn.
Creaturesofanevilalignmentwillgoberserkandattackimmediately,whilethoseofneutral
alignmentswillreactnegativelyandmayattackifprovoked.
Goodalignedshapeshiftersmayinteractnormallybutwillavoidprolongedcontact.

VargBorninthecampaign:
Exceptinextremelytolerantsocieties,theywillonlybefoundinthewilderness,thoughsomeelf
andhalflingcolonieshavebeenknowntoassociatewiththem.Theytendtoliveashuntergatherers
inmostcases,thoughsomewillhireoutasscoutsortrackerswherepermitted.

VargBornwilltakenormalreactionrolls,reactingtoelvesandhalflingsat+1,andother
demihumansat1.
HIVERS

Description:
Primarilyanundergroundspecies,inrecentyears,thehivershavebeenemergingintothesurface
worldinseverallocations.Somecoloniesarepushedupwardsbywarswithundergroundspecies,
whileothersseekexpansion,livingspaceorcontactwithsurfacedwellers.

Whilecolourationandindividualdetailscanvaryfromcolonytocolony,Hiversgenerallyresemble
amansizedant,withthetwofrontlegscapableofmanipulatingitems.Withineachcolony,
imperceptiblechangesincolourorpheromonesidentifytheindividual,whileoutsidershavean
incrediblyhardtimeidentifyingaparticularhiverinagroup.Adventuringpartieswhointeractwith
hiversregularly,ofteninsistontheirhivercompanioncarryingarecognizableitem,suchasapiece
ofclothtiedtoalimb.

Hiversareintenselycurious,andseemtoholdafascinationforalllivingformstheycomeacross.
Theytendtobepracticallyminded,toalevelthatcancauseconfrontation.Forexample,eatinga
fallencomradewouldbeperfectlyacceptable,ifthebodycannotbeeasilyresurrected.
Lackingamoralityinherentintheirownspecies,hiversintheirnaturalstatearedrivenbysurvival
andexploration.Findingnew,emptyspaceswilleventuallyservetobenefitthecolony,aswill
eliminatingenemies.Hiverstendtoavoidconfrontationwherepossible,astheyfindthedeathof
anymembersoftheircolonydistressing.

Hiversthattravelwithnonhiverswilltendtoadoptelementsoftheirmorality,ofteninaconfusing
manner,astheyrarelyunderstandtherationalebehindit,andwillapproachthingsinaveryliteral
manner.Ahivertravellingwithathiefandapaladinmaywellstealfromavictim,onlytoattempt
togivethemoneytothesamevictimlater,asagooddeed.

Theoneexceptionisthathivershaveanalmostirrationalloathingoftheundead,andwillpush
towardsactionsthatfurtherthedestructionofthesecreatures.

Abilityscores:
Hiverstendtobenaturallyresilient,andmustpossessConstitutionscoresof11orbetter.
Intelligencemustbe10orbetter.
TheycannothaveWisdomorCharismascoresabove14.ExcesspointscanbemovedintoStrength,
ConstitutionorIntelligence.

Unusually,hiversdonotpossesalignmentintheconventionalsense.Forthepurposeofmagical
effects,theyarealwaysconsideredneutral.Theywillfollowthegeneralattitudesoftheir
companions,andthusmayappeartobegoodnaturedinagroupofpredominantlygoodcharacters,
orchaoticiftheirclosestcompanionsareso.

Anyattempttochangeorpermanentlyinstallanonneutralalignmentinahiverisdoomedtofail

Classandlevel:
Hiversmayplayasfightingmen,thievesandmagicusers,advancingtothesamelevelasElves.
Theyhavenoconceptofreligion,andduetotheirlackofunderstandingofmorality,mostdeities
findnointerestinthem.
Hiverthievesreceivenoskillmodifications.
Combatandtraits:
Thechitinousexoskeletonofahiverprovidesgoodprotectionfromharm,grantinganaturalarmour
classequivalenttochainmail.Theymayweararmourprovidingadditionalprotection,butthismust
bemanufacturedspecificallyforthecharacterattriplecost.Theytendnottoappreciatedefensive
combatmanoeuvres,andwillnotwearshields.Theymaynotusepurelydefensiveoptionsthatmay
beavailableintherules(suchasforegoingattackstogainadefensivebonus).

Whenattacking,hiversmaystriketwiceperround,inflicting1D6damageperattack.Hiverscanuse
weapons,buttheyneverfeelquitecomfortabledoingso.Ahiverfightingwithaweapondoesnot
receivemultipleattacksunlesspermittedbycharacterclass.Theycanneverusebowsorcrossbows,
butmayuseslingsandthrownweaponsasnormal.

Hiversareincrediblyresistanttotoxins,receivinga+4savingthrowbonusagainstanypoisonor
disease.

Whensubjectedtoanyformofmentalinfluenceorcontrol,includingcharm,geas,suggestion,
confusionandsimilar,thehiverwillgoberserk,attackingtheoriginoftheintrusion,andthenany
otherlivingthingsinrange,untileitheraredestroyedor10minuteshavepassed.

Hiversinthecampaign:
Whenhiversareencountered,25%ofthetimeitwillatravellingparty,withtheremainder
indicatingapartyofworkers,gatherersorscouts.Insuchcases,therewillbeanearbycolonyor
largergrouplookingforsuitableterraintocolonize.

Hiverswilltradefrequentlyandcanbefoundinmanysocietiesthoughusuallyastemporary
residents.

Theywilltakereactionrollsasnormal,buthostileresultswilltendtoresultinavoidance,unlessthe
hiversortheircolonyisthreatened.
RATLINGS

Description:
Physicallysmall,ratlingslooklikeahumanoidrat,averagingabitover2feetinlength.Theirfaces
tendtoresembleanexpressiverat,andtheyretainthelongtailsoftheirkin.Oftenconsideredto
haveevolvedfromanunfortunatemagicalexperimentintheunderworld,theratlingshave
spawnedandspreadrapidly.Theytendtopreferurbanenvironmentsbuthavetravelledvirtually
everywhere.

Ratlingstendtohaveshortlifespansandhavehadhostilerelationshipswithmostraces,bothfrom
territorialdisputes,thefactthatmanyevilhumanoidspreyonthem,andtheirresemblanceto
wererats.Asaresult,theytendtoviewlifeascheapandassomethingtobeengagedinasfullyas
possible.
Aratlingwillthrowthemselvesintonearcertaindeathwithcheerfulabandonandwillpursue
almostanyendeavourtheygetintotheirlittleheadswithpassionanddrive.

Theyhaveareputationasbeingerraticandunpredictablebuttheyhaveintenselystrongtiesof
loyaltytoanyonetheyconsiderpartoftheirpack.

Gregarious,theyprefertofindcompanionsasquicklyaspossible,bothforprotectionandcompany.
Ratlingsisolatedfortoolonghavebeenknowntogoinsane.

Abilityscores:
Dexterityscoresmustbe12orbetter.Charismascoremustbe10orbetter.
Ratlingsmayfollowanyalignment,tendingtowardsChaoticGoodwheninagroup,orChaotic
Neutralifisolatedforextendedperiodsoftime.

Classandlevel:
Ratlingsmayplayathieves,advancingwithoutlimits.Noothercharacterclasssuitstheir
demeanourandstature.Theycountashalflingsforskillmodificationsbutreceivenopenaltyto
climbing.

Combatandtraits:
Duetotheirsize,theycanonlywieldsmall,singlehandedweaponssuchasshortswords,knives
andsmallspears,andmusthavearmourspeciallymadeforthem,atdoublecost.Theyareunable
tosetaspeartoreceiveacharge.

Ratlingsmoveatthesamespeedashalflings,thoughiffleeing,andnotconcernedabouttheir
materialpossessions,theymaymoveashumans.Theycansqueezethroughtightspotsandsmall
holesextremelywell,havingabasechanceof75%tosucceedindoingso.

Iftieduporotherwiserestrained,theycanfreethemselves50%ofthetime,inlessthan2minutes.
Iftheycanreachtherestraintswiththeirteeth,thechancegoesupto75%.

Mansizedcreaturesattemptingtofightaratlingmustsufferapenaltyof2toallattackrolls,due
totheirabilitytododgeandevade.Thisisincreasedto4formonstersofogresizeandbeyond.

Onthedownside,whileflexible,ratlingsarealsofragile.Whenrollingforhitpoints,applya1
modifiertoeachdierolled.Thismayresultinanewlevelnotprovidinganyadditionalhitpoints.

Ratlingssuffernopenaltiesfordarknessorenclosedspaces.Theymayevennavigatethrough
magicaldarknesswithnoilleffect.
Theymaysubsistonvirtuallyanyfoodstuffs,nomatterhowdisgustingordecayed.Theyreceivea
+2savingthrowbonusagainstanypoisonsordiseases.

Ratlingsinthecampaign:
Ratlingswillalwaysbeencounteredinagroup,thoughoftenonly1or2willbevisible,therest
lyinginwaitorhiding.
Theytakereactionrollsat+1wheninagroup,beingfundamentallygoodnatured,unless
threatened.Individualswillrollatnomodifier.
HISHAR

Description:
Oftenmistakenforscrawnydwarves,atleastuntilcloserinspectioninbroaddaylight,thehishar
arrivedinthisworldfromrealmsbeyond.Comingfromadoomedworldhundredsofyearsago,
theyhavesentoutexpeditionsandcoloniestofindnewworldstoinhabit.Theyareintensely
interestedinmagic,andwhiletheyarealmostinvariablystrandedinthecurrentrealm,mostwill
attempttogarnermagicalitemsandcontraptionsatgreatcost.

Asarace,thehisharpridethemselvesontheiralmostuncannyknackfordiplomacy.Hishartraders
havebeenobserveddealingwithanybodyfromwoodelvestomindflayers,andtheyareadeptat
settingupconnectionsthatbothservetoletthemtradeforusefulgadgets,andobtainvaluable
protectionatthesametime.

Comparedtoatraditionalstoutdwarf,hishararesomewhatshorterandfarmoreslender,often
seemingsomewhatemaciated.Theirskinhaveabluetonetoit,varyingfromlighttonesfora
youngerhisharandtoadark,nearpurpleforanolderspecimen.

Exhibitingawiderangeofpersonalitytraits,hishartendtowardsthemorecautious.Theyrealize
thattherearefewofthem,andthattheirhomemaybelonggone,andtendtobeunwillingtorisk
theirlivesforlittlegain.

Abilityscores:
Hisharcharactersmusthaveaminimumof11Intelligenceand9Wisdom.Theywillneverhavean
Evilalignment.YoungerHishartendtowardsGood,whilemanydrifttowardsNeutralityasthey
growolder.

Classandlevel:
AsDwarvesinallrespects.Hisharthievescountasdwarvesforskillmodifications.

Combatandtraits:
Incombat,Hisharmayuseonlysinglehandedweapons,duetotheirlimitedsizeandposture.They
canweararmourintendedfordwarvesorhalflings,thoughitwilloftenfitpoorly.

Hisharseemtohaveanaturalsenseforthemagical.Theycandetectwhetheranitemismagicalby
sniffingandinspectingit.Thechanceofthissucceedingisequaltotheir
Intelligence+Wisdom+Characterlevelasapercentage.

Uniquely,Hisharseemtoberesistanttocurses.AnyHisharsubjecttoacurse,whetherinflictedbya
spell,acursedmagicalitemoracurselaidbyamonster,mayrollasavingthrowversusspellsevery
morningwhensunlightfirsttoucheshisbody,andifsuccessfulwillshedthecurse.

Despitetheirresemblancetodwarves,hishararequitefrail.Theysuffera1penaltytoallsaving
throwsagainstpoisonanddeath.Inaddition,ahisharthatisparalyzedorstunnedmustmakea
savingthrowversusparalysistobeabletoact,uponthenormalendoftheeffect.Onesaveis
permittedbyround.

Wheninteractingwithotherraces,ahisharthatdoesnothaveaweaponathand,receivesa+1
bonustoallreactionrolls.

Hisharinthecampaign:
Itwillbeextremelyraretoencountermorethan56inonegroup.Hisharwillneveropen
hostilitiesunlessthreatened.Treatnegativereactionrollsasalackofinterestorevasivebehaviour.
WARDENDS

Description:
Appearingverysimilartodryadsoramansizedtreant,Wardendshaveguardedtheancientwoods
formillennia.Inrecentyearsthough,theyhavestartedventuringintotheworld,forreasonsand
purposesthatarehardtodeterminebyoutsiders.

Awardendwilljoinagroupofadventurersforreasonstheywillnotexplain,andmayevenbe
unabletoarticulate,thoughundoubtedlyservingsomepurpose.Theyareintenselyattunedto
natureandseemabletocommunicatewithplantsinquiet,intuitiveway.Theywillfiercelyoppose
chaoticforces,possiblyspeakingtoamysticalordivineorigin.

Physically,theyresembleahumanoidform,thoughneverwithadiscerniblegender.Theirskinis
similartoabirchtree,coveredinthinbark,andwithhintsofleavesthatbecomemoreprominent
withage.Theirlimbscantwistinunexpectedways,andareincrediblystrong.Overallmassis
usuallysimilartoawelldevelopedmalehuman.

Abilityscores:
ToplayaWardend,theplayermusthaveStrengthandConstitutionscoresof11orbetter.They
musthaveaWisdomscoreof9orbetter.CharismaandIntelligencecannotexceed15.Excess
pointsmaybereallocatedtoanyotherabilityscore.

Wardendsmustbetrueneutral.Theyarecompletelyimmunetoanyinfluencesthatwouldalter
theiralignment.

Classandlevel:
Wardendsmaypursuethesameclassesandlevelsaselves.Theycountaselvesforthiefskills.

Combatandtraits:
Wardendshavenaturallytough,resilientskin,givingthemthesamearmourprotectionaschain
mailarmour.Theycannotwearanyotherformsofbodyarmour,thoughaWardendfightercould
useashield.

Awardendcandelivercrushingblowsincombat,andattackwithgreatflexibility,duetotheirlack
ofbonestructure.Addmeleeandthrownweapondamagerollsareincreasedby+1,andthey
receivea+1bonustohitwithallmeleeattacks.

Theyarerathervulnerabletofirebasedattacks,receivinga2penaltytosavingthrowsagainst
such.

Withage,theygrowstrongerandtougher,aswellasappearingmoreandmoretreelike.Every
levelofexperiencegained,aWardendrolls1D6eachforStrengthandConstitution.Ascoreof1
indicatesa+1bonustotheabilityscore.

Theyarenotparticularlyfast,andmoveonlyathalfthespeedofahumancharacter.

Wardeninthecampaign:
Theywillreacttoelves,druidsandotherwoodlanddemihumansat+1.Theyreacttoanycreature
ofchaoticalignmentat1,andwillfiercelyopposeopenlychaoticcharactersandmonsters.
SIHIL

Description:
Whilemostcreaturesevolvedfullyinonerealityoranother,theSihilsomehowcameintoexistence
inthegapsbetweenrealms.Overtheeons,theymovedfromonerealmtoanother,moving,
travelling,exploringandinteractingastheyplease.Asasihilgoesthroughlifecycles,theywillfind
themselvesdrawntoacertainrealmandwillspendseveralyearsthere.Eventually,theywillfind
themselvesdrawntoanotherrealmandwillfindwaystotravelthere.

Physically,theyappearsimilartoelvesinfeatures,withverypaleskin,andhairthatfrequently
takesshadesofblueorgreen.Whentheywalk,theirshadowsappearerraticandfluid,whilea
stationarySihilwillslowlybecomeshroudedingloom,unlessindirect,brightsunlight.

Sihiltendtobesomewhatflightyanderraticintheirbehaviour,untilsomethingmagicalor
monstrouscatchestheirattention,inwhichcasetheirfascinationandinterestwillfindnolimit.
Theyappeartohaveanalmostcompletelackofappreciationorstomachforphysicalviolence,often
becomingdisorientedorevenillwheninflictingharmonanothercreaturebyhand.Curiously,
magicallydirectedattacksseemtocausethemnosuchproblems,orindeedmoralconcerns.

Abilityscores:
ToplayaSihil,aplayermustrollscoresofatleast11DexterityandIntelligence.Theyhaveno
maximums.Theywillnevertakealawfulalignment.

Classandlevel:
Sihilmayplayasmagicusersandthieves,andadvancetothesamelevelpermittedtoelves.They
usethethiefskillmodifiersforelves.

Combatandtraits:
Sihilhavedifficultiesconductingthemselvesinphysicalcombat.Inadditiontobeingunabletoplay
asfightingmen,theyareata1penaltytoallattackrollsinmeleecombatorwiththrownweapons.
Theymayuselongerrangedweaponswithoutreceivingthispenalty.

Duetotheirnaturaltalentsforstealth,Sihilthievesreceivea+10bonustotheirchancestomove
silentlyandhideinshadows.Sihilmagicusersmayhideandmovesilentlyasafirstlevelthief.

Theiraffinityfortheareasbetweenworldsgivesthemsomeuniquequalities:Theycansee
completelywithouthindranceinthedark,andcansenselivingthingswithin20feet,eventhrough
solidwalls.Tosense,theymuststandstillandconcentrateforoneround.Whenmiredinone
realm,asaplayercharacterSihilis,thisabilityisusabletwiceaday.

Sihilinthecampaign:
GroupsoftravellingSihilcouldconceivablybeencounteredanywhere,thoughtheytendtokeepto
themselves.Whenwishingtoavoidattention,theyoftentrytopassthemselvesoffaselves,
particularlyinregionswhereelvesaresomewhatrare.
Theyhavenospecialmodifierstoreactionrolls.
SOMEWHAT HUMAN

Theracesinthissectionareessentiallycharactersthatarehumanwithatwist.Whiletheywill
usuallyappear,actandinmostsituationsconsiderthemselveshuman,theyhavesomethingabout
theiroriginsthatsetsthemapart.

Wheneveranencounterindicateshumans,aD6rollof1willmeanthatoneprominentcharacterin
thegroupbelongstoarandomchoiceoftheseraces.

Itwouldbeexceedinglyraretoencountermorethanoneofthese,inonelocation,inthemajorityof
cases.
GOD-BLOODED

Description:
Fromtimetotime,thegodstakeavatarformandwanderintheworldstheyoversee.Sometimes
theytakeaninterestinlessermatters,orwishtoimplementtheirwillinasubtlemanner,other
times,theysimplywanttoexperiencethethrillsofthemortalform.

Asaresultofsuchexcursions,manychildrenhavebeensired.Whilethesegodbloodedare
assuredlymortal,theyhavemanyuniquecharacteristicsthatsetthemapart.

Whilemostneverrealizetheirorigins,andthegodsseemcontenttoforgetorignorethem,allfeel
compelledtoseekoutadventureandglory,feelingaburningurgetofashiontheworldintheir
image.
Theyoftenhaveahardtimeinteractingwithservantsofthegods.Thegodsexpectfargreaterfrom
agodbloodedthananordinarymortal,andthisexpectationcanoftenmanifestassubtle
resentment.

Theytendtobefiercelyindependentandresentbeingsubjectedtoauthoritythoughtheywillenter
theserviceofworthwhileindividuals.

Abilityscores:
ToplayasoneoftheGodBlooded,aplayermustrollabilityscoresthatareallatleastaverage(10)
orbetter.

GodBloodedmaytendtowardsanyalignment,butwillneverbetrueneutral.

Classandlevel:
GodBloodedmaypursuecareersasanyclassthatdoesnotrelyondivinemagic(clerics,paladins,
druidsandsuch).Thegodswillneveranswerthecallofagodblooded.
Theymayadvancetoanylevelpermittedbytheclass,similartoahumancharacter.

Combatandtraits:
TheGodBloodedarepossessedofexcellenthealth,allowingthemtorerollany1'srolledforhit
points.Thisalsomakesthemresilienttodiseases,permittingchanceof50%plusConstitutionscore
eachdayofshakingoffanydiseasecurrentlysuffered.

MortalmenfeelastrangeattractiontoGodBlooded,subtlysensingtheirorigins.Forthepurposes
offollowerandhenchmanloyaltyandmorale,countthecharacterashavingaCharismascore2
pointshigherthantheactualscorepossessed.

However,followersofadeitywillfeelastrangerevulsiontowardsthecharacter.Thosewhofollow
deitiesopposedtothecharactersalignmentwillseekthecharactersruinwheneverpossible,and
eventhoseofneutraloraligneddeitieswilloftenreactpoorly.

TheGodBloodedmayneverhavefollowersorhenchmenthatfollowadivinecharacterclass,and
mustpaydoublecostforanydivinespellcastingperformedforthem,asaservice.

Playercharactersareassumedtobeabletoovercometheirdistrust.

GodBloodedinthecampaign:
IndividualGodBloodedcouldbeencounteredalmostanywhere,usuallyintheformofsome
championorvillain.
STRANDED
Description:
Sageshavelongspeculatedonthenatureoftheboundariesbetweendifferentrealmsofreality.
Muchisuncertainandeventhosemageswhohavetravelledthem,tendnottounderstandmore
thanwhattheyneedtoknow.Whatisknownthoughisthateveryonceinawhile,twopointsin
differentrealmsconnect,andwhoeverhappenstobethere,willendupontheotherside.

Whileappearinglikeordinaryhumans,itisnotunusualtofindstrangeandunnaturalcolourations
ofhairandeyes,aswellasevenskintones.

Strandedcanexhibitalmostanypersonalitytraits.Someadapttotheirnewworldsrapidly,while
othersaredesperatetofindawaytoreturnhome.Duetotheirpeculiarsituationandunusual
circumstances,theyalmostalwaysendupasadventurersortravellersinsomefashion.

Abilityscores:
Anyabilityscoresandalignmentsareacceptable.

Classandlevel:
Beingessentiallyhuman,strandedmaypursueanycharacterclasstoanylevelpossible.
Divineclassessuchasclericsandpaladinstendtoberare,butnotimpossible.

Combatandtraits:
Thedimensionbendingeffectsthatleftthestrandedinthisrealitytendstoleavecertainside
effects,asfollows:

Wheneverastrandedissubjectedtoanyformofteleportationorothermagicalinstantaneous
transportation,theywillbecomeviolentlyill.Asuccessfulsaveversusparalysiswillleavethem
incapableofactionfor1D3rounds.Onafailedsave,theyareillfor1D3minutes.

Creaturesoriginatingfromotherplanesofrealitywillfeelthestrandedasakindredspirit.While
thiswillnotavoidanobviousthreat,itwillserveasa+1toreactionrolls.Thisonlyaffectsthe
stranded,andcanresultinacreaturereactingtothestrandedinamannerdifferentfromtherestof
theadventuringparty.

Strandedarelodgedintime.Thismeanstheycannotbehastedorslowedandarecompletely
immunetoanymagicalinfluenceontheirage,whetherbeneficialorharmful.
Anyattempttoactuallytravelintimewouldresultinthestrandedvanishingpermanently,forever
lostinnothingness.

Strandedarevulnerabletomentalinfluences.Theysaveat1againstallattacksontheirmind.

Strandedfaintlyradiatemagictoanycharacterscapableofdetectingsuch.

Strandedinthecampaign:
Bydefinition,strandedtendtobeloners,andcouldshowupalmostanywhere,atanytime.
FEY TOUCHED
Description:
Whiletheynormallystayapart,therealmsofthefeyhavealwayshadastrangeattractiontomortal
men.Thiscanhaveunpredictableresults,butitisnotunknownforafamilytohaveatouchof
otherworldlybloodintheirfamilytree.

Whilefeytouchedaremostlyhumaninappearance,theywilltendtohaveveryslightfeaturesthat
setthemapart,uponcloseinspection,suchasslightlypointedears,orunusualeyecolour.

Theycanpossesanydemeanourandpersonality,thoughtheywilltendeversoslightlytowards
beinglightheartedandsomewhatflighty.

Abilityscores:
Playersmustscoreatleast9Charismaand9Dexteritytoplayasafeytouched.
Theymayhaveanyalignmentdesired,buthaveaslightdisinclinationtowardsLaw.

Classandlevel:
Feytouchedmayplayasanyclassavailabletohalfelves,andmayprogresstothesamelevels.

Combatandtraits:
Feytouchedtendtobesubtlyresistanttohostileenchantments,givingthema10%chancetoresist
anymagicusedonthem,ifthemagicintendstodoharm.Iftheresistanceiseffective,thisdoesnot
negatethesamemagicaleffectaffectingothers.Forexample,resistinganareaofeffectspellwould
leavethefeytouchedunharmed,butitwouldstillstrikeothercharactersinthearea.

Likewise,duetotheirnature,afeytouchedmayharmcreaturesrequiringsilveror+1weaponsto
strike,withmundaneweapons.

Throughouttheirlives,feytouchedaresubjecttopremonitionsandvisions.Everymorning,when
thecharacterwakesupfromanightsrest,theGMshouldroll1D6,andonascoreof1,givethe
charactersomehintaboutwhatliesahead.Thismayberelatingtoapossibleencounter,a
particulartrapormonsterorthemotivesofacharacter.
Hintsshouldberathervagueandmayrefertopotentialevents.Acharactermayreceiveawarning
thatropecanhurthim,referringtoaropetrapinadungeon,butthepartymayneverfindthis
particularroomofthedungeon.

Thecuriousmixtureofhumanbloodwiththatoftheirtraditionalenemiesmeansthatgoblinoids
suchasorcs,goblins,hobgoblinsandsimilarcanoftensensefeytouched.Anygoblinoidswillhavea
30%chanceofnoticingfeytouchedthatarewithin30feet.Thisgoesupto50%ifactively
searchingforthecharacter.

Duetotheirconnectiontotheforcesoflife,undeadcreaturesreceivea+1attackbonuswhen
strikingfeytouched.

FeyTouchedinthecampaign:
Normallyfoundinruralareas,feytouchedwillusuallyreacttoelvesandhalfelvesata+1
modifier.Whileapurefeytouchedcommunityisunlikely,somecommunitiesmayhaveseveral.
Suchvillagesareusuallyundertheprotectionofwoodlandforces.
HUMANS

Theraceslistedinthissectionareessentiallyhuman,interpretedthroughdifferentlensesofhistory
andfiction.

Theycanbeusedifyoufeelthatregularhumanityisbeingovershadowedabitbythenewraces.
COMMON FOLK

Description:
Thevastmajorityofmankindarethecommonfolk.Thepeoplewhobuildandworkandfarmand
marchanddietomaketheworldgoaround.Whiletheylacktheimpressivestatureandambitionof
theircounterparts,theyarenotwithouttheirownedges.

Commonfolkcanbefoundalmosteverywhereinthelands,andquiteafewofthemendupin
adventuringcareers.Theyarebyfarthemostwidespreadstrandofhumans,andcanexhibitalmost
anycombinationofphysicalandmentalcharacteristics.

Abilityscores:
Noabilityscorerequirementsapplytocommonfolk.Theycanhaveanyalignmentthoughthe
extremesoflawfulgoodandchaoticeviltendtobelesscommon.

Classandlevel:
Commonfolkmaypursueanycharacterclassandadvancetoanylevelpermittedbytheclass.

Combatandtraits:
Whilemostcommonfolkcanbesimplepeople,thosewhosetouttoadventuretendtohaveavery
articulateddesiretoexperiencetheworld,ontheirownterms.
Commonfolkreceivea+1bonustosavingthrowsagainstmentalintrusionssuchascharm,
suggestionandsimilareffects.Theexceptionisanytypeoffearorillusion,againstwhichtheysave
ata1penalty.

Duetotheirknackforlearningandadaptingtonewexperiences,commonfolkearna5%bonusto
allearnedexperienceduringanadventure.

Thestubbornnessanddeterminationthatisoftenatrademarkofcommonfolkalsohelpsthem
persevereagainstodds.Whenfightingamonsterthathasmorehitdicethanthecharacter,they
receivea+1bonustoallattackrolls.

Lastly,commonfolkwillbeginthegamewith2additionalhitpoints,toaccountforwhatfatemay
haveinwaitforthem.

CommonFolkinthecampaign:
CommonFolkcanbefoundanywhere,formingthemainstayofordinaryhumanity.
IRON FOLK
Description:
Acrosstherealm,anewbreedofpeoplehavebeguntoemerge.Thesepeoplearecraftersand
builders,thatlooktotheskiesandthehorizons.Theyrelylessonmagicandfaithandmoreon
theirscienceandknowledge.
TheIronFolkhavespreadeverywhere,everexploring,buildingandforgingonwards.This
expansionhasearnedthemcountlessenemies,aswellasmultiplealliesandtradingpartners.Many
oftheelderracesspeakoftheironfolkwithbothloathingaswellaswellhiddenadmiration.

Abilityscores:
Noabilityscorerequirements.IronFolkarerarelychaoticinalignment.

Classandlevel:
Anyclassispermitted,andtheymayadvancetoanylevel.Magicusingclassesarelesscommon
however.

Combatandtraits:
IronFolkarechampionsofreasonandlogic.Theyreceivea+1bonustoallsavingthrowsagainst
spells.However,anyspellsormagicaleffectsusedbyanironfolkalsograntsa+1bonustothe
targetssavingthrows.

Ironfolktendtobepragmaticincombat.Assuch,charactersbelongingtoaclasswithrestrictions
onweaponsmaypickupto3weaponsnotpermittedtotheircharacterclass,andmayusethese
normally.Ifusingweaponproficiencies,thisonlygrantstheabilitytousetheweapon.The
charactermuststillfollowthenormalproficiencysystemtoavoidpenalties.

Inanycampaignusingaskillsystem,ironfolkwillbeginthegamewithanadditionalskill.This
shouldreflecttheirprofessionoroccupationbeforebecominganadventurer.Ifyourcampaigndoes
notuseskills,simplydecideonaprofessionorareaofexpertise,andletthecharacteraccomplish
tasksthatfallunderthatwithrelativeease.

Duetotheirdetachmentfromthemagicalrealms,anyhealingmagicwillrestore1lesshitpointper
dierolledtoanironfolk.However,duetotheirdriveanddetermination,theyrecoverhitpointsas
iftheywererestingeveryday,evenwhileadventuring.

IronFolkinthecampaign:
Regionsofironfolkwilloftenbeleadersinscience,craftingorexploration,intheirrespectivegame
world.
THE UNTAMED
Description:
Ascivilizationspreadsandencroachesonnewregions,cultureclashisboundtooccur.Infrontier
regions,itiscommontoseegroupsofthemenknownastheuntamed.Tall,strongandsomewhat
feralintheirappearanceanddemeanour,manyuntamedarebarbariansandprimitives,emerging
fromtheirancientlifestylestotravel,adventureanddobattlewithwhattheworldhastooffer
them.
Someareintenselysuspiciousoftheoftencorruptwaysoftheworldaroundthem,whileothers
taketothenewworldswithexcitementandathirstforadventure.

Whileit'softensaidthatuntamedareonlyslightlymoredomesticatedthanwolves,theyoftenvalue
honourandintegritytoagreatextent.Trickeryanddeceptionispermitted,thoughonlyagainst
one'sfoes.Untamedarevaluedasbodyguards,soldiersandmercenaries,butthisalwaysbearsa
risk,asthosewhoseektomasteranuntamedmustprovetheirworthasleaders.

Abilityscores:
Noabilityscoresarerequired.UntamedtendawayfromLawfulalignmentsbutanyarepossible.

Classandlevel:
Whilestereotypedasdistrustfulofmagicandstealth,untamedwillpursueanyprofession,toany
levelofexperience.Theydotendtowardsmartialtypeshowever.

Combatandtraits:
Duetotheirupbringinginthefrontiersandwilderness,untamedtendtomakeexcellenttrackers.
Theyhaveabasechanceof25%tofollowtracksthatarelessthanaweekold.Addtheir
Intelligencescoretothistotal.Fightingmenandthievesmayaddtheirexperienceleveltothetotal
aswell.
Theymayusethesamechancetocoverthetracksofthemselvesandtheirparty.Onecheckis
requiredeachday,whethertrackingorcovering.

Duetotheirfiercelyindependentnature,whensubjectedtoattemptstodominateorswaythemind
ofanuntamedsuchascharmsorhypnosis,a+2bonustosavingthrowsisapplied.

Untamedcharactersmaynotbeginthegameknowingmorethan2languages,andmustlearnto
readandwriteinthecampaign.Asaresult,theyhavedifficultyusingwrittenmagicalitems.Even
whenreadingskillhasbeenacquired,anywrittenmagicalitemhasa10%failurerateinthehands
ofanuntamed.

Duetotheirvigorousupbringing,whenrollingforthecharactersfirsthitdie,untamedmayroll
twice,pickingthebetterresult.

Untamedinthecampaign:
Theuntamedareyourclassicbarbariansandmaybefoundanywherecivilizationhasnotreached
andencroachedfully.
HIGH FOLK
Description:
Standingtallovertheirbrethren,thehighfolkarestrikingintheirstatureandnobledemeanour.
Theirbloodlineshailingfromgreatheroesandsubtlytouchedbythegods,theyarenaturalleaders
ofothers.
Whileotherbreedsofhumanshaveoftensupplantedthem,manykingsandrulersarestillofhigh
blood,andtheycanbefoundalmostanywhere,pushingtheattainmentsofmankindeveronward
andforward.
Evenelvesspeakfavourablyofthehighfolk,ifsometimesalittlepatronizing.Manyoftheancient
alliancesbetweenmenandelveswereforgedbyhighfolk,andthelonglivedelvesrememberitto
thisday.

Abilityscores:
Despitetheirappearances,noabilityscorerequirementsapplytohighfolkcharacters.Acharacter
withlowphysicalcharacteristicswillstillappearsomewhatformidabletoacasualobserver.
Theywillpursueanyalignmentbuttendawayfromneutrality.Whethergood,evil,lawfulor
chaotic,theytendtoembodytheirmoralsstrongly.

Classandlevel:
Anyclassandexperiencelevelispermitted.

Combatandtraits:
Naturalleaders,highcharactersreceivea+1bonustoallreactionrolls.Inadditiononceaday,
theymayinspiretheirfollowers,allowingthemasecondrolliftheyfailedamoraleorloyaltytest,
orfailedasavingthrowagainstfear.

Regardlessofindividualcharacteristics,highfolktendtohavesturdyphysiques,grantinga+1
bonustosavingthrowsagainstpoisonandparalysis.

However,theirbearingmakesthemstandoutonacrowd.Intelligentenemiesthatfeelconfidentin
theirskillwilltendtoprefertargetingorchallenginghighcharacters,whilecowardlyorsneaky
oneswilltendtoavoidthem.

Thechanceofahighcharacterdisguisingthemselveswillgenerallybepoor.Anysuchattemptis
only25%likelytowork,increasedto30%ifthecharacterisathief.

HighFolkinthecampaign:
Whilewholecommunitiesofhighfolkcanbefound,theyareoftenconcentratedinroyalbloodlines
orsimilar.
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