Beruflich Dokumente
Kultur Dokumente
Illustrated by: Wizard of the Coast, Eugene Fasano, David Revoy, Matt Morrow, Marius Janusonis
Publishers Choice Quality Stock Art Rick Hershey / Fat Goblin Games
A 3. Stuck Cart
city, hear me! The Copper District needs your
aid! The plague has cost many lives, but many
more may be saved -- we need able bodied to Along the filthy road that exits the gates sits a
hlep track down the source of the affliction. small, heavily carved, carriage of dwarven make,
The young lady Blackwood a reward of fifty stuck in the rut on side of the road. A pair of draft
platinum suns to who aids in finding its ponies paw the cobbles restlessly. A dwarf in fine
cause. silks with gold rings on each of his square fingers
As he goes on, the small crowd around him will approach the characters after they have been
thins and disperses and a brutish looking man turned away by the guards.
calls out, No amount of platinum will get me Rurik Amberforge. The dwarf introduces himself
to go in that infested rat trap. Soon only a as Rurik Amberforge, a wealthy merchant. He was
handful of onlookers remain. taking a detour around the quarantine when his
cart ran afoul of the ditch. He offers to use his
Sondar Lackman. The man atop the crate is merchants papers to grant them entry if they help
Sondar Lackman, a citizen of the Copper District him move his cart back onto the roadway. The
and part of its council. He has pled with the guards wont leave their post to help him, hes
Blackwoods for silver to hire help for the sick even tried to offer them gold. Despite his
people of his district. While the city has turned a predicament, he seems good natured and jovial. If
blind eye on the districts plight, House there is a Dwarf among the characters he will
Blackwood has stepped in to offer a relief effort. greet them warmly.
He knows the following:
The aid from House Blackwood was
unexpected as the noble Houses have turned their
backs on the District in its hour of need.
After the cart is free, Rurik will flash his official One of the enforcers will jump from the cart to
documents that permit him free movement chase after a small figure racing through the
within the city, and the City Guards will allow the crowd, but is caught up in the throng of people,
characters to pass into the Copper District. angrily moving towards the cart. Upset at the
A 4. Copper District Streets interruption, the hungry mob swarms the cart,
intent on taking the rest of the bread. The
As soon as the characters enter the Copper characters notice some children who had been
District, the squalor becomes apparent. The air is picking up fallen crumbs at the base of the cart
thick with the stench of sickness and death. that will be trampled by the throng.
Beggars and cripples wander the streets, asking If the characters either stop the stampede or the
for spare copper nibs. pickpocket, or both, they are rewarded with the
A pushcart rattles by, pilled high with corpses, following explanation. As the distrcit is locked
pulled by a man in black leathers that bear the down, not enough food is being traded. Thus
symbol of House Blackwood. A scrap of black there is a famine on top of the spreading sickness
cloth is tied over his nose and mouth. If asked and they have been relying solely on the rations
about his duties he will reply that he is taking the from House Blackwood.
plagued bodies to the temple of Mystra for
cremation.
A 5. Inner Quarantine
As the characters continue to wander the
streets, they will come across an upset family
pleading with a pair of Blackwood enforcers. The
Blackwood enforcers are standing at a makeshift
barricade blocking the street, made from stacked
barrels and empty crates.
The family, a mother, father, and young
daughter are begging to be let through. They are
carrying bread from the bread cart. in his
pleading, the father mentions that they have a sick
son on the other side and need to be let through.
The enforcers say that they will not let the
family nor the characters through. They claim
that if they go in they will surely die, as this
quarter is rampant with the plague; this quarter of
the district is under maximum quarantine. They
are under direct orders from Lord Bran
Blackwood.
A 6. The Grainery
If the characters decide to investigate the
maximum quarantined area, this event will occur
there. If they do not, they will encounter it
elsewhere; a half-orc gang hired by Bran
Blackwood is poisoning the releif bread his family
is distributing.
B1. The Infirmary enforcers drawing the cart will pretend not to
notice, and take the cart into an alleyway where
The characters begin in a ramshackle infirmary, they will confront the players. If either of the
overflowing with the coughing sick of plague enforcers is caught and questioned, he can be
stricken denizens injured and displaced by compelled to give the following pieces of
various quarantined areas. information.
Amid the chaos, the players are approached by
S Lackman, a member of the Copper Districts They are taking the bodies to the sewers.
council. He claims he has an urgent matter to
discuss but refuses to speak until he is alone with They do not enter the sewers themselves, but
the characters. Once he is confident he is not turn the bodies over to half-orcs.
being overheard, he will tell the characters that he
has seen a strange and troubling sight. They do not know what happens to the bodies.
- King Erdan
C1. An Invitation
The characters receive a letter from the
dwarvish merchant, Rurik Amberforge inviting
them to a party hosted by House Blackwood to
raise relief funds for the efforts being made in the
Copper District.
C2. The Torchlit Streets C3. The Feast
As they make their way through the city
towards the Northern Ward, they will be The Blackwood manor rises on a cliff above
ambushed by The Wooden Man, an assassin the Northern Ward, a castle in all but name,
sent by Bran Blackwood. Word of their with stone towers and spires looming over the
meddling has reached him and he has sent this lamplit city below. A long drive winds up to
hired killer to retrieve the amulet at all costs. the gates, thrown open, spilling warm and
inviting light on the crowd of finely dressed
nobles chattering in the courtyard.
Brans Chamber
This chamber is locked. Inside it is bare and
sparsely furnished, save for the two small
bookshelves, lined with various tomes. A bed and
alchemy desk sit against one wall. At the rooms
far end, a window looks out over the lamplit city.
In chest at the foot of the bed is brand new,
seemingly unused hunting gear.
On the alchemy desk are various bottles and,
vials, and several papers.