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2015 >
All broadband Internet TVs will use primary interface for Television will move to the “Cinematic Internet” blending
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browsing video content. video channels, widget channels, and passive streams
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of content with highly interactive information services.
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We will interact with screens using gestural game con-
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trollers and motion-aware smart phones. Social media networks will be an integral element of TV
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viewing experiences.
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Machinima videos will be generated and produced by
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Streaming video on
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video game engines. Small, unmanned security ground vehicles will inspect
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your landline phone remote and dangerous areas via video over Internet
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Labs and artists will be producing realistic synthetic- Protocol (IP) networks.
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video humans and special-effects physics.
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Video advertising systems that watch their audience and
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Multimedia authoring tools will become available via the
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Cloud
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deliver targeted content to consumers in malls, airports,
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Small networking cloud over broadband networks. trains, stores, etc.
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delivers zero-latency Internet TV on a chip
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unmanned ground
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Video wristwatches, ultra-thin newspaper, magazine, Portions of the Internet will support burstable, on-
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HD video across the
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vehicle robots with for $100 and book readers, and easy to hang super-thin video demand network capacity for massively scalable and
multiple video Internet with no Cable wall displays will be everywhere. high-bandwidth media applications.
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cameras and game buffering companies lose
controllers TV subscribers as Media libraries will move online rapidly, using automated Digital and programmable contact lenses will be avail-
meta-tagging platforms with intelligent content process- able for specialized business and industrial applications.
consumers start to ing supporting deep search and contextual advertising.
Mobile phones and shift to Internet Specialized video delivery networks with an ability to
computers will video on multiple 100+ megapixel CCD image sensors will be in all dynamically adapt video quality to connection speed will
Multimedia Effective video
shoot, record, and devices consumer digital cameras. be for web, IPTV, and mobile applications.
authoring tools monetization for
display full HD
(special effects, content owners Advanced There will be a specialized professional holographic Many televisions will come equipped with a small video
video
editing, and visual visualization with television for 3D-centric medical training and scientific camera for face recognition and broadband Internet-
content creation) multi-touch for visualization. based video teleconferencing
Tele-immersive accessible via deeper image and
the cloud Personal video collections will be managed for end- Consumers will view streaming video content on their
environments for 3D data understanding users via open-architecture platforms on home systems
Multi-view image landline phones.
telepresence with thousands of applications.
and geometry Millions of flexible,
processing for 3D Free access to Media-rich carbon neutral eco-phones will be sold to
massive libraries of bendable, shapeable Multi-core computers, and network-served cloud consumers.
cinematography Personalized TV computers will model computer-generated imagery in
audio and video for video displays are
viewing anywhere, realistic, high definition. Amateur users will create and publish homemade 3D
mash-ups produced
anyplace, and animated movies.
anytime High-resolution view-point independent 3D video
Holographic recording and playback will be demonstrated in a Cable TV subscribers will move to less costly and more
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Television in your television number of university and industry labs. flexible Internet video, consuming content for free or
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Gigapixel-deep motion-capture systems to create realistic synthetic Users will create and publish gigapixel images,
panoramic images characters. creating large libraries of user-generated gigapixel and
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passive video
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neutral eco-phones
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Traditional filmmakers will widely embrace digital story-
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(thanks to a "widget" channels
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boarding software tools. Consumers will create digital selves and publish
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Televisions, robot)
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stereos, cameras, High-end business applications and special venue-
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Hybrid video
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based entertainment experiences will include tele- Homes will be sold with built-in web-based video
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and camcorders
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server/content immersive experiences. cameras and video PDA viewing devices for remote
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powered by wireless
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delivery network monitoring.
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adjusts video picture
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quality to
meta-tagging of
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connection
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multimedia streams
speed
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for deep search, Video that flows freely across the Internet will be mon- Medium-to low-end mobile devices will commonly
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navigation, and etized according to embedded business rules defined include high-definition recording and playback.
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by content owners.
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monetization
Contextually aware video streams will deliver informa-
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Open-source,
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Easy editing of the Personalized and customized open-source televisions tion and advertising based on user preferences and
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open-access, open-
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visual appearance of
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watch you standards video
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complex objects in
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collection manager An alternative media commerce model will empower Consumers will have access to vast storehouses of rich
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video
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creative expressions through flexible mash-ups of popu- and dynamic data used in advanced visualizations.
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Lifelike animation
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Users will interact with video displays, both opaque and their own homes with streams.
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synthetic video
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Cloud networking will be pervasive across the Internet,
Millions of flexible, bendable, shapeable video displays enabling zero latency, non-buffered, ultra high-quality,
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will be produced for mass market consumer and enter- high-definition video.
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Socially networked prise applications.
Easy to create TV content viewing Digital contact lenses will become available, overlaying
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Always Motion-capture characters, props, Casual video users will be able to edit the visual appear- digital information on real world views.
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Internet system mimics the scripts, location Video displays ance of complex objects in video.
connected, richness of human shots, scenes, and Easy navigation based on “at a Video cameras will be standard for television sets, with
uploadable, expression more in digital through millions of distance” gestures Synthetic video created with machinima and related integrated face recognition for personalized TV pro-
shareable, digital storyboarding Web videos on tools will be indistinguishable from camera-captured gramming and advertising.
cameras and high-definition video.
tools broadband Broadband enabled landline phones will be integrated
camcorders Televisions built
connected TVs Many common devices such as televisions, cameras, with cameras, supporting two way broadband video.
using open-source camcorders, and smartphones will be powered and/or
software recharged by wireless electricity. Media-rich carbon neutral eco-phones for consumers,
Democratiza- where the decision to buy a “green” phone will be a
tion of movie Pico projectors Professional high-quality multimedia authoring (special prominent facet of decision making for a purchase.
Personalized 3D effects, editing, and visual content creation) will be glob-
making: converting to display images
photorealistic Machinima ally available via the cloud to any content creator. “UGA” (user-generated animation) will come into its
text into a rich 3D- and video on-the-go own, with an ability to animate highly realistic 3D char-
avatars embeddable synthetic video
rendered film Flexible OLEDs with any device 500 megapixel CCDs will be common for consumer acters and scenes.
50 megapixel CCD in digital video, production is
enables powerful social media, and can wrap, bend, (iPod, mobile digital cameras.
gaining critical phone, PC, TV, Cable companies face collapse as users massively shift
resolution for picture video games momentum and twist into many There will be a mass market for holographic television to Internet video on multiple devices.
detail product form factors etc.)
for movies, films, and video games.
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Web based video TVs Software and computing power will enable creation and terapixel images (trillions of pixels), allowing for extraor-
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production of synthetic, computer-generated actors, dinary levels of details for panoramic images.
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eyes watching your
in
home with remote
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viewing on a video
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de ag s
PDA
xi em is
and public spaces. Consumers will have digital personas/@actors which will
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Tiny, affordable pico projectors will be used for dynamic video games.
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2020 >
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Digital storyboarding tools will go mainstream for con- the real person, powering a new class of “visual voice
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sumers who will use them to support their user-generat- mail” and other auto-attendant systems.
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ed content productions.
Web-based video cameras for home safety, with
People will experience tele-immersive experiences with multiple viewing points in and outside the home, will
family and friends from the comfort of their living rooms. become a standard feature.
FORECASTS HOW TO USE THIS MAP
EXPLORE THE FOUR ZONES of emerging, game-changing technologies. The
1 From scarcity to abundance of digital video
word “video” is really a shorthand for an amazingly rich ecology of technologies,
ranging from motion-capture cameras to editing software to servers living in the
The proliferation of video recording capability in personal electronics like cameras,
“cloud.” This is an ecology that is changing rapidly, and the map helps you make
phones, and computers; in built environments like security stations, elevators, and
sense of the big evolutionary drivers and important emerging technologies. It con-
offices; in public spaces and infrastructures; and in toys and games, will produce an
sists of four major overlapping zones:
explosion of raw digital video. At the same time, cloud computing and online video
services will permit easier storage, retrieval, and redistribution of even the most trivial
Creation
events. Of course, this abundance is likely to cause its own problems.
Start at the beginning, with cameras, animation software, editing, and
storytelling technologies. In the hands of professionals and amateurs alike,
2 From passive to hyperlinked, interactive video these tools are helping people tell stories in new ways, document everyday
Today, video encourages passive viewing; but hyperlinked video will give rise to new
experiences, and advance the frontiers of science and art.
kinds of more interactive viewing experiences. Rather than being self-contained
experiences, each video will connect to multiple views of an event and alternate