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PROVINCIAL ARBITER EXAM

February 2015

Notes:

1. Answer all questions.


2. Please write clearly using either a black or blue pen.
3. The total marks for this paper is 170.
4. An overall mark of 136 (80%) is required to pass this paper.
5. A candidate scoring 80% or more for this paper will qualify as a Candidate Provincial Arbiter (CPA), and this will
count as your first norm towards a full PA title.
6. You have 3 hours to complete this paper.

Complete the following:

Surname : ___________________________________________________

Initials : ___________________________________________________

Full names : ___________________________________________________

Mobile number : ___________________________________________________

Email address : ___________________________________________________

Union : ___________________________________________________

DOB : ___________________________________________________

Signature : ___________________________________________________

Invigilator : ___________________________________________________
1 The FIDE Laws of Chess (60 Marks)
1.1 Is the last notation of each correct or incorrect:
a. 25. bc8
b. 31. a3 f4 32. e4 e4 e.p.
c. 2. Nd3
d. 15. Ke1 Nf5 16. Ba3 c6 17. 0-0-0
e. 9. Bf4 h5 10. Bd4 (5)

1.2 What is the difference between and made move and a completed move? (2)

1.3 When is a flag considered to have fallen? (2)

1.4 What is the procedure if you want to correct the placing of one or more of your pieces during a game? (4)

1.5 Discuss the two draws that an arbiter can enforce without the opponent claiming. (6)

1.6 List the ways in which a player can reject a draw offer. (3)

1.7 Explain 3 situations where a player does not lose when his flag falls. (6)

1.8 What happens if during a game it is found that the chess pieces has been placed contrary to Article 2.3? (2)

1.9 Name three situations where notation can be done before the move is made? (3)

1.10 Name 5 duties of the Arbiter at a tournament. (5)

1.11 In the diagram below White plays e8, announces Queen and Checkmate, and starts Blacks clock
This happens in a Rapid play game. What actions should the arbiter take if summoned by Black. (5)

1.12 Name eight penalties that an arbiter can enforce. (8)

1.13 What should be done when a situation occurs that is not covered by any of the FIDE rules of Chess? (3)

1.14 What is the time limits for Rapid and Blitz formats? (3)

1.15 When may a player:


a. Leave the Playing Venue (1)
b. Leave the Playing Area (2) (3)
2 Pairings, Ratings and Tiebreaks (40 Marks)

2.1 This is the results of round 1 of the African Ind Chess Women tournament. Do the pairing for Round 2. (16)

2.2 These 7 players are playing in an Individual Round Robin. Who will have the bye in Round 4, and who will Nassr
Manels opponent be in round 6? (5)
Rk. Name FED
1 Datharam Aarti RSA
2 Nassr Manel ALG
3 Ismail Imaan RSA
4 Djerroud Chahrazed ALG
5 Ben Mammar Chahinez ALG
6 Chihi Ghada TUN
7 Marape Naledi BOT

2.3 Calculations

2.3.1 Calculate the Koya tiebreak for Tangani. (3)

2.3.2 Calculate the Bucholz 1 score for Wagdy. (4)

2.3.3 Calculate Sonneborn Berger score for Ouaret. (3)

2.3.4 Calculate the rating change for Crisman. (4)


Here is the tournament statistics of WGM Toma Katarzyna Rating 2306

Rd. SNo. Name NRtg FED Pts Res. C


1 67 Mantati Victor S 1540 RSA 6 1 b
2 38 Khanyile Wanda 1750 RSA 6 1 w
3 19 Pitso Fusi Paulus 1925 RSA 6 b
4 31 Acho Christian 1839 RSA 7 1 b
5 18 Nel Andre 1932 RSA 6 1 w
6 14 Mare Eben 1964 RSA 7 1 w
7 1 GM Gagunashvili Merab 2573 GEO 10 b
8 3 IM Johannes Manyedi Mabusela 2226 RSA 9 w
9 7 CM Mbedza Richard 2012 MAW 7 1 b
10 10 Odendaal Frederick 1999 RSA 7 1 b
11 16 Salimu Reuben 1958 ZIM 7 1 w

2.3.5 Calculate her Performance Rating per Formula. (5)

3 Application of the FIDE Laws of Chess (70 Marks)


The following questions are based on real cases. Please note that there is not necessarily a correct or wrong answer.
You will be marked according to your interpretation and how you apply the FIDE Laws of Chess to solve the problems.

3.1 The following position was reached after Blacks 36th move (36. Ka1 g4). Both players had less than 5 minutes left
before their times expire. This was a normal game played at a rate of 60/60.

Play now continued with: 37. f4 Qc1+ 38. Ka2 Qc2 39. Ka1 Qc1+ 40. Ka2 Qc2 41 Ka1.
At this point, Black stopped both clocks and called you, the arbiter, over to the game. He is claiming
a draw based on 3-fold repetition of the position (both players were notating accurately). Black is claiming
that his next move will be 41Qc1+ resulting in the position occurring for the 3rd time.
Will you award the draw? Give a detailed reasons for your answer. (5)

3.2 You are the arbiter for a local 5-round weekend tournament with time control of 60 minutes plus 20 seconds per
move from move 1. White has 2 minutes 58 on his clock, and stops notating. Black notices this after 6 moves,
and calls you over. He insists that white catches up his notation in whites own time. What is your ruling, and
explain in detail? (5)

3.3 a. White plays d8, picks up a bishop and places it on the board,
but not releasing the piece. He realizes his mistake, changes
to a Rook, releases it and starts blacks clock. You observe
this. What actions should you take, and what is the outcome
of the game. (5)

b. White plays d8, starts blacks clock, and sits back. Black calls
you over and claims an illegal move. What is your actions,
and what is the outcome of this game? (5)

3.4 The following position was reached during a blitz game between two highly rated players (both rated 2000+).
Both players had about 3 seconds left on their clocks. It is White to move.

White promoted his pawn by moving it to e8, removing it from the board and replacing it with a white
queen. He then pressed his clock (he now had about 1 second left on his clock). Black immediately
played Rg1 and announced checkmate. The players shook hands and repacked the board. They went over
to the analysis area and started analysing the game. During the analysis, White realised that Blacks last
move was illegal. He now demands that he be given the full point as its not checkmate. The players started
to argue and you are called to resolve the situation. What is your ruling and why? (5)

3.5 During a game white has a K, B and N vs a sole Black K. White has been trying for 48 moves since the
last capture to checkmate Black, when Blacks flag falls. Black claims the draw, as he claims that White
could not checkmate him for 48 moves, and therefore has not got adequate mating material. What is
your ruling? (5)

3.6 Black agrees to play his opponent even though he will only be arriving after the 15min tolerance time. When the
opponent arrives after 20 min, and Black sees who the opponent is, Black claims the win on default. What is the
ruling? (5)
3.7 Player A offers Player B a draw while it is Player Bs move. Player B complains to you that his thought process was
interrupted and is now claiming extra time on the clock. What do you do? (5)

3.8 A tournament is played with a default tolerance of 30 minutes. White is present and starts the clock. After 28
minutes Black arrives in the hall, and on his way to the table, Whites phone rings. What is the result of this game?
1-0, +-, 0-0, 0-1 or -+. Explain your answer in detail. (3)

3.9 During a game, it is Whites turn to move. He picks up the Black Knight on f6, and then his own Bishop on a3.
He then return his bishop to a3, and picks up his Queen on g5, placing it on f6 after which he stops his clock.
Blacks calls you to the table and claims that White should play his bishop, as he touched it before his Queen.
What is your ruling, with motivation. (5)

3.10 While checking on some boards, you notice the following: White has 5:02 on the clock, and black has 28.
Black has 49 moves on his score sheet, and white only 28. Black has the move. What actions will you take? (5)

3.11 Explain an Armageddon playoff as a form of tiebreak? (2)

3.12 You are observing a game and notices that this exact board position has just appeared for the third time. White
does not claim the draw.

You continue to watch and see the following moves:


29. Ka2 Qa4+ 30. Kb1 Qd1+ 31. Ka2 Qd7 32. Ng5 Qd1 33. Ne6 Qa4+ 34. Kb1 Qd1+

What do you do at this point? (5)

3.13 During a National Tournament under FIDE rules, white plays move that puts himself in check, but does not
realise the error. Before he can start blacks clock, blacks announces Illegal Move, and summons you as arbiter
to the table. Before you can reach the table, white replaces his illegal pieces to its original square, and plays
another move, which is legal. Black informs you of all these actions, and claims an Illegal Move against white.
What is your ruling on this situation, in detail? (10)
Formulae
1. Performance rating (P) for rated players (ELO)

= + 400( )

P = Performance rating
A = Average opponent rating
W = Number of won games (excluding byes and defaults)
L = Number of lost games (excluding defaults)
N = Number of games played (excluding byes and defaults)

2. Performance rating (P) for rated players (TP Table)

= +

How to calculate the rating change of a rated player.

1. Calculate the difference in rating (D) for each game the player has played.
2. Calculate his expected score (We) for each of these games.
3. Calculate the difference (SWe) between his actual score (S) and We for each of these games.
SWe = S-We.
4. Add all the SWe values together.
5. Multiply the final answer in step 4 with the players K-factor. This will produce his rating change for
tournament.

K Factor
- K=10: Rating 2300+ - K=15: Rating 2000-2299
- K=20: Rating 1800-1999 - K=30: Rating 1400-1799
- K=35: Rating below 1400 (1399 or less)

Table 1
For rated players only. Used to calculate a players expected score (We).
D H L D H L D H L D H L
0-3 0.50 0.50 92-98 0.63 0.37 198-206 0.76 0.24 345-357 0.89 0.11
4-10 0.51 0.49 99-106 0.64 0.36 207-215 0.77 0.23 358-374 0.90 0.10
11-17 0.52 0.48 107-113 0.65 0.35 216-225 0.78 0.22 375-391 0.91 0.09
18-25 0.53 0.47 114-121 0.66 0.34 226-235 0.79 0.21 392-411 0.92 0.08
26-32 0.54 0.46 122-129 0.67 0.33 236-245 0.80 0.20 412-432 0.93 0.07
33-39 0.55 0.45 130-137 0.68 0.32 246-256 0.81 0.19 433-456 0.94 0.06
40-46 0.56 0.44 138-145 0.69 0.31 257-267 0.82 0.18 457-484 0.95 0.05
47-53 0.57 0.43 146-153 0.70 0.30 268-278 0.83 0.17 485-517 0.96 0.04
54-61 0.58 0.42 154-162 0.71 0.29 279-290 0.84 0.16 518-559 0.97 0.03
62-68 0.59 0.41 163-170 0.72 0.28 291-302 0.85 0.15 560-619 0.98 0.02
69-76 0.60 0.40 171-179 0.73 0.27 303-315 0.86 0.14 620-735 0.99 0.01
77-83 0.61 0.39 180-188 0.74 0.26 316-328 0.87 0.13 736+ 1.00 0.00
84-91 0.62 0.38 189-197 0.75 0.25 329-344 0.88 0.12

How to use the table:

1 Calculate D for each player and find the difference in the column marked D.
2 For the higher rated player, read the value to the immediate right which is in the H column.
3 For the lower rated player, read the value to the immediate right which is in the L column.

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