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Innovation and

Technology Transfer

Michael Yip my2e09


Connor McCabe cm7e09
Aristea-Maria Zafeiropoulou az4g09
Overview
Market analysis
Technological analysis
Intellectual Property
Evaluation
Conclusion
Market Analysis
History & Gaming Market 2006
Nintendo is a major player in the game
industry
Nintendo DS outselling PSP in 2006
Tremendous expectation on 7th generation
gaming high performance, stunning graphics
MS Xbox 360 released in November 2005
Sony PS2 outsold Xbox 360 in 2006
Social & leisure gamers enjoy simple, non-competitive games
Also enjoy gaming with friends and other online players
Dormant gamers enjoy gaming with friends and family
Together accounts for 53% of the US market
Highlights the importance of social interaction
Nintendos strategy
Invited mums to give opinion on what makes
them want to buy the product for their children
Wii can play all Nintendo made games (multiple
consoles in home makes mess mums
unhappy)
Wireless (wires makes mess mums unhappy)
Less power less noisy (noise makes mums
unhappy), can be on for 24 hours
Opted to create unique game interface and
cheap console (designed to sell for 25,000 yen
USD 211)
Technology Analysis
Wii - 179 PS3 - 425 Xbox 360 - 210-280
Low priced Last to market First to market
Wireless remotes Integrated BluRay player Good graphics
Motion sensing controllers Free online service: PSN Expensive but popular online
Free online service: Dual Shock 3 controller regressedservice: Xbox Live
Nintendo Network Service and lost rumble facility less Prone to overheating and
Least impressive graphics interactive needing repair
Wifi enabled Most impressive graphics
Bulky takes up a lot of space
509.66 million Wii Games sold until Dec. 2009

1st best selling console game in history

26.71 million sales

2nd best selling console game

22.56 million sales

1st best selling bundled game in history

60.69 million sales


Strengths Weaknesses

Patented wireless controller allowed for more Long production times


interactive gaming experiences
Less powerful than competitors hardware
Wireless remote reduces mess of cables
Last console was not successful
Low priced console
Stock shortages
Environmentally friendly
Nintendo owns large back catalogue of games
Longer history & track record than competitors

Opportunities Threats

Game industry is increasing in size and net Game publishers not supporting the new
worth system and going with competitors instead
Wii Network service allows Nintendo to Competitors rival products already on the
cheaply exploit its games back catalogue market
Existing gamers bored with current systems Competitors willing to capture market share
and games and looking for new experiences by being loss leaders
Large part of market is underdeveloped: Wii technology wasnt as advanced as its
families, young children and elderly are not competitors and could become outdated faster.
served by competitors products
Intellectual Property
Patents
Wii Light Gun Nunchuk
Patents
IP Protection
Legal Issues? Trademarks
Interlink Electronics Nintendo
(2006) Wii
Green Welling (2006) Wii Remote (initially
Anascape Ltd. (2006) was rejected)
Lonestar Inventions LP Nunchuck
(2007) Copyright
Hillcrest Labs (2008) All the games
Evaluation
Japan Market
12

10
10
9.72
8.68

8
8.17
7.96
Units sold (millions)

7.8

6.91
6 6.43

5.9

4.99
4

3.67

2.95
2
2

1.14

0
Period 2006-2010
American Market
35

30
32.02

25 25.99

24.42

23.54
Units sold (millions)

20
20.4

15
15.19

13.11

10
10.61

8.85

5
5.46
3.81
2.37
1.25
0
Period 2006-2009
World Wide Market
80

70

67.45
60

56.14
50 52.62
Units sold (millions)

50.39

40 44.96

34.55
30
29.62

24.45
20

20.13

10 13.17

9.27
5.84
3.19
0
Period 2006-2009
Worldwide Total Sales
60

50

40
Units sold (millions)

30 X360
Wii
PS3
20

10

0
Conclusion
Competitors response: initially to denounce Wii and its controller system as a novelty toy.
Recently both have announced similar wireless ways of interacting with games as Wii does.
Microsoft projects Natal, and Playstation Move.
Questions?

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