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By Joshua Kinney
In this Unity tutorial, we are going to learn how to get up and running using the Mecanim
system in Unity. Software required: Unity 4.1.
0m 59s
1h 15m
Unity Game Character Guidelines 7m 49s Setting up the Character in Unity 9m 45s Splitting
Animations 10m 5s Creating State Machines 9m 33s Creating Transitions 9m 0s Using Scripts to
Control Movement 11m 20s Using Boolean Parameters 4m 59s Using Layers and Avatar Masks
6m 10s Retargeting Animations 6m 38s
Course info
Level
Intermediate
Updated
Duration
1h 16m
Description
In this Unity tutorial, we are going to learn how to get up and running using the
Mecanim system in Unity. We'll start out by discussing some basic guidelines for
exporting characters from a 3D package of your choice. Then we'll discuss the import
settings in Unity and get right to work on bringing our character to life. We'll learn how
to utilize the humanoid rig in Unity and how to split up our animations from our FBX
character file. Then we'll learn how to set up state machines and blend trees that will
allow us to blend multiple animations together based on our key presses while playing
the game. Then we'll discuss how to utilize layers and avatar masks to override certain
animations on top of other animations. Finally, we'll end the tutorial by learning how to
re-target a character's animations to a whole new character. Software required: Unity
4.1.
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