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##############################################

# The rebel types used by the game engine


##############################################
# Valid arguments:
#
# area = [nation/culture/nation_culture/nation_religion/religion/culture_group/all]
# defection = [culture/culture_group/religion/ideology/any/none/pan_nationalist]
# independence = [culture/culture_group/religion/colonial/any/none/pan_nationalist]
#
##############################################

###################################
# Reactionary Rebels
###################################
reactionary_rebels = {
icon = 1

area = nation # Stays within the nation


break_alliance_on_win = yes

# <this is the governement in the country> = <this is what the rebels want>
government = {
proletarian_dictatorship = presidential_dictatorship
presidential_dictatorship = absolute_monarchy
bourgeois_dictatorship = presidential_dictatorship
fascist_dictatorship = presidential_dictatorship
absolute_monarchy = absolute_monarchy
prussian_constitutionalism = absolute_monarchy
hms_government = absolute_monarchy
democracy = presidential_dictatorship
}

defection = none # Will defect to the "best"


alternative.
independence = none # Does not strive for independence
defect_delay = 18

ideology = reactionary

allow_all_cultures = yes
allow_all_religions = yes
allow_all_ideologies = yes

resilient = yes # Disbands on retreat


reinforcing = yes # Does not receive reinforcements
general = yes # Does use generals
smart = yes # Does not assault forts, tactically
withdraw from battle, etc.
unit_transfer = no # Units do not remain after
enforcing demands.

occupation_mult = 1.0 # The amount of strength this rebel gains


from taking provinces

# triggers a general rising, modifier will be multiplied with the countrys


army strength and compared to the factions strenght
will_rise =
{
factor = 0.5

modifier = {
war = yes
factor = 0.8
}

modifier = {
war_exhaustion = 4
factor = 0.95
}

modifier = {
war_exhaustion = 6
factor = 0.95
}

modifier = {
war_exhaustion = 8
factor = 0.95
}

# The rebel type with the highest modifier for this pop gets picked
spawn_chance = {
factor = 1.02
modifier = {
factor = 0.01
NOT = {
OR = {
pop_majority_ideology = reactionary
pop_majority_ideology = conservative
pop_majority_ideology = fascist
}
}
}
modifier = {
factor = 0
OR = {
social_movement = yes
political_movement = yes
}
}
modifier = {
factor = 1.0115
pop_majority_ideology = reactionary
}
modifier = {
factor = 1.0115
NOT = { political_reform_want = 0.05
social_reform_want = 0.05
}
}
modifier = {
factor = 0
country = { civilized = no }
}
modifier = {
factor = 0.5
literacy = 0.4
}
modifier = {
factor = 0.2
literacy = 0.6
}
modifier = {
factor = 1.0105
AND = {
pop_majority_ideology = conservative
NOT = {
country = {
has_country_modifier = global_liberal_agitation
has_country_modifier = springtime_of_nations
}
}
}
}
modifier = {
factor = 0
is_primary_culture = no
is_accepted_culture = no
}
modifier = {
factor = 0.8
is_accepted_culture = yes
}
modifier = {
factor = 0.2
country = { government = absolute_monarchy}
}
modifier = {
factor = 0.2
country = { government = presidential_dictatorship }
}
modifier = {
factor = 1.015
country = { plurality = 10 }
}
}

#This is checked for EACH province in the Area of Operations


movement_evaluation = {
factor = 1
modifier = {
factor = 0.1
units_in_province = 1
}
modifier = {
factor = 0.001
controlled_by = REB
}
modifier = {
factor = 1.5
average_militancy = 4
}
modifier = {
factor = 1.5
average_militancy = 6
}
modifier = {
factor = 1.5
average_militancy = 8
}
modifier = {
factor = 2.0
is_capital = yes
}
}

# Province Scope
#siege_won_trigger = {
#}

#siege_won_effect = {
#}

# Country scope
demands_enforced_trigger = {
capital_scope = {
controlled_by = REB
province_control_days = 30
}
}

demands_enforced_effect = {
political_reform = none_voting
political_reform = party_appointed
political_reform = no_meeting
political_reform = state_press
political_reform = no_trade_unions
political_reform = underground_parties
}
}

###################################
# Fascist Rebels
###################################
fascist_rebels = {
icon = 2

area = nation # Stays within the nation


break_alliance_on_win = yes

# <this is the governement in the country> = <this is what the rebels want>
government = {
proletarian_dictatorship = fascist_dictatorship
presidential_dictatorship = fascist_dictatorship
bourgeois_dictatorship = fascist_dictatorship
fascist_dictatorship = fascist_dictatorship
absolute_monarchy = fascist_dictatorship
prussian_constitutionalism = fascist_dictatorship
hms_government = fascist_dictatorship
democracy = fascist_dictatorship
}
defection = none # Will defect to the "best"
alternative.
independence = none # Does not strive for independence
defect_delay = 18

ideology = fascist

allow_all_cultures = yes
allow_all_religions = yes
allow_all_ideologies = yes

resilient = yes # Does not disband on retreat


reinforcing = yes # Receives reinforcements
general = yes # Uses generals
smart = yes # Assaults forts, tactically withdraws
from battle, etc.
unit_transfer = no # Units remain after enforcing
demands.

occupation_mult = 1.0 # The amount of strength this rebel gains


from taking provinces

# triggers a general rising, modifier will be multiplied with the countrys


army strength and compared to the factions strenght
will_rise =
{
factor = 0.5

modifier = {
war = yes
factor = 0.8
}

modifier = {
war_exhaustion = 4
factor = 0.95
}

modifier = {
factor = 0.5
country = {
has_unclaimed_cores = yes
}
}

modifier = {
war_exhaustion = 6
factor = 0.95
}

modifier = {
war_exhaustion = 8
factor = 0.95
}
}

# The rebel type with the highest modifier for this pop gets picked
spawn_chance = {
factor = 1.02

modifier = {
factor = 0
NOT = {
is_ideology_enabled = fascist
}
}
modifier = {
factor = 0
OR = {
social_movement = yes
political_movement = yes
}
NOT = {
OR = {
pop_majority_ideology = fascist
pop_majority_ideology = reactionary
militancy = 5
}
}
}
modifier = {
factor = 0
country = { civilized = no }
}
modifier = {
factor = 0.01
NOT = {
OR = {
pop_majority_ideology = fascist
pop_majority_ideology = reactionary
}
}
}
modifier = {
factor = 1.5
pop_majority_ideology = fascist
}
modifier = {
factor = 0.2
is_primary_culture = no
is_accepted_culture = no
}
modifier = {
factor = 1.15
NOT = { political_reform_want = 0.05
social_reform_want = 0.05
}
}
modifier = {
factor = 0.2
is_accepted_culture = yes
}
modifier = {
factor = 1.015
country = { plurality = 10 }
}
modifier = {
factor = 1.15
country = {
has_unclaimed_cores = yes
}
}
modifier = {
factor = 1.015
location = {
minorities = yes
}
}
}

#This is checked for EACH province in the Area of Operations


movement_evaluation = {
factor = 1
modifier = {
factor = 0.1
units_in_province = 1
}
modifier = {
factor = 0.001
controlled_by = REB
}
modifier = {
factor = 1.5
average_militancy = 4
}
modifier = {
factor = 1.5
average_militancy = 6
}
modifier = {
factor = 1.5
average_militancy = 8
}
modifier = {
factor = 2.0
is_capital = yes
}
}

# Province Scope
#siege_won_trigger = {
#}

#siege_won_effect = {
#}

# Country scope
demands_enforced_trigger = {
capital_scope = {
controlled_by = REB
province_control_days = 30
}
}
demands_enforced_effect = {
political_reform = none_voting
political_reform = party_appointed
political_reform = no_meeting
political_reform = state_press
political_reform = no_trade_unions
political_reform = underground_parties
}
}

###################################
# Communist Rebels
###################################
communist_rebels = {
icon = 3

area = nation # Stays within the nation


break_alliance_on_win = yes

# <this is the governement in the country> = <this is what the rebels want>
government = {
proletarian_dictatorship = proletarian_dictatorship
presidential_dictatorship = proletarian_dictatorship
bourgeois_dictatorship = proletarian_dictatorship
fascist_dictatorship = proletarian_dictatorship
absolute_monarchy = proletarian_dictatorship
prussian_constitutionalism = proletarian_dictatorship
hms_government = proletarian_dictatorship
democracy = proletarian_dictatorship
}

defection = ideology # Will defect to countries with


proletarian dictatorships
independence = none # Does not strive for independence
defect_delay = 18

ideology = communist

allow_all_cultures = yes
allow_all_religions = yes
allow_all_ideologies = yes

resilient = yes # Disbands on retreat


reinforcing = yes # Does not receive reinforcements
general = yes # Does use generals
smart = yes # Does not assault forts,
tactically withdraw from battle, etc.
unit_transfer = no # Units do not remain after
enforcing demands.

occupation_mult = 1.0 # The amount of strength this rebel gains


from taking provinces

# triggers a general rising, modifier will be multiplied with the countrys


army strength and compared to the factions strenght
will_rise =
{
factor = 0.5

modifier = {
war = yes
factor = 0.8
}

modifier = {
factor = 0
NOT = {
is_ideology_enabled = communist
}
}

modifier = {
factor = 0
political_movement = yes
}

modifier = {
war_exhaustion = 4
factor = 0.95
}

modifier = {
war_exhaustion = 6
factor = 0.95
}

modifier = {
war_exhaustion = 8
factor = 0.95
}

modifier = {
factor = 0.95
any_neighbor_country = {
government = proletarian_dictatorship
}
}
}

# The rebel type with the highest modifier for this pop gets picked
spawn_chance = {
factor = 1.02

modifier = {
factor = 0
country = { civilized = no }
}
modifier = {
factor = 0
NOT = {
is_ideology_enabled = communist
}
}
modifier = {
factor = 0
government = proletarian_dictatorship
}
modifier = {
factor = 1.015
NOT = { political_reform_want = 0.05 }
}
modifier = {
factor = 1.15
social_reform_want = 0.15
NOT = { political_reform_want = 0.15
}
}
modifier = {
factor = 0.01
NOT = {
OR = {
pop_majority_ideology = communist
pop_majority_ideology = socialist
}
}
}
modifier = {
factor = 1.3
pop_majority_ideology = communist
}
modifier = {
factor = 1.15
pop_majority_ideology = socialist
}
modifier = {
factor = 1.015
country = { plurality = 10 }
}
modifier = {
factor = 1.03
country = {
any_neighbor_country = {
government = proletarian_dictatorship
}
}
}
modifier = {
factor = 1.05
country = {
average_militancy = 6
}
}
modifier = {
factor = 1.05
country = {
average_consciousness = 6
}
}
}

#This is checked for EACH province in the Area of Operations


movement_evaluation = {
factor = 1
modifier = {
factor = 0.1
units_in_province = 1
}
modifier = {
factor = 0.001
controlled_by = REB
}
modifier = {
factor = 1.5
average_militancy = 4
}
modifier = {
factor = 1.5
average_militancy = 6
}
modifier = {
factor = 1.5
average_militancy = 8
}
modifier = {
factor = 2.0
is_capital = yes
}
}

# Province Scope
#siege_won_trigger = {
#}

#siege_won_effect = {
#}

# Country scope
demands_enforced_trigger = {
capital_scope = {
controlled_by = REB
province_control_days = 30
}
}
demands_enforced_effect = {
political_reform = none_voting
political_reform = party_appointed
political_reform = no_meeting
political_reform = state_press
political_reform = state_controlled
political_reform = underground_parties

nationalize = yes
}
}

###################################
# Anarcho-Liberal Rebels
###################################
anarcho_liberal_rebels = {
icon = 4

area = nation # Stays within the nation


break_alliance_on_win = yes

# <this is the governement in the country> = <this is what the rebels want>
government = {
proletarian_dictatorship = bourgeois_dictatorship
presidential_dictatorship = bourgeois_dictatorship
bourgeois_dictatorship = bourgeois_dictatorship
fascist_dictatorship = bourgeois_dictatorship
absolute_monarchy = bourgeois_dictatorship
prussian_constitutionalism = bourgeois_dictatorship
hms_government = bourgeois_dictatorship
democracy = bourgeois_dictatorship
}

defection = none # Will defect to the "best"


alternative.
independence = none # Does not strive for independence
defect_delay = 18

ideology = anarcho_liberal

allow_all_cultures = yes
allow_all_religions = yes
allow_all_ideologies = yes

resilient = yes # Disbands on retreat


reinforcing = yes # Does not receive reinforcements
general = yes # Does use generals
smart = yes # Does not assault forts,
tactically withdraw from battle, etc.
unit_transfer = no # Units do not remain after
enforcing demands.

occupation_mult = 1.0 # The amount of strength this rebel gains


from taking provinces

# triggers a general rising, modifier will be multiplied with the countrys


army strength and compared to the factions strenght
will_rise =
{
factor = 0.5

modifier = {
war = yes
factor = 0.8
}

modifier = {
war_exhaustion = 4
factor = 0.95
}

modifier = {
war_exhaustion = 6
factor = 0.95
}

modifier = {
war_exhaustion = 8
factor = 0.95
}
modifier = {
factor = 0.1
country = {
has_country_modifier = springtime_of_nations
}
}
modifier = {
factor = 3
country = {
has_country_modifier = global_liberal_agitation
}
}
}

# The rebel type with the highest modifier for this pop gets picked
spawn_chance = {
factor = 1.02
modifier = {
factor = 0.01
NOT = {
OR = {
pop_majority_ideology = anarcho_liberal
pop_majority_ideology = liberal
}
}
}
modifier = {
factor = 0
OR = {
political_movement = yes
social_movement = yes
}
}
modifier = {
factor = 0
country = { civilized = no }
}
modifier = {
factor = 0
NOT = {
is_ideology_enabled = anarcho_liberal
}
}

modifier = {
factor = 1.15
pop_majority_ideology = anarcho_liberal
}

modifier = {
factor = 1.05
pop_majority_ideology = liberal
}

modifier = {
factor = 1.15
political_reform_want = 0.15
NOT = { social_reform_want = 0.05
}
}
modifier = {
factor = 0.5
NOT = { is_culture_group = THIS }
}

modifier = {
factor = 0.5
is_accepted_culture = no
is_primary_culture = no
}
modifier = {
factor = 0
country = { government = bourgeois_dictatorship }
}
}

#This is checked for EACH province in the Area of Operations


movement_evaluation = {
factor = 1
modifier = {
factor = 0.1
units_in_province = 1
}
modifier = {
factor = 0.001
controlled_by = REB
}
modifier = {
factor = 1.5
average_militancy = 4
}
modifier = {
factor = 1.5
average_militancy = 6
}
modifier = {
factor = 1.5
average_militancy = 8
}
modifier = {
factor = 2.0
is_capital = yes
}
}

# Province Scope
#siege_won_trigger = {
#}

#siege_won_effect = {
#}

# Country scope
demands_enforced_trigger = {
capital_scope = {
controlled_by = REB
province_control_days = 30
}
}
demands_enforced_effect = {
political_reform = none_voting
political_reform = party_appointed
political_reform = no_meeting
political_reform = state_press
political_reform = no_trade_unions
political_reform = underground_parties
}
}

###################################
# Nationalist Rebels
###################################
nationalist_rebels = {
icon = 5

area = nation_culture # Stays within provinces of their


culture
break_alliance_on_win = no

# <this is the governement in the country> = <this is what the rebels want>
government = {
proletarian_dictatorship = proletarian_dictatorship
presidential_dictatorship = presidential_dictatorship
bourgeois_dictatorship = bourgeois_dictatorship
fascist_dictatorship = fascist_dictatorship
absolute_monarchy = absolute_monarchy
prussian_constitutionalism = prussian_constitutionalism
hms_government = hms_government
democracy = democracy
}

defection = culture # If the country seeks independence, defection


specifies what type of provinces it wants.
independence = culture # Seeks independence for spawn province
culture. Will not spawn at all if there is no suitable tag.
defect_delay = 12 # Can spontaneously declare independence after X
months (earliest)

allow_all_cultures = no
allow_all_religions = yes
allow_all_ideologies = yes

resilient = yes # Does not disband on retreat


reinforcing = yes # Does not receive reinforcements
general = yes # Does use generals
smart = yes # Does not assault forts, tactically
withdraw from battle, etc.
unit_transfer = yes # Units do remain after enforcing
demands.

occupation_mult = 5.0 # The amount of strength this rebel gains


from taking provinces

# triggers a general rising, modifier will be multiplied with the country's


army strength and compared to the faction's strength
will_rise =
{
factor = 0.5

modifier = {
war = yes
factor = 0.8
}

modifier = {
war_exhaustion = 4
factor = 0.95
}

modifier = {
war_exhaustion = 6
factor = 0.95
}

modifier = {
war_exhaustion = 8
factor = 0.95
}
}

# The rebel type with the highest modifier for this pop gets picked
spawn_chance = {
factor = 3

modifier = {
factor = 0
country = { civilized = no }
}
modifier = {
factor = 0.25
is_primary_culture = yes
}
modifier = {
factor = 0
NOT = {
location = {
any_core = {
is_cultural_union = no
is_primary_culture = THIS
exists = no
}
}
}
}
modifier = {
factor = 3
location = {
any_core = {
is_primary_culture = THIS
exists = no
}
}
}
modifier = {
factor = 0
is_cultural_union = THIS
}
modifier = {
factor = 1.01
pop_majority_ideology = communist
}
modifier = {
factor = 1.01
pop_majority_ideology = socialist
}
modifier = {
factor = 1.03
pop_majority_ideology = anarcho_liberal
}
modifier = {
factor = 1.05
pop_majority_ideology = liberal
}
modifier = {
factor = 1.07
pop_majority_ideology = conservative
}
modifier = {
factor = 1.09
pop_majority_ideology = reactionary
}
modifier = {
factor = 1.11
pop_majority_ideology = fascist
}

modifier = {
factor = 1.015
NOT = { is_culture_group = THIS }
}

modifier = {
factor = 0.4
is_accepted_culture = yes
}
modifier = {
factor = 1.02
is_accepted_culture = no
}
modifier = {
factor = 1.2
location = {
is_colonial = yes
}
}

#This is checked for EACH province in the Area of Operations


movement_evaluation = {
factor = 1
modifier = {
factor = 0.1
units_in_province = 1
}
modifier = {
factor = 0.001
controlled_by = REB
}
modifier = {
factor = 1.5
average_militancy = 4
}
modifier = {
factor = 1.5
average_militancy = 6
}
modifier = {
factor = 1.5
average_militancy = 8
}
modifier = {
factor = 2.0
is_capital = yes
}
modifier = {
factor = 0.4
country = {
has_country_modifier = springtime_of_nations
}
}
}

# Province Scope
#siege_won_trigger = {
#}

#siege_won_effect = {
#}

# Country scope
demands_enforced_trigger = {
independence = {
all_core = {
OR = {
controlled_by_rebels = yes
NOT = { owned_by = THIS }
}
province_control_days = 30
}
}
}
demands_enforced_effect = {
release_vassal = REB
modify_relation = {
tag = REB
relation = -150
}
}
}
###################################
# Pan-Nationalist Rebels
###################################
pan_nationalist_rebels = {
icon = 6

area = culture_group
break_alliance_on_win = no

# <this is the governement in the country> = <this is what the rebels want>
government = {
proletarian_dictatorship = proletarian_dictatorship
presidential_dictatorship = presidential_dictatorship
bourgeois_dictatorship = bourgeois_dictatorship
fascist_dictatorship = fascist_dictatorship
absolute_monarchy = absolute_monarchy
prussian_constitutionalism = prussian_constitutionalism
hms_government = hms_government
democracy = democracy
}

defection = pan_nationalist # If the country seeks independence,


defection specifies what type of provinces it wants.
independence = none
defect_delay = 12 # Can spontaneously declare independence after
12 months (earliest)

ideology = liberal
allow_all_cultures = yes
allow_all_culture_groups = no
allow_all_religions = yes
allow_all_ideologies = yes

resilient = yes # Disbands on retreat


reinforcing = yes # Does not receive reinforcements
general = yes # Does not use generals
smart = yes # Does not assault forts, tactically
withdraw from battle, etc.
unit_transfer = no # Units remain after enforcing
demands.

occupation_mult = 3.0 # The amount of strength this rebel gains


from taking provinces

# triggers a general rising, modifier will be multiplied with the countrys


army strength and compared to the factions strenght
will_rise =
{
factor = 0.5

modifier = {
NOT = { any_greater_power = { nationalism_n_imperialism = 1 } }
factor = 0
}

modifier = {
war = yes
factor = 0.8
}
modifier = {
war_exhaustion = 4
factor = 0.95
}

modifier = {
war_exhaustion = 6
factor = 0.95
}

modifier = {
war_exhaustion = 8
factor = 0.95
}
modifier = {
factor = 0.4
country = {
has_country_modifier = springtime_of_nations
}
}
modifier = {
factor = 1.5
country = {
has_country_modifier = global_liberal_agitation
}
}
}

# The rebel type with the highest modifier for this pop gets picked
spawn_chance = {
factor = 1.1

modifier = {
factor = 0
country = { civilized = no }
}
modifier = {
factor = 0
OR = {
culture_has_union_tag = no
is_cultural_union = THIS
NOT = { is_culture_group = THIS }
}
}
modifier = {
factor = 0
cultural_union = {
exists = yes
}
}

modifier = {
factor = 0
war = yes
}

modifier = {
factor = 0
country = {
is_greater_power = yes
}
}

modifier = {
factor = 0
OR = {
culture = north_italian
culture = south_italian
}
}

modifier = {
factor = 1.3
OR = {
country = {
has_country_modifier = global_liberal_agitation
has_country_modifier = springtime_of_nations
}
}
}

modifier = {
factor = 1.2
pop_majority_ideology = liberal
}

modifier = {
factor = 1.1
pop_majority_ideology = anarcho_liberal
}

modifier = {
factor = 1.015
political_reform_want = 0.05
}
modifier = {
factor = 1.015
political_reform_want = 0.1
}
modifier = {
factor = 1.015
political_reform_want = 0.15
}
}

#This is checked for EACH province in the Area of Operations


movement_evaluation = {
factor = 1
modifier = {
factor = 0.1
units_in_province = 1
}
modifier = {
factor = 0.001
controlled_by = REB
}
modifier = {
factor = 1.5
average_militancy = 4
}
modifier = {
factor = 1.5
average_militancy = 6
}
modifier = {
factor = 1.5
average_militancy = 8
}
modifier = {
factor = 2.0
is_capital = yes
}
}

# Province Scope
#siege_won_trigger = {
#}

#siege_won_effect = {
#}

# Country scope
demands_enforced_trigger = {
capital_scope = {
controlled_by = REB
province_control_days = 30
}
}

demands_enforced_effect = {
political_reform = wealth_voting
political_reform = population_equal_weight
political_reform = yes_meeting
political_reform = free_press
political_reform = non_socialist
political_reform = secret_ballots
random_country = {
limit = {
is_culture_group = THIS
OR = {
is_greater_power = yes
tag = WAL
tag = MOL
tag = SER
}
NOT = {
tag = AUS
tag = KUK
is_cultural_union = yes
}
NOT = {
cultural_union = { exists = yes }
}
}
country_event = { id=11100 days=0 }
}
}
}

###################################
# Carlist Rebels
###################################
carlist_rebels = {
icon = 1

area = nation # Stays within the nation


break_alliance_on_win = yes

# <this is the governement in the country> = <this is what the rebels want>
government = {
proletarian_dictatorship = absolute_monarchy
presidential_dictatorship = absolute_monarchy
bourgeois_dictatorship = absolute_monarchy
fascist_dictatorship = absolute_monarchy
absolute_monarchy = absolute_monarchy
prussian_constitutionalism = absolute_monarchy
hms_government = absolute_monarchy
democracy = absolute_monarchy
}

defection = none
independence = none # Does not strive for independence
defect_delay = 18

ideology = reactionary

allow_all_cultures = yes
allow_all_religions = yes
allow_all_ideologies = yes

resilient = yes
reinforcing = yes
general = yes
smart = yes
unit_transfer = no # Units do not remain after
enforcing demands.

occupation_mult = 1.0 # The amount of strength this rebel gains


from taking provinces

# triggers a general rising, modifier will be multiplied with the countrys


army strength and compared to the factions strenght
will_rise =
{
factor = 0.5

modifier = {
war = yes
factor = 0.8
}

modifier = {
war_exhaustion = 4
factor = 0.95
}

modifier = {
war_exhaustion = 6
factor = 0.95
}

modifier = {
war_exhaustion = 8
factor = 0.95
}

# The rebel type with the highest modifier for this pop gets picked
spawn_chance = {
factor = 1.02

modifier = {
factor = 0
country = { NOT = { tag = SPA}}
}
modifier = {
factor = 1.015
country = {
tag = SPA
}
}
modifier = {
factor = 0
country = { government = absolute_monarchy }
}
modifier = {
factor = 1.3
pop_majority_ideology = reactionary
}
modifier = {
factor = 0
NOT = {
OR = {
pop_majority_ideology = reactionary
pop_majority_ideology = conservative
pop_majority_ideology = fascist
}
}
}
modifier = {
factor = 0.8
is_primary_culture = no
is_accepted_culture = no
}
modifier = {
factor = 0.8
is_accepted_culture = yes
}
modifier = {
factor = 1.015
country = { plurality = 10 }
}

#This is checked for EACH province in the Area of Operations


movement_evaluation = {
factor = 1
modifier = {
factor = 0.1
units_in_province = 1
}
modifier = {
factor = 0.001
controlled_by = REB
}
modifier = {
factor = 1.5
average_militancy = 4
}
modifier = {
factor = 1.5
average_militancy = 6
}
modifier = {
factor = 1.5
average_militancy = 8
}
modifier = {
factor = 2.0
is_capital = yes
}
}

# Province Scope
#siege_won_trigger = {
#}

#siege_won_effect = {
#}

# Country scope
demands_enforced_trigger = {
capital_scope = {
controlled_by = REB
province_control_days = 30
}
}

demands_enforced_effect = {
set_country_flag = carlism_prevails
remove_country_modifier = la_guardia_civil
political_reform = none_voting
political_reform = party_appointed
political_reform = no_meeting
political_reform = state_press
political_reform = state_controlled
political_reform = underground_parties
}
}
###################################
# Boxer Rebels
###################################
boxer_rebels = {
icon = 1
break_alliance_on_win = yes

area = nation # Stays within the nation

# <this is the governement in the country> = <this is what the rebels want>
government = {
proletarian_dictatorship = absolute_monarchy
presidential_dictatorship = absolute_monarchy
bourgeois_dictatorship = absolute_monarchy
fascist_dictatorship = absolute_monarchy
absolute_monarchy = absolute_monarchy
prussian_constitutionalism = absolute_monarchy
hms_government = absolute_monarchy
democracy = absolute_monarchy
}

defection = none
independence = none # Does not strive for independence
defect_delay = 18

ideology = reactionary

allow_all_cultures = yes
allow_all_religions = yes
allow_all_ideologies = yes

resilient = yes
reinforcing = yes
general = yes
smart = yes
unit_transfer = no # Units do not remain after
enforcing demands.

occupation_mult = 1.0 # The amount of strength this rebel gains


from taking provinces

# triggers a general rising, modifier will be multiplied with the countrys


army strength and compared to the factions strenght
will_rise =
{
factor = 0.5

modifier = {
war = yes
factor = 0.8
}

modifier = {
war_exhaustion = 4
factor = 0.95
}
modifier = {
war_exhaustion = 6
factor = 0.95
}

modifier = {
war_exhaustion = 8
factor = 0.95
}

# The rebel type with the highest modifier for this pop gets picked
spawn_chance = {
factor = 1.02

modifier = {
factor = 0
NOT = {
year = 1870
}
}
modifier = {
factor = 0
country = { NOT = { tag = CHI} }
}
modifier = {
factor = 0
country = {
NOT = {
government = absolute_monarchy
}
}
}
modifier = {
factor = 0.2
country = { is_independant = yes}
}

modifier = {
factor = 1.1
country = { is_independant = no}
}

modifier = {
factor = 1.3
pop_majority_ideology = reactionary
}

modifier = {
factor = 1.3
location = {
OR = {
has_province_modifier = western_presence
has_province_modifier = foreign_smugglers
has_province_modifier = foreign_trading_post
has_province_modifier = local_opium_habit
has_province_modifier = european_military_mission
}
}
}
modifier = {
factor = 1.05
country = {
has_country_modifier = western_influences
}
}
modifier = {
factor = 1.05
country = {
NOT = {
prestige = 30
}
}
}
modifier = {
factor = 1.05
country = {
NOT = {
prestige = 25
}
}
}
}

#This is checked for EACH province in the Area of Operations


movement_evaluation = {
factor = 1
modifier = {
factor = 0.1
units_in_province = 1
}
modifier = {
factor = 20
OR = {
has_province_modifier = western_presence
has_province_modifier = foreign_smugglers
has_province_modifier = foreign_trading_post
has_province_modifier = local_opium_habit
has_province_modifier = european_military_mission
}
}
modifier = {
factor = 0.001
controlled_by = REB
}
modifier = {
factor = 1.5
average_militancy = 4
}
modifier = {
factor = 1.5
average_militancy = 6
}
modifier = {
factor = 1.5
average_militancy = 8
}
modifier = {
factor = 2.0
is_capital = yes
}
}

# Province Scope
siege_won_trigger = {
OR = {
has_province_modifier = western_presence
has_province_modifier = foreign_smugglers
has_province_modifier = foreign_trading_post
has_province_modifier = local_opium_habit
has_province_modifier = european_military_mission
}
}

siege_won_effect = {
CHI = {
prestige = 2
}
remove_province_modifier = western_presence
remove_province_modifier = foreign_smugglers
remove_province_modifier = foreign_trading_post
remove_province_modifier = local_opium_habit
remove_province_modifier = european_military_mission
any_pop = {
reduce_pop = 0.95
}
random_country = {
limit = {
is_greater_power = yes
}
country_event = { id=13356 days=0 }
}
}

# Country scope
demands_enforced_trigger = {
any_owned_province = {
controlled_by = REB
province_control_days = 30
}
}

demands_enforced_effect = {
any_greater_power = {
country_event = { id=13356 days=0 }
}
}
}

###################################
# Italian Redshirts
###################################
red_shirts = {
icon = 6
area = nation

# <this is the governement in the country> = <this is what the rebels want>
government = {
proletarian_dictatorship = proletarian_dictatorship
presidential_dictatorship = presidential_dictatorship
bourgeois_dictatorship = bourgeois_dictatorship
fascist_dictatorship = fascist_dictatorship
absolute_monarchy = absolute_monarchy
prussian_constitutionalism = prussian_constitutionalism
hms_government = hms_government
democracy = democracy
}

defection = pan_nationalist # If the country seeks independence,


defection specifies what type of provinces it wants.
independence = none
defect_delay = 12 # Can spontaneously declare independence after
12 months (earliest)

ideology = liberal
allow_all_cultures = yes
allow_all_culture_groups = no
allow_all_religions = yes
allow_all_ideologies = yes

resilient = yes # Disbands on retreat


reinforcing = yes # Does not receive reinforcements
general = yes # Does not use generals
smart = yes # Does not assault forts, tactically
withdraw from battle, etc.
unit_transfer = no # Units remain after enforcing
demands.

occupation_mult = 3.0 # The amount of strength this rebel gains


from taking provinces

# triggers a general rising, modifier will be multiplied with the countrys


army strength and compared to the factions strenght
will_rise =
{
factor = 0.5

modifier = {
NOT = { any_greater_power = { nationalism_n_imperialism = 1 } }
factor = 0
}

modifier = {
war = yes
factor = 0.8
}

modifier = {
war_exhaustion = 4
factor = 0.95
}

modifier = {
war_exhaustion = 6
factor = 0.95
}

modifier = {
war_exhaustion = 8
factor = 0.95
}
modifier = {
factor = 0.4
OR = {
country = {
has_country_modifier = springtime_of_nations
}
}
}
modifier = {
factor = 1.5
country = {
has_country_modifier = global_liberal_agitation
}
}
}

# The rebel type with the highest modifier for this pop gets picked
spawn_chance = {
factor = 1.1

modifier = {
factor = 0
OR = {
culture_has_union_tag = no
NOT = { is_culture_group = THIS }
}
}

modifier = {
factor = 0
country = {
OR = {
is_greater_power = yes
tag = SAR
is_cultural_union = THIS
}
}
}

modifier = {
factor = 0
NOT = {
OR = {
culture = south_italian
culture = north_italian
}
}
}

modifier = {
factor = 0
location = {
NOT = {
is_core = ITA
}
}
}

modifier = {
factor = 1.3
OR = {
country = {
has_country_modifier = global_liberal_agitation
has_country_modifier = springtime_of_nations
}
}
}

modifier = {
factor = 1.1
ITA = {
NOT = {
num_of_cities = 1
}
}
}

modifier = {
factor = 1.2
pop_majority_ideology = liberal
}

modifier = {
factor = 1.1
pop_majority_ideology = anarcho_liberal
}

modifier = {
factor = 1.1
pop_majority_ideology = conservative
}

modifier = {
factor = 1.015
political_reform_want = 0.05
}
modifier = {
factor = 1.015
political_reform_want = 0.1
}
modifier = {
factor = 1.015
political_reform_want = 0.15
}
}

#This is checked for EACH province in the Area of Operations


movement_evaluation = {
factor = 1
modifier = {
factor = 0.1
units_in_province = 1
}
modifier = {
factor = 0.001
controlled_by = REB
}
modifier = {
factor = 1.5
average_militancy = 4
}
modifier = {
factor = 1.5
average_militancy = 6
}
modifier = {
factor = 1.5
average_militancy = 8
}
modifier = {
factor = 2.0
is_capital = yes
}
}

# Province Scope
#siege_won_trigger = {
#}

#siege_won_effect = {
#}

# Country scope
demands_enforced_trigger = {
NOT = {
is_cultural_union = THIS
}
ITA = {
exists = no
}
capital_scope = {
controlled_by = REB
province_control_days = 365
}
}

demands_enforced_effect = {
random_country = {
limit = {
is_culture_group = THIS
OR = {
is_greater_power = yes
tag = SAR
}
NOT = {
is_cultural_union = yes
has_country_flag = does_not_want_to_be_unified
}
}
country_event = { id=11103 days=0 }
}
}
}

###################################
# Indian Sepoys
###################################
indian_sepoys = {
icon = 6
break_alliance_on_win = yes

area = culture_group

# <this is the governement in the country> = <this is what the rebels want>
government = {
proletarian_dictatorship = proletarian_dictatorship
presidential_dictatorship = presidential_dictatorship
bourgeois_dictatorship = bourgeois_dictatorship
fascist_dictatorship = fascist_dictatorship
absolute_monarchy = absolute_monarchy
prussian_constitutionalism = prussian_constitutionalism
hms_government = hms_government
democracy = democracy
}

defection = pan_nationalist # If the country seeks independence,


defection specifies what type of provinces it wants.
independence = culture
defect_delay = 12 # Can spontaneously declare independence after
12 months (earliest)

ideology = liberal
allow_all_cultures = yes
allow_all_culture_groups = no
allow_all_religions = yes
allow_all_ideologies = yes

resilient = yes # Disbands on retreat


reinforcing = yes # Does not receive reinforcements
general = yes # Does not use generals
smart = yes # Does not assault forts, tactically
withdraw from battle, etc.
unit_transfer = no # Units remain after enforcing
demands.

occupation_mult = 3.0 # The amount of strength this rebel gains


from taking provinces

# triggers a general rising, modifier will be multiplied with the countrys


army strength and compared to the factions strenght
will_rise =
{
factor = 0.5

modifier = {
NOT = { any_greater_power = { nationalism_n_imperialism = 1 } }
factor = 0
}

modifier = {
war = yes
factor = 0.8
}

modifier = {
year = 1850
NOT = { year = 1865 }
factor = 0.2
}

modifier = {
war_exhaustion = 4
factor = 0.95
}

modifier = {
war_exhaustion = 6
factor = 0.95
}

modifier = {
war_exhaustion = 8
factor = 0.95
}
}

# The rebel type with the highest modifier for this pop gets picked
spawn_chance = {
factor = 1.1
modifier = {
factor = 0
OR = {
is_cultural_union = THIS
location = { NOT = { is_core = HND } }
tag = HND
exists = HND
}
}

modifier = {
factor = 0
NOT = {
continent = asia
}
}

modifier = {
factor = 0
NOT = {
is_culture_group = south_asian
}
}

modifier = {
factor = 1.4
is_culture_group = south_asian
}

modifier = {
factor = 0
country = {
AND = {
is_greater_power = no
part_of_sphere = no
}
}
}

modifier = {
factor = 0
country = {
is_culture_group = south_asian
}
}

modifier = {
factor = 1.05
year = 1850
NOT = { year = 1865 }

modifier = {
factor = 1.2
pop_majority_ideology = liberal
}

modifier = {
factor = 1.1
pop_majority_ideology = conservative
}

modifier = {
factor = 1.1
pop_majority_ideology = anarcho_liberal
}

modifier = {
factor = 1.015
political_reform_want = 0.05
}
modifier = {
factor = 1.015
political_reform_want = 0.1
}
modifier = {
factor = 1.015
political_reform_want = 0.15
}
}

#This is checked for EACH province in the Area of Operations


movement_evaluation = {
factor = 1
modifier = {
factor = 0.1
units_in_province = 1
}
modifier = {
factor = 0.001
controlled_by = REB
}
modifier = {
factor = 1.5
average_militancy = 4
}
modifier = {
factor = 1.5
average_militancy = 6
}
modifier = {
factor = 1.5
average_militancy = 8
}
modifier = {
factor = 2.0
is_capital = yes
}
}

# Province Scope
#siege_won_trigger = {
#}

#siege_won_effect = {
#}

# Country scope
demands_enforced_trigger = {
HND = {
all_core = {
OR = {
controlled_by = REB
NOT = { owned_by = THIS }
}
province_control_days = 60
}
}
}

demands_enforced_effect = {
release_vassal = HND
}
}

###################################
# Liberal ("Jacobins")
###################################
liberal_rebels = {
icon = 4

area = nation # Stays within the nation


break_alliance_on_win = yes
# <this is the governement in the country> = <this is what the rebels want>
government = {
proletarian_dictatorship = democracy
presidential_dictatorship = democracy
bourgeois_dictatorship = democracy
fascist_dictatorship = democracy
absolute_monarchy = hms_government
prussian_constitutionalism = hms_government
hms_government = democracy
democracy = democracy
}

defection = none # Will defect to the "best"


alternative.
independence = none # Does not strive for independence
defect_delay = 18

ideology = liberal

allow_all_cultures = yes
allow_all_religions = yes
allow_all_ideologies = yes

resilient = yes # Disbands on retreat


reinforcing = yes # Does not receive reinforcements
general = yes # Does not use generals
smart = yes # Does not assault forts,
tactically withdraw from battle, etc.
unit_transfer = no # Units do not remain after
enforcing demands.

occupation_mult = 1.0 # The amount of strength this rebel gains


from taking provinces

# triggers a general rising, modifier will be multiplied with the countrys


army strength and compared to the factions strenght
will_rise =
{
factor = 0.5

modifier = {
war = yes
factor = 0.8
}

modifier = {
war_exhaustion = 4
factor = 0.95
}

modifier = {
war_exhaustion = 6
factor = 0.95
}

modifier = {
war_exhaustion = 8
factor = 0.95
}
modifier = {
factor = 0.4
country = {
has_country_modifier = springtime_of_nations
}
}
modifier = {
factor = 1.5
country = {
has_country_modifier = global_liberal_agitation
}
}
}

# The rebel type with the highest modifier for this pop gets picked
spawn_chance = {
factor = 1.02
modifier = {
factor = 0
country = { civilized = no }
}
modifier = {
factor = 0
social_movement = yes
}
modifier = {
factor = 0 # -100?
NOT = { literacy = 0.40 }
}
modifier = {
factor = 0.05
country = {
OR = {
vote_franschise = universal_weighted_voting
vote_franschise = universal_voting
}
}
}
modifier = {
factor = 0.01
NOT = {
OR = {
pop_majority_ideology = anarcho_liberal
pop_majority_ideology = liberal
}
}
}
modifier = {
factor = 1.3
country = {
OR = {
has_country_modifier = global_liberal_agitation
has_country_modifier = springtime_of_nations
}
}
}
modifier = {
factor = 1.15
pop_majority_ideology = liberal
}

modifier = {
factor = 1.15
AND = {
pop_majority_ideology = conservative
country = {
OR = {
has_country_modifier = global_liberal_agitation
has_country_modifier = springtime_of_nations
}
}
}
}

modifier = {
factor = 1.05
pop_majority_ideology = anarcho_liberal
}

modifier = {
factor = 1.15
political_reform_want = 0.05
NOT = { political_reform_want = 0.15 }
}
}

#This is checked for EACH province in the Area of Operations


movement_evaluation = {
factor = 1
modifier = {
factor = 0.1
units_in_province = 1
}
modifier = {
factor = 0.001
controlled_by = REB
}
modifier = {
factor = 1.5
average_militancy = 4
}
modifier = {
factor = 1.5
average_militancy = 6
}
modifier = {
factor = 1.5
average_militancy = 8
}
modifier = {
factor = 2.0
is_capital = yes
}
}
# Province Scope
#siege_won_trigger = {
#}

#siege_won_effect = {
#}

# Country scope
demands_enforced_trigger = {
capital_scope = {
controlled_by = REB
province_control_days = 30
}
}
demands_enforced_effect = {
political_reform = universal_weighted_voting
political_reform = population_equal_weight
political_reform = yes_meeting
political_reform = free_press
political_reform = non_socialist
political_reform = gerrymandering
}
}

###################################
# Unciv Reactionary Rebels
###################################
unciv_reactionary_rebels = {
icon = 1

area = nation # Stays within the nation


break_alliance_on_win = yes

# <this is the governement in the country> = <this is what the rebels want>
government = {
proletarian_dictatorship = absolute_monarchy
presidential_dictatorship = absolute_monarchy
bourgeois_dictatorship = absolute_monarchy
fascist_dictatorship = absolute_monarchy
absolute_monarchy = absolute_monarchy
prussian_constitutionalism = absolute_monarchy
hms_government = absolute_monarchy
democracy = absolute_monarchy
}

defection = none # Will defect to the "best"


alternative.
independence = none # Does not strive for independence
defect_delay = 18

ideology = reactionary

allow_all_cultures = yes
allow_all_religions = yes
allow_all_ideologies = yes

resilient = yes # Disbands on retreat


reinforcing = yes # Does not receive reinforcements
general = yes # Does use generals
smart = yes # Does not assault forts, tactically
withdraw from battle, etc.
unit_transfer = no # Units do not remain after
enforcing demands.

occupation_mult = 1.0 # The amount of strength this rebel gains


from taking provinces

# triggers a general rising, modifier will be multiplied with the countrys


army strength and compared to the factions strenght
will_rise =
{
factor = 1

modifier = {
war = yes
factor = 0.8
}

modifier = {
war_exhaustion = 4
factor = 0.95
}

modifier = {
war_exhaustion = 6
factor = 0.95
}

modifier = {
war_exhaustion = 8
factor = 0.95
}

# The rebel type with the highest modifier for this pop gets picked
spawn_chance = {
factor = 3
modifier = {
factor = 0
country = { civilized = yes }
}
modifier = {
factor = 0.01
NOT = {
OR = {
pop_majority_ideology = reactionary
pop_majority_ideology = conservative
pop_majority_ideology = fascist
}
}
}
modifier = {
factor = 1.15
pop_majority_ideology = reactionary
}
modifier = {
factor = 1.05
AND = {
pop_majority_ideology = conservative
NOT = {
country = {
has_country_modifier = global_liberal_agitation
has_country_modifier = springtime_of_nations
}
}
}
}
modifier = {
factor = 0 # -100?
is_primary_culture = no
is_accepted_culture = no
}

modifier = {
factor = 1.02
country = { civilization_progress = 0.1 }
}
modifier = {
factor = 1.02
country = { civilization_progress = 0.25 }
}
modifier = {
factor = 1.02
country = { civilization_progress = 0.5 }
}
modifier = {
factor = 1.02
country = { civilization_progress = 0.75 }
}
modifier = {
factor = 1.02
country = {
AND = {
civilization_progress = 0.1
part_of_sphere = yes
}
}
}
}

#This is checked for EACH province in the Area of Operations


movement_evaluation = {
factor = 1
modifier = {
factor = 0.1
units_in_province = 1
}
modifier = {
factor = 0.001
controlled_by = REB
}
modifier = {
factor = 1.5
average_militancy = 4
}
modifier = {
factor = 1.5
average_militancy = 6
}
modifier = {
factor = 1.5
average_militancy = 8
}
modifier = {
factor = 2.0
is_capital = yes
}
}

# Province Scope
#siege_won_trigger = {
#}

#siege_won_effect = {
#}

# Country scope
demands_enforced_trigger = {
capital_scope = {
controlled_by = REB
province_control_days = 30
}
}

demands_enforced_effect = {
civilized = no
remove_random_economic_reforms = 2
remove_random_military_reforms = 2
}
}

###################################
# American Natives
###################################
sioux_nation = {
icon = 6
break_alliance_on_win = yes

area = culture_group

# <this is the governement in the country> = <this is what the rebels want>
government = {
proletarian_dictatorship = proletarian_dictatorship
presidential_dictatorship = presidential_dictatorship
bourgeois_dictatorship = bourgeois_dictatorship
fascist_dictatorship = fascist_dictatorship
absolute_monarchy = absolute_monarchy
prussian_constitutionalism = prussian_constitutionalism
hms_government = hms_government
democracy = democracy
}
defection = none # Will defect to the "best"
alternative.
independence = none # Does not strive for independence
defect_delay = 18

ideology = reactionary

allow_all_cultures = yes
allow_all_religions = yes
allow_all_ideologies = yes

resilient = yes # Disbands on retreat


reinforcing = yes # Does not receive reinforcements
general = yes # Does use generals
smart = yes # Does not assault forts, tactically
withdraw from battle, etc.
unit_transfer = no # Units do not remain after
enforcing demands.

occupation_mult = 1.0 # The amount of strength this rebel gains


from taking provinces

# triggers a general rising, modifier will be multiplied with the countrys


army strength and compared to the factions strenght

will_rise =
{
factor = 0.05
}

# The rebel type with the highest modifier for this pop gets picked
spawn_chance = {
factor = 2
modifier = {
factor = 0
NOT = {
culture = dakota
}
}
modifier = {
factor = 0
NOT = {
has_country_flag = sioux_wars
}
}
modifier = {
factor = 0
has_country_flag = sioux_wars_over
}

#This is checked for EACH province in the Area of Operations


movement_evaluation = {
factor = 1
modifier = {
factor = 0.1
units_in_province = 1
}
modifier = {
factor = 0.001
controlled_by = REB
}
modifier = {
factor = 1.5
not = { average_militancy = 4 }
}
modifier = {
factor = 1.5
not = { average_militancy = 6 }
}
modifier = {
factor = 1.5
not = { average_militancy = 2 }
}
}

# Province Scope
#siege_won_trigger = {
#}

siege_won_effect = {
any_pop = {
limit = {
not = {
is_culture_group = native_american
}
}
reduce_pop = 0.90
}
any_pop = {
limit = {
culture = dakota
}
militancy = 10
}

# Country scope
#demands_enforced_trigger = {
#}

#demands_enforced_effect = {
#}
}

apache = {
icon = 6
break_alliance_on_win = yes

area = culture_group

# <this is the governement in the country> = <this is what the rebels want>
government = {
proletarian_dictatorship = proletarian_dictatorship
presidential_dictatorship = presidential_dictatorship
bourgeois_dictatorship = bourgeois_dictatorship
fascist_dictatorship = fascist_dictatorship
absolute_monarchy = absolute_monarchy
prussian_constitutionalism = prussian_constitutionalism
hms_government = hms_government
democracy = democracy
}

defection = none # Will defect to the "best"


alternative.
independence = none # Does not strive for independence
defect_delay = 18

ideology = reactionary

allow_all_cultures = yes
allow_all_religions = yes
allow_all_ideologies = yes

resilient = yes # Disbands on retreat


reinforcing = yes # Does not receive reinforcements
general = yes # Does use generals
smart = yes # Does not assault forts, tactically
withdraw from battle, etc.
unit_transfer = no # Units do not remain after
enforcing demands.

occupation_mult = 1.0 # The amount of strength this rebel gains


from taking provinces

# triggers a general rising, modifier will be multiplied with the countrys


army strength and compared to the factions strenght

will_rise =
{
factor = 0.05
}

# The rebel type with the highest modifier for this pop gets picked
spawn_chance = {
factor = 2
modifier = {
factor = 0
NOT = {
culture = native_american_minor
}
}
modifier = {
factor = 0
NOT = {
has_country_flag = apache_wars
}
}
modifier = {
factor = 0
has_country_flag = apache_wars_over
}
}

#This is checked for EACH province in the Area of Operations


movement_evaluation = {
factor = 1
modifier = {
factor = 0.1
units_in_province = 5
}
modifier = {
factor = 1.5
units_in_province = 1
not = { units_in_province = 3 }
}
modifier = {
factor = 0.001
controlled_by = REB
}
modifier = {
factor = 1.5
not = { average_militancy = 4 }
}
modifier = {
factor = 1.5
not = { average_militancy = 6 }
}
modifier = {
factor = 1.5
not = { average_militancy = 2 }
}
}

# Province Scope
#siege_won_trigger = {
#}

siege_won_effect = {
any_pop = {
limit = {
not = {
is_culture_group = native_american
}
}
reduce_pop = 0.50
}
any_pop = {
limit = {
culture = native_american_minor
}
militancy = 10
}

# Country scope
#demands_enforced_trigger = {
#}
#demands_enforced_effect = {
#}
}

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