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GORE CHARTS
roll to determine the location of the strike if there is no
Warning predetermined strike location.
The images and descriptions in these gore charts are There are instant kills on these charts, but like
not for everyone. They are very detailed, violent and everything else presented here it is all up to the game
gory. They are rated mature for a reason. master to determine what they want to incorporate
into their game. If you dont like the idea of an instant
Introduction kill shot then simply reduce the gore effect to the next
I have created these gore charts out of basic lowest effect. Do not kill off good characters because of
necessity; the necessity for violent RPG action. Nowhere an unlucky gore effect.
have I seen such a comprehensive and detailed list of
gore. Sure I have found random percentile charts that When to Dish Out the Gore
list various effects with no rhyme or reason, but I have Gore effects are gained when the target is
never found a legitimate attempt to list wounds in a victim to a critical strike or when the target is in
realistic, logical and easy to use fashion. negative hit points (or close to dying). The exact time of
The aim of these gore charts is to add a very a gore effect is ultimately up to the game master. If you
descriptive and violent element to your combat. These are playing D&D or D&D like games I would reserve
charts accomplish that while still retaining the integrity them for critical strikes and when the target goes into
of your game. I know you are not stupid. A dagger is not negative hit points (instead of simply falling
going to severe the limb of a Giant, nor should it. On the unconscious you can spice it up and give them actual
flip side the critical strike from a massive Giants club wounds). Some game masters may even give out gore
should be devastating and feared. The charts in these effects on every strike, but this can get complicated in
tables have no random dice rolls (except for location if large battles to track all the gore effects so its not
your game system has no way to determine location); normally recommended. Of course you can always use
instead the gore is determined by the strike itself. The them simply as descriptions for attacks. Instead of
size of the weapon, the type of damage the weapon saying the ogre takes 45 damage and falls to the
causes, the skill of its wielder, the resilience of the ground, how about your great sword goes through the
target, all these things are factored in to provide the ogres ribs and punctures his lung. He gasps for air as he
most reasonable and realistic effect. This is why these falls to the ground wheezing.
gore charts should work with any game system. They
were designed from the ground up with real life physics Location, Location, Location
and tissue damage in mind. They map out the human The charts break down the human body into
body and list a variety of wounds that it can receive. basic, expert, and lethal locations. Basic locations are
The only thing you need to do is convert the generic the main areas hit with a standard strike. These include
gore effects into game terms for your particular large areas such as the head, chest, abdomen,
system. shoulders, arms, thighs, and legs.
The gore charts are not designed to drastically The expert locations are a little bit harder to hit than
change a games combat system; rather they are created the basic locations and the effects are much worse. The
to add detailed descriptions to the current combat expert locations are the face, neck, armpits, hands,
situation. They are only used when a character or groin, inner thighs, and feet.
monster is the victim of a critical strike or when they are The last groups of locations are the lethal locations
near death or dying. They are not added to every strike (note: not all are lethal). These areas are very small and
and will not disrupt the general flow of gameplay. The should be very difficult to hit. They include the eyes,
effects are listed via location on the human body and mouth, throat, fingers, sack, heart, lung, and toes. Gore
the only roll necessary is the victim gets to save effects to these locations are very dangerous and a lot
against the gore effect to determine if they suffer a result in instant or quick death.
minor or major effect. Note: there may be an additional
Those are the locations and each has its own random higher the gore level the worse the effect. To determine
locations chart if the location is not predetermined. the base gore level simply use the weapons size.
You can add or subtract modifiers to the location roll
depending on the height of the target in relation to the Gore Level Weapon Size Description
attacker. Example: a Halfling attacking an ogre would 1 Small Dagger
suffer a penalty to his location roll because chances are 2 Medium One-handed weapon
he is hitting the ogre in the leg. On the flip side the ogre 3 Large Two-handed weapon
4 Huge Two-handed large
would get a bonus to his location roll at the Halfling as
creatures weapon
his club would most likely come crashing down on the 5 Gigantic Two-handed huge
little ones head. The exact bonus depends on what dice creatures weapon
you use to determine the random location (D6, D20, +1 gore level for every size smaller than human.
D100). -1 gore level for every size larger than human.
Types of Damage Other modifiers are used to determine the gore level. If
Another important aspect of the hit charts is the a creature is larger than a human they have a reduced
damage type. There are four damage types that should gore level and if a creature is smaller than a human they
cover every attack you could possibly do. They are have an increased gore level.
blunt, slashing, piercing and burn (or magic). To Its also possible to have an increased gore level
determine the type of damage the attack is causing just through magical enchantments or abilities. The game
use common sense. A club is blunt, axes are slashing, a master can determine when gore levels will increase.
spear would be piercing, and a fireball would be Example: in D&D the game master has determined that
burning. There are some weapons that have multiple gore level increases at base attack +10 and base attack
damage types. The player needs to say what damage +20. This means fighters have greater potential to cause
type he is attacking with. Example: a sword can be used more devastating gore effects than the other classes.
to slash or pierce the target. On the gore charts the The game master can also add or create
difference could be huge. abilities, skills and perks that increase the players gore
To remain realistic slashing attacks cause more bleeding level.
than piercing attacks and are better against the limbs of
the target. Piercing attacks are better at hitting vital Save vs. Gore
locations and causing death quickly. Blunt attacks rarely Targets of a gore effects should get a chance to save
cause instant death, but can crush bones, cause against it. The gore descriptions are broken into minor
concussions, and knock the target down taking them and major effects. If the target saves against the gore
out of battle without killing them. Burn effects are they take the minor effect. If they do not save they
unpleasant and usually cause stuns or lose of beauty. If take the major effect. The minor effect is a lot better to
you are having problems identifying an attack type think receive than the major one.
really hard. An ice spike stabs the target like a spear, so The game master will have to determine the numbers
it would be a piercing attack. A Light saber burns and the roll bonus according to the game they are
through the target with intense heat, so it would be a playing. If possible its best to use damage as the
burn attack. A laser gun could be piercing, or burning number they have to beat. This means that low damage
depending on how it works. Just think about what it attacks will not cause as much gore effects as high
does to the target and then determine the attack type damage effects.
from there. For Dungeons and Dragons I would use the characters
Fortitude save bonus against the damage they received
Gore Level (before it was multiplied for the critical).
Gore level is used to determine the severity of the Example: You take a critical from an ogre that deals 14
wound. Larger weapons have higher gore levels. The damage (before its x2). You have a +5 bonus to your
Fortitude save, so you would have to roll 1d20 +5 and
beat the damage of 14 or suffer a major gore effect. If
you save you suffer a minor gore effect.
Gore Effects
The effects themselves are tracked using what I call
gore effects. These will cause the target to gain
negatives depending on the effect they receive. This is
a way to track the side effects of being maimed in
combat. The effects are basic and might already exist in
the system you play, but under a different name. The
game master will need to calculate the game effects of
each effect before play. The gore effects are listed
below along with a description of what each does.
Gore level is based mostly on weapon size. Bob is using This save is based on damage. Billy Bob deals 22
a two-handed great sword. This is a large sized weapon damage with his great sword. The Goblin King has +5 to
and has a gore level of 3. his Fort save. So the Goblin King has to roll 1d20+5 and
get over 22. He does not have a very good chance. He
The next factor into determining gore level is the size of shouldnt have a good chance he just got hit with a
the target. The Goblin King is small. So all gores against great sword!
him have +1 added to their level.
The Goblin King rolls a 3. He suffers the major effect for
This makes our gore level 4 (3+1). Bob is swinging his a level 4 slashing strike.
great sword over his head so the attack type is slashing.
Now we just need a location. His intestines spill out and his arm is cut to the bone
(Roll randomly to determine which arm). He drops
Since we did not have a pre-declared location we must whatever he is holding with his injured arm.
roll randomly for the location using the charts on the
previous page. Since the gore said suffer intestines spill out that
means the effects for intestines spill out are listed
Billy Bob rolls a natural 4 on 1d20. Normally this would further up in the gore chart. In this case its under level 3
hit the victim in the left thigh, but Bob is medium sized major.
and the Goblin King is small so Bob gets a +5 bonus to
his location roll. This means Bob got a modified 9 which So we add up the effects from level 3 major (intestines
hits the abdomen. spill out) and the arm bone cut and The Goblin King
doesnt look so good.
Now we consult the Abdomen chart under the slashing +1 Stun, +1 Bleed, +2 Cripple, +fall to one knee
damage type. +10 Weaken, +1 short Stun, +2 long Bleed, +drop
What Does This Mean In Game Terms? to last 3 or 5 rounds. Its up to the Game Master to
The Game Master should have all the generic tweak the charts to work best with the current system.
terms translated to work with the specific game you are If the effect is not listed as short or long then it
playing, but by the looks of things the Goblin King is permanent until the target is healed, bandaged or
should probably surrender. dies. These are typically the worse type of wounds like
If he decides not to surrender he can fight but broken limbs or severed nerves. They are wounds that
will suffer penalties to defense (from the stuns), dont go away.
penalties to attack with his injured arm (from the
weakens), and penalties to move (from the cripples). Removing Gore Effects
He is also loosing life each round (from the bleeds) and Like a lot of things listed in these charts the
has fallen to one knee. Game Master will need to decide how he wants to heal
Who knows, The Goblin King could be the gore effects. Does magical healing also remove the gore
ultimate badass and continue fighting with his arm effects the target has received? Or can they only be
hanging by a thread and his intestines spilling out. Hes healed by resting? You have many different options for
still got one good arm. how to handle the gore effects after they have been
dealt and there is no right or wrong answer. It all
Stacking Gore depends on how you want your game to be played.
Lets suppose the Goblin King decides to keep Here are some ideas to help Game Masters
fighting. Billy Bob swings again at the Goblin King and determine how to handle gore effects.
again hits him with a critical strike! That strike goes to
the abdomen just like the previous strike. The Goblin Brutal Combat: Gore effects cannot be removed by
King is already suffering a Major Gore level 4 to his magical healing. The target still gets their Hit Points
abdomen, so what do we do? Simple, we bump the back, but the gore effects themselves persist until they
gore level up to a level 5. are healed by resting. This causes battles to end quickly
If the Goblin King was suffering a Minor Gore as the combatants can be maimed by some lucky critical
level 4 we would have him roll a save against the new strikes early in the battle and have no way to recover
gore effect. If he failed he would suffer a Major Gore from it.
level 4. If he succeeded he would get a Minor Gore level
4, which he already would have had. So nothing would Healer Is My Friend: Gore effects can be removed by
have happened. Basically to bump up to the next level magical healing. Once the hit points are healed all gore
of gore the victim must be suffering a Major effect on effects are removed. This makes healers extremely
the previous level. important on the battlefield. Exception: if your game
has a restore limbs spell I would not let magical healing
Short and Long Effects restore limbs, rather they would have to use the restore
Some gore effects are listed as short or long. limb spell.
This means they only happen for a certain amount of
time. The default time is 3 rounds for a short effect and Somewhere in-between: Gore effects can be removed
10 rounds for a long effect. This means that a short by magical healing, but at a reduced rate. You could
bleed is a small wound that only bleeds for 3 rounds, have each healing spell remove 1 gore effect of the
while a long bleed is a deeper wound that bleeds for 10 healers choice (this could increase depending on the
rounds. The Game Master may wish to increase or power of the heal, cure light wounds removes 1 gore,
decrease the number of rounds short and long gore cure moderate wounds removes 2 gore, etc.).
effects last.
For instance, if its a short round game you may Bleed effects should always be bandaged by someone
want short effects to last only 1 round and long effects with first aid. You can determine the difficulty based on
the number of bleeds the target has.
Level 1 Minor: Dazed +1 short Daze
Major: Rocked +1 long Daze
Level 2 Minor: Dizzy -Support Action, +1 short Daze
Major: Lights Out Fall unconscious for split second, fall to ground
Level 3 Minor: Minor Concussion +1 short Stun, +1 Daze
Major: Severe Concussion +1 Stun, +1 Daze, Fall unconscious 1rnd/point failed Fort
Level 4 Minor: Skull Fracture +1 Stun, +1 Daze
Major: Depressed Skull Fracture +1 Stun, +1 Daze, Suffer Severe Concussion
Level 5 Minor: Sub dermal Hematoma +2 Stun, +2 Daze, +1 Internal Bleeding
Major: Traumatic Brain Injury Comatose
Level 1 Minor: Stabbed Into Cheek +1 short Daze, +1 stuck Silence, +1 long Bleed removed
Major: Suffer Mouth Gore Suffer Level 2 Mouth Gore
Level 2 Minor: Stabbed Into Nose +1 short Daze, +2 long Bleed removed, R&T
Major: Scrapes Across the Skull +1 Bleed, Ear Destroyed +1 Daze (1d20, 1-10 left ear, 11-20
and Rips Through the Ear right ear)
Level 3 Minor: Suffer Eye Gore Suffer Level 1 Eye gore (1d20, 1-10 left eye, 11-20 right)
Major: Stabbed Into Brain +1 stuck Stun, +1 long Bleed removed, R&T
Level 4 Minor: Stabbed Through the +1 Stun, +1 Daze, +3 Bleed removed, R&T
Forehead, Tickles Brain
Major: Through the Brain Instant Death
Level 1 Minor: Throat Wobbled +1 short Silence, +1 short Daze
Major: Jaw Broken +1 long Stun, +1 long Daze
Level 2 Minor: Hyperflexion, forward +1 long Stun, +1 long Daze, +short Silence
motion beyond normal.
Major: Broken Collar Bone +10 Weaken, +1 short Stun, +Drop
Level 3 Minor: Hyperextension, +1 long Stun, +1 long Daze, +short Silence
backward motion.
Major: Torn Muscle +1 short Stun, +1 long Daze, +Silence
Level 4 Minor: Smashed Vertebrae +1 Stun, +3 Daze, +Silence
Major: Severed Spinal Cord Paralysis from neck down. No move or actions.
Level 1 Minor: Stuck in Skin +1 stuck Stun, +2 short Bleed removed, R&T
Major: Suffer Stuck in Skin +suffer Level 2 Mouth Gore
Level 2 Minor: Pierced Neck Muscle +1 short Stun, +1 Daze
Major: Suffer Throat Gore Suffer level 1 throat gore
Level 3 Minor: Stabbed Through +2 stuck Stun, +1 Daze, and +2 long Bleed, R&T
Major: Suffer Throat Gore Suffer level 2 throat gore
Level 4 Minor: Pierced Airway +2 long Bleed, +Silence, +Suffocate
Major: Severed Spinal Cord Paralysis from neck down. No move or action.
Level 1 Minor: Shoulder Goes Numb +3 long Weaken, +Drop
Major: Suffer Shoulder Goes Numb +Fall to One Knee
Level 2 Minor: Torn Muscle +5 Weaken, +Drop
Major: Shoulder Dislocated +6 Weaken, +1 short Stun, +Drop
Level 3 Minor: Suffer Shoulder Dislocated +Shoulder hits the face, suffer level 2 blunt face gore
Major: Broken Shoulder Blade +15 Weaken, +1 Stun, +Drop
Level 4 Minor: Suffer Broken Shoulder Blade +Shoulder hits the face, suffer level 2 blunt face gore
Major: Shattered Shoulder Blade No use of arm, +2 Stun, +Drop
+Shoulder hits the face, suffer level 3 blunt face gore
Level 1 Minor: Stabbed Through +5 stuck Weaken, +1 long Bleed removed, R&T
Major: Suffer Stabbed Through +Level 2 gore to head
Level 2 Minor: Pierced Muscle +8 stuck Weaken, +3 Weaken & +2 long Bleed removed, R&T
Major: Suffer Stabbed Through +Random level 2 gore.
Roll 1d20 (1-3 chest, 4-13 head, 14-18 face, 19-20 neck)
Level 3 Minor: Tendon Severed +6 Weaken, +1 long Bleed, +Drop
Major: Suffer Pierced Muscle +Random level 3 gore. Use random chart above.
Level 4 Minor: Stabbed Through +1 short Stun, +10 Weaken, +Drop, R&T
Shoulder Blade
Major: Wedged in Bones +1 short Stun, +15 struck Weaken, +2 long Bleed removed,
R&T
Level 1 Minor: Hand Bruised +3 short Weaken
Major: 1 Finger broke/3 points of Number of Fingers Broke (Effect), 1 (+2 Weaken), 2-3
failed Toughness check. (+5 Weaken, +Drop), 4+ (+10 Weaken, +Drop)
Level 2 Minor: Hand Numbed +3 long Weaken
Major: Thumb Broken +5 Weaken, +Drop
Level 3 Minor: Hand Smashed, nothing broken +5 long Weaken
Major: Wrist Broken +10 long Weaken, +1 short Stun, +Drop
Level 4 Minor: Suffer Hand Smashed +Level 3 gore to 1d20, 1-10 (chest), 11-20 (face)
Major: Bones Shattered in Hand No use of Hand, +2 short Stun, +2 long Daze, +Drop
Level 1 Minor: Stabbed Through +5 stuck Cripple, +1 long Bleed removed, R&T
Major: Suffer Stabbed Through +Level 1 Gore to Random Location
Roll 1d20, 1-10 (other inner thigh) 11-20 (groin)
Level 2 Minor: Pierced Muscle +8 stuck Cripple, +3 Cripple & +2 long Bleed removed, R&T
Major: Hit Major Artery +5 Bleed, +5 Cripple
Level 3 Minor: Tendon Severed +6 Cripple, +1 long Bleed, +Fall
Major: Suffer Pierced Muscle +Level 2 Gore to Random Location
Roll 1d20, 1-10 (other inner thigh) 11-20 (groin)
Level 4 Minor: Stabbed Through Pelvic +1 short Stun, +10 Cripple, +Fall, R&T
Bone
Major: Wedged in Pelvic Bones +1 short Stun, +15 struck Cripple, +2 long Bleed removed, R&T
Level 1 Minor: Foot Bruised +2 short Cripple
Major: 1 Toe broke/3 points of failed Number of Toes Broke (Effect), 1 (+1 Cripple), 2-3 (+2
Toughness check. Cripple), 4+ (+3 Cripple, +Fall)
Level 2 Minor: Foot Numbed +3 long Cripple
Major: 1 Toe broke/2 points of failed Number of Toes Broke (Effect), 1 (+1 Cripple), 2-3 (+2
Toughness check. Cripple), 4+ (+3 Cripple, +Fall)
Level 3 Minor: Foot Smashed, nothing +4 long Cripple
broken
Major: Ankle Broken +5 Cripple, +1 short Stun, +Fall
Level 4 Minor: Suffer Foot Smashed +Level 3 Gore to Random Location
Roll 1d20, 1-10 (other foot) 11-20 (groin)
Major: Bones in Foot Shattered No Use of Foot, +2 short Stun, +Fall
Level 1 Minor: Through Tongue Out the Cheek +2 short Bleed, +Silence, R&T
Major: 1 Tooth stabbed out/2 points of Number of Teeth Lost (Effect), 1-3 (+1 short Daze),
failed Toughness check. 4-6 (+1 short Stun), 7-12 (+1 long Stun, +1 short
Bleed), 13+ (+1 Stun, +1 long Daze, +1 long Bleed)
Level 2 Minor: Through Both Cheeks +4 short Bleed, +Silence
Major: Jaw Unhinged +1 long Stun, +1 long Bleed, +Silence
Level 3 Minor: Pierced Airway +2 long Bleed, +Silence, +Suffocate, R&T
Major: Spine Severed at Neck Instant Death
Level 1 Minor: Heart Nicked +1 short Stun, +2 short Bleed
Major: Severed Artery +1 short Stun, +5 short Bleed
Level 2 Minor: Punctured Chamber +1 Stun, +5 Bleed
Major: Suffer Severed Artery +Suffer Punctured Lung
Level 3 Minor: Suffer Punctured Chamber +1 Stun, +5 Bleed
Major: Heart Destroyed Instant Death
Level 1 Minor: Punctured Lung +1 stuck Stun, +2 Bleed removed, +3 Cripple, +Silence
Major: Collapsed Lung +1 Stun, +2 Bleed, +3 Cripple, +Silence
Level 2 Minor: Suffer Collapsed Lung +1 Stun, +2 Bleed, +3 Cripple, +Silence
Major: Both Lungs Collapsed +2 Stun, +5 Bleed, +6 Cripple, +Silence
Level 3 Minor: Suffer Collapsed Lung +Level 1 gore to Heart
Major: Suffer Collapsed Lung +Level 3 gore to Heart