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BEAVERS AND CABINS

GORE CHARTS
roll to determine the location of the strike if there is no
Warning predetermined strike location.
The images and descriptions in these gore charts are There are instant kills on these charts, but like
not for everyone. They are very detailed, violent and everything else presented here it is all up to the game
gory. They are rated mature for a reason. master to determine what they want to incorporate
into their game. If you dont like the idea of an instant
Introduction kill shot then simply reduce the gore effect to the next
I have created these gore charts out of basic lowest effect. Do not kill off good characters because of
necessity; the necessity for violent RPG action. Nowhere an unlucky gore effect.
have I seen such a comprehensive and detailed list of
gore. Sure I have found random percentile charts that When to Dish Out the Gore
list various effects with no rhyme or reason, but I have Gore effects are gained when the target is
never found a legitimate attempt to list wounds in a victim to a critical strike or when the target is in
realistic, logical and easy to use fashion. negative hit points (or close to dying). The exact time of
The aim of these gore charts is to add a very a gore effect is ultimately up to the game master. If you
descriptive and violent element to your combat. These are playing D&D or D&D like games I would reserve
charts accomplish that while still retaining the integrity them for critical strikes and when the target goes into
of your game. I know you are not stupid. A dagger is not negative hit points (instead of simply falling
going to severe the limb of a Giant, nor should it. On the unconscious you can spice it up and give them actual
flip side the critical strike from a massive Giants club wounds). Some game masters may even give out gore
should be devastating and feared. The charts in these effects on every strike, but this can get complicated in
tables have no random dice rolls (except for location if large battles to track all the gore effects so its not
your game system has no way to determine location); normally recommended. Of course you can always use
instead the gore is determined by the strike itself. The them simply as descriptions for attacks. Instead of
size of the weapon, the type of damage the weapon saying the ogre takes 45 damage and falls to the
causes, the skill of its wielder, the resilience of the ground, how about your great sword goes through the
target, all these things are factored in to provide the ogres ribs and punctures his lung. He gasps for air as he
most reasonable and realistic effect. This is why these falls to the ground wheezing.
gore charts should work with any game system. They
were designed from the ground up with real life physics Location, Location, Location
and tissue damage in mind. They map out the human The charts break down the human body into
body and list a variety of wounds that it can receive. basic, expert, and lethal locations. Basic locations are
The only thing you need to do is convert the generic the main areas hit with a standard strike. These include
gore effects into game terms for your particular large areas such as the head, chest, abdomen,
system. shoulders, arms, thighs, and legs.
The gore charts are not designed to drastically The expert locations are a little bit harder to hit than
change a games combat system; rather they are created the basic locations and the effects are much worse. The
to add detailed descriptions to the current combat expert locations are the face, neck, armpits, hands,
situation. They are only used when a character or groin, inner thighs, and feet.
monster is the victim of a critical strike or when they are The last groups of locations are the lethal locations
near death or dying. They are not added to every strike (note: not all are lethal). These areas are very small and
and will not disrupt the general flow of gameplay. The should be very difficult to hit. They include the eyes,
effects are listed via location on the human body and mouth, throat, fingers, sack, heart, lung, and toes. Gore
the only roll necessary is the victim gets to save effects to these locations are very dangerous and a lot
against the gore effect to determine if they suffer a result in instant or quick death.
minor or major effect. Note: there may be an additional
Those are the locations and each has its own random higher the gore level the worse the effect. To determine
locations chart if the location is not predetermined. the base gore level simply use the weapons size.
You can add or subtract modifiers to the location roll
depending on the height of the target in relation to the Gore Level Weapon Size Description
attacker. Example: a Halfling attacking an ogre would 1 Small Dagger
suffer a penalty to his location roll because chances are 2 Medium One-handed weapon
he is hitting the ogre in the leg. On the flip side the ogre 3 Large Two-handed weapon
4 Huge Two-handed large
would get a bonus to his location roll at the Halfling as
creatures weapon
his club would most likely come crashing down on the 5 Gigantic Two-handed huge
little ones head. The exact bonus depends on what dice creatures weapon
you use to determine the random location (D6, D20, +1 gore level for every size smaller than human.
D100). -1 gore level for every size larger than human.

Types of Damage Other modifiers are used to determine the gore level. If
Another important aspect of the hit charts is the a creature is larger than a human they have a reduced
damage type. There are four damage types that should gore level and if a creature is smaller than a human they
cover every attack you could possibly do. They are have an increased gore level.
blunt, slashing, piercing and burn (or magic). To Its also possible to have an increased gore level
determine the type of damage the attack is causing just through magical enchantments or abilities. The game
use common sense. A club is blunt, axes are slashing, a master can determine when gore levels will increase.
spear would be piercing, and a fireball would be Example: in D&D the game master has determined that
burning. There are some weapons that have multiple gore level increases at base attack +10 and base attack
damage types. The player needs to say what damage +20. This means fighters have greater potential to cause
type he is attacking with. Example: a sword can be used more devastating gore effects than the other classes.
to slash or pierce the target. On the gore charts the The game master can also add or create
difference could be huge. abilities, skills and perks that increase the players gore
To remain realistic slashing attacks cause more bleeding level.
than piercing attacks and are better against the limbs of
the target. Piercing attacks are better at hitting vital Save vs. Gore
locations and causing death quickly. Blunt attacks rarely Targets of a gore effects should get a chance to save
cause instant death, but can crush bones, cause against it. The gore descriptions are broken into minor
concussions, and knock the target down taking them and major effects. If the target saves against the gore
out of battle without killing them. Burn effects are they take the minor effect. If they do not save they
unpleasant and usually cause stuns or lose of beauty. If take the major effect. The minor effect is a lot better to
you are having problems identifying an attack type think receive than the major one.
really hard. An ice spike stabs the target like a spear, so The game master will have to determine the numbers
it would be a piercing attack. A Light saber burns and the roll bonus according to the game they are
through the target with intense heat, so it would be a playing. If possible its best to use damage as the
burn attack. A laser gun could be piercing, or burning number they have to beat. This means that low damage
depending on how it works. Just think about what it attacks will not cause as much gore effects as high
does to the target and then determine the attack type damage effects.
from there. For Dungeons and Dragons I would use the characters
Fortitude save bonus against the damage they received
Gore Level (before it was multiplied for the critical).
Gore level is used to determine the severity of the Example: You take a critical from an ogre that deals 14
wound. Larger weapons have higher gore levels. The damage (before its x2). You have a +5 bonus to your
Fortitude save, so you would have to roll 1d20 +5 and
beat the damage of 14 or suffer a major gore effect. If
you save you suffer a minor gore effect.

Gore Effects
The effects themselves are tracked using what I call
gore effects. These will cause the target to gain
negatives depending on the effect they receive. This is
a way to track the side effects of being maimed in
combat. The effects are basic and might already exist in
the system you play, but under a different name. The
game master will need to calculate the game effects of
each effect before play. The gore effects are listed
below along with a description of what each does.

Gore Effect In Game Effect


Bleed Lose of Hit Points Each Round the
Victim is Bleeding
Cripple Penalty to Move and Dodge.
Daze Penalty to Initiative
Drop Target Drops Object in Hand
Fall Target Falls to the Ground
F21K Target Falls to One Knee
Instant Death Target is Dead
Internal Target Has Internal Bleeding. Can only
Bleeding be cured through resting. Rip and Tear (R&T): Blunt
R&T Rip and Tear. See Rip and Tear rules.
Another variant you may choose to add to your gore
Stuck Effect only lasts while the weapon is
stuck in the victim. charts is the Rip and Tear: Blunt variant. This allows a
Stun Huge Penalty to All Defenses very powerful blunt gore to actually rip off limbs. The
Weaken Penalty to Hit and to Strength Checks force has to be massive and this would rarely happen
through normal combat. The rule is if someone receives
Rip and Tear (R&T) a blunt gore level of 7 to any location they suffer a
Rip and Tear is an optional rule that can be added to slashing gore level of 5 to that location. Slashing at gore
gore effects that have an R&T listed in their effect. It level 5 will severe or nearly severe that limb thus
occurs only on piercing gore effects and allows the allowing massive blunt force to severe limbs.
attacker who scored the gore effect to stab his weapon
deeper into the target or to wiggle it around causing a
slashing/ripping effect.
In game terms the attackers next attack would be an
automatic gore. He can choose to push deeper and
increase the current piercing gore by one level, or he
can choose to rip the wound by moving his weapon
around in a violent fashion causing a slashing gore equal
to the same level of the current piercing gore.
The target can defend against this attack as usual. If
they succeed they are free from the weapon and cannot
be ripped or torn.
HIT LOCATION TABLES 1d20 Systems HIT LOCATION TABLES D6 Systems
Modifier: Modifier:
+5 to roll for each size you are larger than the victim. +3 to roll for each size you are larger than the victim.
-5 to roll for each size you are smaller than the victim. -3 to roll for each size you are smaller than the victim.
+1 to roll for each foot you are higher than the victim. +1 to roll for each foot you are higher than the victim.
-1 to roll for each foot you are lower than the victim. -1 to roll for each foot you are lower than the victim.

Basic Locations Basic Locations


1d20 Roll Location 3d6 Roll Location
17+ Head 16+ Head
16 Right Shoulder 15 Right Shoulder
15 Left Shoulder 14 Left Shoulder
12-14 Chest 11-13 Chest
11 Right Arm 10 Right Arm
10 Left Arm 9 Left Arm
7-9 Abdomen 7-8 Abdomen
5-6 Right Thigh 6 Right Thigh
3-4 Left Thigh 5 Left Thigh
2 Right Leg 4 Right Leg
1 Left Leg 3 Left Leg

Expert Locations Expert Locations


1d20 Roll Location 1d20 Roll Location
17+ Face 16+ Face
15-16 Neck 15 Neck
13-14 Right Armpit 13-14 Right Armpit
11-12 Left Armpit 11-12 Left Armpit
10 Right Hand 10 Right Hand
9 Left Hand 9 Left Hand
7-8 Groin 7-8 Groin
5-6 Inner Right Thigh 6 Inner Right Thigh
3-4 Inner Left Thigh 5 Inner Left Thigh
2 Right Foot 4 Right Foot
1 Left Foot 3 Left Foot

Lethal Locations Lethal Locations


1d20 Roll Location 1d20 Roll Location
17+ Right Eye 17+ Right Eye
15-16 Left Eye 15-16 Left Eye
13-14 Mouth 14 Mouth
12-13 Throat 12-13 Throat
9-11 Heart 10-11 Heart
8 Lung 9 Lung
7 Right Fingers 8 Right Fingers
6 Left Fingers 7 Left Fingers
3-5 Sack 5-6 Sack
2 Right Toes 4 Right Toes
1 Left Toes 3 Left Toes
HIT LOCATION TABLES D100 Systems Rolling for Location
Modifier: Roll off the basic location table first. If the
+25 to roll for each size you are larger than the victim. player gets a natural 20 (or equivalent) give them the
-25 to roll for each size you are smaller than the victim. option to keep the top location on the basic chart which
+5 to roll for each foot you are higher than the victim.
is the head or they can reroll on the next highest chart
-5 to roll for each foot you are lower than the victim.
which is the expert location chart. If they get another
natural 20 (or equivalent) they can bump it up to the
Basic Locations
next chart.
1d100 Roll Location
Remember that certain damage types do not
81+ Head
have as many locations as others. Piercing is the only
76-80 Right Shoulder
71-75 Left Shoulder damage type found on the lethal location table because
56-70 Chest its the only one small enough to strike the eyes, mouth,
51-55 Right Arm heart, and lungs. The expert locations are slashing and
46-50 Left Arm piercing and the basic locations include all four damage
31-45 Abdomen types: slashing, piercing, blunt and magic (burn).
21-30 Right Thigh
Note: this does not mean a slashing strike cannot
11-20 Left Thigh
damage the targets eyes, is just means the blade has to
06-10 Right Leg
01-05 Left Leg go through the face first (thus the slashing eye
damaging effects are found on the face chart).
Expert Locations
1d100 Roll Location He is Just That Good (optional)
81+ Face Its possible to add a skill variant or ability that
71-80 Neck allows a player to roll his gore locations on the expert or
61-70 Right Armpit lethal chart. This ability is really only beneficial to
51-60 Left Armpit attackers with piercing or slashing attacks and probably
46-50 Right Hand should be reserved for fighters or precision based
41-45 Left Hand
classes. This is entirely up to the game master and he
31-40 Groin
21-30 Inner Right Thigh must find a way to add it into his game if he wishes.
11-20 Inner Left Thigh
06-10 Right Foot Random Location Charts
01-05 Left Foot Another optional rule is to determine the
location chart (basic, expert or lethal) randomly. I dont
Lethal Locations recommend this as the expert and lethal charts are very
1d100 Roll Location unforgiving and will make short work of most
81+ Right Eye combatants. Should you wish to encompass all locations
71-80 Left Eye into every gore strike thats your choice.
61-70 Mouth
56-60 Throat
41-55 Heart 1d20 Roll Locations Chart
36-40 Lung 18+ Lethal Location
31-35 Right Fingers 11-17 Expert Location
26-30 Left Fingers 1-10 Basic Location
11-25 Sack
06-10 Right Toes 3d6 Roll (1d100) Locations Chart
01-05 Left Toes 16+ (86-100) Lethal Location
9-15 (51-85) Expert Location
3-8 (01-50) Basic Location
Sample Gore Effect: All gores have a minor and major effect. The Goblin King
Billy Bob the warrior gets a natural 20 while fighting the will need to save against our critical strike to suffer a
Goblin King. He deals critical damage to the Goblin King minor effect. Otherwise he suffers the major effect.
and the Goblin King suffers a gore effect.
The save will be different depending on the game you
First we must determine Billy Bobs gore level. The are playing (CON save, FORT save, health save, etc.) the
higher the level the more devastating the critical effect Game Master should determine how he wishes to figure
will be. out the save before the game starts.

Gore level is based mostly on weapon size. Bob is using This save is based on damage. Billy Bob deals 22
a two-handed great sword. This is a large sized weapon damage with his great sword. The Goblin King has +5 to
and has a gore level of 3. his Fort save. So the Goblin King has to roll 1d20+5 and
get over 22. He does not have a very good chance. He
The next factor into determining gore level is the size of shouldnt have a good chance he just got hit with a
the target. The Goblin King is small. So all gores against great sword!
him have +1 added to their level.
The Goblin King rolls a 3. He suffers the major effect for
This makes our gore level 4 (3+1). Bob is swinging his a level 4 slashing strike.
great sword over his head so the attack type is slashing.
Now we just need a location. His intestines spill out and his arm is cut to the bone
(Roll randomly to determine which arm). He drops
Since we did not have a pre-declared location we must whatever he is holding with his injured arm.
roll randomly for the location using the charts on the
previous page. Since the gore said suffer intestines spill out that
means the effects for intestines spill out are listed
Billy Bob rolls a natural 4 on 1d20. Normally this would further up in the gore chart. In this case its under level 3
hit the victim in the left thigh, but Bob is medium sized major.
and the Goblin King is small so Bob gets a +5 bonus to
his location roll. This means Bob got a modified 9 which So we add up the effects from level 3 major (intestines
hits the abdomen. spill out) and the arm bone cut and The Goblin King
doesnt look so good.
Now we consult the Abdomen chart under the slashing +1 Stun, +1 Bleed, +2 Cripple, +fall to one knee
damage type. +10 Weaken, +1 short Stun, +2 long Bleed, +drop
What Does This Mean In Game Terms? to last 3 or 5 rounds. Its up to the Game Master to
The Game Master should have all the generic tweak the charts to work best with the current system.
terms translated to work with the specific game you are If the effect is not listed as short or long then it
playing, but by the looks of things the Goblin King is permanent until the target is healed, bandaged or
should probably surrender. dies. These are typically the worse type of wounds like
If he decides not to surrender he can fight but broken limbs or severed nerves. They are wounds that
will suffer penalties to defense (from the stuns), dont go away.
penalties to attack with his injured arm (from the
weakens), and penalties to move (from the cripples). Removing Gore Effects
He is also loosing life each round (from the bleeds) and Like a lot of things listed in these charts the
has fallen to one knee. Game Master will need to decide how he wants to heal
Who knows, The Goblin King could be the gore effects. Does magical healing also remove the gore
ultimate badass and continue fighting with his arm effects the target has received? Or can they only be
hanging by a thread and his intestines spilling out. Hes healed by resting? You have many different options for
still got one good arm. how to handle the gore effects after they have been
dealt and there is no right or wrong answer. It all
Stacking Gore depends on how you want your game to be played.
Lets suppose the Goblin King decides to keep Here are some ideas to help Game Masters
fighting. Billy Bob swings again at the Goblin King and determine how to handle gore effects.
again hits him with a critical strike! That strike goes to
the abdomen just like the previous strike. The Goblin Brutal Combat: Gore effects cannot be removed by
King is already suffering a Major Gore level 4 to his magical healing. The target still gets their Hit Points
abdomen, so what do we do? Simple, we bump the back, but the gore effects themselves persist until they
gore level up to a level 5. are healed by resting. This causes battles to end quickly
If the Goblin King was suffering a Minor Gore as the combatants can be maimed by some lucky critical
level 4 we would have him roll a save against the new strikes early in the battle and have no way to recover
gore effect. If he failed he would suffer a Major Gore from it.
level 4. If he succeeded he would get a Minor Gore level
4, which he already would have had. So nothing would Healer Is My Friend: Gore effects can be removed by
have happened. Basically to bump up to the next level magical healing. Once the hit points are healed all gore
of gore the victim must be suffering a Major effect on effects are removed. This makes healers extremely
the previous level. important on the battlefield. Exception: if your game
has a restore limbs spell I would not let magical healing
Short and Long Effects restore limbs, rather they would have to use the restore
Some gore effects are listed as short or long. limb spell.
This means they only happen for a certain amount of
time. The default time is 3 rounds for a short effect and Somewhere in-between: Gore effects can be removed
10 rounds for a long effect. This means that a short by magical healing, but at a reduced rate. You could
bleed is a small wound that only bleeds for 3 rounds, have each healing spell remove 1 gore effect of the
while a long bleed is a deeper wound that bleeds for 10 healers choice (this could increase depending on the
rounds. The Game Master may wish to increase or power of the heal, cure light wounds removes 1 gore,
decrease the number of rounds short and long gore cure moderate wounds removes 2 gore, etc.).
effects last.
For instance, if its a short round game you may Bleed effects should always be bandaged by someone
want short effects to last only 1 round and long effects with first aid. You can determine the difficulty based on
the number of bleeds the target has.
Level 1 Minor: Dazed +1 short Daze
Major: Rocked +1 long Daze
Level 2 Minor: Dizzy -Support Action, +1 short Daze
Major: Lights Out Fall unconscious for split second, fall to ground
Level 3 Minor: Minor Concussion +1 short Stun, +1 Daze
Major: Severe Concussion +1 Stun, +1 Daze, Fall unconscious 1rnd/point failed Fort
Level 4 Minor: Skull Fracture +1 Stun, +1 Daze
Major: Depressed Skull Fracture +1 Stun, +1 Daze, Suffer Severe Concussion
Level 5 Minor: Sub dermal Hematoma +2 Stun, +2 Daze, +1 Internal Bleeding
Major: Traumatic Brain Injury Comatose

Level 1 Minor: Small Gash +2 short Bleed


Major: Ear Removed +1 Daze
Level 2 Minor: Large Gash +2 long Bleed
Major: Deep Cut to Skull +1 Bleed
Level 3 Minor: Ear Removed +Suffer Level 2 1d20, 1-10 left, 11-20
Shoulder Gore right
Major: Suffer Level 2 Face Gore See level 2 face
Level 4 Minor: Chunk of Scalp Removed +1 short Stun, +2 Bleed
Major: Suffer Level 3 Face Gore See level 3 face
Level 5 Minor: Skull Exposed +1 Stun, +2 Daze, +2 Bleed
Major: Head Cut In Half, Brains Spill Out. Instant Death

Level 1 Minor: Stuck in Skin +1 stuck Daze, +1 long Bleed Removed


Major: Stuck in Ear +1 stuck Daze, R&T to Remove Ear.
Level 2 Minor: Split Skin Across Head +1 long Bleed
Major: Suffer Level 1 Face Gore See level 1 face
Level 3 Minor: Minor Skull Penetration +1 stuck Stun, +2 long Bleed Removed
Major: Suffer Level 2 Face Gore See level 2 face
Level 4 Minor: Major Skull Penetration +1 Stun, +1 Daze, +1 Internal Bleeding
Major: Stabbed Through Brain Instant Death
Level 5 Minor: Suffer Level 4 Face Gore See level 4 face
Major: Suffer Level 3 Eye Gore 1d20, 1-10 left, 12-20 right

Level 1 Minor: Hair Singed +1 short Daze, -2 BEA


Major: Ear Incinerated +1 Daze
Level 2 Minor: 2nd Degree Burn, Blistered +1 Daze
Major: Nose Incinerated +1 Daze, -4 BEA
Level 3 Minor: 3rd Degree Burn, Through the Skin +1 Daze, +1 Stun
Major: Eyes Burned +1 Daze, +1 Stun, +1 long Blind
Level 4 Minor: Skin and Hair Burned Away, Skull Exposed +1 Daze, +1 Stun, -7 BEA
Major: Skin Removed from Face, Skull Exposed +1 Daze, +1 Stun, +1 long Blind, -10 BEA
Level 5 Minor: 4th Degree Burn +2 Daze, +2 Stun, +1 Blind, -15 BEA
Major: Head Incinerated Instant Death
Level 1 Minor: Bruised +3 short Weaken
Major: Numbed +3 long Weaken, +Drop
Level 2 Minor: Numbed + F21Knee Suffer Numbed and Fall to one knee
Major: Dislocated +6 Weaken, +1 short Stun, +Drop
Level 3 Minor: Torn Muscle +5 Weaken, +Drop
Major: Broken Humerus +8 Weaken, +1 short Stun, +Drop
Level 4 Minor: Dislocated +6 Weaken, +1 short Stun, +Drop
Major: Broken Collar Bone +15 Weaken, +1 Stun, +Drop
Level 5 Minor: Broken Humerus +8 Weaken, +1 short Stun, +Drop
Major: Shattered Shoulder Bone No Use of Arm, +2 Stun, +Drop

Level 1 Minor: Small Gash +2 short Bleed


Major: Large Gash +2 long Bleed
Level 2 Minor: Cut to the Bone +2 long Bleed, +1 Weaken
Major: Muscle Cut +2 long Bleed, +3 Weaken
Level 3 Minor: Muscle Removed +2 Bleed, +5 Weaken
, Major: Cut Through Clavicle +2 Bleed, +8 Weaken, +1 short Stun, +Drop
Level 4 Minor: Deep Cut +2 Bleed, +10 Weaken +1 short Stun
Major: Tendons/Nerves Severed No Use of Arm, +2 Bleed, +Drop
Level 5 Minor: Nearly Severed +2 Bleed, +10 Weaken, +1 long Stun
Major: Arm Severed No Use of Arm, +5 Bleed, +2 long Stun, +Drop

Level 1 Minor: Stuck in Skin +1 stuck Weaken, +1 short Bleed removed


Major: Deep Stuck +3 stuck Weaken, +1 short Bleed removed, R&T
Level 2 Minor: Stabbed Through +5 stuck Weaken, +1 long Bleed removed, R&T
Major: Stabbed Through Artery +5 stuck Weaken, +3 long Bleed removed, R&T
Level 3 Minor: Pierced Muscle +8 stuck Weaken, +3 Weaken and +2 long Bleed removed
Major: Suffer Stabbed Through +Level 2 gore to Random Location,
Roll 1D20: 1-3 Chest, 4-13 Head, 14-18 Face, 19-20 Neck
Level 4 Minor: Tendon Severed +6 Weaken, +1 long Bleed, +Drop, R&T
Major: Suffer Pierced Muscle +Lvl 3 Gore Random Location (see random location above)
Level 5 Minor: Stabbed Through Bone +10 Weaken, +1 short Stun, +Drop, R&T
Major: Wedged In Bone +1 short Stun, +15 stuck Weaken, +2 long Bleed remove, R&T

Level 1 Minor: Sunburned +1 short Daze


Major: 1st Degree Burn +1 long Daze
Level 2 Minor: 2nd Degree Burn, Blistered +1 Daze
Major: Burned to Muscle +1 Daze, +2 Weaken, +Drop
Level 3 Minor: 3rd Degree Burn, Muscle Scorched +1 Daze, +5 Weaken
Major: Muscle Severely Burned +1 short Stun, +10 Weaken
Level 4 Minor: Burned to the Bone +1 short Stun, +8 Weaken
Major: Burned to the Bone +Chest Burn Suffer Burned to Bone + Chest Level 3 Gore
Level 5 Minor: 4th Degree Burn +1 short Stun, +15 Weaken
Major: Shoulder Incinerated No Use of Arm, +2 short Stun
Level 1 Minor: Bruised +5 short Weaken
Major: Numbed +5 long Weaken, +Drop
Level 2 Minor: Suffer Hand Gore Suffer Level 1 Hand Gore Effect
Major: Elbow Cracked +1 short Stun, +5 Weaken, +Drop
Level 3 Minor: Torn Arm Muscle +8 Weaken, +Drop
Major: Arm Broken +8 Weaken, +1 long Stun, +Drop
Level 4 Minor: Elbow Cracked +1 short Stun, +5 Weaken, +Drop
Major: Arm Fractured +1 long Stun, +10 Weaken, +1
long Bleed, +Drop
Level 5 Minor: Arm Broken +8 Weaken, +1 long Stun, +Drop
Major: Shattered Arm No Use of Arm, +2 Stun, +Drop

Level 1 Minor: Small Gash +2 short Bleed


Major: Large Gash +2 long Bleed, +1 Weaken
Level 2 Minor: Cut to the Bone +2 long Bleed, +2 Weaken
Major: Muscle Cut +2 long Bleed, +5 Weaken
Level 3 Minor: Muscle Removed +2 Bleed, +6 Weaken
, Major: Radius Bone Severed +2 long Bleed, +10 Weaken, +1 short Stun, +Drop
Level 4 Minor: Deep Cut +2 Bleed, +12 Weaken +1 short Stun
Major: Tendons/Nerves Severed No Use of Arm, +2 long Bleed, +Drop
Level 5 Minor: Nearly Severed +2 Bleed, +15 Weaken, +1 long Stun
Major: Arm Severed at Elbow No Use of Arm, +3 Bleed, +1 long Stun, +Drop

Level 1 Minor: Stuck in Skin +3 stuck Weaken, +1 short Bleed removed


Major: Deep Stuck +5 stuck Weaken, +1 short Bleed removed, R&T
Level 2 Minor: Stabbed Through +8 stuck Weaken, +1 long Bleed removed, R&T
Major: Stabbed Through Artery +8 stuck Weaken, +3 long Bleed removed, R&T
Level 3 Minor: Pierced Muscle +10 stuck Weaken, +5 Weaken and +1 Bleed Removed, R&T
Major: Suffer Stabbed Through +Level 2 gore to Random Location,
Roll 1D20: 1-3 Chest, 4-13 Head, 14-18 Face, 19-20 Neck
Level 4 Minor: Tendon Severed +8 Weaken, +1 long Bleed, +Drop, R&T
Major: Suffer Pierced Muscle +Lvl 3 Gore Random Location (see random location above)
Level 5 Minor: Wedged In Bone +1 Short Stun, +15 stuck Weaken, +2 long Bleed remove,R&T
Major: Suffer Wedged In Bone +Lvl 4 Gore Random Location (see random location above)

Level 1 Minor: Sunburned +1 short Daze


Major: 1st Degree Burn +1 long Daze
Level 2 Minor: 2nd Degree Burn, Blistered +1 Daze
Major: Burned to Muscle +1 Daze, +4 Weaken, +Drop
Level 3 Minor: 3rd Degree Burn, Muscle Scorched +1 Daze, +7 Weaken
Major: Muscle Severely Burned +1 short Stun, +15 Weaken
Level 4 Minor: Burned to the Bone +1 short Stun, +12 Weaken
Major: Burned to the Bone +Chest Burn Suffer Burned to Bone + Chest Level 3 Gore
Level 5 Minor: 4th Degree Burn +1 short Stun, +20 Weaken, +Drop
Major: Arm Incinerated at Elbow No Use of Arm, +2 short Stun
Level 1 Minor: Wind Knocked Out Lose Next Support Action
Major: Ribs Cracked Lose 1 rib per 5 points of Fort failed. 1 Rib: +1 short Stun,
2 Ribs: +1 short Stun, +1 Daze, 3 Ribs: +1 long Stun, +1 Daze,
4 Ribs: +1 long Stun, +1 Daze, +1 Cripple, 5 Ribs: +1 Stun, +1
Daze, +2 Cripple
Level 2 Minor: Suffer Wind Knocked Out +Fall to One Knee
Major: Suffer Major Ribs Cracked Lose 1 rib per 3 points of Fort failed. (see above for effects)
Level 3 Minor: Suffer Wind Knocked Out +Fall to the Ground and Knockback 1 ft per damage (-STR)
Major: Suffer Major Ribs Cracked +Rib in the Lung (suffer Level 1 piercing gore to lung)
Level 4 Minor: Broken Collar Bone +15 Weaken, +1 Stun, +Drop
Major: Suffer Major Ribs Cracked +Rib in the Heart (suffer Level 1 piercing gore to heart)
Level 5 Minor: Sternum Shattered +2 Stun, +2 Daze, +4 Cripple, +5 Weaken, +Fall to the Ground
Major: Spinal Damage Paralysis from the Waist Down, No Movement

Level 1 Minor: Small Gash +2 short Bleed


Major: Large Gash +2 long Bleed
Level 2 Minor: Cut to the Bone +2 long Bleed, +1 Cripple
Major: Nipple Severed +1 short Stun, +1 short Bleed
Level 3 Minor: Chunk of Peck Removed +2 Bleed, +3 Weaken
, Major: Cut Between Ribs +1 long Bleed, +hits lungs (suffer level 1 piercing lung gore)
Level 4 Minor: Cut Through Collar Bone +1 short Stun, +8 Weaken, +2 long Bleed, +Drop
Major: Cut Between Ribs +1 long Bleed, +hits heart (suffer level 1 piercing heart gore)
Level 5 Minor: Nearly Cut in Half +3 Bleed, +1 Stun, +4 Cripple
Major: Cut in Half Across Chest Instant Death

Level 1 Minor: Stuck in Skin +2 stuck Cripple, +1 short Bleed removed


Major: Deep Stuck +3 stuck Cripple, +1 short Bleed removed, R&T
Level 2 Minor: Stabbed Through +4 stuck Cripple, +2 long Bleed removed, R&T
Major: Stabbed Through Lung Suffer Stabbed Through +level 1 piercing lung gore)
Level 3 Minor: Pierced Peck Muscle +10 stuck Weaken, +5 Weaken and +1 Bleed Removed, R&T
Major: Stabbed Through Suffer Stabbed Through +gore to Insides, Roll 1D20: 1-3
+Random Location Lvl1 heart, 4-13 Lvl1 lung, 14-18 Lvl2 lung, 19-20 Lvl2 heart
Level 4 Minor: Scrapes Across Sternum +2 long Bleed, +hits Face (suffer level 2 piercing face gore)
Major: Suffer Stabbed Through +Lvl 1 Gore to Heart
Level 5 Minor: Scrapes Across Sternum +2 long Bleed, +hits Neck (suffer level 2 piercing neck gore)
Major: Spine Stabbed Through +3 Bleed, paralysis from waist down, No Movement

Level 1 Minor: 1st Degree Burn +1 long Daze


Major: Nipple Severely Burned +1 short Stun
Level 2 Minor: 2nd Degree Burn, Blistered +1 Daze
Major: Burned to Muscle +1 Daze, +3 Weaken
Level 3 Minor: 3rd Degree Burn, Muscle Scorched +1 Daze, +5 Weaken
Major: Suffer 3rd Degree Burn +Lung Burn (lvl 1 piercing gore to lung)
Level 4 Minor: Burned to the Bone +1 Short Stun, +8 Weaken
Major: Suffer Burned to the Bone +Lung Burn (lvl 1 piercing gore to lung)
Level 5 Minor: Half the Chest is Incinerated +1 Stun, +2 Daze, +6 Cripple
Major: Chest Incinerated Instant Death
Level 1 Minor: Bruised Stomach +1 long Daze
Major: Vomit Lose Next Main Action
Level 2 Minor: Wind Knocked Out Lose Next Support Action +Fall to One Knee
Major: Vomit Blood Lose Next Main Action, -3 hps, +2 short Cripple
Level 3 Minor: Torn Ab Muscles +4 Cripple +Fall to One Knee
Major: Suffer Vomit Blood +Fall to One Knee
Level 4 Minor: Internal Bleeding +1 Internal Bleed, +1 long Stun, +2 Cripple
Major: Organ Rupture +3 Internal Bleed, +1 Stun, +4 Cripple
Level 5 Minor: Suffer Vomit Blood +Level 4 Gore to Chest
Major: Spine Damage Paralysis from waist down, No Movement

Level 1 Minor: Small Gash +2 short Bleed


Major: Large Gash +2 long Bleed
Level 2 Minor: Ab Muscle Cut +2 long Bleed, +2 Cripple
Major: Cut Into Stomach Suffer Vomit, +2 long Bleed, +2 Cripple
Level 3 Minor: Suffer Ab Muscle Cut +Level 2 Gore, Roll D20:1-10 left arm, 11-20 right arm
, Major: Intestines Spill Out +1 Stun, +1 Bleed, +2 Cripple, +Fall to One Knee
Level 4 Minor: Cut Into Organs +1 Internal Bleed, +1 Stun, +2 Bleed, +3 Cripple
Major: Suffer Intestines Spill Out +Level 3 Gore, Roll D20:1-10 left arm, 11-20 right arm
Level 5 Minor: Nearly Cut In Half +5 Bleed, +1 Stun, +6 Cripple
Major: Cut In Half Will live 1 rnd/CON Point, suffer nearly cut in half effects.

Level 1 Minor: Stuck in Skin +2 stuck Cripple, +1 short Bleed removed


Major: Deep Stuck +4 stuck Cripple, +1 short Bleed removed, R&T
Level 2 Minor: Pierced Ab Muscle +2 Cripple, +1 long Bleed, R&T
Major: Stabbed Through Back Suffer Vomit, +2 Cripple, +1 long Bleed removed, R&T
Level 3 Minor: Pierced Stomach Suffer Vomit, +1 long Bleed, +3 Cripple, R&T
Major: Punctured Kidney +1 Internal Bleed, +1 Stun, +2 Cripple, R&T
Level 4 Minor: Punctured Spleen +2 Internal Bleed, +1 Stun, +2 Cripple, R&T
Major: Spine Stabbed Paralysis from waist down, No Movement
Level 5 Minor: Punctured Liver +3 Internal Bleed, +2 Stun, +3 Bleed, +4 Cripple, R&T
Major: Spine Stabbed Paralysis from neck down, No Movement

Level 1 Minor: Sunburned +1 short Daze


Major: 1st Degree Burn +1 long Daze
Level 2 Minor: 2nd Degree Burn, Blistered +1 Daze, +Cripple
Major: Burned to Ab Muscle +1 Daze, +3 Cripple
Level 3 Minor: 3rd Degree Burn, Muscle Scorched +1 Daze, +5 Cripple
Major: Suffer 3rd Degree Burn +Vomit
Level 4 Minor: 4th Degree Burn +1 Short Stun, +6 Cripple, +2 Daze
Major: Burned Through Intestines +1 Stun, +4 Cripple, +1 Daze
Level 5 Minor: Hole Burned Through Abdomen +1 Stun, +8 Cripple, +2 Daze, Can target through the
hole to other side with targeting DC 15
Major: Abdomen Incinerated Will live 1 rnd/Con Point, suffer hole burned through
Level 1 Minor: Bruised +3 short Cripple
Major: Charlie Horse +3 long Cripple
Level 2 Minor: Suffer Charlie Horse +Fall to One Knee
Major: Dislocated Hip +4 Cripple, +1 short Stun, +Fall
Level 3 Minor: Torn Muscle +4 Cripple
Major: Broken Femur +6 Cripple, +1 long Stun, +Fall
Level 4 Minor: Dislocated Hip +4 Cripple, +1 short Stun, +Fall
Major: Broken Pelvic Bone No Use of Leg, +1 Stun, +Fall
Level 5 Minor: Fractured Femur +6 Cripple, +1 long Stun, +2 Bleed, +Fall
Major: Shattered Femur No Use of Leg, +2 Stun, +Fall

Level 1 Minor: Small Gash +2 short Bleed


Major: Large Gash +2 long Bleed
Level 2 Minor: Deep Cut +2 long Bleed, +2 Cripple
Major: Cut to the Femur +2 long Bleed, +3 Cripple, +Fall
Level 3 Minor: Muscle Removed +2 Bleed, +5 Cripple
Major: Suffer Deep Cut +Level 2 Gore to 1D20: 1-10 other Thigh, 11-20 Groin
Level 4 Minor: Cut into Pelvic Bone +1 short Stun, +2 Bleed, +3 Cripple
Major: Tendons/Nerves Severed No Use of Leg, +3 Bleed, +Fall
Level 5 Minor: Nearly Severed +3 Bleed, +10 Cripple, +1 long Stun, +Fall
Major: Thigh Severed at Femur No Use of Leg, +6 Bleed, +2 long Stun, +Drop

Level 1 Minor: Stuck in Skin +1 stuck Cripple, +1 short Bleed removed


Major: Deep Stuck +3 stuck Cripple, +1 short Bleed removed, R&T
Level 2 Minor: Stabbed Through +5 stuck Cripple, +1 long Bleed removed, R&T
Major: Stabbed Through Artery +5 stuck Cripple, +3 long Bleed removed, R&T
Level 3 Minor: Pierced Muscle +8 stuck Cripple, +3 Cripple and +2 long Bleed removed, R&T
Major: Suffer Stabbed Through Stabbed Through + Level 2 gore to Location on Opposite Side
+Random Location Roll 1D20: 1-3 Foot, 4-13 Leg, 14-18 Thigh, 19-20 Groin
Level 4 Minor: Tendon Severed +6 Cripple, +1 long Bleed, +Fall, R&T
Major: Suffer Pierced Muscle +Lvl 3 Gore Random Location (see random location above)
Level 5 Minor: Stabbed Pelvic Bone +10 Cripple, +1 short Stun, +Fall, R&T
Major: Wedged In Bone +1 short Stun, +10 stuck Cripple, +2 long Bleed remove, R&T

Level 1 Minor: Sunburned +1 short Cripple


Major: 1st Degree Burn +1 long Cripple
Level 2 Minor: 2nd Degree Burn, Blistered +2 Cripple
Major: Burned to Muscle +1 Daze, +2 Cripple, +Fall to One Knee
Level 3 Minor: 3rd Degree Burn, Muscle Scorched +1 Daze, +4 Cripple
Major: Suffer Burned to Muscle +Level 2 Gore to the Opposite Thigh
Level 4 Minor: Burned to the Bone +1 Short Stun, +8 Cripple, +Fall
Major: Suffer Burned to the Bone +Level 3 Gore to the Opposite Thigh
Level 5 Minor: Nearly Incinerated Off +1 short Stun, +10 Cripple, +Fall
Major: Thigh Incinerated No Use of Leg, +2 short Stun
Level 1 Minor: Bruised +3 short Cripple
Major: Leg Goes Numb +3 long Cripple, +Fall to One Knee
Level 2 Minor: Suffer Foot Gore Suffer Level 1 Foot Gore Effect
Major: Shin Cracked +1 short Stun, +2 Cripple, +Fall to One Knee
Level 3 Minor: Torn Leg Muscle +4 Cripple
Major: Leg Broken +1 long Stun, +8 Cripple, +Fall to One Knee
Level 4 Minor: Knee Cracked +1 short Stun, +5 Cripple
Major: Knee Bent Backwards +1 long Stun, +10 Cripple, +1 long Daze, +Fall to One Knee
Level 5 Minor: Leg Fractured +1 long Stun, +8 Cripple, +Fall
Major: Shattered Leg Bones No Use of Leg, +2 Stun, +Fall

Level 1 Minor: Small Gash +2 short Bleed


Major: Large Gash +2 long Bleed, +1 short Cripple
Level 2 Minor: Cut to the Bone +2 long Bleed, +2 long Cripple
Major: Muscle Cut +2 long Bleed, +4 Cripple
Level 3 Minor: Muscle Removed +2 Bleed, +4 Cripple
, Major: Fibula Leg Bone Severed +1 short Stun, +2 Bleed, +8 Cripple, +Fall to One Knee
Level 4 Minor: Deep Cut +2 Bleed, +12 Weaken +1 short Stun
Major: Tendons/Nerves Severed No Use of Leg, +2 long Bleed, +Fall to One Knee
Level 5 Minor: Nearly Severed +1 long Stun , +2 Bleed, +12 Cripple
Major: Leg Severed at Knee No Use of Leg, +3 Bleed, +1 long Stun, +Fall

Level 1 Minor: Stuck in Skin +2 stuck Cripple, +1 short Bleed removed


Major: Deep Stuck +3 stuck Cripple, +1 short Bleed removed, R&T
Level 2 Minor: Stabbed Through +4 stuck Cripple, +1 long Bleed removed, R&T
Major: Stabbed Through Artery +4 stuck Cripple, +3 long Bleed removed, R&T
Level 3 Minor: Pierced Muscle +5 stuck Cripple, +3 Cripple and +1 Bleed Removed, R&T
Major: Suffer Stabbed Through +Level 2 gore to Opposite Side Random Location,
Roll 1D20: 1-3 Leg, 4-13 Thigh, 14-18 Foot, 19-20 Groin
Level 4 Minor: Tendon Severed +5 Cripple, +1 long Bleed, +Fall to One Knee, R&T
Major: Suffer Pierced Muscle +Lvl 3 Gore Random Location (see random location above)
Level 5 Minor: Wedged Between Bones +1 Short Stun, +8 stuck Cripple, +2 long Bleed remove,R&T
Major: Suffer Wedged In Bone +Lvl 4 Gore Random Location (see random location above)

Level 1 Minor: Sunburned +1 short Cripple


Major: 1st Degree Burn +1 long Cripple
Level 2 Minor: 2nd Degree Burn, Blistered +1 Cripple
Major: Burned to Muscle +1 Daze, +2 Cripple, +Fall to One Knee
Level 3 Minor: 3rd Degree Burn, Muscle Scorched +1 Daze, +4 Cripple
Major: Suffer Burned to Muscle +Level 2 Gore to the Other Leg
Level 4 Minor: Burned to the Bone +1 Short Stun, +5 Cripple
Major: Suffer Burned to the Bone +Level 3 Gore to the Other Leg
Level 5 Minor: 4th Degree Burn +1 Short Stun, +10 Cripple, +Fall
Major: Leg Incinerated at Knee No Use of Leg, +2 short Stun, +Fall
Level 1 Minor: Rocked + Swollen Eye +1 long Daze, Swollen Eye: becomes swollen in 3 rounds +half-
blind in that eye (1d20, 1-10 left eye, 11-20 right) for 2 days
Major: Jaw Broken +1 short Stun, +1 long Daze, +Silence
Level 2 Minor: Nose Broken +1 Daze, +1 short Bleed
Major: 1 Tooth Knocked Number of Teeth Lost (Effect), 1-3 (+1 short Daze), 4-6 (+1
Out/2 points of failed short Stun), 7-12 (+1 long Stun, +1 short Bleed), 13+ (+1 Stun,
Toughness check +1 long Daze, +1 long Bleed, +Silence)
Level 3 Minor: Minor Concussion + +1 short Stun, +1 Daze, +Suffer Swollen Eye
Suffer Swollen Eye
Major: Severed Concussion + +1 Stun, +1 Daze, Fall unconscious for 1 round/point of Failed
Eye blowout (blood Fort, +half-blind in eye (1d20, 1-10 left eye, 11-20 right) until
vessels pop) healed.
Level 4 Minor: Skull Fractured at Eyes +2 Stun, +2 Daze, +Blind
Major: Traumatic Brain Injury Comatose

Level 1 Minor: Large Gash +2 long Bleed


Major: Blood in Eyes +2 long Bleed, +short Blind
Level 2 Minor: Nose Stabbed +1 long Daze, +1 long Bleed, -5 BEA
Major: 1 Tooth stabbed out/2 Number of Teeth Lost (Effect), 1-3 (+1 short Daze), 4-6 (+1
points of failed short Stun), 7-12 (+1 long Stun, +1 short Bleed), 13+ (+1
Toughness check. Stun, +1 long Daze, +1 long Bleed, +Silence)
Level 3 Minor: Jaw Sliced Through +1 long Stun, +1 long Bleed, +Silence
Major: Cut Into Both Eyes +3 long Bleed, +1 short Stun, +Blind, -5 BEA
Level 4 Minor: Cut Into One Eye +2 long Bleed, +Half-Blind (1d20, 1-10 left eye, 11-20 right)
Major: Head Cut in Half Instant Death

Level 1 Minor: Stabbed Into Cheek +1 short Daze, +1 stuck Silence, +1 long Bleed removed
Major: Suffer Mouth Gore Suffer Level 2 Mouth Gore
Level 2 Minor: Stabbed Into Nose +1 short Daze, +2 long Bleed removed, R&T
Major: Scrapes Across the Skull +1 Bleed, Ear Destroyed +1 Daze (1d20, 1-10 left ear, 11-20
and Rips Through the Ear right ear)
Level 3 Minor: Suffer Eye Gore Suffer Level 1 Eye gore (1d20, 1-10 left eye, 11-20 right)
Major: Stabbed Into Brain +1 stuck Stun, +1 long Bleed removed, R&T
Level 4 Minor: Stabbed Through the +1 Stun, +1 Daze, +3 Bleed removed, R&T
Forehead, Tickles Brain
Major: Through the Brain Instant Death
Level 1 Minor: Throat Wobbled +1 short Silence, +1 short Daze
Major: Jaw Broken +1 long Stun, +1 long Daze
Level 2 Minor: Hyperflexion, forward +1 long Stun, +1 long Daze, +short Silence
motion beyond normal.
Major: Broken Collar Bone +10 Weaken, +1 short Stun, +Drop
Level 3 Minor: Hyperextension, +1 long Stun, +1 long Daze, +short Silence
backward motion.
Major: Torn Muscle +1 short Stun, +1 long Daze, +Silence
Level 4 Minor: Smashed Vertebrae +1 Stun, +3 Daze, +Silence
Major: Severed Spinal Cord Paralysis from neck down. No move or actions.

Level 1 Minor: Small Gash +3 short Bleed


Major: Large Gash +3 long Bleed
Level 2 Minor: Open Airway +1 Silence, +3 long Bleed
Major: Cut to Vertebrae +1 short Stun, +1 short Daze, +3 long Bleed, +Silence
Level 3 Minor: Muscle Sliced +1 short Stun, +1 long Daze, +3 long Bleed, +Silence
Major: Severed Spinal Cord Paralysis from neck down. No move or actions
Level 4 Minor: Head Nearly Severed +2 Stun, +1 Daze, +5 Bleed
Major: Head Severed Instant Death

Level 1 Minor: Stuck in Skin +1 stuck Stun, +2 short Bleed removed, R&T
Major: Suffer Stuck in Skin +suffer Level 2 Mouth Gore
Level 2 Minor: Pierced Neck Muscle +1 short Stun, +1 Daze
Major: Suffer Throat Gore Suffer level 1 throat gore
Level 3 Minor: Stabbed Through +2 stuck Stun, +1 Daze, and +2 long Bleed, R&T
Major: Suffer Throat Gore Suffer level 2 throat gore
Level 4 Minor: Pierced Airway +2 long Bleed, +Silence, +Suffocate
Major: Severed Spinal Cord Paralysis from neck down. No move or action.
Level 1 Minor: Shoulder Goes Numb +3 long Weaken, +Drop
Major: Suffer Shoulder Goes Numb +Fall to One Knee
Level 2 Minor: Torn Muscle +5 Weaken, +Drop
Major: Shoulder Dislocated +6 Weaken, +1 short Stun, +Drop
Level 3 Minor: Suffer Shoulder Dislocated +Shoulder hits the face, suffer level 2 blunt face gore
Major: Broken Shoulder Blade +15 Weaken, +1 Stun, +Drop
Level 4 Minor: Suffer Broken Shoulder Blade +Shoulder hits the face, suffer level 2 blunt face gore
Major: Shattered Shoulder Blade No use of arm, +2 Stun, +Drop
+Shoulder hits the face, suffer level 3 blunt face gore

Level 1 Minor: Small Gash +4 short Bleed


Major: Large Gash +4 long Bleed
Level 2 Minor: Cut to the Bone +4 long Bleed, +3 Weaken
Major: Major Artery Cut +5 Bleed, +5 Weaken
Level 3 Minor: Cut Deep into the Shoulder Blade +10 Weaken, +1 short Stun, +Drop
Major: Tendons and Nerves Severed No Use of Arm, +2 long Bleed, +Drop
Level 4 Minor: Arm Nearly Severed No Use of Arm, +2 Bleed, +1 long Stun, +Drop
Major: Arm Severed at Shoulder No Use or Arm, +2 long Stun, +5 Bleed, +Drop

Level 1 Minor: Stabbed Through +5 stuck Weaken, +1 long Bleed removed, R&T
Major: Suffer Stabbed Through +Level 2 gore to head
Level 2 Minor: Pierced Muscle +8 stuck Weaken, +3 Weaken & +2 long Bleed removed, R&T
Major: Suffer Stabbed Through +Random level 2 gore.
Roll 1d20 (1-3 chest, 4-13 head, 14-18 face, 19-20 neck)
Level 3 Minor: Tendon Severed +6 Weaken, +1 long Bleed, +Drop
Major: Suffer Pierced Muscle +Random level 3 gore. Use random chart above.
Level 4 Minor: Stabbed Through +1 short Stun, +10 Weaken, +Drop, R&T
Shoulder Blade
Major: Wedged in Bones +1 short Stun, +15 struck Weaken, +2 long Bleed removed,
R&T
Level 1 Minor: Hand Bruised +3 short Weaken
Major: 1 Finger broke/3 points of Number of Fingers Broke (Effect), 1 (+2 Weaken), 2-3
failed Toughness check. (+5 Weaken, +Drop), 4+ (+10 Weaken, +Drop)
Level 2 Minor: Hand Numbed +3 long Weaken
Major: Thumb Broken +5 Weaken, +Drop
Level 3 Minor: Hand Smashed, nothing broken +5 long Weaken
Major: Wrist Broken +10 long Weaken, +1 short Stun, +Drop
Level 4 Minor: Suffer Hand Smashed +Level 3 gore to 1d20, 1-10 (chest), 11-20 (face)
Major: Bones Shattered in Hand No use of Hand, +2 short Stun, +2 long Daze, +Drop

Level 1 Minor: Small Gash +2 short Bleed


Major: Large Gash +2 long Bleed
Level 2 Minor: Cut to the Bone +2 long Bleed, +3 Weaken
Major: 1 Finger severed/3 points of Number of Fingers Severed (Effect), 1 (+1 short Bleed, +1
failed Toughness check. Weaken), 2-3 (+2 short Bleed, +5 Weaken, +Drop), 4+ (+2
long Bleed, +10 Weaken, +Drop)
Level 3 Minor: Tendons Severed +2 short Bleed, +5 Weaken
Major: Severed Thumb +2 long Bleed, +5 Weaken, +Drop
Level 4 Minor: Suffer Tendons Severed +Level 3 gore to 1d20, 1-10 (chest), 11-20 (face)
Major: Hand Severed at Wrist No use of Hand, +2 short Stun, +3 long Bleed, +Drop

Level 1 Minor: Small Cut +2 short Bleed


Major: Stabbed Through +5 stuck Weaken, +1 short Bleed removed, R&T
Level 2 Minor: Pierced Muscle +3 Weaken, +1 Bleed
Major: 1 Finger severed/4 points Number of Fingers Severed (Effect), 1 (+1 short Bleed, +1
of failed Toughness check. Weaken), 2-3 (+2 short Bleed, +5 Weaken, +Drop), 4+ (+2
long Bleed, +10 Weaken, +Drop)
Level 3 Minor: Tendon Severed +1 short Bleed, +5 Weaken
Major: Severed Thumb +2 long Bleed, +5 Weaken, +Drop
Level 4 Minor: Suffer Tendons Severed +Level 3 gore to 1d20, 1-10 (chest), 11-20 (face)
Major: Wedged in the Wrist +10 stuck Weaken, +2 long Bleed removed, R&T
Level 1 Minor: Stunned +1 short Stun
Major: Suffer Stunned +Vomit (lose next main action)
Level 2 Minor: Suffer Stunned +Fall to One Knee
Major: Suffer Stunned +Vomit +Fall to One Knee
Level 3 Minor: Groin Muscle Torn +1 long Stun, +3 Move
Major: Testicle Popped +2 long Stun, +4 Cripple, +Fall
Level 4 Minor: Suffer Groin Muscle Torn +Vomit Blood (-3 hps, lose next main action)
Major: Suffer 2 Testicles Popped +2 long Stun, +5 Cripple, +Fall, +Vomit Blood

Level 1 Minor: Small Gash +2 short Bleed, +1 short Stun


Major: Large Gash +2 long Bleed, +1 short Stun
Level 2 Minor: Deep Cut +2 long Bleed, +1 short Stun, +2 long Cripple
Major: Groin Muscle Cut +2 long Bleed, +1 short Stun, +3 Cripple, +Fall to One Knee
Level 3 Minor: Suffer Groin Muscle Cut +Level 2 Gore to Abdomen
Major: Sack Sliced Open +2 long Stun, +2 Bleed, +3 Cripple, +Fall to One Knee
Level 4 Minor: Suffer Groin Muscle Cut +Level 3 Gore to Abdomen
Major: Manhood Destroyed +2 Stun, +3 Cripple, +2 Bleed, +Level 4 Gore to Abdomen

Level 1 Minor: Small Cut Across Groin +1 short Bleed


Major: Stuck in Sack +5 stuck Cripple, +1 short Bleed removed, R&T
Level 2 Minor: Pierced Groin Muscle +1 short Stun, +3 Cripple, +1 long Bleed
Major: Suffer Stuck in Sack +Level 1 Gore to Abdomen
Level 3 Minor: Suffer Pierced Groin Muscle +Level 2 Gore to Abdomen
Major: Sack Ripped Open +2 long Stun, +2 Bleed, +3 Cripple, +Fall to One Knee
Level 4 Minor: Suffer Pierced Groin Muscle +Level 3 Gore to Abdomen
Major: Manhood Destroyed +2 Stun, +3 Cripple, +1 Bleed, +Level 4 Gore to Abdomen
Level 1 Minor: Charlie Horse +3 long Cripple
Major: Suffer Charlie Horse +Fall to One Knee
Level 2 Minor: Torn Muscle +4 Cripple
Major: Dislocated Hip +4 Cripple, +1 short Stun, +Fall
Level 3 Minor: Suffer Dislocated Hip +Level 2 Gore to Random Location
Roll 1d20, 1-10 (other inner thigh) 11-20 (groin)
Major: Broken Femur Bone +6 Cripple, +1 long Stun, +Fall
Level 4 Minor: Suffer Dislocated Hip +Level 3 Gore to Random Location
Roll 1d20, 1-10 (other inner thigh) 11-20 (groin)
Major: Broken Pelvic Bone No Use of Leg, +2 Stun, +Fall

Level 1 Minor: Small Gash +3 short Bleed


Major: Large Gash +3 long Bleed
Level 2 Minor: Chunk of Muscle Removed +3 long Bleed, +3 Cripple
Major: Major Artery Cut +5 Bleed, +3 Cripple
Level 3 Minor: Cut Into the Pelvic Bone +1 short Stun, +2 long Bleed, +3 Cripple
Major: Tendons and Nerves Severed No Use of Leg, +1 long Stun, +3 Bleed, +Fall
Level 4 Minor: Leg Nearly Severed No Use of Leg, +3 Bleed, +1 long Stun, +Fall
Major: Leg Severed at Femur No Use or Leg, +2 long Stun, +6 Bleed, +Fall

Level 1 Minor: Stabbed Through +5 stuck Cripple, +1 long Bleed removed, R&T
Major: Suffer Stabbed Through +Level 1 Gore to Random Location
Roll 1d20, 1-10 (other inner thigh) 11-20 (groin)
Level 2 Minor: Pierced Muscle +8 stuck Cripple, +3 Cripple & +2 long Bleed removed, R&T
Major: Hit Major Artery +5 Bleed, +5 Cripple
Level 3 Minor: Tendon Severed +6 Cripple, +1 long Bleed, +Fall
Major: Suffer Pierced Muscle +Level 2 Gore to Random Location
Roll 1d20, 1-10 (other inner thigh) 11-20 (groin)
Level 4 Minor: Stabbed Through Pelvic +1 short Stun, +10 Cripple, +Fall, R&T
Bone
Major: Wedged in Pelvic Bones +1 short Stun, +15 struck Cripple, +2 long Bleed removed, R&T
Level 1 Minor: Foot Bruised +2 short Cripple
Major: 1 Toe broke/3 points of failed Number of Toes Broke (Effect), 1 (+1 Cripple), 2-3 (+2
Toughness check. Cripple), 4+ (+3 Cripple, +Fall)
Level 2 Minor: Foot Numbed +3 long Cripple
Major: 1 Toe broke/2 points of failed Number of Toes Broke (Effect), 1 (+1 Cripple), 2-3 (+2
Toughness check. Cripple), 4+ (+3 Cripple, +Fall)
Level 3 Minor: Foot Smashed, nothing +4 long Cripple
broken
Major: Ankle Broken +5 Cripple, +1 short Stun, +Fall
Level 4 Minor: Suffer Foot Smashed +Level 3 Gore to Random Location
Roll 1d20, 1-10 (other foot) 11-20 (groin)
Major: Bones in Foot Shattered No Use of Foot, +2 short Stun, +Fall

Level 1 Minor: Small Gash +3 short Bleed


Major: Large Gash +3 long Bleed
Level 2 Minor: Chunk of Heel Removed +2 long Bleed, +2 Cripple
Major: 1 Toe severed/3 points of failed Number of Toes Severed (Effect), 1 (+1 Cripple, +1
Toughness check. short Bleed), 2-3 (+2 Cripple, +2 short Bleed), 4+ (+3
Cripple, +2 long Bleed, +Fall)
Level 3 Minor: Achilles Tendon Severed +2 long Bleed, +5 Cripple
Major: Tendons and Nerves Severed No Use of Foot, +1 short Stun, +2 Bleed, +Fall
Level 4 Minor: Suffer Achilles Tendon Severed +Level 3 gore to 1d20, 1-10 (other foot), 11-20 (groin)
Major: Foot Severed at Ankle No Use of Foot, +1 long Stun, +4 Bleed, +Fall

Level 1 Minor: Small Cut +2 short Bleed


Major: Stabbed Through +3 stuck Cripple, +1 short Bleed removed, R&T
Level 2 Minor: Pierced Muscle +3 Cripple, +1 Bleed
Major: 1 Toe severed/4 points Number of Toes Severed (Effect), 1 (+1 Cripple, +1 short
of failed Toughness Bleed), 2-3 (+2 Cripple, +2 short Bleed), 4+ (+3 Cripple, +2
check. long Bleed, +Fall)
Level 3 Minor: Tendons Severed +1 short Bleed, +4 Cripple
Major: 1 Toe severed/2 points Number of Toes Severed (Effect), 1 (+1 Cripple, +1 short
of failed Toughness Bleed), 2-3 (+2 Cripple, +2 short Bleed), 4+ (+3 Cripple, +2
check. long Bleed, +Fall)
Level 4 Minor: Suffer Tendons Severed +Level 3 gore to 1d20, 1-10 (other foot), 11-20 (groin)
Major: Wedged in the Ankle +6 stuck Cripple, +2 long Bleed removed, R&T
Level 1 Minor: Right Between the Eyes +1 short Stun, +1 long Bleed
Major: Eyeball Cut +1 long Stun, +1 long Bleed, +Half-Blind
Level 2 Minor: Suffer Eyeball Cut +1 long Stun, +1 long Bleed, +Half-Blind
Major: Eyeball Destroyed +2 long Stun, +2 long Bleed, -3 BEA, +Half-Blind
Level 3 Minor: Suffer Eyeball Destroyed +2 long Stun, +2 long Bleed, -3 BEA, +Half-Blind
Major: Pierced Brain Instant Death

Level 1 Minor: Large Gash +4 short Bleed


Major: Pierced Airway +2 long Bleed, +Silence, +Suffocate, R&T
Level 2 Minor: Suffer Pierced Airway +2 long Bleed, +Silence, +Suffocate, R&T
Major: Spine Pierced Paralyzed from neck down, no move, no actions, R&T
Level 3 Minor: Suffer Pierced Airway +Suffer Large Gash, R&T
Major: Spine Severed at Neck Instant Death

Level 1 Minor: Through Tongue Out the Cheek +2 short Bleed, +Silence, R&T
Major: 1 Tooth stabbed out/2 points of Number of Teeth Lost (Effect), 1-3 (+1 short Daze),
failed Toughness check. 4-6 (+1 short Stun), 7-12 (+1 long Stun, +1 short
Bleed), 13+ (+1 Stun, +1 long Daze, +1 long Bleed)
Level 2 Minor: Through Both Cheeks +4 short Bleed, +Silence
Major: Jaw Unhinged +1 long Stun, +1 long Bleed, +Silence
Level 3 Minor: Pierced Airway +2 long Bleed, +Silence, +Suffocate, R&T
Major: Spine Severed at Neck Instant Death
Level 1 Minor: Heart Nicked +1 short Stun, +2 short Bleed
Major: Severed Artery +1 short Stun, +5 short Bleed
Level 2 Minor: Punctured Chamber +1 Stun, +5 Bleed
Major: Suffer Severed Artery +Suffer Punctured Lung
Level 3 Minor: Suffer Punctured Chamber +1 Stun, +5 Bleed
Major: Heart Destroyed Instant Death

Level 1 Minor: Punctured Lung +1 stuck Stun, +2 Bleed removed, +3 Cripple, +Silence
Major: Collapsed Lung +1 Stun, +2 Bleed, +3 Cripple, +Silence
Level 2 Minor: Suffer Collapsed Lung +1 Stun, +2 Bleed, +3 Cripple, +Silence
Major: Both Lungs Collapsed +2 Stun, +5 Bleed, +6 Cripple, +Silence
Level 3 Minor: Suffer Collapsed Lung +Level 1 gore to Heart
Major: Suffer Collapsed Lung +Level 3 gore to Heart

Level 1 Minor: Sack Ripped +2 long Stun, +3 Cripple, +2 Bleed


Major: Suffer Sack Ripped +Level 2 Gore to Abdomen
Level 2 Minor: Testicle Popped +2 long Stun, +4 Cripple, +Fall
Major: Suffer Testicle Popped +Level 3 Gore to Abdomen
Level 3 Minor: Manhood Destroyed +2 Stun, +3 Cripple, +2 Bleed
Major: Suffer Manhood Destroyed +Level 4 Gore to Abdomen
Level 1 Minor: Large Gash +2 long Bleed
Major: 1 Finger severed/2 points of Number of Fingers Severed (Effect), 1 (+1 short Bleed, +1
failed Toughness check. Weaken), 2-3 (+2 short Bleed, +5 Weaken, +Drop), 4+ (+2
long Bleed, +10 Weaken, +Drop)
Level 2 Minor: Cut Through Knuckles +1 short Stun, +2 Bleed
Major: Severed Thumb +2 long Bleed, +5 Weaken, +Drop
Level 3 Minor: Suffer Large Gash +Level 3 gore to random Expert Location +5 to roll.
Major: Suffer Lost Fingers +Level 4 gore to random Expert Location +5 to roll.

Level 1 Minor: Large Gash +2 long Bleed


Major: 1 Finger severed/2 points Number of Toes Severed (Effect), 1 (+1 Cripple, +1 short
of failed Toughness check. Bleed), 2-3 (+2 Cripple, +2 short Bleed), 4+ (+3 Cripple, +2
long Bleed, +Fall)
Level 2 Minor: Cut Through to Foot +1 short Stun, +2 Bleed
Major: Severed Big Toe +2 long Bleed, +2 Cripple, +Fall
Level 3 Minor: Suffer Large Gash +Level 3 gore to random Expert Location -5 to roll.
Major: Suffer Lost Toes +Level 4 gore to random Expert Location -5 to roll.

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