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Big thanks to anyone who ever posted anything worthwhile regarding rogue theorycraftin
Final version: It's been a long time coming.
g rogue theorycrafting
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Youfie (Nostalrius)
Manatee (The Rebirth)
XJ9 (Nostalrius)
Fyralix (Nostalrius)
Choose Race: Orc Items
Strength 83 Head
Agility 127 Neck
Faction Horde Shoulders
Character Total Back
Strength 420 Chest
Agility 571.78 Wrists
Attack Power 2527 Gloves
Belt
Standard simulation Total Leggings
MH base miss chance 24.32 Boots
OH base miss chance 24.32 Ring
Unavoidable dodge chance 5.16 Ring
Total miss chance 5.32 Trinket
Hit 19 Trinket
Combat specifics Total Ranged
Weapon skill MH 311
Glancing blow dmg MH (%) 96.294494 Main hand
Crit rate 49.5706 Off hand
Miss rate 10.48
Weapon skill OH 311.00 Time:
Glancing blow dmg OH (%) 96.29
Active effects
Bloodfang 3pc 0 0
Bloodfang 8pc 0 0
Hand of Justice 0 0
Maelstrom 0 0
Viskag 0 0
Ironfoe 0 0
Deathdealer 5pc 0 0
Bonescythe 4pc (energy) 1 1
Bonescythe 6pc (threat) 1 1
Bonescythe 8pc (crit) 1 1
Darkmantle 4pc 0
Darkmantle 6pc 0
Kiss of the Spider 1
Badge of the Swarmguard 0
Strength Agility Attack power Critical strike Hit
Bonescythe Helm 18 38 0 2 1
Prestor's Talisman of Connivery 0 30 0 0 1
Bonescythe Pauldrons 22 22 0 1 1
Shroud of Dominion 0 3 50 1 0
Bonescythe Breastplate 4 4 80 2 1
Bonescythe bracers 9 26 0 1 0
Bonescythe Gauntlets 0 7 66 1 1
Belt of Never-ending agony 0 0 64 1 1
Bonescythe Leggings 31 40 0 1 1
Bonescythe Sabatons 0 7 64 1 1
Bonescythe ring 20 20 0 0 1
Band of Unnatural Forces 0 0 52 1 1
Kiss of the Spider 0 0 0 1 1
Drake Fang Talisman 0 0 56 0 2
Striker's Mark 0 0 22 0 1
Strength Agility Attack power Critical strike Hit
Gressil, Dawn of Ruin 0 0 40 0 0
The Hungering Cold 0 15 0 0 0
128.2 158.2
min
Zandalari (ZG)
Talent choices
Assassination Combat
Improved Eviscerate 0 Imp. Backstab 3
Murder 2 Precision 5
Ruthlessness 3 Dual Wield Specialization 5
proved Slice and Dice 3 Dagger Specialization 0
Lethality 5 Sword Specialization 5
Improved Poisons 0 Mace Specialization 0
Vile Poisons 0 Fist Specialization 0
Seal Fate 0 Blade Flurry 1
Subtlety Weapon Expertise 2
Opportunity 5 Aggression 3
Adrenaline Rush 1
Effect WeaponBUFF
0 Windfury
0 Instant poison
ch 1.3: Extra attacks gained from spells and abilities are applied immediately and do not affect normal combat swing time.
ch 1.9: Sword Specialization - Special attacks such as Sinister Strike, and Mortal Strike now properly trigger the chance to gain an extra a
ch 2.1.1: Sword Specialization: This ability now grants extra yellow attacks instead of extra white attacks. This change will make Sword S
ch 2.1.2: Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra att
ch 2.2: Sword Specialization: This talent's free extra attacks can no longer trigger additional extra attacks.
ch 1.12.1: Fixed an issue where weapon procs will now work with instant abilities.
SS/s Evis/s
Energycycle! V S Cycle DPS
18 Standard 1r5 1091.42
19 Soyomidrange 1r5 1r4 1082.69
20 Soyolong Only r5 1092.48
21 Soyoburst Only r5
Change these in the variables to change rotation
Berserking (troll) MH OH
Normal attacks/10 5.537 9.967
Berserking/10 6.091 10.963
Difference 0.554 0.997
Distribution
Normal 0.000 0.000
Criticals 0.274 0.494
Glancings 0.221 0.399
Damage (normal) 0.000 0.000
Damage (critical) 375.573 281.515
Damage (glancing) 147.685 109.484 DPS @ uptime
Tot dmg gain over time 914.257 91.425712
ules for extra attack procs (1.12.1)
Proc sequence INSTANT Proc priority sequence
1. Instant attack (SS/Evis) 1. Ironfoe
2. Proc check (yes) 2. Windfury
3. Regular MH attack (procced) 3a. Thrash Blade
4. Proc check (no) 3b. Sword specialization
5. Reset MH swingtimer 3c. Hand of Justice
, meaning there should not be several extra attacks occuring from one attack.
ted DATA
Athan et al
0.6500
0.7469
0.7861
0.8203
0.8500
0.8759
0.8984
0.9180
0.9351
0.9500
0.9629
0.9742
0.9840
1.0000
1.12.1
ers off special attacks, and results in a net increase in damage dealt.
longer reset the swing time of your weapon.
Mhswings/s 0.4956755556
Ohswings/s 0.892216
SS/s 0.4284016742
Evis/s 0.0762620346
Certain weapon procs & enchants TotMH/s 1.0003392644
Actual PPM MH Actual PPM OH Strength Agility Damage Duration PPM fixed
15 infinite
16.205496083 8.029944 30 instant 6
2.7009160138 1.338324 100 15sec 1
5 infinite
Easter egg?
2.44162295
# Evis # Instants Surplus energy Cycle time EnergyEf Cycle DPS Cycle type
1.0 11.2 494.458592 52.2 0.9764698 1091.42473 3s|5s|5e
2.0 19.0 731.883819 82.65 0.97366995 1082.68506 3s|5s|5e|5s|5e
3.0 30.2 1148.767411 130.5 0.97391222 1092.48235 3s|5s|5e|4s|5e|3s|5s|5e
3.0 15.0 277.128540 30.45 1.53273279 2ss|snd|BF|AR|5e|TT|5e|1snd|5e
Cycle type SS /s Evis /s Extra ss/rot Extra ss/s Tot ss/s Avg haste Extra evis/rot
3s|5s|5e 0.21456 0.07997 12.38279 0.23722 0.45178 1 2.81427
3s|5s|5e|5s|5e 0.22989 0.08186 18.32866 0.22176 0.45165 1 4.16560
s|5s|5e|4s|5e|3s|5s|5e 0.23142 0.08041 28.74814 0.22029 0.45171 1 6.53367
d|BF|AR|5e|TT|5e|1snd|5e 0.49261 0.09852
445.6501
73.80852 <---- tinkering with the evis cost
73.80852 31.0374958
13.35932 6.14317311
xtra evis/rot
Extra evis/s
0.05391
0.05040
0.05007