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M&M STAT MP STAT

Strength Strength
Dexterity Agility
Constitution Endurance
Intelligence Intelligence
Wisdom Cool
Charisma NA
ATK Bonus +10 To Hit
DEF Bonus Defense

Each +1 Toughness Durablility +2.5 HP


over the CON bonus

M&M MP MP
Score Score Save
1 NA NA
2-3 0 6-
4-5 2 7-
6-7 3-5 8-
8-9 6-8 9-
10-11 9-11 10-
12-15 12-17 11-
16-19 18-23 12-
20-23 24-29 13-
24-27 30-35 14-
28-31 36-41 15-
32-35 42-47 16-
36-39 48-53 17-
40-43 54-59 18-
44-47 60-65 19-
48-51 66-71 20-
52-55 72-77 21-
56-59 78-83 22-
60-63 84-89 23-
64-67 90-95 24-
68-71 96-101 25-
+4 +6 +1

MM MM HVY MP MP
STR LOAD (lbs) Srength Lift (lbs)
1 10 1 10
2 20 4 19
3 30 6 30
4 40 7 38
5 50 8 48
6 60 9 60
7 70 10 76
8 80 10 76
9 90 11 95
10 100 11 95
11 115 12 120
12 130 12 120
13 150 13 151
14 175 13 151
15 200 14 190
16 230 14 190
17 260 15 240
18 300 16 302
19 350 17 381
20 400 17 381
21 460 18 480
22 520 18 480
23 600 19 605
24 700 19 605
25 800 20 762
26 920 20 762
27 1,040 21 960
28 1,200 22 1,210
29 1,400 23 1,524
30 1,600 23 1,524
35 3,000 26 3,048
40 6,000 29 6,096
45 12,000 32 12,191
50 24,000 35 24,382
55 48,000 38 48,765
60 96,000 41 97,530
65 192,000 44 195,060
70 384,000 47 390,120
75 768,000 50 780,239
80 1,536,000 53 1,560,479
85 3,072,000 56 3,120,957
90 6,144,000 59 6,241,915
95 12,288,000 62 12,483,830
100 24,576,000 65 24,967,660
105 49,152,000 68 49,935,319
110 98,304,000 71 99,870,639
115 196,608,000 74 199,741,277
120 393,216,000 77 399,482,555
125 786,432,000 80 798,965,110
130 1,572,864,000 83 1,597,930,220
135 3,145,728,000 86 3,195,860,440
140 6,291,456,000 89 9,391,720,880
145 12,582,912,000 92 12,783,441,759
150 25,165,824,000 95 25,566,883,519
M&M Skills MP Background
Concentration, Knowledge (Life Sciences), Medicine (Surgeon)
Medicine, Notice
Acrobatics, Climb, Ride, Swim Sports (Athlete)
Notice, Perform (Oratory), Search, Sense Law (Lawyer)
Motive
Concentration, Computers, Craft Engineering/Technology (Mechanical
(mechanical, electronic, structural), Engineer, Electrical Engineer)
Knowledge (technology)
Knowledge (Criminology), Gather Security/Law Enforcement (Detective)
Information, Investigate, Sense Motive
Bluff, Diplomacy, Knowledge (Civics), Sense Government (Diplomat)
Motive
Concentration, Diplomacy, Theology, Religion/Mysticism (Priest, Minister, etc.)
Philosophy
Craft (Songwriting), Knowledge (Music), Fine Art (Songwriter)
Perform (Instrument), Profession:
Songwriter
Craft Artistic (Drawings), Knowledge Commercial Art (Political Cartoonist)
(Graphic Arts & Current Events),
Profession: Cartoonist
Concentration, Knowledge (Astronomy & Research/Science (Astronomer)
Technology), Notice
Knowledge (Pop Culture), Sense Motive, Performing Art (Actor)
Perform (Acting), Profession (Actor)
Knowledge (Tactics), Stealth, Survival, Military (SEAL Team member))
Swim
Drive, Knowledge (pick), Profession (Truck Travel/Transportation (Trucker)
Driver), Notice
Craft (Chemical), Diplomacy, Knowledge Education/Academia (Chemistry Teacher)
(Chemistry), Profession: Chemistry Teacher

Disable Device, Escape Artist, Sleight of Crime (Thief)


hand, Stealth
Handle Animal, Knowledge (pick), Ride, Hunting/Survival (Cowboy)
Survival

M&M Power MP Ability


Absorption Absorption
Adaptation Adaptation
Additional Limbs Physical Ability B) Extra Limbs
Alternate Form Non-Corporealness, Density Increase
Anatomic Separation New MP Ability: same as M&M power, Cost = (10) CPs
Animal Control Mind Control with Misc. Modifier: Animals Only (-10)
Animate Objects Shaping with the Animaion modifier
Astral Form Astral Projection
Blast
Chemical Blast, Flame Blast, Power Blast, Sonic Blast, or Vibratory Blast
Boost (Trait) Heightened Characteristic with Usable on Others modifier
Burrowing Disintegration A) Disintegration Ray for open tunnel, or Non-Corporealness for
a filled-in tunnel
Cold Control Weather Control A & B with Modifiers: Limited Weather Types (-7.5) and Area
Effect (variable)
Communication Communicators or Telepathy
Comprehend Mental Ability C) Translation
Concealment Invisibility
Confuse Emotion Control with Modifier: Single Emotion, Confused (-5)
Corrosion Siphon Armor with Modifier: Suppress and Siphon Hit Points with Modifier:
Carrier Attack
Cosmic Energy Control Power Blast
Create Object Shaping with Modifier: Stays Active, Voluntary to Continual (+10)
Darkness Control Darkness Control
Datalink Lightning Control C) Gear Control, w/Modifier: Interface Only (-10)
Dazzle Light Control B) Flash
Deflect Reflection with Modifier: Deflection Only (-10)
Density Density Change: Density Increase A
Device Ability with Modifier: Gear (-5)
Dimensional Pocket Dimensional Travel A) Single Dimension: "Pocket Dimension"
Disintegration Disintegration A) Disintegration Ray
Drain Siphon
Duplication Duplication
Electrical Control Lightning Control
(Element) Control
Air Multi Ability (-10) with 1) Repulsion Blast and 2) Telekinesis
Earth Telekinesis with Earth Only (-5) modifier
Fire Shaping: Flames, with the Requires Source modifier (-5)
Water Shaping: Water, with the Requires Source modifier (-5)
Elongation Stretching Abilities A) Elongation
Emotion Control Emotion Control
Enhanced Ability
Heightened Characteristic: Strength, Endurance, Agility, Intelligence or Cool
Enviromental Control Weather Control
ESP
Heightened Senses with Modifiers: Ranged, Penetrating, and Telescopic
Fatigue Devitalization Ray
Flight Flight
Force Field Force Field A) Personal Force Field
Friction Control Grapnel with Modifiers: No Swinging (-5) and Area Effect (variable)
Gestalt Transformation: Two (or more) weaker characters form into a more powerful,
single entity
Gravity Control Gravity Control A) Gravity Decrease and B) Gravity Increase
Growth Size Change A) Larger
Healing Healing
Hellfire Control Flame Abilities A) Flame Blast with Modifier: Different Damage Type: Other
(+10)
Illusion Illusions
Immovable Physical Ability C) Inertia
Immunity Invulnerability
Insubstantial Non-Corporealness
Kinetic Control Power Blast with Modifier: Different Damage Type: Kinetic (+0)
Leaping Physical Ability F) Super Leap
Life Control Transmuation: Human to Nauseated state
Light Control Light Control D) Glow
Luck Control
Luck (MP does not use a Hero Points system, making this Ability less useful)
Magic Arsenal of spells, usually with Modiferis: Requires Fee Movement and Requires
Speech
Magnetic Control Magnetism
Mental Blast Mental Ability A) Mental Blast
Mimic Siphon with the Modifier: Mimicry
Mind Control Mind Control
Mind Reading
Heightened Senses: Surface Thoughts, Full (10), Ranged (+5), Unobvious (+5)
Mind Shield Invulnerability to the Psychic Damage Type
Mind Switch Mind Control with Modifier: Miscellaneous, target's mind switches with that of
the attacker (-5)
Morph Shape-Shifting
Nauseate Transmuation: Human to Nauseated state
Nemesis Arsenal with abilities suited to defeat certain opponents
Nullify Negation
Object Mimicry
Arsenal with abilities suited to gaining the properties of whatever is touched
Obscure Darkness Control
Paralyze Paralysis Ray
Plant Control Multi-Ability with 1) Shaping with Modifier: Requires Source, Plants
and 2) Grapnel
Plasma Control Disintegration Ray
Protection Armor
Quickness
New Ability: can perform "routine" tasks at x2 speed for every (+2.5) CPs
Radiation Control Power Blast with Modifier: Different Damage Type, Other (+0)
Regeneration Regeneration
Sensory Shield Heightened Senses with Modifier: Protected Sense
Shapeshift If one other form use Transformation, if more than one form use Arsenal with
slots of Transformation
Shield Shield
Shrinking Size Change B) Smaller
Snare Grapnel
Sonic Control Sonic Abilities
Space Travel Flight with Modifier: Hyper-Flight
Spactial Control
Arsenal of Abilities possibly including: Teleport, Power Blast, Reflection (w/
Deflect Only modifier), Elongation, Speed, and Duplication
Speed Speed
Spinning Speed and Heightened Defense
Strike Natural Weaponry
Stun Paralysis Ray with Modifier: Touch/Melee Range (-12.5)
Suffocate Poison/Venom with Modifiers: Different Damage Type, Other
(Asphyxiation)(+10), and Ranged (variable)
Summon (Minion) Summoing
Super-Movement Pick ONE or use Arsenal with the following possible slots:
1) Air Walking 1) Inches of Flight equalling the characters ground movement rate and with
Modifier: Fast Acceleration x2
2) Dimensional Movement 2) Dimensional Travel A, B, or D
3) Permeate 3) Non-Corporealness
4) Slithering 4) Phsyical Ability: normal movement speed wile prone (10) CPs
5) Slow Fall 5) Flight with Modifier: Gliding
6) Swinging 6) Grapnel with Modifier: Swinging Only
7) Sure-Footed 7) Knowledge A) Sure-Footed, +6 to tasks involving running
8) Temporal Movement 8) Dimensional Travel C) Time Travel
9) Trackless 9) Minor Ability - Trackless: does not leave tracks, can walk over
snow, Cost = (5) CPs
10) Wall-Crawling 10) Physical Ability I) Wall-Crawling
11) Water-Walking 11) Speed with Modifier: Water Running
Super-Senses Heightened Senses
Super-Speed Super Speed
Super-Strength Heightened Strength
Swimming Speed with Modifier: Fast Swimming
Telekinesis Telekinesis
Telpathy Telepathy
Teleport Teleportation
Time Control Super Speed with Modifiers: Usable By Others and Area Effect
Transfer Siphon
Transform Transmutation
Trip Heightened Expertise, Specialist with Tripping
Vibration Control Vibration Abilities
Weather Control Weather Control A, B

M&M PL MP CPs
1 50
2 55
3 60
4 65
5 70
6 80
7 90
8 100
9 120
10 150
11 180
12 210
13 240
14 270
15 300
16 330
17 360
18 390
19 420
20 450

M&M Feat MP Ability


Accurate Attack Heightened Expertise
Ambidexterity Physical Ability A) Ambidexterity
Artificer Inventing
Attack Specialization Heightened Expertise, Specialist
Eidetic Memory Mental Ability B) Photographic Memory
Environmental Adaptation Knowledge A) +3 with tasks per (+2.5) CPs
involving a certain environment
Equipment Arsenal with Modifier: Gear (-5)
Improved Initiative Heightened Initiative
Minions or Sidekick Companion

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