Beruflich Dokumente
Kultur Dokumente
Tribune
S Rules v7.2 S
S
S April 1629 S
www.canterburygamers.org.uk
An En Garde! game
The Paris Tribune Being in the Main a Game of the Life and Times of a Gentleman Adventurer and his Several Companions.
Credits:
Previous Editions of The Paris Tribune Rulebook have been published as follows:
S First Edition by Jon Longhurst, June 1987 (June 1607)
S Second Edition by Isabelle Lavigne & Paul Snow, September 1992 (January 1610)
S Third Edition by David Challoner, April 1997 (June 1612)
S Revised Third Edition by David Challoner, January 2002 (January 1621)
RULES V7.2 S April 1629
S Fourth Edition by David Challoner, July 2005
S Fifth Edition by David Challoner & Jon Longhurst, November 2006 (January 1625)
S Sixth Edition by Jon Longhurst, October 2007 (September 1625)
S Revised Sixth Edition (v6.3) by Jon Longhurst, March 2008 (January 1626)
S Seventh Edition by Jon Longhurst, November 2008 (September 1626)
S Revised Seventh Edition (v7.1) by Jon Longhurst, September 2010 (January 1628)
This, revised Seventh Edition (v7.2) of The Paris Tribune rulebook published in January 2013 (April 1629), was
written by Jon Longhurst in collaboration with Andy Scott, Ashley Casey, Ian Hargrove, Ray Farrel, Lois Scott &
Sean Kavanagh. My thanks go to them and all those who have helped with previous editions of the rulebook,
that this is built upon. Additional thanks must also go to Alan Smith & Manu for their proofreading and Lois Scott
for her ongoing automation of these rules.
While the rules of The Paris Tribune have evolved significantly over the past twenty five years, they are
ultimately based upon the Second Edition of the En Garde! rules originally published by GDW in 1977.
These original rules are still published by Margam Evans.
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List of Tables
2 Time Sequence & Writing Orders Horses Table ...................................................46
The Paris Tribune Pre-monthly Actions Table ................9-10
Pre-Weekly & Free Weekly Actions
Table ....................................................................11
General Staff Table.....................................46
Brigades Table ................................................47
11 The Front
Weekly Actions Table............................11-12
Force Commitment Table ........................49
Bastille Actions Table ...............................12
Force Deployment Table ..........................49
4 Living in Paris
Battle Result Table.....................................50
Front Support Refund Table .................16
Battle Result Modifier Table................50
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Clubs Table.......................................................16
Personal Outcome Table .........................51
Residences Table ...........................................18
Personal Outcome Modifier Table ....51
5 Female Companionship Poltroonery Table......................................52
Courting Success Table ...........................19 RMA Table...........................................................53
6 Entertaining 12 Crime & Punishment
Toadying Table ..............................................22 Jurisdiction Table .......................................55
Grandee Attendance Table ....................24 Duelling Arrest Table ...............................57
Ball Outcome Modifier Table ...............24 Bastille Encounter Table .......................60
Ball Outcome Table ....................................24
13 Influence
7 The Theatre Influence Required Table .......................61
NPC Play Outcome Table...........................25 Personal Influence Table........................61
Play Outcome Table ....................................26 Mistress Influence Table .........................61
Play Outcome Modifier Table ...............27 Refreshing Influence Table ...................62
Riot Modifier Table.....................................27 Bribery Influence Table............................62
Personal Riot Outcome Table ..............27
14 Appointments
8 Finance Tactics Modifier Table..............................63
Safe Investment Table ...............................28 Appointments Calendar ...........................65
Medium Investment Table .......................28 Army Embezzlement Table .......................66
Enemy Investment Modifier Table......29 Commissariat Embezzlement Table ....67
Risky Investment Table .............................29 Military Appointments Table.................67
Appointment Investment Modifier Civil Unrest Table ........................................68
Table ....................................................................29
Aide Appointment Table............................69
Battle Result Investment Modifier
Table ....................................................................30 Political Appointments Table...............71
Exchequer Embezzlement Table..........72
9 Duelling
Damage Table ..................................................32 15 Aristocratic Titles
Inherited Duelling Style Table ...........34 Titles table ......................................................74
Regimental Duelling Style Table........34 16 The Grandees
First Example Duel .......................................35 Grandee Table ................................................76
Second Example Duel .................................35 17 Clandestine Action
Third Example Duel.....................................36 Clandestine Action Individual
FourtH Example Duel.................................36 Outcome Table ..............................................79
Pistol Duelling Actions Table .............40 Clandestine Action Overall Result
Table ....................................................................79
Pistol Shot Location Table ...................41
10 Regiments
Regimental Structure Table .................43
Regimental Application Table ..............43
Regiments Table ............................................44
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1 Character Generation
1.1 Social Level 1.2.6 Tactics
Influence can only be used in the pre-monthly phase. If a character is being held within the Bastille, then this
Apply influence
action is still valid.
Bribery can only be used in the pre-monthly phase. If a character is being held within the Bastille, then this
Apply bribery
action is still valid.
The majority of all appointments are made at the beginning of a specific month (see the Appointments Calendar)
Apply for or resign from an
and must have been been applied for prior to the Applications Deadline, via La Voix de Paris. If a character is
appointment
being held within the Bastille, then they may only resign, not apply.
Some appointments appoint subordinate ones. Player characters in such positions may decide whether to accept
Accept or reject an applicant for an
applicants or not and must place a pre-monthly order to that effect. The default is to reject all applicants. If a
appointment
character is being held within the Bastille, then this action is still valid.
Reprimanding a subordinate requires a posting in La Voix de Paris and makes the subordinates influence from the
Reprimand a subordinate appointment less reliable until revoked. This can only be done to another character holding an appointment, not
a rank, that the character issuing the reprimand actually appoints.
This requires a posting in La Voix de Paris and restores the subordinates influence from the appointment. If a
Revoke a reprimand
character is being held within the Bastille, then this action is still valid.
This requires a posting prior to the Applications Deadline, via La Voix de Paris, and if successful the NPC resigns
Call for an NPC to resign an
his appointment or commission at the end of that month and his vacant position can be applied for the next
appointment or commission
month.
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Pre-monthly Actions Table (Continued)
Action Summary
Joining a regiment requires a posting in La Voix de Paris. The chance of being admitted depends on whether a
The Paris Tribune player character or NPC is in charge of the Regiment. Player character Colonels decide for themselves while
Apply to join or resign from a
NPCs decide on a dice roll (see Joining & Advancement). If already a member of another regiment, they
regiment
automatically resign from it when applying to join a new one. If a character is being held within the Bastille,
then they may only resign, not apply.
Player character Regimental Commanding Officers (usually Colonels) may decide whether to admit anyone or
Accept or reject a regimental
not and must place a pre-monthly order to that effect. The default is for them to reject all applicants. If the
applicant
Regimental Commanding Officer is being held within the Bastille, then this action is still valid.
Buy any rank up to Colonel in your current Regiment. There must be a vacancy at that rank and all ranks in
Purchase rank between. If buying Colonel, the character must have started the month as a Major or above in the regiment. If a
character is being held within the Bastille, then they may not purchase any rank.
Regimental & Battalion/Squadron COs may excuse Subalterns and Privates under their command from their
RULES V7.2 S April 1629
Request to be excused from or excuse monthly barrack duties. Members of the General Staff may excuse their aides while Captains of the Kings and
a subordinates barrack room duties Cardinals Escorts also have this power with regard to their respective Ensigns and Troopers. If a character is
being held within the Bastille, then excusing a subordinate from duty is still a valid action.
Money can be loaned either between player characters or borrowed from the Shylocks. Characters cannot charge
Borrow money interest, while Shylocks charge interest and require repayment after 6 months. If a character is being held within
the Bastille, then this action is still valid.
Used to repay all or part of an outstanding loan early. When the due date for a loan from a Shylock comes
Repay a loan around, this payment is automatically deducted during the pre-monthly phase, after payment of all other costs
such as support. If a character is being held within the Bastille, then this action is still valid.
A character may elect to loan money to another player character, though he may not charge interest. Such a loan
Make or recall a loan may be recalled at any time after 3 months. If a character is being held within the Bastille, then they may only
make a loan, not recall one.
Multiple investment blocks, each worth 1,000 Crowns, may be purchased at the beginning of the first month of
Make an investment
any season in any of three different types of investment: Safe, Medium or Risky.
Any investment block may be liquidated for a cost of 25% of original investment value before the end of the
Liquidate an investment
season. If a character is being held within the Bastille, then this action is still valid.
Make a charitable donation Wealthy characters may choose to donate to charity and so earn Status.
A character may elect to purchase and trade in any number of horses in the pre-monthly phase. Horses may
Purchase and trade-in horses only be traded in when purchasing new ones. If a character is being held within the Bastille, then this action
is still valid.
A character may elect to dispose of any number of horses that he no longer wishes to upkeep. If a character is
Dispose of horses
being held within the Bastille, then this action is still valid.
A character may elect to make a gift of money and/or horses to another player character. If a character is being
Make a gift
held within the Bastille, then this action is still valid.
A character may join any club that he is eligible to join, gaining the relevant Status for that month. If already a
Join or resign from a club member of another club, they automatically resign from it when joining a new one. If a character is being held
within the Bastille, then they may only resign from a club, not join one.
A character may elect to Consume Conspicuously. Once ordered, Conspicuous Consumption remains in place
Conspicuous consumption
until a change is ordered. If a character is being held within the Bastille, then this action is still valid.
A character may elect to stop paying upkeep to his current mistress, which will mean he loses her as a result
Forsake mistress
If a character is being held within the Bastille, then this action is still valid.
Give up ones residence A character may elect to move into a Garret, though this will cause Barons and above to lose Social Levels
Plotting Either the Investigator or Investigated may spend money to affect the outcome of a Clandestine Action.
A character may hire yobs to hiss and boo a play at a cost of 100 Crowns for a week. If a character is being held
Hire yobs
within the Bastille, then this action is still valid.
Book the Thtre Royal to stage a To stage a play, the Thtre Royal must first be publicly booked by a playwright via La Voix de Paris and
play bookings are allocated on a first come first served basis.
This requires a posting prior to the Applications Deadline, via La Voix de Paris and, if successful, the Cardinal
Call for a play to be denounced
and/or Inquisitor General will denounce the play.
Denounc a character for the crime This requires a posting prior to the Applications Deadline, via La Voix de Paris and, if successful, the Inquisitor
of Heresy or Witchcraft General will attempt to arrest the character (both subscribers and non-subscribers) for the crime, that month.
A character may elect to volunteer to go to the front (see Volunteering/Who is at the Front). This order should
include Reckless Bravery & Poltroonery orders, whether the character is accepting promotions or not, how many
Go to the front
horses of what type he is taking with him and, in cases where a character is a Major or higher and hence can take
troops under his command with him, whether he is taking his unit or else serving with a Frontier regiment.
The Minister of State determines Force Commitment in September and the Minister of War determines Force
Military command determinations Organisation and Force Deployment in October, though the latter may be changed every month thereafter. If a
character is being held within the Bastille, then this action is still valid.
A character may petition an NPC Minister of War to have a Regiment which is not going on campaign during
the Summer campaign season substituted for one which is. A player character Minister of War may choose to use
Petition for/make a substitution
Substitution as he wishes, within the rules as given for an NPC. If a character is being held within the Bastille,
then they may only make a substitution, not petition for one.
Embezzle The Chancellor of the Exchequer and Army Quartermaster Generals may embezzle funds.
Extort taxation All Military Governors may raise extortionate taxes from the masses at the beginning of a season.
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Pre-Weekly & Free Weekly Actions Table
Action Summary
At the start of a week, as a pre-weekly action, if you have already publicly arranged a time and place via La Voix
Fight an arranged duel de Paris, you may duel anyone who has given you cause to challenge. Thereafter you may then go on to have a
If you chance upon a Regimental Enemy, a Knave or anyone else who has given you cause to challenge, you will
Fight an impromptu duel
normally duel with them as a free action, unless attending a trial or the Royal Court (see Cause to Challenge).
Act as a second in a duel A character may always act as a second to another in a duel, unless they are a regimental enemy.
A playwrights current mistress may only be asked to take part in the play during the first week of rehearsals and
Ask ones mistress to act in a play
is combined with the rehearsal action. The base chance of her agreement is 3+ on 1d6, modified by her attributes.
When attending a number of locations and events, you are presumed to toady with all present as a free action.
Toady Specifics may be set out as conditional orders as to who you will or not toady with should they be present.
Toadying is not allowed when attending a Dinner Party or a Ball, both of which have their own mechanics
Female companionship May be combined with a number of weekly actions, as specified in the Weekly Actions Table.
Go to the opening night party of a If you visit the theatre for the opening night of a play written by a player character, and are invited, you may also
play elect to attend the backstage party afterwards.
Gamble May be combined with visiting a club or a bawdyhouse. The default is not to gamble.
A character infected by a mistress, whose affections he wishes to retain, may also hire a doctors services to
Hire a doctor to attend an infected
attempt to cure her of the clap as a free weekly action. This may be combined with the doctor attempting to
mistress
remedy the same ailment in the character at the same time as an entire weeks action.
A character may elect to do nothing for a week and hire the services of a doctor. The doctor can then either triple
Hire a doctor the characters healing rate from injuries for the week to 3xConstitution, or else improve the characters chances of
being healed of the clap that week. At extra cost, the doctors discretion may also be sought in the matter.
A character may change his residence as a weeks action, though downgrading to a Garret is a pre-monthly action.
Change residence
A characters mistress may accompany him and so fulfils his Female Companionship requirement.
Privates must complete 2 weeks and Subalterns must complete 1 week of duties each month. Duties can be
combined with training in the Regimental Duelling Style or practising Swordsmanship at no cost, or training at
Perform barrack room duties
the Royal Military Academy. Attending the RMA is not paid for by the Regiment and is not available to Privates.
This action cannot be combined with Toadying.
Cabinet Ministers are required to spend a week every month carrying out their duties. This may be combined
Perform cabinet ministerial duties with visiting the Kings court, where a characters mistress may accompany him and so fulfil his Female
Companionship requirement.
Cabinet Ministers may also, once per month, spend an additional week pursuing the duties of their office.
Work late as a cabinet minister
Working Late takes an entire weeks action and cannot be combined with any other action.
This may not be combined with any other action, apart from Female Companionship. Attending church may
Attend Church prove to offer a long term protection against conviction for Heresy or Witchcraft, or else make the Cardinal easier
to influence. However, neither of these outcomes are certain by any means
Whilst at his club a character has the choice to Carouse and Gamble. A characters mistress may accompany him
Visit club
and so fulfil his Female Companionship requirement.
A character may attend the theatre in any week of the month. He must specify what quality of seat he intends to
Visit the theatre purchase a ticket for and who his guests are, assuming he takes a box rather than a standard seat. A characters
mistress may accompany him and so fulfil his Female Companionship requirement.
Four whole, though not necessarily consecutive, weeks are required to write a play before rehearsals can begin.
Write a play Apart from the time demands, writing as a weekly activity requires no actual expenditure and cannot be combined
with any other actions.
A two week rehearsal must be held in the last two weeks of the month before a play is scheduled to open. The
Rehearse a play playwright must attend these rehearsals himself and this may not be combined with any other action apart from
Female Companionship if he has convinced his mistress to take part in the production.
A playwright must attend the theatre for the opening night of his play, always during the first week of the month,
Open a play
and host a backstage party afterwards.
A character may attend such an event, either at another characters club or residence. May be combined with
Go to a social gathering/party/ball
meeting the Female Companionship requirement. This also covers attending a public execution.
A character may decide to host such an event, either at his club or residence. Any costs are normally covered by
Host a social gathering/party/ball
the host. A characters mistress may accompany him and so fulfil his Female Companionship requirement.
The character must specify who the intended victim is and where it is to take place. When specifying where, there
Make an arrest
are 9 possible nominal locations (see Location).
The character must specify who the intended victim is and where it is to take place. When specifying where, there
Stage an ambush
are 9 possible nominal locations (see Location).
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Weekly Actions Table (Continued)
Action Summary
A character may decide to call on a particular mistress, in an attempt to woo her. A mistress cannot be courted
Court a mistress
The Paris Tribune anywhere other than on her doorstep.
A character may decide to spend a week with his mistress at her residence. Apart from satisfying the Female
Visit mistress
Companionship requirement, this produces nothing other than a roll for pregnancy.
The character visits the Kings court where he may toady to the King, and carouse. A characters mistress may
Visit court
accompany him and so fulfil his Female Companionship requirement.
A character needs to acquire Female Companionship during a month, and may elect to do so via a Bawdyhouse. A
Visit a bawdyhouse
character visiting a Bawdyhouse may also gamble, but risks being robbed by footpads upon leaving.
Attend a trial As a judge, prosecutor, defendant, witness or merely an onlooker. May not be combined with any other action.
Attend a public execution As a judge, prosecutor, defendant, witness or merely an onlooker. May not be combined with any other action.
Practice swordsmanship or A character may improve his Swordsmanship or Marksmanship at an appropriate location. May be combined with
RULES V7.2 S April 1629
marksmanship Toadying with those present.
A character may learn a duelling style and/or its knacks at an appropriate location. May be combined with
Train in a duelling style Toadying with those present, which is the assumed default. If a character is being held within the Bastille, then
they may only train in Dirty Fighting, for which there are special rules on the subject
Attend the Royal Military A character in the military may improve his Tactics at the Royal Military Academy. May be combined with
Academy Toadying with those present in the same class, which is the assumed default.
Instructors at the Royal Military Academy must spend 1 week in each season (except the Summer season)
Instruct at the Royal Military
instructing at the academy. May be combined with Toadying with those present in the same class, which is the
Academy
assumed default.
A character may improve either Strength, Constitution or Panache at home but cannot combine it with any other
Improve an ability action. If a character is being held within the Bastille, then they may only improve either Strength or Constitution,
but not Panache.
Clandestine Action A character may spend a week discretely investigating whatever they wish within the game.
Scheming A character may spend a week to improve the chances of success in a subsequent Clandestine Action.
Pre-monthly Actions
Pay for parole Once per month, a character may elect to pay for a weeks parole away from imprisonment within the Bastille.
Pre-Weekly & Free Weekly Actions
Pay for a private cell A character may elect to pay for a private cell whilst imprisoned within the Bastille.
Weekly Actions
Do nothing/rest & recuperate in a Whilst imprisoned within the Bastille. a character who has paid for a private cell may elect to do nothing for a
private cell week and if injured, this allows him to heal injuries at 1xConstitution.
Do nothing/rest & hire a doctor Whilst imprisoned within the Bastille. a character who has paid for a private cell may elect to do nothing for a
whilst recuperating in a private cell week and if injured, this allows him to heal injuries at 2xConstitution if the services of a doctor is paid for.
Pay for a Jenny A character may elect to pay for female companionship whilst imprisoned within the Bastille and risk the clap.
Oversee an interrogation An arrestor may seek to force a confession from a prisoner. This cannot be combined with any other actions.
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2.2 Writing Orders Even if the event in question is, from the players
perspective, the only one of its kind in the week you
For each month of the game, all players note their must still be specific as to whose event it is. There
personal actions for each week on their orders, and might be other events of the same nature going on
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2.7 NMR S If at the front, the character will be treated as a
non-subscriber. Meaning that he will only roll for
NMR is a three letter abbreviation of No Move Death and Promotion (which cannot be refused) in
Received. Within The Paris Tribune this is when a his personal outcome. They receive command
Clubs Table
Class Name Requirements Monthly Dues Monthly SPs House limit in Crowns Gambling divisor Cost per Visit
0 No club - - - - - -
2
Apartment
Town House
Social Level 4
Social Level 7
10
20
1
2
3
5
10
15
4 Mansion Chevalier 80 4 10 25
*The Party Limit refers to the maximum number of player character guests that can be hosted at a dinner party,
the host and any mistresses are not included towards this limit.
RULES V7.2 S April 1629
who would be willing to act as a hostess of a party or specific barracks must be stated by anyone
ball at such a residence. attempting to arrest or ambush him.
All residences, apart from a garret, have either a S At a specified duelling academy, if no specifics are
minimum Social Level or rank of Aristocratic Title given then the academy of the intended victims
that is required by any character wishing to live there. regimental or inherited style is assumed.
If a character does not meet a given residences
S At a specified class at the RMA, though no specifics
requirement then he cannot upgrade to it.
are required with regard to an Instructor who is
Equally, should a character drop in Social Level or assumed to be present at all of the different classes.
Aristocratic Title and hence no longer meet the
S At court covers someone who is attending the royal
requirement of the residence he is living in, then he
court or working late as a Cabinet Minister.
will be forcibly downgraded to a class of residence
that he does meet the requirement for. Such enforced S At a specified, named Mistresss apartments or upon
downgrading does not require the usual weeks action the doorstep thereof.
to do so. While aristocrats within the game are
S At a club covers someone visiting his own club, if
assumed to also have residences within their actual
visiting another club then it must be specified
aristocratic estates, hundreds of miles away from Paris,
either by name or as per a named social event.
they play no part within the game whatsoever.
S At a bawdyhouse, no specifics are required beyond
that as they do not exist as individual locations
4.6 Attending Church within the game.
On occasion, a character may wish to attend church S At a specified, named social engagement. This
to give thanks or perhaps confess his sins. Each visit includes attending a public execution or the theatre.
costs the characters Social Level in Crowns in
donations, but does not provide any Status. Characters may not be targeted by either Ambush or
Arrest at any of the following locations:
This action may not be combined with any other,
apart from Female Companionship. Attending church S At the front.
prevents arrest or ambush and may even prove to offer S Attending church.
a long term protection against conviction for Heresy
or Witchcraft, or else make the Cardinal easier to S Whilst changing residence, though they may not
influence. However, neither of these outcomes are change their residence more than once a month.
certain by any means S Attending a trial in whatever capacity.
S In the Bastille, either as an inmate or whilst
4.7 Location overseeing an interrogation (see Interrogation).
Orders to carry out an Ambush or make an Arrest S Anywhere during a week in which they are either
require a location to be specified for the attempt. Scheming or carrying out a Clandestine Action,
Similarly, characters must be in the same location for unless the roll is fumbled in the latter case.
either Toadying or a duel due to regimental enmity to
It should also be noted that, as both Ambushes
occur. There are nine nominal locations that can be
and Arrests are weekly actions, characters cannot
ordered for such attempts:
be ambushed or arrested during either a pre-monthly
S At home covers someone who is entertaining at or pre-weekly phase, such as when attending a
home, doing nothing (which includes those who pre-arranged duel. In addition any part, or all. of the
NMR but are not at the front), improving a rules for Location may be deemed relevant by the GM
statistic, writing or rehearsing a play. when characters carry out other actions within the
game. Special actions are an obvious example and the
S At barracks covers anyone attending their own
GM will always attempt to raise this with the player
regimental barracks. If the intended victim is
concerned, as and when the situation arises
attending the barracks of a regiment not his own
(to train in Dirty Fighting for example), then the
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5 Female Companionship
Once per month, characters must have some form of Either may withdraw in favour of the other, though if
female companionship. As well as suffering some the withdrawing character is of higher Social Level
Party
Whilst a character may host a social gathering at his 6.3 Hosting a Ball
club (see Toadying), the Status received from such It is expected that holders of the title of Baron or
events can sometimes prove to be an uncertain unfair. above, host at least one ball per calendar year; from
Hosting a dinner party at his residence is a much the first year they start the month of January as a
more predictable way for a character to gain Status. Baron. So if a character becomes a Baron during
1627, they do not have to meet the requirement until
A garret is not suitable to entertain guests in. If a
1628 and then have all of that year in which to do so.
character wishes to hold a dinner party, then he must
have a suitable residence, or else invite player If they became a Baron in 1626, then they are already
characters to Toady at his club instead. Status, number subject to the requirement and must meet it by the
of guests and costs are all dependent on where the end of 1627 and each and every year thereafter (that
dinner party is being held (see the Residences Table). At they remain a Baron or higher)
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If an aristocrat does not meet his requirement to hold name, then a +1 modifier is applied to their specific
a ball, then he will lose his current title and drop attendance roll. If the host is a member of a Grandees
down to the next available rank of title below him. So Escort or his Equerry, then a further +1 modifier is
while that would normally mean an offending Duc applied to their specific attendance roll. Or, if the
The Paris Tribune would drop to being a Comte, his fall from grace
could be far worse than that.
Captain of a Grandees Escort or his Equerry, who is
not the host, attends the ball, then a +1 modifier is
applied to the specific Grandees attendance roll.
If there is already a maximum number of player
character Comtes then the character will be reduced All of these modifiers are cumulative and the
down in title until he reaches a level where there is attendance of Grandees may be further influenced by
space. In addition, the former Duc will lose Social titled mistresses and the use of favours and/or bribery.
Levels as required to comply with his new titles
Grandee Attendance Table
maximum Social Level. Also, if their reduction in
aristocratic rank means that they immediately qualify Grandee Hosts SL<21 Hosts SL>20
RULES V7.2 S April 1629
for a title roll at their new lower aristocratic rank then King 11+ 9+
that roll is treated as an automatic failure Queen 10+ 8+
A roll of 2d6 for each Grandee determines if they +1 The Host is a Comte or a Duc
attend the ball, as per the Grandee Attendance Table. If -1 For every regimental enemy of the host that attends
the ball does not have a hostess, then all such rolls are
-2 For every knave that attends
made at a -2 penalty. While a Chevalier may choose
to host a ball, if he has the required class of residence, -5 The ball has no hostess
he must have a hostess for any chance of Grandees
attending and all rolls are then made at a -2 penalty. Ball Outcome Table
If the King is already attending the ball then the roll Panache Roll Outcome Guest Status Host Status
for the Queen attending gains a +3 modifier. The Flop: A sorry shambles &
Fumble -3 -5
Cardinal only attends balls that the King attends, most guests leave early!
unless the host is a member of the Cardinals Guard
Lacklustre: A dull
or the Captain of the Cardinals Escort attends. Failure
evening out.
0 -1
6.4 Oversubscribed
Social Events
Should a character invite more player characters than
can be accommodated by the venue (either his club or
7 The Theatre
Every month a new production is commissioned at
the Thtre Royal and it is possible for characters to 7.1 Attendance
take in a show either on their own, with a mistress or There are various qualities of seat within the theatre
a select group of friends. Going to the theatre is a that a character may purchase a ticket for. There are
weekly action and can be performed in conjunction also standing room only terraces frequented solely by
with female companionship and toadying, dependent the common folk of Paris, which are completely
upon whether a seat, small box or a gallery box is unsuitable for a character to enter! While refreshments
purchased for the evening. are available at the theatre, carousing is not permitted.
Attendance on opening night doubles ticket prices
Only one play is actually staged in any month and
and all Audience Status modifiers as well. Opening
there is always one to be seen courtesy of an NPC
night is defined as week 1 of any given month.
playwright. Whether a show is successful or not
directly impacts upon how much Status characters in Example: Cyrano attends the theatre in week 1 and hires
the audience receive for attending. a gallery box. He invites his friends Pierre and Ricardo to
join him and all three bring their mistresses. Sadly
The success or failure of a production is determined
though the show is a flop and as its opening night this
differently for player characters and NPCs, but is
means Cyrano loses 2 Status accordingly, however because
always done monthly, during the opening night. The
of his gallery box he gains 4 Status. This means his
NPC Play Outcome Table is used if the playwright is
overall tally for the night is 2 Status, before figuring in
not a player character, otherwise the Play Outcome
any Status from toadying with Pierre and Ricardo, plus
Table is used.
they all meet their months female companionship
NPC Play Outcome Table requirement.
1d6 Roll Outcome Audience Status
7.1.1 Seat
Flop: Most of the audience fall asleep or
1
otherwise choose to leave early!
-1 Status The basic seat is on the main floor and costs 10
Crowns. Toadying is not possible when in a basic seat
2
Lacklustre: A dull evening that might
None and gets a character no Status bonus. In the event of a
have been better spent elsewhere.
Riot such a seat will penalise your roll on the Personal
Success: A perfectly satisfactory evenings Riot Outcome Table by -1, due to its proximity to the
3-5 +1 Status
entertainment. common terraces.
Triumph: A must-see show which only A mistress will not accompany a character to a play if
6 +2 Status
the uncultured would miss! all she is offered is a basic seat! In order to have ones
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mistress attend, and so provide Female rehearsals. She will agree on a roll of 3+ on1d6, with
Companionship, requires the purchase of either a the roll required modified by her attributes:
small or gallery box by the character concerned. +1 if wealthy, +1 if titled, +1 if chaste and -2 if
Similarly, a character who only purchases a basic seat promiscuous. These modifiers are cumulative.
The Paris Tribune may not toady with fellow theatre-goers during the
actual performance.
Grandees will only attend the plays opening night
and no other. They attend on a 6+ on 1d6, each
rolled for separately. The Cardinal only attends on a
7.1.2 Small Box 7+ on 1d6 unless the play is of a suitably religious
A modest box, which may be shared by up to subject matter in which case the roll reverts to a 6+ on
4 people, be they characters or mistresses. This 1d6. If the Cardinal has denounced the show then
gives the opportunity for toadying and female neither the Queen or Crown Prince will attend. The
companionship. Regardless of who paid for the box, Cardinal will not attend a play that the Inquisitor
any player characters within the box get a further General has denounced.
RULES V7.2 S April 1629
1 Status for the box. These boxes cost 50 Crowns for
The play runs for the whole of the next month and
the week and, in the event of a Riot, provide a
the playwright is required to both attend the first
+1 to your roll on the Personal Riot Outcome Table.
weeks opening night and host a party backstage at the
theatre the same night. Attendance is by invitation
7.1.3 Gallery Box only and only player character playwrights hold
The grander gallery boxes can cater for up to opening night parties to which other player characters
6 people, be they characters or mistresses. This are invited. Backstage parties are treated as a social
gives the opportunity for toadying and female gathering (see Toadying) at a club, costing the host
companionship. Regardless of who paid for the box, 20 Crowns per guest, including mistresses. Unlike all
any player characters within the box get a further other forms of Entertaining, all those who attend must
2 Status for the box. However, the character paying Carouse as backstage parties are notorious for drunken
for the box must be a minimum of Social Level 10. debauchery! No Status is gained or lost from a
These boxes cost 100 Crowns for the week and, in the difference in the class of club, as the theatre is not
event of a Riot at the theatre, provide a +3 to your actually a club. The Crown Prince will attend the
roll on the Personal Riot Outcome Table. party on a roll of 6+ on 1d6 if the show is a success or
a 3+ if a triumph, regardless of whether he attends the
play or not, gaining guests an extra 5 Status. If the
7.2 Staging a Play Crown Princes Equerry attends the party, then a
Four whole, though not necessarily consecutive, weeks further +1 modifier is applied to the roll for the
are required to write a play before rehearsals can Crown Princes attendance.
begin. Apart from the time demands, writing as a
weekly activity requires no actual expenditure and 7.2.1 The Outcome of a Play
cannot be combined with any other actions. Once Players may hire yobs to hiss and boo the production
written, a plays production costs the playwright 100 at a cost of 100 Crowns, though on a roll of 1 on 1d6
Crowns payable at the beginning of the month in they take the money and run and do not actually turn
which rehearsals take place. A 2 week rehearsal must up to disrupt the play. Each time this is successfully
be held in the last two weeks of the month before the done -1 is added to the plays outcome up to a max of
play is scheduled to open. -4. Also a +1 is added to the chance of a riot up to a
But first the Thtre Royal must be publicly booked maximum of +4.
for a month by the playwright via La Voix de Paris. The identity of a character who hires yobs remains
This may only be booked by one playwright per secret though a successful Clandestine Action could
month and is allocated on a first come, first served, uncover evidence of such activity which could then
basis. The playwright must attend rehearsals himself lead to potential cause to challenge and/or
and they may not be combined with any other action prosecution. The success of the play for the entire
unless he has convinced his mistress to take part in month is determined by rolling 1d20, against the
the production, in which case they may be combined playwrights Panache modified by all applicable
with Female Companionship. modifiers from the Play Outcome Modifier Table. The
A playwrights current mistress may only be asked to degree of success or failure of the play is then
take part in the play during the first week of determined by the Play Outcome Table.
by a character. Such calls may be made at any point You are injured in the fighting and robbed. 75 Endurance
2
prior to the Applications Deadline for the month the damage and lose 25 Crowns.
play opens.
Caught up in the fighting, you are injured when the City
The playwright gets a gallery box at no cost for the 3-5 Watch arrive to restore order before they realise you are a
gentleman. 25 Endurance damage.
shows opening night, but not the additional Status -
though any guests sharing his gallery box do. He also 6-8 You avoid the unpleasantness.
+1 A Grandee attends
7.3 Riot
The common folk in the audience do, on occasion, let
emotion get the better of their reason! To determine
whether or not there is a riot in a given week 2d6 are
rolled and any riot modifiers (see Riot Modifier Table)
are added to the roll. If the modified number reaches
12 a riot occurs!
Riot Modifier Table
Modifier Circumstance
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8 Finance
The sole currency used within the game is the Crown, end of six months time. This repayment is
of which there is no sub-denomination. As such, all automatically made before any other payment of
The Paris Tribune financial amounts are always recorded as integers with
no fractions. When a monetary value is derived from
pre-monthly costs: support, mistress, clubs, residence,
etc. So if a Social Level 5 character borrows 500
a formula that does not result in an integer, the result Crowns in January, 550 Crowns will be automatically
is always rounded mathematically, so any fraction of a deducted from the character by the GM in the
half or more is always rounded up with fractions less pre-monthly phase of July.
than a half rounded down.
When borrowing from a Shylock, the maximum
Example: 4.5, 4.7 and 4.9 are all rounded up to 5; amount that any character can borrow is 100 times
while 4.2 and 4.4 are both rounded down to 4. Think of his Social Level. If a character has borrowed up to his
RULES V7.2 S April 1629
it as a world in which there are only pounds sterling () capacity and rises in Social Level, he may, if he
with no pence (p), or only dollars ($) with no cents (). desires, borrow more up to his new limit. There is no
financial benefit to repaying a loan early to a Shylock.
8.1 Loans
Characters may borrow money from other players, or 8.2 Investment
Shylocks, as a pre-monthly action. Loans can only be Players may invest money in various ventures in order
repaid in full and not in installments. to gain more money. There are three levels of
investments: Safe, Medium and Risky.
8.1.1 Loans & Gifts between
Characters 8.2.1 Making Investments
Investments are made at the beginning of a season for
Characters do not charge interest on loans to others;
the entire season. Each investment is 1,000 Crowns.
this is ungentlemanly. At any time after three months
Any person wishing to invest money must do so in
from the date of the loan, the lender may publicly
separate amounts of 1,000 Crowns. Each investment
demand payment that month from the borrower via
is rolled for separately at the end of the season for
La Voix de Paris prior to the Applications Deadline and
which it was invested. It is not possible to tie multiple
include a pre-monthly action to recall the loan in his
investment blocks together in order for them to have
orders. If the borrower is unable to pay, he suffers
their return determined by one single dice roll.
Pecuniary Disgrace: he must join a Frontier Regiment
Investments are not automatically carried forward into
and remain with it until he is able to pay.
the next season. The character must explicitly reinvest
Both the lender and the borrower must include the at the start of each season.
relevant complementary orders (lend to & borrow
from). Otherwise nothing happens and no loan 8.2.2 Investment Returns
takes place. Should a character in receipt of a loan exit
For each investment 1d20 is rolled and any modifiers
the game prior to its repayment, then the monies
applied at the end of the season. Compare the result
involved are lost to the character who originally lent
to the relevant table below.
them. Similarly, if a character that made a loan exits
the game prior to its repayment, the character to Safe Investment Table
whom it was lent need no longer repay the debt. d20 Roll Investment return Notes
If a character that made a loan does not recall the A roll of 1 is always treated as a 1
1 -50%
debt and require payment by the end of six months, it regardless of bonuses
is thereafter considered to be a gift and the character 2-3 -10%
to whom it was lent need no longer repay it.
4-7 0%
However, the character that made the loan may, at the
end of the six months, extend the loan by another six 8-17 +10%
Spain 0 +1 -1
England -1 0 +1
German States +2 +1 -3
Civil War/Rebellion +4 -2 -2
Colonial -2 0 +2
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armies are campaigning against, as detailed in the his initial stake of 8,000 Crowns, which is a profit of
Enemy Investment Modifier Table. In the unlikely event 12,000 Crowns. As such, he must pay a 70% tax on
that France finds itself arrayed against multiple 2,000 Crowns of his profit totalling 1,400 Crowns.
enemies during the summer, then the modifies of each
The Paris Tribune enemy are cumulative.
In addition, a cumulative modifier is applied to a
8.3 Charity
Characters may on occasion wish to be seen doing
given seasons investments for every Battle Result of 1
or 6 received by a French army. The specifics are charitable works. Rather than getting their hands
detailed in the Battle Result Investment Modifier Table, dirty, they are more likely to make a grand gesture
but typically this only affects the Summer season as and give someone else some cash to do the actual
this is usually the only time when Frances armies are work. Donations may be given to a number of
deployed in the field. charitable causes as listed below.
A donation of 100 Crowns gains a character 1 Status,
RULES V7.2 S April 1629
8.2.9 Investment Taxes while a donation of 1,000 Crowns gains 2 Status. A
A characters net seasonal investment return is subject character may not make more than one charitable
to a 70% tax on all such returns that have shown a donation in a month. There are only four charities
profit in excess of the first 10,000 Crowns. within the game: the Royal School for Disadvantaged
Ladies, the Montmarte Chamber Orchestra, the Petits
Example: Francois invests 8,000 Crowns in risky Hpitaux de la Souffrance and St Ophelias Last
investments and due to extremely good fortune receives a Refuge, though others may be proposed
net +150% return on his total investment for the season.
This mean his return amounts to 20,000 Crowns, minus
1 0 +1 +2
2-5 0 0 0
6 -1 -1 -1
9 Duelling
Duelling is a socially acceptable, if illegal, way of If two characters meet during a month and one has
settling disputes between gentlemen. The winner cause with the other, they will only duel there and
receives vindication of his honour and the Status then if they have not already publicly set a place and
accorded a victor. The loser receives humiliation, time to settle the matter. If they have already arranged
grievous wounds and sometimes even death. a duel then the matter will wait until then. There are,
however, two locations where duelling is not
In addition, both parties risk being arrested despite its
permitted: when attending a trial or the royal court,
illegality being largely overlooked by society most of
in whatever capacity. Judgement of whether or not
the time (see Crime & Punishment: Duelling). Each
there was cause is up to the GM, though common
character has a basic ability with a sword; this is
examples of sufficient cause for a duel include:
indicated by his Swordsmanship. The art of duelling
very much depends on the style that you select and its S Two characters who are members of enemy
associated weapon type. Regiments meeting (see Brigades).
S Committing an indiscretion with another
9.1 Cause to Challenge characters mistress, such as attempting to court her.
When two characters are in the same place (that is, S Insulting a member of a characters regiment.
performing the same activity), a duel may take place. S Two characters courting the same mistress.
There must, however, be cause. Unless permitted to
by the rules, any character who has cause and an S Insulting a characters mistress.
opportunity to fight and does not (for any reason In addition to the examples of mandatory cause to
except being wounded to less than 60 Endurance), challenge, there are also circumstances that give rise to
will lose Status equal in number to half his current a discretionary cause to challenge, such as when a
Social Level (rounded up). character fails to court anothers mistress because she
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is not at home. A discretionary cause to challenge passes then, in the case of mandatory cause, they
means that a character may issue a challenge if he receive no roll for Mentions in Dispatches instead of a
wishes, but is not obliged to do so and does not suffer loss of Status for not issuing the required challenge.
any penalties if he chooses not to issue a challenge. In
9.1.3 Arranging Duels
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characters actual Swordsmanship, a character using Inherited Duelling Style
this style has their Swordsmanship capped at 18 Table
before any modifiers are applied to determine their
Social Origin Duelling Style (Weapon)
Current Swordsmanship value.
The Paris Tribune 9.5.5 Unrestricted by Style (Any)
Son (any*) of an
aristocrat
Characters choice of any style except
Dirty Fighting (Any)
There are two advanced knacks that are available to all Son (any*) of a Characters choice of Hussar (Sabre) or
gentleman Fencing (Rapier)
five duelling styles and are considered part of them:
Tag [Unrestricted by Style (Any)] Son (any*) of a
No character choice: Fencing (Rapier)
merchant
An attack designed to humiliate and distract ones
Son (1st or 2nd) of a Characters choice of Dirty Fighting (Any) or
opponent by nicking exposed flesh with a tag, a la the
peasant Fencing (Rapier)
Mark of Zorro, or cutting various fastenings such that
RULES V7.2 S April 1629
items of an opponents clothing come loose or even fall off. Son (3rd or bastard) of
No character choice: Dirty Fighting (Any)
a peasant
This knack may be performed with a rapier at +1, 0
with a dagger and at -1 with a sabre, to Swordsmanship. *A bastard son may always choose Dirty Fighting (Any) instead.
It may not be performed with an improvised weapon. If
successful, no damage is done, but the opponent is at a - 9.5.7 Regimental Duelling Styles
3/+3 reflexive modifier to his Swordsmanship next round All regiments, apart from the Frontiers, have a specific
(increased to -5/+5 if a critical success). In addition extra duelling style associated with them which they require
Status awards and penalties may arise from the successful all its members to have before being admitted, as
use of Tag (see Status). listed in the Regimental Duelling Style Table. They also
Whatever the Cost [Unrestricted by Style (Any)] provide their members with Swordsmanship practice
and training in the advanced knacks of their style free
When damage is inflicted on an opponent, the attacker of charge at their barracks. (see Practice & Training).
elects to take that amount of damage himself and double
the amount of damage done to the opponent. Regimental Duelling Style
Table
9.5.6 Inherited Duelling Styles Regular Regiments Duelling Style (Weapon)
Each character starts the game with one specific KM and CG Main Gauche (Rapier & Dagger)
duelling style, inherited from their starting social
origin, as listed in the Inherited Duelling Style Table. All Cavalry Regiments Hussar (Sabre)
This reinforces the idea of different regiments 69A and GR Dirty Fighting (Any)
attracting different social classes: to rise above your
station requires work learning a new duelling style. All other Regiments Fencing (Rapier)
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9.5.8 Duelling Examples
What follows is a sequence of example duels between Aramis and Porthos. Any italicised modifiers within the
Current Swordsmanship column are reflexive modifiers derived from the knack used by the opponent.
Both characters succeed in their Current Swordsmanship rolls but Aramis rolls higher as a Critical is treated as a roll of 20. So Porthos only parries
while Aramis hits and does 30 damage to Aramis (2 x Strength of 15) as the successful parry reduces the damage multiplier by 1 while the successful
critical increases it by 1, so the damage multiplier remains at 2 rather than decreasing to 1 or increasing to 3. As he has now been reduced to
less than 60 Endurance, Porthos surrenders and Aramis has won the duel.
Clearly, in their first duel, the superior Strength and Endurance of Aramis eventually won out over that of
Porthos, given that they both had an identical level of Swordsmanship.
By the time of their second duel, nothing has changed apart from Porthos has learnt the advanced Fencing
knack of Feint giving him a +5 to his Swordsmanship when he uses it. However, as it is an advanced knack,
Porthos is forced to alternate it with the basic Fencing knack of En Garde. So, when writing his duelling orders,
Porthos must specify which knack he opens with and then how he will continue. In this case it is simply: Feint
- En Garde (repeat sequence).
Aramis Porthos
Swordsmanship: 12 Endurance: 168
Second Swordsmanship: 12 Endurance: 150
Panache: 11 Strength: 15
Example Panache: 14 Strength: 9
Weapon & Style: Rapier & Fencing Duel Weapon & Style: Rapier & Fencing (including Feint)
Resulting Current Current Resulting
Knack Used d20 Roll Outcome Round Outcome d20 Roll Knack Used
Endurance Swordsmanship Swordsmanship Endurance
168 En Garde 13 (12 +1) 9 Hit 1 Parry 4 16 (12 +5 -1) Feint 120
Aramis hits and does 30 damage to Porthos (2 x Strength of 15). Despite rolling enough to Parry this round, Porthos is using Feint so he cannot.
168 En Garde 12 (12 +1 -1) 8 Hit 2 Miss 13 12 (12 +1 -1) En Garde 90
Aramis hits and does 30 damage to Porthos (2 x Strength of 15).
150 En Garde 13 (12 +1) 3 Parry 3 Hit 6 16 (12 +5 -1) Feint 90
Porthos hits and does 18 damage to Aramis (2 x Strength of 9). Despite rolling enough to Parry this round, Aramis cannot as Porthos is using Feint.
132 En Garde 12 (12 +1 -1) 15 Miss 4 Hit 4 12 (12 +1 -1) En Garde 90
Porthos hits and does 18 damage to Aramis (2 x Strength of 9).
114 En Garde 13 (12 +1) 9 Parry 5 Hit 13 16 (12 +5 -1) Feint 90
Porthos hits and does 18 damage to Aramis (2 x Strength of 9). Despite rolling enough to Parry this round, Aramis cannot as Porthos is using Feint.
87 En Garde 12 (12 +1 -1) 13 Miss 6 Critical 12 12 (12 +1 -1) En Garde 90
Porthos hits and does 27 damage to Aramis (3 x Strength of 9) as the successful critical increases the damage multiplier from 2 to 3.
51 En Garde 13 (12 +1) 20 Fumble 7 Critical 16 16 (12 +5 -1) Feint 90
Porthos hits and does 36 damage to Aramis (4 x Strength of 9). The successful critical increases the damage multiplier from 2 to 3 and the fact that
Aramis fumbled increases it again from 3 to 4. As he has now been reduced to less than 60 Endurance, Aramis surrenders and Porthos has won the duel.
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Clearly, the use of an advanced knack such as Feint gives Pothos an appreciable advantage, Not only does it
provide him with a +5 bonus to his Swordsmanship, but it also prevents his opponent from parrying in any
round that he uses it. The down side is that Porthos cannot parry either when using it.
Aramis Porthos
Third
The Paris Tribune Swordsmanship: 15
Panache: 11
Endurance: 168
Strength: 15
Example
Swordsmanship: 18
Panache: 14
Endurance: 150
Strength: 9
Weapon & Style: Rapier & Fencing Duel Weapon & Style: Rapier & Fencing (including Feint)
Resulting Current Current Resulting
Knack Used d20 Roll Outcome Round Outcome d20 Roll Knack Used
Endurance Swordsmanship Swordsmanship Endurance
150 En Garde 16 (15 +1) 8 Parry 1 Hit 7 (9) 22 (18 +5 -1) Feint 150
Porthos hits and does 18 damage to Aramis (2 x Strength of 9). Despite rolling enough to Parry this round, Aramis cannot as Porthos is using Feint.
141 En Garde 15 (15 +1 -1) 4 Parry 2 Hit 15 18 (18 +1 -1) En Garde 150
Porthos hits and does 9 damage to Aramis (1 x Strength of 9) as the successful parry by Aramis reduces the damage multiplier by 1.
RULES V7.2 S April 1629
123 En Garde 16 (15 +1) 6 Parry 3 Hit 15 (17) 22 (18 +5 -1) Feint 150
Porthos hits and does 18 damage to Aramis (2 x Strength of 9). Despite rolling enough to Parry this round, Aramis cannot as Porthos is using Feint.
114 En Garde 15 (15 +1 -1) 14 Parry 4 Hit 16 18 (18 +1 -1) En Garde 150
Porthos hits and does 9 damage to Aramis (1 x Strength of 9) as the successful parry by Aramis reduces the damage multiplier by 1.
87 En Garde 16 (15 +1) 10 Parry 5 Critical 19 (20) 22 (18 +5 -1) Feint 150
Porthos hits and does 27 damage to Aramis (3 x Strength of 9). Despite rolling enough to Parry this round, Aramis cannot as Porthos is using Feint.
69 En Garde 15 (15 +1 -1) 16 Miss 6 Hit 5 18 (18 +1 -1) En Garde 150
Porthos hits and does 18 damage to Aramis (2 x Strength of 9).
42 En Garde 16 (15 +1) 4 Parry 7 Critical 18 (20) 22 (18 +5 -1) Feint 150
Porthos hits and does 27 damage to Aramis (3 x Strength of 9) as the successful critical increases the damage multiplier from 2 to 3 (the criticals occur
because of Porthos having a Current Swordsmanship in excess of 20). Despite rolling enough to Parry this round, Aramis cannot as Porthos
is using Feint. As he has now been reduced to less than 60 Endurance, Aramis surrenders and Porthos has won the duel.
In their third duel, both Aramis and Porthos have increased their Swordsmanship. For Porthos, when he uses
the Feint advanced knack, he now has a Current Swordsmanship in excess of 20. This results in his d20 roll
being increased by 2, as this is the amount he is in excess of 20 by. This is noted in the d20 Roll column of the
table by a number in parenthesis, such as 7 (9) meaning that although he rolled 7 this is treated as a 9.
Clearly, the fact that Porthos has a Current Swordsmanship in excess of 20 when using Feint totally swings the
outcome of the duel in his favour. Indeed, Aramis fails to hit and damage him at all.
Aramis Porthos
Swordsmanship: 16 Endurance: 168
FourtH Swordsmanship: 18 Endurance: 150
Panache: 11 Strength: 15
Example Panache: 14 Strength: 9
Weapon & Style: Sabre & Hussar Duel Weapon & Style: Rapier/Dagger & Main Gauche
Resulting Current Current Resulting
Knack Used d20 Roll Outcome Round Outcome d20 Roll Knack Used
Endurance Swordsmanship Swordsmanship Endurance
168 Slash & Cut 14 (16 -1 -1) 12 Hit 1 Parry 8 (9) 21 (18 +3) Twin Blades 120
Aramis hits and does 30 damage to Aramis (2 x Strength of 15) as the successful parry by Porthos reduces the damage multiplier by 1.
159 Slash & Cut 14 (16 -1 -1) 7 Parry 2 Hit 11 (12) 21 (18 +3) Twin Blades 120
Porthos hits and does 9 damage to Aramis (1 x Strength of 9) as the successful parry by Aramis reduces the damage multiplier by 1.
150 Slash & Cut 14 (16 -1 -1) 11 Parry 3 Hit 17 (18) 21 (18 +3) Twin Blades 120
Porthos hits and does 9 damage to Aramis (1 x Strength of 9) as the successful parry by Aramis reduces the damage multiplier by 1.
132 Slash & Cut 14 (16 -1 -1) 17 Miss 4 Hit 6 (7) 21 (18 +3) Twin Blades 120
Porthos hits and does 18 damage to Aramis (2 x Strength of 9).
114 Slash & Cut 14 (16 -1 -1) 16 Miss 5 Hit 1 (2) 21 (18 +3) Twin Blades 120
Porthos hits and does 18 damage to Aramis (2 x Strength of 9).
105 Slash & Cut 14 (16 -1 -1) 7 Parry 6 Hit 7 (8) 21 (18 +3) Twin Blades 120
Porthos hits and does 9 damage to Aramis (1 x Strength of 9) as the successful parry by Aramis reduces the damage multiplier by 1.
96 Slash & Cut 14 (16 -1 -1) 11 Parry 7 Hit 14 (15) 21 (18 +3) Twin Blades 120
Porthos hits and does 9 damage to Aramis (1 x Strength of 9) as the successful parry by Aramis reduces the damage multiplier by 1.
96 Slash & Cut 14 (16 -1 -1) 8 Hit 8 Parry 6 (7) 21 (18 +3) Twin Blades 90
Aramis hits and does 30 damage to Aramis (2 x Strength of 15) as the successful parry by Porthos reduces the damage multiplier by 1
78 Slash & Cut 14 (16 -1 -1) 15 Miss 9 Hit 14 (15) 21 (18 +3) Twin Blades 90
Porthos hits and does 18 damage to Aramis (2 x Strength of 9).
51 Slash & Cut 14 (16 -1 -1) 16 Miss 10 Critical 19 (20) 21 (18 +3) Twin Blades 90
Porthos hits and does 27 damage to Aramis (3 x Strength of 9) as the successful critical increases the damage multiplier from 2 to 3.
As he has now been reduced to less than 60 Endurance, Aramis surrenders and Porthos has won the duel.
In their fourth duel, Aramis has increased his Swordsmanship and both have learnt new styles. Aramis is now
using a sabre with the Hussar style and Porthos is using a rapier and dagger with the Main Gauche style. This
means Aramis does more damage and Porthos has a Current Swordsmanship in excess of 20 due to his Panache.
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While Porthos is still dominant due to a Current Swordsmanship in excess of 20, the duel is much closer this
time as Aramis is doing more damage when he does hit. Indeed if in round 9 Aramis had rolled a 14 rather
than a 15, then he would have criticalled and done 45 damage (3 x Strength of 15) to Porthos. This would have
caused Porthos to surrender and leave Aramis as the victor.
9.6.1 Terms S A duelist may not draw a firearm during the course
of a duel with blades.
The offended party, the one with cause to challenge,
has the right to name the terms of a duel in the event S A duelist may not refuse to concede once beaten in
of a pre-arranged duel. Such terms normally cover a duel of which the terms are to first blood.
time, location and victory - the latter normally being
S No one may intervene in a duel without just cause,
one of three options: to first blood, to surrender, or to
such as one of the Four Cornerstones already
the death; though to surrender is the norm. Duels to
having been broken.
the death can only ever be fought in a pre-arranged
fashion: the injured party states the terms as being to
the death and the other party has no choice but to 9.6.4 Status
accept them or refuse the duel and face the Status is awarded or lost if a character, either as a
subsequent Status penalties for refusing a challenge duelist or second, does any of the following in a duel:
with cause. Terms may also specify pistols as the
S If he fights a member of his own Regiment,
weapon to be used rather than blades, though a duels
regardless of the outcome, he loses 5 Status.
terms may not specify the type of blade used.
S If he fights a member of a neutral Regiment or a
In the event of an impromptu duel then there are no
civilian and wins, he gains 2 Status.
such specific terms and both duelists will be assumed
to fight using their regimental style and weapon until S If he fights a member of an enemy Regiment and
one opponent surrenders, is unable to continue or is wins, he gains 5 Status.
dead. This may be altered by a character having
S If he fights a member of an enemy Regiment and
written conditional orders for blade type, duelling
loses, he loses 2 Status.
style, acceptance or surrender.
S If he uses the Dirty Fighting duelling style against
9.6.2 The Etiquette of Seconds any opponent other than a Regimental enemy and
wins, he loses 1 Status.
While it is normal practice to have one or more
seconds attend a duel to hold your coat and ensure S If he kills his opponent, he gains 2 Status.
fair play by both combatants, it is not mandatory. In
S If he successfully uses the Tag (Unrestricted by
the case of an impromptu duel, such as meeting a
Style) advanced knack three or more times, or
regimental enemy during the course of the month, it
achieves a critical success with it at least once
is assumed that there are no seconds in attendance
against any opponent and wins, he gains
unless regimental colleagues or other friends also
1 Status.
happen to be present in the locale. If they are present,
then they are presumed to act as seconds unless S If he suffers the humiliation of an opponent
conditional orders are written to specify otherwise; achieving a critical success with the Tag
though members of the General Staff are exempt from (Unrestricted by Style) advanced knack at least once
such obligations to their former regiments. Equally, against him, regardless of who eventually wins, he
anyone may write conditional orders to act as a loses 1 Status.
second to anyone they choose, other than a knave or
S If he pauses to allow a disarmed opponent to
regimental enemy, in any such impromptu situation.
recover his weapon, he gains 1 Status.
9.6.3 The Four Cornerstones S If he breaks one of the Four Cornerstones, he loses
2 Status.
Regardless of whether any seconds are present or not
at a duel, there are four basic rules concerning the S If he fails to intervene as a second when one of the
etiquette of duelling. These Four Cornerstones have Four Cornerstones is broken, he loses 2 Status.
social consequences for anyone that breaks them, but
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S If he fails to intervene as a second on the behalf of
his man, when an opposing second intervenes, he
9.6.6 Intervention
loses Status equal to half his Social Level. When seconds or other third parties intervene in
duels the situation inevitably gets messy. Unless the
The Paris Tribune S If he fails to attend a pre-arranged duel whilst in characters concerned give conditional orders to the
Paris, regardless of whether he issued or received the contrary, the GM will make the following
challenge, he loses Status equal to half his Social assumptions in such a situation:
Level for each duel that has been avoided, unless
prevented by arrest, injury (having less than 60 S All combatants will surrender at 60 Endurance.
Endurance) or being sent to the front. If he is not S No one will draw or use a firearm.
present because he is at the front of his own
volition, then he receives no roll for Mentions in S All combatants will pair off with a randomly
Dispatches that month, regardless of how many determined opponent.
duels have been avoided. S If one side outnumbers the other, which
RULES V7.2 S April 1629
S If he refuses a challenge that has cause, he is combatants face more than one opponent will be
penalised just as if he failed to turn up for a randomly determined.
pre-arranged duel, as outlined above. S If a combatant faces more than one opponent, he
S If he challenges with insufficient cause, he loses will be assumed to divide his Swordsmanship
2 Status. equally between them (see Multiple Opponents).
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9.8.3 Experience 9.9 Pistol Duels
Swordsmanship can also be improved as a result of
It is possible for characters to enter into a pistol duel.
beating an opponent in an actual duel, as opposed to
The two characters will fire once at each other and, as
The Paris Tribune merely practicing. Such an improvement in
long as the terms of the duel are met, will not reload.
Swordsmanship is limited as follows:
Pistol duels only ever occur when pre-arranged -
S Counts as one week of practice for beating an impromptu duels are always fought with blades as a
opponent whose Swordsmanship is at least 1 better gentleman does not walk around the streets of Paris
than yours. carrying a firearm!
S Counts as two weeks of practice for beating an
opponent whose Swordsmanship is at least 3 better 9.9.1 Terms of a Pistol Duel
than yours. There are a number of terms that can be set by the
party that has cause when issuing the challenge. These
The above improvements are subject to the following
RULES V7.2 S April 1629
include the following:
caveats:
S To first blood: each duelist fires once, reloading
S The duel must be at least to 60 Endurance, so
and repeating this as required, until one of them is
beating an opponent in a duel that is only to first
wounded. However, both duelists must fire the
blood gains you nothing.
same number of shots. Even though a duelist might
S There is a monthly cap on such Swordsmanship shoot first and wound his opponent he still has to
advancement of 2 (having earned the equivalent of receive his opponents remaining shot, despite
8 weeks of practice), regardless of how many duels already having won the duel! Given the nature of
are fought and won, though this is still in addition pistol wounds this could still result in a fatality so
to anything gained from weeks spent in practice. to first blood is not as safe with pistols!
S The GM retains the right to act against any S To surrender: each duelist fires once, reloading and
characters that attempt to abuse these rules in any repeating this as required, until one of them
way, such as conspiring to constantly give one surrenders. Either party can surrender at any point
another cause solely in order to duel and hence after the first exchange of shots, regardless of
improve their Swordsmanship. whether they have been wounded or not.
S To the death: each duelist fires once, reloading and
9.8.4 Notes on Dirty Fighting repeating this as required, until one of them is
It should be noted that as a direct result of its dead.
perceived uncouth nature, there is no Duelling
S To a single exchange of shots: each duelist fires
Academy for the Dirty Fighting style. It may only be
once, but does not reload and fire again. Such a
trained in or practiced at the barracks of the 69th
duel can finish without a clear victor. Regardless of
Arquebusiers or Gascon Regiments, or whilst a guest
such an outcome, the duels end sees the matter of
within the Bastille. These regiments are the only ones
honour settled in full.
that will admit civilians or members of other
regiments for training and practice, though not
members of enemy regiments. They will charge your 9.9.2 Basic Pistol Duelling
Social Level on top of the cost normally charged by Mechanic
Duelling Academies for training or practice. Every
Pistol duelling is a much simpler affair than fighting
week spent training in or practicing this style requires
with blades (see the Pistol Duelling Actions Table).
a roll on 2d6 equal to or less than your Constitution;
otherwise you lose 10 points in Endurance, due to When a character decides to fire, 1d20 is rolled
bruises inflicted. against his Marksmanship, modified by aims (there is
no limit to how many aims may be made). Note that
9.8.5 Duelling Academies the roll, unlike in bladed duels, is not an opposed
one. If the roll is equal to or less than his skill the shot
The four individual Duelling Academies (Fencing,
will hit his opponent, otherwise he will miss. A
Hussar, Main Gauche and Pistol) are all separate and
natural roll of 1 is always a miss. Conditional orders
individual locations within the game.
for aims are not allowed when writing pistol duelling
In order to attend a specific Duelling Academy, a orders. A finite number of aims must be explicitly
character must already have learnt the relevant style stated, meaning that a player cannot order keep
before they may practise Swordsmanship there. If they aiming until my opponent fires and then return fire.
have not, then they may only attend in order to learn Should a player do so, then they will not be
the relevant style itself. considered to aim at all!
If a character is not explicit in their orders as to which Pistol Duelling Actions Table
Duelling Academy they are attending, then they will Action Description
always be assumed to attend the specific Duelling Aim +1 to Marksmanship
Academy that teaches their regimental style. If they
Fire You shoot at your opponent
are a civilian, then they will be assumed to attend the
Delope You fire into the ground
one that teaches their inherited style.
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The damage caused to your opponent will depend on the duel continues unless his opponent surrenders or
where he is hit. A duelist may Call his Shot and suffer the Terms of the duel have already been met.
the Skill Modifier listed on the Pistol Shot Location
In addition to the Status normally applied to the
Table, otherwise the location will be determined by a
fighting of bladed duels (see Status), the following
If a character delopes before his opponent fires then S Fire a single pistol shot and then either fire a
he is effectively surrendering and therefore technically second shot from another pistol, charge with a
loses the duel. Depending upon the Terms, such a blade or flee before the victim can act.
surrender may or may not have to be accepted by his S Fire two pistol shots and then attempt to flee.
opponent though.
To carry out an ambush, the assailant must be in the
If a character delopes in response to his opponent same location as the victim in any week of that
having already deloped in that exchange of shots, he is month. An ambush attempt takes an entire weeks
considered to be accepting his opponents surrender action, regardless of whether the ambush takes place
and wins the duel. or not. There are nine nominal locations that can be
The character who initially issued the challenge to ordered for an ambush (see Location).
duel with pistols may not delope before his opponent To be able to surprise a victim, the assailant must
fires, as this would make a mockery of the succeed in an unopposed d20 roll against his
proceedings. He may, however, write conditional Tactics. This will then result in one of the following
orders to receive his opponents shot and then delope. possible outcomes:
In that case, it is not considered as a surrender and
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9.10.1 Critical Success possible consequences for the assailant who may be
put on trial for either murder or attempted murder.
As per a Success (given below) but, in addition, the
assailant has no chance of being arrested or identified.
The Paris Tribune 9.10.5 Fleeing
9.10.2 Success Should the assailant wish to flee this is automatically
accomplished if he initially elected to fire a single
A bladed attack goes as a normal duel, including a pistol shot and then flee. Outside of that particular
roll for being arrested except that the assailant gains a circumstance, either the assailant or his intended
+5/-5 reflexive modifier for the first round only. victim may flee but this is somewhat more dangerous.
Attacking with a pistol gives you 5 actions in which to If the assailant elected to take a second pistol shot
aim. A pistol assailant may then choose to fire a then chooses to flee, he suffers an unopposed bladed
second shot from another pistol with no aims, charge attack from the victim. Once combat with blades is
with a drawn blade or flee before the victim can act. joined, whoever decides to flee will suffer two
RULES V7.2 S April 1629
unopposed attacks from their adversary
9.10.3 Failure whilst doing so.
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10 Regiments
10.1 Structure top-down in order of prestige. A character must also
post a public in character application prior to the
Cavalry regiments are shown in italics and A indicates automatic acceptance when the CO is an NPC S Page 43
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Subaltern. Assuming there were sufficient vacancies, a While on duty, Privates and Subalterns may undertake
character could do so at the same time in a single no other action, with the exception of training in an
month. Only the ranks of Private and Subaltern have advanced knack of the Regimental Duelling Style or
an unlimited number of vacancies in a given practising Swordsmanship at no cost, or training at
The Paris Tribune Regiment. To either purchase or be promoted to any
other rank within a Regiment requires there to be a
vacancy first.
the Royal Military Academy. However, attending the
RMA is not paid for by the Regiment and cannot be
undertaken by Privates. Performing barrack duties
may not be combined with toadying.
10.2.1 Ranks Officers above the rank of Subaltern need not spend
Privates must spend two weeks of each month on any time on duty at all. Privates and Subalterns may
duty with their Regiment: cleaning stables, mounting be excused from duty by the permission of their
guard, polishing equipment and so on. Subalterns Battalion, Squadron or Regimental Commanders, or
must spend one week of every month on duty the person who appointed them as either an Aide to
RULES V7.2 S April 1629
supervising the Privates. A Subaltern is the lowest level the General Staff or a Trooper of an Escort. An NPC
of officer available in the French army and as such is in such a position will excuse a character from one
expected to conduct himself in the same manner as week of duty on a roll of 5 or greater on one die. This
higher level officers and is required to own a horse. may be modified by influence.
Regiments Table
Regiment Private Subaltern Captain Major Regimental Major Colonel Requirements & Rewards
6 7 8 9 9 11 Minimum Social Level
- 130 140 250 - 320 Purchase Price in Crowns
Cardinals Guard
10 14 16 20 24 28 Monthly Pay in Crowns
5 6 7 8 9 10 Monthly Status
6 7 8 9 9 11 Minimum Social Level
- 130 140 250 - 320 Purchase Price in Crowns
Kings Musketeers
10 14 16 20 24 28 Monthly Pay in Crowns
5 6 7 8 9 10 Monthly Status
5 6 7 8 8 10 Minimum Social Level
- 120 130 235 - 305 Purchase Price in Crowns
Royal Horse Guard
10 14 16 20 24 28 Monthly Pay in Crowns
4 5 6 7 8 9 Monthly Status
4 5 6 7 7 9 Minimum Social Level
- 110 120 230 - 290 Purchase Price in Crowns
Queens Own Horse
8 10 14 18 22 26 Monthly Pay in Crowns
3 4 5 6 7 8 Monthly Status
3 4 5 6 6 8 Minimum Social Level
- 100 110 205 - 275 Purchase Price in Crowns
Crown Princes Cuirassiers
8 10 14 18 22 26 Monthly Pay in Crowns
3 4 5 6 7 8 Monthly Status
2 3 4 5 5 7 Minimum Social Level
- 90 100 190 - 260 Purchase Price in Crowns
Picardy Musketeers
6 8 12 16 20 24 Monthly Pay in Crowns
2 3 4 5 6 7 Monthly Status
2 3 4 5 5 7 Minimum Social Level
- 90 100 190 - 260 Purchase Price in Crowns
Princess Louisas Light Dragoons
6 8 12 16 20 24 Monthly Pay in Crowns
2 3 4 5 6 7 Monthly Status
- 2 3 4 4 6 Minimum Social Level
- 70 80 160 - 230 Purchase Price in Crowns
27th Musketeers
4 6 10 14 18 22 Monthly Pay in Crowns
0 1 2 3 4 5 Monthly Status
- - 2 3 3 5 Minimum Social Level
- 60 70 145 - 215 Purchase Price in Crowns
69th Arquebusiers
2 4 8 12 16 20 Monthly Pay in Crowns
0 0 1 2 3 4 Monthly Status
- - 2 3 3 5 Minimum Social Level
- 60 70 145 - 215 Purchase Price in Crowns
Gascon Regiment
2 4 8 12 16 20 Monthly Pay in Crowns
0 0 1 2 3 4 Monthly Status
Brigades Table
Status for Brigade* Brigade and Component Regiments (abbreviation) Enemies Regimental Weapon, Duelling Style & Barracks
+6 Brigade of Guards
Cardinals Guard (CG) KM Rapier & Dagger, Main Gauche, Cardinals Barracks
Kings Musketeers (KM) CG Rapier & Dagger, Main Gauche, Kings Barracks
Princess Louisas Light Dragoons (PLLD) CPC Sabre, Hussar, North Barracks
+1 Frontier Brigades
Frontier Regiments (Frts) none Any, None, None
the Summer Campaign excuse part of his regiment if it is sent to the front by
the Brigade Commander.
Being at the front is possible in all months
Alternatively anyone, whether a member of a regiment
throughout the year. However, being at the front is
or not, may always volunteer to serve with the
not the same as being on campaign. The latter only
Frontiers (see The Frontiers).
happens during the Summer season, otherwise known
as the Campaign season. While the frontiers of La
Belle France require defending all year round from 11.2.2 Returning to Paris
numerous enemies, it is only during the Summer Once at the front, all units stay there until the end of
RULES V7.2 S April 1629
season that the weather is good enough and supplies the season. Characters with such units cannot return
available to allow large scale troop movements. to Paris until the end of a season. Characters who are
promoted out of an appointment which meant they
In rare and extreme circumstances, formal campaigns
were at the front, return to their regiment. If their
can also take place outside of the Summer season such
regiment is not at the front, then they return to Paris.
as if France were invaded for example. That remote
This includes the case of a Colonel who is promoted
possibility aside, there remains a clear distinction
to Brevet Brigadier General and hence is no longer in
between being at the front and on campaign.
a regiment; he also would return to Paris.
While Regiments and Brigades are permanent
However, this does not prevent such a character from
formations that exist all year round, Armies and
returning to the front the following month, by
Divisions are only formed and act in the field during
volunteering to command a Frontier regiment, or by
the Campaign season. Outside of the Summer season
being appointed to a field command of a unit at the
they only exist on paper.
front. The only other exception to this is when
characters are part of a force that successfully
11.2 Volunteering or suppresses a riot (see Military Governors).
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In summary, a character will be at the front if one, or of any units at the front throughout the year. If he
more, of the following is true: does not allocate a specific deployment to a unit
outside of the campaign season, they are assumed to
S You are in a unit which is at the front.
be assigned to Field Operations.
Critical Success Battle Result 2 Battle Result 2 Battle Result 1 Battle Result 1
COMMANDER
Critical Success 0 to Battle Result -1 to Battle Result -2 to Battle Result -2 to Battle Result
FRENCH OFFICER
6 7 11 6 - Picardy Musketeers 0 0 0 0
6 6 7 5 -
BR: Battle Result; MiD: Mention in Dispatches
All characters serving with their Regiment use the Conversely, a character may decide to decrease the
battle result and table modifiers of the Regiment; chance of him dying, but this also decreases the
players serving with higher commands use the result, chances of the other rolls by the same amount that
deployment (always field operations) and modifiers of the death roll is modified. This is called poltroonery;
that command (i.e. a Division Commander and his when a character participates in such an act there is a
Aide would all use the battle result of the Division chance that he will be noticed and several unpleasant
and the table modifiers of a Division Commander). things can happen (see the Poltroonery Table).
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Poltroonery Table Assume that he is particularly brave and has ordered
1d6 Roll Outcome
bravery to 9. His rolls will then all be reduced by 1 to
9/9/5/9 (1d6x50). He gets each outcome if he rolls that
1-2 Poltroonery not noticed number or above on 2d6, so if he rolls 5/5/11/10, hell
The Paris Tribune 3-5
Poltroonery noticed: lose Status until
mentioned in dispatches
survive, not be mentioned, get a promotion (assuming
theres a gap at captain above him) and gets 1d6x50
Crowns in loot.
Poltroonery noticed: dismissed from his
6
Regiment and/or the General Staff
11.5.4 Death
If the cowardice is noticed, the offender loses Status If you roll higher than this target number you die,
equal to twice the number he modified the death roll without any chance of being saved or any other kind
by until he is mentioned in dispatches and, if noticed of last minute reprieve. If you roll exactly your death
poltrooning, no rolls are made for MiDs, Promotion target number then you are wounded instead, though
RULES V7.2 S April 1629
or Loot! If the offender is dismissed from his such a wound may still kill you outright! If wounded
Regiment and/or the General Staff he will have to you take 10 x (1d6+5) Endurance in damage.
serve with the Frontiers as a Private until he is
In addition, if you have one, your horse will die in the
mentioned in dispatches, as no regiment will admit a
event of you rolling either exactly equal to or one less
coward into its ranks, and he cannot return to Paris
than your death target number. Whilst at the front, it
until the end of the current season.
is always assumed that you are riding your best quality
Such a loss of rank will also result in the loss of any horse and that if you have 3 horses due to being a
appointments that are dependant upon it and still Major or above you will take your 3 best quality
incurs the monthly status loss indicated by a roll of horses with you to the front, unless otherwise
3-5 on the Poltroonery Table.However, once serving specifically ordered. Due to the logistical issues of
as a Private in the Frontiers, such a character is still finding enough feed for an armys horses, a character
eligible for promotions in the field. If a player wishes can never go to the front with more horses than those
to modify their characters death roll, whilst on required of his rank and regiment (3 for all Majors
campaign, it should be ordered like this: and above; 1 for all Subalterns and Captains; and 1
for all Privates in the Cavalry).
Bravery: 11+ to 11. Poltroonery: 9- to 9.
In the event that a character either loses a horse or
Which would mean: if my death roll is higher than 11,
gets promoted to a rank that requires more horses, the
reduce it to 11. If my death roll is lower than 9, increase
army will lend him enough standard horses to make
it to 9. The rolls for MiDs, Promotion and Loot will all
up any shortfall until the end of the season. At the
decrease or increase by the same factor.
beginning of the next season, the character must then
Players are warned that an order such as, set my purchase new horses and/or move horses from his
Death roll to 10, will be interpreted as meaning personal stable back in Paris if still at the front.
exactly that: so it could just as easily involve
poltroonery as reckless bravery! 11.5.5 Mention in Dispatches
Each Mention in Dispatches (MiD) that a player
11.5.3 Other Personal receives earns him Status. When a MiD is awarded,
Outcome Modifiers 1d6 determines the amount of Status it provides each
month for three months, after that it counts as an Old
If required to have one or more horses, the quality of
MiD worth 1 Status a month, for the rest of that
a characters horses modify his death roll. If all of your
characters life. A character may never earn more than
horse requirement are bred horses you gain +1 to your
12 Status per month from Old MiDs, regardless of
death roll, whilst the presence of even a single nag
how many he has. The three months you have them
results in a -1 modifier to your death roll.
for (at the higher rate) start from the first month you
In addition, outside of the campaign season during spend back in Paris. If you go back to the front
the summer, there are seasonal modifiers to a during this time they will continue to run out.
characters death roll: -1 in the Spring and Autumn
Seasons, increasing to -3 in the Winter Season. 11.5.6 Promotion
Example: Personal Outcome If you are in a regiment, you can only be promoted if
there is an appropriate vacancy immediately above
Henri is a Subaltern in the CPC, in the Campaign
you. If there are no vacancies available, or you do not
Season, which is on Field Operations with a battle result
have a sufficient Social Level for your new rank, then
of 4. He consults the Personal Outcome Table and also
you will receive a MiD instead of a promotion. On
the Personal Outcome Modifier Tables and then
promotion from the rank of Colonel you receive the
calculates his rolls as follows, given that he has a
rank of Brevet Brigadier General. A second promotion
standard horse and hence gets no modifier from that:
is required to have the rank confirmed permanently.
Modifiers Death Mentioned Promotion Loot
Field Ops BR4 8 12 7 11 (1d6x50) Note you will need to hold a military appointment as
Subaltern +1 -1 0 -1 a Brigadier General in order to receive promotion
CPC +1 -1 -1 0
Total 10 10 6 10 (1d6x50)
from Brevet to Full Brigadier General and so on.
So a Brevet Lieutenant General must hold a military
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appointment as a Lieutenant General and a Brevet
General must hold a military appointment as a 11.6 Tactics
General, in order to receive promotion from their
breveted rank to holding it permanently in full. Advancement
command position) and rank. They roll for Death, Regiment Colonel 20 Crowns 17
MiDs and Promotions, but not Loot. Field Command
Brigadier
50 Crowns 18
General
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12 Crime & Punishment
The Paris Tribune 12.1 Powers of Arrest reported to the Commissioner of War are handled
differently as they are are reported on every season
There are four appointments that can make arrests. and acted upon, or not, immediately
S Paris City Military Governor
12.1.4 Making an Arrest
S Commissioner of State
Arrests take place in one of two ways: automatically or
S Commissioner of War as a result of a manhunt. Automatic arrests are solely
the province of the Commissioner of War and his
S Inquisitor General
List of Shame (see Commissioner of War) or else a
Each has their own area of authority. The Paris characters misfortune as a result of drunkenness. All
RULES V7.2 S April 1629
Military Governor is responsible for maintaining law other manner of arrests require a manhunt as a weekly
and order within Paris and Ile de France. The action. In either case, the character with jurisdiction
Commissioner of State is responsible for uncovering may choose to ignore the matter and dispense with a
acts of sedition and treason. The Commissioner of trial, though in some cases this might risk the enmity
War is responsible for uncovering acts of of a powerful Grandee.
incompetence and corruption amongst the General
While the Inquisitor General and the Commissioners
Staff. Whereas the Inquisitor General seeks out those
of War and State may make an arrest regardless of the
guilty of heresy and witchcraft.
presence of any real evidence, the Paris City Military
Governor may only make an arrest when notified by
12.1.1 Trumped Up Charges the GM. This is normally the result of a failed roll,
Only the Inquisitor General, in addition to the such as for Bribery or sometimes Drunkenness, which
Commissioners of State and War, may trump up means the perpetrator is reported.
charges. When this is done the person must be
When a character is reported, the GM will then
arrested and held for trial. The Commissioner of State
inform the character with the appropriate jurisdiction
may make five such arrests a year, the Inquisitor
as an arrestor and then they can choose whether to
General four and the Commissioner of War three.
then make an arrest or not (see the Jurisdiction Table).
The Commissioner of State must trump up charges
The Paris City Military Governor may not personally
against at least one player character, bring them to
arrest anyone for duelling, such arrests are only made
trial and secure a conviction within their first two
by the City Watch (see the Crime of Duelling)
seasons of the appointment or by the end of his term
of office, whichever is the sooner. Failure to do so, To make an arrest as part of a manhunt, the arrestor
results in dismissal and the character may never be must be in the same location as the accused in any
reappointed to the position again. week of that month. There are nine locations that can
be ordered for an arrest attempt (see Location).
12.1.2 Arrests without Charge If the person in question is actually committing a
Making an arrest without pressing charges is a lesser crime that week he is additionally arrested and found
form of trumping up charges, as such it is only out for that crime as well! Characters may plan
available to the Commissioner of State. When such an alternatives in conjunction with an arrest attempt in
arrest is made then the arrested person is held for the case the attempt fails (except an arrest attempt at
week and then released. The Commissioner of State home or at barracks, unless the arrestor is actually a
may make 3 such arrests a year. member of said regimental barracks), providing that
he has another legitimate reason to be at the location
12.1.3 Being Reported of the arrest, but a successful arrest negates all other
actions planned for that week.
Should a character be reported for a crime such as
Harassment, Bribery, Embezzlement, Dereliction of Example: The Commissioner of State could order to
Duty or Gross Incompetence, they are reported to a attend a party at Bothwells in week 2, to carouse, toady,
specific office. In the event that the office in question and arrest Jean if at Bothwells. If Jean attends the party
is vacant and is the Paris City Military Governor or at Bothwells, the Commissioner will arrest him but will
the Commissioners of State, in the month that they not participate in the party (no carousing, toadying, or
are reported the matter does not necessarily end there. Status for attending), but the arrest is made. If, however,
Jean does not attend the party at Bothwells, the
The report of their crime will remain sealed within
Commissioner will participate (assuming that he has an
the relevant offices, awaiting the appointment of a
invite), carouse, toady, and receive Status for attending,
new Governor or Commissioner. If the vacant
but make no arrest.
position is filled within three months after the offence
was reported, the new appointee is passed the relevant If the arrest attempt fails, as in the example above,
information (the GM will inform them with their then it becomes public knowledge. The arrestor must
game return for the month in which they were then either continue to seek an arrest the following
appointed). When the crime is reported to a Governor month, or let the matter go. However, a failed arrest
or Commissioner, he must then decide to pursue the attempt does not use up an arrestors limited number
Page 54 S matter, or not, in his next months orders. Crimes of arrests that are available to him.
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Jurisdiction Table
Crime Level Arrestor Judge*
* In a case against the Minister of State or War that he would otherwise judge, then the King acts as Judge. In cases
against the Minister of Justice that he would otherwise judge, then the Minister of State acts as Judge.
** The number in parenthesis refers to the minimum level of favour required to influence whoever was the object of
the attempted bribe. So bribing a Captain, Major, Regimental Major, Colonel or Chevalier would be a minor level
crime as they all require level 3 favours or less to influence. Bribing a Brigadier General, Lieutenant General,
General, Baron, Vicomte, Comte or Commissioner would be a mid level crime as they all require level 4, 5 or 6
favours. Bribing a Cabinet Minister, Duc or a Grandee would be a serious level crime, requiring level 7 favours or
higher to influence.
*** These charges can be trumped up.
**** The victims importance determines the seriousness.
S
Characters may only be arrested under a single charge. In any week that the non-subscribers quarry is open
If multiple charges are brought against them, in a to arrest (see Location), they are arrested on a roll of 1
single arrest, all but the most serious of them is or 2 on 1d6. Once a non-subscriber has decided to
disregarded. So if a character is arrested for Treason arrest an individual, they will continue to try, until
and Sedition, they will only be tried for Treason. successful, for three months.
A character cannot, under any circumstances, resist It should be noted that, in the case of trumped up
arrest. All they can do is avoid it by virtue of not charges, a non-subscriber is only limited by the actual
being in the same location in the same week as the number of successful arrests that they are allowed to
person attempting to arrest them. Any character who make. So despite only being allowed four arrests in a
is arrested loses whatever actions they were intending year, the Inquisitor General may seek to arrest an
to carry out in the week in which they are arrested. unlimited number of individuals, but once he has
arrested his alloted quota any oustanding attempts to
Regardless of why a non-subscriber, with the relevant
make an arrest cease immediately.
powers of arrest, might choose to seek to arrest a
player character this is treated just as when a player
chartacter seeks to arrest another, with one difference.
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12.2 Trials S Mid Level Civil Crimes are convicted on 8+
S Mid Level Political, Martial and Religious Crimes
Whether on trumped up charges or charged with a
are convicted on 7+
The Paris Tribune valid crime, when a person is arrested and held for
trial, the trial will take place in the first week of the S All Serious Level Crimes are convicted on a 9+
following month. There is no plea bargaining
The roll for conviction uses the following modifiers:
available within the game and the judge in a trial may
only convict or acquit on the charge that the S If the Social Level of the defendant is 7 or less,
defendant is arrested for. So a character arrested for 1 is added to the result.
Treason cannot be acquitted for that but convicted of
S If the Social Level of the defendant is 14 or more,
Sedition instead. A prosecutor may not drop the
1 is subtracted from the result.
charges having arrested a character, though he can
decline to call witnesses in his favour or even use S If the defendant is titled, 1 is subtracted from
influence to sway an NPC judge to acquit. the result.
RULES V7.2 S April 1629
Attending a trial constitutes an entire weeks action S Influence of the appropriate level changes the result
and may not be combined with any other actions, by 1 in the appropriate direction.
including the fighting of impromptu duels, though
S Prosecution witnesses add 1 to the result
pre-arranged duels may still be fought in the same
(they must be the same Social Level or higher, a
week prior to attending the trial unless the defendant
subordinate, a superior, or of the same regiment).
is involved. Any number of trials may be held and
Maximum of 2.
attended in the same week as one weekly action.
S Defence witnesses subtract 1 from the result
The following individuals must attend a trial even if
(they must be the same Social Level or higher, a
at the front, in which case they spend the entire
subordinate, a superior, or of the same regiment).
month in Paris and return to the front the following
Maximum of 2.
month (unless the trial occurs at the end of a season):
S If the defendant is actually guilty as charged,
S The accused.
this adds 1 to the result.
S The arrestor, who acts as the prosecutor in the case.
S In cases of Dereliction of Duty, if the defendant
S The judge. achieved as many or more Battle results of 1 or 2
than 5 or 6 during the season in question, this
S All witnesses for both the prosecution and defence.
subtracts 1 from the result.
Otherwise uninvolved characters may also attend trials
S In cases of Gross Incompetence, if the defendant
in the public gallery, without any effect on the
achieved as many or more Battle results of 1 than 6
outcome of trials, and does not excuse them from
during the season in question, this subtracts 1 from
having to be at the front.
the result.
Civil crimes are those prosecuted by the Paris Military
S A non-catholic defendant, in cases of Heresy or
Governor. Martial crimes are those prosecuted by the
Witchcraft, adds 1 to the result. However, it should
Commissioner of War. Political crimes are those
be noted that, all characters are presumed to be
prosecuted by the Commissioner of State. Religious
devout Catholics. Unless a character publicly states
crimes are those prosecuted by the Inquisitor General.
their religious convictions to the contrary, or else a
successful Clandestine Action is made against them
12.2.1 Interrogation and they happen to have secretly informed the GM
An arrestor can call for interrogators (torturers) to use that they are playing a non Catholic, then this
extreme techniques whilst questioning a prisoner held modifier cannot be applied against them.
for trial. This adds 1 to the result for conviction but
S Interrogation of the defendant adds 1 to the result.
also requires a weeks action by the arrestor to oversee
such proceedings. Overseeing the interrogation of a
prisoner cannot be combined with any other actions. 12.2.3 Mistrials
There are only two ways in which either a prosecutor
However such extreme techniques are not without risk
or a judge can avoid attending a trial. These are if
for all characters concerned. A roll of 2d6 is made and
they NMR or else are forced to their bed by injury.
on a result of 12 the prisoner being interrogated dies.
If this occurs then the conviction roll is still made Should a prosecutor or judge NMR in a month in
posthumously. If the defendant is found guilty then which they have a player character defendant to try,
the arrestor loses 5 Status. If the verdict is not guilty they will lose whichever office that puts them in their
then the arrestor is dismissed from his appointment position as either prosecutor or judge.
and loses 1 Social Level.
If the judge is absent from a trial, then no verdict is
delivered and the defendant is acquitted and walks
12.2.2 Conviction free. If the prosecutor is absent from a trial, then the
A player character Judge decides guilt entirely at his judge will still consider his verdict.
own whim, while an NPC Judge rolls 2d6:
An NPC judge in such a situation will however make
S All Minor Level Crimes are convicted on 7+ his decision as if there were an additional 2 witnesses
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for the defence, above and beyond the usual S Order a crack down for a single specified week
maximum number allowed of such witnesses. within the month, resulting in an additional +4
modifier to the chance of a duelist being arrested
The prosecutor and judge cannot be the same person.
that week.
Consorting with the devil. Making pacts with the Minor Crimes are convicted on 7+ and result in a fine
devil to gain dark sorcerous powers. equal to 25 x Social Level x 1d6 Crowns.
The Paris Tribune 12.3.12 Dereliction of Duty*
Acting contrary, as a member of the General Staff, to
Possible additional sentences are:
S Social Level 7 or less: 1 month in gaol.
the tenets, established standards and/or doctrine of S Social Level 8 to 13: 1d3 months in gaol.
the Ministery of War. S Social Level 14 or more: 3 months in gaol.
12.3.13 Gross Incompetence* Mid Level Crimes are convicted on 8+ and result in a
fine equal to 25 x Social Level x 2d6 Crowns.
Actions by design, omission and/or accident, as a
member of the General Staff, which could or do, Possible additional sentences are:
RULES V7.2 S April 1629
significantly, impair the ability of France to wage war. S Social Level 7 or less: 1d3 month in gaol.
*These crimes are the only possible basis for trumped up S Social Level 8 to 13: 3 months in gaol.
charges, of which the accused is actually innocent
S Social Level 14 or more: 3 months in gaol and
-1 Social Level.
12.4 Punishment Serious Level Crimes are convicted on a 9+ and result
Upon conviction, then the relevant punishment listed in death. Such sentences are never commuted.
in the sections below is immediately applied at the
end of the trial. An Additional Sentence can also be
added by the judge dependent on the Social Level of
12.4.2 Political Crimes
the convicted felon, NPC judges will do this on a 7 Anyone convicted of a Political crime is knaved for
on 1d6. Additional points to note include: 1d3 months. Knavery starts after any gaol sentence
where applicable. In cases of Embezzlement, all of the
S The inability to pay fines results in the defendant proceeds from the embezzlement must be repaid
being sent to the front until paid. (Fines are paid before fines and punishment are applied.
after Gaol sentence if applicable)
Mid Level Crimes are convicted on 7+ and result in 3
S If loss of Social Level results in a character no months in gaol.
longer meeting the minimum requirement for a
title then the character is demoted to the next Possible additional sentences are:
available title that he still has the required S Social Level 7 or less: Fine of 25 x Social Level x
minimum Social Level to hold. 1d6 Crowns.
S If loss of Social Level results in a character no S Social Level 8 to 13: Confiscation of half of all
longer meeting the minimum requirement for an property and wealth by the Crown.
appointment then the character loses it.
S Social Level 14 or more: Stripped of all titles and
S In all cases of sedition, treason, heresy and estates and confiscation of half all property and
witchcraft where the convicted defendants wealth by the Crown.
punishment includes confiscation of property or
wealth (but not fines), half of said confiscation goes Serious Level Crimes are convicted on 9+ and result
to the arresting officer. in death, along with the entire confiscation of all
property and wealth by the Crown. Death Sentences
S In all cases of sedition, treason, heresy and for political crimes are never commuted.
witchcraft where the defendant is a Cabinet
Minister that is convicted of the crime, then the
arresting officer takes control of the ministerial
12.4.3 Martial Crimes
position in addition to his own (receiving all pay Anyone convicted of a Martial crime is knaved for
and privileges thereof ), until it comes around for 1d3 months. Knavery starts after any gaol sentence
for re-appointment. where applicable. In cases of Embezzlement, all of the
proceeds from the embezzlement must be repaid
S Conviction of a crime that carries a death sentence, before fines and punishment are applied.
or one that carries knavery as a subsequent result
upon release, results in a character losing his Mid Level Crimes are convicted on 7+ and result in
mistress upon conviction. demotion by a full rank and 1 month in gaol. If the
convict is a civilian or a Private then they suffer 3
S Death sentences are carried out in the first week of months in gaol instead.
the month following the trial. See Death Sentences
for more details Possible additional sentences are:
S Social Level 7 or less: Fine of 25 x Social Level x
12.4.1 Civil Crimes 1d6 Crowns.
Anyone convicted of a Civil crime is knaved: 1d2 S Social Level 8 to 13: Confiscation of half of all
months for minor, 1d3 months for mid and serious. property and wealth by the Crown.
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S Social Level 14 or more: Stripped of all titles and S You may not host any kind of party, ball or other
estates and confiscation of half of all property and social event. No right thinking Parisian socialite,
wealth by the Crown. mindful of their own standing within polite society,
would ever countenance attending an event hosted
Serious Level Crimes are convicted on 9+ and result
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spent in the Bastille costs the character 10 Crowns.
The payment of this additional fee must still be made
12.5.2 Early Release
in addition to the cost of a private cell, should one be A player character Paris City Military Governor may
paid for. If all such costs cannot be paid then the elect to free a prisoner before his gaol sentence is up.
The Paris Tribune character undergoes the usual Insolvency procedure. The prisoner counts as knaved for the duration of
Such payments and other Bastille Actions are not sentence (this is above and beyond any other knavery
required or allowed during the week of a characters as part of a sentence). An NPC Paris City Military
arrest or trial. Governor will do this on a 7 on 1d6 (influence must
be applied) at a cost of 100 x Social Level x number
of months sentence shortened in Crowns. Regardless
12.5.1 Bastille Actions at least one month of any gaol sentence must be
There are a number of actions that can only be made actually be served in gaol.
whilst in the Bastille, or else have special rules
pertaining to their use therein: 12.5.3 Bastille Encounters
RULES V7.2 S April 1629
Pre-monthly Actions Encounters are rolled for every week spent in the
S Pay for parole: Spend 1 week out of gaol as a Bastille, not including the week in which a character
knave, no more than once per month. This costs 25 is either arrested or on trial. Encounters happen on a
x Social Level in Crowns and requires a public post roll of 6 on 1d6, with their nature determined by a
in La Voix de Paris. In addition, while payment is roll of 2d6 compared to the Bastille Encounter Table.
only required if parole is granted, payment does not Bastille Encounter Table
guarantee that it will be granted. It is up to the
2d6 Roll Encounter
Paris City Military Governor, if a player character
then he may just choose as he desires. An NPC will Pardoned and released, with no term of knavery having to
2
be served. If awaiting trial, treat as no event
grant parole on a 6 on 1d6 and this roll may be
influenced. Parole cannot be requested until the 3-5 No event
month in which a character is on trial and 6-7 Bad food (-30 Endurance)
potentially serving a gaol sentence - in which case
Add one month to sentence or, if awaiting trial, treat as bad
they could make a conditional request. 8
food
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13 Influence
Influence is a way to gain money, power and position. Influence may be used to seek or block appointments,
It is, without a doubt, the most valuable commodity aid the prosecution or the defence in all trials and for
13.2 Refreshing 7
8
1,600
3,200
Influence 9 6,400
Influence is refreshed on a regular basis, however the If a bribe is used by the accused or his witnesses to
regularity of the refresh depends on the source of the influence the outcome of a trial and it is reported,
favour as per the Refreshing Influence Table: then he is automatically found guilty if the trial is for
Refreshing Influence Table a minor crime, is found guilty of a minor crime if he
was acquitted of a major crime, and found guilty of a
Source of Influence Refreshes at the Beginning of:
mid-level crime if he was acquitted of a serious crime.
Personal Social Level Each Season
If a bribe is used by the prosecution or his witnesses
Appointment Each Season to influence the outcome of a trial and it is reported,
Mistress (normal) Each Year then the accused is automatically found innocent.
Mistress (Influential) Each Season In all such cases, the briber will automatically be
Never, however it may be saved prosecuted for bribery (see Crime & Punishment).
NPC (gained from a roll)
until the character wishes to use it.
If a bribe is used by a person who is not the
If influence is not used, then it is not refreshed. So a prosecutor, judge, accused or a witness within the trial
character may not stockpile influence. to influence the outcome of the trial either way and it
is reported, then there is no direct effect on the
outcome of the trial.
13.3 Bribery
Influence can be bought in the form of a bribe; the
cost for each level of favour is shown in the Bribery
Influence Table. When a bribe is made a d6 is rolled,
with a 3 or more indicating the bribe mimics the
purchased level of favour, a 2 meaning the money is
pocketed but no influence is gained and a 1 indicating
that the attempted bribe has been reported.
In the latter case, the money is still spent with no
effect but, dependant on whose jurisdiction the crime
falls under, either the Commissioner of State, War or
Paris City Military Governor may bring charges. An
NPC will do so on a 4 or more on 1d6 and this roll
may not be influenced by favours or bribes. Successful
bribes may be combined with influence to modify the
same outcome.
Bribes must be made in multiples of the level of
favour required by the target of the bribe. So if youre
trying to influence the Cardinal, level 8 favours are
required. If you spend enough to get a level 9, you
still get 2 level 8s. There is only one roll for the
success of a bribe providing that it is aimed against a
single target, for only one outcome, by one character.
So, if multiple characters attempt to bribe a single
target for one outcome, each character will roll for the
success of their own bribe. Similarly, if one character
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14 Appointments
Appointments are either military or political in position. Requirement lists any other requirements
nature. Both types of appointments are worth extra of the post. These consist either of a specified
The Paris Tribune Multiple Appointments hold a higher rank or title if they are an NMS which
may require a higher level of favour to influence.
A character may apply for more than one
Each issue of The Paris Tribune contains a Notable
appointment of the same type (military or political) in
Members of Society table listing such details. See the
the same month. To do so, you must apply in order of
Influence Required Table to determine what level of
the most prestigious first. If the appointments are of
favour is required. When calling for an NPC to
the same prestige then you can write conditional
resign, a natural roll of 1 is always unsuccessful
orders to cover which appointment youd rather get.
regardless of any influence or other modifiers applied.
The prestige of a given appointment is determined in
In addition to being part of a characters pre-monthly
the following order:
orders, the call for an NPC to resign must also be
S In order of the rank required to hold the made publicly in an in character post via La Voix de
RULES V7.2 S April 1629
appointment. Paris prior to the Applications Deadline for that
month. This allows others the a chance to apply
S In order of the Status that the appointment
influence to the roll if they wish.
generates, note that additional status generated
from variations of an appointment such as Brigade If a call for an NPC to resign is successful, he will
Commander do not figure in this calculation - just resign at the end of the month in which the pre-
the base status that it generates. monthly order is made. The appointment will then be
advertised as vacant in that months issue of The Paris
Beyond that, appointments are considered to be of
Tribune. This allows applications for the vacant
equal prestige.
appointment in between turns, before it is appointed
Example: This is the prestige ordering of the following: the following month.
S Army Commander
[General, 14 status] 14.3 The Timing of
S Inspector General (Cavalry)
[Lieutenant General, 18 status] Appointments
S Inspector General (Infantry) Appointments normally last for a year or until they
[Lieutenant General, 16 status] are next scheduled for re-appointment according to
the Appointments Calendar, unless otherwise specified.
S Paris City Military Governor Applicants must apply by entering it as a pre-monthly
[Lieutenant General, 14 status] order in their orders for the month it is appointed.
[Lieutenant General, 14 status] They must also make an in character post via La Voix
(these two are equivalent in prestige) de Paris prior to the Applications Deadline for that
S Division Commander month, so that others have a chance to apply
[Lieutenant General, 10 status] influence to the roll if they wish.
14.2 Calling for an they wish to be Aide cant already have an Aide.
Appointments that fall vacant within four months of
NPC to Resign their scheduled re-appointment, as determined by the
Appointments Calendar, are not re-appointed in the
An individual character may call for an NPC holder
interim. Instead, the post remains vacant or else is
of an appointment to resign as a pre-monthly action
temporarily held by a Notable Member of Society or
once per month. The NPC will then resign his
Grandee, at the discretion of the GM. In a case where
current appointment on a 1d6 roll equal to the
the appointee of the position is a player character, the
number required to gain said appointment (either a 6
discretion rests with them, whether to leave it vacant
or a 7). This roll may be influenced and, if the roll is
or else make a temporary NPC appointment
a 7 influence will be required for there to be any
chance of it happening. The level of favour required The timing of appointments can be complicated by
to influence the NPC will be according to the rank or their largely hierarchical nature. More senior positions
title held by the NPC, normally the minimum appoint junior ones, so a vacancy high up in the
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Appointments Calendar
Spring Season
March April May
Brigade COs by Inspector Generals None None
RMA Instructors by the Paris City Military Minister of State by the King Chancellor of the Exchequer by the Minister of State
Governor Minister of War by the King Minister of Justice by the Minister of State
Commissioner without Portfolio by the Minister of State*
Commissioner of State by the Minister of State
Commissioner of War by the Minister of War
Inspector Generals by the Minister of War
Army COs by the Minister of War
Summer Campaign Enemy shortlist drawn
up by His Eminence the Cardinal
hierarchy can effectively stall all of the subsequent outcomes of investments over the Summer season, as
subordinate appointment below it. detailed in the Enemy Investment Modifier Table.
For example, consider if the Minister of War fails to The choice of a single enemy from the Cardinals
be appointed as scheduled in January. Until he is, shortlist is made in March, though that does not
then the appointment of of Inspector Generals is preclude the GM from further complicating the
delayed, which in turn delays the appointment of situation later on. The following modifiers, in
Brigade Commanders and consequently Brigade whichever direction they are used, are applied to each
Majors. In such cases, it remains entirely within the of the three potential enemies:
discretion of the GM as to what to do with player
S 1 per level 7 favour or bribe used
character incumbents.
S 7 - the enemys position on the shortlist
Depending on the situation, an incumbent might
remain in their position until such time as everything S 3 for the Minister of Wars personal choice
is in place for a permanent re-appoinment.
S 4 for the Minister of States personal choice
Alternatively, they could be removed from the
position and it fall vacant Then a d6 is rolled for each enemy on the shortlist.
The one with the highest result, after modifiers have
14.3.1 Determining the Enemy been applied, is chosen as the enemy for the summer.
In the event of a tie, the d6 will be re-rolled until the
for the Summer Campaign matter is decided.
In December of each year, His Eminence the Cardinal
publicly presents a shortlist of potential enemies to
His Majestys court. The contents of this shortlist 14.4 Public Reprimand
cannot be influenced by players characters and only A player character with an appointment responsible
ever contains three enemies. However, player for appointing another, his subordinate, also has the
characters may influence which one is chosen as the ability to reprimand those that report to him. In order
enemy to be fought in the Summer season. to do this he must publicly announce the reprimand
These enemies include Spain, Spanish Client States in La Voix de Paris prior to the monthly Applications
(such as the Spanish Netherlands or Franche-Comt), Deadline, and give a pre-monthly reprimand order.
the Dutch United Provinces, England and the Then, until he revokes the reprimand, any influence
German States. A domestic enemy might present the gained by the reprimanded character from the
possibility of Civil War or Rebellion within France, appointment, fails to work on a roll of 1 or 2 on a d6.
while far flung Colonial conflicts are also possible. An NPC character can be influenced to reprimand a
The choice of enemy also has an effect on the subordinate on a roll of 7 on 1d6.
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14.5 Military army comprised of regular brigades committed by the
Minister of State and frontier brigades committed by
The Paris Tribune Appointments the GM. Four Division Commanders are appointed,
two per army, and the Minister of War determines
which brigades make up which divisions within each
14.5.1 Army Commander army. The 1st and 2nd Divisions comprise the 1st
This is a Field Command, only actively commanding Army, with the 3rd and 4th Divisions comprising the
men during the Summer season. The Army 2nd Army.
Commander does not have the power to send units
on campaign, but commands an army comprised of 14.5.4 Brigade Commander
regular brigades committed by the Minister of State
This is a Field Command but, unlike Army and
and frontier brigades committed by the GM. Two
Division Commands, exists in the field all year round
Army Commanders are appointed and the Minister of
and not just during the Summer season. The Brigade
War determines which brigades make up which
RULES V7.2 S April 1629
Commander commands a specific brigade, whether a
divisions within each army.
regular or a frontier Brigade. During the Summer
The Army Commander appoints the Quartermaster season the brigade that he commands may or may not
for his army, along with its Division Commanders. be a constituent part of a division as committed by
the Minister of State or GM. The Minister of War
14.5.2 Army Quartermaster determines which brigades of those committed make
up what divisions within each army. A total of eleven
General Brigade Commanders are appointed, regardless of
Two Quartermasters are appointed, one for each army. how many Frontier Brigades are committed by the
An Army Quartermaster General may embezzle once GM for the Summer campaign.
per Campaign season, involving the relevant army.
Outside of the Summer season a Brigade Commander
This is normally only once per year, during the
may take the whole Brigade on campaign with him,
Summer season, but there are other potential and
or send any constituent Regiment thereof, though
exceptional cases where a formal campaign could take
he must always accompany any units he sends to
place outside of the Summer season
the front. In addition to the Status listed
(see At the Front & the Summer Campaign).
in the Military Appointments Table, each Brigade
The Quartermaster General chooses the amount he Commander receives an additional modifier
wishes to embezzle on the Army Embezzlement Table. according to the prestige of the brigade he commands
If he rolls the number in the Caught column or (see the Brigades Table).
higher on 2d6, evidence of his crime is passed on to
To be appointed, a character must have served as a
the Commissioner of War who may then choose to
Major or higher in a Regiment of the appropriate
make an arrest.
force (cavalry or infantry). When applying to be
Army Embezzlement Table appointed as a Brigade Commander, the
following modifiers apply:
Amount Caught Army Modifier
S +1 if applying to command a Brigade of which you
1,000 Crowns 10 0 were a member, but now an old boy.
2,000 Crowns 8 +1 S +1 if applying to command a Frontier Brigade.
Kings
9 Captain of the Kings Escort 1 King 9 9 6 -
Musketeers
Captain
Cardinals Captain of the Cardinals
8 1 Cardinal 9 8 6 -
Guard Escort
Provincial Military
8 5 King 6 3 6 10 Crowns
Governor
Lieutenant
Paris City Military
General 10 1 King 14 6 6 10 Crowns
Governor
Lieutenant General
15 Minister of War 1 King 18 8&9 7 100 Crowns
* The number in parenthesis is the default number of Commissioners without Portfolio that an NPC Minister of
State will appoint, a player character Minister of State may appoint as many as he is willing and able to fund.
party you cannot combine being at the party yourself The default in this case is that one Commissioner
with carrying out your ministerial duties, though you without Portfolio will be appointed in February for a
will of course get to toady with the King term of 6 months, though an NPC Minister of State
can be influenced (7+ on 1d6) to create a new
14.6.1 Minister of State Minister without Portfolio and hence accept
applications for the appointment. Similarly an NPC
The Minister of State appoints the Minister of Justice,
Minister of State can be influenced (7+ on 1d6) to
Chancellor of the Exchequer, Commissioner of State
extend an existing Commissioner without Portfolios
and Commissioners without Portfolio. The Minister
term of office, but not beyond 12 months.
also determines Force Commitment for the Summer
Campaign (see Force Commitment). Instead of a die Commissioners without Portfolio must serve for a
roll on the Force Commitment Table, the Minister of term of no less than 6 months and no more than 12
State may decide how many and which Brigades are without having to re-apply, assuming the post is still
sent, though he must send at least 3 and can choose there. After 6 months, the Minister of State may
to send all 5 Brigades. Once set in March, for the next decide that a Commissioner without Portfolios job is
Summer Season, it cannot be changed. A player complete and effectively cancel their appointment.
character Minister of State has a modifier of 4 to use Equally, a Commissioner without Portfolio cannot
on the choice of enemy for the Summer campaign (see resign before having served a minimum of 6 months
Determing the Enemy for the Summer Campaign). All in the post. Commissioner s without Portfolio do not
candidates must state, as part of their application via receive any re-appointment bonus for being an
La Voix de Paris, how they will use this modifer. incumbent.
The number and timing of the appointment of
Commissioners without Portfolio is entirely at the 14.6.2 Commissioner without
discretion of the Minister of State, though each Portfolio
Commissioner without Portfolio costs 200 Crowns
Commissioners without Portfolio are created entirely
per month to upkeep. This includes a Commissioner
at the discretion of the Minister of State
without Portfolios monthly wages of 50 Crowns, plus
(see Minister of State).
the costs of ancillary staff, all which the Minister of
State has to fund out of his own pocket.
14.6.3 Minister of War
This cost is subsidised by a levy of 500 Crowns
The Minister of War appoints the Commissioner of
required in the final month of each season from the
War, Inspectors General and determines Force
Paris City Military Governor. While it is assumed that
Deployment (see Force Deployment). A player character
the Paris City Military Governor will finance this out
Minister of War has a modifier of 3 to use on the
of extorted taxation he does not have to and may
choice of enemy for the Summer campaign (see
choose to pay for it out of his own personal fortune,
Determing the Enemy for the Summer Campaign). All
assuming that he has such finances available. This
candidates must state, as part of their application via
payment to aid the Minister of States creation of
La Voix de Paris, how they will use this modifier.
Commissioners without Portfolio cannot be avoided
and could result in the Paris City Military Governor The Minister of War determines Force Organisation
becoming insolvent! In the event of the the Minister of all the Brigades committed by the Minister of
of State not appointing any player characters as State, dividing them into four Divisions that then
Commissioners without Portfolio, NPCs will be make up two Armies (see Force Organisation). In
appointed at the GMs discretion. If the Minister of addition to appointing the Army Commanders, the
State is an NPC, then it is again down to the GM to Minister of War determines which Brigades make up
determine how many and when they are appointed. what Divisions within the Army they command. He
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may also substitute one Regiment committed by the the convicted ministers portfolio. An NPC minister
Minister of State with another of the same type, accused of heresy or witchcraft will use all of his
infantry or cavalry (see Substitution). available influence to fight the charge and will be
assumed to have a Social Level equal to the minimum
The Paris Tribune It should be noted that a player character Minister of
required to hold the position +1d6 if not already
War determines the deployment of any units at the
present in the game as a Notable Member of Society.
front throughout the year, not just during the
All cases are taken to the Cardinal, who may be
Summer season. If he does not allocate a specific
influenced as to the outcome of the trial.
deployment to a unit outside of the campaign season,
they are assumed to be assigned to Field Operations.
14.6.7 Commissioner of State
14.6.4 Minister of Justice The Commissioner seeks out traitors to the Crown,
rather than petty law breakers such as duelists.
Presides over the trials for embezzlement cases
Treason is defined as anything which goes against the
involving the Chancellor of the Exchequer.
RULES V7.2 S April 1629
stated or unstated wishes of the King.
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15 Aristocratic Titles
The Paris Tribune 15.1 Earning Title Characters may only hold one title at a time, so the
Baron de Foix if raised to the title of Vicomte he
Titles table
Class Title Minimum Social Level New Social Level Status Pension Maximum Social Level Maximum Number
0 None 0 n/a 0 0 15 -
1 Chevalier 7 10 10 5 19 15 (10)
2 Baron 10 13 10 25 22 12 (5)
3 Vicomte 13 17 15 50 26 9 (4)
4 Comte 17 21 20 100 30 6 (3)
5 Duc 21 25 25 150 - 3 (2)
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15.3 Royal Displeasure 15.5 The Royal Court
At the end of every month each character of Social The Royal Court is where the King spends much of
Level 25 or higher has a chance of incurring Royal his time, here he will converse with gentlemen about
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16 The Grandees
The Grandees are important and powerful non-player It started badly with the fourteen-year-old couple
The Paris Tribune characters within the game who, aside from the use of forced to consummate the marriage, to forestall any
influence upon them by player characters, are under possibility of future annulment, a humiliation that
the exclusive control of the GM. In addition to those resulted in Louis refusing to touch his wife for the
listed below in the French Grandees section, other next few years. As a Spaniard, surrounded by her
important European personages of the age may or entourage of high-born Spanish ladies-in-waiting,
may not appear within the game as the GM sees fit. Anne is out of the mainstream of French culture. She
Such additional Grandees might include the King of has continued to live according to Spanish etiquette
Spain, King Charles of England, the current Pope, and failed to improve her stilted French.
Urban VIII, or any of their powerful courtiers.
A series of miscarriages has disenchanted the King and
served to chill their relations further. On 14 March
RULES V7.2 S April 1629
16.1 Current Grandees 1622, while playing with her ladies, Anne fell on a
staircase and suffered her second miscarriage, for
These Grandees represent members of the French which Louis blamed her and refused to forgive her
Royal family, in-laws and other powerful voices within friends for having encouraged the Queen in such
or without the French kingdom. negligent foolery. Of late, the Queens position has
Grandee Table been further undermined by the rise of Cardinal
Richelieu, who perhaps views the Queens Habsburg
Grandee (UID) Social Level Influence Required
lineage with suspicion
King Louis XIII (!HMK) 35 Level 9 favour
16.1.4 Crown Prince Gaston
Cardinal Richelieu (!HEC) 34 Level 8 favour
Born: 1608
Queen Anne (!HMQ) 33 Level 8 favour Louis XIIIs younger brother Gaston, Duc dOrlans,
is the heir presumptive. Unlike his timid elder
Crown Prince Gaston (!CPG) 32 Level 8 favour
brother, Gaston lives the bawdy life of bon vivant and
Charles King of England (!CKE) 30 Level 7 favour raconteur of all the various delights of the flesh.
Moreover, he wants to be king and some fear that he
Princess Louisa (!PL) 28 Level 7 favour might someday plot against Louis XIII in order to
assume the throne.
16.1.1 King Louis XIII
Born: 1601
16.1.5 Charles King of
Crowned King: 1610 England
A timid and private young king who surrounds Born: 1600
himself with favourites and lavish entertainments. He Married: 1625
is easily swayed by his advisors, though in recent years The husband of Princess Louisa, sister of King Luis
primacy in this area has largely fallen to the silver XIII of France. Many of Charless subjects feel that he
tongued Cardinal Richelieu has brought the Church of England too close to
Roman Catholicism.
16.1.2 Cardinal Richelieu
Born: 1585 16.1.6 Princess Louisa
Appointed Cardinal: 1622 Born: 1609
Cardinal Richelieu is often known by the title of the Married: 1625
Kings Chief Minister. He has sought to consolidate Louisas Roman Catholic faith has made her an
royal power and crush domestic factions. By unpopular choice of wife for the English King
restraining the power of the nobility, he is slowly Charles, whom she married by proxy on May 11,
transforming France into a strong, centralised state. 1625, shortly after his accession to the throne. They
His chief foreign policy objective is to check the were married in person at St. Augustines Church,
power of the Austro-Spanish Habsburg dynasty. Canterbury, Kent, in June of 1626.
Despite being a Roman Catholic Cardinal, he has
never hesitated to make alliances with Protestant
rulers in attempting to achieve this goal. 16.2 Notable Members
16.1.3 Queen Anne of Society
Notable Members of Society (NMS) are important
Born: 1601
non-player characters within the game. While they
Married: 1615
could be considered to be minor Grandees, they are
A Spanish Habsburg, Annes marriage is widely not Grandees and differ from them in a number of
rumoured not to be a happy one, filled with mistrust. ways. One key difference is that Notable Members of
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Society hold positions within the game that could lower than his position would normally warrant.
otherwise be occupied by player characters.
Honour: This is an indication of how the NMS will
So when a senior appointment, such as Minister of act when deciding whether to report or prosecute
State for example, does not get taken by a player crimes, such as bribery, embezzlement, etc.
16.2.1 Publicly Known Lawful would increase the chance of him reporting or
prosecuting a crime. Neutral would mean he acts
Information normally. Corrupt would decrease the chance of him
When the GM introduces a Notable Member of reporting or prosecuting a crime.
Mindedness: This is an indication of how the use of At the whim of the GM, normally determined by
favours will affect the NMS. ongoing metaplots within the game, certain NPCs
may host a variety of social events on occasion. Such
S Single Minded (S) NPCs with normally be Grandees or Notable
S Unbiased (U) Members of Society, though not necessarily. While
such NPCs are not bound by the usual rules for
S Open Minded (O) hosting them, any characters attending as guests are.
Single Minded would mean influence would be Characters attending as guests normally only do so if
required to be one level higher than his position explicitly invited, though on occasions such
would normally warrant. Unbiased would mean invitations may be sought. When this is the case, the
influence would work normally. Open Minded means GM will publish ad hoc rules governing how. Such
that the influence required would be one level lower rules are only valid for that particular event and in no
than his position would normally warrant. way form any precedent for future events
Wealth: This is an indication of how the use of
bribery will affect the NMS. 16.3.2 Grandees at the Front
S Rich (R) Whilst there are specific rules covering NPCs at the
front (see NPC Outcomes), they do not completely
S Adequate (A) cover the case of a Grandee at the front. Whenever a
S Poor (P) Grandee is at the front, all members of their escort or
any equerry or aide must accompany them.
Rich would mean bribes would be required to be one
level higher than his position would normally warrant. Grandees at the front, along with any escort, equerry
Adequate would mean bribes would work normally. or aide, attach themselves to a Field Command in a
Poor means that the bribe required would be one level consultative or observer role. Normally this will be
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one or other of the two Army Commands. As such, but are totally unrestricted by it. Equally, it is not
they will all be considered to be deployed on Field uncommon for them to merely be appointed at the
Operations and will receive the personal modifiers for whim of the King (for which read that of the GM or
serving with whichever Field Command rather than the requirements of a metaplot), or else to fill an
The Paris Tribune their own regiment.
On occasions, Grandees actually hold a bona fide
unfilled vacancy.
Whilst the existing mechanics for being at the front
Field Command within the military, though never less are still used, any outcome that might befall player
than a Brigade Command. Such Grandees are not character escort members, equerries or aides are
required to meet any of the usual requirements for written up from the perspective of them carrying out
holding such commands, be that rank or former their role for their master. Depending upon who their
membership of a specific regiment. master might be, this might vary from nefarious
political endeavours to save their life from would be
Grandees may hold such commands according to the
assassins, foreign or domestic
Appointments Calendar, just as player characters do,
RULES V7.2 S April 1629
17 Clandestine Action
Clandestine Action is a weekly order that allows a characters actions and/or identity. Those being acted
player character to act with stealth and guile. While it against gain a +1 to Panache (or Tactics), instead of
can be used to investigate other player characters or the customary -3 whilst unaware, if they are already
an NMS, it can equally be used to obfuscate or aware of the action that month. This would be as a
otherwise hide a characters actions. result of an action against them earlier in the month
and is only against this action that the bonus applies.
Regardless of its use, the Clandestine Action order
must specify a target. This target could be an Any given clandestine action requires a certain
individual being investigated, or else be an individual number of successes to be achieved for the action to
that the character is attempting to mislead or be successful. For the purposes of tracking the
otherwise act against. Ultimately, what is possible with number of successes achieved the following
this order will come down to a conversation between equivalency is used: A critical success equates to three
the GM and the player(s) concerned successes and a partial success to half a success.
The mechanic is purposefully designed to be flexible, Example: Henri (Panache of 13) seeks to do something
expansive and open ended, catering to all kinds of unspeakable to Louis (Panache of 8 and Tactics of 14).
activities that would otherwise fall outside of the Exactly what the action is, apart from the fact that it is
envelope provided by the games rules. As such, all deemed difficult & complex enough by the GM as to
players are advised to consult with the GM before require 6 success, is irrelevant to this discussion
submitting Clandestine Action orders. Otherwise
Week 1: Louis is currently unaware, as Henri has not
players could easily waste their orders by trying to do
already acted. Henri rolls 13 vs his Panache of 13, while
too much in one action, not being incisive enough in
Louis rolls 8 versus his Tactics of 8 (14-3-3) which is still
their focus or, else, by attempting something that is
better than his Panache of 5 (8 -3). Both men achieve a
unacceptable to the GM.
critical success, which mean there is no result, so they
both roll again without having got any bonus from their
17.1 Carrying out a respective critical successes, as they effectively cancelled
one another out. This time, Henri rolls 14 and Louis 10,
Clandestine Action meaning that both men fail. Effectively nothing happens
and Louis is still unaware of Henris attempted action
The GM makes an opposed roll between the active against him.
character and his target, to determine the success of
the Clandestine Action. The roll is made using the Week 2: Louis is still currently unaware and the two
characters Panache, with the target at -3. If the GM mens chances of success remain unchanged. Henri rolls
considers it appropriate, either side may use their 13 vs his Panache of 13, while Louis rolls 12 versus his
Tactics instead at an additional -3 penalty, meaning a Tactics of 8 (14-3-3) which is still better than his
target of a Clandestine Action would do so at -6. In Panache of 5 (8-3). So, Henri has achieved a Critical
the event of the target not being a specific character, Success whilst Louis has failed. Henri has now acquired
or being covered elsewhere in the rules, the GM will 3 of the 6 successes he requires for his scheme to come to a
arbitrarily determine a suitable Panache to roll against successful fruition. In addition, Louis remains unaware
that of the player character. but will now be at an additional -3 penalty as Henri has
gained an insight to how he thinks.
The outcome of this opposed roll, subject to the
actions overall outcome, determines if the target of Week 3: Louis is not only still currently unaware, but is
the Clandestine Action becomes aware of the active at an additional -3 penalty. Henri rolls 2 vs his Panache
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Clandestine Action Overall Result Table
TARGET
Success
Roll again A: Success A: Success A: Success
They get an insight into their prey. -3 to the target characters They know who is acting against them and have sufficient
Critical Success Panache (or Tactics) with regard to this particular action for 3 evidence to report them! +3 to the targets Panache (or Tactics)
months. versus this characters actions for 3 months.
Public Exposure: -1 Social Level plus other potential Slip of the Tongue: +3 to the Panache (or Tactics) of the
Fumble consequences depending on the action. The action ends here and character acting against them for all future Clandestine Actions
cannot be restarted by this character for 3 months. made against this particular individual for 3 months.
of 13, while Louis rolls 4 versus his Tactics of 5 (14-3-3- to affect its outcome as follows:
3) which is still better than his Panache of 2 (8-3-3). So
S An active character can, as a pre-monthly action,
Louis has achieved a Success and Henri only a Partial
spend 500 Crowns to gain a +1 to his Panache or -1
Success. This means that Louis is now aware, but Henri
to the target characters Panache that month, up to
has gained an additional 0.5 of a success for his long
a maximum of 2,500 Crowns in each direction.
term goal.
S Anyone fearful of being acted against can, as a
Week 4: Despite the fact that Louis is now aware and
pre-monthly action, spend 500 Crowns to put the
replaces one of his -3 penalties with a +1 bonus, it does
Panache of all those acting against him at a -1 or
not remove the other -3 due to Henris Critical Success in
gain +1 to their own Panache that month, up to a
Week 2. Henri rolls 10 vs his Panache of 13, while Louis
maximum of 2,500 Crowns in each direction
rolls 6 versus his Tactics of 9 (14-3-3+1) which is still
better than his Panache of 6 (8-3+1). So Henri has Scheming is a variant of the Clandestine Action
achieved a Success and Louis only a Partial Success. This weekly action and is used to prepare for a subsequent
means that Louis is still aware and suspicious that the Clandestine Action that same month or the next,
action against him is still continuing, but Henri has only. It requires no roll and automatically results
gained an additional success for his long term goal, with in a +1 to Panache for any Clandestine Action against
4.5 of the 6 successes he requires for his scheme to come to one target for one purpose. As a result, the maximum
a successful fruition. bonus to a characters Panache that can be achieved
through Scheming is +7.
Clearly, much remains to play for in the following
month. All modifiers would be reset for both sides, apart
from the -3 to Louis due to Henris critical that lasts for
3 months. So if Henri were to continue his Clandestine
17.2 Spheres of Action
Action in Week 1 of the following month, he would do so There are four general spheres that can be the focus
with a Panache of 13 versus Louiss Tactics of 8 (14-3-3), for a player characters Clandestine Action. Though
as he would considered to be unaware again. However, this is not a definitive list
because he would have been informed that person or
persons unknown acted against him in the previous 17.2.1 Player Characters
month, he could choose to employ Clandestine Action, A characters abilities, romance or finances can be
Plotting and/or Scheming to attempt to protect himself targeted, though the GM may entertain other areas as
when writing his orders for that month well. If a player knows who is acting against them
then they have discretional cause to challenge. If they
17.1.1 Plotting & Scheming learn the identity of whoever is acting against them
Plotting is a pre-monthly action, it allows both parties they may also choose to report this harassment to the
on either side of a Clandestine Action to use money relevant official.
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When investigating a player characters abilities, only enemy commander at the front. Specifically, the
one specific ability may be targetted at a time. A following criteria must be met:
single success will simply ascertain an approximate
S The specific name and tactics of the enemy
value, such as poor, average or high. A critical success
The Paris Tribune commander must already be known.
or multiple successful Clandestine Actions will be
required to determine an actual numerical value. S Having already met the first criteria above, the
character must make a successful Clandestine
17.2.2 Notable Members of Action to gain +1 to their Tactics against this one
specific enemy commander. +3 is gained in the
Society event of a critical success. All such Clandestine
An NMSs mindedness, wealth, personality and dark Actions can only be carried out during the Spring
secret can be investigated. However, it should be Season and their effects only last for the Summer
noted that they dont all have a dark secret. As such, it Season of the same year.
would take at least two successful Clandestine Actions
RULES V7.2 S April 1629
to discover what their dark secret is - the first one to
determine if they have one and the second to find out 17.3 Being Reported
what it is! If an NMS knows who is acting against If the target of your Clandestine Action learns your
them, then they will report them for Harassment. identity they may report you. If they hold any
When rolling on the Targets Clandestine Action Results political appointment or are aide to a cabinet minister,
Table, for an NMS, their Panache is considered to be you will be reported to the Commissioner of State
10 plus the difference in Social Level between the who may then chose to prosecute you for Harassment
NMS and the character acting against them. as a mid-level political crime. Similarly, if they are the
Example: Aramis, who is Social Level 17, chooses to Colonel of a Regiment or a member of the General
investigate an NMS who is Social Level 25. In this case, Staff, you will be reported to the Commissioner of
the NMS is considered to have a Panache of 18 War who may then chose to prosecute you for
(10+(25-17)) when the GM rolls his Panache in Harassment as a mid-level martial crime. If neither
opposition to Aramis. If the NMS in question was only circumstance is the case, then you are reported to the
Social Level 14, then his Panache would be considered to Paris Military Governor who may then chose to
be 7 (10+(14-17)). prosecute you for Harassment as a minor civil crime.