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The Paris

Tribune
S Rules v7.2 S

S
S April 1629 S
www.canterburygamers.org.uk
An En Garde! game
The Paris Tribune Being in the Main a Game of the Life and Times of a Gentleman Adventurer and his Several Companions.

Credits:
Previous Editions of The Paris Tribune Rulebook have been published as follows:
S First Edition by Jon Longhurst, June 1987 (June 1607)
S Second Edition by Isabelle Lavigne & Paul Snow, September 1992 (January 1610)
S Third Edition by David Challoner, April 1997 (June 1612)
S Revised Third Edition by David Challoner, January 2002 (January 1621)
RULES V7.2 S April 1629
S Fourth Edition by David Challoner, July 2005
S Fifth Edition by David Challoner & Jon Longhurst, November 2006 (January 1625)
S Sixth Edition by Jon Longhurst, October 2007 (September 1625)
S Revised Sixth Edition (v6.3) by Jon Longhurst, March 2008 (January 1626)
S Seventh Edition by Jon Longhurst, November 2008 (September 1626)
S Revised Seventh Edition (v7.1) by Jon Longhurst, September 2010 (January 1628)
This, revised Seventh Edition (v7.2) of The Paris Tribune rulebook published in January 2013 (April 1629), was
written by Jon Longhurst in collaboration with Andy Scott, Ashley Casey, Ian Hargrove, Ray Farrel, Lois Scott &
Sean Kavanagh. My thanks go to them and all those who have helped with previous editions of the rulebook,
that this is built upon. Additional thanks must also go to Alan Smith & Manu for their proofreading and Lois Scott
for her ongoing automation of these rules.
While the rules of The Paris Tribune have evolved significantly over the past twenty five years, they are
ultimately based upon the Second Edition of the En Garde! rules originally published by GDW in 1977.
These original rules are still published by Margam Evans.

Glossary MiD: Mention in Dispatches.


NMR: No Move (orders) Received.
Army: Commanded by a General and comprised of
2 Divisions. This is the largest unit type within the NMS: Notable Member of Society (an NPC).
military and two are formed for the summer NPC: Non Player Character.
campaign season every year.
NS: Non-subscriber (an NPC).
BR: Battle Result.
PC: Player Character.
Battalion: Comprised of 2 Companies and
Regiment: Usually commanded by a Colonel, this is
commanded by a Major. Equivalent to a Cavalry
the fundamental unit type within the military.
Squadron and there are 3 Battalions to an Infantry
Regiment. RMA: Royal Military Academy.
Brigade: Comprised of 2 Regiments and commanded SL: Social Level.
by a Brigadier General, this is the largest permanently Squadron: Comprised of 2 Troops and commanded
standing unit type within the military. by a Major. Equivalent to an Infantry Battalion and
CO: Commanding Officer or Commander. there are 3 Squadrons to a Cavalry Regiment.
Company: The smallest unit, of which there are 6, Subscriber: A Player Character.
within an Infantry Regiment. Normally commanded Troop: The smallest unit, of which there are 6, within
by a Captain and equivalent to a Cavalry Troop. a Cavalry Regiment. Normally commanded by a
ConCon: Conspicuous Consumption. Captain and equivalent to an Infantry Company.
d20: A twenty sided die.
d6: A six sided die, so 2d6 means two six sided dice. About this PDF
Division: Commanded by a Lieutenant General and This document features the extensive use of internal
comprised of at least 2 Brigades, this is one half of bookmarks and external hyperlinks. When clicked on,
an Army and four Divisions are formed for the they will take you to the relevant section within this
summer campaign season every year. document, or else to an external website. In addition
FC: Female Companionship. to both the Contents and Tables listings on pages 3-6,
all instances of blue italic text throughout the entire
GM: Game Master or referee. document are bookmarks or hyperlinks.
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List of Contents
1 Character Generation............................................7 5 Female Companionship ......................................19

The Paris Tribune


1.1 Social Level ......................................................7 5.1 Courting ........................................................19
1.2 Abilities ...........................................................7 5.1.1 Feminine Attributes ................................20
1.2.1 Strength ...................................................7 5.1.2 Support ..................................................20
1.2.2 Constitution .............................................7 5.1.3 Status.....................................................20
1.2.3 Swordsmanship.........................................7 5.2 Children ........................................................21
1.2.4 Marksmanship..........................................7 5.3 Bawdyhouses ..................................................21
1.2.5 Panache ...................................................7 5.3.1 Footpads.................................................21

RULES V7.2 S April 1629


1.2.6 Tactics ......................................................7 5.3.2 The Clap................................................21
1.2.7 Endurance................................................7
6 Entertaining ........................................................22
1.2.8 Improving Abilities ...................................7
1.2.9 Recovering Endurance ...............................7 6.1 Toadying ........................................................22
6.1.1 Toadying Defaults ...................................23
1.3 Character Name...............................................8
1.3.1 Unique Identifier (UID)...........................8 6.2 Hosting a Dinner Party ..................................23
6.2.1 Mistresses as Hostesses ..............................23
1.4 The d20 Mechanic ...........................................8
6.2.2 Attending a Dinner Party .......................23
1.4.1 Critical Success .........................................8
1.4.2 Success......................................................8 6.3 Hosting a Ball ................................................23
1.4.3 Partial Success ..........................................8 6.3.1 Grandee Attendance................................24
1.4.4 Failure .....................................................8 6.3.2 The Outcome of a Ball............................24
1.4.5 Fumble ....................................................8 6.3.3 Attending a Ball .....................................25
1.4.6 Modifiers..................................................8 6.4 Oversubscribed Social Events...........................25
1.4.7 Attributes in Excess of 20 ..........................8
7 The Theatre........................................................25
2 Time Sequence & Writing Orders ........................9 7.1 Attendance .....................................................25
2.1 Types of Actions ................................................9 7.1.1 Seat .......................................................25
2.1.1 Special Orders ..........................................9 7.1.2 Small Box ..............................................26
2.2 Writing Orders ...............................................13 7.1.3 Gallery Box ............................................26
2.2.1 The Applications Deadline ......................13 7.2 Staging a Play ................................................26
2.2.2 The Clarity of Orders..............................13 7.2.1 The Outcome of a Play ...........................26
2.2.3 Sequencing Orders ..................................13 7.3 Riot ...............................................................27
2.3 Conditional Orders.........................................13
8 Finance ...............................................................28
2.4 Proxy & Collective Orders..........................14
8.1 Loans.............................................................28
2.5 Example Orders ............................................14
8.1.1 Loans & Gifts between Characters ...........28
2.6 Submitting Orders..........................................14 8.1.2 Loans from Shylocks................................28
2.7 NMR.............................................................15 8.2 Investment .....................................................28
3 Status & Social Level ..........................................15 8.2.1 Making Investments................................28
8.2.2 Investment Returns .................................28
4 Living in Paris.....................................................16
8.2.3 Liquidation............................................29
4.1 Support..........................................................16 8.2.4 Investment Modifiers ..............................29
4.1.1 Insolvency...............................................16 8.2.5 Influence ................................................29
4.1.2 Conspicuous Consumption ......................16 8.2.6 Clandestine Action..................................29
4.2 Clubs.............................................................16 8.2.7 Appointments .........................................29
4.3 Carousing ......................................................17 8.2.8 Military Circumstance ............................29
8.2.9 Investment Taxes.....................................30
4.4 Gambling ......................................................17
8.3 Charity ..........................................................30
4.5 Residences ......................................................17
4.6 Attending Church...........................................18
4.7 Location.........................................................18
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9 Duelling..............................................................30 10 Regiments .........................................................43
9.1 Cause to Challenge .........................................30 10.1 Structure......................................................43
9.1.1 Multiple Cause .......................................31 10.1.1 Chain of Command..............................43
The Paris Tribune 9.1.2 Issuing Challenges ...................................31
9.1.3 Arranging Duels .....................................31
10.2 Joining & Advancement................................43
10.2.1 Ranks...................................................44
9.2 Duelling Overview .........................................32 10.2.2 Calling for an NPC to Resign ...............45
9.3 Basic Duelling Mechanic ................................32 10.2.3 NPCs Filling Regimental Vacancies .......45
9.3.1 Critical Success .......................................32 10.2.4 Transferring Regiments..........................45
9.3.2 Fumble ..................................................32 10.2.5 Colonels ...............................................45
9.3.3 Reflexive Modifiers..................................32 10.3 Horses..........................................................45
RULES V7.2 S April 1629
9.3.4 Current Swordsmanship in Excess of 20 ...32 10.4 The General Staff .........................................46
9.4 Damage .........................................................32 10.5 The Frontiers................................................46
9.5 Duelling Styles & Knacks................................33 10.6 Brigades .......................................................47
9.5.1 Fencing (Rapier).....................................33 10.6.1 Enemy Regiments..................................47
9.5.2 Hussar (Sabre)........................................33 10.6.2 Barracks ...............................................47
9.5.3 Main Gauche (Rapier & Dagger)............33
11 The Front .........................................................48
9.5.4 Dirty Fighting (Any)...............................33
9.5.5 Unrestricted by Style (Any) ......................34 11.1 At the Front & the Summer Campaign .........48
9.5.6 Inherited Duelling Styles .........................34 11.2 Volunteering or being sent to the Front...........48
9.5.7 Regimental Duelling Styles ......................34 11.2.1 Commanding Others ............................48
9.5.8 Duelling Examples..................................35 11.2.2 Returning to Paris.................................48
9.6 Duelling Etiquette ..........................................37 11.2.3 Avoiding the Front................................48
9.6.1 Terms .....................................................37 11.3 The Summer Campaign................................49
9.6.2 The Etiquette of Seconds..........................37 11.3.1 Force Commitment ...............................49
9.6.3 The Four Cornerstones ............................37 11.3.2 Force Deployment .................................49
9.6.4 Status.....................................................37 11.3.3 Force Organisation ...............................49
9.6.5 Other Social Consequences ......................38 11.3.4 Substitution..........................................49
9.6.6 Intervention ...........................................38 11.3.5 Frontiers...............................................50
9.6.7 Multiple Opponents ................................38 11.4 Determining the Results of Battle ..................50
9.7 Writing Duelling Orders .................................38 11.5 Interpreting the Results of Battle ....................51
9.7.1 Acceptance & Surrender ..........................39 11.5.1 Personal Outcome .................................51
9.8 Duelling Advancement ...................................39 11.5.2 Reckless Bravery & Poltroonery ..............51
9.8.1 Practice ..................................................39 11.5.3 Other Personal Outcome Modifiers ........52
9.8.2 Training .................................................39 11.5.4 Death ..................................................52
9.8.3 Experience..............................................40 11.5.5 Mention in Dispatches ..........................52
9.8.4 Notes on Dirty Fighting ..........................40 11.5.6 Promotion ............................................52
9.8.5 Duelling Academies ................................40 11.5.7 NPC Outcomes ....................................53
9.9 Pistol Duels....................................................40 11.6 Tactics Advancement.....................................53
9.9.1 Terms of a Pistol Duel.............................40
12 Crime & Punishment .......................................54
9.9.2 Basic Pistol Duelling Mechanic ...............40
12.1 Powers of Arrest ............................................54
9.9.3 Deloping & Status ..................................41
12.1.1 Trumped Up Charges............................54
9.9.4 Improving Marksmanship .......................41
12.1.2 Arrests without Charge..........................54
9.10 Ambushes.....................................................41
12.1.3 Being Reported .....................................54
9.10.1 Critical Success .....................................42
12.1.4 Making an Arrest .................................54
9.10.2 Success..................................................42
12.2 Trials ...........................................................56
9.10.3 Failure .................................................42
12.2.1 Interrogation ........................................56
9.10.4 Fumble ................................................42
12.2.2 Conviction ...........................................56
9.10.5 Fleeing .................................................42
12.2.3 Mistrials...............................................56
9.10.6 Status...................................................42
12.2.4 Retrials.................................................57
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12.3 Crimes ........................................................57 14.5.11 Regimental Adjutant...........................69
12.3.1 Duelling...............................................57 14.5.12 The Kings & Cardinals Escorts ...........69
12.3.2 Bribery.................................................57 14.5.13 The Crown Princes Equerry ................70
12.3.3 Embezzlement ......................................57

The Paris Tribune


14.6 Political Appointments..................................70
12.3.4 Harassment ..........................................57 14.6.1 Minister of State...................................71
12.3.5 Theft....................................................57 14.6.2 Commissioner without Portfolio.............71
12.3.6 Murder & Attempted Murder................57 14.6.3 Minister of War ....................................71
12.3.7 Arson ...................................................57 14.6.4 Minister of Justice.................................72
12.3.8 Sedition*..............................................57 14.6.5 Chancellor of the Exchequer ..................72
12.3.9 Treason* ...............................................57 14.6.6 Inquisitor General ................................72
12.3.10 Heresy* ..............................................57 14.6.7 Commissioner of State...........................72

RULES V7.2 S April 1629


12.3.11 Witchcraft*.........................................58 14.6.8 Commissioner of War ............................73
12.3.12 Dereliction of Duty* ...........................58 14.6.9 Conflicting Jurisdiction & other
12.3.13 Gross Incompetence* ...........................58 Clarifications...................................................73
12.4 Punishment..................................................58 15 Aristocratic Titles..............................................74
12.4.1 Civil Crimes.........................................58
15.1 Earning Title Attempts .................................74
12.4.2 Political Crimes ....................................58
15.2 Receiving a Title...........................................74
12.4.3 Martial Crimes ....................................58
12.4.4 Religious Crimes ...................................59 15.3 Royal Displeasure .........................................75
12.4.5 Knavery ...............................................59 15.4 The Ennoblement Procession .........................75
12.4.6 Death Sentences....................................59 15.5 The Royal Court...........................................75
12.5 The Bastille ..................................................59
16 The Grandees ...................................................76
12.5.1 Bastille Actions .....................................60
16.1 Current Grandees .........................................76
12.5.2 Early Release.........................................60
16.1.1 King Louis XIII ....................................76
12.5.3 Bastille Encounters................................60
16.1.2 Cardinal Richelieu................................76
12.5.4 Escape ..................................................60
16.1.3 Queen Anne .........................................76
13 Influence ...........................................................61 16.1.4 Crown Prince Gaston............................76
13.1 Sources of Influence.......................................61 16.1.5 Charles King of England .......................76
13.2 Refreshing Influence ......................................62 16.1.6 Princess Louisa .....................................76

13.3 Bribery ........................................................62 16.2 Notable Members of Society ..........................76


16.2.1 Publicly Known Information .................77
14 Appointments ...................................................63
16.2.2 Characteristics ......................................77
14.1 Applying for Multiple Appointments ..............64
16.3 NPCs & the Rules of the Game .....................77
14.2 Calling for an NPC to Resign .......................64 16.3.1 NPCs & Actions ...................................77
14.3 The Timing of Appointments.........................64 16.3.2 Grandees at the Front ..........................77
14.3.1 Determining the Enemy for the Summer
17 Clandestine Action............................................78
Campaign .......................................................65
17.1 Carrying out a Clandestine Action ................78
14.4 Public Reprimand ........................................65
17.1.1 Plotting & Scheming.............................79
14.5 Military Appointments..................................66
17.2 Spheres of Action ..........................................79
14.5.1 Army Commander................................66
17.2.1 Player Characters..................................79
14.5.2 Army Quartermaster General ................66
17.2.2 Notable Members of Society...................80
14.5.3 Division Commander ...........................66
17.2.3 Investments...........................................80
14.5.4 Brigade Commander.............................66
17.2.4 Military Enemies ..................................80
14.5.5 Commissariat Major.............................66
14.5.6 Adjutant General..................................67 17.3 Being Reported .............................................80
14.5.7 Inspector General ..................................67 17.4 Perseverance .................................................80
14.5.8 Military Governors ...............................68
14.5.9 Instructor at the RMA ..........................68
14.5.10 Aide to the General Staff
or a Cabinet Minister ......................................69

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List of Tables
2 Time Sequence & Writing Orders Horses Table ...................................................46
The Paris Tribune Pre-monthly Actions Table ................9-10
Pre-Weekly & Free Weekly Actions
Table ....................................................................11
General Staff Table.....................................46
Brigades Table ................................................47

11 The Front
Weekly Actions Table............................11-12
Force Commitment Table ........................49
Bastille Actions Table ...............................12
Force Deployment Table ..........................49
4 Living in Paris
Battle Result Table.....................................50
Front Support Refund Table .................16
Battle Result Modifier Table................50
RULES V7.2 S April 1629
Clubs Table.......................................................16
Personal Outcome Table .........................51
Residences Table ...........................................18
Personal Outcome Modifier Table ....51
5 Female Companionship Poltroonery Table......................................52
Courting Success Table ...........................19 RMA Table...........................................................53
6 Entertaining 12 Crime & Punishment
Toadying Table ..............................................22 Jurisdiction Table .......................................55
Grandee Attendance Table ....................24 Duelling Arrest Table ...............................57
Ball Outcome Modifier Table ...............24 Bastille Encounter Table .......................60
Ball Outcome Table ....................................24
13 Influence
7 The Theatre Influence Required Table .......................61
NPC Play Outcome Table...........................25 Personal Influence Table........................61
Play Outcome Table ....................................26 Mistress Influence Table .........................61
Play Outcome Modifier Table ...............27 Refreshing Influence Table ...................62
Riot Modifier Table.....................................27 Bribery Influence Table............................62
Personal Riot Outcome Table ..............27
14 Appointments
8 Finance Tactics Modifier Table..............................63
Safe Investment Table ...............................28 Appointments Calendar ...........................65
Medium Investment Table .......................28 Army Embezzlement Table .......................66
Enemy Investment Modifier Table......29 Commissariat Embezzlement Table ....67
Risky Investment Table .............................29 Military Appointments Table.................67
Appointment Investment Modifier Civil Unrest Table ........................................68
Table ....................................................................29
Aide Appointment Table............................69
Battle Result Investment Modifier
Table ....................................................................30 Political Appointments Table...............71
Exchequer Embezzlement Table..........72
9 Duelling
Damage Table ..................................................32 15 Aristocratic Titles
Inherited Duelling Style Table ...........34 Titles table ......................................................74
Regimental Duelling Style Table........34 16 The Grandees
First Example Duel .......................................35 Grandee Table ................................................76
Second Example Duel .................................35 17 Clandestine Action
Third Example Duel.....................................36 Clandestine Action Individual
FourtH Example Duel.................................36 Outcome Table ..............................................79
Pistol Duelling Actions Table .............40 Clandestine Action Overall Result
Table ....................................................................79
Pistol Shot Location Table ...................41

10 Regiments
Regimental Structure Table .................43
Regimental Application Table ..............43
Regiments Table ............................................44
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1 Character Generation
1.1 Social Level 1.2.6 Tactics

The Paris Tribune


This is how good the character is at tactics; it is used
The most important thing a player must know about
for determining the outcome of any military or
his character is his initial Social Level. This depends
tactical actions (see Determining the Results of Battle).
on his parentage, their wealth and title (if any).
Social level is a measure of your position within 1.2.7 Endurance
French society; the greater your Social Level (SL) the
This measures how much damage a character can
more important you are within society. As you rise in
take. When your Endurance reaches zero, youre dead.
standing, greater and more powerful jobs and
A character reduced to less than 40 Endurance must
opportunities become available to you. Society is
immediately take to their bed and lose their next

RULES V7.2 S April 1629


made up of friends, acquaintances and enemies and
weeks action if in Paris (see Recovering Endurance).
on occasion you may have cause for dispute with any
of these. The accepted way of solving these disputes is
through duelling. Characters therefore receive an 1.2.8 Improving Abilities
inherited duelling style for free, determined by their It is possible to increase the basic abilities a character
family background (see Inherited Duelling Styles). is generated with, within a number of constraints.
Strength, Constitution and Panache cannot be
Money is measured using Crowns. Some characters
increased in excess of 15. Marksmanship and Tactics
will be lucky enough to receive a monthly allowance
cannot be increased in excess of 18, whilst
from their father. Others start the game with a large
Swordsmanship cannot exceed 26.
amount of cash, an inheritance, while some will start
with little more than a few coins in their purse. It requires four (not necessarily consecutive) weeks to
increase your Strength, Constitution or Panache by 1,
A characters family background and hence starting
which is carried out at ones residence. Each week of
Social Level and wealth are determined randomly by
practice costs the characters current level in Crowns.
the GM. Players cannot influence this.
Endurance will increase in line with a characters
Strength or Constitution (see Abilities).
1.2 Abilities Example: Athos has a Strength of 10 and wishes to
There are seven abilities pertaining to the game increase it to 11. Each week will cost him 10 Crowns.
environment: Strength, Constitution, Swordsmanship, Jacques has a Panache of 8 and wishes to increase it to 9,
Marksmanship, Panache, Tactics and Endurance. this will cost 8 Crowns a week. Each man will need to
The first six are each determined by random die rolls spend a total of 4 weeks improving their chosen ability
(2d6+6). The seventh, Endurance, is a derived ability The specifics of increasing Swordsmanship are covered
in that it is equal to 6x(Strength+Constitution). elsewhere in Duelling Advancement, increasing
Marksmanship in Improving Marksmanship and
1.2.1 Strength increasing Tactics is covered in Tactics Advancement.
The raw power and strength of the character; used for
determining the amount of damage done in duels. 1.2.9 Recovering Endurance
Regardless of how they are caused, either in a duel or
1.2.2 Constitution from fighting at the front, characters may recover
This shows the characters ability to recover from from their wounds over time whilst in Paris. Wounds
wounds and illnesses. When wounded you regain do not heal whilst a character is at the front, NMRs
Endurance equal to your Constitution each week; if or whilst imprisoned within the Bastille without
you do nothing in any given week, you will recover having paid for a private cell.
Endurance equal to twice your Constitution. When wounded you regain your Constitution in
Endurance each week, starting the week following the
1.2.3 Swordsmanship injury; if you take to your bed and do nothing in any
This is a characters starting ability with a sword given week, you will recover twice your Constitution
(see Duelling). in Endurance. In addition, the services of a doctor
may be employed, who will charge the wounded
character 100 Crowns and improve his recovery rate
1.2.4 Marksmanship to thrice his Constitution in Endurance, for each
This is a characters starting ability with a pistol or week in which he is hired.
musket (see Pistol Duels).
If the doctors discretion is required then the charge is
doubled. Hiring a doctor is a weekly action that may
1.2.5 Panache not be combined with any other action. A doctor may
This defines a characters flair, cunning, intelligence also be hired by a character within the Bastille,
and anything not covered elsewhere. This is a catch all provided that they have paid for a private cell. In that
ability used when the GM needs to make a check that case, the character recovers twice his Constitution in
is not covered by any of the normal statistics.
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Endurance for a cost of 200 Crowns per week, with In addition to player characters, both Grandees and
no chance of discretion. Notable Members of Society have a UID. Grandee
UIDs are listed in the Grandee Table, while those for
A character with less than 60 Endurance may decline
Notable Members of Society are given in each issue of
The Paris Tribune a duel, regardless of cause, without loss of Status
The Paris Tribune.
(see Status). If, however, a character in such a
condition accepts a duel, he will gain 3 Status
immediately, regardless of the outcome of the duel. 1.4 The d20 Mechanic
A character reduced to less than 40 Endurance must While much of the games rules involve the rolling of
immediately take to their bed and lose their actions one or more d6, the specifics of which are detailed in
that week (and any Status the lost actions would have each particular instance, another prevalent mechanic
earned them) if wounded during a pre-weekly action, within the game is that of the d20. While the d20
such as a pre-arranged duel. If reduced to less than mechanic is primarily a part of the duelling rules,
40 Endurance during the course of a weekly action,
RULES V7.2 S April 1629
where the rolls are opposed, it is also applied in a
such as attending a club or a party and fighting an number of other situations.
impromptu duel with a regimental enemy, the duel is
assumed to have occurred at an unspecified point This is particularly true where a specific ability is
during the week and so the character loses their being tested. While a more detailed explanation of
actions for the following week. A character may this mechanic is to be found in the duelling section
always hire the services of a doctor to aid his recovery, (see Duelling), what follows here is a basic explanation
even whilst still unable to carry out any other actions. of how it applies in other less complex situations:

If that following week happens to be the first week of


the next month, then the character may not go to the
1.4.1 Critical Success
front, even if ordered to. Instead he will remain in bed Rolling exactly equal to ones ability on 1d20 indicates
until at 40 Endurance and will then go to the front a critical success. If the roll is opposed, a critical
the following month, assuming he is at 40 Endurance success is treated as a roll of 20 to determine which
or more. A character may not go to the front part way character triumphs.
through a month.
1.4.2 Success
1.3 Character Name A roll under ones ability on 1d20, when the roll is
unopposed. If the roll is opposed then it must also be
After the GM has generated a new character, the higher than that rolled by the opponent, otherwise it
player must give him a name. If you wish to add more only constitutes a partial success.
background to your character that is your choice. If
the character has been generated as the son of an 1.4.3 Partial Success
aristocrat or actually holds a title by virtue of being an
A roll under ones ability on 1d20, when the roll is
orphan, then the estates in question should also be
opposed and is beaten by an opponents successful
given a name.
roll, indicates some measure of success.
The GM holds a veto over the names of characters
and any estates they might hold or hail from. This is 1.4.4 Failure
not only to prevent duplication of existing character
A roll in excess of ones ability on 1d20 indicates a
and/or estate names, but also to maintain the tone of
failure of some description.
the game - while well crafted double entendres will
be entertained by the GM, the game is intended to be
serious so ridiculous, anachronistic, overtly comical or 1.4.5 Fumble
downright obscene names will probably fall foul of A roll of 20 when a characters ability is less than 20
the GMs veto. indicates a fumble - a spectacular failure.
This is a game of gentlemen after all, so decorum
must be preserved! Equally, if no names are chosen by 1.4.6 Modifiers
a player then the GM will assign them as he deems All modifiers are applied to a characters attribute, not
appropriate. If in any doubt, please dont leave it to to the number rolled on the d20. Modifiers resulting
the last minute, consult with the GM ahead of time! from Attributes in Excess of 20 are treated differently.

1.3.1 Unique Identifier (UID) 1.4.7 Attributes in Excess of 20


Once a name is chosen for a character, a unique If a characters ability, after the addition of any
identifier (UID) will be assigned to them also. This is modifiers, is in excess of 20, the result of any d20 roll
normally based upon the characters initials and is 2 or made against it is increased by the amount that it is in
3 characters long and case sensitive. The UID is excess of 20. If a characters modified ability was 25,
chosen by the GM and once allocated cannot be that would mean he could never roll less than 6. It
changed, under any circumstances. The UID is used also increases the chance of a critical success by the
during the automated processing of each monthly amount in excess of 20 and you cant fumble. A
game turn and is also a handy shorthand for all to use characters modified ability of 25 would mean a roll of
when referring to individuals within the game. 20, 19, 18, 17, 16 or 15 results in a critical success.
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2 Time Sequence &
Writing Orders

The Paris Tribune


Players of The Paris Tribune must adhere to a strict when only one may be carried out, only the first
time schedule of events, each player being responsible action of that week will be adjudicated and all others
for maintaining his own personal calendar showing will be ignored (see the Weekly Actions Table).
his actions each week. The basic unit of time is the
Bastille Actions: an action that may only be
week. Four weeks make a game month, three months
performed whilst within the Bastille, as a prisoner or
make a season and four seasons make a year.
an interrogator (see the Bastille Actions Table). Some
The Spring season comprises March, April & May; other actions may also be performed within the
the Summer season comprises June, July & August; Bastille, as specifically noted within the relevant

RULES V7.2 S April 1629


the Autumn season comprises September, October & Action Tables. Some of which are carried out using
November; while the Winter season comprises special rules (see Bastille Actions).
December, January & February.
The various Actions Tables only give a summary of
the actions concerned, they are not exhaustive. Players
2.1 Types of Actions are strongly advised to read the full description of all
actions given elsewhere in the rules.
There are a number of different types of action
allowed within the game, each of which happen
within a specific phase of a game month:
2.1.1 Special Orders
While character orders not specifically covered within
Pre-Monthly Actions: These are completed before the the rules may be allowed, this remains entirely at the
month begins and multiple pre-monthly actions may GMs discretion. As such, any player who wishes their
be made at the start of a month (see the Pre-monthly character to do something a bit left field must
Actions Table). All such actions may be made contact the GM well in advance of the order deadline
regardless of whether the character is at the front or before submitting such orders for consideration.
not. The use of Influence and Bribery happens prior
to any other pre-monthly actions. Depending on the nature of the requested actions, the
GMs response may vary anywhere from a flat refusal,
Pre-Weekly & Free Actions: Some actions are through suggested alterations or conditions, to
completely free and may happen at any point during acceptance. Equally, the GM will have to determine
the weeks of a month in combination with a whether such special orders constitute pre-monthly,
characters normal weekly action. The fighting of a pre-weekly, free weekly or weekly actions.
pre-arranged duel is a pre-weekly action and, as such,
is a free action but must happen at the beginning of a All such requests will always involve a dialogue with
week, prior to that weeks action (see the Pre-weekly & the GM, so ensure that they are clearly marked as
Free Weekly Actions Table). such and dont just include them as part of your orders
even if they are sent in early! Any such orders
Weekly Actions: An action that takes an entire week, submitted for a character without the GMs prior
though certain free actions may be combined with it approval will be ignored and the action will be lost or,
in the same week without penalty. If a player lists at the very least, modified to conform to an existing
more than one action to be carried out in a week, standard action as the GM sees fit.

Pre-monthly Actions Table


Action Summary

Influence can only be used in the pre-monthly phase. If a character is being held within the Bastille, then this
Apply influence
action is still valid.

Bribery can only be used in the pre-monthly phase. If a character is being held within the Bastille, then this
Apply bribery
action is still valid.

The majority of all appointments are made at the beginning of a specific month (see the Appointments Calendar)
Apply for or resign from an
and must have been been applied for prior to the Applications Deadline, via La Voix de Paris. If a character is
appointment
being held within the Bastille, then they may only resign, not apply.

Some appointments appoint subordinate ones. Player characters in such positions may decide whether to accept
Accept or reject an applicant for an
applicants or not and must place a pre-monthly order to that effect. The default is to reject all applicants. If a
appointment
character is being held within the Bastille, then this action is still valid.

Reprimanding a subordinate requires a posting in La Voix de Paris and makes the subordinates influence from the
Reprimand a subordinate appointment less reliable until revoked. This can only be done to another character holding an appointment, not
a rank, that the character issuing the reprimand actually appoints.

This requires a posting in La Voix de Paris and restores the subordinates influence from the appointment. If a
Revoke a reprimand
character is being held within the Bastille, then this action is still valid.

Dismiss an aide or a trooper This requires a posting in La Voix de Paris.

This requires a posting prior to the Applications Deadline, via La Voix de Paris, and if successful the NPC resigns
Call for an NPC to resign an
his appointment or commission at the end of that month and his vacant position can be applied for the next
appointment or commission
month.
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Pre-monthly Actions Table (Continued)
Action Summary

Joining a regiment requires a posting in La Voix de Paris. The chance of being admitted depends on whether a
The Paris Tribune player character or NPC is in charge of the Regiment. Player character Colonels decide for themselves while
Apply to join or resign from a
NPCs decide on a dice roll (see Joining & Advancement). If already a member of another regiment, they
regiment
automatically resign from it when applying to join a new one. If a character is being held within the Bastille,
then they may only resign, not apply.

Player character Regimental Commanding Officers (usually Colonels) may decide whether to admit anyone or
Accept or reject a regimental
not and must place a pre-monthly order to that effect. The default is for them to reject all applicants. If the
applicant
Regimental Commanding Officer is being held within the Bastille, then this action is still valid.

Buy any rank up to Colonel in your current Regiment. There must be a vacancy at that rank and all ranks in
Purchase rank between. If buying Colonel, the character must have started the month as a Major or above in the regiment. If a
character is being held within the Bastille, then they may not purchase any rank.

Regimental & Battalion/Squadron COs may excuse Subalterns and Privates under their command from their
RULES V7.2 S April 1629
Request to be excused from or excuse monthly barrack duties. Members of the General Staff may excuse their aides while Captains of the Kings and
a subordinates barrack room duties Cardinals Escorts also have this power with regard to their respective Ensigns and Troopers. If a character is
being held within the Bastille, then excusing a subordinate from duty is still a valid action.

Money can be loaned either between player characters or borrowed from the Shylocks. Characters cannot charge
Borrow money interest, while Shylocks charge interest and require repayment after 6 months. If a character is being held within
the Bastille, then this action is still valid.

Used to repay all or part of an outstanding loan early. When the due date for a loan from a Shylock comes
Repay a loan around, this payment is automatically deducted during the pre-monthly phase, after payment of all other costs
such as support. If a character is being held within the Bastille, then this action is still valid.

A character may elect to loan money to another player character, though he may not charge interest. Such a loan
Make or recall a loan may be recalled at any time after 3 months. If a character is being held within the Bastille, then they may only
make a loan, not recall one.

Multiple investment blocks, each worth 1,000 Crowns, may be purchased at the beginning of the first month of
Make an investment
any season in any of three different types of investment: Safe, Medium or Risky.

Any investment block may be liquidated for a cost of 25% of original investment value before the end of the
Liquidate an investment
season. If a character is being held within the Bastille, then this action is still valid.

Make a charitable donation Wealthy characters may choose to donate to charity and so earn Status.

A character may elect to purchase and trade in any number of horses in the pre-monthly phase. Horses may
Purchase and trade-in horses only be traded in when purchasing new ones. If a character is being held within the Bastille, then this action
is still valid.

A character may elect to dispose of any number of horses that he no longer wishes to upkeep. If a character is
Dispose of horses
being held within the Bastille, then this action is still valid.

A character may elect to make a gift of money and/or horses to another player character. If a character is being
Make a gift
held within the Bastille, then this action is still valid.

A character may join any club that he is eligible to join, gaining the relevant Status for that month. If already a
Join or resign from a club member of another club, they automatically resign from it when joining a new one. If a character is being held
within the Bastille, then they may only resign from a club, not join one.

A character may elect to Consume Conspicuously. Once ordered, Conspicuous Consumption remains in place
Conspicuous consumption
until a change is ordered. If a character is being held within the Bastille, then this action is still valid.

A character may elect to stop paying upkeep to his current mistress, which will mean he loses her as a result
Forsake mistress
If a character is being held within the Bastille, then this action is still valid.

Give up ones residence A character may elect to move into a Garret, though this will cause Barons and above to lose Social Levels

Plotting Either the Investigator or Investigated may spend money to affect the outcome of a Clandestine Action.

A character may hire yobs to hiss and boo a play at a cost of 100 Crowns for a week. If a character is being held
Hire yobs
within the Bastille, then this action is still valid.

Book the Thtre Royal to stage a To stage a play, the Thtre Royal must first be publicly booked by a playwright via La Voix de Paris and
play bookings are allocated on a first come first served basis.

This requires a posting prior to the Applications Deadline, via La Voix de Paris and, if successful, the Cardinal
Call for a play to be denounced
and/or Inquisitor General will denounce the play.

Denounc a character for the crime This requires a posting prior to the Applications Deadline, via La Voix de Paris and, if successful, the Inquisitor
of Heresy or Witchcraft General will attempt to arrest the character (both subscribers and non-subscribers) for the crime, that month.

A character may elect to volunteer to go to the front (see Volunteering/Who is at the Front). This order should
include Reckless Bravery & Poltroonery orders, whether the character is accepting promotions or not, how many
Go to the front
horses of what type he is taking with him and, in cases where a character is a Major or higher and hence can take
troops under his command with him, whether he is taking his unit or else serving with a Frontier regiment.

The Minister of State determines Force Commitment in September and the Minister of War determines Force
Military command determinations Organisation and Force Deployment in October, though the latter may be changed every month thereafter. If a
character is being held within the Bastille, then this action is still valid.

A character may petition an NPC Minister of War to have a Regiment which is not going on campaign during
the Summer campaign season substituted for one which is. A player character Minister of War may choose to use
Petition for/make a substitution
Substitution as he wishes, within the rules as given for an NPC. If a character is being held within the Bastille,
then they may only make a substitution, not petition for one.

Embezzle The Chancellor of the Exchequer and Army Quartermaster Generals may embezzle funds.

Extort taxation All Military Governors may raise extortionate taxes from the masses at the beginning of a season.
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Pre-Weekly & Free Weekly Actions Table
Action Summary

At the start of a week, as a pre-weekly action, if you have already publicly arranged a time and place via La Voix
Fight an arranged duel de Paris, you may duel anyone who has given you cause to challenge. Thereafter you may then go on to have a

The Paris Tribune


weekly action that week. This assumes that you survive and have not taken to your bed to recover from the duel.

If you chance upon a Regimental Enemy, a Knave or anyone else who has given you cause to challenge, you will
Fight an impromptu duel
normally duel with them as a free action, unless attending a trial or the Royal Court (see Cause to Challenge).

Act as a second in a duel A character may always act as a second to another in a duel, unless they are a regimental enemy.

A playwrights current mistress may only be asked to take part in the play during the first week of rehearsals and
Ask ones mistress to act in a play
is combined with the rehearsal action. The base chance of her agreement is 3+ on 1d6, modified by her attributes.

When attending a number of locations and events, you are presumed to toady with all present as a free action.
Toady Specifics may be set out as conditional orders as to who you will or not toady with should they be present.
Toadying is not allowed when attending a Dinner Party or a Ball, both of which have their own mechanics

RULES V7.2 S April 1629


May be combined with visiting a club, a bawdyhouse, the Royal Court or any other social function. The default
is to carouse when attending all such locations, though a character may also use this order to specify that they will
Carouse
not carouse apart from when attending a Backstage Party at the theatre. Reckless characters may also choose to
drink until drunk, which results in automatic drunkenness without a roll

Female companionship May be combined with a number of weekly actions, as specified in the Weekly Actions Table.

Go to the opening night party of a If you visit the theatre for the opening night of a play written by a player character, and are invited, you may also
play elect to attend the backstage party afterwards.

Gamble May be combined with visiting a club or a bawdyhouse. The default is not to gamble.

A character infected by a mistress, whose affections he wishes to retain, may also hire a doctors services to
Hire a doctor to attend an infected
attempt to cure her of the clap as a free weekly action. This may be combined with the doctor attempting to
mistress
remedy the same ailment in the character at the same time as an entire weeks action.

Weekly Actions Table


Action Summary
Do nothing/rest & recuperate at A character may elect to do nothing for a week and stay within his residence. If injured, this doubles his healing
ones personal residence rate for the week from 1xConstitution to 2xConstitution.

A character may elect to do nothing for a week and hire the services of a doctor. The doctor can then either triple
Hire a doctor the characters healing rate from injuries for the week to 3xConstitution, or else improve the characters chances of
being healed of the clap that week. At extra cost, the doctors discretion may also be sought in the matter.

A character may change his residence as a weeks action, though downgrading to a Garret is a pre-monthly action.
Change residence
A characters mistress may accompany him and so fulfils his Female Companionship requirement.

Privates must complete 2 weeks and Subalterns must complete 1 week of duties each month. Duties can be
combined with training in the Regimental Duelling Style or practising Swordsmanship at no cost, or training at
Perform barrack room duties
the Royal Military Academy. Attending the RMA is not paid for by the Regiment and is not available to Privates.
This action cannot be combined with Toadying.

Cabinet Ministers are required to spend a week every month carrying out their duties. This may be combined
Perform cabinet ministerial duties with visiting the Kings court, where a characters mistress may accompany him and so fulfil his Female
Companionship requirement.

Cabinet Ministers may also, once per month, spend an additional week pursuing the duties of their office.
Work late as a cabinet minister
Working Late takes an entire weeks action and cannot be combined with any other action.

This may not be combined with any other action, apart from Female Companionship. Attending church may
Attend Church prove to offer a long term protection against conviction for Heresy or Witchcraft, or else make the Cardinal easier
to influence. However, neither of these outcomes are certain by any means

Whilst at his club a character has the choice to Carouse and Gamble. A characters mistress may accompany him
Visit club
and so fulfil his Female Companionship requirement.

A character may attend the theatre in any week of the month. He must specify what quality of seat he intends to
Visit the theatre purchase a ticket for and who his guests are, assuming he takes a box rather than a standard seat. A characters
mistress may accompany him and so fulfil his Female Companionship requirement.

Four whole, though not necessarily consecutive, weeks are required to write a play before rehearsals can begin.
Write a play Apart from the time demands, writing as a weekly activity requires no actual expenditure and cannot be combined
with any other actions.

A two week rehearsal must be held in the last two weeks of the month before a play is scheduled to open. The
Rehearse a play playwright must attend these rehearsals himself and this may not be combined with any other action apart from
Female Companionship if he has convinced his mistress to take part in the production.

A playwright must attend the theatre for the opening night of his play, always during the first week of the month,
Open a play
and host a backstage party afterwards.
A character may attend such an event, either at another characters club or residence. May be combined with
Go to a social gathering/party/ball
meeting the Female Companionship requirement. This also covers attending a public execution.
A character may decide to host such an event, either at his club or residence. Any costs are normally covered by
Host a social gathering/party/ball
the host. A characters mistress may accompany him and so fulfil his Female Companionship requirement.
The character must specify who the intended victim is and where it is to take place. When specifying where, there
Make an arrest
are 9 possible nominal locations (see Location).
The character must specify who the intended victim is and where it is to take place. When specifying where, there
Stage an ambush
are 9 possible nominal locations (see Location).
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Weekly Actions Table (Continued)
Action Summary
A character may decide to call on a particular mistress, in an attempt to woo her. A mistress cannot be courted
Court a mistress
The Paris Tribune anywhere other than on her doorstep.

A character may decide to spend a week with his mistress at her residence. Apart from satisfying the Female
Visit mistress
Companionship requirement, this produces nothing other than a roll for pregnancy.

The character visits the Kings court where he may toady to the King, and carouse. A characters mistress may
Visit court
accompany him and so fulfil his Female Companionship requirement.

A character needs to acquire Female Companionship during a month, and may elect to do so via a Bawdyhouse. A
Visit a bawdyhouse
character visiting a Bawdyhouse may also gamble, but risks being robbed by footpads upon leaving.
Attend a trial As a judge, prosecutor, defendant, witness or merely an onlooker. May not be combined with any other action.
Attend a public execution As a judge, prosecutor, defendant, witness or merely an onlooker. May not be combined with any other action.
Practice swordsmanship or A character may improve his Swordsmanship or Marksmanship at an appropriate location. May be combined with
RULES V7.2 S April 1629
marksmanship Toadying with those present.

A character may learn a duelling style and/or its knacks at an appropriate location. May be combined with
Train in a duelling style Toadying with those present, which is the assumed default. If a character is being held within the Bastille, then
they may only train in Dirty Fighting, for which there are special rules on the subject

Attend the Royal Military A character in the military may improve his Tactics at the Royal Military Academy. May be combined with
Academy Toadying with those present in the same class, which is the assumed default.

Instructors at the Royal Military Academy must spend 1 week in each season (except the Summer season)
Instruct at the Royal Military
instructing at the academy. May be combined with Toadying with those present in the same class, which is the
Academy
assumed default.

A character may improve either Strength, Constitution or Panache at home but cannot combine it with any other
Improve an ability action. If a character is being held within the Bastille, then they may only improve either Strength or Constitution,
but not Panache.
Clandestine Action A character may spend a week discretely investigating whatever they wish within the game.
Scheming A character may spend a week to improve the chances of success in a subsequent Clandestine Action.

Bastille Actions Table


Action Summary


Pre-monthly Actions
Pay for parole Once per month, a character may elect to pay for a weeks parole away from imprisonment within the Bastille.


Pre-Weekly & Free Weekly Actions
Pay for a private cell A character may elect to pay for a private cell whilst imprisoned within the Bastille.


Weekly Actions
Do nothing/rest & recuperate in a Whilst imprisoned within the Bastille. a character who has paid for a private cell may elect to do nothing for a
private cell week and if injured, this allows him to heal injuries at 1xConstitution.
Do nothing/rest & hire a doctor Whilst imprisoned within the Bastille. a character who has paid for a private cell may elect to do nothing for a
whilst recuperating in a private cell week and if injured, this allows him to heal injuries at 2xConstitution if the services of a doctor is paid for.
Pay for a Jenny A character may elect to pay for female companionship whilst imprisoned within the Bastille and risk the clap.
Oversee an interrogation An arrestor may seek to force a confession from a prisoner. This cannot be combined with any other actions.

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2.2 Writing Orders Even if the event in question is, from the players
perspective, the only one of its kind in the week you
For each month of the game, all players note their must still be specific as to whose event it is. There
personal actions for each week on their orders, and might be other events of the same nature going on

The Paris Tribune


submit it to the GM by the published order deadline. that the player doesnt know about, which then raises
A character may engage in only one activity per week the problem of the GM having to determine which
from the list in the Weekly Actions Table. one they do know about!
Some activities dont take up any time: pre-monthly Here are just two examples of insufficient orders that
actions happen at the months beginning and an will result in them being ignored and the players
unlimited number may be made at the start of a action for the week wasted. In both cases, the player
month (see the Pre-monthly Actions Table). concerned does not state who the host is or the partys
location
Other actions are completely free and may happen at
any point during the month in combination with a Example: CG party, toady to betters, carouse.

RULES V7.2 S April 1629


characters normal weekly action (listed in the Pre- Attend dinner party with mistress.
weekly & Free Actions Table).
Be explicit and dont write implicit assumptions in
your orders. If you dont refer to your mistress in a
2.2.1 The Applications week that you are doing something, then shes not
Deadline there. Even if you happen to be hosting a dinner party
or a ball, making her presence advantageous, your
For each month of the game, in addition to the
mistress will not be present or acting as hostess unless
published order deadline, there is also a published
you specify it in your orders for the week. If in doubt,
applications deadline, normally three days prior to
put as much detail in your orders as you can.
the order deadline. A number of intentions must be
publicly declared via an in character application Whilst there are orders, such as changing residences,
through La Voix de Paris, prior to the monthly that some players still mix up as to whether they are
applications deadline. Failure to do so will prevent a pre-monthly or weekly actions (in this case it is a
characters application from being considered. weekly action). There are other instances where
players are just poor in their layout of their orders.
The actions that require such a public post via
Please ensure that all of the orders for a given week
La Voix de Paris, include:
are together in one place and clearly marked as such,
S Applications for appointments, except for Aides to the same is true of pre-monthly orders
the General Staff/Cabinet Ministers or Escort
Ensigns/Troopers. 2.2.3 Sequencing Orders
S Applications to join regiments. The automated processing of the turn is done phase
by phase. Once a phase has been completed the next
S Calls for NPC resignations.
is carried out and so on. As a result, any pre-monthly
S Dismissing an Aide or an Escort Trooper. orders given within orders for a specific week are very
likely to be missed by the GM.
S Reprimanding a subordinate.
If a player puts an order in the wrong phase within
S Revoking a reprimand.
their orders, it will be ignored by the GM. Processing
S Booking the Thtre Royal to stage a play. each phase of a turn takes a lot of time, so dont
expect the GM to rerun a phase just because you
S Calls for either the Cardinal or the Inquisitor
wrote your action in the wrong place in your orders
General to denounce a play.
S Issuing, accepting or declining a public challenge.
All such declarations made before the applications
2.3 Conditional Orders
deadline for a given month will be listed in a relevant While a character may write standing pre-monthly
thread within the TPT forum. conditional orders with regard to duelling (surrender,
who they will fight or otherwise stand down to),
In Character (IC) posts made via La Voix de Paris after when it comes to weekly orders they may only do so
the applications deadlines, but before that issue is within certain constraints:
itself published, will not be referenced by the issue.
This is because such posts are considered to be part of S Weekly conditional orders for a character must be
the following month. based upon their own previous actions or the
actions of others that they witnessed, so orders that
stipulate if they fail to court a mistress in week 1
2.2.2 The Clarity of Orders they will re-attempt to do so in week 2 are valid.
When attending an event, be that a pre-arranged Similarly a character may order regimental duties if
duel, a ball, a dinner party or just drinks with a friend they were accepted into a regiment.
at a club, players must ensure that their orders cite
specifics, such as the host and location of the event. S Weekly conditional orders for a character cannot be
So a weekly order of go to party is not sufficient and based upon the events of the week in question. If a
the entire order will be ignored and thereby wasted character attends a party but it has been cancelled
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he cannot have a conditional order in place to go involved should just repeat it verbatim in their
somewhere else instead. His weekly order is hence individual orders. Though if you are repeating your
wasted and does nothing for the week. own orders, then its a lot simpler for both you and
the GM to simply write Repeat orders from Week 1.
The Paris Tribune S If a character has already attended a social function
Similarly, if you just want to change a minor detail,
for which the host was indisposed and hence wasted
do the same and just add in a short explanation of
a weekly action, conditional orders to go elsewhere
whats different.
if attending another function hosted by the same
individual are valid. If the collective group order is more complex, then
nominate one character in the collective to submit the
S Regardless of everything written above, if attending
order. They should write the order in its full
a social function at a club for which the host is
complexity within their orders, while everyone else
indisposed, the character may always have a
involved merely writes Take part in the collective
conditional order in place to go to his own club
action as specified in <insert UID>s orders for the
instead (as it is assumed to be just round the
RULES V7.2 S April 1629
relevant week in their own orders, substituting the
corner). This fall back position is not available
relevant UID. Obviously this requires organisation,
when attending a social function held somewhere
trust and coordination by the players concerned, but
other than a club in Paris.
quite frankly thats rightly your problem as players
S In the event of an indisposed host, a conditional and not the GMs. Dont assume that youve all
order by one of the guests to take over hosting the written your orders correctly, or that the GM will
social gathering is only valid if the party is held at a point out discrepancies between them
club, of which he is also a member. If it is a dinner
party or ball held at a residence then you cannot
have an impromptu stand-in host and the party 2.5 Example Orders
cannot be moved to any other location, whether a Pre-monthly:
club or another residence. Borrow 100 Crowns from the Shylocks.
Join Hunters Club.
2.4 Proxy & Collective Orders Week 1:
As a general rule, orders by proxy are not allowed Court Rachel Alvez.
within the game. The reasons for this are twofold.
Firstly, I dont wish to encourage laziness amongst Week 2:
players. It is their responsibility to write their own If courting Rachel Alvez failed visit bawdyhouse and
orders, for better or for worse. Secondly, proxy orders carouse, else visit my club with Rachel. If I face a rival
are clearly open to abuse. How can the GM know suitor, then duel him.
whether a proxy set of orders are legitimate or not? Week 3:
Clearly there will always be potential exceptions and Toady to Gustav von Braun at Bothwells and carouse,
I will try to accommodate them as and when they take Rachel if successful in week 1, pay any costs
occur. A good example would be a player forced to go required. If hes not there visit my club with my
offline for a protracted period of time, though I mistress, if I have one.
would both require ample advance warning of this Week 4:
and would refuse to grant the use of a proxy beyond Practice Swordsmanship at my regimental barracks.
three game months.
Regardless of how good your reason maybe, there are
always plenty of other players wanting to play in your 2.6 Submitting Orders
stead who currently cant, as the game is full. As such, All orders should be sent via email to this address:
I have to favour those who are both willing and able
tptorders@nwi.demon.co.uk
to play on a regular basis
In addition, the Subject line of the email should be:
So far, I have only discussed the use of a proxy for an
entire months orders at a time. With a single TPT Orders for <UID>, <Month Year>
exception, that I will discuss in more detail in
Example: TPT Orders for GvB, May 1629
subsequent paragraphs, players may not give other
players a proxy use of only part of their orders. So, for If you do not follow this syntax then the GM cannot
example, a player may never give a pre-monthly order be held responsible for orders that are not received. If
stating that their use of Influence for the month will you wish to amend your orders after having submitted
be determined by another player. them, re-supply them in full with the relevant changes
as, when I come to processing the turn, I will only use
The main exception to this is where a large group of
the last version that I have received, complete or not!
players are acting in concert with a collective goal
during one or more weekly orders. Provided that the Orders will not be accepted via Personal Messaging
collective order being performed by a group of from the CGN site or any other means
characters is simple (can it be written in just a
sentence or two?), involves less than six players and is
identical for everyone carrying it our, then all those

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2.7 NMR S If at the front, the character will be treated as a
non-subscriber. Meaning that he will only roll for
NMR is a three letter abbreviation of No Move Death and Promotion (which cannot be refused) in
Received. Within The Paris Tribune this is when a his personal outcome. They receive command

The Paris Tribune


player does not submit orders before the stated order modifiers (if appropriate) and the seasonal
deadline for a given game month. All deadline dates modifiers, but no modifier from their horses.
are to be found both within a given issue of The Paris Neither do they earn title attempts or apply
Tribune and on the CGN site. In addition, in extreme Reckless Bravery or Poltroonery. In addition they
circumstances, should a players orders be totally receive any negative regimental death modifier and
incomprehensible or illegal then this will also be the full regimental promotion modifier. Should
considered as an NMR. Individual weeks actions that they successfully roll for a Promotion, if it is
are incomprehensible or illegal will be treated as no contested by another player character, then they are
action for that particular week, though the GM will considered last of all.
always attempt where possible to seek further

RULES V7.2 S April 1629


In addition, any player that NMRs for three
clarification from the player concerned.
consecutive months will have their character die and
If you are in any doubt as to whether your orders have be permanently removed from the game. If a player
been received, check the TPT forum and look for a faces personal real life issues that prevent them from
thread entitled with the month concerned. Therein submitting orders, then they are advised to contact
should be a list of all the characters that the GM has the GM who may then decide to place their character
received orders from to date. on hiatus to potentially be re-introduce back into the
game at a later date. The GM will also be keeping
Should a character NMR, the following will happen:
track of players who NMR and, as such, may decide
S All current incomes and expenses will be added or to ban serial offenders or only re-admit them into
deducted from the characters wealth, including the the game under probation
repayment of due loans.
S If in Paris, the character will still be subject to the
usual tally of status earned and so could, as a result,
drop in Social Level but not rise.
S If due to go the front for whatever reason, such as
his regiment going, an appointment he holds or
because he is in pecuniary disgrace, the character
will still go.

3 Status & Social Level


A players objective is to accumulate enough Status in accumulated 7 Status in total. He would have
a month, in order to raise his Social Level. Status is, sufficient Status to maintain his Social Level of 3
with one exception (see Aristocratic Titles), the only (the minimum of 3 needed), but an insufficient
way in which a characters Social Level can be raised. number to elevate himself to Social Level 4 which
To raise a characters Social Level by one, Status equal requires three times the aspired level (3x4=12). This
to three times the new Social Level sought must be character will enter the next month at Social Level 3,
accumulated in a single month. So for a character of starting August with zero Status.
Social Level 4 to attain Social Level 5, he must
A character who fails to maintain his Social Level will
accumulate at least 15 Status within the month.
drop one level. If the level 3 character in the above
At the end of the month, once any change in Social example had attained only 1 Status in July, he would
Level has been noted, all Status accumulated that have started August at a level of 2.
month are dropped and the character begins anew.
A characters Social Level may not be raised by more
Please note that while Status is dropped at the end of
than one level per month, except as a result of
a month, Social Levels are not. A player who is raised
receiving a title (see Aristocratic Titles). Some actions in
from Social Level 6 to Social Level 7 during June
the game can result in the loss of Social Levels. When
starts July at Social Level 7. In order for a character to
this happens, it should be noted that it is not
maintain his Social Level, he must accumulate Status
automatically a net loss. So if a character loses a Social
during any given month, equal in number to his
Level but still earns enough Status during the month
Social Level at the beginning of that month.
to gain one, then his Social Level remains unchanged
For instance, take a character who began in July at at the end of the month.
Social Level 3 and, during the course of July,
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4 Living in Paris
The Paris Tribune 4.1 Support 2 As many currently held investments as necessary
will be liquidated, beginning with Risky ones first.
Normal support costs 2 x Social Level in Crowns and
3 Any Conspicuous Consumption is replaced by the
covers clothes, food and housing in a garret.
minimum required personal support.
Whilst a character is at the front, the military will
4 The character will resign from his club and hence
provide such that a character does not need to pay for
stop paying his club dues. (NB He may not rejoin
either his personal support or that for his required
the same club for six months)
number of horses. However, the military will only pay
out horse support at the standard rate and any 5 The character will give up his mistress by virtue of
shortfall must be met by the character. Equally, this no longer paying for her support, unless she is
RULES V7.2 S April 1629
means that a character who has nags will receive more wealthy as she does not need supporting.
from the military than it actually costs him to support
6 The character will downgrade his residence, to the
his horses! To summarise, whilst at the front, a
minimum level required by his position: a mansion
character will receive the following refund of support
for those of Baron and above or a Garret for all
costs for horses as follows, according to his rank and
other characters. Such enforced downgrading does
regiment:
not require the usual weeks action to do so.
Front Support Refund Table 7 If normal personal support (2xSL) and any required
Rank or Regiment Monthly Refund for Horses residence still cannot be paid, the character will
Major or above 15 Crowns enter Pecuniary Disgrace and must go to the front
Subaltern or Captain 5 Crowns until such time as he has sufficient funds to pay his
Private in the cavalry 5 Crowns
way in Paris (though he must remain at the front
until the end of a season). Should a character be
Whilst a character is at the front, they are still liable unable to go to the front, regardless of the reason,
to meet all of the following costs: he loses 1 Social Level. This holds true for example
causes such as being injured or imprisoned within
S Support of his mistress.
the Bastille.
S Club dues.
S Support of his residence. 4.1.2 Conspicuous
S Payment of any taxes levied by the King or Consumption
Government. Conspicuous Consumption includes tipping well,
meeting friends for dinner and picking up the tab,
S Repayment of all debts. Failure to meet this results
dressing a little better and eating out at ones club
in Insolvency.
more often, etc

4.1.1 Insolvency A months Conspicuous Consumption costs a


character 4 x Social Level in Crowns, double the cost
Should a character end up in the red with a
of normal support. However such expenditure is made
negative cash balance at the end of a month, the
instead of normal support, rather than in addition to
following procedure will be enacted in the following
it, and gains the character 1 Status for the month.
pre-monthly phase of orders. This is only done in the
absence, or failure, of any orders from the player to
deal with the situation. The procedure is designed to
forcibly resolve the characters fiscal inadequacies, in
4.2 Clubs
the order specified, until such time as he is restored to Clubs offer a variety of services for gentlemen, such as
a positive cash balance: gambling tables, drinks and the opportunity to
socialise with ones peers and to entertain ladies. They
1 Any remaining credit rating will be used in raising a are also a good way to gain Status.
loan from the shylocks (see Loans from Shylocks).

Clubs Table
Class Name Requirements Monthly Dues Monthly SPs House limit in Crowns Gambling divisor Cost per Visit

0 No club - - - - - -

1 Red Phillips SL of 3+ 5 2 50 150 5

2 The Frog & Peach SL of 5+ 10 3 100 150 10

3 The Blue Gables SL of 7+ 15 4 150 200 10

4 The Horse Guards Cavalry Officer 20 4 250 300 15

5 Hunters SL of 9+ 20 6 200 300 15

6 Bothwells SL of 12+ 30 8 None, minimum of 100 500 20

7 Fleur de Lys SL 18+ or Minister 50 10 None, minimum of 200 600 25


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The Clubs are listed on the Clubs Table, giving
specific information for each; membership 4.4 Gambling
requirements vary between clubs. Members are Characters may gamble at a club or bawdyhouse, in
required to pay monthly dues, and should these lapse the following manner. The character states the

The Paris Tribune


the character is considered to have resigned. amount that he wishes to bet, bearing in mind the
house limits (or minimums, bawdyhouses have no
A character may only belong to one club at a time,
limits). The GM rolls 1d6; this is the house roll. He
and may not visit a club unless he is either a member
then rolls another 1d6 which is the characters roll.
or the guest of a member. A character may resign
The character must either roll higher than the house
from a club at any point without penalty. Upon
to win or withdraw without rolling and take back half
resigning, a character may not rejoin that club for six
his stake (known as cutting ones losses, or a cut). Ties
months, but may immediately join a different one.
and rolls lower than the house roll are won by the
Membership is automatic upon application, provided house, in which case the stake is lost.
the character meets the clubs requirements and is not

RULES V7.2 S April 1629


Each bet a character wins gains him 1 Status, his bet
a knave. Status for membership is gained immediately.
and the same amount again; each loss, loses him 1
It is not necessary to visit a club every month in order
Status. Each cut results in no Status gain or loss. The
to get Status for membership, as long as the
character also gains Status equal to the total amount
membership dues are paid each month. Only related
he has bet in that week, divided by the clubs
actions may be ordered at the same time as visiting
gambling divisor and rounded down. This does not
the club, such as gambling, duelling and toadying
apply to Bawdyhouses, where Status is only gained or
- of which toadying is a presumed default action.
lost according to wins and losses.
A character may only make a total of nine bets in any
4.3 Carousing one week. Players should indicate the amount they
This is the potentially excessive consumption of wish their characters to bet, how many bets, and the
alcoholic refreshment at a club, bawdyhouse or other odds on which they will cut.
social engagement such as a party or ball, and gains Example: Francois visits Bothwells and makes
you 1 Status. Carousing costs for the various clubs are 4 bets of 500 Crowns each and chooses to cut on 5+.
covered by the Cost per Visit column listed in the Thus Francois will cut when the house gets a 5 or 6.
Clubs Table above, though this cost does not change The house rolls a 2, a 5, a 4 and a 1. Francois rolls a 3,
regardless of whether a character carouses or not. This cuts on the second bet, a 4 and a 2. So Francois wins,
cost will also need to be paid for any guests in cuts, loses and wins. This gains him 1 Status (2-1) for
attendance, including mistresses, though exactly who wins and losses, plus 4 Status for the amount bet (2,000
actually pays is irrelevant and the club member who Crowns/500).
invited them will be assumed to pay if no orders to
the contrary are given.
The costs of carousing at a party or ball are covered in 4.5 Residences
the costs to the host of such an event. It is possible for A character may move to another residence, either as
the host not to pay for the costs of his guests at all, an upgrade or a downgrade, as a weeks action.
but is not the norm at a social gathering and might Though any character may always downgrade to a
leave his guests with an unexpected expense. garret as a free pre-monthly action, this will
Carousing is optional though, by default, characters immediately incur any penalties due. A character may
will be assumed to do so in all social settings unless have his mistress accompany him when selecting a
they explicitly indicate otherwise in their orders. new residence and so fulfil the Female
Companionship requirement at the same time.
A character may not carouse more than once each
week (four times a month), and this itself does not A garret is not suitable to entertain guests in.
constitute an action, as it must be done in If a character wishes to hold a party then he must
conjunction with a visit to a club, social engagement have a suitable residence, or else invite other
or suchlike. However, carousing involves the characters to Toady at his club. Barons and above
consumption of large quantities of alcohol and, as a must reside in either a mansion or a palace. Failure to
result, there is a chance that a character will become do so results in the aristocrat losing 1 Social Level per
drunk (on a 11+ on 2d6) and perform a variety of month until a mansion or palace is acquired. Newly
strange actions. Consuming non-alcoholic drinks is ennobled Barons have until the end of their first full
not an option when carousing. month in Paris, following becoming a Baron, to
arrange a suitable residence for their new position
If you do become drunk, the GM will determine the
within society.
consequences of a characters actions randomly. Such
consequences are various and range from automatic A character may not have more than one residence.
loss of Social Levels to the award of extra Status each The cost of renting a garret is already covered in a
month. It is also possible for a character to order that gentlemans support each month. The Residences Table
they will drink until drunk and so automatically gives the monthly cost of maintaining a residence, the
become drunk, without any roll being required. This Status each class of residence yields, the maximum
does not make the act of carousing any more number of player character guests they can host at a
expensive, apart from what may happen as a result party and the maximum Social Level of a mistress
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Residences Table
Class Residence Minimum SL or Title Monthly Cost in Crowns Monthly Status Dinner Party Limit* Maximum SL of Hostess

0 Garret None 0 (Included in Support) 0 0 0


The Paris Tribune 1

2
Apartment

Town House
Social Level 4

Social Level 7
10

20
1

2
3

5
10

15

3 Fine House Social Level 10 40 3 10 20

4 Mansion Chevalier 80 4 10 25

5 Palace Baron 160 5 10 No limit

*The Party Limit refers to the maximum number of player character guests that can be hosted at a dinner party,
the host and any mistresses are not included towards this limit.
RULES V7.2 S April 1629
who would be willing to act as a hostess of a party or specific barracks must be stated by anyone
ball at such a residence. attempting to arrest or ambush him.
All residences, apart from a garret, have either a S At a specified duelling academy, if no specifics are
minimum Social Level or rank of Aristocratic Title given then the academy of the intended victims
that is required by any character wishing to live there. regimental or inherited style is assumed.
If a character does not meet a given residences
S At a specified class at the RMA, though no specifics
requirement then he cannot upgrade to it.
are required with regard to an Instructor who is
Equally, should a character drop in Social Level or assumed to be present at all of the different classes.
Aristocratic Title and hence no longer meet the
S At court covers someone who is attending the royal
requirement of the residence he is living in, then he
court or working late as a Cabinet Minister.
will be forcibly downgraded to a class of residence
that he does meet the requirement for. Such enforced S At a specified, named Mistresss apartments or upon
downgrading does not require the usual weeks action the doorstep thereof.
to do so. While aristocrats within the game are
S At a club covers someone visiting his own club, if
assumed to also have residences within their actual
visiting another club then it must be specified
aristocratic estates, hundreds of miles away from Paris,
either by name or as per a named social event.
they play no part within the game whatsoever.
S At a bawdyhouse, no specifics are required beyond
that as they do not exist as individual locations
4.6 Attending Church within the game.
On occasion, a character may wish to attend church S At a specified, named social engagement. This
to give thanks or perhaps confess his sins. Each visit includes attending a public execution or the theatre.
costs the characters Social Level in Crowns in
donations, but does not provide any Status. Characters may not be targeted by either Ambush or
Arrest at any of the following locations:
This action may not be combined with any other,
apart from Female Companionship. Attending church S At the front.
prevents arrest or ambush and may even prove to offer S Attending church.
a long term protection against conviction for Heresy
or Witchcraft, or else make the Cardinal easier to S Whilst changing residence, though they may not
influence. However, neither of these outcomes are change their residence more than once a month.
certain by any means S Attending a trial in whatever capacity.
S In the Bastille, either as an inmate or whilst
4.7 Location overseeing an interrogation (see Interrogation).
Orders to carry out an Ambush or make an Arrest S Anywhere during a week in which they are either
require a location to be specified for the attempt. Scheming or carrying out a Clandestine Action,
Similarly, characters must be in the same location for unless the roll is fumbled in the latter case.
either Toadying or a duel due to regimental enmity to
It should also be noted that, as both Ambushes
occur. There are nine nominal locations that can be
and Arrests are weekly actions, characters cannot
ordered for such attempts:
be ambushed or arrested during either a pre-monthly
S At home covers someone who is entertaining at or pre-weekly phase, such as when attending a
home, doing nothing (which includes those who pre-arranged duel. In addition any part, or all. of the
NMR but are not at the front), improving a rules for Location may be deemed relevant by the GM
statistic, writing or rehearsing a play. when characters carry out other actions within the
game. Special actions are an obvious example and the
S At barracks covers anyone attending their own
GM will always attempt to raise this with the player
regimental barracks. If the intended victim is
concerned, as and when the situation arises
attending the barracks of a regiment not his own
(to train in Dirty Fighting for example), then the
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5 Female Companionship
Once per month, characters must have some form of Either may withdraw in favour of the other, though if
female companionship. As well as suffering some the withdrawing character is of higher Social Level

The Paris Tribune


degree of discomfort (mental and physical), characters than the other, he loses Status equal to the difference
lose 2 Status for each consecutive month that they are in Social Level.
lacking feminine company. Thus at the end of the
Courting Success Table
third consecutive month without female
companionship the character will lose 6 Status. Difference in Social Level Die roll Needed or Higher

Female companionship requirements may be met by -6 6


visiting or being accompanied by a mistress; by
visiting a bawdyhouse, or by trying but failing to -5 or -4 5

RULES V7.2 S April 1629


court any mistress, providing the lady concerned -3 to -1 4
decides to hear the characters advances. If a mistress is
not at home when a character calls in an attempt to 0 to +2 3
court her, because she is accompanying her current
+3 or more 2
lover at another location, this does not count as
meeting the female companionship requirement.
If neither withdraws, then a duel is required to settle
the issue. Remember that extra problems occur if both
5.1 Courting characters are of the same regiment, so keep this in
mind. Both characters will have spent the time and
Eligible young ladies are listed each issue in the money on gifts whatever happens. Should both men
Femmes Fatales table. Each young lady has her elect to withdraw then neither lose any Status for
statistics listed next to her name; her Social Level withdrawing, there is no duel, neither man gets to
(a number), and whether she has any additional court the mistress in question and both end their
attributes. A character may only have one mistress at a weekly action at that point.
time and courting another automatically loses you
your existing mistress, regardless of whether your Unless indicated otherwise by the player, the GM will
courting elsewhere is successful or not. assume that neither character will withdraw, and the
two suitors will fall upon each other with their
To gain a mistress, a character must go courting, regimental weapons. The victor gains the chance to
spending three times the ladys Social Level in Crowns court the mistress after the dispute is settled, while the
on gifts. Mistresses more than 6 Social Levels higher losers weekly action is over at this point - he cannot
than a suitor will not even agree to see him. Any elect to then do something else, regardless of any
attempt to court a mistress that has no chance of conditional order written.
success, whether due to a lack of Social Level, losing a
duel with a rival suitor or the mistress just not being When more than two suitors turn up at a ladys
at home, does not count for the purposes of satisfying doorstep, duels take place in an order decided by the
the Female Companionship requirement. GM as being most suitable to the circumstances.
Normally this will be largely based upon the
Neither does it constitute a mandatory cause to ascending social level of the characters involved
challenge if the mistress already has a lover. However, following a progressive knockout formula. However,
if the lady in question does have a lover he retains the other factors that might also come into play and
right of discretionary cause: while not obliged to issue influence the GMs decision as to who duels whom
a challenge over the incident, he may choose to and in what order, could also include regimental
challenge the would be suitor (see Cause to Challenge). rivalry and already established history and back story
Success depends on the difference in Social Level, as with regard to the specific characters in question.
laid out in the Courting Success Table. This roll may be For each duel you win on the doorstep that week, you
modified in the characters favour by 1 for each gain +1 to your courting roll, but shell still reject you
additional three times the mistress Social Level in on a natural roll of 1. If one suitor stands down, for
Crowns that the character spends on gifts, over and whatever reason, their weekly action ends there while
above the initial expenditure. Wealthy mistresses the other suitor gets to then attempt to court the
cannot be influenced in this manner. mistress and gains +1 to his courting roll as if he had
A natural roll of 1 is always a failure, regardless of won the duel.
modifiers. If the character fails to woo the young lady It is of course possible to court the mistress of another
then he is, of course, free to attempt to court her character, but a -1 penalty is applied to this roll. Such
again during another week in the month. Of course an action obviously gives rise to a cause to challenge.
he will have to buy a new set of gifts. Regardless of Once youve successfully courted a mistress then you
whether a courting attempt succeeds or fails, it takes can automatically get her to accompany you to
up an entire weeks action and no subsequent actions various social events in subsequent weeks and months,
can then be performed in the same week. providing that another character does not steal her
If two characters find themselves trying to court a affections away from you in the interim.
young lady at the same time, there may be difficulties.
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Equally, you cannot court a mistress and then have loses her. Though paying such support is always
her accompany you somewhere in the same week, as assumed and does not need to be specifically ordered.
courting a mistress is an entire weeks action. As a result, such an occurrence should only be the
result of Insolvency or an explicit pre-monthly order by
5.1.1 Feminine Attributes
The Paris Tribune As noted above, a mistress can have a number of
a character to forsake his mistress.
However if your mistress is wealthy then she requires
attributes, all of which are cumulative with all other no such inducements (support cost zero) and,
modifiers that apply to courting a mistress. provided she is of a higher Social Level than you, she
will give you gifts of 20 Crowns at the beginning of
S Attached (A) - The mistress has a long standing
each month that she remains as your mistress.
relationship with an NMS, who will be exceedingly
upset and vengeful against any character who might
seek to steal her away from his affections. All 5.1.3 Status
Attached mistresses automatically also have the A mistress provides her lover with Status, which is
RULES V7.2 S April 1629
Beautiful, Promiscuous and Influential attributes. calculated as follows:
The identity of the NMS, with whom they have an
S 1 for simply having a mistress.
existing long standing relationship, will be a closely
guarded secret that can only be uncovered by a S +1 if she is Beautiful.
successful Clandestine Action. As that relationship is
S Modified by the Toady rule (See Toadying).
a secret, once slighted the specific NMS concerned
will not sully himself by challenging his opponent This Status is earned by a character who meets any of
but will choose to thwart them thereafter through the following criteria, all of which are cumulative:
diverse Machiavellian stratagems of the GMs own
S Successfully courts a mistress as a weekly action.
devising, so long as they court said mistress. It
should be noted that mistresses never lose the S Starts a month with a mistress.
Attached attribute and continue to carry a flame for
So, should a character start a month with a mistress,
their secret NMS lover
successfully courted in a previous month, and then go
S Beautiful (B) - The mistress provides 1 extra Status. on to successfully court other mistresses in each week
of the month, he would effectively gain the Status
S Chaste (C) - The mistress is not so easily swayed by
from five mistresses in one month.
potential suitors, who suffer a -2 penalty to their
roll when attempting to court her. Example: Bleys starts January with Janine as his mistress,
having courted her in November and nobody having
S Influential (I) - The mistress has her Influence
since taken her from him. In successive weeks in January,
refreshed seasonally rather than annually.
he then successfully courts Josephine, Madeleine, Janis &
S Promiscuous (P) - The mistress is more easily Claire. He will thus earn Status for all five women for
swayed by potential suitors, who gain a +2 bonus to the month of January and also earn the Status for Claire
their roll when attempting to court her. in February. If he failed to successfully court Claire in the
fourth week of January then he would earn the Status for
S Titled (T) - The mistress is from an aristocratic
the previous four women but would not start the
family. As such, she may attend the Royal Court
following month with any Status carried over from
once a month and take her current suitor with her.
January as he would start February without a mistress
This is in addition to any visits that he himself is
already entitled to make. As she may only attend While the Toady rule (See Toadying) is part of the
once per month, a successful suitor may find that calculation to determine the Status a mistress provides
she has already exercised her privilege earlier in the her lover, mistresses do not specifically toady at social
month, with a former lover. In addition, a Titled events. The Status gain or loss from having one covers
mistress gives a +1 modifier to all Grandee everything due to a character. Similarly, while
Attendance rolls at all qualifying social events that Mistresses count towards the cost of holding a party
she herself attends, providing that her current lover (someone has to pay for their drinks!), they affect the
is the host or playwright. Status gained or lost by the host differently from
actual player characters.
S Wealthy (W) - The mistress cant be bought with
extra gifts to sway her to the suitor and doesnt cost If in a month a player gains 4 times her Social Level
anything to support each month. She also provides in Status then his mistress will go up 1 Social Level.
her suitor with a monthly income of 20 Crowns, if This only applies to mistresses who started a given
she is of a higher Social Level than him, at the month with a given character and were solely his
beginning of each subsequent month that she is his. throughout the month. Similarly, if a player
accumulates less than his Social Level in Status then
5.1.2 Support both he and his mistress will drop by 1 Social Level.
Whilst a character is at the front this calculation is
Once youve managed to capture the heart of a young
still made, meaning his mistress may increase in Social
lady, you need to keep her sweet. As such you need to
Level. However as the character cannot drop in Social
spend 3 times her Social Level per month on gifts and
Level, whilst at the front, neither can the mistress.
the like. Any character who does not support his
mistress during the pre-monthly phase immediately
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5.2 Children 5.3 Bawdyhouses
Every week in which the Female Companionship Bawdyhouses are open to all who wish to avail
requirement is satisfied, apart from cases of a failed themselves of the services of such establishments.

The Paris Tribune


but valid courting attempt, there is a chance that the Gambling, Female Companionship and Carousing are
mistress concerned will become pregnant. This occurs all available. Gambling is as outlined in the Gambling
on a roll of 12 on 2d6. rules, but without house limit or house divisor. One
Status is gained per win, and one lost per loss, but no
Should a mistress become pregnant, this will remain
points are gained for the total amount bet. Attending
unknown to all bar the GM until the end of the third
a bawdyhouse costs Crowns equal to double the
month of pregnancy. At this point, her current lover
characters Social Level. No credit is available to a
will be informed that she is pregnant and the fact
character at a bawdyhouse.
reported in The Paris Tribune. He will then be
considered by the world at large to be the father and
5.3.1 Footpads

RULES V7.2 S April 1629


be liable to acknowledge and support the offspring,
even if he is not the real father! Only the GM and the At the end of his visit, any character in the red light
young lady will know for sure who the real father is, district risks being set upon by footpads and relieved
unless a successful Clandestine Action is employed of his money. This occurs on a roll of 6 on 1d6.
At the beginning of the eighth month of pregnancy In addition to any proceeds from the bawdyhouses
a mistress will enter confinement, making her gaming tables, a character stands to lose Crowns equal
unavailable to be courted by anyone, and no to ten times the sum of their Social Level and
longer able to fulfil her current lovers Female Aristocratic Class. A character may give an order to
Companionship requirements until the beginning of refuse to pay his assailants, which may be conditional
the month after the child is born. The birth will take on their endurance or wealth at the end of the
place in the pre-monthly phase of the tenth month of previous week. By default, if no order is given, then a
pregnancy. Once her period of confinement is over character will always be assumed to pay up when set
she returns to the game and is once again available to upon by footpads.
her lover, assuming he hasnt already wandered onto
Should a character refuse to pay his assailants, then
pastures new, and any other potential suitors.
they will take it out on his hide instead. So while he
Example: Mademoiselle la Bicyclette gets pregnant in would not lose any money, he automatically suffers a
January. At the end of March her current lover Jean, will loss of endurance equal to 1d6+3 x 10.
discover that she is pregnant on his game return for that
month and by it being reported in the Tribune. From the 5.3.2 The Clap
beginning of August to the end of October, Mademoiselle
Whilst visiting the bawdyhouse it is possible for a
la Bicyclette will be confined and will not satisfy Jeans
gentlemen to catch the Clap. The Clap is a nasty
Female Companionship requirement. The birth will take
disease that affects ones manhood. The chance of
place at the very beginning of October
catching the malady at a bawdyhouse is a roll of
When children are born the GM rolls 1d6. On a roll 12 on 2d6. Until cured, that character then risks
of 1 the child is stillborn and on a roll of 6 the lady passing the disease onto any lady that he has an
has given birth to twins. A second dice is rolled to encounter with, on a roll of 3+ on 1d6. Other player
find the sex for each child born, 1-3 indicates a boy, characters are at the same risk if they have an
4-6 indicates a girl. A third dice is rolled: 1-2 the encounter with an infected mistress.
mother dies in child birth. All children must be
Should a character pass the Clap onto a mistress, then
supported at a cost of the (presumed) fathers Social
he will immediately lose her and become the subject
Level x 25 in Crowns per month, per child, for the
of gossip. This will result in him being knaved until
first three months. Such payments are automatically
he is cured of this unwholesome affliction! As soon as
deducted from the character concerned and could lead
the unfortunate gentleman is cured, his knavery will
to Insolvency and Pecuniary Disgrace. Children do,
be immediately removed by the GM.
however, yield Status to their fathers: 5 Status per
month for the first three months for a boy, 3 Status While the lucky few may recover from this affliction
per month for the first three months for a girl. without any intervention, on a roll of 10+ on 2d6
each week, hiring a doctor will improve these chances.
While society at large will frown upon it, it is possible
The doctor will charge the character 100 Crowns and
for a character to refuse to acknowledge his offspring
improves the chances of a cure to a 7+ on 2d6, for
and hence avoid having to pay for their support. To
each week in which he is hired. If the doctors
do so requires a Special Pre-Monthly Order. Failure to
discretion is required. then the charge is doubled.
explicitly give such an order in the month that the
birth takes place, results in the character automatically Hiring a doctor is a weekly action that may not be
acknowledging his offspring and hence being liable to combined with any other action. A character infected
pay for their support. Such a decision by a character by a mistress, whose affections he wishes to retain,
still comes at a cost, however. Whenever a character may also hire a doctors services to attempt to cure her
refuses to acknowledge a birth he immediately loses a as a free weekly action. This may be combined with
Social Level and is knaved for three months. This attempting to remedy the same ailment in the
penalty applies per birth, not per child born character at the same time in a single weeks action.
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6 Entertaining
The Paris Tribune Entertaining guests can be a very private and intimate
affair or a very public spectacle, or somewhere 6.1 Toadying
between the two. A character may entertain guests at Characters gain Status for being seen with their social
his club, via toadying, or at his residence at a dinner betters, who may likewise benefit from the cultivation
party or a ball. In order to act as a host, a character of such a sycophant. Characters taken as guests to a
must issue an invitation or else he will risk having club receive Status equal to the difference in Class
no guests! between the club at which they are a guest
and their current club. So being a guest at a lower
Invitations may be made in private, by whatever
Class of Club than the one that a character is
means, or publicly via La Voix de Paris. Regardless of
currently a member of, can result in a loss of Status!
how they are made, all invitations should include the
RULES V7.2 S April 1629
following information: It should also be noted that a host cannot guarantee
that either he or his guests will not meet a regimental
S Date
enemy whilst at a club. Such an enemy might be a
S Location member of the club himself or attending it as another
characters guest. While they will not necessarily be at
S Any other relevant specifics of the event
the same social gathering for the purposes of Toadying,
While it is permissible to announce a social if they are present at the same club in the same week
engagement publicly and to invite everyone, be that then they will meet and a duel ensues as required
explicitly or simply by omission, it is not
When a character toadies with another character of
recommended! A host could end up losing Status or
higher Social Level, the lower character receives Status
being forced to fight a duel as a result
equal to half the difference in their Social Level
Regardless of what a host might specify in his (rounded up). There is no extra cost, other than for
invitations, even if they are made publicly, the GM drinks, that needs to be paid when taking a guest to
will only act upon whatever is explicitly specified in your club. The higher level character receives (or
the hosts actual orders. In the event of a host not loses) Status according to the difference between his
explicitly indicating in his orders to the contrary, the and each of his player character guests Social Level, as
GM will make the following assumptions: shown on the Toadying Table.
S All knaves will be refused admittance, unless the Toadying Table
host is a member of the 69th Arquebusiers or Difference in Social Level: Status Awarded:
Gascon Regiment. 0 to 3 +1

S Any and all of the hosts regimental enemies will be 4 to 6 0


refused admittance. 7 or 8 -1
9 or 10 -2
S All mistresses will be admitted.
11 or 12 -3
S All other characters will be admitted.
13 or 14 -4
S The host will meet the costs of all his guests and 15 or 16 -5
their mistresses attending the event and carousing, 17 or 18 -6
but not including gambling. 19 or 20 -7

Whether at a club or a characters residence, all guests 21 or 22 -8


are assumed to carouse at all events unless they 23 or 24 -9
specifically indicate otherwise in their own weekly 25 or 26 -10
orders. Backstage parties are an exception: at such Beyond 26 An additional -1 for every 2 SLs beyond
events carousing is mandatory. A knave cannot host a
dinner party, ball or any other kind of social event, Status is determined independently for each guest,
apart from at a bwdyhouse. Any Status gains or losses who only receive Status from toadying with the host.
resulting from drunkenness or duelling are applied The host receives status from toadying with all guests
after any arising from attending or hosting a social that are present. Characters are free to agree upon any
engagement. manner of recompense they wish for this service. In
addition the host (the character who made the
In the event of a host being indisposed (whether due
invitation) receives 1 extra Status for every 5 guests at
to injury, arrest, imprisonment or any other reason),
his gathering, excluding mistresses. A knave may not
then the event will probably be cancelled and all
toady under any circumstances.
guests will therefore lose that weeks action
(see Conditional Orders). Where the reason for the The financial cost to the host of such a gathering is
hosts indisposition was due to negligence on his part, simply that of drinks for the number of guests
the GM will award all inconvenienced guests a (including the host and all mistresses) at that
discretionary cause to challenge the host, or even particular club. So a social gathering at Hunters will
impose mandatory cause and/or knavery in extreme cost 15 Crowns per person that attends. This amounts
cases, as he sees fit. to a total of 150 Crowns if 9 guests attend, comprised
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of 4 player characters and 5 mistresses. While the host such dinner parties, gentlemen open the doors of their
is not obliged to pay for his guests drinks at the club, home for drinks and convivial conversation over
it is expected and the GM will charge the host dinner. The cost of hosting a dinner party is equal to
accordingly unless he writes orders specifically to the the Residence Class x 10 Crowns per guest (including

The Paris Tribune


contrary. Up to 20 guests can attend such a gathering the host and any mistresses who attend).
(including all ladies, but not the host).
A host may not charge for entry and so must shoulder
the entire cost of hosting the dinner party himself,
6.1.1 Toadying Defaults neither may he spend any additional money to gain
Whenever two or more characters are present in the any extra Status. Unlike Toadying, Status is gained by
same week at the same location, where toadying is the host at a rate of 1 Status per player character
permissible, then they will toady unless any of the guest, regardless of their respective Social Levels, plus
characters involved have written orders to expressly he receives an extra Status for every 5 guests at his
forbid it. There are a number of caveats to this dinner party, including mistresses.

RULES V7.2 S April 1629


S Nobody acts as a host in such situations. As a The maximum number of guests depends on the
result, in such impromptu situations, each player Residence Class of the characters abode (see the
toadies only once with the highest available social Residences Table). This limit applies to player character
level character present guests only and neither the host nor any mistresses are
counted towards the dinner party limit. However, as
S So while multiple characters might all receive status
dinner parties are such an intimate affair, a host may
from toadying to the same character, who is the
not invite his regimental enemies or any knaves to
highest available social level character present, that
attend.
character still only receives or loses status from
toadying with just one of the other characters; this
is determined by the highest social level character 6.2.1 Mistresses as Hostesses
toadying with him. If a characters mistress attends a dinner party that he
hosts, she will act as the hostess and oversee the
S This knowingly contradicts the situation of a
decorations and domestic servants, ensuring that the
character being a host, in which case he would
event benefits from the feminine touch.
receive or lose status from all characters who
toadied to him. This is subject to the hosts Class of Residence, as a
mistress will only act as a hostess at a residence
S The rules concerning dinner parties and balls,
suitable for her Social Level, though she will still
supersede the Toadying mechanic.
attend merely as a guest (see the Residences Table).
S A character may not, Toady with a regimental When a characters mistress does act as a hostess, the
enemy or anyone else that he has an unresolved host earns additional Status equal to the Class of
mandatory cause to challenge, such as over a Residence at which the dinner party is held.
stolen mistress. Members of the 69th Arquebusiers
or Gascon Regiment may always toady with knaves, 6.2.2 Attending a Dinner Party
though they must still duel them.
All characters who attend a dinner party receive
S It is incumbent upon the players concerned to 2 Status plus the difference in Class between the
consider whom they might meet and specify if they residence at which they are a guest and their current
dont wish to Toady with certain individuals. This residence. So being a guest at a lower Class of
may be done specifically by name, or by reference Residence than the one that a character currently
to relative Social Level. Clearly this puts the onus resides at, can result in a reduction of the Status that
on higher Social Level characters, to guard against might otherwise be earned. When a characters
bumping into others who are so far below them as mistress does act as a hostess, all guests earn an
to cause the loss of Status from Toadying. additional 3 Status. Regardless of any other rules,
apart from Status gained or lost from duels or
drunkenness, all guests gain a minimum of 1 Status
6.2 Hosting a Dinner for attending a dinner party.

Party
Whilst a character may host a social gathering at his 6.3 Hosting a Ball
club (see Toadying), the Status received from such It is expected that holders of the title of Baron or
events can sometimes prove to be an uncertain unfair. above, host at least one ball per calendar year; from
Hosting a dinner party at his residence is a much the first year they start the month of January as a
more predictable way for a character to gain Status. Baron. So if a character becomes a Baron during
1627, they do not have to meet the requirement until
A garret is not suitable to entertain guests in. If a
1628 and then have all of that year in which to do so.
character wishes to hold a dinner party, then he must
have a suitable residence, or else invite player If they became a Baron in 1626, then they are already
characters to Toady at his club instead. Status, number subject to the requirement and must meet it by the
of guests and costs are all dependent on where the end of 1627 and each and every year thereafter (that
dinner party is being held (see the Residences Table). At they remain a Baron or higher)
S Page 23
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If an aristocrat does not meet his requirement to hold name, then a +1 modifier is applied to their specific
a ball, then he will lose his current title and drop attendance roll. If the host is a member of a Grandees
down to the next available rank of title below him. So Escort or his Equerry, then a further +1 modifier is
while that would normally mean an offending Duc applied to their specific attendance roll. Or, if the
The Paris Tribune would drop to being a Comte, his fall from grace
could be far worse than that.
Captain of a Grandees Escort or his Equerry, who is
not the host, attends the ball, then a +1 modifier is
applied to the specific Grandees attendance roll.
If there is already a maximum number of player
character Comtes then the character will be reduced All of these modifiers are cumulative and the
down in title until he reaches a level where there is attendance of Grandees may be further influenced by
space. In addition, the former Duc will lose Social titled mistresses and the use of favours and/or bribery.
Levels as required to comply with his new titles
Grandee Attendance Table
maximum Social Level. Also, if their reduction in
aristocratic rank means that they immediately qualify Grandee Hosts SL<21 Hosts SL>20
RULES V7.2 S April 1629
for a title roll at their new lower aristocratic rank then King 11+ 9+
that roll is treated as an automatic failure Queen 10+ 8+

Example: A Comte requires 3 attempts before he gets an Cardinal 10+ 10+


roll to become a Duc whilst a Vicomte only requires 2 to Crown Prince 8+ 6+
roll to become a Comte. If the Comte de Monte-Cristo
Princess Louisa 12+ 11+
has acquired 2 attempts at the point he is demoted to
Vicomte, then despite having the requisite number of An NMS (at GMs discretion) 10+ 8+
attempts to immediately roll to be reinstated, it is instead
treated as a failed roll. 6.3.2 The Outcome of a Ball
Balls can only be held at Class 4 or 5 Residences. In addition to the Status gained from Hosting a Ball,
The cost of hosting a ball is equal to the Residence as outlined above, additional Status may be gained or
Class x 15 Crowns per guest who attend (including lost dependent upon how successful the ball is. The
the host and any Grandees and mistresses). There is success of the ball is determined by rolling 1d20
no limit to the number of guests that may attend. In against the hosts Panache modified by all applicable
addition, the mandatory musical entertainment will modifiers from the Ball Outcome Modifier Table, all of
cost an extra 200 Crowns. which are cumulative. The success or failure of the
ball is then determined by the Ball Outcome Table.
A host may not charge for entry and so must shoulder
the entire cost of hosting the ball himself. Unlike Ball Outcome Modifier Table
Toadying, Status is gained by the host at a rate of Modifier Circumstance
2 Status per player character guest, regardless of their
+2 The ball has a hostess
respective Social Levels, plus he receives an extra
Status for every 5 guests at his ball, including -2 The balls hostess is Attached
mistresses. If a characters mistress attends a ball that +1 The balls hostess is Beautiful
he hosts, she will act as the hostess but, unlike at a
+1 The balls hostess is Influential
dinner party, does not directly increase the Status
received by the host. Instead, a hostess affects +1 The balls hostess is Titled
The Outcome of the Ball. A host may invite both his +1 For every 5 player characters attending the ball
regimental enemies and knaves to a ball but to do so
+1 For every 500 Crowns spent above the minimum required
is most unwise!
+1 One or more Grandees (or an NMS) attend

6.3.1 Grandee Attendance +3 The King attends

A roll of 2d6 for each Grandee determines if they +1 The Host is a Comte or a Duc
attend the ball, as per the Grandee Attendance Table. If -1 For every regimental enemy of the host that attends
the ball does not have a hostess, then all such rolls are
-2 For every knave that attends
made at a -2 penalty. While a Chevalier may choose
to host a ball, if he has the required class of residence, -5 The ball has no hostess
he must have a hostess for any chance of Grandees
attending and all rolls are then made at a -2 penalty. Ball Outcome Table
If the King is already attending the ball then the roll Panache Roll Outcome Guest Status Host Status

for the Queen attending gains a +3 modifier. The Flop: A sorry shambles &
Fumble -3 -5
Cardinal only attends balls that the King attends, most guests leave early!
unless the host is a member of the Cardinals Guard
Lacklustre: A dull
or the Captain of the Cardinals Escort attends. Failure
evening out.
0 -1

Now that she is Queen of England the attendance of Success: A satisfactory


Success +2 +3
Princess Louisa is very unlikely but, if she does attend, evenings entertainment.
then her husband King Charles of England may also
Triumph: A gala event
attend determined by a roll of 6 on 1d6. If the host is Critical
not to be forgotten!
+5 +5
a member of a regiment that bears the Grandees
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6.3.3 Attending a Ball residence) then, unless he gives conditional orders to
the contrary, the GM will admit guests to the social
All characters who attend a ball receive 5 Status plus event in the following order of preference:
the difference in Class between the residence at which
they are a guest and their current residence and the S Regimental colleagues, including old boys.

The Paris Tribune


difference in Class between their Aristocratic Title and S All others, excluding regimental enemies, in order
that of their host. So being a guest at a lower Class of of descending Social Level.
Residence or of a host of a lower Class of Aristocratic
Title, can result in a reduction of the Status that Regimental enemies, including old boys, will always
might otherwise be earned. This status is further be the last to be admitted and the first to be turned
modified by the Ball Outcome Table. away. Beyond that, the GM will do whatever he
deems most appropriate. Anyone turned away from a
Regardless of any other rules, apart from Status gained social event to which they were invited, including
or lost from duels or drunkenness, all guests gain a regimental enemies, will have a discretionary cause to
minimum of 1 Status for attending a ball.

RULES V7.2 S April 1629


challenge the host.

6.4 Oversubscribed
Social Events
Should a character invite more player characters than
can be accommodated by the venue (either his club or

7 The Theatre
Every month a new production is commissioned at
the Thtre Royal and it is possible for characters to 7.1 Attendance
take in a show either on their own, with a mistress or There are various qualities of seat within the theatre
a select group of friends. Going to the theatre is a that a character may purchase a ticket for. There are
weekly action and can be performed in conjunction also standing room only terraces frequented solely by
with female companionship and toadying, dependent the common folk of Paris, which are completely
upon whether a seat, small box or a gallery box is unsuitable for a character to enter! While refreshments
purchased for the evening. are available at the theatre, carousing is not permitted.
Attendance on opening night doubles ticket prices
Only one play is actually staged in any month and
and all Audience Status modifiers as well. Opening
there is always one to be seen courtesy of an NPC
night is defined as week 1 of any given month.
playwright. Whether a show is successful or not
directly impacts upon how much Status characters in Example: Cyrano attends the theatre in week 1 and hires
the audience receive for attending. a gallery box. He invites his friends Pierre and Ricardo to
join him and all three bring their mistresses. Sadly
The success or failure of a production is determined
though the show is a flop and as its opening night this
differently for player characters and NPCs, but is
means Cyrano loses 2 Status accordingly, however because
always done monthly, during the opening night. The
of his gallery box he gains 4 Status. This means his
NPC Play Outcome Table is used if the playwright is
overall tally for the night is 2 Status, before figuring in
not a player character, otherwise the Play Outcome
any Status from toadying with Pierre and Ricardo, plus
Table is used.
they all meet their months female companionship
NPC Play Outcome Table requirement.
1d6 Roll Outcome Audience Status
7.1.1 Seat
Flop: Most of the audience fall asleep or
1
otherwise choose to leave early!
-1 Status The basic seat is on the main floor and costs 10
Crowns. Toadying is not possible when in a basic seat
2
Lacklustre: A dull evening that might
None and gets a character no Status bonus. In the event of a
have been better spent elsewhere.
Riot such a seat will penalise your roll on the Personal
Success: A perfectly satisfactory evenings Riot Outcome Table by -1, due to its proximity to the
3-5 +1 Status
entertainment. common terraces.

Triumph: A must-see show which only A mistress will not accompany a character to a play if
6 +2 Status
the uncultured would miss! all she is offered is a basic seat! In order to have ones
S Page 25
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mistress attend, and so provide Female rehearsals. She will agree on a roll of 3+ on1d6, with
Companionship, requires the purchase of either a the roll required modified by her attributes:
small or gallery box by the character concerned. +1 if wealthy, +1 if titled, +1 if chaste and -2 if
Similarly, a character who only purchases a basic seat promiscuous. These modifiers are cumulative.
The Paris Tribune may not toady with fellow theatre-goers during the
actual performance.
Grandees will only attend the plays opening night
and no other. They attend on a 6+ on 1d6, each
rolled for separately. The Cardinal only attends on a
7.1.2 Small Box 7+ on 1d6 unless the play is of a suitably religious
A modest box, which may be shared by up to subject matter in which case the roll reverts to a 6+ on
4 people, be they characters or mistresses. This 1d6. If the Cardinal has denounced the show then
gives the opportunity for toadying and female neither the Queen or Crown Prince will attend. The
companionship. Regardless of who paid for the box, Cardinal will not attend a play that the Inquisitor
any player characters within the box get a further General has denounced.
RULES V7.2 S April 1629
1 Status for the box. These boxes cost 50 Crowns for
The play runs for the whole of the next month and
the week and, in the event of a Riot, provide a
the playwright is required to both attend the first
+1 to your roll on the Personal Riot Outcome Table.
weeks opening night and host a party backstage at the
theatre the same night. Attendance is by invitation
7.1.3 Gallery Box only and only player character playwrights hold
The grander gallery boxes can cater for up to opening night parties to which other player characters
6 people, be they characters or mistresses. This are invited. Backstage parties are treated as a social
gives the opportunity for toadying and female gathering (see Toadying) at a club, costing the host
companionship. Regardless of who paid for the box, 20 Crowns per guest, including mistresses. Unlike all
any player characters within the box get a further other forms of Entertaining, all those who attend must
2 Status for the box. However, the character paying Carouse as backstage parties are notorious for drunken
for the box must be a minimum of Social Level 10. debauchery! No Status is gained or lost from a
These boxes cost 100 Crowns for the week and, in the difference in the class of club, as the theatre is not
event of a Riot at the theatre, provide a +3 to your actually a club. The Crown Prince will attend the
roll on the Personal Riot Outcome Table. party on a roll of 6+ on 1d6 if the show is a success or
a 3+ if a triumph, regardless of whether he attends the
play or not, gaining guests an extra 5 Status. If the
7.2 Staging a Play Crown Princes Equerry attends the party, then a
Four whole, though not necessarily consecutive, weeks further +1 modifier is applied to the roll for the
are required to write a play before rehearsals can Crown Princes attendance.
begin. Apart from the time demands, writing as a
weekly activity requires no actual expenditure and 7.2.1 The Outcome of a Play
cannot be combined with any other actions. Once Players may hire yobs to hiss and boo the production
written, a plays production costs the playwright 100 at a cost of 100 Crowns, though on a roll of 1 on 1d6
Crowns payable at the beginning of the month in they take the money and run and do not actually turn
which rehearsals take place. A 2 week rehearsal must up to disrupt the play. Each time this is successfully
be held in the last two weeks of the month before the done -1 is added to the plays outcome up to a max of
play is scheduled to open. -4. Also a +1 is added to the chance of a riot up to a
But first the Thtre Royal must be publicly booked maximum of +4.
for a month by the playwright via La Voix de Paris. The identity of a character who hires yobs remains
This may only be booked by one playwright per secret though a successful Clandestine Action could
month and is allocated on a first come, first served, uncover evidence of such activity which could then
basis. The playwright must attend rehearsals himself lead to potential cause to challenge and/or
and they may not be combined with any other action prosecution. The success of the play for the entire
unless he has convinced his mistress to take part in month is determined by rolling 1d20, against the
the production, in which case they may be combined playwrights Panache modified by all applicable
with Female Companionship. modifiers from the Play Outcome Modifier Table. The
A playwrights current mistress may only be asked to degree of success or failure of the play is then
take part in the play during the first week of determined by the Play Outcome Table.

Play Outcome Table


Panache Roll Outcome Audience Status Playwrights Share of Ticket Sales Playwrights Status
Flop: Most of the audience fall asleep or otherwise
Fumble -1 Status None -3 Status
choose to leave early!
Lacklustre: A dull evening that might have been better
Failure None 250 Crowns +1 Status
spent elsewhere.
Success: A perfectly satisfactory evenings
Success +1 Status 750 Crowns +3 Status
entertainment.
Triumph: A must-see show which only the uncultured
Critical +2 Status 1500 Crowns +9 Status
would miss!
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A letter must be published via La Voix de Paris by the In addition to this, every player character in
character trying to get either the Cardinal or attendance at the play rolls 2d6 on the Personal Riot
Inquisitor General to denounce the play, before the Outcome Table. Remember that your seat or box
Applications Deadline for the month the play is to modifies your personal riot outcome.

The Paris Tribune


open. The roll to see if an NPC Cardinal or Inquisitor
Personal Riot Outcome Table
General decide to denounce a play is made
immediately in the month that the public call is made 2d6 Roll Outcome

by a character. Such calls may be made at any point You are injured in the fighting and robbed. 75 Endurance
2
prior to the Applications Deadline for the month the damage and lose 25 Crowns.
play opens.
Caught up in the fighting, you are injured when the City
The playwright gets a gallery box at no cost for the 3-5 Watch arrive to restore order before they realise you are a
gentleman. 25 Endurance damage.
shows opening night, but not the additional Status -
though any guests sharing his gallery box do. He also 6-8 You avoid the unpleasantness.

RULES V7.2 S April 1629


gains a title attempt for every fourth successful
You save an actress from the melee and as such meet the
production he stages, whereas each triumph 9-11
female companionship requirement for the month.
immediately gains him a title attempt.
12 Special*
Play Outcome Modifier Table
Modifier Circumstance *The Special outcome will be used by the GM to reflect
+1 A professional producer is retained at a cost of 50 Crowns
the best possible outcome for a character. If the King is
there then a title attempt for saving his life is possible, the
+1 The show is advertised as bawdy
Queen, Crown Prince or Cardinal might bestow a level 8
+1 The playwrights last production was a triumph favour. You might save the leading lady from the clutches
+1 For each 100 Crowns spent on lavish props (max of +3) of the mob, for which she will be extremely grateful
+1 For every 4 characters attending the show (max of +3)

+1 For a mistress in the show, a further +1 if she is beautiful

+1 A Grandee attends

+2 The Queen or Crown Prince attend

+3 The King attends

-1 The playwrights last production was a flop

-1 For each group of yobs hired (max of -4)

-2 If the Inquisitor General denounces the show*

-3 If the Cardinal denounces the show**

*A player character Inquisitor General may choose


whether or not to denounce the show, but an NPC will
do so if asked on a 7 on 1d6 and so requires influence.
** The Cardinal will denounce the show if asked on a 7
on 1d6, unless it is advertised as bawdy in which case the
roll required is 6 and so does not requires influence.

7.3 Riot
The common folk in the audience do, on occasion, let
emotion get the better of their reason! To determine
whether or not there is a riot in a given week 2d6 are
rolled and any riot modifiers (see Riot Modifier Table)
are added to the roll. If the modified number reaches
12 a riot occurs!
Riot Modifier Table
Modifier Circumstance

+1 For each group of yobs hired (max of +4)

+1 The show is advertised as bawdy

+1 If the Cardinal denounces the show

If a riot occurs and the playwright is a player


character, then he is held responsible and incurs
1d6 x 100 Crowns in damages he must pay for
immediately. Plus, if a Grandee is present, the
playwright automatically loses one Social Level.

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8 Finance
The sole currency used within the game is the Crown, end of six months time. This repayment is
of which there is no sub-denomination. As such, all automatically made before any other payment of
The Paris Tribune financial amounts are always recorded as integers with
no fractions. When a monetary value is derived from
pre-monthly costs: support, mistress, clubs, residence,
etc. So if a Social Level 5 character borrows 500
a formula that does not result in an integer, the result Crowns in January, 550 Crowns will be automatically
is always rounded mathematically, so any fraction of a deducted from the character by the GM in the
half or more is always rounded up with fractions less pre-monthly phase of July.
than a half rounded down.
When borrowing from a Shylock, the maximum
Example: 4.5, 4.7 and 4.9 are all rounded up to 5; amount that any character can borrow is 100 times
while 4.2 and 4.4 are both rounded down to 4. Think of his Social Level. If a character has borrowed up to his
RULES V7.2 S April 1629
it as a world in which there are only pounds sterling () capacity and rises in Social Level, he may, if he
with no pence (p), or only dollars ($) with no cents (). desires, borrow more up to his new limit. There is no
financial benefit to repaying a loan early to a Shylock.

8.1 Loans
Characters may borrow money from other players, or 8.2 Investment
Shylocks, as a pre-monthly action. Loans can only be Players may invest money in various ventures in order
repaid in full and not in installments. to gain more money. There are three levels of
investments: Safe, Medium and Risky.
8.1.1 Loans & Gifts between
Characters 8.2.1 Making Investments
Investments are made at the beginning of a season for
Characters do not charge interest on loans to others;
the entire season. Each investment is 1,000 Crowns.
this is ungentlemanly. At any time after three months
Any person wishing to invest money must do so in
from the date of the loan, the lender may publicly
separate amounts of 1,000 Crowns. Each investment
demand payment that month from the borrower via
is rolled for separately at the end of the season for
La Voix de Paris prior to the Applications Deadline and
which it was invested. It is not possible to tie multiple
include a pre-monthly action to recall the loan in his
investment blocks together in order for them to have
orders. If the borrower is unable to pay, he suffers
their return determined by one single dice roll.
Pecuniary Disgrace: he must join a Frontier Regiment
Investments are not automatically carried forward into
and remain with it until he is able to pay.
the next season. The character must explicitly reinvest
Both the lender and the borrower must include the at the start of each season.
relevant complementary orders (lend to & borrow
from). Otherwise nothing happens and no loan 8.2.2 Investment Returns
takes place. Should a character in receipt of a loan exit
For each investment 1d20 is rolled and any modifiers
the game prior to its repayment, then the monies
applied at the end of the season. Compare the result
involved are lost to the character who originally lent
to the relevant table below.
them. Similarly, if a character that made a loan exits
the game prior to its repayment, the character to Safe Investment Table
whom it was lent need no longer repay the debt. d20 Roll Investment return Notes

If a character that made a loan does not recall the A roll of 1 is always treated as a 1
1 -50%
debt and require payment by the end of six months, it regardless of bonuses
is thereafter considered to be a gift and the character 2-3 -10%
to whom it was lent need no longer repay it.
4-7 0%
However, the character that made the loan may, at the
end of the six months, extend the loan by another six 8-17 +10%

months. In such cases, it is otherwise treated as a new 18-19 +15%


loan and so the character in receipt of it receives 20 +20% Rolls in excess of 20 count as a 20
another three months before it can be recalled.
A character may also choose to make a gift of money Medium Investment Table
or horses to another character as a pre-monthly d20 Roll Investment return Notes
action. Only gifts may be made in an unsolicited way,
A roll of 1 is always treated as a 1
as a gift has no obligation attached to it. Loans and 1 -75%
regardless of bonuses
gifts, as a pre-monthly order, are the only means of
2-5 -20%
transferring money between characters
6-8 0%

8.1.2 Loans from Shylocks 9-13 +15%

When a character borrows money from a Shylock, he 14-17 +25%


must pay back the money plus 10% interest at the 18-20 +50% Rolls in excess of 20 count as a 20
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Risky Investment Table made at the start of the Summer season. A success
d20 Roll Investment return Notes
gains a +1 and a critical gains a +2. A failure results in
no modifier, while a fumble results in all the usual
A roll of 1 is always treated as a 1
1-5 Investment Lost
regardless of bonuses
consequences such as being reported for Harassment

The Paris Tribune


though it has no negative effect on the investment.
6-10 -50%
11 0% The action is versus a nominal Notable Member of
12-15 +50%
Society. Their Social Level depends on the type of
investment: a Safe investment is Social Level 14, a
16-18 +100%
Medium investment is Social Level 18 and a Risky
19-20 +200% Rolls in excess of 20 count as a 20
investment is Social Level 22. If reported for
Harassment, for whatever reason, an enquiry into
8.2.3 Liquidation Medium or Risky investments results in you being
An investment is for an entire season. There is no fee reported to the Commissioner of State for a mid-level

RULES V7.2 S April 1629


at the end of season when the investment matures, political crime. If a Safe investment, then you are
though it may be taxed. Any number of 1,000 Crown reported to the Paris Military Governor for a minor
investment blocks may be liquidated before the end of civil crime.
season but each one only returns 750 Crowns.
8.2.7 Appointments
8.2.4 Investment Modifiers Certain appointments gain a bonus to Medium and
There are several sources of modifiers to investment Risky investments. However, the appointment must
rolls, all of which are cumulative. be held for the entire first month of the season in
which the investment is made. Either by starting the
S Influence
month with the appointment, or by being appointed
S Clandestine Action to it in the first first month of the season, and not
then resigning it in the same month.If a character
S Appointments
holds two such appointments during the qualifying
S Military Cirumstance period then he gains both modifiers. If he loses the
appointment later in the season he does not lose the
All modofiers to investment rolls are applied to all
bonus, nor does gaining a new appointment later in
investments held by a character within a specific risk
the season gain him an additional bonus.
level. When using Influence, each favour must be
applied to a specific risk level and only to investments Example: Aramis is both Minister of State and Inspector
held by the character. Each Clandestine Action must General of Cavalry throughout June, the first month of
also be made concerning a specific risk level of the Summer Season. As a result, he gains +3 to Medium
investment. Bonuses from Appointments generally and +1 to Risky investments for the Summer Season.
only affect Medium investments, though more
Appointment Investment
powerful appointments also affect Risky investments.
Modifier Table
Appointment Medium Investment Risky Investment
8.2.5 Influence Minister of State +2 +1
Influence can be used to affect the roll. The level of Minister of War +2 +1
favour required depends on the type of investment. A
Chancellor +2 +1
Safe investment requires a level 4 favour. A Medium
Quartermasters +1 +1
investment requires a level 6 favour. A Risky
Minister of Justice +1 0
investment requires a level 8 favour. Any number of
favours may be applied in any month during the Military Governors +1 0

season of the investment. The bonuses achieved in Inspector Generals +1 0


each individual month of a season are cumulative.
8.2.8 Military Circumstance
8.2.6 Clandestine Action Unlike other investment modifiers, those caused by
A Clandestine Action in the season prior to the the wars France fights have a wider area of effect.
investment may affect the roll, so such actions made During the Summer season only, modifiers are applied
during the Spring season can then affect investments to investments according to the enemy that Frances

Enemy Investment Modifier Table


Enemy Safe Investment Medium Investment Risky Investment

Spain 0 +1 -1

Spanish Client States 0 0 0

Dutch United Provinces -1 +1 0

England -1 0 +1

German States +2 +1 -3

Civil War/Rebellion +4 -2 -2

Colonial -2 0 +2
S Page 29
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armies are campaigning against, as detailed in the his initial stake of 8,000 Crowns, which is a profit of
Enemy Investment Modifier Table. In the unlikely event 12,000 Crowns. As such, he must pay a 70% tax on
that France finds itself arrayed against multiple 2,000 Crowns of his profit totalling 1,400 Crowns.
enemies during the summer, then the modifies of each
The Paris Tribune enemy are cumulative.
In addition, a cumulative modifier is applied to a
8.3 Charity
Characters may on occasion wish to be seen doing
given seasons investments for every Battle Result of 1
or 6 received by a French army. The specifics are charitable works. Rather than getting their hands
detailed in the Battle Result Investment Modifier Table, dirty, they are more likely to make a grand gesture
but typically this only affects the Summer season as and give someone else some cash to do the actual
this is usually the only time when Frances armies are work. Donations may be given to a number of
deployed in the field. charitable causes as listed below.
A donation of 100 Crowns gains a character 1 Status,
RULES V7.2 S April 1629
8.2.9 Investment Taxes while a donation of 1,000 Crowns gains 2 Status. A
A characters net seasonal investment return is subject character may not make more than one charitable
to a 70% tax on all such returns that have shown a donation in a month. There are only four charities
profit in excess of the first 10,000 Crowns. within the game: the Royal School for Disadvantaged
Ladies, the Montmarte Chamber Orchestra, the Petits
Example: Francois invests 8,000 Crowns in risky Hpitaux de la Souffrance and St Ophelias Last
investments and due to extremely good fortune receives a Refuge, though others may be proposed
net +150% return on his total investment for the season.
This mean his return amounts to 20,000 Crowns, minus

Battle Result Investment Modifier Table


French Army Battle Result Safe Investment Medium Investment Risky Investment

1 0 +1 +2

2-5 0 0 0

6 -1 -1 -1

9 Duelling
Duelling is a socially acceptable, if illegal, way of If two characters meet during a month and one has
settling disputes between gentlemen. The winner cause with the other, they will only duel there and
receives vindication of his honour and the Status then if they have not already publicly set a place and
accorded a victor. The loser receives humiliation, time to settle the matter. If they have already arranged
grievous wounds and sometimes even death. a duel then the matter will wait until then. There are,
however, two locations where duelling is not
In addition, both parties risk being arrested despite its
permitted: when attending a trial or the royal court,
illegality being largely overlooked by society most of
in whatever capacity. Judgement of whether or not
the time (see Crime & Punishment: Duelling). Each
there was cause is up to the GM, though common
character has a basic ability with a sword; this is
examples of sufficient cause for a duel include:
indicated by his Swordsmanship. The art of duelling
very much depends on the style that you select and its S Two characters who are members of enemy
associated weapon type. Regiments meeting (see Brigades).
S Committing an indiscretion with another
9.1 Cause to Challenge characters mistress, such as attempting to court her.

When two characters are in the same place (that is, S Insulting a member of a characters regiment.
performing the same activity), a duel may take place. S Two characters courting the same mistress.
There must, however, be cause. Unless permitted to
by the rules, any character who has cause and an S Insulting a characters mistress.
opportunity to fight and does not (for any reason In addition to the examples of mandatory cause to
except being wounded to less than 60 Endurance), challenge, there are also circumstances that give rise to
will lose Status equal in number to half his current a discretionary cause to challenge, such as when a
Social Level (rounded up). character fails to court anothers mistress because she
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is not at home. A discretionary cause to challenge passes then, in the case of mandatory cause, they
means that a character may issue a challenge if he receive no roll for Mentions in Dispatches instead of a
wishes, but is not obliged to do so and does not suffer loss of Status for not issuing the required challenge.
any penalties if he chooses not to issue a challenge. In
9.1.3 Arranging Duels

The Paris Tribune


addition, a character has discretionary cause, if they
are 10 or more Social Levels higher than whoever has
When issuing a challenge, the date set for the duel
given them cause to challenge. Exceptions include:
must be within the next 4 months. Also, the date
S Meeting a knave. must be fixed & finite - so the next time Raoul is in
Paris would not be allowed.
S If the character who is 10 or more Social Levels
beneath you actually succeeds in courting your While the character who is challenged may request a
mistress. While this is unlikely, it is possible, if your different date, the character who issued the challenge
mistress is also many Social Levels beneath you! is in no way required to accommodate such a request.
If such a request is refused then the character

RULES V7.2 S April 1629


S Meeting a member of an enemy regiment who is
challenged has no choice but to change his plans and
the same military rank or higher than you, or holds
turn up for the duel or else suffer the associated
the rank of Major or higher.
penalties for not having done so.
In the examples given above, the rules for
A character may not set a date during the Summer
discretionary cause to challenge do not apply and the
season for adversaries who have already been
cause to challenge is mandatory
committed to the front for this period - such
information is already public knowledge, so there
9.1.1 Multiple Cause should be no such excuses! However, if a character
Once a duel has occurred in one month then the two subsequently joins a regiment or accepts an
cannot duel again that month for the same reason. appointment that requires their being at the front
Therefore, if two regimental enemies meet in week during the Summer season then this does not exempt
one and fight a duel, they will not do so again that them from meeting the date set. By doing so, they
month unless there is another reason. have effectively chosen to avoid the duel and so must
suffer the consequences
Though this will not prevent a separate impromptu
duel over any other matters arising, if for example Should a character not turn up for a duel due to
they are regimental enemies or meet one another on having been sent to the front by a third party, then
the doorstep of a mistress, and once that is resolved their opponent get a technical win in terms of Status.
the pre-arranged duel still remains to be resolved. The absent duelist suffers no penalty just as when a
duelist is below 60 Endurance.
If a character receives cause to challenge another
character multiple times in a month, over the same Should the third party actually be one of the two
public sleight, it only counts as a single cause to duelists, sending the other on campaign, then the
challenge. If this accrual of cause includes both character doing the sending should suffer the social
discretionary and mandatory forms, then the resulting consequences of avoiding the duel, as they effectively
composite single cause to challenge will be mandatory. chose to ensure the duel did not take place.
Example: Aramis attempts to court Claudes mistress The overriding principle here is that once the terms
every week of the same month and hence gives four have been set then the character who has been
instances of cause to Claude. However, this only counts as challenged can only turn up or not. If they cannot
a single cause, as all four instances were generated for turn up because of the actions of a third party or
exactly the same reason within the same month injury then their adversary gets a technical win but
they suffer no penalty. If however, they choose not to
9.1.2 Issuing Challenges be there (even if this a knock on effect of joining a
regiment or volunteering to go the front) then they
When the months issue of The Paris Tribune is
will suffer the social consequences of not attending.
published at the end of the month, characters may
Once the date of a duel has been set then that is
find that they have cause to challenge other characters
paramount. While characters may choose not to
within the game, due to their activities during the
attend, if they do so at their own volition then they
month which they did not witness at the time.
are liable for the consequences!
In this case, the character with cause must publicly
Clearly this still leaves scope for a player to arrange
issue a challenge via La Voix de Paris to setup a
to be sent to the front by a third party, but such
pre-arranged duel prior to the Applications Deadline
accommodations are a commonplace part of the
of the month after next. So, if cause to challenge is
game. Regardless, the GM shall be the ultimate
announced in the January issue, the character with
arbiter of all such matters, without exception. The
cause must issue a challenge no later than the
consequences of not attending a pre-arranged duel are
Applications Deadline for March.
covered in Status within Duelling Etiquette. It should
Failure to do so will result in either the loss of half also be noted that being in Pecuniary Disgrace at the
the characters Social Level in Status, in the case of front, or imprisoned in the Bastille, does not shield a
mandatory cause, or else the cause will be considered character from any of the penalties for not issuing
spent if it were merely discretionary. If the character challenges or attending duels.
is at the front during the month that the deadline S Page 31
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9.2 Duelling Overview that round; and, the damage done to their opponent
is increased (see Damage).
A duel is divided into an unspecified number of
The Paris Tribune rounds, ending once one of the duelists is either dead 9.3.2 Fumble
or has surrendered; or, in the case of a duel to first
A roll of 20 when a characters Current
blood, one duelist has successfully inflicted damage to
Swordsmanship is less than 20 indicates a fumble. A
the other. If one player is using Dirty Fighting, it is
fumble results in the character leaving themselves
possible that both players wound each other in the
effectively open to their opponents incoming blow
same round of a duel to first blood. In such cases,
and the damage multiplier done to them is increased
the victory is awarded to whoever actually won the
by 1. It also leaves them temporarily unarmed the
opposed Swordsmanship roll. In each round the
RULES V7.1 S January 1628
following round, thus presenting their opponent with
following sequence is played through:
a choice. They may either press their advantage
S Each duelist uses one knack from their chosen (gaining an additional +3/-3 reflexive modifier for the
duelling style, either basic or advanced. next round only) or, they can do the gentlemanly
thing and pause to allow their opponent to rearm
S The knacks are compared and any relevant
himself. While the latter course of action gains
modifiers are applied to the duelists respective
additional Status, it is not considered required
Swordsmanship skill.
behaviour of a duelist or dishonourable not to pause.
S Each duelist rolls 1d20 to resolve the In any case, the default is for a character not to offer
aforementioned actions. any such quarter.
S Damage (if any) is allocated to each duelist.
9.3.3 Reflexive Modifiers
All modifiers are applied to a characters
9.3 Basic Duelling Swordsmanship, not to the number rolled on the d20.
In addition to straightforward modifiers that add or
Mechanic subtract from a characters Swordsmanship, there are
Each round both opponents roll 1d20 and compare it also reflexive modifiers that are applied to the
to their Swordsmanship, after the application of any Swordsmanship of both the character and his
and all modifiers (hereafter referred to as a characters opponent. Such reflexive modifiers are denoted by
Current Swordsmanship). A roll equal to or under two modifiers separated by a / with the first modifier
their Current Swordsmanship indicates some measure applied to the character and the second after the /
of success. However, as the roll is opposed, whoever applied to his opponent. If both characters have
rolls the highest and is still not in excess of their reflexive modifiers then both are applied.
Current Swordsmanship wins the contest of steel and
does damage to their opponent. 9.3.4 Current Swordsmanship
If the loser of this contest also succeeded in rolling in Excess of 20
less than their Current Swordsmanship, known as a If a characters Current Swordsmanship is in excess of
partial success, they are considered to have parried the 20, the result of any d20 roll made against it is
blow which will reduce the damage they then take (see increased by the amount that it is in excess of 20. If a
Damage). If both opponents roll the same number on characters Current Swordsmanship was 25, that
the d20 and both succeed, by virtue of rolling under would mean he could never roll less than 6. It also
their Current Swordsmanship, or both critical then increases the chance of a critical success by the
effectively nothing happens; no damage is done to amount in excess of 20 and you cant fumble. A
either side as both opponents dance around each characters Current Swordsmanship of 25 would mean
other in a dazzling display of swordplay. a roll of 20, 19, 18, 17, 16 or 15 results in a critical
If however, only one of the opponents criticals, then success and as such is treated as a roll of 20. The
they are treated as having rolled a 20 for the purposes maximum possible roll is still only 20 and not higher.
of who beat whom in the opposed d20 roll. So both
opponents could roll 12 but, if one of them has a
Current Swordsmanship of 17 and the other 12, the
9.4 Damage
latter would be treated as having rolled 20 and so A successful attack does damage as a multiple of the
would beat his opponent. Note that the use of the attackers Strength, the multiplier being determined
Dirty Fighting style changes exactly when damage is by weapon type. Weapon types have damage
inflicted and upon whom. multipliers as set out in the Damage Table below:
Damage Table
9.3.1 Critical Success Weapon Damage Multiplier
Rolling exactly the same as ones Current
Sabre 3.0
Swordsmanship on 1d20 indicates a critical success,
which has two effects: in terms of the opposed roll Rapier 2.0

they are considered to have rolled a 20 and hence Dagger 1.5


cant have been beaten and so cant take any damage
Improvised Weapon 1.0
(unless the opponent is using the Dirty Fighting style)
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Critical successes also result in the multiplier being Flashing Steel [Hussar (Sabre)]
increased by 1 (so a critical success with a rapier will
+3/-3 modifier to Swordsmanship but does no damage
do 3 times the attackers Strength in damage, not 2).
unless a critical success is achieved in which case normal,
Conversely, a successful parry reduces the damage
not critical, sabre damage is done.

The Paris Tribune


multiplier by 1 (so a successful parry of a rapier strike
will only do 1 times the attackers Strength in damage, Coup de Grace [Hussar (Sabre)]
or twice if the strike itself were a critical success).
A two handed strike with a damage multiplier of 4
instead of the ususual 3, at +5 to Swordsmanship, but no
9.5 Duelling Styles & parry is possible in the following round if beaten in the
opposed Swordsmanship roll.
Knacks
There are four different styles available, each of which
9.5.3 Main Gauche (Rapier & Dagger)
Twin Blades [Main Gauche (Rapier & Dagger)]

RULES V7.2 S April 1629


once learnt gives the character a basic knack. In
addition there are two advanced knacks that may be The modifier to the users Swordsmanship is
learnt having first learnt any of the five duelling styles. dependent upon Panache: +1(Panache <9),
Beyond that, each duelling style has another two +2 (Panache 9-12) or +3 (Panache >12). The modifier
advanced knacks that may only be learnt once the to the opponents Swordsmanship is fixed at -1. This
relevant duelling style has been learnt. Styles may not knack only does rapier damage.
be mixed in a duel by a duelist.
Double Parry [Main Gauche (Rapier & Dagger)]
In a duel, each use of an advanced knack must be
followed by the styles basic knack. Equally, when an +5 to Swordsmanship and allows any secondary attack
advanced knack is used this cannot be used in by an opponent to be parried (at no modifier). No
conjunction with a styles basic knack, so when a Tag damage is done by either blade unless a critical success is
[Unrestricted by Style (Any)] is used it is done so achieved which results in normal (not critical) damage.
without the addition of the +1/-1 reflexive modifier A successful parry reduces the damage multiplier by 1.5
from the En Garde [Fencing (Rapier)] basic knack. as opposed to the usual 1.
A character untrained in the relevant style may not Double Attack [Main Gauche (Rapier & Dagger)]
use any of its associated knacks, basic or advanced.
Allows a second attack in the same round with the
Below are a list of duelling styles and knacks. Style dagger at -5 to Swordsmanship doing dagger damage.
names are written with the required weapon type Such a secondary attack will be unopposed and so cannot
given in parenthesis - they cannot be used with be parried unless the opponent is using either the Double
another weapon type unless stated. Below each Attack or else the Double Parry advanced knacks (Main
duelling style are given associated basic knacks with Gauche) in the same round.
the required duelling style in square brackets and the
required weapon type in parenthesis. Advanced knacks
are similarly listed, except that they are italicised.
9.5.4 Dirty Fighting (Any)
Brawling [Dirty Fighting (Any)]
9.5.1 Fencing (Rapier) All successful rolls do improvised weapon damage. In
En Garde [Fencing (Rapier)] addition, normal damage according to weapon type is
also done if the opposed roll is won.
+1/-1 reflexive modifier to Swordsmanship.
Pommel Strike [Dirty Fighting (Any)]
Riposte [Fencing (Rapier)]
A successful pommel strike does normal damage,
Having successfully parried an attack, a character may according to weapon type, but the following round the
make a second attack in the same round at +5 to opponent cannot parry and is at -1 Swordsmanship.
Swordsmanship doing rapier damage. Such a secondary However, a critical success does not increase damage but
attack will be unopposed and so cannot be parried unless instead increases the opponents modifier for the following
the opponent is using the Double Parry (Main Gauche) round to -3.
advanced knack in the same round.
Below the Belt [Dirty Fighting (Any)]
Feint [Fencing (Rapier)]
A low blow designed to stun and disorientate the
+5 to Swordsmanship for the attack, but no parry is opponent. If successful it does improvised weapon damage
possible by either the attacker or opponent that round. but the following round the opponent is at a -5/+5
This does not negate the special effect of Brawling. reflexive modifier to their Swordsmanship.
It should be noted that the Dirty Fighting style is
9.5.2 Hussar (Sabre) assumed to use only the rapier, dagger, and
Slash & Cut [Hussar (Sabre)] improvised weapon types. A sabre can be used, but is
-1 modifier to Swordsmanship, but more damage is then treated as an improvised weapon to determine
done by a sabre than a rapier (see Damage). modifiers and damage. In addition, regardless of a

S Page 33
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characters actual Swordsmanship, a character using Inherited Duelling Style
this style has their Swordsmanship capped at 18 Table
before any modifiers are applied to determine their
Social Origin Duelling Style (Weapon)
Current Swordsmanship value.
The Paris Tribune 9.5.5 Unrestricted by Style (Any)
Son (any*) of an
aristocrat
Characters choice of any style except
Dirty Fighting (Any)

There are two advanced knacks that are available to all Son (any*) of a Characters choice of Hussar (Sabre) or
gentleman Fencing (Rapier)
five duelling styles and are considered part of them:
Tag [Unrestricted by Style (Any)] Son (any*) of a
No character choice: Fencing (Rapier)
merchant
An attack designed to humiliate and distract ones
Son (1st or 2nd) of a Characters choice of Dirty Fighting (Any) or
opponent by nicking exposed flesh with a tag, a la the
peasant Fencing (Rapier)
Mark of Zorro, or cutting various fastenings such that
RULES V7.2 S April 1629
items of an opponents clothing come loose or even fall off. Son (3rd or bastard) of
No character choice: Dirty Fighting (Any)
a peasant
This knack may be performed with a rapier at +1, 0
with a dagger and at -1 with a sabre, to Swordsmanship. *A bastard son may always choose Dirty Fighting (Any) instead.
It may not be performed with an improvised weapon. If
successful, no damage is done, but the opponent is at a - 9.5.7 Regimental Duelling Styles
3/+3 reflexive modifier to his Swordsmanship next round All regiments, apart from the Frontiers, have a specific
(increased to -5/+5 if a critical success). In addition extra duelling style associated with them which they require
Status awards and penalties may arise from the successful all its members to have before being admitted, as
use of Tag (see Status). listed in the Regimental Duelling Style Table. They also
Whatever the Cost [Unrestricted by Style (Any)] provide their members with Swordsmanship practice
and training in the advanced knacks of their style free
When damage is inflicted on an opponent, the attacker of charge at their barracks. (see Practice & Training).
elects to take that amount of damage himself and double
the amount of damage done to the opponent. Regimental Duelling Style
Table
9.5.6 Inherited Duelling Styles Regular Regiments Duelling Style (Weapon)

Each character starts the game with one specific KM and CG Main Gauche (Rapier & Dagger)
duelling style, inherited from their starting social
origin, as listed in the Inherited Duelling Style Table. All Cavalry Regiments Hussar (Sabre)

This reinforces the idea of different regiments 69A and GR Dirty Fighting (Any)
attracting different social classes: to rise above your
station requires work learning a new duelling style. All other Regiments Fencing (Rapier)

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9.5.8 Duelling Examples
What follows is a sequence of example duels between Aramis and Porthos. Any italicised modifiers within the
Current Swordsmanship column are reflexive modifiers derived from the knack used by the opponent.

The Paris Tribune


Aramis Porthos
Swordsmanship: 12 Endurance: 168
First Swordsmanship: 12 Endurance: 150
Panache: 11 Strength: 15
Example Panache: 14 Strength: 9
Weapon & Style: Rapier & Fencing Duel Weapon & Style: Rapier & Fencing
Resulting Current Current Resulting
Knack Used d20 Roll Outcome Round Outcome d20 Roll Knack Used
Endurance Swordsmanship Swordsmanship Endurance
150 En Garde 12 (12 +1 -1) 14 Miss 1 Hit 5 12 (12 +1 -1) En Garde 150
Porthos hits and does 18 damage to Aramis (2 x Strength of 9).
150 En Garde 12 (12 +1 -1) 11 Hit 2 Miss 15 12 (12 +1 -1) En Garde 120
Aramis hits and does 30 damage to Porthos (2 x Strength of 15).

RULES V7.2 S April 1629


150 En Garde 12 (12 +1 -1) 1 Hit 3 Miss 13 12 (12 +1 -1) En Garde 90
Aramis hits and does 30 damage to Porthos (2 x Strength of 15).
132 En Garde 12 (12 +1 -1) 7 Parry 4 Critical 12 12 (12 +1 -1) En Garde 90
Both characters succeed in their Current Swordsmanship rolls but Porthos rolls higher as a Critical is treated as a roll of 20. So Aramis only parries
while Pothos hits and does 18 damage to Aramis (2 x Strength of 9) as the successful parry reduces the damage multiplier by 1 while the successful
critical increases it by 1, so the damage multiplier remains at 2 rather than decreasing to 1 or increasing to 3.
132 En Garde 12 (12 +1 -1) 4 Hit 5 Miss 16 12 (12 +1 -1) En Garde 60
Aramis hits and does 30 damage to Porthos (2 x Strength of 15).
114 En Garde 12 (12 +1 -1) 15 Miss 6 Hit 6 12 (12 +1 -1) En Garde 60
Porthos hits and does 18 damage to Aramis (2 x Strength of 9).
96 En Garde 12 (12 +1 -1) 19 Miss 7 Hit 10 12 (12 +1 -1) En Garde 60
Porthos hits and does 18 damage to Aramis (2 x Strength of 9).
78 En Garde 12 (12 +1 -1) 14 Miss 8 Hit 11 12 (12 +1 -1) En Garde 60
Porthos hits and does 18 damage to Aramis (2 x Strength of 9).
78 En Garde 12 (12 +1 -1) 7 None 9 None 7 12 (12 +1 -1) En Garde 60
Both characters roll exactly the same so nothing actually happens.
78 En Garde 12 (12 +1 -1) 12 Critical 10 Parry 5 12 (12 +1 -1) En Garde 30

Both characters succeed in their Current Swordsmanship rolls but Aramis rolls higher as a Critical is treated as a roll of 20. So Porthos only parries
while Aramis hits and does 30 damage to Aramis (2 x Strength of 15) as the successful parry reduces the damage multiplier by 1 while the successful
critical increases it by 1, so the damage multiplier remains at 2 rather than decreasing to 1 or increasing to 3. As he has now been reduced to
less than 60 Endurance, Porthos surrenders and Aramis has won the duel.

Clearly, in their first duel, the superior Strength and Endurance of Aramis eventually won out over that of
Porthos, given that they both had an identical level of Swordsmanship.
By the time of their second duel, nothing has changed apart from Porthos has learnt the advanced Fencing
knack of Feint giving him a +5 to his Swordsmanship when he uses it. However, as it is an advanced knack,
Porthos is forced to alternate it with the basic Fencing knack of En Garde. So, when writing his duelling orders,
Porthos must specify which knack he opens with and then how he will continue. In this case it is simply: Feint
- En Garde (repeat sequence).

Aramis Porthos
Swordsmanship: 12 Endurance: 168
Second Swordsmanship: 12 Endurance: 150
Panache: 11 Strength: 15
Example Panache: 14 Strength: 9
Weapon & Style: Rapier & Fencing Duel Weapon & Style: Rapier & Fencing (including Feint)
Resulting Current Current Resulting
Knack Used d20 Roll Outcome Round Outcome d20 Roll Knack Used
Endurance Swordsmanship Swordsmanship Endurance
168 En Garde 13 (12 +1) 9 Hit 1 Parry 4 16 (12 +5 -1) Feint 120
Aramis hits and does 30 damage to Porthos (2 x Strength of 15). Despite rolling enough to Parry this round, Porthos is using Feint so he cannot.
168 En Garde 12 (12 +1 -1) 8 Hit 2 Miss 13 12 (12 +1 -1) En Garde 90
Aramis hits and does 30 damage to Porthos (2 x Strength of 15).
150 En Garde 13 (12 +1) 3 Parry 3 Hit 6 16 (12 +5 -1) Feint 90
Porthos hits and does 18 damage to Aramis (2 x Strength of 9). Despite rolling enough to Parry this round, Aramis cannot as Porthos is using Feint.
132 En Garde 12 (12 +1 -1) 15 Miss 4 Hit 4 12 (12 +1 -1) En Garde 90
Porthos hits and does 18 damage to Aramis (2 x Strength of 9).
114 En Garde 13 (12 +1) 9 Parry 5 Hit 13 16 (12 +5 -1) Feint 90
Porthos hits and does 18 damage to Aramis (2 x Strength of 9). Despite rolling enough to Parry this round, Aramis cannot as Porthos is using Feint.
87 En Garde 12 (12 +1 -1) 13 Miss 6 Critical 12 12 (12 +1 -1) En Garde 90
Porthos hits and does 27 damage to Aramis (3 x Strength of 9) as the successful critical increases the damage multiplier from 2 to 3.
51 En Garde 13 (12 +1) 20 Fumble 7 Critical 16 16 (12 +5 -1) Feint 90
Porthos hits and does 36 damage to Aramis (4 x Strength of 9). The successful critical increases the damage multiplier from 2 to 3 and the fact that
Aramis fumbled increases it again from 3 to 4. As he has now been reduced to less than 60 Endurance, Aramis surrenders and Porthos has won the duel.
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Clearly, the use of an advanced knack such as Feint gives Pothos an appreciable advantage, Not only does it
provide him with a +5 bonus to his Swordsmanship, but it also prevents his opponent from parrying in any
round that he uses it. The down side is that Porthos cannot parry either when using it.

Aramis Porthos
Third
The Paris Tribune Swordsmanship: 15
Panache: 11
Endurance: 168
Strength: 15
Example
Swordsmanship: 18
Panache: 14
Endurance: 150
Strength: 9
Weapon & Style: Rapier & Fencing Duel Weapon & Style: Rapier & Fencing (including Feint)
Resulting Current Current Resulting
Knack Used d20 Roll Outcome Round Outcome d20 Roll Knack Used
Endurance Swordsmanship Swordsmanship Endurance
150 En Garde 16 (15 +1) 8 Parry 1 Hit 7 (9) 22 (18 +5 -1) Feint 150
Porthos hits and does 18 damage to Aramis (2 x Strength of 9). Despite rolling enough to Parry this round, Aramis cannot as Porthos is using Feint.
141 En Garde 15 (15 +1 -1) 4 Parry 2 Hit 15 18 (18 +1 -1) En Garde 150
Porthos hits and does 9 damage to Aramis (1 x Strength of 9) as the successful parry by Aramis reduces the damage multiplier by 1.
RULES V7.2 S April 1629
123 En Garde 16 (15 +1) 6 Parry 3 Hit 15 (17) 22 (18 +5 -1) Feint 150
Porthos hits and does 18 damage to Aramis (2 x Strength of 9). Despite rolling enough to Parry this round, Aramis cannot as Porthos is using Feint.
114 En Garde 15 (15 +1 -1) 14 Parry 4 Hit 16 18 (18 +1 -1) En Garde 150
Porthos hits and does 9 damage to Aramis (1 x Strength of 9) as the successful parry by Aramis reduces the damage multiplier by 1.
87 En Garde 16 (15 +1) 10 Parry 5 Critical 19 (20) 22 (18 +5 -1) Feint 150
Porthos hits and does 27 damage to Aramis (3 x Strength of 9). Despite rolling enough to Parry this round, Aramis cannot as Porthos is using Feint.
69 En Garde 15 (15 +1 -1) 16 Miss 6 Hit 5 18 (18 +1 -1) En Garde 150
Porthos hits and does 18 damage to Aramis (2 x Strength of 9).
42 En Garde 16 (15 +1) 4 Parry 7 Critical 18 (20) 22 (18 +5 -1) Feint 150
Porthos hits and does 27 damage to Aramis (3 x Strength of 9) as the successful critical increases the damage multiplier from 2 to 3 (the criticals occur
because of Porthos having a Current Swordsmanship in excess of 20). Despite rolling enough to Parry this round, Aramis cannot as Porthos
is using Feint. As he has now been reduced to less than 60 Endurance, Aramis surrenders and Porthos has won the duel.

In their third duel, both Aramis and Porthos have increased their Swordsmanship. For Porthos, when he uses
the Feint advanced knack, he now has a Current Swordsmanship in excess of 20. This results in his d20 roll
being increased by 2, as this is the amount he is in excess of 20 by. This is noted in the d20 Roll column of the
table by a number in parenthesis, such as 7 (9) meaning that although he rolled 7 this is treated as a 9.
Clearly, the fact that Porthos has a Current Swordsmanship in excess of 20 when using Feint totally swings the
outcome of the duel in his favour. Indeed, Aramis fails to hit and damage him at all.

Aramis Porthos
Swordsmanship: 16 Endurance: 168
FourtH Swordsmanship: 18 Endurance: 150
Panache: 11 Strength: 15
Example Panache: 14 Strength: 9
Weapon & Style: Sabre & Hussar Duel Weapon & Style: Rapier/Dagger & Main Gauche
Resulting Current Current Resulting
Knack Used d20 Roll Outcome Round Outcome d20 Roll Knack Used
Endurance Swordsmanship Swordsmanship Endurance
168 Slash & Cut 14 (16 -1 -1) 12 Hit 1 Parry 8 (9) 21 (18 +3) Twin Blades 120
Aramis hits and does 30 damage to Aramis (2 x Strength of 15) as the successful parry by Porthos reduces the damage multiplier by 1.
159 Slash & Cut 14 (16 -1 -1) 7 Parry 2 Hit 11 (12) 21 (18 +3) Twin Blades 120
Porthos hits and does 9 damage to Aramis (1 x Strength of 9) as the successful parry by Aramis reduces the damage multiplier by 1.
150 Slash & Cut 14 (16 -1 -1) 11 Parry 3 Hit 17 (18) 21 (18 +3) Twin Blades 120
Porthos hits and does 9 damage to Aramis (1 x Strength of 9) as the successful parry by Aramis reduces the damage multiplier by 1.
132 Slash & Cut 14 (16 -1 -1) 17 Miss 4 Hit 6 (7) 21 (18 +3) Twin Blades 120
Porthos hits and does 18 damage to Aramis (2 x Strength of 9).
114 Slash & Cut 14 (16 -1 -1) 16 Miss 5 Hit 1 (2) 21 (18 +3) Twin Blades 120
Porthos hits and does 18 damage to Aramis (2 x Strength of 9).
105 Slash & Cut 14 (16 -1 -1) 7 Parry 6 Hit 7 (8) 21 (18 +3) Twin Blades 120
Porthos hits and does 9 damage to Aramis (1 x Strength of 9) as the successful parry by Aramis reduces the damage multiplier by 1.
96 Slash & Cut 14 (16 -1 -1) 11 Parry 7 Hit 14 (15) 21 (18 +3) Twin Blades 120
Porthos hits and does 9 damage to Aramis (1 x Strength of 9) as the successful parry by Aramis reduces the damage multiplier by 1.
96 Slash & Cut 14 (16 -1 -1) 8 Hit 8 Parry 6 (7) 21 (18 +3) Twin Blades 90
Aramis hits and does 30 damage to Aramis (2 x Strength of 15) as the successful parry by Porthos reduces the damage multiplier by 1
78 Slash & Cut 14 (16 -1 -1) 15 Miss 9 Hit 14 (15) 21 (18 +3) Twin Blades 90
Porthos hits and does 18 damage to Aramis (2 x Strength of 9).
51 Slash & Cut 14 (16 -1 -1) 16 Miss 10 Critical 19 (20) 21 (18 +3) Twin Blades 90
Porthos hits and does 27 damage to Aramis (3 x Strength of 9) as the successful critical increases the damage multiplier from 2 to 3.
As he has now been reduced to less than 60 Endurance, Aramis surrenders and Porthos has won the duel.

In their fourth duel, Aramis has increased his Swordsmanship and both have learnt new styles. Aramis is now
using a sabre with the Hussar style and Porthos is using a rapier and dagger with the Main Gauche style. This
means Aramis does more damage and Porthos has a Current Swordsmanship in excess of 20 due to his Panache.
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While Porthos is still dominant due to a Current Swordsmanship in excess of 20, the duel is much closer this
time as Aramis is doing more damage when he does hit. Indeed if in round 9 Aramis had rolled a 14 rather
than a 15, then he would have criticalled and done 45 damage (3 x Strength of 15) to Porthos. This would have
caused Porthos to surrender and leave Aramis as the victor.

The Paris Tribune


S
9.6 Duelling Etiquette apply specifically to seconds. Not only are they
forbidden from intervening in an ongoing duel unless
A duel is not purely a matter of two opponents the duels rules are broken, they are presumed to
fighting until there is a victor. Their conduct during intervene if they are and failure to do so will result in
the course of the duel is as important as the actual social penalties. It should also be noted that while
outcome of the duel, for determining the social seconds are presumed to leap to their own mans aid
ramifications for the involved parties. All duels are and defence, they would suffer social penalties for
constrained within a strictly defined social framework doing so if it is the man they are seconding, who has
of etiquette, that determines what will be applauded broken one or more of the Four Cornerstones:

RULES V7.2 S April 1629


or decried by ones social peers. While adherence to
S A duelist may not refuse surrender when offered by
duelling etiquette is not mandatory, it is presumed
an opponent, unless the terms of the duel were
and non-compliance has social consequences.
previously stated as being to the death.

9.6.1 Terms S A duelist may not draw a firearm during the course
of a duel with blades.
The offended party, the one with cause to challenge,
has the right to name the terms of a duel in the event S A duelist may not refuse to concede once beaten in
of a pre-arranged duel. Such terms normally cover a duel of which the terms are to first blood.
time, location and victory - the latter normally being
S No one may intervene in a duel without just cause,
one of three options: to first blood, to surrender, or to
such as one of the Four Cornerstones already
the death; though to surrender is the norm. Duels to
having been broken.
the death can only ever be fought in a pre-arranged
fashion: the injured party states the terms as being to
the death and the other party has no choice but to 9.6.4 Status
accept them or refuse the duel and face the Status is awarded or lost if a character, either as a
subsequent Status penalties for refusing a challenge duelist or second, does any of the following in a duel:
with cause. Terms may also specify pistols as the
S If he fights a member of his own Regiment,
weapon to be used rather than blades, though a duels
regardless of the outcome, he loses 5 Status.
terms may not specify the type of blade used.
S If he fights a member of a neutral Regiment or a
In the event of an impromptu duel then there are no
civilian and wins, he gains 2 Status.
such specific terms and both duelists will be assumed
to fight using their regimental style and weapon until S If he fights a member of an enemy Regiment and
one opponent surrenders, is unable to continue or is wins, he gains 5 Status.
dead. This may be altered by a character having
S If he fights a member of an enemy Regiment and
written conditional orders for blade type, duelling
loses, he loses 2 Status.
style, acceptance or surrender.
S If he uses the Dirty Fighting duelling style against
9.6.2 The Etiquette of Seconds any opponent other than a Regimental enemy and
wins, he loses 1 Status.
While it is normal practice to have one or more
seconds attend a duel to hold your coat and ensure S If he kills his opponent, he gains 2 Status.
fair play by both combatants, it is not mandatory. In
S If he successfully uses the Tag (Unrestricted by
the case of an impromptu duel, such as meeting a
Style) advanced knack three or more times, or
regimental enemy during the course of the month, it
achieves a critical success with it at least once
is assumed that there are no seconds in attendance
against any opponent and wins, he gains
unless regimental colleagues or other friends also
1 Status.
happen to be present in the locale. If they are present,
then they are presumed to act as seconds unless S If he suffers the humiliation of an opponent
conditional orders are written to specify otherwise; achieving a critical success with the Tag
though members of the General Staff are exempt from (Unrestricted by Style) advanced knack at least once
such obligations to their former regiments. Equally, against him, regardless of who eventually wins, he
anyone may write conditional orders to act as a loses 1 Status.
second to anyone they choose, other than a knave or
S If he pauses to allow a disarmed opponent to
regimental enemy, in any such impromptu situation.
recover his weapon, he gains 1 Status.

9.6.3 The Four Cornerstones S If he breaks one of the Four Cornerstones, he loses
2 Status.
Regardless of whether any seconds are present or not
at a duel, there are four basic rules concerning the S If he fails to intervene as a second when one of the
etiquette of duelling. These Four Cornerstones have Four Cornerstones is broken, he loses 2 Status.
social consequences for anyone that breaks them, but
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S If he fails to intervene as a second on the behalf of
his man, when an opposing second intervenes, he
9.6.6 Intervention
loses Status equal to half his Social Level. When seconds or other third parties intervene in
duels the situation inevitably gets messy. Unless the
The Paris Tribune S If he fails to attend a pre-arranged duel whilst in characters concerned give conditional orders to the
Paris, regardless of whether he issued or received the contrary, the GM will make the following
challenge, he loses Status equal to half his Social assumptions in such a situation:
Level for each duel that has been avoided, unless
prevented by arrest, injury (having less than 60 S All combatants will surrender at 60 Endurance.
Endurance) or being sent to the front. If he is not S No one will draw or use a firearm.
present because he is at the front of his own
volition, then he receives no roll for Mentions in S All combatants will pair off with a randomly
Dispatches that month, regardless of how many determined opponent.
duels have been avoided. S If one side outnumbers the other, which
RULES V7.2 S April 1629
S If he refuses a challenge that has cause, he is combatants face more than one opponent will be
penalised just as if he failed to turn up for a randomly determined.
pre-arranged duel, as outlined above. S If a combatant faces more than one opponent, he
S If he challenges with insufficient cause, he loses will be assumed to divide his Swordsmanship
2 Status. equally between them (see Multiple Opponents).

S If his challenge is refused explicitly or simply by his


opponent failing to turn up for a pre-arranged duel,
9.6.7 Multiple Opponents
unless it is made with insufficient cause, he gains When a character faces more than one opponent, he
2 Status. may elect to either choose one opponent to engage in
an opposed d20 roll and hence his other opponents
S If he fights a duel while at less than 60 Endurance, will attack unopposed meaning that he cannot parry
he gains 3 Status. their attacks, or he may choose to split his
S If he accepts a challenge to duel with pistols, he Swordsmanship between his opponents as he sees fit.
gains 1 Status. So a character with a Swordsmanship of 16 facing two
opponents can split his 16 points of Swordsmanship
All of the above are cumulative, though each one may into two separate d20 rolls, be that one at 10 and the
not be applied more than once per duel. other at 6, both at 8 or however he wishes.
When a character splits his Swordsmanship between
9.6.5 Other Social multiple opponents, whichever knack he is using that
Consequences round is applied to all of his split attacks - a character
When an impromptu duel occurs during a social cannot split his Swordsmanship and then apply
engagement, then there are potentially other different knacks to each split attack. It should be
consequences for those involved: noted that modifiers, whether from the use of knacks
or any other source, are not split but applied in full to
S Duelling ones host is always considered bad form. each split attack that round. A character may only
As such the duelist, regardless of the outcome of the split his Swordsmanship in a round as many times as
duel, must leave and gains no Status from attending he has opponents and must aim each split attack
the event (apart from Status gained from duelling). against a different opponent. Also, if facing a single
However, a host is always at liberty to write a opponent he may not split his Swordsmanship and
conditional order stating that he will not expel an hence gain multiple attacks on the same opponent.
individual for duelling him. Equally, he may further
complicate such conditional orders as he sees fit
S The loser of a duel, for whatever cause other than
9.7 Writing Duelling
facing a knave (so a Regimental Enemy or a rival
suitor, for example), is forced to either leave the
Orders
social engagement or at the very least skulk away in Characters may write duelling routines, whether as
a corner and avoid whoever has defeated him. As a one offs for a specific duel or as conditional, standing
result, they will gain only half the number of Status orders. However, there is no need to do so unless a
from attending the event. If however they duelled character meets either of the following criteria:
as a pre-weekly action, then that is not the case as S If he is trained in more than one duelling style; in
the matter of honour has already been resolved and which case he must state which style he will use in a
tempers have had a chance to cool duel, remembering that you can only use one style
S If knave gains admittance to a social engagement, in a duel and cannot change style during the course
then once they have fought the numerous duels of a duel.
that will then doubtless ensue, they must leave the S If he fights using a duelling style in which he has
event and get no Status for attending other than any advanced knacks. In that case, he should state
any resulting from the duels they have fought which knacks he will use in what order -
remembering that an advanced knack must be
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followed by the styles basic knack. A styles basic
knack may be immediately repeated with no 9.8 Duelling
restriction in a duelling routine, however.
Characters may also write conditional orders into
Advancement

The Paris Tribune


A duelist may improve himself in a number of ways
their duelling routines, though these will have to be
during the course of the game. Swordsmanship may
interpreted by the game master. For example, if a
be increased by time spent at practice and through the
duelist with the Riposte (Fencing) advanced knack
experience of fighting actual duels. Similarly, time
were facing an opponent with the Double Parry
may be devoted to training in a particular duelling
(Main Gauche) advance knack then it would be to his
style to learn its knacks.
advantage to time his knack so that it did not fall in
the same round as the opponents Double Parry (Main
Gauche). Conversely, the opponent would be best 9.8.1 Practice
served for the two advanced knacks to actually Swordsmanship is the trait rolled against in all bladed

RULES V7.2 S April 1629


coincide in the same round. combats and remains the same regardless of what
weapon type or duelling style is employed. Apart from
As such, either duelist could write conditional orders
modifiers derived from basic and advanced duelling
to try to achieve these conflicting aims. Though each
style knacks or using a weapon for which they are
would start from an essentially blind position as to
untrained in a relevant style, a characters
their opponents opening knack, they could thereafter
Swordsmanship remains unchanged regardless of the
elect to add in additional uses of their basic knack to
duelling style used. Swordsmanship can, however, be
attempt to achieve the required timing based upon
increased by practice - though you may not increase
their opponents opening gambit. Ultimately though,
Swordsmanship beyond 26 and to increase it above
this is all subject to the GMs interpretation of how
18, you must attend a Duelling Academy. This may
their orders are written.
be achieved either at a characters regimental barracks
In the event that a player character does not write a or at one of the three bladed Duelling Academies
duelling routine when they do indeed fall under either (Fencing, Hussar, and Main Gauche). Note that you
of the criteria given above, then the character will be do not have to join an academy as you would join a
assumed to be using his regimental duelling style and club: they are just a facility to allow you to increase
only employing its basic knack. your expertise.
Duelling routines must also be stated specifically. It requires four (not necessarily consecutive) weeks to
Orders such as, Use Twin Blades plus any advanced increase Swordsmanship by 1, up to a maximum value
knacks as appropriate are not acceptable. It is the of 18. Such activity at a characters regimental
players responsibility to write such orders, so please barracks is free or, if conducted at a Duelling
dont expect the GM to compromise his impartiality Academy, costs the level to which you aspire in
and make such decisions on your part. As such, all Crowns per week. Advancing a characters
such orders are ignored, with the default outlined in Swordsmanship above 18 can only be achieved by
the preceding paragraph substituted instead attending a Duelling Academy and still requires four
(not necessarily consecutive) weeks of practice to
9.7.1 Acceptance & Surrender increase Swordsmanship by 1, at a cost of double the
level to which you aspire in Crowns per week.
Players may also write conditional orders to cover
acceptance and/or surrender. Orders with regard to
Endurance must be stated in finite terms. So while an 9.8.2 Training
order to surrender at less than 75 points of Endurance Learning a duelling style takes 4 weeks of training
is perfectly acceptable, an order to do so at half (not necessarily consecutive) at one of the four
Endurance is not and will ignored. If no orders are Duelling Academies, to master the basics of that style
given, the following will be applied by the GM: and gain the styles basic knack. Learning an advanced
knack (available at both regimental barracks and the
S A duel with cause will only be declined if the
relevant Duelling Academy) also takes 4 weeks of
character is at less than 60 Endurance.
training and cannot be undertaken without first being
S A character will offer his surrender when reduced to trained in the relevant duelling style and its basic
less than 60 Endurance. knack, with the exception of the Tag and Whatever
the Cost advanced knacks. These are both available to
What exactly happens when one duelist can decline a
anyone who is already trained in one of the five
duel due to injury? In addition to the decliner doing
duelling styles. Training at a Duelling Academy costs
so at no penalty, the other duelist is considered to
25 Crowns per week. Regimental barracks only train
have won the duel via a technicality and so gains any
their own regimental duelling style, though at no cost.
Status award as if he had actually fought the duel and
With the sole exception of Dirty Fighting, which is
won. Regardless, the issue is considered to be resolved
taught to any by both the 69th Arquebusiers and
and so there is no need for any postponement of the
Gascons, regimental barracks will only train
duel to a later date. In the event of a non mutually
regimental members.
fatal duel, one or both players may be wounded.
Recovering from injury and the effects of injury are
covered under Recovering Endurance.

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9.8.3 Experience 9.9 Pistol Duels
Swordsmanship can also be improved as a result of
It is possible for characters to enter into a pistol duel.
beating an opponent in an actual duel, as opposed to
The two characters will fire once at each other and, as
The Paris Tribune merely practicing. Such an improvement in
long as the terms of the duel are met, will not reload.
Swordsmanship is limited as follows:
Pistol duels only ever occur when pre-arranged -
S Counts as one week of practice for beating an impromptu duels are always fought with blades as a
opponent whose Swordsmanship is at least 1 better gentleman does not walk around the streets of Paris
than yours. carrying a firearm!
S Counts as two weeks of practice for beating an
opponent whose Swordsmanship is at least 3 better 9.9.1 Terms of a Pistol Duel
than yours. There are a number of terms that can be set by the
party that has cause when issuing the challenge. These
The above improvements are subject to the following
RULES V7.2 S April 1629
include the following:
caveats:
S To first blood: each duelist fires once, reloading
S The duel must be at least to 60 Endurance, so
and repeating this as required, until one of them is
beating an opponent in a duel that is only to first
wounded. However, both duelists must fire the
blood gains you nothing.
same number of shots. Even though a duelist might
S There is a monthly cap on such Swordsmanship shoot first and wound his opponent he still has to
advancement of 2 (having earned the equivalent of receive his opponents remaining shot, despite
8 weeks of practice), regardless of how many duels already having won the duel! Given the nature of
are fought and won, though this is still in addition pistol wounds this could still result in a fatality so
to anything gained from weeks spent in practice. to first blood is not as safe with pistols!
S The GM retains the right to act against any S To surrender: each duelist fires once, reloading and
characters that attempt to abuse these rules in any repeating this as required, until one of them
way, such as conspiring to constantly give one surrenders. Either party can surrender at any point
another cause solely in order to duel and hence after the first exchange of shots, regardless of
improve their Swordsmanship. whether they have been wounded or not.
S To the death: each duelist fires once, reloading and
9.8.4 Notes on Dirty Fighting repeating this as required, until one of them is
It should be noted that as a direct result of its dead.
perceived uncouth nature, there is no Duelling
S To a single exchange of shots: each duelist fires
Academy for the Dirty Fighting style. It may only be
once, but does not reload and fire again. Such a
trained in or practiced at the barracks of the 69th
duel can finish without a clear victor. Regardless of
Arquebusiers or Gascon Regiments, or whilst a guest
such an outcome, the duels end sees the matter of
within the Bastille. These regiments are the only ones
honour settled in full.
that will admit civilians or members of other
regiments for training and practice, though not
members of enemy regiments. They will charge your 9.9.2 Basic Pistol Duelling
Social Level on top of the cost normally charged by Mechanic
Duelling Academies for training or practice. Every
Pistol duelling is a much simpler affair than fighting
week spent training in or practicing this style requires
with blades (see the Pistol Duelling Actions Table).
a roll on 2d6 equal to or less than your Constitution;
otherwise you lose 10 points in Endurance, due to When a character decides to fire, 1d20 is rolled
bruises inflicted. against his Marksmanship, modified by aims (there is
no limit to how many aims may be made). Note that
9.8.5 Duelling Academies the roll, unlike in bladed duels, is not an opposed
one. If the roll is equal to or less than his skill the shot
The four individual Duelling Academies (Fencing,
will hit his opponent, otherwise he will miss. A
Hussar, Main Gauche and Pistol) are all separate and
natural roll of 1 is always a miss. Conditional orders
individual locations within the game.
for aims are not allowed when writing pistol duelling
In order to attend a specific Duelling Academy, a orders. A finite number of aims must be explicitly
character must already have learnt the relevant style stated, meaning that a player cannot order keep
before they may practise Swordsmanship there. If they aiming until my opponent fires and then return fire.
have not, then they may only attend in order to learn Should a player do so, then they will not be
the relevant style itself. considered to aim at all!
If a character is not explicit in their orders as to which Pistol Duelling Actions Table
Duelling Academy they are attending, then they will Action Description
always be assumed to attend the specific Duelling Aim +1 to Marksmanship
Academy that teaches their regimental style. If they
Fire You shoot at your opponent
are a civilian, then they will be assumed to attend the
Delope You fire into the ground
one that teaches their inherited style.
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The damage caused to your opponent will depend on the duel continues unless his opponent surrenders or
where he is hit. A duelist may Call his Shot and suffer the Terms of the duel have already been met.
the Skill Modifier listed on the Pistol Shot Location
In addition to the Status normally applied to the
Table, otherwise the location will be determined by a
fighting of bladed duels (see Status), the following

The Paris Tribune


d20 roll on the same table. Any Additional Effects
Status is applied as a result of either party deloping
listed happen immediately and so could mean that the
and they are cumulative:
character will then be unable to return fire.
S If a character delopes first in a given exchange of
Note that after all modifiers have been added to
shots, he gains 3 Status.
Marksmanship, whether for Aims or Called Shots, it
cannot exceed 18. This means that a roll of 19 or 20 S If a character delopes first in a given exchange of
is always a miss. shots, when he initially issued the challenge, he
loses 3 Status.
Pistol Shot Location Table
S If a character delopes after his opponent delopes in

RULES V7.2 S April 1629


Location (1d20) Damage Additional Effects Skill Modifier
a given exchange of shots, he gains 1 Status.
Instant Return to Character
Head (20) -10 S If a character delopes after his opponent has fired in
Death Generation
a given exchange of shots, intending to hit, he gains
Must take to their bed 2 Status.
Vital Organs (19) 2d6x25 -8
for 1d3+1 weeks

Must take to their bed


9.9.4 Improving
Torso (16-18) 100 -4
for 1d3 weeks
Marksmanship
Marksmanship may only ever be increased by time
Drops any weapon in
that hand and cant use spent at practice and never through participation in
Arm (10-15*) 50 -6
a weapon in that hand pistol duels.
for 1d3 weeks**
While Marksmanship can be increased by practice, it
Cant walk or ride a can never increase beyond 18. To practice
Leg (4-9*) 70 -6
horse for 1d3+1 weeks Marksmanship you must attend the Pistol Duelling
Academy, which you do not have to join as you would
Cant sit down or ride a join a club: it is just a facility to allow you to increase
Buttocks (1-3) 25 horse for 1d3+1 weeks, -4 your expertise. It requires four (not necessarily
+1SPA for the shooter
consecutive) weeks to increase Marksmanship by 1,
up to a maximum value of 18. Such activity costs
* An odd number indicates the victims left limb and an
double the level to which you aspire in Crowns
even number the right.
per week.
** All characters in the game are right handed and may
only hold a weapon (specifically a dagger) in their left
hand when using the Main Gauche style. 9.10 Ambushes
A character may ambush another character, although
9.9.3 Deloping & Status this is frowned upon and may well result in an arrest
This is either a very brave or foolhardy action to and trial. A hidden assailant may jump his victim and
undertake, especially if a character does so prior to his cause the victim to be surprised, thus putting him at a
opponent firing. If a character delopes before his disadvantage before being able to retaliate. Assuming
opponent fires he still has to stand there and receive the assailant succeeds in ambushing his victim, he
his opponents shot. While characters may write may then order one of three courses of action:
conditional orders to also delope in the event of their
opponent doing so, they are not obliged to do so. S Charge his surprised victim with a drawn blade.

If a character delopes before his opponent fires then S Fire a single pistol shot and then either fire a
he is effectively surrendering and therefore technically second shot from another pistol, charge with a
loses the duel. Depending upon the Terms, such a blade or flee before the victim can act.
surrender may or may not have to be accepted by his S Fire two pistol shots and then attempt to flee.
opponent though.
To carry out an ambush, the assailant must be in the
If a character delopes in response to his opponent same location as the victim in any week of that
having already deloped in that exchange of shots, he is month. An ambush attempt takes an entire weeks
considered to be accepting his opponents surrender action, regardless of whether the ambush takes place
and wins the duel. or not. There are nine nominal locations that can be
The character who initially issued the challenge to ordered for an ambush (see Location).
duel with pistols may not delope before his opponent To be able to surprise a victim, the assailant must
fires, as this would make a mockery of the succeed in an unopposed d20 roll against his
proceedings. He may, however, write conditional Tactics. This will then result in one of the following
orders to receive his opponents shot and then delope. possible outcomes:
In that case, it is not considered as a surrender and
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9.10.1 Critical Success possible consequences for the assailant who may be
put on trial for either murder or attempted murder.
As per a Success (given below) but, in addition, the
assailant has no chance of being arrested or identified.
The Paris Tribune 9.10.5 Fleeing
9.10.2 Success Should the assailant wish to flee this is automatically
accomplished if he initially elected to fire a single
A bladed attack goes as a normal duel, including a pistol shot and then flee. Outside of that particular
roll for being arrested except that the assailant gains a circumstance, either the assailant or his intended
+5/-5 reflexive modifier for the first round only. victim may flee but this is somewhat more dangerous.
Attacking with a pistol gives you 5 actions in which to If the assailant elected to take a second pistol shot
aim. A pistol assailant may then choose to fire a then chooses to flee, he suffers an unopposed bladed
second shot from another pistol with no aims, charge attack from the victim. Once combat with blades is
with a drawn blade or flee before the victim can act. joined, whoever decides to flee will suffer two
RULES V7.2 S April 1629
unopposed attacks from their adversary
9.10.3 Failure whilst doing so.

Ambush fails to happen, the assailant is not caught


but his presence and identity may be noticed and 9.10.6 Status
reported in the The Paris Tribune. The chances of this Regardless of the outcome of an Ambush, the assailant
happening are identical to that of arrest for Duellingm can never gain any status from it. This reflects the fact
using all of the negative modifiers entailed by the fact that an Ambush is a cowardly, dishonourable,
that an ambush was attempted murderous and hence criminal action! While it makes
use of the Duelling mechanics, any combat resulting
9.10.4 Fumble from an Ambush cannot ever be considered a Duel in
any formal or honourable sense as it breaks all of the
The assailant is arrested by the City Watch for associated etiquette!
attempted murder before the ambush can happen.
However, in the event of the victim surviving an
An ambush that goes to blades is always considered to Ambush or actually defeating any assailants, status
be to the death, unless one of the parties succeeds in will be awarded. The GM will judge each situation on
fleeing. In addition to certain circumstances already its individual merits, making whatever awards he
noted, there is a chance of the assailant being deems appropriate. This could also include status
identified and arrested by the City Watch after the penalties being imposed upon any failed assailants.
ambush has taken place. See Crime & Punishment for
more details, though it should be noted that this
does not otherwise change the outcome of
the ambush. It is just a question of the

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10 Regiments
10.1 Structure top-down in order of prestige. A character must also
post a public in character application prior to the

The Paris Tribune


The regimental structure enforces a rigid division into monthly Applications Deadline, via La Voix de Paris.
battalions/squadrons* each of which is made up of
You must of course gain the approval of the Colonel
two companies/troops* (*infantry/cavalry).
of the Regiment; if this is a player character then you
Regimental Structure Table will have to ask the player to allow you entry to his
Colonel Regiment. If the Regiment is commanded by an
Regimental Commander NPC then you must roll equal or higher than the
number shown on the Regimental Application Table.
Regimental Major Major 2 Major 3
1st Battalion/Squadron 2nd Battalion/Squadron 3rd Battalion/Squadron When influence is used, it adds or subtracts from the

RULES V7.2 S April 1629


Commander Commander Commander number rolled and an A in the table is treated as a 1.
Applications to the Frontiers cannot be influenced. In
Captains A & B Captains C & D Captains E & F
Company/Troop A & B Company/Troop C & D Company/Troop E & F either case you must first conform to the minimum
Commanders Commanders Commanders Social Level of the regiment you wish to join and
already be trained in the regiments duelling style
10.1.1 Chain of Command (see the Regimental Duelling Style & Brigades tables).
There are two cases: firstly who commands what unit Example: DArtagnan, who is Social Level 6, wishes to
whilst at the front and secondly everything else whilst join the Kings Musketeers so he must roll 5 or more on
in Paris (in particular admitting people to the 1d6 to be admitted. He rolls a 4 which is a failure, but
Regiment, excusing people from regimental duties and he also uses a level 3 favour to influence the Colonel so
volunteering units). The second case is easier: it is the +1 is added to his roll to become 5 and so he succeeds
highest ranking officer in that unit (left most in the
Regiment (as per the Regimental Structure Table above) Example: Thierry, who is Social Level 8, wishes to join
takes priority for equal ranks). the 27th Musketeers so he must roll 1 or more on 1d6 to
be admitted. He rolls a 2 which is a success, but a rival
It is possible to have command of two units uses two level 3 favours to influence the Colonel against
simultaneously (for example if you are a Captain and Thierry so -2 is added to his roll to become 0 and so he
there is no Major immediately above you then you fails, despite starting with an automatic acceptance
command both the Battalion/Squadron and your
Company/Troop). At the front, the same precedence When you join, you may attempt to buy any rank up
occurs, except that you are only allowed to be to and including Major. You cannot purchase the rank
attached to one unit: if you are an an aide to someone of Colonel unless you started the month as a Major in
who is at the front you will join him, if you have two the relevant regiment. Applying to join a regiment
commands, you will take the higher of the two and happens prior to the purchase of any rank. So you
the next officer in line will act up below you to take must join a regiment first without being able to write
charge of your second command. conditional orders to only join at a specific rank.
So while a character might only wish to join as a
Captain, he joins the regiment before he knows for
10.2 Joining & certain what rank he will then hold once admitted.

Advancement You cant buy past a rank unless there is a vacancy at


that rank, so if you want to be a Major and there are
Application to a Regiment is a pre-monthly activity, already 6 Captains, you cant. The cost of each rank is
however you may apply to any number of regiments listed on the Regiments Table. You must purchase each
in one order. You may make one attempt to join each rank, so a Private wishing to become a Major would
Regiment per month and must attempt to join them have to pay the purchase price for Major, Captain and

Regimental Application Table


Social Level
Regiment 1 2 3 4 5 6 7 8 9 10 11 12 13 14+
Cardinals Guard - - - - - 5 5 4 4 3 3 2 2 A
Kings Musketeers - - - - - 5 5 4 4 3 3 2 2 A
Royal Horse Guard - - - - 5 5 4 4 3 3 2 2 A A
Queens Own Horse - - - 5 5 4 4 3 3 2 2 A A A
Crown Princes Cuirassiers - - 5 5 4 4 3 3 2 2 A A A A
Picardy Musketeers - 5 5 4 4 3 3 2 2 A A A A A
Princess Louisas Light Dragoons 5 4 4 3 3 2 2 A A A A A A A
27th Musketeers 4 4 3 3 2 2 A A A A A A A A
69th Arquebusiers 4 3 3 2 2 A A A A A A A A A
Gascon Regiment 4 3 3 2 2 A A A A A A A A A
Frontier Regiments A A A A A A A A A A A A A A

Cavalry regiments are shown in italics and A indicates automatic acceptance when the CO is an NPC S Page 43
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Subaltern. Assuming there were sufficient vacancies, a While on duty, Privates and Subalterns may undertake
character could do so at the same time in a single no other action, with the exception of training in an
month. Only the ranks of Private and Subaltern have advanced knack of the Regimental Duelling Style or
an unlimited number of vacancies in a given practising Swordsmanship at no cost, or training at
The Paris Tribune Regiment. To either purchase or be promoted to any
other rank within a Regiment requires there to be a
vacancy first.
the Royal Military Academy. However, attending the
RMA is not paid for by the Regiment and cannot be
undertaken by Privates. Performing barrack duties
may not be combined with toadying.
10.2.1 Ranks Officers above the rank of Subaltern need not spend
Privates must spend two weeks of each month on any time on duty at all. Privates and Subalterns may
duty with their Regiment: cleaning stables, mounting be excused from duty by the permission of their
guard, polishing equipment and so on. Subalterns Battalion, Squadron or Regimental Commanders, or
must spend one week of every month on duty the person who appointed them as either an Aide to
RULES V7.2 S April 1629
supervising the Privates. A Subaltern is the lowest level the General Staff or a Trooper of an Escort. An NPC
of officer available in the French army and as such is in such a position will excuse a character from one
expected to conduct himself in the same manner as week of duty on a roll of 5 or greater on one die. This
higher level officers and is required to own a horse. may be modified by influence.

Regiments Table
Regiment Private Subaltern Captain Major Regimental Major Colonel Requirements & Rewards
6 7 8 9 9 11 Minimum Social Level
- 130 140 250 - 320 Purchase Price in Crowns
Cardinals Guard
10 14 16 20 24 28 Monthly Pay in Crowns
5 6 7 8 9 10 Monthly Status
6 7 8 9 9 11 Minimum Social Level
- 130 140 250 - 320 Purchase Price in Crowns
Kings Musketeers
10 14 16 20 24 28 Monthly Pay in Crowns
5 6 7 8 9 10 Monthly Status
5 6 7 8 8 10 Minimum Social Level
- 120 130 235 - 305 Purchase Price in Crowns
Royal Horse Guard
10 14 16 20 24 28 Monthly Pay in Crowns
4 5 6 7 8 9 Monthly Status
4 5 6 7 7 9 Minimum Social Level
- 110 120 230 - 290 Purchase Price in Crowns
Queens Own Horse
8 10 14 18 22 26 Monthly Pay in Crowns
3 4 5 6 7 8 Monthly Status
3 4 5 6 6 8 Minimum Social Level
- 100 110 205 - 275 Purchase Price in Crowns
Crown Princes Cuirassiers
8 10 14 18 22 26 Monthly Pay in Crowns
3 4 5 6 7 8 Monthly Status
2 3 4 5 5 7 Minimum Social Level
- 90 100 190 - 260 Purchase Price in Crowns
Picardy Musketeers
6 8 12 16 20 24 Monthly Pay in Crowns
2 3 4 5 6 7 Monthly Status
2 3 4 5 5 7 Minimum Social Level
- 90 100 190 - 260 Purchase Price in Crowns
Princess Louisas Light Dragoons
6 8 12 16 20 24 Monthly Pay in Crowns
2 3 4 5 6 7 Monthly Status
- 2 3 4 4 6 Minimum Social Level
- 70 80 160 - 230 Purchase Price in Crowns
27th Musketeers
4 6 10 14 18 22 Monthly Pay in Crowns
0 1 2 3 4 5 Monthly Status
- - 2 3 3 5 Minimum Social Level
- 60 70 145 - 215 Purchase Price in Crowns
69th Arquebusiers
2 4 8 12 16 20 Monthly Pay in Crowns
0 0 1 2 3 4 Monthly Status
- - 2 3 3 5 Minimum Social Level
- 60 70 145 - 215 Purchase Price in Crowns
Gascon Regiment
2 4 8 12 16 20 Monthly Pay in Crowns
0 0 1 2 3 4 Monthly Status

Cavalry regiments are shown in italics


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Regimental Major is not a separate rank per se. there is already an NPC Major in the regiment. A
Instead, it denotes the senior Major within the player character Regimental Commander may choose,
Regiment. As such, whoever is the senior Major uses as a standing conditional pre-monthly order, to keep
the rank of Regimental Major and gains the monthly one Majority or Captaincy open within the regiment

The Paris Tribune


pay and Status set out in the Regiments Table as a and so prevent it being filled by an NPC.
Regimental Major (all the usual requirements of being
a Major must still be met). While the Regimental 10.2.4 Transferring Regiments
Major is the senior Major, this does not prevent a
It is not possible for a character to simply transfer
junior Major leapfrogging the Regimental Major, if
from one regiment to another. If a character wishes to
the rank of Colonel is vacant.
move to another regiment then they are required to
In the event of more than one officer of the same first resign from their current regiment and then apply
attempting to purchase a higher rank at the same to join a different regiment and subsequently purchase
time, relative seniority comes into play and the rank is whatever ranks they require, just as a civilian would.

RULES V7.2 S April 1629


awarded to the senior officer concerned. The same
This means that, should they fail to gain admittance
holds true for merit promotion in the field, with it
to another regiment, they are no longer a member of
awarded to the senior officer concerned while the
their former regiment and are simply a civilian. This is
others who are passed over in this matter receive a
also true in the case of regimental old boys in the
Mention in Dispatches instead (see Promotion).
General Staff, wishing to serve within a regiment once
more. The only exception is for members of the
10.2.2 Calling for an NPC to Frontiers, who only lose their rank in the Frontiers
Resign when they are accepted into a regular regiment or if
they spend too long in Paris.
An individual character may call for a specific NPC
officer to resign his commission within a regiment as
a pre-monthly action once per month. This succeeds 10.2.5 Colonels
on a 1d6 roll of 7, meaning that influence is required. Upon becoming a Colonel, a character is at the
The level of favour required to influence the NPC summit of the regimental command structure. Unlike
will be according to the rank, appointment or title other regimental ranks, the rank of Colonel may not
held by the NPC, see the Influence Required Table to simply be purchased; the Adjutant General must
determine what level of favour is required (the highest sanction such a purchase. This requires a roll on 1d6,
thereof ). A natural roll of 1 is always unsuccessful equal to or greater than the Status of the Brigade that
when calling for an NPC to resign. the regiment is in, as listed in the first column of the
Brigades Table.
An NPC who holds an appointment at the beginning
of a month will not accept any such calls to resign his As this roll is subject to the use of influence, it also
commission, so a character would have to succeed in a requires that a character wanting to purchase the rank
previous month in getting the NPC to resign his of Colonel post a public in character application
appointment first. In addition to being part of a prior to the monthly Applications Deadline, via La
characters pre-monthly orders, the call for an NPC to Voix de Paris. Promotion to Colonel in the field
resign must also be made publicly in an in character requires no such sanction by the Adjutant General
post via La Voix de Paris prior to the Applications and, hence, no such application or roll by a character.
Deadline for that month, so that other player
All Colonels receive influence from their rank,
characters have a chance to apply influence.
renewable every season, just like that gained from
If a call for an NPC to resign is successful, he holding an appointment. The level of favour gained is
will resign at the end of the month in which the equal to 3 plus the Status of the Brigade that the
pre-monthly order is made. In which case, the rank regiment is in, as listed in the first column of the
within the regiment will then be advertised as vacant Brigades Table. So the Colonels of the Cardinals
in that months issue of The Paris Tribune. That then Guards and Kings Musketeers each gain a Level 9
allows characters to apply for the vacant rank (this favour (3 +6), the Colonels of the Picardy and 27th
does not require any public announcement unlike Musketeers a Level 6 favour (3 +3), and all Colonels
applying for an appointment) and be appointed the of Frontier Regiments a Level 4 favour (3 +1).
following month.

10.2.3 NPCs Filling 10.3 Horses


There are three different types of horse available for
Regimental Vacancies purchase. The standard horse costs 100 Crowns and
In the pre-monthly phase of the first month of every costs 5 Crowns each month to feed. Characters may
season, after all player character actions with regard to wish to purchase a better bred horse in which case
joining or purchasing a rank in a regiment have been they can spend 150 Crowns for a horse that runs
resolved, 1d6 is rolled for any regiment that still has faster and lasts longer. Such a horse will aid a riders
any vacancies. The number rolled is the number of performance in any horse race and add 1 to his death
vacant positions that will then be filled, from Captain roll whilst at the front. However the better horse
upwards, by NPCs. In the case of the rank of Colonel needs to have better feed, thus the cost to support this
being vacant, it cannot be filled by an NPC unless horse is 10 Crowns a month.
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Alternatively characters may not be able to afford such dislikes remain solely the province of role-play
much when it comes to horses and a nag can be and the pursuance of personal vendettas and are not
purchased for 75 Crowns, this only requires 3 Crowns forced upon characters by the rules.
a month for food. A nag will prove a hindrance to a
The Paris Tribune Promotion to and within the General Staff is always
rider in any horse race and -1 to the death roll.
first to Brevet rank and then a second promotion is
Horses Table needed to achieve a full rank. However in order to
Type of Purchase Monthly Death Resale value receive the promotion to the full rank the character
horse cost support cost modifier at trade-in needs to hold a Military Appointment for that rank,
Nag 75 Crowns 3 Crowns -1 25 Crowns i.e. a Brevet Lieutenant General would need to hold a
Standard 100 Crowns 5 Crowns 0 50 Crowns
military appointment for a Lieutenant General in
order to receive the promotion to full Lieutenant
Bred 150 Crowns 10 Crowns +1 100 Crowns
General. Holders of Brevet ranks above Brigadier
General effectively hold two ranks at the same time,
It should be noted that in order to gain the +1 bonus
RULES V7.2 S April 1629
so a Brevet General is also a full Lieutenant General.
to death rolls whilst at the front, Majors and above
This allows them to apply for military appointments
must have 3 bred horses. Equally, it only takes 1 nag
open to either rank, so a Brevet General could apply
to gain the -1 penalty to death rolls regardless of
to be a Division or an Army Commander.
whatever other horses they might own. Due to the
logistical issues of finding enough feed for an armys Brevet ranks only last for one year, after which time
horses, a character can never go to the front with they are lost and the character reverts to his former
more horses than those required of his rank and rank. So after a year of being a Brevet Lieutenant
regiment (3 for all Majors and above; 1 for all General, a character would revert to being a full, not
Subalterns and Captains; and 1 for all Privates in brevet, Brigadier General.
cavalry regiments). While it is possible to purchase
However, in the case of a Brevet Brigadier General, if
horses when not in Paris, they cannot be transferred
they have failed to confirm their rank as a full, not
to the front during a season, only at a seasons end or
brevet, Brigadier General within a year then they will
beginning. So, should a character lose a horse whilst
lose their position within the military. In such a
at the front or get promoted to a rank that requires
situation, their only options are to immediately
more horses during a season, he is stuck with what he
volunteer to join the Frontiers as a Colonel, become a
originally took with him, though the army will loan
civilian or else seek to join any regiment at any rank,
such a character enough standard horses to maintain
but no higher than Major, as if they were a newcomer
his requirement whilst at the front. As such, there are
to Paris.
no real benefits of any sort for having more horses
than the number required. The General Staff Table lists the Minimum Social
Level needed to hold a given General Staff rank, plus
The Resale value listed in the Horses Table is the
the pay and Status awarded each month:
amount that player characters will receive when
trading-in existing horses when purchasing new ones. General Staff Table
Beyond that, if a player character wishes to divest General Staff Minimum Monthly Pay Monthly
himself of horses that are surplus to requirements, he Rank Social Level in Crowns Status
may elect to dispose of them as a pre-monthly action
Brigadier General 6 30 Crowns 8
in order to save himself their upkeep cost. All
members of a cavalry regiment and junior officers Lieutenant General 8 35 Crowns 9

(Subaltern and Captain) of all other regiments must General 10 40 Crowns 10


own at least one horse. All senior officers (Major and
above) must own at least three horses.
10.5 The Frontiers
10.4 The General Staff There are always a minimum of 12 Frontier
Regiments within the game, 2 per province. As such
Promotions above the rank of Colonel are by merit they constitute a minimum of 6 Frontier Brigades,
only and may not be purchased. Upon becoming a though at any one time throughout the year there are
Brevet Brigadier General, a former Colonel no longer normally only 4 in active deployment guarding the
remains in command of his Regiment and must nations frontiers (subject to GMs fiat). Anyone may
relinquish control as he joins the General Staff, volunteer to join a Frontier Regiment as a Private at
leaving the position of Colonel in his former any time and all ranks within the Frontiers are gained
Regiment vacant. solely by promotion in the field - they cannot be
purchased. Moreover, once back in Paris, a character
Members of the General Staff are no longer members
who holds a rank in the Frontiers will lose it if they
of their Regiment. They do not retain their regimental
do not rejoin the Frontiers at the front within 3
enemies, nor do they retain free access to training at
months. Meaning that they can never spend more
their former barracks. Members of the general staff do
than 2 consecutive months in Paris without losing
not involve themselves in duelling over matters of
their rank within the Frontiers. Should a character
regimental enmity and are not subject to its rules.
lose his rank within the Frontiers, he can always rejoin
Generals do however, on occasion, retain a personal
as a Private and begin again from the bottom.
dislike for their former regimental enemies. However,
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Members of the Frontiers receive no pay or Status The Brigades Table shows all the Brigades and their
and, while in Paris, are not subject to the usual component Regiments, their regimental enemies,
requirements of holding a specific rank, such as which barracks they are stationed in and their duelling
performing barrack room duty or having a certain style. The table additionally lists the Status received by

The Paris Tribune


number of horses unless they are a member of the Brigade Commanders and Brigade Majors in addition
General Staff. Frontiers regiments do not require their to the normal monthly Status for their position. It
members to be trained in a specific duelling style and, should be noted that Frontier units do not have
as they have no permanent barracks within Paris, do Brigade Majors or Regimental Adjutants.
not offer training or practice facilities to their
members. Frontier regiments are always considered to 10.6.1 Enemy Regiments
be infantry units with regard to any other game rules.
Apart from the Frontiers, every regiment in the game
Members of the Frontiers who are promoted in the has an enemy regiment. As such, their members will
field gain a one off level 3 favour for each such normally duel one another on sight and these

RULES V7.2 S April 1629


promotion. It should be noted that this is not the case regimental enmities often shape and colour the
if they are actually a member of a regular regiment various competing cliques of characters within the
who merely is seconded for a time to serve with the game. An obvious example being the hatred held in
Frontiers. These one off level 3 favours do not common between the Kings Musketeers and the
refresh once used and any unused ones are lost when Cardinals Guard, though many others exist
the character joins a regular regiment, or else loses
their rank in the Frontiers due to staying too long in 10.6.2 Barracks
Paris. In addition, any and all such favours are lost if
The Cardinals Guard & Kings Musketeers each have
the character is caught poltrooning. Only members of
their own individual barracks in the centre of Paris.
a regular regiment may be promoted above the rank
The other regular regiments share four barracks
of Colonel and into the General Staff. Colonels who
between them, each situated on the edges of the city
solely command Frontier regiments can never be
(the Frontiers have no barracks in Paris). Regiments
promoted into the General Staff.
which share a Barracks can be assumed to be on good
terms with one another and act as seconds in duels.
10.6 Brigades Characters of friendly regiments, practising
All regular Regiments are a component of a specific swordsmanship or their regimental style at the same
Brigade. Such units are a permanent configuration of barracks, may toady with one another whilst doing so.
Regiments. They do not alter as does the composition If practising whilst performing barrack room duties,
of Divisions and Armies. While there are multiple Subalterns and Privates are prevented from toadying
Frontier Brigades, made up of Frontier Regiments, in any case. Members of the General Staff may not
they are neither named or fixed in nature though their attend Regimental Barracks, apart from when training
Brigade Commanders are if player characters. in Dirty Fighting.

Brigades Table
Status for Brigade* Brigade and Component Regiments (abbreviation) Enemies Regimental Weapon, Duelling Style & Barracks

+6 Brigade of Guards
Cardinals Guard (CG) KM Rapier & Dagger, Main Gauche, Cardinals Barracks

Kings Musketeers (KM) CG Rapier & Dagger, Main Gauche, Kings Barracks

+5 1st Brigade of Horse


Royal Horse Guard (RHG) QOH Sabre, Hussar, North Barracks

Queens Own Horse (QOH) RHG Sabre, Hussar, South Barracks

+4 2nd Brigade of Horse


Crown Princes Cuirassiers (CPC) PLLD Sabre, Hussar, South Barracks

Princess Louisas Light Dragoons (PLLD) CPC Sabre, Hussar, North Barracks

+3 1st Brigade of Foot


Picardy Musketeers (PM) 27M Rapier, Fencing, East Barracks

27th Musketeers (27M) PM Rapier, Fencing, West Barracks

+2 2nd Brigade of Foot


69th Arquebusiers (69A) GR Rapier, Dirty Fighting, West Barracks

Gascon Regiment (GR) 69A Rapier, Dirty Fighting, East Barracks

+1 Frontier Brigades
Frontier Regiments (Frts) none Any, None, None

*Additional Status awarded to the Brigade Commander.


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11 The Front
The Paris Tribune 11.1 At the Front & be so ordered. Also, a subordinate officer cannot
excuse units sent by a superior. So a Colonel cant

the Summer Campaign excuse part of his regiment if it is sent to the front by
the Brigade Commander.
Being at the front is possible in all months
Alternatively anyone, whether a member of a regiment
throughout the year. However, being at the front is
or not, may always volunteer to serve with the
not the same as being on campaign. The latter only
Frontiers (see The Frontiers).
happens during the Summer season, otherwise known
as the Campaign season. While the frontiers of La
Belle France require defending all year round from 11.2.2 Returning to Paris
numerous enemies, it is only during the Summer Once at the front, all units stay there until the end of
RULES V7.2 S April 1629
season that the weather is good enough and supplies the season. Characters with such units cannot return
available to allow large scale troop movements. to Paris until the end of a season. Characters who are
promoted out of an appointment which meant they
In rare and extreme circumstances, formal campaigns
were at the front, return to their regiment. If their
can also take place outside of the Summer season such
regiment is not at the front, then they return to Paris.
as if France were invaded for example. That remote
This includes the case of a Colonel who is promoted
possibility aside, there remains a clear distinction
to Brevet Brigadier General and hence is no longer in
between being at the front and on campaign.
a regiment; he also would return to Paris.
While Regiments and Brigades are permanent
However, this does not prevent such a character from
formations that exist all year round, Armies and
returning to the front the following month, by
Divisions are only formed and act in the field during
volunteering to command a Frontier regiment, or by
the Campaign season. Outside of the Summer season
being appointed to a field command of a unit at the
they only exist on paper.
front. The only other exception to this is when
characters are part of a force that successfully
11.2 Volunteering or suppresses a riot (see Military Governors).

being sent to the Front 11.2.3 Avoiding the Front


Appointments or ranks that give the power to send Volunteering aside, the rules for being sent to or
units to the front can only do so outside of the excused from going to the front are different between
Campaign season. During the Campaign season it is the Summer Campaign season and the other nine
solely down to the Minister of State, albeit tweaked by months of the year. During the Summer Campaign
the Minister of Wars power of Substitution. Units not season, characters whose regiments are committed
sent to the front for the Campaign season cannot only avoid going to the front with them if they hold
otherwise be sent or volunteer, though individuals can an appointment that either prevents them going (such
always volunteer by temporarily joining the Frontiers as the King or Cardinals Escorts), or puts them under
on secondment from their own Regiment. the command of someone who is not going (such
being an aide to a member of the General Staff or a
Cabinet Minister who is not going on Campaign). In
11.2.1 Commanding Others both of these cases, while the character concerned
The following can send or excuse units to or from the does not go, his regular unit does and someone will
front outside of the Summer Campaign season: act up to temporarily fill his slot in the regiment.
S Inspector Generals may send or excuse Brigades and Outside of the Summer Campaign season, in addition
Regiments, though only either Infantry or Cavalry to appointments as described immediately above,
depending on which position they hold. other characters may also be excused but only by
S Brigade Commanders may send or excuse their virtue of their unit being excused. So if a Colonel
Brigade and constituent Regiments thereof, though decides to take his regiment to the front he could
they must always accompany whatever they send. excuse some of the constituent Battalions/Squadrons
from going, which would therefore excuse the Major,
S Colonels may send or excuse their Regiment and the two Captains and the Subalterns and Privates in
constituent Battalions/Squadrons thereof. They do those specific Battalions/Squadrons.
not need to accompany individual units, but must
accompany them if the entire Regiment is sent. Example: If the Regimental Major of the CG were to be
excused, so would his unit. In this case the 1st Battalion
S Majors may send their own Battalion/Squadron and of the CG, which would also excuse the Captains of A &
must accompany it if they do. B companies, and any Subalterns and Privates in those
The smallest unit that may be sent or excused is a specific Companies. If the Colonel of the CG were to be
Battalion/Squadron. In order to send or excuse a excused, then all of the CG would have to be excused
Company, the whole of its Battalion/Squadron must

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In summary, a character will be at the front if one, or of any units at the front throughout the year. If he
more, of the following is true: does not allocate a specific deployment to a unit
outside of the campaign season, they are assumed to
S You are in a unit which is at the front.
be assigned to Field Operations.

The Paris Tribune


S You are aide to someone who is at the front or an
adjutant of a unit at the front. 11.3.3 Force Organisation
S You have volunteered to serve with the Frontiers. A player character Minister of War must also decide
on the Force Organisation of all the Brigades
S You are in pecuniary disgrace (see Insolvency).
committed by the Minister of State, dividing them
into divisions that then make up armies. There are
11.3 The Summer always two armies, each of which consists of two
divisions and a division must always consist of at least
Campaign two brigades.

RULES V7.2 S April 1629


Each summer campaign season, the regular army will When deciding on the Force Organisation the
always send two armies to the front on campaign. Minister of War has at his disposal both the Minister
These armies will face an enemy already determined of States Force Commitment of the regular Brigades
in March of that year (see Determing the Enemy for the and the Frontier Brigades committed by the GM. The
Summer Campaign). Force Organisation must include all committed
brigades, both regular and frontier. If there is no
player character Minister of War, the GM will decide
11.3.1 Force Commitment the Force Organisation as he sees fit.
The GM rolls 1d6 and consults the Force
Commitment Table, which indicates which Brigades Once the Minister of War decides upon the Force
are sent on campaign. If a player character is Minister Organisation in Aprils pre-monthly phase, he cannot
of State, he may instead decide how many and which change the total number of brigades. The Minister of
Brigades are sent, though he must send at least 2 and War can, however, swap around the brigades within
can choose to send all 5 Brigades. Once the Force divisions and the divisions within armies as a pre-
Commitment is set for the next Summer Season, in monthly action, on a month by month basis.
Marchs pre-monthly phase, it cannot be changed. Example:
Force Commitment Table S 1st Army
1d6 roll: 1 2 3 4 5 6
S 1st Division
Guards Brigade: No No Yes Yes No Yes (Guards Brigade & Gascony Frontier Brigade)
1st Horse Brigade: No Yes No No Yes Yes
S 2nd Division
2nd Horse Brigade: No No Yes Yes Yes Yes (2nd Horse Brigade & Normandy Frontier Brigade)
1st Foot Brigade: Yes Yes No Yes Yes Yes
S 2nd Army
2nd Foot Brigade: Yes Yes Yes Yes Yes Yes
S 3rd Division
(1st & 2nd Foot Brigades)
11.3.2 Force Deployment
The GM rolls 1d6 and consults the Force Deployment S 4th Division
Table, which indicates each Brigades deployment (1st Horse Brigade & Burgundy Frontier Brigade)
(Assault, Defence, Field Operations or Siege). If a
player character is Minister of War, he may instead 11.3.4 Substitution
choose the deployment of each individual Brigade A player character may petition the Minister of War
committed by the Minister of State. to have a Regiment which is not going on campaign
Force Deployment Table during the regular Summer campaign season
substituted for one which is. The substituted
1d6 roll: 1 2 3 4 5 6
Regiment must be of the same type, infantry or
Guards Brigade: S A D F F F cavalry, as the unit it is substituted for. Substitution
can be done as a pre-monthly action in April and only
1st Horse Brigade: S F F F F F
one regiment may be substituted in total, per year.
2nd Horse Brigade: S D F F F F
Example: If the Second Brigade of Foot is to go on
1st Foot Brigade: S A A D F F campaign, but the Brigade of Guards is not, the
2nd Foot Brigade: S S A D F F
Cardinals Guard could replace the 69th Arquebusiers.
If several players submit conflicting petitions and
Unlike Force Commitment, Force Deployment, receive modified die rolls of 7 or higher, the petition
whilst initially determined in April, can be changed is granted to the player with the highest die roll. If
by a player character Minister of War whenever he several players have equally high die rolls, the Minister
wishes as a pre-monthly action, on a month by month of War will grant the petition of the player with the
basis. It should be noted that a player character highest Social Level. If several players have equally
Minister of War may also determine the deployment high Social Levels, either one must withdraw his
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petition or a duel is required. The petition is granted commander their own Army Commander faced, and
to the winner of the duel. An NPC Minister of War then consult the Battle Result Modifier Table instead.
will grant a players petition on a roll of 7 on 1d6. Outside of the Summer Campaign season only
This roll may be altered by influence. Brigade Commanders rolls on the Battle Result Table.
The Paris Tribune If a player is Minister of War, he may substitute one
Regiment as he sees fit. Units substituted, either by a
The modifier is then applied to their commanders
Battle Result, and the result is their personal Battle
player or non-player Minister of War, serve in the Result. Only officers in command of a Battalion or
Brigade of and are deployed just as the Regiment they Squadron, or higher, may influence the battle result,
have replaced, rather than their own. meaning that Captains, Subalterns and Privates simply
receive the unaltered Battle Result of their Regiment.
11.3.5 Frontiers Outside of the summer campaign season, when there
In addition to the Minister of States Force are usually no French Armies or Divisions at the
Commitment, the GM will also commit at least 4 front, each Brigade Commander rolls on the Battle
RULES V7.2 S April 1629
Frontier Brigades. The exact number of Frontier Result Table and the result is then modified by the
Brigades committed beyond 4 is, however, entirely up Tactics rolls of the relevant enemy commander as
to the GMs discretion. previously described. Thereafter, the result then
cascades down through the command structure, just
as in the summer.
11.4 Determining the Example: Summer Season Battle Result Determination
Results of Battle Enemy Army Commander (Tactics: 15)
Campaign battle result determination begins at the Rolls 13 (a partial success versus the PC Army
highest level and proceeds to the lowest. First the Commander's roll of 14).
Battle Result of the Army is determined, then the 2nd Army Commander (Tactics: 15)
Division, Brigade, Regiment and finally the Rolls 14 (a success versus the enemy Army Commander's
Battalion/Squadron. Battle results are determined by roll of 13).
rolling 1d20 against the Tactics of the relevant officer
and consulting the Battle Result Table to determine the So the Enemy Army's Battle Result is 3
active characters Battle Result, in all cases opposed & the 2nd Army Commander's Battle Result is 2.
against the result of the commanding officer of the 3rd Division Commander (Tactics: 10)
enemy force. Rolls 9 (a partial success versus the enemy Army
Various modifiers will be applied to the Tactics of Commander's roll of 14), this produces a Battle Result
those involved, determined by factors such as whether modifier of 0, so the 3rd Divisions Battle Result is 2.
a force is outnumbered, of poorer quality and the 1st Foot Brigade Commander (Tactics: 13)
results of previous months. This list of modifiers is Rolls 15 (a failure versus the enemy Army Commander's
not exhaustive and all such modifiers are applied roll of 14), this produces a Battle Result modifier of 0, so
purely at the discretion of the GM. During the the 1st Foot Brigades Battle Result is 2.
summer campaign season only the Army
Commanders roll on the Battle Result Table. All other 27th Musketeers Colonel (Tactics: 12)
officers commanding Battalions, Squadrons or larger Rolls 20 (a fumble versus the enemy Army Commander's
also roll 1d20 against their Tactics and any modifiers, roll of 14), this produces a Battle Result modifier of +1,
opposed against the same result of the enemy so the 27th Musketeer Regiments Battle Result is 3.

Battle Result Table


ENEMY COMMANDER

Critical Success Success Partial Success Failure Fumble

Critical Success Battle Result 2 Battle Result 2 Battle Result 1 Battle Result 1
COMMANDER

Success Battle Result 3 Battle Result 2 Battle Result 2 Battle Result 2


FRENCH

Partial Success Battle Result 4 Battle Result 3

Failure Battle Result 5 Battle Result 4 Battle Result 4 Battle Result 3

Fumble Battle Result 6 Battle Result 5 Battle Result 5 Battle Result 5

Battle Result Modifier Table


ENEMY COMMANDER

Critical Success Success Partial Success Failure Fumble

Critical Success 0 to Battle Result -1 to Battle Result -2 to Battle Result -2 to Battle Result
FRENCH OFFICER

Success 0 to Battle Result -1 to Battle Result -1 to Battle Result -1 to Battle Result

Partial Success 0 to Battle Result 0 to Battle Result

Failure +1 to Battle Result 0 to Battle Result 0 to Battle Result 0 to Battle Result

Fumble +2 to Battle Result +1 to Battle Result +1 to Battle Result +1 to Battle Result


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Major, 27th Musketeers 2nd Battalion (Tactics: 9) All players use the modifiers of their rank.
Rolls 14 (a failure versus the enemy Army Commander's Battalion/Squadron Commanders use their battle
roll of 14), this produces a Battle Result modifier of 0, so results only to modify their results on the Personal
his personal Battle Result is 3. Outcome Table. Players who are not Commanders of a

The Paris Tribune


Battalion or Squadron ignore that battle result and use
All Captains, Subalterns and Privates of the 27th
that of the Regiment instead.
Musketeers get the Regiments Battle Result of 3.

11.5.2 Reckless Bravery &


11.5 Interpreting the Poltroonery
Results of Battle It is possible for the character to modify his death roll
further than is done by rank and regiment. This is
The Battle Result of an individual unit indicates its indicated on the order sheet as the characters (positive
overall fortunes within the battle, whether an Army, or negative) death roll modifier.

RULES V7.2 S April 1629


Division, Brigade or Regiment. A Battle Result of 1 is
the best and 6 the worst of all possible results. Once the modifier is applied to the death roll it is also
applied to the other three rolls. A character may
decide to be recklessly brave, thus improving his
11.5.1 Personal Outcome chance of dying but also raising his chance of being
Once the Battle Result for the unit has been mentioned, promoted and gaining loot.
determined, the Personal Outcome Table is consulted.
The relevant numbers are noted and the Personal There are cases where a character has an impossible
Outcome Modifier Table is consulted, and the death roll, but he cannot reduce his death roll to a
modifiers applied to the Target Numbers specified in point where it is still impossible for him to die. In
the Personal Outcome Table which is rolled against 2d6 order to reap the benefits of reckless bravery he must
for each of Death, MiD, Promotion and Loot. reduce his death roll to at least 12. Any order to
reduce a death roll to 13 or higher will be treated as
Personal Outcome Table an order to reduce it to 12.
Deployment BR Death MiD Promotion Loot (Crowns)
Personal Outcome Modifier
1 10 11 9 9 (3d6x100)
Table
2 8 9 7 8 (4d6x100)
Rank, Command or Regiment Death MiD Promotion Loot
3 11 12 10 11 (2d6x100)
Siege General +5 0 0 -6
4 11 12 10 12 (1d6x100)
Lieutenant General +4 0 0 -5
5 9 10 8 -
Brigadier General +3 0 -1 -4
6 7 8 8 -
Colonel +2 0 0 -2
1 9 9 8 4 (4d6x100)
Regimental Major and Major +2 0 0 -2
2 8 7 7 5 (6d6x100)
Captain and Subaltern +1 -1 0 -1
3 7 6 6 6 (4d6x100)
Assault Army Command +4 0 0 -3
4 9 11 8 -
Division Command +2 0 0 -2
5 8 9 7 -
Brigade Command +1 0 0 -1
6 6 8 5 -
Cardinals Guard +2 0 0 -1
1 9 9 8 7 (2d6x100)
Kings Musketeers +2 -1 0 -1
2 8 10 7 9 (2d6x50)
Royal Horse Guard +2 -1 0 -1
3 10 12 9 12 (1d6x50)
Defence
4 10 12 9 12 (1d6x50) Queens Own Horse +2 0 0 0

5 6 7 5 - Crown Princes Cuirassiers +1 -1 -1 0

6 7 11 6 - Picardy Musketeers 0 0 0 0

1 10 9 9 8 (2d6x50) Princess Louisas Light Dragoons 0 0 0 0

2 10 10 9 9 (2d6x100) 27th Musketeers 0 0 0 0

3 9 12 8 10 (2d6x50) 69th Arquebusiers -1 0 +1 -2


Field
Operations 4 8 12 7 11 (1d6x50) Gascon Regiment -1 0 +1 -2

5 7 10 6 12 (1d6x50) Frontier Regiments -1 0 +1 -1

6 6 7 5 -
BR: Battle Result; MiD: Mention in Dispatches
All characters serving with their Regiment use the Conversely, a character may decide to decrease the
battle result and table modifiers of the Regiment; chance of him dying, but this also decreases the
players serving with higher commands use the result, chances of the other rolls by the same amount that
deployment (always field operations) and modifiers of the death roll is modified. This is called poltroonery;
that command (i.e. a Division Commander and his when a character participates in such an act there is a
Aide would all use the battle result of the Division chance that he will be noticed and several unpleasant
and the table modifiers of a Division Commander). things can happen (see the Poltroonery Table).
S Page 51
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Poltroonery Table Assume that he is particularly brave and has ordered
1d6 Roll Outcome
bravery to 9. His rolls will then all be reduced by 1 to
9/9/5/9 (1d6x50). He gets each outcome if he rolls that
1-2 Poltroonery not noticed number or above on 2d6, so if he rolls 5/5/11/10, hell
The Paris Tribune 3-5
Poltroonery noticed: lose Status until
mentioned in dispatches
survive, not be mentioned, get a promotion (assuming
theres a gap at captain above him) and gets 1d6x50
Crowns in loot.
Poltroonery noticed: dismissed from his
6
Regiment and/or the General Staff
11.5.4 Death
If the cowardice is noticed, the offender loses Status If you roll higher than this target number you die,
equal to twice the number he modified the death roll without any chance of being saved or any other kind
by until he is mentioned in dispatches and, if noticed of last minute reprieve. If you roll exactly your death
poltrooning, no rolls are made for MiDs, Promotion target number then you are wounded instead, though
RULES V7.2 S April 1629
or Loot! If the offender is dismissed from his such a wound may still kill you outright! If wounded
Regiment and/or the General Staff he will have to you take 10 x (1d6+5) Endurance in damage.
serve with the Frontiers as a Private until he is
In addition, if you have one, your horse will die in the
mentioned in dispatches, as no regiment will admit a
event of you rolling either exactly equal to or one less
coward into its ranks, and he cannot return to Paris
than your death target number. Whilst at the front, it
until the end of the current season.
is always assumed that you are riding your best quality
Such a loss of rank will also result in the loss of any horse and that if you have 3 horses due to being a
appointments that are dependant upon it and still Major or above you will take your 3 best quality
incurs the monthly status loss indicated by a roll of horses with you to the front, unless otherwise
3-5 on the Poltroonery Table.However, once serving specifically ordered. Due to the logistical issues of
as a Private in the Frontiers, such a character is still finding enough feed for an armys horses, a character
eligible for promotions in the field. If a player wishes can never go to the front with more horses than those
to modify their characters death roll, whilst on required of his rank and regiment (3 for all Majors
campaign, it should be ordered like this: and above; 1 for all Subalterns and Captains; and 1
for all Privates in the Cavalry).
Bravery: 11+ to 11. Poltroonery: 9- to 9.
In the event that a character either loses a horse or
Which would mean: if my death roll is higher than 11,
gets promoted to a rank that requires more horses, the
reduce it to 11. If my death roll is lower than 9, increase
army will lend him enough standard horses to make
it to 9. The rolls for MiDs, Promotion and Loot will all
up any shortfall until the end of the season. At the
decrease or increase by the same factor.
beginning of the next season, the character must then
Players are warned that an order such as, set my purchase new horses and/or move horses from his
Death roll to 10, will be interpreted as meaning personal stable back in Paris if still at the front.
exactly that: so it could just as easily involve
poltroonery as reckless bravery! 11.5.5 Mention in Dispatches
Each Mention in Dispatches (MiD) that a player
11.5.3 Other Personal receives earns him Status. When a MiD is awarded,
Outcome Modifiers 1d6 determines the amount of Status it provides each
month for three months, after that it counts as an Old
If required to have one or more horses, the quality of
MiD worth 1 Status a month, for the rest of that
a characters horses modify his death roll. If all of your
characters life. A character may never earn more than
horse requirement are bred horses you gain +1 to your
12 Status per month from Old MiDs, regardless of
death roll, whilst the presence of even a single nag
how many he has. The three months you have them
results in a -1 modifier to your death roll.
for (at the higher rate) start from the first month you
In addition, outside of the campaign season during spend back in Paris. If you go back to the front
the summer, there are seasonal modifiers to a during this time they will continue to run out.
characters death roll: -1 in the Spring and Autumn
Seasons, increasing to -3 in the Winter Season. 11.5.6 Promotion
Example: Personal Outcome If you are in a regiment, you can only be promoted if
there is an appropriate vacancy immediately above
Henri is a Subaltern in the CPC, in the Campaign
you. If there are no vacancies available, or you do not
Season, which is on Field Operations with a battle result
have a sufficient Social Level for your new rank, then
of 4. He consults the Personal Outcome Table and also
you will receive a MiD instead of a promotion. On
the Personal Outcome Modifier Tables and then
promotion from the rank of Colonel you receive the
calculates his rolls as follows, given that he has a
rank of Brevet Brigadier General. A second promotion
standard horse and hence gets no modifier from that:
is required to have the rank confirmed permanently.
Modifiers Death Mentioned Promotion Loot
Field Ops BR4 8 12 7 11 (1d6x50) Note you will need to hold a military appointment as
Subaltern +1 -1 0 -1 a Brigadier General in order to receive promotion
CPC +1 -1 -1 0
Total 10 10 6 10 (1d6x50)
from Brevet to Full Brigadier General and so on.
So a Brevet Lieutenant General must hold a military
Page 52 S
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appointment as a Lieutenant General and a Brevet
General must hold a military appointment as a 11.6 Tactics
General, in order to receive promotion from their
breveted rank to holding it permanently in full. Advancement

The Paris Tribune


To increase your Tactics you must attend the Royal
If you hold a rank of General then there are no more
Military Academy and be an officer in His Majestys
promotions that you can take, thus you will not
Army. To increase your Tactics score by 1 requires 4
receive a promotion roll, but will roll twice for
weeks of study, these weeks do not have to be
mentions. Characters may always refuse promotions,
consecutive. Your Tactics score may not increase
thereby gaining a MiD instead, though they must
beyond 18. When you order study at the Academy,
explicitly state this in their orders. Earning two MiDs
you will be placed within a particular class depending
in a single month is one way to earn a chance of a
upon your rank. Each class is considered as a separate
noble title (see Earning Title Attempts). Promotions
location for the purposes of Toadying and determining
cannot be refused retrospectively.
if duels due to regimental enmity should occur.

RULES V7.2 S April 1629


11.5.7 NPC Outcomes The cost of study depends on which class you are
attending, although Subalterns get to study for free,
The personal outcomes for NPCs, including Notable
and the time spent at the academy counts towards
Members of Society, are resolved differently from
your one week of duties. If your Tactics is greater than
player characters. They receive command modifiers (if
the class for your rank, then you must wait until you
appropriate) and the seasonal modifiers, but none of
receive a promotion before being able to study at the
the modifiers from horses. Neither do they earn title
Academy and it is closed throughout the Summer
attempts or apply Reckless Bravery or Poltroonery.
Campaign Season.
In addition a non-subscriber receives any negative
regimental death modifier and the full regimental
RMA Table
Class Minimum Rank Weekly Cost Maximum Tactics
promotion modifier. They do not receive any rank
Small Unit Subaltern Free 12
modifiers and only roll for Death and Promotions,
but neither MiDs or Loot. Company or
Captain 5 Crowns 14
Troop
By contrast, an NMS additionally receives the full set Battalion or
Major 10 Crowns 16
of modifiers from both their regiment (unless in a Squadron

command position) and rank. They roll for Death, Regiment Colonel 20 Crowns 17
MiDs and Promotions, but not Loot. Field Command
Brigadier
50 Crowns 18
General

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12 Crime & Punishment
The Paris Tribune 12.1 Powers of Arrest reported to the Commissioner of War are handled
differently as they are are reported on every season
There are four appointments that can make arrests. and acted upon, or not, immediately
S Paris City Military Governor
12.1.4 Making an Arrest
S Commissioner of State
Arrests take place in one of two ways: automatically or
S Commissioner of War as a result of a manhunt. Automatic arrests are solely
the province of the Commissioner of War and his
S Inquisitor General
List of Shame (see Commissioner of War) or else a
Each has their own area of authority. The Paris characters misfortune as a result of drunkenness. All
RULES V7.2 S April 1629
Military Governor is responsible for maintaining law other manner of arrests require a manhunt as a weekly
and order within Paris and Ile de France. The action. In either case, the character with jurisdiction
Commissioner of State is responsible for uncovering may choose to ignore the matter and dispense with a
acts of sedition and treason. The Commissioner of trial, though in some cases this might risk the enmity
War is responsible for uncovering acts of of a powerful Grandee.
incompetence and corruption amongst the General
While the Inquisitor General and the Commissioners
Staff. Whereas the Inquisitor General seeks out those
of War and State may make an arrest regardless of the
guilty of heresy and witchcraft.
presence of any real evidence, the Paris City Military
Governor may only make an arrest when notified by
12.1.1 Trumped Up Charges the GM. This is normally the result of a failed roll,
Only the Inquisitor General, in addition to the such as for Bribery or sometimes Drunkenness, which
Commissioners of State and War, may trump up means the perpetrator is reported.
charges. When this is done the person must be
When a character is reported, the GM will then
arrested and held for trial. The Commissioner of State
inform the character with the appropriate jurisdiction
may make five such arrests a year, the Inquisitor
as an arrestor and then they can choose whether to
General four and the Commissioner of War three.
then make an arrest or not (see the Jurisdiction Table).
The Commissioner of State must trump up charges
The Paris City Military Governor may not personally
against at least one player character, bring them to
arrest anyone for duelling, such arrests are only made
trial and secure a conviction within their first two
by the City Watch (see the Crime of Duelling)
seasons of the appointment or by the end of his term
of office, whichever is the sooner. Failure to do so, To make an arrest as part of a manhunt, the arrestor
results in dismissal and the character may never be must be in the same location as the accused in any
reappointed to the position again. week of that month. There are nine locations that can
be ordered for an arrest attempt (see Location).
12.1.2 Arrests without Charge If the person in question is actually committing a
Making an arrest without pressing charges is a lesser crime that week he is additionally arrested and found
form of trumping up charges, as such it is only out for that crime as well! Characters may plan
available to the Commissioner of State. When such an alternatives in conjunction with an arrest attempt in
arrest is made then the arrested person is held for the case the attempt fails (except an arrest attempt at
week and then released. The Commissioner of State home or at barracks, unless the arrestor is actually a
may make 3 such arrests a year. member of said regimental barracks), providing that
he has another legitimate reason to be at the location
12.1.3 Being Reported of the arrest, but a successful arrest negates all other
actions planned for that week.
Should a character be reported for a crime such as
Harassment, Bribery, Embezzlement, Dereliction of Example: The Commissioner of State could order to
Duty or Gross Incompetence, they are reported to a attend a party at Bothwells in week 2, to carouse, toady,
specific office. In the event that the office in question and arrest Jean if at Bothwells. If Jean attends the party
is vacant and is the Paris City Military Governor or at Bothwells, the Commissioner will arrest him but will
the Commissioners of State, in the month that they not participate in the party (no carousing, toadying, or
are reported the matter does not necessarily end there. Status for attending), but the arrest is made. If, however,
Jean does not attend the party at Bothwells, the
The report of their crime will remain sealed within
Commissioner will participate (assuming that he has an
the relevant offices, awaiting the appointment of a
invite), carouse, toady, and receive Status for attending,
new Governor or Commissioner. If the vacant
but make no arrest.
position is filled within three months after the offence
was reported, the new appointee is passed the relevant If the arrest attempt fails, as in the example above,
information (the GM will inform them with their then it becomes public knowledge. The arrestor must
game return for the month in which they were then either continue to seek an arrest the following
appointed). When the crime is reported to a Governor month, or let the matter go. However, a failed arrest
or Commissioner, he must then decide to pursue the attempt does not use up an arrestors limited number
Page 54 S matter, or not, in his next months orders. Crimes of arrests that are available to him.

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Jurisdiction Table
Crime Level Arrestor Judge*

Bribery (1-3)** Minor Military Governor Minister of Justice

The Paris Tribune


Duelling Minor Military Governor No trial

Harassment**** Minor Military Governor Minister of Justice

Theft Minor Military Governor Minister of Justice

Arson Mid Military Governor Minister of Justice

Attempted Murder Mid Military Governor Minister of Justice

Bribery (4-6)** Mid Commissioner of State Minister of Justice

Bribery (4-6)** Mid Commissioner of War Minister of War

RULES V7.2 S April 1629


Dereliction of Duty*** Mid Commissioner of War Minister of War

Embezzlement (<10,000 Crowns) Mid Commissioner of State Minister of Justice

Embezzlement (<10,000 Crowns) Mid Commissioner of War Minister of War

Harassment**** Mid Commissioner of State Minister of Justice

Harassment**** Mid Commissioner of War Minister of War

Sedition*** Mid Commissioner of State Minister of State

Heresy*** Mid Inquisitor General Cardinal

Bribery (7+)** Serious Commissioner of State Minister of Justice

Bribery (7+)** Serious Commissioner of War Minister of War

Gross Incompetence*** Serious Commissioner of War Minister of War

Murder Serious Military Governor Minister of Justice

Embezzlement (10,000+ Crowns) Serious Commissioner of State Minister of Justice

Embezzlement (10,000+ Crowns) Serious Commissioner of War Minister of War

Treason*** Serious Commissioner of State Minister of State

Witchcraft*** Serious Inquisitor General Cardinal

* In a case against the Minister of State or War that he would otherwise judge, then the King acts as Judge. In cases
against the Minister of Justice that he would otherwise judge, then the Minister of State acts as Judge.
** The number in parenthesis refers to the minimum level of favour required to influence whoever was the object of
the attempted bribe. So bribing a Captain, Major, Regimental Major, Colonel or Chevalier would be a minor level
crime as they all require level 3 favours or less to influence. Bribing a Brigadier General, Lieutenant General,
General, Baron, Vicomte, Comte or Commissioner would be a mid level crime as they all require level 4, 5 or 6
favours. Bribing a Cabinet Minister, Duc or a Grandee would be a serious level crime, requiring level 7 favours or
higher to influence.
*** These charges can be trumped up.
**** The victims importance determines the seriousness.
S
Characters may only be arrested under a single charge. In any week that the non-subscribers quarry is open
If multiple charges are brought against them, in a to arrest (see Location), they are arrested on a roll of 1
single arrest, all but the most serious of them is or 2 on 1d6. Once a non-subscriber has decided to
disregarded. So if a character is arrested for Treason arrest an individual, they will continue to try, until
and Sedition, they will only be tried for Treason. successful, for three months.
A character cannot, under any circumstances, resist It should be noted that, in the case of trumped up
arrest. All they can do is avoid it by virtue of not charges, a non-subscriber is only limited by the actual
being in the same location in the same week as the number of successful arrests that they are allowed to
person attempting to arrest them. Any character who make. So despite only being allowed four arrests in a
is arrested loses whatever actions they were intending year, the Inquisitor General may seek to arrest an
to carry out in the week in which they are arrested. unlimited number of individuals, but once he has
arrested his alloted quota any oustanding attempts to
Regardless of why a non-subscriber, with the relevant
make an arrest cease immediately.
powers of arrest, might choose to seek to arrest a
player character this is treated just as when a player
chartacter seeks to arrest another, with one difference.
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12.2 Trials S Mid Level Civil Crimes are convicted on 8+
S Mid Level Political, Martial and Religious Crimes
Whether on trumped up charges or charged with a
are convicted on 7+
The Paris Tribune valid crime, when a person is arrested and held for
trial, the trial will take place in the first week of the S All Serious Level Crimes are convicted on a 9+
following month. There is no plea bargaining
The roll for conviction uses the following modifiers:
available within the game and the judge in a trial may
only convict or acquit on the charge that the S If the Social Level of the defendant is 7 or less,
defendant is arrested for. So a character arrested for 1 is added to the result.
Treason cannot be acquitted for that but convicted of
S If the Social Level of the defendant is 14 or more,
Sedition instead. A prosecutor may not drop the
1 is subtracted from the result.
charges having arrested a character, though he can
decline to call witnesses in his favour or even use S If the defendant is titled, 1 is subtracted from
influence to sway an NPC judge to acquit. the result.
RULES V7.2 S April 1629

Attending a trial constitutes an entire weeks action S Influence of the appropriate level changes the result
and may not be combined with any other actions, by 1 in the appropriate direction.
including the fighting of impromptu duels, though
S Prosecution witnesses add 1 to the result
pre-arranged duels may still be fought in the same
(they must be the same Social Level or higher, a
week prior to attending the trial unless the defendant
subordinate, a superior, or of the same regiment).
is involved. Any number of trials may be held and
Maximum of 2.
attended in the same week as one weekly action.
S Defence witnesses subtract 1 from the result
The following individuals must attend a trial even if
(they must be the same Social Level or higher, a
at the front, in which case they spend the entire
subordinate, a superior, or of the same regiment).
month in Paris and return to the front the following
Maximum of 2.
month (unless the trial occurs at the end of a season):
S If the defendant is actually guilty as charged,
S The accused.
this adds 1 to the result.
S The arrestor, who acts as the prosecutor in the case.
S In cases of Dereliction of Duty, if the defendant
S The judge. achieved as many or more Battle results of 1 or 2
than 5 or 6 during the season in question, this
S All witnesses for both the prosecution and defence.
subtracts 1 from the result.
Otherwise uninvolved characters may also attend trials
S In cases of Gross Incompetence, if the defendant
in the public gallery, without any effect on the
achieved as many or more Battle results of 1 than 6
outcome of trials, and does not excuse them from
during the season in question, this subtracts 1 from
having to be at the front.
the result.
Civil crimes are those prosecuted by the Paris Military
S A non-catholic defendant, in cases of Heresy or
Governor. Martial crimes are those prosecuted by the
Witchcraft, adds 1 to the result. However, it should
Commissioner of War. Political crimes are those
be noted that, all characters are presumed to be
prosecuted by the Commissioner of State. Religious
devout Catholics. Unless a character publicly states
crimes are those prosecuted by the Inquisitor General.
their religious convictions to the contrary, or else a
successful Clandestine Action is made against them
12.2.1 Interrogation and they happen to have secretly informed the GM
An arrestor can call for interrogators (torturers) to use that they are playing a non Catholic, then this
extreme techniques whilst questioning a prisoner held modifier cannot be applied against them.
for trial. This adds 1 to the result for conviction but
S Interrogation of the defendant adds 1 to the result.
also requires a weeks action by the arrestor to oversee
such proceedings. Overseeing the interrogation of a
prisoner cannot be combined with any other actions. 12.2.3 Mistrials
There are only two ways in which either a prosecutor
However such extreme techniques are not without risk
or a judge can avoid attending a trial. These are if
for all characters concerned. A roll of 2d6 is made and
they NMR or else are forced to their bed by injury.
on a result of 12 the prisoner being interrogated dies.
If this occurs then the conviction roll is still made Should a prosecutor or judge NMR in a month in
posthumously. If the defendant is found guilty then which they have a player character defendant to try,
the arrestor loses 5 Status. If the verdict is not guilty they will lose whichever office that puts them in their
then the arrestor is dismissed from his appointment position as either prosecutor or judge.
and loses 1 Social Level.
If the judge is absent from a trial, then no verdict is
delivered and the defendant is acquitted and walks
12.2.2 Conviction free. If the prosecutor is absent from a trial, then the
A player character Judge decides guilt entirely at his judge will still consider his verdict.
own whim, while an NPC Judge rolls 2d6:
An NPC judge in such a situation will however make
S All Minor Level Crimes are convicted on 7+ his decision as if there were an additional 2 witnesses
Page 56 S
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for the defence, above and beyond the usual S Order a crack down for a single specified week
maximum number allowed of such witnesses. within the month, resulting in an additional +4
modifier to the chance of a duelist being arrested
The prosecutor and judge cannot be the same person.
that week.

The Paris Tribune


12.2.4 Retrials The arrest roll is made separately for each duelist, and
it is quite possible for one duelist to be arrested, while
A retrial is treated just like a normal trial, apart from
his opponent walks free. Being arrested for duelling
certain details
does not result in a trial but an on the spot penalty is
1) A request for a retrial can only be made by the handed out instead, unless a fatality has occurred. If a
prosecution. duelist is arrested, having killed his opponent, then he
will stand trial for murder.
2) A request for a retrial can only be made in the
same month as the original trial. If a character is arrested for duelling he loses a weeks
action and 1 Status, due to the ignominy of being

RULES V7.2 S April 1629


3) A request for a retrial requires there to be some
incarcerated with common criminals. If the duel
form of evidence of serious wrong doing on the part
took place pre-weekly then he loses that weeks action,
of the trial judge, of which the GM will be the sole
otherwise he loses the following weeks action. In
arbiter of the quality of the evidence and whether the
addition, a fine of 50 Crowns x Social Level is
wrong doing is serious enough.
imposed upon the character.

12.3 Crimes 12.3.2 Bribery


Both the King and Cardinal have immunity for all Anybody rolling a 1 when attempting to bribe an
crimes including witchcraft. They cannot be arrested official is reported to either the Paris Military
or held for trial, for any reason. Governor or one of the Commissioners of State or
War, depending on the nature and seriousness of the
crime, who can then arrest and prosecute.
12.3.1 Duelling
Duelling is technically illegal in Paris and falls under
the jurisdiction of the Paris City Military Governor.
12.3.3 Embezzlement
A player character City Military Governor may choose The Chancellor of the Exchequer and Army
to determine how lax or vigorous the City Watch is in Quartermaster Generals can embezzle monies, but risk
pursuing and arresting offenders. being reported to the Commissioners of State and
War, respectively, who can then arrest and prosecute.
Whenever a duel takes place, there is a chance that
the duelists will be apprehended by a detachment of
the City Watch and arrested for this civil crime. This
12.3.4 Harassment
happens on a roll of 11 on 2d6, subject to the Being caught carrying out a Clandestine Action.
cumulative modifiers in the Duelling Arrest Table.
Duelling Arrest Table
12.3.5 Theft
Removal of property without permission.
Modifier Circumstances

+2 A fatality occurs 12.3.6 Murder & Attempted


+2 Pistols are used Murder
+1 The duel takes place on a ladys doorstep Premeditated killing of someone or attempting to do
so. See the crime of Duelling, for the chance of arrest
+1 The duelist opponent is titled
and the Ambush section.
The duelist ambushed his opponent
+1
(and none of the following negative modifiers are applied)
12.3.7 Arson
-1
The duel is pre-arranged and/or discrete The malicious burning down of property.
(at a personal residence for example)

-1 The duel is with a regimental enemy 12.3.8 Sedition*


-1 The duel is with a knave
Writing or speaking statements against the King.

-1 The duelist is titled


12.3.9 Treason*
Each month, the Paris Military Governor may decide Actions designed to bring harm to or kill the King.
to do one of three things:
S Do nothing, leaving the base chances of arrest as
12.3.10 Heresy*
given in the Duelling Arrest Table. Acting against the tenets and doctrine of the Catholic
Church.
S Urge a higher level of vigilance upon the City
Watch, resulting in an additional +1 modifier to the
chance of a duelist being arrested that month.
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12.3.11 Witchcraft* This starts after any gaol sentence where applicable.

Consorting with the devil. Making pacts with the Minor Crimes are convicted on 7+ and result in a fine
devil to gain dark sorcerous powers. equal to 25 x Social Level x 1d6 Crowns.
The Paris Tribune 12.3.12 Dereliction of Duty*
Acting contrary, as a member of the General Staff, to
Possible additional sentences are:
S Social Level 7 or less: 1 month in gaol.

the tenets, established standards and/or doctrine of S Social Level 8 to 13: 1d3 months in gaol.
the Ministery of War. S Social Level 14 or more: 3 months in gaol.

12.3.13 Gross Incompetence* Mid Level Crimes are convicted on 8+ and result in a
fine equal to 25 x Social Level x 2d6 Crowns.
Actions by design, omission and/or accident, as a
member of the General Staff, which could or do, Possible additional sentences are:
RULES V7.2 S April 1629
significantly, impair the ability of France to wage war. S Social Level 7 or less: 1d3 month in gaol.
*These crimes are the only possible basis for trumped up S Social Level 8 to 13: 3 months in gaol.
charges, of which the accused is actually innocent
S Social Level 14 or more: 3 months in gaol and
-1 Social Level.
12.4 Punishment Serious Level Crimes are convicted on a 9+ and result
Upon conviction, then the relevant punishment listed in death. Such sentences are never commuted.
in the sections below is immediately applied at the
end of the trial. An Additional Sentence can also be
added by the judge dependent on the Social Level of
12.4.2 Political Crimes
the convicted felon, NPC judges will do this on a 7 Anyone convicted of a Political crime is knaved for
on 1d6. Additional points to note include: 1d3 months. Knavery starts after any gaol sentence
where applicable. In cases of Embezzlement, all of the
S The inability to pay fines results in the defendant proceeds from the embezzlement must be repaid
being sent to the front until paid. (Fines are paid before fines and punishment are applied.
after Gaol sentence if applicable)
Mid Level Crimes are convicted on 7+ and result in 3
S If loss of Social Level results in a character no months in gaol.
longer meeting the minimum requirement for a
title then the character is demoted to the next Possible additional sentences are:
available title that he still has the required S Social Level 7 or less: Fine of 25 x Social Level x
minimum Social Level to hold. 1d6 Crowns.
S If loss of Social Level results in a character no S Social Level 8 to 13: Confiscation of half of all
longer meeting the minimum requirement for an property and wealth by the Crown.
appointment then the character loses it.
S Social Level 14 or more: Stripped of all titles and
S In all cases of sedition, treason, heresy and estates and confiscation of half all property and
witchcraft where the convicted defendants wealth by the Crown.
punishment includes confiscation of property or
wealth (but not fines), half of said confiscation goes Serious Level Crimes are convicted on 9+ and result
to the arresting officer. in death, along with the entire confiscation of all
property and wealth by the Crown. Death Sentences
S In all cases of sedition, treason, heresy and for political crimes are never commuted.
witchcraft where the defendant is a Cabinet
Minister that is convicted of the crime, then the
arresting officer takes control of the ministerial
12.4.3 Martial Crimes
position in addition to his own (receiving all pay Anyone convicted of a Martial crime is knaved for
and privileges thereof ), until it comes around for 1d3 months. Knavery starts after any gaol sentence
for re-appointment. where applicable. In cases of Embezzlement, all of the
proceeds from the embezzlement must be repaid
S Conviction of a crime that carries a death sentence, before fines and punishment are applied.
or one that carries knavery as a subsequent result
upon release, results in a character losing his Mid Level Crimes are convicted on 7+ and result in
mistress upon conviction. demotion by a full rank and 1 month in gaol. If the
convict is a civilian or a Private then they suffer 3
S Death sentences are carried out in the first week of months in gaol instead.
the month following the trial. See Death Sentences
for more details Possible additional sentences are:
S Social Level 7 or less: Fine of 25 x Social Level x
12.4.1 Civil Crimes 1d6 Crowns.
Anyone convicted of a Civil crime is knaved: 1d2 S Social Level 8 to 13: Confiscation of half of all
months for minor, 1d3 months for mid and serious. property and wealth by the Crown.
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S Social Level 14 or more: Stripped of all titles and S You may not host any kind of party, ball or other
estates and confiscation of half of all property and social event. No right thinking Parisian socialite,
wealth by the Crown. mindful of their own standing within polite society,
would ever countenance attending an event hosted
Serious Level Crimes are convicted on 9+ and result

The Paris Tribune


by a knave.*
in death, along with the entire confiscation of all
property and wealth by the Crown. S Unless you are serving with the Frontiers, time at
the front does not count towards serving your
12.4.4 Religious Crimes period of knavery. However you do still get
MiDs, promotions and loot.*
Anyone convicted of a Religious crime is knaved for
1d3 months. Knavery starts after any gaol sentence S If you have a mistress, you lose her.
where applicable.
S No mistress will receive any attempts by the
Mid Level Crimes are convicted on 7+ and result in character to court her.

RULES V7.2 S April 1629


enforced penitence for 3 months, the first month of
S The only recourse for female companionship is the
which is spent in gaol. The second and third months
Bawdyhouse.
require the character to attend church for two weeks
each month, which may not be combined with any * The Gascon Regiment & 69th Arquebusiers are exempt.
other action. In addition the character must pay a
religious fine of 15 x Social Level x 1d6 Crowns. 12.4.6 Death Sentences
Possible additional sentences are: Where conviction results in the death penalty, while
all other associated punishments are enacted upon
S Social Level 7 or less: Religious fine of 25 x Social
conviction such as confiscation of all property and
Level x 1d6 Crowns.
wealth, the actual execution of the death sentence
S Social Level 8 to 13: Confiscation of half of all takes place in the first week of the following month.
property and wealth by the Church. So a character convicted at the end of his trial in the
first week of January, will be publicly executed in the
S Social Level 14 or more: Stripped of all titles and
first week of February.
estates and confiscation of half all property and
wealth by the Church. All public executions are a public, social spectacle. As
such, taking mistresses along, carousing and toadying
Serious Crimes are convicted on 9+ and result in
are allowed at executions. Carousing remains assumed,
death, along with the entire confiscation of all
though a character may still order not to do so, just as
property and wealth by the Church. Death Sentences
when visiting a club. All characters and their
for religious crimes are never commuted.
mistresses who do attend will be charged their social
level in Crowns for attending, regardless of whether
12.4.5 Knavery they carouse or not. This represents the consumption
Whilst not a punishment handed out by a court of of alcohol, other refreshments, purchasing rotten
law, Knavery is a state of social disapproval by ones vegetables and eggs to hurl at the condemned, along
peers and often follows in addition to any official with the customary purchase of all manner of
sanction imposed by a judge. It can also befall a fraudulent keepsake from various dubious street
character who is guilty of a variety of socially traders to commemorate the occasion.
inappropriate acts, such as drunkenness. Unless
All of the normal rules for cause to challenge and
specifically stated elsewhere, Knavery lasts for 1d3
duelling remain in force, though any such encounters
months. A knave suffers the following:
will be less than discrete and so will be treated just as
S You may not apply for, or be appointed to, any cases that occur on a mistresss doorstep. Beyond that,
appointments. This includes re-applying for your such events should provide a rich opportunity for
own job if it is due for re-appointment.* roleplay by all those in attendance - gloating enemies,
distraught mistresses, grieving friends, along with final
S You may not purchase any rank or apply to join any
defiant words from the condemned, etc
regiment except the Frontiers. You do not lose any
existing rank and are still eligible to be promoted
on merit at the front.* 12.5 The Bastille
S You will give automatic mandatory cause to any All prisoners awaiting trial are held at the Bastille
player character whom you meet, this results in an regardless of what type of crime they are accused of.
immediate impromptu duel. Prisoners sentenced to a gaol sentence are also held at
S The use of influence is no longer guaranteed and the Bastille. Half of all monies paid whilst in the
each time it is applied 1d6 is rolled. On a 1 or 2 Bastille go to the Paris Military Governor, with a
then the influence is used but has no effect.* quarter going to his Aide and the remainder being
used to provide whatever services or luxuries are
S While a knave does not lose membership of his actually being paid for by a prisoner.
club, meaning that he still receives the monthly
Status from being a member, he may not attend any Support must still be paid whilst in gaol. In addition
club, whether his own or not, or join a new one. to the usual costs associated with support, each week

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spent in the Bastille costs the character 10 Crowns.
The payment of this additional fee must still be made
12.5.2 Early Release
in addition to the cost of a private cell, should one be A player character Paris City Military Governor may
paid for. If all such costs cannot be paid then the elect to free a prisoner before his gaol sentence is up.
The Paris Tribune character undergoes the usual Insolvency procedure. The prisoner counts as knaved for the duration of
Such payments and other Bastille Actions are not sentence (this is above and beyond any other knavery
required or allowed during the week of a characters as part of a sentence). An NPC Paris City Military
arrest or trial. Governor will do this on a 7 on 1d6 (influence must
be applied) at a cost of 100 x Social Level x number
of months sentence shortened in Crowns. Regardless
12.5.1 Bastille Actions at least one month of any gaol sentence must be
There are a number of actions that can only be made actually be served in gaol.
whilst in the Bastille, or else have special rules
pertaining to their use therein: 12.5.3 Bastille Encounters
RULES V7.2 S April 1629
Pre-monthly Actions Encounters are rolled for every week spent in the
S Pay for parole: Spend 1 week out of gaol as a Bastille, not including the week in which a character
knave, no more than once per month. This costs 25 is either arrested or on trial. Encounters happen on a
x Social Level in Crowns and requires a public post roll of 6 on 1d6, with their nature determined by a
in La Voix de Paris. In addition, while payment is roll of 2d6 compared to the Bastille Encounter Table.
only required if parole is granted, payment does not Bastille Encounter Table
guarantee that it will be granted. It is up to the
2d6 Roll Encounter
Paris City Military Governor, if a player character
then he may just choose as he desires. An NPC will Pardoned and released, with no term of knavery having to
2
be served. If awaiting trial, treat as no event
grant parole on a 6 on 1d6 and this roll may be
influenced. Parole cannot be requested until the 3-5 No event
month in which a character is on trial and 6-7 Bad food (-30 Endurance)
potentially serving a gaol sentence - in which case
Add one month to sentence or, if awaiting trial, treat as bad
they could make a conditional request. 8
food

Free Weekly Actions 9-11 Fight (-75 Endurance)

S Pay for a private cell: Costs 2 x Social Level in 12 Riot (Dead)

Crowns and is the only way healing occurs whilst


within the Bastille. A private cell also gives a -2 12.5.4 Escape
modifier to rolls on the Bastille Encounter Table The number of those who have ever been publicly
should an event occur, decreasing the chances of acknowledged as successfully escaping from the
bad events and increasing the chance of good ones. Bastille, can be numbered on the fingers of one hand.
Paying for a private cell is charged weekly and Prisoners wishing to escape should speak to the GM
should be ordered weekly, though it can be done well in advance of any escape attempt. Failure to do
conditionally. It does not include the additional 10 so will always result in failure, along with the probable
Crowns a week fee normally charged for being death of the character concerned. Indeed, for the GM
incarcerated within the Bastille. to even consider such an attempt, the character will
Weekly Actions have had to laid his plans well in advance of actually
being convicted. Players should indeed consider who
S Hire a Doctor: A doctor may be hired , provided might choose to arrest them and then plan for such
that a private cell has also been paid for. In that circumstance and the
case, the character recovers 2xConstitution in various possible
Endurance for a cost of 200 Crowns per week, outcomes.
with no chance of discretion.
S Pay for a Jenny: Counts as female companionship
(roll for clap as per bawdyhouse), costs 20 Crowns.
S Train in Dirty Fighting: This includes its
advanced knacks and may be done at no financial
cost, however the nature of the training will
result in 20 Endurance damage per week.
S Oversee an Interrogation: An arrestor may
oversee the Interrogation of a prisoner
awaiting trial.

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13 Influence
Influence is a way to gain money, power and position. Influence may be used to seek or block appointments,
It is, without a doubt, the most valuable commodity aid the prosecution or the defence in all trials and for

The Paris Tribune


in the game. Influence is measured in favours. There many other purposes outlined in specific rules. Events
are nine levels of favours, rated, in ascending order of not specifically listed as influence applying to them
effectiveness, from 1 to 9. Favours are used to modify (for example, promotion) may not be affected by its
the die rolls that represent the decisions of non-player use. If no specific roll on a 1d6 roll is specified within
characters. (Player characters make their own the rules, the roll defaults to 6 on 1d6.
decisions and influence has no effect on them; favours
to player characters take other forms.) Once used to
influence a decision, a favour is expended. 13.1 Sources of
Influence

RULES V7.2 S April 1629


The Influence Required Table lists the level of favour
needed to obtain a die roll modification of one on the
decisions of a non-player character of a specified rank, Influence may be received by virtue of a number of
appointment or title. A favour of the correct level factors such as a characters Social Level, his mistress
modifies the die roll by 1. A favour of a higher level and from certain appointments (see the Personal
than that listed will have a greater effect: one Influence Table, the Mistress Influence Table, the
additional die roll modification for each level the Military Appointments Table and Political Appointments
favour is above the minimum necessary. Table). Mistresses provide their lovers one favour a
year, of the level listed according to their Social Level
Influence Required Table on the Mistress Influence Table. Influential mistresses
Position Influence Required provide such favours once a season. Favours from a
King Level 9 favour characters Social Level and appointments are received
Queen, Crown Prince or Cardinal Level 8 favour once each season.
Cabinet Minister or Duc Level 7 favour
Personal Influence Table
Commissioner, General or Comte Level 6 favour
Characters Social level Level of Favour
Lieutenant General or Vicomte Level 5 favour
Brigadier General or Baron Level 4 favour 8 or 9 1

Colonel or Chevalier Level 3 favour 10 or 11 2


Regimental Major Level 2 favour 12 or 13 3
Major or Captain Level 1 favour
14 or 15 4

A level 9 favour will obtain a die roll modification of 16 or 17 5

4 on the decisions of a General. In addition, two 18 or 19 6


favours may be combined to produce one favour of 20 or 21 7
the next highest level (two level 4 favours make a level
22 or 23 8
5 and so on). More than one favour may be brought
to bear to influence a given decision. The die roll 24+ 9

modification may be either additive or subtractive,


depending on the players wishes, and more than one Mistress Influence Table
player may influence the same decision. In the event Mistresss Social level Level of Favour
of an NPC holding a combination of rank, 8 1
appointment and title of differing levels, then the 9 2
highest one that they hold determines the level of
10 3
favour that is required.
11 or 12 4
Example: If Athos, a Lieutenant General, seeks to 13 5
become Inspector General of Cavalry, he must go
14 or 15 6
to the Minister of War who appoints that position
16 7
(it is assumed that no player holds the post). To influence
a Cabinet Minister, a level 7 favour is the minimum 17 8

needed. The number Athos must roll on one die, 18+ 9


unmodified, is 6. Athos has no level 7 favour to use,
but his friend Porthos has a level 8 favour and uses it to In addition, one off favours that do not expire until
influence the minister on Athoss behalf, giving him two used, but never refresh, can also be gained by player
favourable die roll modifiers and making the necessary characters. These normally come from Grandees,
die roll 4 instead of 6. Unfortunately, Cyrano, an directly or indirectly, during the course of the game
enemy of Athos, wishing to prevent him from advancing, and can be the result of fortuitous drunkenness,
uses a level 9 favour to give an unfavourable die roll interacting favourably with Grandees or pursuing
modification of 3. The final die roll necessary to meta-plots within the game of the GMs devising.
obtain the appointment now becomes 6 - 2 + 3 = 7; Regardless of where it comes from, influence may
poor Athos cannot get the appointment as it is impossible only ever be spent during the pre-monthly phase of a
to roll a 7 on 1d6. game turn. As such, you can only use influence that
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you started a month with. Influence is both spent and attempts to bribe a single target for multiple
received during the pre-monthly phase prior to any outcomes, or multiple targets for a single outcome,
appointments being awarded to, or resigned by, then multiple rolls will be made for the success of the
characters. So if in a month you gain a mistress or an bribes in question.
The Paris Tribune appointment that supplies influence, you cant use it
until the pre-monthly phase of the following month.
Bribery Influence Table
Level of Favour Required Cost in Crowns
This also means that a character may use an
1 25
appointments influence and then resign it, in the
same month. Equally, if a character were to resign one 2 50

appointment and then gain another in the same 3 100


month, he could only use the influence that month of 4 200
the original appointment. This is because influence is
5 400
used prior to receiving new appointments.
RULES V7.2 S April 1629
6 800

13.2 Refreshing 7

8
1,600

3,200

Influence 9 6,400

Influence is refreshed on a regular basis, however the If a bribe is used by the accused or his witnesses to
regularity of the refresh depends on the source of the influence the outcome of a trial and it is reported,
favour as per the Refreshing Influence Table: then he is automatically found guilty if the trial is for
Refreshing Influence Table a minor crime, is found guilty of a minor crime if he
was acquitted of a major crime, and found guilty of a
Source of Influence Refreshes at the Beginning of:
mid-level crime if he was acquitted of a serious crime.
Personal Social Level Each Season
If a bribe is used by the prosecution or his witnesses
Appointment Each Season to influence the outcome of a trial and it is reported,
Mistress (normal) Each Year then the accused is automatically found innocent.
Mistress (Influential) Each Season In all such cases, the briber will automatically be
Never, however it may be saved prosecuted for bribery (see Crime & Punishment).
NPC (gained from a roll)
until the character wishes to use it.
If a bribe is used by a person who is not the
If influence is not used, then it is not refreshed. So a prosecutor, judge, accused or a witness within the trial
character may not stockpile influence. to influence the outcome of the trial either way and it
is reported, then there is no direct effect on the
outcome of the trial.
13.3 Bribery
Influence can be bought in the form of a bribe; the
cost for each level of favour is shown in the Bribery
Influence Table. When a bribe is made a d6 is rolled,
with a 3 or more indicating the bribe mimics the
purchased level of favour, a 2 meaning the money is
pocketed but no influence is gained and a 1 indicating
that the attempted bribe has been reported.
In the latter case, the money is still spent with no
effect but, dependant on whose jurisdiction the crime
falls under, either the Commissioner of State, War or
Paris City Military Governor may bring charges. An
NPC will do so on a 4 or more on 1d6 and this roll
may not be influenced by favours or bribes. Successful
bribes may be combined with influence to modify the
same outcome.
Bribes must be made in multiples of the level of
favour required by the target of the bribe. So if youre
trying to influence the Cardinal, level 8 favours are
required. If you spend enough to get a level 9, you
still get 2 level 8s. There is only one roll for the
success of a bribe providing that it is aimed against a
single target, for only one outcome, by one character.
So, if multiple characters attempt to bribe a single
target for one outcome, each character will roll for the
success of their own bribe. Similarly, if one character
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14 Appointments
Appointments are either military or political in position. Requirement lists any other requirements
nature. Both types of appointments are worth extra of the post. These consist either of a specified

The Paris Tribune


Status and can also give a character some influence Regiment to which the applicant must belong, or of a
that he may not normally have. Most posts, but not modifier to the die roll needed for appointment,
all, are appointed annually in a given month based on Tactics as per the Tactics Modifier Table.
according to the Appointments Calendar.
Tactics Modifier Table
A character may normally only hold one military and Tactics Modifier to the Die Roll to be Appointed
one political appointment at the same time, apart
8-9 -1
from the case of the Commissioner of State,
10-15 0
convicting a Cabinet Minister. So while a character
16-17 +1

RULES V7.2 S April 1629


could be Inspector General and Minister of State, he
could not be Inspector General and Army 18 +2

Commander at the same time. Similarly, he could not


Appointment lists the appointment being sought.
be Minister of State and War at the same time,
Number Allowed lists the number of players able to
though he could, additionally hold one of these
hold that position simultaneously (in some cases this
portfolios by virtue of having successfully prosecuted
is infinite). Appointed by lists the official who
their incumbents as Commissioner of State.
appoints the position, and who must be influenced if
If a post becomes vacant unexpectedly (either by the player wants to improve his chances. Status lists
death, resignation or the incumbent moving to a the Status received monthly by the office-holder.
different post) then it will remain vacant until the
Inf. gives the level of the favour the player receives
following month when it can be applied for. If the
each season (note that some positions receive two
appointor is an NPC then it is likely that if no one
favours). Die Roll Needed gives the number or
applies for the post, an NPC will be assigned to it.
greater that must be rolled on 1d6 if appointed by an
If the vacant post is appointed by a player character NPC. The number rolled may be modified by
then no roll is used, the player character merely influence or Tactics if applicable. In addition, a player
chooses who he wishes to appoint, though all may add one to his die roll for every 3 Social Levels
requirements for the post must still otherwise be met. he is above the minimum required for that post; and a
Also, a player character who appoints need not do so player who already holds a position and seeks re-
immediately and so the position can remain vacant appointment to it may add one to his roll for being
for up to three months before he is forced to either the incumbent. Monthly Pay gives the pay in
appoint a player character or else have an NPC Crowns that the character receives monthly (in
automatically assigned to the post. addition to any pay he receives for his rank).
If you want an appointment, then you must apply for If you are successfully appointed to a post, you may
it. To do so requires two specific things from a not apply for the same post again during the original
character, first they must post a public in character tenure of the post (you cant resign and then re-apply).
application via La Voix de Paris, prior to the monthly
If you apply for a post unsuccessfully then
Applications Deadline, and include a pre-monthly
applications for the same post will be ignored by the
order to apply in the month that the post is
same NPC for three months (or twelve for political
appointed. If the post is appointed by the person
appointments). A player character in a position to
holding another post (for example a Brigade Major
appoint need not follow this particular stricture.
being appointed by a Brigadier) and this post is
vacant, then no appointment will be made: the If you fail to satisfy the minimum requirements for
application does not count as a failed application. the appointment (drop below the minimum Social
Level, leave the regiment in the case of regimental
If two characters apply for the same appointment at
adjutants, let your rank drop to below the minimum)
the same time, the character with the highest
then you will lose it, and the post will be re-
modified die roll gains the position (assuming he
advertised.
would have been successful). If both modified die rolls
are equal, and successful, roll again. All modifiers With absolutely no exception, all player characters
from the previous die roll apply. The player with the must serve a minimum of three months in an
highest roll wins. appointment before they can resign of their own
volition. As such, they may not apply for an
The Military & Political Appointments Tables list the
alternative appointment or purchase a rank that
appointments available, along with other information
would force them to resign their existing appointment
necessary to play. The column headed Rank gives
during this time period. Though, they may still accept
the military rank or title necessary to hold the
a merit promotion whilst at the front and hence allow
position. With the sole exception of Aides, to gain
themselves to be forced to resign their existing
an appointment on the Military Appointments Table,
appointment in that circumstance.
a character must hold exactly that rank; on the
Political Appointments Table that rank or higher.
Min SL gives the minimum Social Level for that
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14.1 Applying for required for the NPC to hold the appointment,
though in the case of Political Appointments they may

The Paris Tribune Multiple Appointments hold a higher rank or title if they are an NMS which
may require a higher level of favour to influence.
A character may apply for more than one
Each issue of The Paris Tribune contains a Notable
appointment of the same type (military or political) in
Members of Society table listing such details. See the
the same month. To do so, you must apply in order of
Influence Required Table to determine what level of
the most prestigious first. If the appointments are of
favour is required. When calling for an NPC to
the same prestige then you can write conditional
resign, a natural roll of 1 is always unsuccessful
orders to cover which appointment youd rather get.
regardless of any influence or other modifiers applied.
The prestige of a given appointment is determined in
In addition to being part of a characters pre-monthly
the following order:
orders, the call for an NPC to resign must also be
S In order of the rank required to hold the made publicly in an in character post via La Voix de
RULES V7.2 S April 1629
appointment. Paris prior to the Applications Deadline for that
month. This allows others the a chance to apply
S In order of the Status that the appointment
influence to the roll if they wish.
generates, note that additional status generated
from variations of an appointment such as Brigade If a call for an NPC to resign is successful, he will
Commander do not figure in this calculation - just resign at the end of the month in which the pre-
the base status that it generates. monthly order is made. The appointment will then be
advertised as vacant in that months issue of The Paris
Beyond that, appointments are considered to be of
Tribune. This allows applications for the vacant
equal prestige.
appointment in between turns, before it is appointed
Example: This is the prestige ordering of the following: the following month.
S Army Commander
[General, 14 status] 14.3 The Timing of
S Inspector General (Cavalry)
[Lieutenant General, 18 status] Appointments
S Inspector General (Infantry) Appointments normally last for a year or until they
[Lieutenant General, 16 status] are next scheduled for re-appointment according to
the Appointments Calendar, unless otherwise specified.
S Paris City Military Governor Applicants must apply by entering it as a pre-monthly
[Lieutenant General, 14 status] order in their orders for the month it is appointed.
[Lieutenant General, 14 status] They must also make an in character post via La Voix
(these two are equivalent in prestige) de Paris prior to the Applications Deadline for that
S Division Commander month, so that others have a chance to apply
[Lieutenant General, 10 status] influence to the roll if they wish.

S Provincial Military Governor Example: Athos wishes to apply to become Minister


[Lieutenant General, 6 status] of State (appointed in January). He must both include
his application as a pre-monthly order for January and
S Army Quartermaster General post an in character application via La Voix de Paris
[Brigadier General, 8 status] prior to the Applications Deadline for January.
Instructor RMA
[Brigadier General, 8 status] Some appointments, such as Aides to the General
(these two are equivalent in prestige) Staff and Escort Troopers, do not appear in the
Appointments Calendar. This means that they can be
S Brigade Commander applied for in any month of the year and are in effect
[Brigadier General, 6 status] permanent appointments until they are dismissed or
resign. In the case of an Aide, the character to whom

14.2 Calling for an they wish to be Aide cant already have an Aide.
Appointments that fall vacant within four months of
NPC to Resign their scheduled re-appointment, as determined by the
Appointments Calendar, are not re-appointed in the
An individual character may call for an NPC holder
interim. Instead, the post remains vacant or else is
of an appointment to resign as a pre-monthly action
temporarily held by a Notable Member of Society or
once per month. The NPC will then resign his
Grandee, at the discretion of the GM. In a case where
current appointment on a 1d6 roll equal to the
the appointee of the position is a player character, the
number required to gain said appointment (either a 6
discretion rests with them, whether to leave it vacant
or a 7). This roll may be influenced and, if the roll is
or else make a temporary NPC appointment
a 7 influence will be required for there to be any
chance of it happening. The level of favour required The timing of appointments can be complicated by
to influence the NPC will be according to the rank or their largely hierarchical nature. More senior positions
title held by the NPC, normally the minimum appoint junior ones, so a vacancy high up in the
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Appointments Calendar
Spring Season
March April May
Brigade COs by Inspector Generals None None

The Paris Tribune


Division COs by Army COs
Quartermaster Generals by Army COs
Summer Campaign Enemy chosen from Minister of War determines Force
His Eminences shortlist & the Minister of Organisation, Deployment & Substitution for
State determines Force Committment the Summer Campaign

Summer Season (The Campaign Season)


June July August
None None None
Autumn Season

RULES V7.2 S April 1629


September October November
Commissariat Majors by the Adjutant General Military Governors by the King Escort Ensigns by Escort Captains
Escort Captains by the King and Cardinal Regimental Adjutants by Colonels
Crown Princes Equerry by the Crown Prince
Winter Season
December January February

RMA Instructors by the Paris City Military Minister of State by the King Chancellor of the Exchequer by the Minister of State
Governor Minister of War by the King Minister of Justice by the Minister of State
Commissioner without Portfolio by the Minister of State*
Commissioner of State by the Minister of State
Commissioner of War by the Minister of War
Inspector Generals by the Minister of War
Army COs by the Minister of War
Summer Campaign Enemy shortlist drawn
up by His Eminence the Cardinal

hierarchy can effectively stall all of the subsequent outcomes of investments over the Summer season, as
subordinate appointment below it. detailed in the Enemy Investment Modifier Table.
For example, consider if the Minister of War fails to The choice of a single enemy from the Cardinals
be appointed as scheduled in January. Until he is, shortlist is made in March, though that does not
then the appointment of of Inspector Generals is preclude the GM from further complicating the
delayed, which in turn delays the appointment of situation later on. The following modifiers, in
Brigade Commanders and consequently Brigade whichever direction they are used, are applied to each
Majors. In such cases, it remains entirely within the of the three potential enemies:
discretion of the GM as to what to do with player
S 1 per level 7 favour or bribe used
character incumbents.
S 7 - the enemys position on the shortlist
Depending on the situation, an incumbent might
remain in their position until such time as everything S 3 for the Minister of Wars personal choice
is in place for a permanent re-appoinment.
S 4 for the Minister of States personal choice
Alternatively, they could be removed from the
position and it fall vacant Then a d6 is rolled for each enemy on the shortlist.
The one with the highest result, after modifiers have
14.3.1 Determining the Enemy been applied, is chosen as the enemy for the summer.
In the event of a tie, the d6 will be re-rolled until the
for the Summer Campaign matter is decided.
In December of each year, His Eminence the Cardinal
publicly presents a shortlist of potential enemies to
His Majestys court. The contents of this shortlist 14.4 Public Reprimand
cannot be influenced by players characters and only A player character with an appointment responsible
ever contains three enemies. However, player for appointing another, his subordinate, also has the
characters may influence which one is chosen as the ability to reprimand those that report to him. In order
enemy to be fought in the Summer season. to do this he must publicly announce the reprimand
These enemies include Spain, Spanish Client States in La Voix de Paris prior to the monthly Applications
(such as the Spanish Netherlands or Franche-Comt), Deadline, and give a pre-monthly reprimand order.
the Dutch United Provinces, England and the Then, until he revokes the reprimand, any influence
German States. A domestic enemy might present the gained by the reprimanded character from the
possibility of Civil War or Rebellion within France, appointment, fails to work on a roll of 1 or 2 on a d6.
while far flung Colonial conflicts are also possible. An NPC character can be influenced to reprimand a
The choice of enemy also has an effect on the subordinate on a roll of 7 on 1d6.
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14.5 Military army comprised of regular brigades committed by the
Minister of State and frontier brigades committed by

The Paris Tribune Appointments the GM. Four Division Commanders are appointed,
two per army, and the Minister of War determines
which brigades make up which divisions within each
14.5.1 Army Commander army. The 1st and 2nd Divisions comprise the 1st
This is a Field Command, only actively commanding Army, with the 3rd and 4th Divisions comprising the
men during the Summer season. The Army 2nd Army.
Commander does not have the power to send units
on campaign, but commands an army comprised of 14.5.4 Brigade Commander
regular brigades committed by the Minister of State
This is a Field Command but, unlike Army and
and frontier brigades committed by the GM. Two
Division Commands, exists in the field all year round
Army Commanders are appointed and the Minister of
and not just during the Summer season. The Brigade
War determines which brigades make up which
RULES V7.2 S April 1629
Commander commands a specific brigade, whether a
divisions within each army.
regular or a frontier Brigade. During the Summer
The Army Commander appoints the Quartermaster season the brigade that he commands may or may not
for his army, along with its Division Commanders. be a constituent part of a division as committed by
the Minister of State or GM. The Minister of War
14.5.2 Army Quartermaster determines which brigades of those committed make
up what divisions within each army. A total of eleven
General Brigade Commanders are appointed, regardless of
Two Quartermasters are appointed, one for each army. how many Frontier Brigades are committed by the
An Army Quartermaster General may embezzle once GM for the Summer campaign.
per Campaign season, involving the relevant army.
Outside of the Summer season a Brigade Commander
This is normally only once per year, during the
may take the whole Brigade on campaign with him,
Summer season, but there are other potential and
or send any constituent Regiment thereof, though
exceptional cases where a formal campaign could take
he must always accompany any units he sends to
place outside of the Summer season
the front. In addition to the Status listed
(see At the Front & the Summer Campaign).
in the Military Appointments Table, each Brigade
The Quartermaster General chooses the amount he Commander receives an additional modifier
wishes to embezzle on the Army Embezzlement Table. according to the prestige of the brigade he commands
If he rolls the number in the Caught column or (see the Brigades Table).
higher on 2d6, evidence of his crime is passed on to
To be appointed, a character must have served as a
the Commissioner of War who may then choose to
Major or higher in a Regiment of the appropriate
make an arrest.
force (cavalry or infantry). When applying to be
Army Embezzlement Table appointed as a Brigade Commander, the
following modifiers apply:
Amount Caught Army Modifier
S +1 if applying to command a Brigade of which you
1,000 Crowns 10 0 were a member, but now an old boy.
2,000 Crowns 8 +1 S +1 if applying to command a Frontier Brigade.

5,000 Crowns 6 +1 When applying to be a Brigade Commander,


applicants should note that they may apply in a single
10,000 Crowns 4 +2 pre-monthly action to as many of the individual
brigades of the correct type (cavalry or infantry), as
22,000 Crowns 3 +3
they qualify for. Multiple applications, just as when
Assuming the Commissioner of War does arrest a applying to join a Regiment, must be made in order
corrupt Army Quartermaster General (an NPC of prestige top-down.
Commissioner will always do so), he is then put on
trial for embezzlement. Once arrested, regardless of 14.5.5 Commissariat Major
the outcome of the trial for embezzlement, the Army
An administrative position, similar to Quartermaster
Quartermaster General is dismissed from the
General, securing provisions and supplies for the six
appointment. The Army Modifier is added to the
permanent barracks within Paris that house France's
Battle Result of the army embezzled from, for the
ten regular regiments. This appointment, of which
month in which the money is embezzled, due to
there are three, is appointed by the Adjutant General.
shoddy equipment and supplies.
Holders of the appointment are in no way shielded
from accompanying their Regiment to the front, as
14.5.3 Division Commander and when it is sent or volunteered.
This is a Field Command, only actively commanding
Each Commissariat Major awards lucrative contracts
men during the Summer season. The Division
to local merchants, providing the scope to commit
Commander does not have the power to send units
embezzlement once per season apart from during the
on campaign, but commands a division within an
Summer Season. He chooses the amount he wishes to
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Military Appointments Table
Die Roll Monthly
Rank Min SL Requirement Appointment Number Allowed Appointed By Status Inf.
Needed Pay

The Paris Tribune


Kings Captain of the
7 Trooper of the Kings Escort Unlimited 4 1 6 -
Musketeers Kings Escort
Private
Cardinals Trooper of the Cardinals Captain of the
6 Unlimited 4 1 6 -
Guard Escort Cardinals Escort

Kings Captain of the


8 Ensign of the Kings Escort 1 6 2 6 -
Musketeers Kings Escort
Subaltern
Cardinals Ensign of the Cardinals Captain of the
7 1 6 2 6 -
Guard Escort Cardinals Escort

RULES V7.2 S April 1629


Subaltern, 1 per PC member PC member of the See the Aide
Aide to the General Staff or
Captain or 4 of the General Staff General Staff or a Appointment - -
Cabinet Minister
any Major or Cabinet Cabinet Minister Table

Tactics & in Colonel of


3 Regimental Adjutant 1 per Regiment 3 1 6 -
the Regiment Regiment

Kings
9 Captain of the Kings Escort 1 King 9 9 6 -
Musketeers
Captain
Cardinals Captain of the Cardinals
8 1 Cardinal 9 8 6 -
Guard Escort

9 The Crown Princes Equerry 1 Crown Prince 9 8 7 -

Any Major 3 Commissariat Major 3 Adjutant General 4 2 6 -

6 Brigade Commander 1 per Brigade Inspector General 6 3 6 -

Paris City Military


Brigadier 10 Tactics Instructor at the RMA 3 8 4 6 -
Governor
General
Army Quartermaster
6 2 Army Commander 8 4 7 5 Crowns
General

8 Tactics Division Commander 4 Army Commander 10 4 6 -

Provincial Military
8 5 King 6 3 6 10 Crowns
Governor
Lieutenant
Paris City Military
General 10 1 King 14 6 6 10 Crowns
Governor

10 Inspector General (Infantry) 1 Minister of War 16 6 6 25 Crowns

12 Inspector General (Cavalry) 1 Minister of War 18 6 6 25 Crowns

General 9 Army Commander 2 Minister of War 14 5 7 50 Crowns

embezzle on the Commissariat Embezzlement Table. If


he rolls the number in the Caught column or higher
14.5.6 Adjutant General
on 2d6, evidence of his crime is passed on to the The administrative officer of the General Staff, he is
Commissioner of War who may then choose to make only ever an NPC or Grandee. No player character
an arrest. may ever hold this appointment. His sanction is
required whenever a character seeks to purchase the
Commissariat Embezzlement rank of Colonel. The Adjutant General always
Table requires Level 5 favours to influence, though if a
Grandee holds the post they might not be sufficient.
Amount Caught

500 Crowns 12 14.5.7 Inspector General


Two such positions are appointed: one for the Cavalry
1,000 Crowns 10
and one for the Infantry. Each appoints the Brigade
Commanders for their particular type of force (cavalry
2,500 Crowns 8
or infantry) and may send any unit of the right type
5,000 Crowns 6 to the front outside of the Summer season.
To be appointed, a character must have served as a
9,000 Crowns 4
Major or higher in a suitable regiment. He cannot go
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on campaign during the summer season and during involved in quelling the riots is effectively at the Front
the rest of the year could only do so by taking for the entire month so cannot do anything else.
command of a Frontier Regiment as this is not a field
Paris City Military Governor
command appointment.
The Paris Tribune 14.5.8 Military Governors
The Paris City Military Governor also governs the
surrounding Province of Ile de France, of which Paris
is the capital. He is responsible for law and order in
There are two types of Military Governor, the Paris
Paris, and also appoints the Instructors of the RMA.
City Military Governor and the Provincial Military
When facing Civil Unrest he may also assign up to
Governors. Military Governors may not go on
four regiments present in Paris to similar riot
campaign at any time of the year, apart from the
suppression duties, under his command; however, the
specific rules given below for rioting and civil unrest.
Inspectors General may countermand such orders if
All governors have the power to tax the masses in they wish. The Military Governor is additionally
their province extortionately once per season. They responsible for the Bastille and its inmates, as well as
RULES V7.2 S April 1629
choose the amount that they wish to extort from the the arrest of duelists and other civil law-breakers.
Civil Unrest Table below.
Should a riot occur in Paris, residents who are not
Civil Unrest Table involved in dealing with rioters within the city itself,
Amount Civil Unrest
will be dealt with on a case by case basis as the GM
sees fit at the time. While I do not intend to publish
500 Crowns 12 any specific rules for it, suffice it to say that they will
1,000 Crowns 11 risk getting caught up in the chaos & carnage of a
Paris in flames! However, this will be influenced by
2,000 Crowns 9
how much they venture outside - if they stay at home
5,000 Crowns 7 or in their club for the entire month then they will be
10,000 Crowns 5 at less risk than if they are in a different location each
week and hence travelling through the streets! Also,
20,000 Crowns 4
given that martial law & a curfew will have to be
enforced to deal with rioting, the Thtre Royal will
If they roll the number in the Civil Unrest column or
be closed by the Military Governor while he is
higher on 2d6, then the masses in the province will
quashing the riots.
revolt. In this case the Military Governor will have to
personally lead a frontier force (a minimum of one In the final month of each season, the Paris City
brigade of frontiers) against the rabble. Suppressing a Military Governor must provide the King with 500
riot is conducted as Field Operations. The unit will be Crowns to subsidise the Minister of States creation of
either an army, division or brigade according to the Ministers without Portfolio. While it is assumed that
number of regiments committed and GM fiat. the Paris City Military Governor will finance this out
of extorted taxation, he does not have to and may
Orders to extort taxation from the masses can only be
choose to pay for it out of his own personal fortune,
made as a pre-monthly action in the first month of a
assuming that he has such finances available. This
season, the Civil Unrest roll will be made the same
payment to the Crown cannot be avoided and could
month and the Military Governor informed of the
result in the Paris City Military Governor becoming
result in his game return for the month. If Civil
insolvent! As a result, an NPC Paris City Military
Unrest does arise then the Military Governor must
Governor will always extort 500 Crowns per season
attempt to quash it during the second month and, if
with the ensuing risk of Civil Unrest.
necessary, for as many months as it takes to quash the
rioting. If the Military Governor receives a Battle Provincial Military Governors
Result of 5 or 6 in either the second or third month
There are five Military Provinces outside of Paris and
of the season he fails to extort any taxation.
Ile de France: Brittany, Burgundy, Gascony,
A Battle Result of 1 or 2 is needed to put down any Languedoc and Normandy. When facing Civil Unrest
revolt and, until such a result is achieved, the rioting a Provincial Military Governor may ask the Inspector
continues and the Military Governor must continue Generals to lend him the use of up to four regular
to attempt to put it down. If a Military Governor regiments (each will do so on a 7 on 1d6, if an NPC,
starts a season in an ongoing state of Civil Unrest, he so influence is required).
cannot attempt to extort further taxation that season.
A Military Governor does not get any title attempts 14.5.9 Instructor at the RMA
for battle results or being mentioned twice in The Royal Military Academy instructs officers in the
dispatches while putting down riots, but any other art of warfare. Instructors must spend 1 week in each
characters who are part of the forces quelling the riot season (except the Summer season) instructing at the
get title attempts and all other personal outcomes RMA. The Royal Military Academy does not operate
from battle as per normal. If a revolt is put down during the Summer Campaign Season and, as such,
before the end of a season, any characters who took this is the only time in the year that instructors may
part in the suppression may come back to Paris rather volunteer to be at the front, though they would have
than having to stay on campaign until the end of the to lead a Frontier Regiment as this is not a field
season. Anyone, including the Military Governor, command appointment.
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14.5.10 Aide to the General and have an aide at the same time.

Staff or a Cabinet Minister Aide Appointment Table


To do this, the General or Cabinet Minister Aide Appointment Status Influence

The Paris Tribune


concerned must make a public in character
announcement via La Voix de Paris prior to the Aide to Brigadier General 3 1

monthly Applications Deadline and give a pre-monthly


Aide to the Minister of Justice 4 2
dismissal order.
Aide to the Chancellor of the Exchequer 4 2
An aide may be exempted from campaign by the
General or Cabinet Minister they are aide to. If the Aide to Lieutenant General 5 2
General or Cabinet Minister goes on campaign he
must take his aide with him, however. When a Aide to General 6 3
character is an aide to a member of the General Staff,

RULES V7.2 S April 1629


Aide to the Minister of War 6 3
who is an Army or Division Commander, and the
aids Tactics is 2 or more greater than that of his Aide to the Minister of State 6 4
commander, the Army or Division Commander rolls
for his Battle Result as though his Tactics were 1
greater than it actually is. The aide must resign from 14.5.11 Regimental Adjutant
his post if he does not wish to be on campaign for any If the Regimental Adjutants Tactics is 2 or more
reason. greater than that of his Colonel, the Colonel rolls for
his Battle Result as though his Tactics were 1 greater
An aide may be dismissed at any time. To do this, the than it actually is. All applicants must be a member of
General or Cabinet Minister concerned must make a the relevant regiment.
public in character announcement via La Voix de
Paris prior to the monthly Applications Deadline and
give a pre-monthly dismissal order. Only player 14.5.12 The Kings &
character members of the General Staff or Cabinet Cardinals Escorts
appoint aides. NPCs do not appoint aides. Members of the Kings and Cardinals Escorts cannot
A character who effectively holds two ranks, due to go on campaign without the permission of whoever
having a brevet rank, or is a Cabinet Minister in appointed them, if an NPC this requires a roll of 7 on
addition to being a member of the General Staff, may 1d6. Alternatively, in the rare event of either the King
still only appoint one aide. Once appointed, an aide or Cardinal going to the front in person, then they are
receives Status and Influence according to the highest obliged to accompany them as his escort and this
rank or appointment held by whoever he is aide to, as cannot be avoided, regardless of how much influence
detailed in the Aide Appointment Table. might be at their disposal.
Example: A Brevet Lieutenant General may only appoint However, members of both Escorts are often witness
one aide, who would hold the position of Aide to to potentially scandalous escapades and dark secrets
Lieutenant General. If the Brevet Lieutenant General behind the closed doors of the royal court. It is in
were to then be appointed as Minister of War, then his such situations that their subtlety and discretion is
aide would instead hold the position of Aide to the truly tested, potentially resulting in their advancement
Minister of War. or else falling out of favour
Providing that a character maintains a minimum Each month all members of both Escorts roll their
Social Level of 4, a rank no lower than Subaltern and Panache on 1d20, though the Escort Captains roll as
no higher than Regimental Major, he can remain as if their Panache were 5 higher than it actually is. If
an aide to another player character. Similarly, they fumble (rolling 20 when their Panache is less
providing that a character retains any rank within the than 20) they are immediately dismissed from the
General Staff or else holds an appointment as a Escort and may never rejoin it. Failure results in the
Cabinet Minister then he may have an aide. So, loss of the status they earn from holding their
providing both the aide and whoever he is aide to appointment that month (4 status for a Trooper, 6
maintain their respective minimum requirements, the status for an Ensign and 9 status for a Captain). A
aide relationship between them remains in place, success gains them a +1 to any roll to court a Titled
despite potential changes in their specific ranks or mistress the following month. If they critical (rolling
appointments held within the Cabinet. their Panache exactly) they gain a title attempt.
Example: A Brevet Lieutenant General who is also the Once per month, whilst performing his duties at the
Minister of War, would still retain his aide if he were to royal court, an Escort Captain may toady with the
lose both his brevet rank and appointment as Minister of Grandee whose Escort he leads. The Escort Captain
War. The aide however, would now hold the position of may choose a suitable week, subject to the GMs
Aide to Brigadier General. approval. Whenever an Escort Captain attends a ball,
A character who is a Commissioner cannot be an aide the chances increase for his Grandee to attend also.
to a Cabinet Minister, but may be an aide to a Escort Troopers are appointed all year round, rather
member of the General Staff who is not a Cabinet than in a single month annually. As such, characters
Minister. A Cabinet Minister may not be an aide to may apply to be a Trooper in any month of the year.
any player character. A character may never be an aide Unlike an Ensign, a Trooper may be dismissed at any
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time. To do this, the Escort Captain concerned must This roll may be influenced (requiring level 9 favours
give a pre-monthly order to dismiss him and make a to influence the King), but a roll of 1 is always a
public in character announcement via La Voix de refusal. Characters may not request to be excused duty
Paris prior to the monthly Applications Deadline. in the very same month in which they are appointed
The Paris Tribune 14.5.13 The Crown Princes
as a Cabinet Minister.
If a Cabinet Minister is at the front without being
Equerry excused duty then he is dismissed and there will be a
permanent -1 on any attempt to apply for any
The Equerry may carouse and toady with the Crown
Cabinet Minister appointment in the future. As such,
Prince once a month at Fleur de Lys, taking one
Cabinet Ministers will usually only risk going to the
character and their mistresses with him; the Crown
front for the last month of a season. Cabinet
Prince will pick up the tab. However, it is not
Ministers may not hold any Military Appointment
unknown for the Crown Prince to engage in drunken
that would require them to go to the front, known as
hijinks and horseplay on such occasions. It is in such
RULES V7.2 S April 1629
Field Appointments.
situations that the true mettle of the Equerry is truly
tested A definitive list of which Military Appointments are
desk jobs and so not considered to be Field
Each time that the Equerry exercises his right to toady
Appointments includes:
with the Crown Prince he must roll his Panache on
1d20, as if his Panache were 3 higher than it actually S Inspector General
is. If he fumbles (rolling 20 when his Panache is less
S Military Governor
than 20) he is immediately dismissed as Equerry and
may never be re-appointed. S Instructor RMA
Failure results in the loss of the status he earns from S Aide to Crown Prince
holding the appointment that month (9 status). A
S Kings & Cardinals Escorts
success gains him a +1 to any roll to court a Titled
mistress the following month. If he criticals (rolling S Aides to General Staff
his Panache exactly) he gains a one off level 8 favour
Though some of these have the choice to go to the
(see Sources of Influence). Whenever he attends a ball
front, they are not required to do so. Others,
or a plays opening night backstage party, the chances
primarily aides, only have to go to the front if the
increase for the Crown Prince to attend also.
person they are aide to goes. While military governors
The Equerry will be exempted from going on are Military Appointments within the game, they are
campaign with his regiment, though he may choose to actually quasi-political in nature. They dont exist to
go anyway. However, the Crown Prince may be fight external enemies of France or otherwise organise
influenced by others within the game to either force the French armed forces. Instead they are political
or prevent the Equerry from going to the front with functionaries using the military to collect taxation, act
his regiment. as policemen or gaolers, and so are not considered to
be Field Appointments.
In either case, the Crown Prince requires a roll of 7+
on 1d6 to act against the wishes of his Equerry. That said however, a Cabinet Minister who was
Should the Crown Prince go on campaign, in constantly neglecting his duties because of having to
whatever capacity, then he will always take his put down riots as a Military Governor might well lose
Equerry with him. Members of the Crown Princes his position as a Cabinet Minister. I dont wish to
Cuirassiers receive a +1 bonus on the die roll to be write specific rules for this, but rest assured that it
appointed to this post. could happen depending upon individual
circumstances

14.6 Political Cabinet Ministers may perform a second week of


duties in a month by working late. This cannot be
Appointments combined with anything else and cannot be done
more than once per month. If they work late then
There are two types of political appointments: they make either a Tactics or Panache roll on 1d20. If
Commissioners and the more senior Cabinet they succeed then they gain a title attempt. If they
Ministers. Commissioners include: the Commissioner critical then they gain two title attempts. If they fail
of State, the Commissioner of War and they get nothing. If they fumble then they are
Commissioners without Portfolio. The Chancellor of dismissed from the appointment.
the Exchequer and the Ministers of Justice, War and
State comprise the Cabinet Ministers. If a Cabinet Minister visits the royal court but the
King is not there, the Minister will only be considered
Cabinet Ministers must perform one weeks duty each to have put in his required week of duty if the player
month. This may only be combined with attending also specifically states that his character was carrying
the royal court. A request to be excused by the King out ministerial duties while attending court. No other
from a months ministerial duty requires both a Special conditional orders to do something else are allowed. If
Pre-Monthly Order, which succeeds on a roll of 6 on you go to court and the King is not present then the
1d6, and a public in character application via La Voix only other thing you can do is to carry out your
de Paris, prior to the monthly Applications Deadline. ministerial duties that week. If you meet the King at a
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Political Appointments Table
Minimum Rank Die Roll Monthly
Min SL Appointment Number Allowed Appointed By Status Inf.
or Title Needed Pay

The Paris Tribune


10 Commissioner of War 1 Minister of War 6 7 6 50 Crowns

Colonel or Chevalier 10 Commissioner of State 1 Minister of State 6 7 6 50 Crowns

11 Commissioner without Portfolio Unlimited (1)* Minister of State 10 7 6 50 Crowns

12 Minister of Justice 1 Minister of State 12 8 6 50 Crowns


Brigadier General
or Baron 14 Chancellor of the Exchequer 1 Minister of State 14 7&8 6 50 Crowns

Lieutenant General
15 Minister of War 1 King 18 8&9 7 100 Crowns

RULES V7.2 S April 1629


or Vicomte

General or Comte 16 Minister of State 1 King 20 9&9 7 150 Crowns

* The number in parenthesis is the default number of Commissioners without Portfolio that an NPC Minister of
State will appoint, a player character Minister of State may appoint as many as he is willing and able to fund.

party you cannot combine being at the party yourself The default in this case is that one Commissioner
with carrying out your ministerial duties, though you without Portfolio will be appointed in February for a
will of course get to toady with the King term of 6 months, though an NPC Minister of State
can be influenced (7+ on 1d6) to create a new
14.6.1 Minister of State Minister without Portfolio and hence accept
applications for the appointment. Similarly an NPC
The Minister of State appoints the Minister of Justice,
Minister of State can be influenced (7+ on 1d6) to
Chancellor of the Exchequer, Commissioner of State
extend an existing Commissioner without Portfolios
and Commissioners without Portfolio. The Minister
term of office, but not beyond 12 months.
also determines Force Commitment for the Summer
Campaign (see Force Commitment). Instead of a die Commissioners without Portfolio must serve for a
roll on the Force Commitment Table, the Minister of term of no less than 6 months and no more than 12
State may decide how many and which Brigades are without having to re-apply, assuming the post is still
sent, though he must send at least 3 and can choose there. After 6 months, the Minister of State may
to send all 5 Brigades. Once set in March, for the next decide that a Commissioner without Portfolios job is
Summer Season, it cannot be changed. A player complete and effectively cancel their appointment.
character Minister of State has a modifier of 4 to use Equally, a Commissioner without Portfolio cannot
on the choice of enemy for the Summer campaign (see resign before having served a minimum of 6 months
Determing the Enemy for the Summer Campaign). All in the post. Commissioner s without Portfolio do not
candidates must state, as part of their application via receive any re-appointment bonus for being an
La Voix de Paris, how they will use this modifer. incumbent.
The number and timing of the appointment of
Commissioners without Portfolio is entirely at the 14.6.2 Commissioner without
discretion of the Minister of State, though each Portfolio
Commissioner without Portfolio costs 200 Crowns
Commissioners without Portfolio are created entirely
per month to upkeep. This includes a Commissioner
at the discretion of the Minister of State
without Portfolios monthly wages of 50 Crowns, plus
(see Minister of State).
the costs of ancillary staff, all which the Minister of
State has to fund out of his own pocket.
14.6.3 Minister of War
This cost is subsidised by a levy of 500 Crowns
The Minister of War appoints the Commissioner of
required in the final month of each season from the
War, Inspectors General and determines Force
Paris City Military Governor. While it is assumed that
Deployment (see Force Deployment). A player character
the Paris City Military Governor will finance this out
Minister of War has a modifier of 3 to use on the
of extorted taxation he does not have to and may
choice of enemy for the Summer campaign (see
choose to pay for it out of his own personal fortune,
Determing the Enemy for the Summer Campaign). All
assuming that he has such finances available. This
candidates must state, as part of their application via
payment to aid the Minister of States creation of
La Voix de Paris, how they will use this modifier.
Commissioners without Portfolio cannot be avoided
and could result in the Paris City Military Governor The Minister of War determines Force Organisation
becoming insolvent! In the event of the the Minister of all the Brigades committed by the Minister of
of State not appointing any player characters as State, dividing them into four Divisions that then
Commissioners without Portfolio, NPCs will be make up two Armies (see Force Organisation). In
appointed at the GMs discretion. If the Minister of addition to appointing the Army Commanders, the
State is an NPC, then it is again down to the GM to Minister of War determines which Brigades make up
determine how many and when they are appointed. what Divisions within the Army they command. He
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may also substitute one Regiment committed by the the convicted ministers portfolio. An NPC minister
Minister of State with another of the same type, accused of heresy or witchcraft will use all of his
infantry or cavalry (see Substitution). available influence to fight the charge and will be
assumed to have a Social Level equal to the minimum
The Paris Tribune It should be noted that a player character Minister of
required to hold the position +1d6 if not already
War determines the deployment of any units at the
present in the game as a Notable Member of Society.
front throughout the year, not just during the
All cases are taken to the Cardinal, who may be
Summer season. If he does not allocate a specific
influenced as to the outcome of the trial.
deployment to a unit outside of the campaign season,
they are assumed to be assigned to Field Operations.
14.6.7 Commissioner of State
14.6.4 Minister of Justice The Commissioner seeks out traitors to the Crown,
rather than petty law breakers such as duelists.
Presides over the trials for embezzlement cases
Treason is defined as anything which goes against the
involving the Chancellor of the Exchequer.
RULES V7.2 S April 1629
stated or unstated wishes of the King.

14.6.5 Chancellor of the The Commissioner of State must always be present


when making an arrest. He may trump up charges
Exchequer against a player character. When this is done the
The Chancellor of the Exchequer is a Cabinet person is arrested and held for trial. The
Minister and may embezzle state funds once per Commissioner of State may make 5 such arrests a
season. The Chancellor chooses the amount he wishes year. Making an arrest without pressing charges is a
to embezzle on the Exchequer Embezzlement Table. lesser form of trumping up charges. When such an
arrest is made then the arrested person is held for the
If he rolls the number in the Caught column or
week and then released. The Commissioner of State
higher on 2d6, evidence of his crime is passed on to
may make 3 such arrests a year.
the Commissioner of State who may then choose to
make an arrest. If the Commissioner of State does Either within the first two seasons of the appointment
arrest a corrupt Chancellor (an NPC Commissioner or by the end of his term of office, whichever is
will always do so) he is then put on trial for soonest and regardless of how short a term that may
embezzlement. If arrested for embezzlement, be prior to its re-appointment in February of each
regardless of the outcome of the trial, the Chancellor year, he must trump up charges and secure a
of the Exchequer is dismissed from the appointment. conviction against at least one player character. Failure
to do so, results in dismissal and he may never be re-
Exchequer Embezzlement
appointed to it. Resigning before the term is up,
Table
having not fulfilled this requirement, results in an
Amount Caught
inability to be re-appointed to the position for twelve
1,000 Crowns 11 months. If he fails to do this, the Commissioner of
2,000 Crowns 9 State will be dismissed from the appointment and
may never be re-appointed to it.
5,000 Crowns 8

10,000 Crowns 6 If he has a suspect awaiting trial, then the position


cannot be resigned. If there is no player character in
20,000 Crowns 3
the position when the trial is due then an NPC will
always be appointed to carry out the prosecution by
14.6.6 Inquisitor General an NPC Minister of State. If a player character
The Inquisitor General is an Officer of the Church Minister of State holds the position of Commissioner
and is only ever an NPC or Grandee. No player of State open then the suspect is released without trial.
character may ever hold this appointment, which Securing the conviction, not making the arrest, fulfills
seeks out heretics and devil-worshippers and brings the requirement of the appointment.
them to trial. His powers only extend to witchcraft
The successful prosecution of a Cabinet Minister, but
and un-catholic behaviour. As such, the post is often
not another Commissioner, permits the
manipulated by those involved in various intrigues.
Commissioner to assume the convicted ministers
The Inquisitor General maybe influenced to trump up portfolio. In addition, if a successful prosecution
charges against a player character. A roll of 6 on 1d6 is results in the confiscation of property and wealth, the
required for the Inquisitor to act upon a public Commissioner receives half of it. An NPC minister
denunciation for Heresy. This must be via a public in accused of sedition or treason will use all of his
character post in La Voix de Paris, prior to the available influence to fight the charge and will be
monthly Applications Deadline, and written as a pre- assumed to have a Social Level equal to the minimum
monthly order in the denouncers orders. If the required to hold the position +1d6 if not already
denunciation is for the crime of Witchcraft, a 7 on present in the game as a Notable Member of Society.
1d6 is required. The Inquisitor General may make 4
All cases are taken to the Minister of State, unless it is
arrests in total per year (February to January of the
the Minister of State who stands accused. If that is the
following year): 3 for Heresy and 1 for Witchcraft.
case, the King acts as judge and may be influenced as
The successful prosecution of a Cabinet Minister, but to the outcome of the trial.
not a Commissioner, permits the Inquisitor to assume
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14.6.8 Commissioner of War 14.6.9 Conflicting Jurisdiction
The Commissioner seeks out incompetence and & other Clarifications
corruption amongst the General Staff. During every
The Commissioner of State and Inquisitor General
season, the GM will compile a list of misdeeds and

The Paris Tribune


may only hold one other additional Cabinet Portfolio
inadequate performances by members of the General
at a time, regardless of how many successful
Staff at the front. This includes QuarterMaster
prosecutions they may have brought against Cabinet
Generals reported for Embezzlement and all Army,
Ministers. So, while they might successfully convict
Division and Brigade Commanders who get a Battle
four Cabinet Ministers in the same month, they must
Result of 5 or 6, unless their result is better than the
then choose only one of the four portfolios to assume
result of their immediate superior. A Battle Result of 5
the Status, Influence, Pay and powers thereof. Any
would attract a charge of Dereliction of Duty, whilst a
others, that they do not assume, are immediately freed
Battle Result of 6 could increase the charge to Gross
up for re-appointment.
Incompetence. This List of Shame is published in

RULES V7.2 S April 1629


the final month of each seasons Paris Tribune and In the event that they do not specify which Portfolio
anyone contained within it is deemed to be under they wish to assume, they will be awarded the most
investigation by the Commissioner of War. prestigious one. This does not, however, prevent the
Commissioner of State or Inquisitor General from
The Commissioner may then choose which of the
convicting different Cabinet Ministers over
names under investigation he wishes to bring to trial,
consecutive months and so assume their respective
before the Minister of War, in the first week of the
Portfolios month after month.
following month. Any of the names on the List of
Shame that the Commissioner wishes to put on trial Regardless, they each may still only hold one
are automatically arrested at the end of the season, additional Portfolio in any given month. Though they
which cannot be resisted or avoided. may choose to retain the Portfolio they assumed in a
previous month instead of assuming the new one
Occasionally, a member of the General Staff who
from a later conviction. In any event, any Portfolio
might have earned inclusion on the List of Shame
from a conviction that is either not immediately
gets returned to Paris before the seasons end.
assumed or else lost by assuming a new one is
Normally this is by virtue of being promoted out of
immediately freed up for re-appointment.
their Field Command, and in such cases they are
removed from the List of Shame. However, that does Should the Commissioner of State or Inquisitor
not prevent them being pursued by the Commissioner General successfully prosecute the other, they do not
on trumped up charges. get any Portfolios the other might currently be
holding due to previous prosecutions - these positions
It is worth pointing out that at the end of each season
are immediately freed up for re-appointment.
all troops are considered to come back to Paris, even if
Appointments gained via a successful prosecution, last
they then immediately turn around and go back out
until they come back around for re-appointment as
to the Front. So, the arrest cannot in any way be
per the Appointments Calendar. In the event of the
avoided by a character simply saying that he remains
Commissioner of State or Inquisitor General losing or
at the front.
resigning their position, they immediately lose any
In any season in which there are any names on the seized portfolios which are then immediately available
List of Shame and the Commissioner of War fails to for re-appointment.
prosecute at least one of them, the Minister of War is
In the event of the Inquisitor General and the
informed and may summarily dismiss the
Commissioners of State or War attempting to arrest
Commissioner the following month. By default, an
each other at the same location in the same week,
NPC Minister of War will dismiss the Commissioner
essentially nothing happens. They all turn up with
in this circumstance on a roll of 6+ on 1d6. Not
guards in tow and plenty of legal and moral
surprisingly, if the Commissioner qualifies to be on
precedent, which then results in a tense stand off.
the List of Shame himself, this will be overlooked,
though he still counts for the purposes of determining All those attempting to make an arrest then effectively
if the Minister of War dismisses him. Should there be lose that weeks action as if they had made an arrest.
no Commissioner in post in the first month of a But, as they have all have lost face in an embarrassing
season, any names on the List of Shame are not put public spectacle, they each lose 7 Status. Neither of
on trial and immediately exonerated. them may write conditional orders to say if the other
turns up to arrest me I will try to arrest him to create
The Commissioner of War may also trump up
such a stand off, as you can only write conditional
charges, though he must always be present when
orders concerning something that has happened
making such an arrest. He may trump up 3 charges of
previously. Either they are attempting to make an
Dereliction of Duty and 1 charge of Gross
arrest that week or they are not!
Incompetence per term of his appointment. When
this is done the person must first be arrested and then Neither the Commissioners or Inquisitor may make
held for trial. All cases are taken to the Minister of an arrest at a prearranged duel. Making an arrest is a
War unless it is the Minister of War who stands weekly action, while fighting a pre-arranged duel is a
accused. If that is the case, the King acts as judge and pre-weekly one. However, either duelist could still be
may be influenced as to the outcome of the trial. arrested for duelling by the City Watch.

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15 Aristocratic Titles
The Paris Tribune 15.1 Earning Title Characters may only hold one title at a time, so the
Baron de Foix if raised to the title of Vicomte he

Attempts would become the Vicomte de Foix and not the


Vicomte of Somewhere-else. By the same token,
Players earn a title attempt after performing a valuable characters only receive the benefits accorded to their
service to the state. These include: highest title. You cannot be a Vicomte and a Baron,
you would simply be a Vicomte.
S Being mentioned twice in dispatches in a single
month whilst at the Front. Min SL: If a characters Social Level is below the level
listed, he will not be titled, his Social Level will
S Gaining a Political Appointment, whether as an
remain the same, and he will receive a pat on the back
Commissioner or a Cabinet Minister.
RULES V7.2 S April 1629
instead. Pats on the back have no effect on the game.
S Cabinet Ministers succeeding at their Tactics or
New SL: If a characters Social Level is below that
Panache roll when working late. If they critical,
listed, he is automatically elevated to that level.
they gain two title attempts.
Status: If awarded a title, this amount of Status is
S Obtaining a Battle Result of 1 if commanding a
received as a one-off award during the characters first
Regiment, Battalion or Squadron.
full month spent in Paris after the award. Note that
S Obtaining a Battle Result of 1 or 2 if commanding they do not have to wait for this until the annual
an Army, Division or Brigade. Ennoblement Procession in October, that event is an
additional source of Status that they will doubtless
S Members of either the Kings or Cardinals Escort
choose to attend in order to tap
who critical their monthly Panache rolls when
carrying out their duties. Pension: With a title comes estates, which in turn
provide a monthly income in Crowns as listed.
S A playwright staging a play that is a triumph. He
also gains a title attempt for every fourth play that Max SL: This is the maximum Social Level that a
is a success. character with that title may achieve. Any Social
Levels in excess of this level that would otherwise be
Not all title attempts will be taken into account by
gained in any given month are cancelled. To progress
the King: after all, if you are already a Comte you are
beyond that Social Level a character must gain a
expected to be a brilliant military commander and get
superior title, though they will still have their Social
mentioned all the time. If you are untitled or only a
Level capped according to their new title. Untitled
Chevalier, all title attempts count. If you are a Baron
gentlemen are also capped in this manner, being
or Vicomte every second one counts, and if a Comte
unable to exceed Social Level 15 without becoming a
every third. If you are already a Duc, then you cannot
Chevalier. Only Ducs are unrestricted in the Social
gain any further aristocratic title or estates and accrue
Level that they may attain.
no further title attempts.
Number: This is the maximum number of characters
who may exist in the game concurrently with that
15.2 Receiving a Title particular title. If no vacancy exists within the
The King confers titles upon players who meet any of aristocracy above a characters current title they cannot
the above requirements on a roll of 6+ on 1d6. This gain another title and progress until such time as a
roll may be modified by influence. Players may add vacancy does exist, either because an incumbent dies,
one to their die roll for every three levels they are receives a higher title, or in some way falls out of royal
above the minimum Social Level they must have for a favour and loses their current title. The number in
particular title. parenthesis is the effective limit whenever there are
less than 30 players in the game, in that event the
Every time, after the first, that a player qualifies for a lower limit is enforced for new characters gaining the
given title, he subtracts one from the die roll needed; relevant title but existing holders of the title are not
this is cumulative. Untitled characters become forced to lose their title if the new lower limit is
Chevaliers; characters who are already titled receive already exceeded when the number of players drops
the next higher title. All titles are accompanied by a below 30.
monthly pension as listed on the Titles Table.

Titles table
Class Title Minimum Social Level New Social Level Status Pension Maximum Social Level Maximum Number
0 None 0 n/a 0 0 15 -
1 Chevalier 7 10 10 5 19 15 (10)
2 Baron 10 13 10 25 22 12 (5)
3 Vicomte 13 17 15 50 26 9 (4)
4 Comte 17 21 20 100 30 6 (3)
5 Duc 21 25 25 150 - 3 (2)
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15.3 Royal Displeasure 15.5 The Royal Court
At the end of every month each character of Social The Royal Court is where the King spends much of
Level 25 or higher has a chance of incurring Royal his time, here he will converse with gentlemen about

The Paris Tribune


Displeasure. It should be noted that this is a slight anything that seems important at the time. However,
misnomer, as the displeasure is not necessarily suffered only characters with sufficient standing will be
from the Kings hands, but potentially from any of the allowed into the Kings court.
Grandees of the game, including the Cardinal. A roll
Cabinet Ministers and aristocrats with a title of
of 12 on 2d6 results in Royal Displeasure. The
Vicomte or higher are welcome at court once a
number rolled has 1 added to it for every Social Level
month, any Commissioners are also welcome at court
the character is above 25. So a character of Social
but only once a season. These may be combined, so a
Level 35 or higher automatically incurs Royal
Minister of War with the title of Comte could attend
Displeasure every month.
Court twice a month, once for his aristocratic title

RULES V7.2 S April 1629


If a character incurs Royal Displeasure, then 3d6 are and once for being a Cabinet Minister. Similarly, if
rolled and the result cross-referenced with an the same Comte were the Commissioner of War,
unpublished Royal Displeasure Table to determine the rather than the Minister of War, he could attend
outcome. Low numbers generally result in less severe Court only once a month apart from one month a
outcomes than higher ones, a result of 19 or higher season in which he could attend twice. Not attending
results in the characters permanent removal from the for a period of time does not allow a character to store
game. Each subsequent time that a character rolls on up the right of admission, so a character who can
the table, an additional 3 is added to the result rolled. attend only once a month could not attend Court for
So, repeated instances of Royal Displeasure will soon three weeks in the same month after having not
cause a character difficulties and ultimately doom him attended for two months. Other characters may only
to an exit from the game. As such, once a character attend Court by special permission.
reaches Social Level 25, they should consider
Attending the Royal Court allows a character the
themselves entering an endgame and plan accordingly.
chance to toady to the King. While at court it is
S Total wealth comprises all current cash and inappropriate to duel anyone, no matter the cause, see
investments; no account is taken for the cost of The Ennoblement Procession for details on what
liquidating investments or for the fact that current happens to those foolish enough to transgress in this
cash might include monies loaned by a shylock. matter. Just as when visiting a club, characters are
assumed to carouse whilst at Court unless they
S If there are already a maximum number of
specifically state otherwise. A drunk will immediately
characters at an aristocratic rank then the character
be ejected and barred from Court for 1d6 months.
will be reduced down until he hits a level where
While other appointments, such as being a member of
there is space. In addition, this could cause the
either the Kings or Cardinals Escort, might require
character to lose Social Levels as required to comply
their presence at Court, they do not toady with the
with his new titles maximum Social Level.
King unless it specifically says so under the details of
their appointment.
15.4 The Ennoblement While a character may have his mistress accompany
him when attending court, he does so at a risk. On a
Procession roll of 12 on 2d6, with +1 to the roll if she is
The King officially presents all titles awarded during Beautiful, the characters mistress catches the Kings
the preceding year at an annual ceremony in Week 4 roving eye who then steals away her affections for
of October. All characters who have received a title himself. When this happens, the character loses the
during the preceding year are invited, along with their mistress and obviously cannot challenge the King,
ladies. This ceremony allows all those present to toady though he does not lose any Status for not challenging
to the King, just as when attending The Royal Court. His Majesty! The mistress concerned is then
unavailable to all characters until the King tires of her,
No duelling is permitted during the event, under any after 1d6 months. At that point she becomes available
circumstances. Any such offenders will not only be once more. Characters with Titled Mistresses also get
immediately removed from the presence of the King additional opportunities to attend court.
and so prevented from toadying to the King, but in
addition will be stripped of their newly earned title
and knaved for 6 months! In the event of an offender
having been awarded more than one title, they would
normally only lose the most prestigious one, subject
to the conditions given under Royal Displeasure
which could actually cause them to lose several titles
and Social Levels!

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16 The Grandees
The Grandees are important and powerful non-player It started badly with the fourteen-year-old couple
The Paris Tribune characters within the game who, aside from the use of forced to consummate the marriage, to forestall any
influence upon them by player characters, are under possibility of future annulment, a humiliation that
the exclusive control of the GM. In addition to those resulted in Louis refusing to touch his wife for the
listed below in the French Grandees section, other next few years. As a Spaniard, surrounded by her
important European personages of the age may or entourage of high-born Spanish ladies-in-waiting,
may not appear within the game as the GM sees fit. Anne is out of the mainstream of French culture. She
Such additional Grandees might include the King of has continued to live according to Spanish etiquette
Spain, King Charles of England, the current Pope, and failed to improve her stilted French.
Urban VIII, or any of their powerful courtiers.
A series of miscarriages has disenchanted the King and
served to chill their relations further. On 14 March
RULES V7.2 S April 1629

16.1 Current Grandees 1622, while playing with her ladies, Anne fell on a
staircase and suffered her second miscarriage, for
These Grandees represent members of the French which Louis blamed her and refused to forgive her
Royal family, in-laws and other powerful voices within friends for having encouraged the Queen in such
or without the French kingdom. negligent foolery. Of late, the Queens position has
Grandee Table been further undermined by the rise of Cardinal
Richelieu, who perhaps views the Queens Habsburg
Grandee (UID) Social Level Influence Required
lineage with suspicion
King Louis XIII (!HMK) 35 Level 9 favour
16.1.4 Crown Prince Gaston
Cardinal Richelieu (!HEC) 34 Level 8 favour
Born: 1608
Queen Anne (!HMQ) 33 Level 8 favour Louis XIIIs younger brother Gaston, Duc dOrlans,
is the heir presumptive. Unlike his timid elder
Crown Prince Gaston (!CPG) 32 Level 8 favour
brother, Gaston lives the bawdy life of bon vivant and
Charles King of England (!CKE) 30 Level 7 favour raconteur of all the various delights of the flesh.
Moreover, he wants to be king and some fear that he
Princess Louisa (!PL) 28 Level 7 favour might someday plot against Louis XIII in order to
assume the throne.
16.1.1 King Louis XIII
Born: 1601
16.1.5 Charles King of
Crowned King: 1610 England
A timid and private young king who surrounds Born: 1600
himself with favourites and lavish entertainments. He Married: 1625
is easily swayed by his advisors, though in recent years The husband of Princess Louisa, sister of King Luis
primacy in this area has largely fallen to the silver XIII of France. Many of Charless subjects feel that he
tongued Cardinal Richelieu has brought the Church of England too close to
Roman Catholicism.
16.1.2 Cardinal Richelieu
Born: 1585 16.1.6 Princess Louisa
Appointed Cardinal: 1622 Born: 1609
Cardinal Richelieu is often known by the title of the Married: 1625
Kings Chief Minister. He has sought to consolidate Louisas Roman Catholic faith has made her an
royal power and crush domestic factions. By unpopular choice of wife for the English King
restraining the power of the nobility, he is slowly Charles, whom she married by proxy on May 11,
transforming France into a strong, centralised state. 1625, shortly after his accession to the throne. They
His chief foreign policy objective is to check the were married in person at St. Augustines Church,
power of the Austro-Spanish Habsburg dynasty. Canterbury, Kent, in June of 1626.
Despite being a Roman Catholic Cardinal, he has
never hesitated to make alliances with Protestant
rulers in attempting to achieve this goal. 16.2 Notable Members
16.1.3 Queen Anne of Society
Notable Members of Society (NMS) are important
Born: 1601
non-player characters within the game. While they
Married: 1615
could be considered to be minor Grandees, they are
A Spanish Habsburg, Annes marriage is widely not Grandees and differ from them in a number of
rumoured not to be a happy one, filled with mistrust. ways. One key difference is that Notable Members of
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Society hold positions within the game that could lower than his position would normally warrant.
otherwise be occupied by player characters.
Honour: This is an indication of how the NMS will
So when a senior appointment, such as Minister of act when deciding whether to report or prosecute
State for example, does not get taken by a player crimes, such as bribery, embezzlement, etc.

The Paris Tribune


character the appointment will be given by the GM to
S Lawful (L)
an NMS. Similarly, player characters may find
themselves competing with an NMS when applying S Neutral (N)
for a senior post, as the GM sees fit
S Corrupt (C)

16.2.1 Publicly Known Lawful would increase the chance of him reporting or
prosecuting a crime. Neutral would mean he acts
Information normally. Corrupt would decrease the chance of him
When the GM introduces a Notable Member of reporting or prosecuting a crime.

RULES V7.2 S April 1629


Society into the game, certain information about
Dark Secret (D): A Dark Secret would indicate that
them will be made publicly available to the player
there is something in the NMSs life, either past or
characters. This includes
present, that if discovered could be used by a player
Name: The name of the Notable Member of Society. character as leverage against the NMS.
Social Level: His current Social Level.
Title and/or Rank: Aristocratic titles and/or military 16.3 NPCs & the Rules
ranks currently held.
Position: Military and/or Political appointments
of the Game
currently held. Apart from where they are otherwise, specifically
mentioned within the rules, all non-player characters
Description: A short description of the Notable are not otherwise subject to the rules of the game as
Member of Society, with possible hints as to his player characters are. This includes Grandees and
characteristics. Notable Members of Society
While an NMS is roughly subject to the same rules of
the game as player characters, the GM will run them 16.3.1 NPCs & Actions
as he sees fit and alter details such as their Social Level Unlike player characters, NPCs may be in more than
in accordance with this. one place and carry out multiple actions within the
same week. This allows them to be guests at more
16.2.2 Characteristics than one ball in the same week or and explains why
Each Notable Member of Society has characteristics, there is no supply & demand element to the
though they are not public knowledge. Such mechanic that determines their attendance. In the
characteristics may be learnt by the use of Clandestine case of the King, he can be conduct matters of state at
Action or, alternatively, deduced by a player the Royal Court, sit as a judge in a trial at the Palais
characters interaction with them. de Justice and also attend a ball - all in the same week.

Mindedness: This is an indication of how the use of At the whim of the GM, normally determined by
favours will affect the NMS. ongoing metaplots within the game, certain NPCs
may host a variety of social events on occasion. Such
S Single Minded (S) NPCs with normally be Grandees or Notable
S Unbiased (U) Members of Society, though not necessarily. While
such NPCs are not bound by the usual rules for
S Open Minded (O) hosting them, any characters attending as guests are.
Single Minded would mean influence would be Characters attending as guests normally only do so if
required to be one level higher than his position explicitly invited, though on occasions such
would normally warrant. Unbiased would mean invitations may be sought. When this is the case, the
influence would work normally. Open Minded means GM will publish ad hoc rules governing how. Such
that the influence required would be one level lower rules are only valid for that particular event and in no
than his position would normally warrant. way form any precedent for future events
Wealth: This is an indication of how the use of
bribery will affect the NMS. 16.3.2 Grandees at the Front
S Rich (R) Whilst there are specific rules covering NPCs at the
front (see NPC Outcomes), they do not completely
S Adequate (A) cover the case of a Grandee at the front. Whenever a
S Poor (P) Grandee is at the front, all members of their escort or
any equerry or aide must accompany them.
Rich would mean bribes would be required to be one
level higher than his position would normally warrant. Grandees at the front, along with any escort, equerry
Adequate would mean bribes would work normally. or aide, attach themselves to a Field Command in a
Poor means that the bribe required would be one level consultative or observer role. Normally this will be
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one or other of the two Army Commands. As such, but are totally unrestricted by it. Equally, it is not
they will all be considered to be deployed on Field uncommon for them to merely be appointed at the
Operations and will receive the personal modifiers for whim of the King (for which read that of the GM or
serving with whichever Field Command rather than the requirements of a metaplot), or else to fill an
The Paris Tribune their own regiment.
On occasions, Grandees actually hold a bona fide
unfilled vacancy.
Whilst the existing mechanics for being at the front
Field Command within the military, though never less are still used, any outcome that might befall player
than a Brigade Command. Such Grandees are not character escort members, equerries or aides are
required to meet any of the usual requirements for written up from the perspective of them carrying out
holding such commands, be that rank or former their role for their master. Depending upon who their
membership of a specific regiment. master might be, this might vary from nefarious
political endeavours to save their life from would be
Grandees may hold such commands according to the
assassins, foreign or domestic
Appointments Calendar, just as player characters do,
RULES V7.2 S April 1629

17 Clandestine Action
Clandestine Action is a weekly order that allows a characters actions and/or identity. Those being acted
player character to act with stealth and guile. While it against gain a +1 to Panache (or Tactics), instead of
can be used to investigate other player characters or the customary -3 whilst unaware, if they are already
an NMS, it can equally be used to obfuscate or aware of the action that month. This would be as a
otherwise hide a characters actions. result of an action against them earlier in the month
and is only against this action that the bonus applies.
Regardless of its use, the Clandestine Action order
must specify a target. This target could be an Any given clandestine action requires a certain
individual being investigated, or else be an individual number of successes to be achieved for the action to
that the character is attempting to mislead or be successful. For the purposes of tracking the
otherwise act against. Ultimately, what is possible with number of successes achieved the following
this order will come down to a conversation between equivalency is used: A critical success equates to three
the GM and the player(s) concerned successes and a partial success to half a success.
The mechanic is purposefully designed to be flexible, Example: Henri (Panache of 13) seeks to do something
expansive and open ended, catering to all kinds of unspeakable to Louis (Panache of 8 and Tactics of 14).
activities that would otherwise fall outside of the Exactly what the action is, apart from the fact that it is
envelope provided by the games rules. As such, all deemed difficult & complex enough by the GM as to
players are advised to consult with the GM before require 6 success, is irrelevant to this discussion
submitting Clandestine Action orders. Otherwise
Week 1: Louis is currently unaware, as Henri has not
players could easily waste their orders by trying to do
already acted. Henri rolls 13 vs his Panache of 13, while
too much in one action, not being incisive enough in
Louis rolls 8 versus his Tactics of 8 (14-3-3) which is still
their focus or, else, by attempting something that is
better than his Panache of 5 (8 -3). Both men achieve a
unacceptable to the GM.
critical success, which mean there is no result, so they
both roll again without having got any bonus from their
17.1 Carrying out a respective critical successes, as they effectively cancelled
one another out. This time, Henri rolls 14 and Louis 10,
Clandestine Action meaning that both men fail. Effectively nothing happens
and Louis is still unaware of Henris attempted action
The GM makes an opposed roll between the active against him.
character and his target, to determine the success of
the Clandestine Action. The roll is made using the Week 2: Louis is still currently unaware and the two
characters Panache, with the target at -3. If the GM mens chances of success remain unchanged. Henri rolls
considers it appropriate, either side may use their 13 vs his Panache of 13, while Louis rolls 12 versus his
Tactics instead at an additional -3 penalty, meaning a Tactics of 8 (14-3-3) which is still better than his
target of a Clandestine Action would do so at -6. In Panache of 5 (8-3). So, Henri has achieved a Critical
the event of the target not being a specific character, Success whilst Louis has failed. Henri has now acquired
or being covered elsewhere in the rules, the GM will 3 of the 6 successes he requires for his scheme to come to a
arbitrarily determine a suitable Panache to roll against successful fruition. In addition, Louis remains unaware
that of the player character. but will now be at an additional -3 penalty as Henri has
gained an insight to how he thinks.
The outcome of this opposed roll, subject to the
actions overall outcome, determines if the target of Week 3: Louis is not only still currently unaware, but is
the Clandestine Action becomes aware of the active at an additional -3 penalty. Henri rolls 2 vs his Panache
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Clandestine Action Overall Result Table
TARGET

Critical Success Success Partial Success Failure Fumble

The Paris Tribune


No Result T: Partial Success T: Failure T: Fumble
Critical Success
Roll again A: Critical Success A: Critical Success A: Critical Success

No Result T: Partail Success T: Failure T: Fumble


ACTIVE CHARACTER

Success
Roll again A: Success A: Success A: Success

T: Critical Success T: Success


Partial Success
A: Partial Success A: Partial Success

T: Critical Success T: Success T: Failure T: Fumble


Failure
A: Failure A: Failure A: Failure A: Failure

T: Critical Success T: Success T: Failure T: Fumble

RULES V7.2 S April 1629


Fumble
A: Fumble A: Fumble A: Fumble A: Fumble

Clandestine Action Individual Outcome Table


Result Active Target

They get an insight into their prey. -3 to the target characters They know who is acting against them and have sufficient
Critical Success Panache (or Tactics) with regard to this particular action for 3 evidence to report them! +3 to the targets Panache (or Tactics)
months. versus this characters actions for 3 months.

Success Action succeeds Aware

Partial Success Action partially succeeds Suspicious

No Result No result, roll again No result, roll again

Failure Action fails Ignorant

Public Exposure: -1 Social Level plus other potential Slip of the Tongue: +3 to the Panache (or Tactics) of the
Fumble consequences depending on the action. The action ends here and character acting against them for all future Clandestine Actions
cannot be restarted by this character for 3 months. made against this particular individual for 3 months.

of 13, while Louis rolls 4 versus his Tactics of 5 (14-3-3- to affect its outcome as follows:
3) which is still better than his Panache of 2 (8-3-3). So
S An active character can, as a pre-monthly action,
Louis has achieved a Success and Henri only a Partial
spend 500 Crowns to gain a +1 to his Panache or -1
Success. This means that Louis is now aware, but Henri
to the target characters Panache that month, up to
has gained an additional 0.5 of a success for his long
a maximum of 2,500 Crowns in each direction.
term goal.
S Anyone fearful of being acted against can, as a
Week 4: Despite the fact that Louis is now aware and
pre-monthly action, spend 500 Crowns to put the
replaces one of his -3 penalties with a +1 bonus, it does
Panache of all those acting against him at a -1 or
not remove the other -3 due to Henris Critical Success in
gain +1 to their own Panache that month, up to a
Week 2. Henri rolls 10 vs his Panache of 13, while Louis
maximum of 2,500 Crowns in each direction
rolls 6 versus his Tactics of 9 (14-3-3+1) which is still
better than his Panache of 6 (8-3+1). So Henri has Scheming is a variant of the Clandestine Action
achieved a Success and Louis only a Partial Success. This weekly action and is used to prepare for a subsequent
means that Louis is still aware and suspicious that the Clandestine Action that same month or the next,
action against him is still continuing, but Henri has only. It requires no roll and automatically results
gained an additional success for his long term goal, with in a +1 to Panache for any Clandestine Action against
4.5 of the 6 successes he requires for his scheme to come to one target for one purpose. As a result, the maximum
a successful fruition. bonus to a characters Panache that can be achieved
through Scheming is +7.
Clearly, much remains to play for in the following
month. All modifiers would be reset for both sides, apart
from the -3 to Louis due to Henris critical that lasts for
3 months. So if Henri were to continue his Clandestine
17.2 Spheres of Action
Action in Week 1 of the following month, he would do so There are four general spheres that can be the focus
with a Panache of 13 versus Louiss Tactics of 8 (14-3-3), for a player characters Clandestine Action. Though
as he would considered to be unaware again. However, this is not a definitive list
because he would have been informed that person or
persons unknown acted against him in the previous 17.2.1 Player Characters
month, he could choose to employ Clandestine Action, A characters abilities, romance or finances can be
Plotting and/or Scheming to attempt to protect himself targeted, though the GM may entertain other areas as
when writing his orders for that month well. If a player knows who is acting against them
then they have discretional cause to challenge. If they
17.1.1 Plotting & Scheming learn the identity of whoever is acting against them
Plotting is a pre-monthly action, it allows both parties they may also choose to report this harassment to the
on either side of a Clandestine Action to use money relevant official.
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When investigating a player characters abilities, only enemy commander at the front. Specifically, the
one specific ability may be targetted at a time. A following criteria must be met:
single success will simply ascertain an approximate
S The specific name and tactics of the enemy
value, such as poor, average or high. A critical success
The Paris Tribune commander must already be known.
or multiple successful Clandestine Actions will be
required to determine an actual numerical value. S Having already met the first criteria above, the
character must make a successful Clandestine
17.2.2 Notable Members of Action to gain +1 to their Tactics against this one
specific enemy commander. +3 is gained in the
Society event of a critical success. All such Clandestine
An NMSs mindedness, wealth, personality and dark Actions can only be carried out during the Spring
secret can be investigated. However, it should be Season and their effects only last for the Summer
noted that they dont all have a dark secret. As such, it Season of the same year.
would take at least two successful Clandestine Actions
RULES V7.2 S April 1629
to discover what their dark secret is - the first one to
determine if they have one and the second to find out 17.3 Being Reported
what it is! If an NMS knows who is acting against If the target of your Clandestine Action learns your
them, then they will report them for Harassment. identity they may report you. If they hold any
When rolling on the Targets Clandestine Action Results political appointment or are aide to a cabinet minister,
Table, for an NMS, their Panache is considered to be you will be reported to the Commissioner of State
10 plus the difference in Social Level between the who may then chose to prosecute you for Harassment
NMS and the character acting against them. as a mid-level political crime. Similarly, if they are the
Example: Aramis, who is Social Level 17, chooses to Colonel of a Regiment or a member of the General
investigate an NMS who is Social Level 25. In this case, Staff, you will be reported to the Commissioner of
the NMS is considered to have a Panache of 18 War who may then chose to prosecute you for
(10+(25-17)) when the GM rolls his Panache in Harassment as a mid-level martial crime. If neither
opposition to Aramis. If the NMS in question was only circumstance is the case, then you are reported to the
Social Level 14, then his Panache would be considered to Paris Military Governor who may then chose to
be 7 (10+(14-17)). prosecute you for Harassment as a minor civil crime.

17.2.3 Investments 17.4 Perseverance


As covered in Investments, Clandestine Action can
Unless the Panache roll is criticalled or what is being
prove helpful when making investments.
attempted is relatively simple, Clandestine Action will
normally have to be used numerous times to reach a
17.2.4 Military Enemies satisfactory conclusion - it is not a quick fix and
Using Clandestine Action to investigate an enemy, requires much diligence, intelligence and dedication
including the Tactics of its commanders, but not to to be worthwhile.
gain any mechanical advantage against them, is
A subsequent Clandestine Action, concerning an
allowable in any month whilst in Paris. This is carried
event that was previously achieved with a successful
out as per the usual Clandestine Action rules for
Clandestine Action potentially starts with a veritable
investigating a player characters abilities. In addition,
mountain to climb! The subsequent opposing action
in the case of a more distant or exotic enemy, their
will have to exceed the successes achieved by the
relative troop type, quality and numbers may be
original action in order to peel back the web of lies
ascertained. This may give some hint to what
and deceit originally spun. Once achieved, then the
conditional modifiers migth be applied in the field to
hunt is really on for the truth! So if the object of the
French Army Commanders.
action was itself the result of multiple weeks of
If the enemy commanders names are already known Clandestine Action by its perpetrator, then however
then this amounts to reading up reports of past many successes and criticals were originally achieved
engagements, troop movements. In addition, such by the perpetrator must be exceeded by the
activity might even stretch to seducing foreign subsequent action against it.
courtesans in the hope of picking up worthwhile
Though this does not necessarily have to be done by
intelligence via pillow talk.
the same character, providing that they are engaged in
Otherwise, preliminary Clandestine Actions will first a collaborative enquiry, which must be expressly
be required to discover their names. Unlike most ordered by all of those involved. As such, three
other Clandestine Actions, a fumble does not successes will be considered to be equal to one critical
necessarily result in public censure and the loss of a success in this regard.
Social Level. Instead it may result in the receipt of
Players should always be prepared to persevere.
misinformation or other unfortunate consequences, of
Despite making a successful Panache roll, not finding
which the character may be unaware for some time!
something useful out might just be that the required
Much intelligence must already have been learned number of successes have not yet been achieved to
before a characters may gain a potential modifier to unravel it!
their Tactics in the opposed roll when facing an
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