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Teljes fxsystem kd
FXParticleSystem GandalfBlastDust
System
Priority = VERY_LOW_OR_ABOVE
Shader = ALPHA
ParticleName = EXsnowcloud02.tga
PerParticleAttachedSystem = GandalfBlastDustCore
Lifetime = 100 100
SystemLifetime = 5
Size = 1 2
BurstCount = 25 50
InitialDelay = 5 5
End
Color = DefaultColor
Color1 = R:255 G:255 B:204 0
End
Alpha = DefaultAlpha
Alpha1 = 0.2 0.3 0
Alpha2 = -2 0 100
End
Update = DefaultUpdate
SizeRate = 2 15
SizeRateDamping = 0.8 0.8
AngleZ = 0 7
AngularRateZ = -0.1 -0.1
AngularDamping = 0.92 0.94
Rotation = ROTATE_V
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.92 0.94
DriftVelocity = X:0.032 Y:0.064 Z:0.15
End
EmissionVelocity = OutwardEmissionVelocity
Speed = 20 20
End
EmissionVolume = CylinderEmissionVolume
Radius = 12
End
Draw = DefaultDraw
End
End
FXParticleSystem GandalfBlastDustCore
System
Priority = VERY_LOW_OR_ABOVE
Shader = ALPHA
ParticleName = EXsnowcloud02.tga
Lifetime = 100 100
SystemLifetime = 15
Size = 5 10
BurstDelay = 20 20
BurstCount = 1 1
InitialDelay = 15 15
End
Color = DefaultColor
Color1 = R:255 G:255 B:204 0
Color2 = R:255 G:255 B:204 0
End
Alpha = DefaultAlpha
Alpha1 = 0.1 0.1 0
Alpha2 = 0.2 0.2 5
Alpha3 = 0 0 100
End
Update = DefaultUpdate
SizeRate = 3 8
SizeRateDamping = 0.9 0.85
AngleZ = -0.25 0.25
AngularRateZ = -0.1 0.1
AngularDamping = 0.95 0.94
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.9 0.92
DriftVelocity = X:0 Y:0 Z:0.1
End
EmissionVelocity = OrthoEmissionVelocity
X = -2 2
Y = -1 2
Z = 0 4
End
EmissionVolume = CylinderEmissionVolume
Radius = 24
End
Draw = DefaultDraw
End
End
FXParticleSystem GandalfBlastRipple
System
Priority = VERY_LOW_OR_ABOVE
Shader = ALPHA
ParticleName = SMUDGE.tga
Lifetime = 25 25
SystemLifetime = 25
Size = 5 5
BurstCount = 2 3
InitialDelay = 15 15
End
Color = DefaultColor
Color1 = R:255 G:255 B:204 0
End
Alpha = DefaultAlpha
Alpha1 = 1 1 0
End
Update = DefaultUpdate
SizeRate = 3 3
SizeRateDamping = 1 1
AngleZ = 0.01 0.02
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.96 0.97
DriftVelocity = X:0 Y:0 Z:1
End
EmissionVelocity = CylindricalEmissionVelocity
Radial = 1 2
Normal = 1 1
End
EmissionVolume = CylinderEmissionVolume
Radius = 32
Length = 50
End
Draw = DefaultDraw
End
End
FXParticleSystem GandalfBlastTier1
System
Priority = MEDIUM_OR_ABOVE
ParticleName = EXFire04.tga
Lifetime = 25 25
SortLevel = 1
Size = 50 50
StartSizeRate = -0.16 -0.16
BurstCount = 1 1
End
Color = DefaultColor
Color1 = R:255 G:255 B:204 0
Color2 = R:0 G:0 B:0 25
End
Update = DefaultUpdate
SizeRate = 2 2
SizeRateDamping = 0.9 0.9
AngleZ = -2 2
AngularRateZ = -0.01 0.01
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 1 1
End
EmissionVelocity = OrthoEmissionVelocity
End
EmissionVolume = LineEmissionVolume
StartPoint = X:0 Y:0 Z:8
EndPoint = X:0 Y:0 Z:10
End
Draw = DefaultDraw
End
End
FXLIST INI
FXList FX_SarumanPreAttackBlast
ParticleSystem
Name = SarumanBlastInitialWave
Offset = X:0.0 Y:0.0 Z:20.0
End
ParticleSystem
Name = SarumanBlastInitialCenter
Offset = X:0.0 Y:0.0 Z:20.0
End
ParticleSystem
Name = SarumanBlastInitialVortex
Offset = X:0.0 Y:0.0 Z:20.0
End
ParticleSystem
Name = GandalfBlastRipple
Offset = X:0.0 Y:0.0 Z:0.0
End
End
FXList FX_SarumanBlast
ParticleSystem
Name = SarumanBlastFinalLight
Offset = X:0.0 Y:0.0 Z:60 ;Z:8.0
End
ParticleSystem
Name = SarumanBlastFinalShockWave
Offset = X:0.0 Y:0.0 Z:20.0
End
ParticleSystem
Name = GandalfBlastDust
Offset = X:0.0 Y:0.0 Z:15.0
End
Sound
Name = GandalfBlastWeapon
End
End
BFME2 verz
FXParticleSystem GandalfBlastDust
System
Priority = VERY_LOW_OR_ABOVE
Shader = ALPHA
ParticleName = EXsmokeplume.tga
PerParticleAttachedSystem = GandalfBlastDustCore
Lifetime = 100 100
SystemLifetime = 5
SortLevel = 1
Size = 1 2
BurstCount = 25 50
InitialDelay = 5 5
End
Color = DefaultColor
Color1 = R:181 G:190 B:196 0
End
Alpha = DefaultAlpha
Alpha1 = 0.2 0.3 0
Alpha2 = -2 0 100
End
Update = DefaultUpdate
SizeRate = 2 15
SizeRateDamping = 0.8 0.8
AngleZ = 0 7
AngularRateZ = -0.1 -0.1
AngularDamping = 0.92 0.94
Rotation = ROTATE_V
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.92 0.94
DriftVelocity = X:0.032 Y:0.064 Z:0.15
End
EmissionVelocity = OutwardEmissionVelocity
Speed = 20 20
End
EmissionVolume = CylinderEmissionVolume
Radius = 12
End
Draw = DefaultDraw
End
End
FXParticleSystem GandalfBlastDustCore
System
Priority = VERY_LOW_OR_ABOVE
Shader = ALPHA
ParticleName = EXCloud01.tga
Lifetime = 100 100
SystemLifetime = 15
SortLevel = 1
Size = 5 10
BurstDelay = 20 20
BurstCount = 1 1
InitialDelay = 15 15
End
Color = DefaultColor
Color1 = R:255 G:243 B:230 0
Color2 = R:236 G:238 B:240 30
End
Alpha = DefaultAlpha
Alpha1 = 0.1 0.1 0
Alpha2 = 0.2 0.2 5
Alpha3 = 0 0 100
End
Update = DefaultUpdate
SizeRate = 3 8
SizeRateDamping = 0.9 0.85
AngleZ = -0.25 0.25
AngularRateZ = -0.1 0.1
AngularDamping = 0.95 0.94
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.9 0.92
DriftVelocity = X:0 Y:0 Z:0.1
End
EmissionVelocity = OrthoEmissionVelocity
X = -2 2
Y = -1 2
Z = 0 4
End
EmissionVolume = CylinderEmissionVolume
Radius = 24
End
Draw = DefaultDraw
End
End
FXParticleSystem GandalfBlastFinalLight
System
Priority = ALWAYS_RENDER
ParticleName = EXexplo01.tga
Lifetime = 10 10
SystemLifetime = 5
SortLevel = 1
Size = 10 10
BurstCount = 2 2
End
Color = DefaultColor
Color1 = R:89 G:168 B:255 0
Color2 = R:0 G:0 B:0 10
End
Update = DefaultUpdate
SizeRate = 80 160
SizeRateDamping = 0.8 0.7
AngleZ = -1 1
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
Gravity = 1
VelocityDamping = 1 1
End
EmissionVelocity = OutwardEmissionVelocity
Speed = 1 1
End
EmissionVolume = PointEmissionVolume
End
Draw = DefaultDraw
End
End
FXParticleSystem GandalfBlastFinalShockWave
System
Priority = ALWAYS_RENDER
ParticleName = EXRing01.tga
Lifetime = 40 40
SystemLifetime = 5
SortLevel = 1
Size = 1 1
BurstCount = 1 1
IsGroundAligned = Yes
End
Color = DefaultColor
Color1 = R:136 G:172 B:255 0
Color2 = R:0 G:0 B:0 40
ColorScale = -40 40
End
Update = DefaultUpdate
SizeRate = 35 35
SizeRateDamping = 1 1
AngleZ = -1 1
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.8 0.8
End
EmissionVelocity = OutwardEmissionVelocity
End
EmissionVolume = PointEmissionVolume
IsHollow = Yes
End
Draw = DefaultDraw
End
End
FXParticleSystem GandalfBlastHitFlare
System
Priority = VERY_LOW_OR_ABOVE
ParticleName = EXexplo01.tga
Lifetime = 10 10
SystemLifetime = 20
SortLevel = 1
Size = 10 10
StartSizeRate = -0.2 -0.2
BurstDelay = 1 1
BurstCount = 4 4
InitialDelay = 5 5
End
Color = DefaultColor
Color1 = R:89 G:168 B:255 0
Color2 = R:0 G:0 B:0 10
ColorScale = -50 50
End
Update = DefaultUpdate
SizeRate = 5 10
SizeRateDamping = 0.8 0.7
AngleZ = -3 3
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
Gravity = 0.08
VelocityDamping = 0.8 0.85
End
EmissionVelocity = OutwardEmissionVelocity
End
EmissionVolume = PointEmissionVolume
End
Draw = DefaultDraw
End
End
FXParticleSystem GandalfBlastInitialCenter
System
Priority = ALWAYS_RENDER
ParticleName = EXLnzFlar1.tga
Lifetime = 40 40
SystemLifetime = 20
SortLevel = 1
Size = 5 5
BurstDelay = 5 5
BurstCount = 1 1
InitialDelay = 20 20
End
Color = DefaultColor
Color2 = R:136 G:172 B:255 20
Color3 = R:0 G:0 B:0 40
End
Update = DefaultUpdate
SizeRate = 2 2
SizeRateDamping = 1.03 1.03
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.75 0.8
End
EmissionVelocity = OutwardEmissionVelocity
End
EmissionVolume = LineEmissionVolume
StartPoint = X:0 Y:0 Z:8
EndPoint = X:0 Y:0 Z:8
End
Draw = DefaultDraw
End
End
FXParticleSystem GandalfBlastInitialVortex
System
Priority = HIGH_OR_ABOVE
ParticleName = EXLnzFlar2.tga
Lifetime = 40 40
SystemLifetime = 20
SortLevel = 1
Size = 5 5
BurstDelay = 1 1
BurstCount = 20 20
IsParticleUpTowardsEmitter = Yes
End
Color = DefaultColor
Color2 = R:136 G:172 B:255 5
End
Update = DefaultUpdate
SizeRateDamping = 1 1
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 1.1 1.1
End
EmissionVelocity = OutwardEmissionVelocity
Speed = -0.4 -0.4
End
EmissionVolume = CylinderEmissionVolume
IsHollow = Yes
Radius = 240
Length = 16
End
Draw = DefaultDraw
End
End
FXParticleSystem GandalfBlastInitialWave
System
Priority = ALWAYS_RENDER
ParticleName = EXRing01.tga
Lifetime = 25 25
SystemLifetime = 45
SortLevel = 1
Size = 400 400
StartSizeRate = 1 1
BurstDelay = 2 2
BurstCount = 1 1
IsGroundAligned = Yes
End
Color = DefaultColor
Color2 = R:39 G:58 B:107 10
Color3 = R:0 G:0 B:0 22
ColorScale = -20 20
End
Update = DefaultUpdate
SizeRate = -10 -10
SizeRateDamping = 1.05 1.05
AngleZ = -180 180
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.75 0.8
End
EmissionVelocity = OutwardEmissionVelocity
Speed = -4 -4
OtherSpeed = -4 -4
End
EmissionVolume = LineEmissionVolume
IsHollow = Yes
StartPoint = X:0 Y:0 Z:-8
EndPoint = X:0 Y:0 Z:10
End
Draw = DefaultDraw
End
End
FXParticleSystem GandalfBlastRipple
System
Priority = VERY_LOW_OR_ABOVE
Shader = ALPHA
ParticleName = SMUDGE.tga
Lifetime = 25 25
SystemLifetime = 25
Size = 5 5
BurstCount = 2 3
InitialDelay = 15 15
End
Color = DefaultColor
Color1 = R:255 G:255 B:255 0
End
Alpha = DefaultAlpha
Alpha1 = 1 1 0
End
Update = DefaultUpdate
SizeRate = 3 3
SizeRateDamping = 1 1
AngleZ = 0.01 0.02
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.96 0.97
DriftVelocity = X:0 Y:0 Z:1
End
EmissionVelocity = CylindricalEmissionVelocity
Radial = 1 2
Normal = 1 1
End
EmissionVolume = CylinderEmissionVolume
Radius = 32
Length = 50
End
Draw = DefaultDraw
End
End
FXParticleSystem GandalfBlastTier1
System
Priority = MEDIUM_OR_ABOVE
ParticleName = EXFire04.tga
Lifetime = 25 25
SortLevel = 1
Size = 50 50
StartSizeRate = -0.16 -0.16
BurstCount = 1 1
End
Color = DefaultColor
Color1 = R:86 G:117 B:173 0
Color2 = R:0 G:0 B:0 25
End
Update = DefaultUpdate
SizeRate = 2 2
SizeRateDamping = 0.9 0.9
AngleZ = -2 2
AngularRateZ = -0.01 0.01
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 1 1
End
EmissionVelocity = OrthoEmissionVelocity
End
EmissionVolume = LineEmissionVolume
StartPoint = X:0 Y:0 Z:8
EndPoint = X:0 Y:0 Z:10
End
Draw = DefaultDraw
End
End
;--------------------------------------------------------------------------
----
Weapon GandalfWordOfPower ; Big Blue Ring Blast
IdleAfterFiringDelay = 0
AttackRange = GANDALF_WORD_OF_POWER_RANGE
MinimumAttackRange = 0.8
WeaponSpeed = 401 ; dist/sec
MinWeaponSpeed = 241
MaxWeaponSpeed = 601 ; dist/sec Upper limit on scaling, when
attacking past nominal "max" range
ScaleWeaponSpeed = Yes ; Used for lob weapons, scales speed
proportional to range
RadiusDamageAffects = ENEMIES NOT_SIMILAR
DelayBetweenShots = 5000 ; time between shots, msec
PreAttackDelay = 2600
PreAttackType = PER_ATTACK ; Do the delay each time we attack
a new target
PreAttackFX = FX_GandalfPreAttackBlastReal
FireFX = FX_GandalfBlast
FiringDuration = 1400
DamageNugget ; A basic Nugget that just does
damage
Damage = 100000000
Radius = 650.0
DamageType = MAGIC
DamageFXType = MAGIC
DeathType = EXPLODED
DamageSpeed = 700.0 ; must match the ShockWaveSpeed below
End
MetaImpactNugget ; A Nugget that throws things
back with force
; HeroResist = .75
ShockWaveAmount = 75.0
ShockWaveRadius = 500.0
ShockWaveTaperOff = 1.0
ShockWaveZMult = 1.000
ShockWaveSpeed = 700.0
End
End
= FX_RingHeroPreAttackBlast
FireFX = FX_RingHeroBlast
= FX_CreateAHeroPreAttackBlast
FireFX = FX_GandalfBlast
//-------------------------------------------------------------------------
-
// Special Power WORD OF POWER
//-------------------------------------------------------------------------
-
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler
SpecialPowerTemplate = SpecialAbilityCreateAHeroWordOfPower
TriggeredBy = Upgrade_GandalfWordOfPower
End
;--------------------------------------------------------------------------
----
Weapon ChillWindWeapon
RadiusDamageAffects = ENEMIES
FireFX = FX_Chillwind
IsAimingWeapon = Yes
DamageNugget ; A basic Nugget that just does
damage
Damage = 1000
DamageArc = 360
Radius = 150
DamageType = MAGIC
DamageFXType = MAGIC
DeathType = EXPLODED
End
; HeroResist = .75
InvertShockWave = Yes
ShockWaveAmount = 100
ShockWaveArc = 360
ShockWaveRadius = 150
ShockWaveTaperOff = 0.75
ShockWaveZMult = 0.75
ShockWaveSpeed = 1000.0
CyclonicFactor = 0.25
End
End
BeginScript
Prev = CurDrawablePrevAnimationState()
if Prev == "Selected" then
CurDrawableSetTransitionAnimState("TRANS_Selected_To_Idle") end
CurDrawableHideSubObject("STAFF_LIGHT")
EndScript
End
BeginScript
Prev = CurDrawablePrevAnimationState()
if Prev == "Selected" then
CurDrawableSetTransitionAnimState("TRANS_Selected_To_Idle") end
CurDrawableShowSubObject("STAFF_LIGHT")
EndScript
End
End
End
facebook.com/celebratepride
Gndlf
Yd
<14:54:34> "Reshavi": Szia tudom, hogy haragszol rm, s bocsnatot is krek a viselkedsemrt, s
van hogy tlzsokba esek, vannak hibim s elismerem ket, s tudom mondtad h nem szereted ha
egozom, majd megprblok jobban odafigyelni a msikra. Mindenestre n bartknt tekintek rd s
sokszor jt eltudunk beszlgetni/hlylni, s tovbbra is szeretnm ha jban lennnk (nej lehet
kicsit nylasra sikerlt)
<15:00:03> "Yoda": be vallom neked, n nagyon megkedveltelek tged, de ez nagyon rosszl esett
nekem. Azt hittem tbbre becslsz ennl, hogy gy kezelj le.
<15:05:09> "Yoda": nem Dvid, nem szolnom kellene neked, hanem neked kell szre venned, hogy
mit hogyan tlalsz drgm.
<15:05:55> "Yoda": felntt frfi, vagy szerintem ez nem fog neked gondot okozni
<15:06:10> "Reshavi": de van h nem gondolom t elre s utna jvk r h nem kellett volna
<15:07:04> "Yoda": Gondolkodj mieltt beszlsz. A kimondott szavaknak nagy hatalma van.
<15:07:13> "Reshavi":
<15:09:32> "Yoda": n ltalban nem szoktam megsrtdni ha piszklgatnak, meg az is rendben van,
ha nem rtnk egyett valamiben, nekem csak az esett nagyon rosszl, hogy olyan ember beszlt
velem gy akit szeretek(igen jl olvastad szeretek, s rtsd ezt ahogy jnak ltod)
<15:10:37> "Reshavi": -y
<15:13:46> "Reshavi": na most h kicsit rlj te vagy 2. olyan bart akivel szintn elmondhatok
brmit
<15:20:41> "Yoda": Tudod, n tbbre becslk egy olyan embert aki nmagt adja, minden lca, vagy
felptett fal nlkl, mr csak azrt is, mert n senkit nem szoktam bntani, ha csak engem nem
bntanak. az, hogy msokeltt mivel fedezed magad, az nem rdekel. De elttem nem kell. n nyitott
ember vagyok, biztos meg van r az okod, hogy te e-md rejted magad. De elttem felesleges.
<15:24:22> "Reshavi": Teljesen igaz kettesben mshogy beszlek veled mint ha sokan vagyunk ha
szrevetted de legalbbis nyitottabb vagyok nis na meg hozz egy veg des bort vagy jgert akkor
aztn trt kapu
http://ktfrs.co.hu/index.php?&a=11&megyeid=7&varos=P%E1kozd
Ishuin Da Sandu
May you hope your light can save them again Eldar
I shall return,
I WILL RETURN. (this what sauron told to galadriel)