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Teljes fxsystem kd

FXParticleSystem GandalfBlastDust
System
Priority = VERY_LOW_OR_ABOVE
Shader = ALPHA
ParticleName = EXsnowcloud02.tga
PerParticleAttachedSystem = GandalfBlastDustCore
Lifetime = 100 100
SystemLifetime = 5
Size = 1 2
BurstCount = 25 50
InitialDelay = 5 5
End
Color = DefaultColor
Color1 = R:255 G:255 B:204 0
End
Alpha = DefaultAlpha
Alpha1 = 0.2 0.3 0
Alpha2 = -2 0 100
End
Update = DefaultUpdate
SizeRate = 2 15
SizeRateDamping = 0.8 0.8
AngleZ = 0 7
AngularRateZ = -0.1 -0.1
AngularDamping = 0.92 0.94
Rotation = ROTATE_V
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.92 0.94
DriftVelocity = X:0.032 Y:0.064 Z:0.15
End
EmissionVelocity = OutwardEmissionVelocity
Speed = 20 20
End
EmissionVolume = CylinderEmissionVolume
Radius = 12
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastDustCore
System
Priority = VERY_LOW_OR_ABOVE
Shader = ALPHA
ParticleName = EXsnowcloud02.tga
Lifetime = 100 100
SystemLifetime = 15
Size = 5 10
BurstDelay = 20 20
BurstCount = 1 1
InitialDelay = 15 15
End
Color = DefaultColor
Color1 = R:255 G:255 B:204 0
Color2 = R:255 G:255 B:204 0
End
Alpha = DefaultAlpha
Alpha1 = 0.1 0.1 0
Alpha2 = 0.2 0.2 5
Alpha3 = 0 0 100
End
Update = DefaultUpdate
SizeRate = 3 8
SizeRateDamping = 0.9 0.85
AngleZ = -0.25 0.25
AngularRateZ = -0.1 0.1
AngularDamping = 0.95 0.94
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.9 0.92
DriftVelocity = X:0 Y:0 Z:0.1
End
EmissionVelocity = OrthoEmissionVelocity
X = -2 2
Y = -1 2
Z = 0 4
End
EmissionVolume = CylinderEmissionVolume
Radius = 24
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastFinalLight Megvan


System
Priority = ALWAYS_RENDER
ParticleName = EXexplo01.tga
Lifetime = 10 10
SystemLifetime = 5
SortLevel = 1
Size = 10 10
BurstCount = 2 2
End
Color = DefaultColor
Color1 = R:255 G:255 B:204 0
Color2 = R:255 G:255 B:204 0
End
Update = DefaultUpdate
SizeRate = 80 160
SizeRateDamping = 0.8 0.7
AngleZ = -1 1
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
Gravity = 1
VelocityDamping = 1 1
End
EmissionVelocity = OutwardEmissionVelocity
Speed = 1 1
End
EmissionVolume = PointEmissionVolume
End
Draw = DefaultDraw
End
End
FXParticleSystem GandalfBlastFinalShockWave Megvan
System
Priority = ALWAYS_RENDER
ParticleName = EXRing01.tga
Lifetime = 50 60
SystemLifetime = 35
SortLevel = 1
Size = 3 5
BurstDelay = 15 15
BurstCount = 2 2
IsGroundAligned = Yes
End
Color = DefaultColor
Color1 = R:255 G:255 B:204 0
Color2 = R:255 G:255 B:204 0
;ColorScale = -40 40
End
Update = DefaultUpdate
SizeRate = 35 35
SizeRateDamping = 1 1
AngleZ = -1 1
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.8 0.8
End
EmissionVelocity = OutwardEmissionVelocity
End
EmissionVolume = PointEmissionVolume
IsHollow = Yes
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastHitFlare Megvan


System
Priority = VERY_LOW_OR_ABOVE
ParticleName = EXexplo01.tga
Lifetime = 10 10
SystemLifetime = 20
SortLevel = 1
Size = 10 10
StartSizeRate = -0.2 -0.2
BurstDelay = 1 1
BurstCount = 4 4
InitialDelay = 5 5
End
Color = DefaultColor
Color1 = R:255 G:255 B:204 0
Color2 = R:255 G:255 B:204 0
ColorScale = -50 50
End
Update = DefaultUpdate
SizeRate = 5 10
SizeRateDamping = 0.8 0.7
AngleZ = -3 3
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
Gravity = 0.08
VelocityDamping = 0.8 0.85
End
EmissionVelocity = OutwardEmissionVelocity
End
EmissionVolume = PointEmissionVolume
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastInitialCenter Megvan


System
Priority = ALWAYS_RENDER
ParticleName = EXLnzFlar1.tga
Lifetime = 40 40
SystemLifetime = 20
SortLevel = 1
Size = 5 5
BurstDelay = 5 5
BurstCount = 1 1
InitialDelay = 20 20
End
Color = DefaultColor
Color1 = R:255 G:255 B:204 0
;Color2 = R:235 G:218 B:165 0
End
Update = DefaultUpdate
SizeRate = 2 2
SizeRateDamping = 1.03 1.03
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.75 0.8
End
EmissionVelocity = OutwardEmissionVelocity
End
EmissionVolume = LineEmissionVolume
StartPoint = X:0 Y:0 Z:8
EndPoint = X:0 Y:0 Z:8
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastInitialVortex MEgvan


System
Priority = HIGH_OR_ABOVE
ParticleName = EXLnzFlar2.tga
Lifetime = 40 40
SystemLifetime = 20
SortLevel = 1
Size = 5 5
BurstDelay = 1 1
BurstCount = 20 20
IsParticleUpTowardsEmitter = Yes
End
Color = DefaultColor
Color1 = R:255 G:255 B:204 0
;Color2 = R:255 G:255 B:204 0
End
Update = DefaultUpdate
SizeRateDamping = 1 1
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 1.1 1.1
End
EmissionVelocity = OutwardEmissionVelocity
Speed = -0.4 -0.4
End
EmissionVolume = CylinderEmissionVolume
IsHollow = Yes
Radius = 240
Length = 16
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastInitialWave done


System
Priority = ALWAYS_RENDER
ParticleName = EXRing01.tga
Lifetime = 25 25
SystemLifetime = 45
SortLevel = 1
Size = 400 400
StartSizeRate = 1 1
BurstDelay = 2 2
BurstCount = 1 1
IsGroundAligned = Yes
End
Color = DefaultColor
Color1 = R:255 G:255 B:204 0
;Color2 = R:255 G:255 B:204 0
;ColorScale = -20 20
End
Update = DefaultUpdate
SizeRate = -10 -10
SizeRateDamping = 1.05 1.05
AngleZ = -180 180
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.75 0.8
End
EmissionVelocity = OutwardEmissionVelocity
Speed = -4 -4
OtherSpeed = -4 -4
End
EmissionVolume = LineEmissionVolume
IsHollow = Yes
StartPoint = X:0 Y:0 Z:-8
EndPoint = X:0 Y:0 Z:10
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastRipple
System
Priority = VERY_LOW_OR_ABOVE
Shader = ALPHA
ParticleName = SMUDGE.tga
Lifetime = 25 25
SystemLifetime = 25
Size = 5 5
BurstCount = 2 3
InitialDelay = 15 15
End
Color = DefaultColor
Color1 = R:255 G:255 B:204 0
End
Alpha = DefaultAlpha
Alpha1 = 1 1 0
End
Update = DefaultUpdate
SizeRate = 3 3
SizeRateDamping = 1 1
AngleZ = 0.01 0.02
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.96 0.97
DriftVelocity = X:0 Y:0 Z:1
End
EmissionVelocity = CylindricalEmissionVelocity
Radial = 1 2
Normal = 1 1
End
EmissionVolume = CylinderEmissionVolume
Radius = 32
Length = 50
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastTier1
System
Priority = MEDIUM_OR_ABOVE
ParticleName = EXFire04.tga
Lifetime = 25 25
SortLevel = 1
Size = 50 50
StartSizeRate = -0.16 -0.16
BurstCount = 1 1
End
Color = DefaultColor
Color1 = R:255 G:255 B:204 0
Color2 = R:0 G:0 B:0 25
End
Update = DefaultUpdate
SizeRate = 2 2
SizeRateDamping = 0.9 0.9
AngleZ = -2 2
AngularRateZ = -0.01 0.01
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 1 1
End
EmissionVelocity = OrthoEmissionVelocity
End
EmissionVolume = LineEmissionVolume
StartPoint = X:0 Y:0 Z:8
EndPoint = X:0 Y:0 Z:10
End
Draw = DefaultDraw
End
End

FXLIST INI

FXList FX_SarumanPreAttackBlast
ParticleSystem
Name = SarumanBlastInitialWave
Offset = X:0.0 Y:0.0 Z:20.0
End
ParticleSystem
Name = SarumanBlastInitialCenter
Offset = X:0.0 Y:0.0 Z:20.0
End
ParticleSystem
Name = SarumanBlastInitialVortex
Offset = X:0.0 Y:0.0 Z:20.0
End
ParticleSystem
Name = GandalfBlastRipple
Offset = X:0.0 Y:0.0 Z:0.0

End
End

FXList FX_SarumanBlast
ParticleSystem
Name = SarumanBlastFinalLight
Offset = X:0.0 Y:0.0 Z:60 ;Z:8.0
End
ParticleSystem
Name = SarumanBlastFinalShockWave
Offset = X:0.0 Y:0.0 Z:20.0
End
ParticleSystem
Name = GandalfBlastDust
Offset = X:0.0 Y:0.0 Z:15.0
End
Sound
Name = GandalfBlastWeapon
End
End
BFME2 verz

FXParticleSystem GandalfBlastDust
System
Priority = VERY_LOW_OR_ABOVE
Shader = ALPHA
ParticleName = EXsmokeplume.tga
PerParticleAttachedSystem = GandalfBlastDustCore
Lifetime = 100 100
SystemLifetime = 5
SortLevel = 1
Size = 1 2
BurstCount = 25 50
InitialDelay = 5 5
End
Color = DefaultColor
Color1 = R:181 G:190 B:196 0
End
Alpha = DefaultAlpha
Alpha1 = 0.2 0.3 0
Alpha2 = -2 0 100
End
Update = DefaultUpdate
SizeRate = 2 15
SizeRateDamping = 0.8 0.8
AngleZ = 0 7
AngularRateZ = -0.1 -0.1
AngularDamping = 0.92 0.94
Rotation = ROTATE_V
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.92 0.94
DriftVelocity = X:0.032 Y:0.064 Z:0.15
End
EmissionVelocity = OutwardEmissionVelocity
Speed = 20 20
End
EmissionVolume = CylinderEmissionVolume
Radius = 12
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastDustCore
System
Priority = VERY_LOW_OR_ABOVE
Shader = ALPHA
ParticleName = EXCloud01.tga
Lifetime = 100 100
SystemLifetime = 15
SortLevel = 1
Size = 5 10
BurstDelay = 20 20
BurstCount = 1 1
InitialDelay = 15 15
End
Color = DefaultColor
Color1 = R:255 G:243 B:230 0
Color2 = R:236 G:238 B:240 30
End
Alpha = DefaultAlpha
Alpha1 = 0.1 0.1 0
Alpha2 = 0.2 0.2 5
Alpha3 = 0 0 100
End
Update = DefaultUpdate
SizeRate = 3 8
SizeRateDamping = 0.9 0.85
AngleZ = -0.25 0.25
AngularRateZ = -0.1 0.1
AngularDamping = 0.95 0.94
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.9 0.92
DriftVelocity = X:0 Y:0 Z:0.1
End
EmissionVelocity = OrthoEmissionVelocity
X = -2 2
Y = -1 2
Z = 0 4
End
EmissionVolume = CylinderEmissionVolume
Radius = 24
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastFinalLight
System
Priority = ALWAYS_RENDER
ParticleName = EXexplo01.tga
Lifetime = 10 10
SystemLifetime = 5
SortLevel = 1
Size = 10 10
BurstCount = 2 2
End
Color = DefaultColor
Color1 = R:89 G:168 B:255 0
Color2 = R:0 G:0 B:0 10
End
Update = DefaultUpdate
SizeRate = 80 160
SizeRateDamping = 0.8 0.7
AngleZ = -1 1
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
Gravity = 1
VelocityDamping = 1 1
End
EmissionVelocity = OutwardEmissionVelocity
Speed = 1 1
End
EmissionVolume = PointEmissionVolume
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastFinalShockWave
System
Priority = ALWAYS_RENDER
ParticleName = EXRing01.tga
Lifetime = 40 40
SystemLifetime = 5
SortLevel = 1
Size = 1 1
BurstCount = 1 1
IsGroundAligned = Yes
End
Color = DefaultColor
Color1 = R:136 G:172 B:255 0
Color2 = R:0 G:0 B:0 40
ColorScale = -40 40

End
Update = DefaultUpdate
SizeRate = 35 35
SizeRateDamping = 1 1
AngleZ = -1 1
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.8 0.8
End
EmissionVelocity = OutwardEmissionVelocity
End
EmissionVolume = PointEmissionVolume
IsHollow = Yes
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastHitFlare
System
Priority = VERY_LOW_OR_ABOVE
ParticleName = EXexplo01.tga
Lifetime = 10 10
SystemLifetime = 20
SortLevel = 1
Size = 10 10
StartSizeRate = -0.2 -0.2
BurstDelay = 1 1
BurstCount = 4 4
InitialDelay = 5 5
End
Color = DefaultColor
Color1 = R:89 G:168 B:255 0
Color2 = R:0 G:0 B:0 10
ColorScale = -50 50
End
Update = DefaultUpdate
SizeRate = 5 10
SizeRateDamping = 0.8 0.7
AngleZ = -3 3
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
Gravity = 0.08
VelocityDamping = 0.8 0.85
End
EmissionVelocity = OutwardEmissionVelocity
End
EmissionVolume = PointEmissionVolume
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastInitialCenter
System
Priority = ALWAYS_RENDER
ParticleName = EXLnzFlar1.tga
Lifetime = 40 40
SystemLifetime = 20
SortLevel = 1
Size = 5 5
BurstDelay = 5 5
BurstCount = 1 1
InitialDelay = 20 20
End
Color = DefaultColor
Color2 = R:136 G:172 B:255 20
Color3 = R:0 G:0 B:0 40
End
Update = DefaultUpdate
SizeRate = 2 2
SizeRateDamping = 1.03 1.03
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.75 0.8
End
EmissionVelocity = OutwardEmissionVelocity
End
EmissionVolume = LineEmissionVolume
StartPoint = X:0 Y:0 Z:8
EndPoint = X:0 Y:0 Z:8
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastInitialVortex
System
Priority = HIGH_OR_ABOVE
ParticleName = EXLnzFlar2.tga
Lifetime = 40 40
SystemLifetime = 20
SortLevel = 1
Size = 5 5
BurstDelay = 1 1
BurstCount = 20 20
IsParticleUpTowardsEmitter = Yes
End
Color = DefaultColor
Color2 = R:136 G:172 B:255 5
End
Update = DefaultUpdate
SizeRateDamping = 1 1
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 1.1 1.1
End
EmissionVelocity = OutwardEmissionVelocity
Speed = -0.4 -0.4
End
EmissionVolume = CylinderEmissionVolume
IsHollow = Yes
Radius = 240
Length = 16
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastInitialWave
System
Priority = ALWAYS_RENDER
ParticleName = EXRing01.tga
Lifetime = 25 25
SystemLifetime = 45
SortLevel = 1
Size = 400 400
StartSizeRate = 1 1
BurstDelay = 2 2
BurstCount = 1 1
IsGroundAligned = Yes
End
Color = DefaultColor
Color2 = R:39 G:58 B:107 10
Color3 = R:0 G:0 B:0 22
ColorScale = -20 20
End
Update = DefaultUpdate
SizeRate = -10 -10
SizeRateDamping = 1.05 1.05
AngleZ = -180 180
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.75 0.8
End
EmissionVelocity = OutwardEmissionVelocity
Speed = -4 -4
OtherSpeed = -4 -4
End
EmissionVolume = LineEmissionVolume
IsHollow = Yes
StartPoint = X:0 Y:0 Z:-8
EndPoint = X:0 Y:0 Z:10
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastRipple
System
Priority = VERY_LOW_OR_ABOVE
Shader = ALPHA
ParticleName = SMUDGE.tga
Lifetime = 25 25
SystemLifetime = 25
Size = 5 5
BurstCount = 2 3
InitialDelay = 15 15
End
Color = DefaultColor
Color1 = R:255 G:255 B:255 0
End
Alpha = DefaultAlpha
Alpha1 = 1 1 0
End
Update = DefaultUpdate
SizeRate = 3 3
SizeRateDamping = 1 1
AngleZ = 0.01 0.02
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 0.96 0.97
DriftVelocity = X:0 Y:0 Z:1
End
EmissionVelocity = CylindricalEmissionVelocity
Radial = 1 2
Normal = 1 1
End
EmissionVolume = CylinderEmissionVolume
Radius = 32
Length = 50
End
Draw = DefaultDraw
End
End

FXParticleSystem GandalfBlastTier1
System
Priority = MEDIUM_OR_ABOVE
ParticleName = EXFire04.tga
Lifetime = 25 25
SortLevel = 1
Size = 50 50
StartSizeRate = -0.16 -0.16
BurstCount = 1 1
End
Color = DefaultColor
Color1 = R:86 G:117 B:173 0
Color2 = R:0 G:0 B:0 25
End
Update = DefaultUpdate
SizeRate = 2 2
SizeRateDamping = 0.9 0.9
AngleZ = -2 2
AngularRateZ = -0.01 0.01
AngularDamping = 1 1
AngularDampingXY = 1 1
End
Physics = DefaultPhysics
VelocityDamping = 1 1
End
EmissionVelocity = OrthoEmissionVelocity
End
EmissionVolume = LineEmissionVolume
StartPoint = X:0 Y:0 Z:8
EndPoint = X:0 Y:0 Z:10
End
Draw = DefaultDraw
End
End

;--------------------------------------------------------------------------
----
Weapon GandalfWordOfPower ; Big Blue Ring Blast
IdleAfterFiringDelay = 0
AttackRange = GANDALF_WORD_OF_POWER_RANGE
MinimumAttackRange = 0.8
WeaponSpeed = 401 ; dist/sec
MinWeaponSpeed = 241
MaxWeaponSpeed = 601 ; dist/sec Upper limit on scaling, when
attacking past nominal "max" range
ScaleWeaponSpeed = Yes ; Used for lob weapons, scales speed
proportional to range
RadiusDamageAffects = ENEMIES NOT_SIMILAR
DelayBetweenShots = 5000 ; time between shots, msec
PreAttackDelay = 2600
PreAttackType = PER_ATTACK ; Do the delay each time we attack
a new target
PreAttackFX = FX_GandalfPreAttackBlastReal
FireFX = FX_GandalfBlast
FiringDuration = 1400
DamageNugget ; A basic Nugget that just does
damage
Damage = 100000000
Radius = 650.0
DamageType = MAGIC
DamageFXType = MAGIC
DeathType = EXPLODED
DamageSpeed = 700.0 ; must match the ShockWaveSpeed below
End
MetaImpactNugget ; A Nugget that throws things
back with force
; HeroResist = .75
ShockWaveAmount = 75.0
ShockWaveRadius = 500.0
ShockWaveTaperOff = 1.0
ShockWaveZMult = 1.000
ShockWaveSpeed = 700.0
End
End

= FX_RingHeroPreAttackBlast
FireFX = FX_RingHeroBlast
= FX_CreateAHeroPreAttackBlast
FireFX = FX_GandalfBlast

DefaultCameraMinHeight = 120.0 ;The minimum height of the


camera relative to the terrain.
DefaultCameraMaxHeight = 300.0 ;The maximum height
of the camera relative to the terrain.
DefaultCameraPitchAngle = 37.5 ;The pitch angle of
the camera off top down view.
DefaultCameraYawAngle = 0.0 ;The direction the camera
faces by default.
DefaultCameraScrollSpeedScalar = 1.0 ;How much faster or slower
all scrolling is.

//-------------------------------------------------------------------------
-
// Special Power WORD OF POWER
//-------------------------------------------------------------------------
-
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler
SpecialPowerTemplate = SpecialAbilityCreateAHeroWordOfPower
TriggeredBy = Upgrade_GandalfWordOfPower
End

Behavior = SpecialPowerModule ModuleTag_WordStarter


SpecialPowerTemplate = SpecialAbilityCreateAHeroWordOfPower
UpdateModuleStartsAttack = Yes
StartsPaused = Yes
End

Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_WordWeaponFireUpdate


SpecialPowerTemplate = SpecialAbilityCreateAHeroWordOfPower
WhichSpecialWeapon = 1
SkipContinue = Yes
UnpackTime = 1700
PackTime = 1
FreezeAfterTriggerDuration = 2500 // Hold AI for this long after we
fire.
AwardXPForTriggering = 0
StartAbilityRange = 180.0
SpecialWeapon = CreateAHeroWordOfPower
PlayWeaponPreFireFX = Yes
End

;--------------------------------------------------------------------------
----

Weapon ChillWindWeapon

RadiusDamageAffects = ENEMIES

FireFX = FX_Chillwind

IsAimingWeapon = Yes
DamageNugget ; A basic Nugget that just does
damage

Damage = 1000

DamageArc = 360

Radius = 150

DamageType = MAGIC

DamageFXType = MAGIC

DeathType = EXPLODED

DamageSpeed = 1000 ; must match the


ShockWaveSpeed below

End

MetaImpactNugget ; A Nugget that throws things


back with force

; HeroResist = .75

InvertShockWave = Yes

ShockWaveAmount = 100

ShockWaveArc = 360

ShockWaveRadius = 150

ShockWaveTaperOff = 0.75

ShockWaveZMult = 0.75

ShockWaveSpeed = 1000.0

CyclonicFactor = 0.25

SpecialObjectFilter = ANY +INFANTRY +CAVALRY +MONSTER +HORDE ENEMIES -


BIG_MONSTER -MordorSauron -MordorSauron_RingHero -ElvenGaladriel -
ElvenGaladriel_RingHero

End

End
BeginScript
Prev = CurDrawablePrevAnimationState()
if Prev == "Selected" then
CurDrawableSetTransitionAnimState("TRANS_Selected_To_Idle") end
CurDrawableHideSubObject("STAFF_LIGHT")

EndScript

End

BeginScript
Prev = CurDrawablePrevAnimationState()
if Prev == "Selected" then
CurDrawableSetTransitionAnimState("TRANS_Selected_To_Idle") end
CurDrawableShowSubObject("STAFF_LIGHT")

EndScript
End

End
End

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Gndlf
Yd

durell@windowslive.com Mirtusz kredit transfer pay pal

<14:54:34> "Reshavi": Szia tudom, hogy haragszol rm, s bocsnatot is krek a viselkedsemrt, s
van hogy tlzsokba esek, vannak hibim s elismerem ket, s tudom mondtad h nem szereted ha
egozom, majd megprblok jobban odafigyelni a msikra. Mindenestre n bartknt tekintek rd s
sokszor jt eltudunk beszlgetni/hlylni, s tovbbra is szeretnm ha jban lennnk (nej lehet
kicsit nylasra sikerlt)

<14:56:23> "Yoda": ez nem nylas volt, hanem szinte

<14:57:13> "Reshavi": akkor megnyugodtam

<15:00:03> "Yoda": be vallom neked, n nagyon megkedveltelek tged, de ez nagyon rosszl esett
nekem. Azt hittem tbbre becslsz ennl, hogy gy kezelj le.

<15:00:34> "Reshavi": a vasrnapi?

<15:00:54> "Yoda": igen

<15:01:30> "Reshavi": azt mr bnom

<15:03:50> "Reshavi": szerencsre sejtettem mg akkor is ha nem mondtad

<15:04:00> "Yoda": j de tbbet krlek ilyet ne csinlj velem.

<15:04:11> "Reshavi": nyugottan szlj rm

<15:04:18> "Reshavi": ha brmi olyat tennk


<15:04:50> "Reshavi": van h nem gondolom t amit mondok

<15:05:09> "Yoda": nem Dvid, nem szolnom kellene neked, hanem neked kell szre venned, hogy
mit hogyan tlalsz drgm.

<15:05:27> "Reshavi": igen s figyelek majd r

<15:05:55> "Yoda": felntt frfi, vagy szerintem ez nem fog neked gondot okozni

<15:06:10> "Reshavi": de van h nem gondolom t elre s utna jvk r h nem kellett volna

<15:06:56> "Reshavi": mondjuk szerintem ilyen nem fog tbbet elfordulni

<15:07:04> "Yoda": Gondolkodj mieltt beszlsz. A kimondott szavaknak nagy hatalma van.

<15:07:13> "Reshavi":

<15:07:49> "Reshavi": zolival is sszekaptam egyszer, br az ms miatt

<15:08:08> "Reshavi": de megatanultam h vele milyen lehetek

<15:09:32> "Yoda": n ltalban nem szoktam megsrtdni ha piszklgatnak, meg az is rendben van,
ha nem rtnk egyett valamiben, nekem csak az esett nagyon rosszl, hogy olyan ember beszlt
velem gy akit szeretek(igen jl olvastad szeretek, s rtsd ezt ahogy jnak ltod)

<15:09:57> "Reshavi": most az egyszer nem gy fogom

<15:10:31> "Reshavi": s tegnap tgondoltam az egyszet

<15:10:37> "Reshavi": -y

<15:11:45> "Yoda": rlk neki.

<15:13:46> "Reshavi": na most h kicsit rlj te vagy 2. olyan bart akivel szintn elmondhatok
brmit

<15:14:21> "Yoda": ksznm

<15:18:24> "Reshavi": na jl esett elmondani a dolgokat, de ne szokj hozz

<15:20:41> "Yoda": Tudod, n tbbre becslk egy olyan embert aki nmagt adja, minden lca, vagy
felptett fal nlkl, mr csak azrt is, mert n senkit nem szoktam bntani, ha csak engem nem
bntanak. az, hogy msokeltt mivel fedezed magad, az nem rdekel. De elttem nem kell. n nyitott
ember vagyok, biztos meg van r az okod, hogy te e-md rejted magad. De elttem felesleges.

<15:24:22> "Reshavi": Teljesen igaz kettesben mshogy beszlek veled mint ha sokan vagyunk ha
szrevetted de legalbbis nyitottabb vagyok nis na meg hozz egy veg des bort vagy jgert akkor
aztn trt kapu

<15:25:20> "Yoda": grem egyszer sort fogunk r kerteni

<15:33:15> "Yoda": elmentem ebdelni


<15:34:53> "Reshavi": jtvgyat

<16:01:25> "Yoda": Ksznm meg volt

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Ishiun Da Sandu uah dain.

Mada Un Rian Hrundaian Auriel Dunara

Tendol Ana Diyet Semor Da Noldor

Ishiun Da Sandu uah dain Nuin

Ishiun Da Sandu Ves Nuithinar.

Munin Ashka Dara Un Ves Mos, Eldar

Ishuin Da Sandu

Des Gwilith en Dos Hyin.

I have the only power here

Your light is going out Auriel, FADING.

(Galadriels birth name in valinor)

Why aid that which is doomed,princess of the Noldor.

I have the only power here

I HAVE THE ONLY POWER OVER THIS WORLD.

May you hope your light can save them again Eldar

I shall return,
I WILL RETURN. (this what sauron told to galadriel)

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