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Cleric (Life) Sailor Spencer

CLASS & LEVEL BACKGROUND PLAYER NAME


Kyla Ironfist
Dwarf (Hill) Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH My friends know they can rely on me

ARMOR
25 no matter what.
It can be difficult to become one of my
PROFICIENCY BONUS CLASS INITIATIVE SPEED friends.
PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY
Dexterity
Devotion to the protection of
Constitution
those around me.
CURRENT HIT POINTS IDEALS
Intelligence
Wisdom
Charisma To my clan first, my friends
CONSTITUTION SAVING THROWS
second, and my temple third.
TEMPORARY HIT POINTS BONDS

Acrobatics (Dex) Total SUCCESSES


I can be impetuous and short
Animal Handling (Wis) FAILURES
tempered at times.
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Darkvision: 60'

Insight (Wis)
Dwarven Resilience: Advantage on saving
throws against poison, Resistance against
Intimidation (Cha) poison damage.
WISDOM Investigation (Int) Stonecunning: Int check (History) related
to stonework add double proficiency

Medicine (Wis)
bonus to the check.
Nature (Int) Disciple of Life: When using a spell of 1st

Perception (Wis) level or above to restore HP, restore an
additional 2+spell level HP to the target.
Performance (Cha)
Channel Divinity: (_ times per short/long
CHARISMA Persuasion (Cha) rest)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP

SP
Weapons: Simple Weapons, Battleaxe,
Handaxe, Light Hammer, Warhammer
EP

Armor: Light, Medium, Heavy, Shields GP


Tools: Navigator's Tools, Vehicles
(Water), Smith's Tools
PP

Languages: Common, Dwarvish


OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
54 4'6" 140 lbs
AGE HEIGHT WEIGHT
Kyla Ironfist
Green Tan Red
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Channel Divinity: (Turn Undead) Present holy symbol, each undead within 30' of you
must take a Wisdom saving throw. If it fails, it is turned for 1 minute or until it takes
damage. Turned creatures must spend their turn trying to move away from the
turner, and cannot willingly move to within 30' of them. They cannot take a reaction,
and can only use the Dash action for its action, if nowhere to move, they may take
the Dodge action.
Channel Divinity: (Preserve Life) Present holy symbol, choose any number of
creatures within 30' to split healing equal to 5x Cleric level. Cannot restore creatures
to more than half their maximum HP. No effect on constructs and undead.
Ships Passage: Call in a favor to secure free passage on a ship.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wisdom
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Guidance (C)
Sacred Flame
Spare the Dying

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Bless (C)

Cure Wounds
4
SPELLS KNOWN

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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