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Suggestions from the Classroom

Six Games for the German Language


Classroom: Maximizing Student
Communication through Simultaneous Play

Catherine Johnson
Georgia Southern University

The six games described in this article can be roughly between the years 1994 and 2000. I have
used with students from the first year of high school used game #1 near the end of the first-semester
or first semester of college German through the course, in second- and third-semester courses, and
fourth year of high school or fourth semester of col- in the third-year conversation course. Each time
lege German and beyond. Unlike other games in students play this game, it is apparent from the
which students must wait their turn to practice their lively classroom atmosphere that they are enjoying
language skills, these games engage the entire class it. Even very shy students eagerly participate in this
simultaneously in speaking and listening activities. game. Game #3 is the only game I have not used
Because the whole class interacts in simultaneous on a regular basis, mainly because it involves a
activities, the instructor may not be able to control fairly high level of loud and rambunctious play.
grammar and vocabulary accuracy during the game. Students with competitive, aggressive and/or out-
However, the instructor can easily address gram- going personalities play this game with great enthu-
mar and vocabulary issues before and after the siasm. Those with shy, quiet, and/or less competi-
game. Before playing, the instructor should intro- tive personalities may find the game intimidating. I
duce students to the grammar structures and vo- have used game #4 nearly every semester in the
cabulary that they will use during the game. The in- second- and third-semester course. I have also
structor should also have students practice these used it in the third-year conversation course and
structures orally in a controlled teacher-centered during German Club events. Most students enjoy
environment and provide several opportunities to this game, especially if they like to play cards. A few
practice them in written and/or oral homework as- students, especially those who dislike card games,
signments. When the instructor is confident that may not be particularly enthusiastic about playing,
students can use the grammar and vocabulary with however, they do participate. Although the game
accuracy, a game can serve as a fun wrap-up activ- may not be universally appealing, I still use it on a
ity in which they practice language skills with each regular basis because most students like it and find
other. After the game has ended, the instructor can it very useful for practicing dative pronouns. I have
address any problems with accuracy at this point by yet to teach a class that did not enjoy game #5. The
employing a control phase to ask individual stu- level of intent, involvement, and cooperation stu-
dents game related questions. dents exercise as they play this game is very satisfy-
All six games have been classroom tested. I de- ing for the instructor to observe. I have used game
veloped game #2 Hast du meinen Hut? in 1989, #5 regularly in the third-semester course and in the
and have used it nearly every semester in every third-year conversation course. All of my students
German course from the first year through the have played game #6 enthusiastically. I have used
fourth. I have yet to experience a class that did not it occasionally in the third-semester course and reg-
enjoy this game. I developed the other five games ularly in the third-year conversation course.

67
68 UP 40.1 (Spring 2007)

On general course evaluations and on specific The instructor needs


game-related questionnaires, nearly all students
indicated that the games were not only enjoyable, Enough play money for half of the students in
but also helpful for remembering grammar and your class to have 1,5002,000 Euros each
vocabulary and for improving their speaking and 2060 pictures of expensive items such as fur
listening skills. All six games give students the op- coats, televisions, diamond rings, etc.
portunity to experience lively interaction, and they Ideally, the pictures should be small enough to be
maximized communication and developed confi- easily handled and exchanged. The pictures used
dence in using German in a meaningful context. in Hast du meinen Hut (see game #2) would
work very well for this game. You should have
enough pictures to give half of the students in your
Game #1: Chaos auf dem Marktplatz class 58 pictures each.
(Marketplace Madness)

Before playing Chaos auf dem Marktplatz How to Play


the instructor should introduce students to the fol-
lowing grammatical structures and vocabulary: 1. Write two headings on the board: Kufer
Nominative and accusative nouns and pro- and Verkufer. Under each heading, write model
nouns sentences that a buyer or seller would use during a
The verb mchten business transaction. You may provide the sen-
Numbers from zero to one thousand tences, or you may have your students provide
Some words and phrases typically used during them. To save time, you may also prepare the sen-
business transactions tences in advance on an overhead or handout.
Here are some examples:
After the instructor is confident that students
are able to use these structures accurately in a con- Kufer Verkufer
trolled classroom setting, the game can give stu- Was haben Sie zu Ich habe einen, eine, ein
dents the opportunity to practice communicating verkaufen? X zu verkaufen.
in the chaotic and unstructured environment of a Was kostet der, die, Der, Die, Das X kostet nur
das _______? _______ Euro.
simulated free market economy. Unlike other
Ich mchte den, Mchten Sie diesen,
games in which students play store, using set die, das _____ diese, dieses X kaufen?
prices and one on one interaction, Chaos auf dem kaufen.
Marktplatz encourages students to employ ag- Das ist (immer Das ist nicht zu teuer.
gressive tactics in which all prices are negotiable, all noch) zu teuer.
buyers are simultaneously approachable and time Das ist ein guter Die Qualitt ist sehr gut!
is of the essence. During the game, students must Preis.
communicate persuasively, negotiate wisely, and Sind Sie verrckt? Fr Sie mache ich ein
think quickly as they vie for the attention of multiple Sonderangebot.
buyers or sellers. Some of skills that the students Das ist Halsab- Sie sind unmglich!
schneiderei!
practice include pronunciation, listening compre-
Haben Sie Ich verhandle mit einem
hension, vocabulary usage, nominative and accu- Kleingeld? anderen Kufer.
sative nouns and pronouns, and numbers. This Gut, ich kaufe den, Na, gut. Dann gebe ich
game is ideal for more advanced students who can die, das_______. ihn/sie/es Ihnen
communicate creatively, using a variety of gram- Danke/Bitte. fr nur ________ Euro.
mar structures. It can also be simplified for begin- Danke/Bitte.
ning level students. The version described below is
meant for students in the third year of high school Be sure students know they are not limited to
or third semester of college German or higher. Sug- these sentences. They are merely suggestions.
gestions for modifications for lower levels are given More advanced students may be able to think of
at the end of this section. The instructor needs ap- other appropriate questions and answers on their
proximately 58 minutes to explain and demon- own while playing.
strate the rules of the game in German. The game 2. Give half the students in your class
itself should last from 68 minutes, depending on i1,500i2,000 each. Give the other half 58 pic-
the size of the class. tures each.
JOHNSON: SIX GAMES 69

3. To demonstrate the game, take one of your role of buyer or seller and ask a few individual stu-
pictures, go to a student seller and say for example: dents game-related questions, such as Ich habe
Ich habe ein sehr schnes Max Liebermann Bild einen Tisch zu verkaufen. Mchten Sie ihn kau-
zu verkaufen. Mchten Sie es kaufen? If neces- fen? or Ich mchte die Kassetten kaufen. Was
sary, prompt the student to reply using a complete kosten sie? Employing a control phase at the end
sentence: Ja, ich mchte es kaufen. Was kostet of the game allows the instructor to spot check for
es? [Each time you have to prompt the student to any students who may still be having difficulty with
use a complete sentence, say Satz fehlt bei (stu- grammatical accuracy, pronunciation, etc.
dents name) and write a check mark in your note-
book]. Reply with an outrageous offer, such as
i5,000. Briefly haggle with the student, always us- Modifications for Lower Levels
ing complete sentences, and then finally agree on a
price. Exchange money and picture with the stu- To make the game adaptable for students near
dent. End the exchange with Danke/Bitte. Be the end of the first year in high school or near the
sure to give the student his/her money back after end of the first semester in college, the instructor
demonstrating how the game works. may reduce the number of sentences the student
4. Depending on the size of your class, tell must say to complete a transaction. For example,
students they have between 68 minutes to buy the first three sentences under the heading Kufer
and sell as many things as possible. Sellers set their and Verkufer may be written on the board as a
own prices. Everything is negotiable. Stealing buy- reference for beginning students. If they fail to use
ers, bidding wars and any other tactics students complete sentences, their partners can yell out,
want to use are permissible and encouraged. Satz fehlt, and direct their attention to the board.
5. All students must reply in complete sen- In this situation, the student who is unsure of how to
tences. Any time a student does not use a complete formulate the sentence simply needs to supply the
sentence during a transaction, his/her partner noun and its correct article. As the game progresses
should point to the student with raised hand and and they get more practice using the sentence
shout loudly: Satz fehlt bei ( Jason)! The in- structures in their transactions, students may no
structor, who is circulating, should put a check next longer need to refer to the board for help.
to the students name. For every check, two points Beginning level students might need more time
or two Euros will be taken away from the students to buy and sell as much as possible. If they find it too
score at the end of the game. Buyers get five points difficult to negotiate with multiple partners, the in-
for every item they purchase. Draw your students structor may stipulate that they interact with only
attention to your notebook with the check marks one partner at a time.
and tell the class how many points the student with
whom you demonstrated lost. Let them know you
will be circulating and listening for the phrase Satz Game #2: Hast du meinen Hut?
fehlt! (Do you have my hat?)
6. Students stand up and buy and sell as
many items as they can before time is up. There are Before playing Hast du meinen Hut?, the in-
two winners. The seller with the most money wins. structor should introduce students to the following
The buyer with the most points wins. grammatical structures and vocabulary:
After the game has ended and the winners have
been determined, the instructor may introduce a Nominative and accusative cases
control phase to address any problems with accu- Possessive adjectives mein, dein and Ihr
racy. During this control phase, the instructor Several nouns in the masculine, feminine,
should ask individual students a few game-related neuter, and plural
questions, such as Was haben Sie gekauft? or
Was hat er gekostet? If students respond with in- The instructor should give students practice us-
correct cases or pronouns, the instructor can ing these structures orally in a controlled teacher-
re-state the answer correctly and have the students centered environment and provide several op-
repeat. For example, the instructor could respond portunities to use these structures in written and/or
to an incorrect statement with, Sie haben einen oral homework assignments. After the instructor is
Fernseher gekauftJa? or Er hat i50 gekostet confident in the students ability to produce sen-
Ja? The instructor can also alternately play the tences using the three possessive adjectives and the
70 UP 40.1 (Spring 2007)

nominative and accusative with accuracy, the and less likely to translate into English than if they
game can be used as a fun, wrap-up activity to si- simply received the word alone.
multaneously engage the entire class in productive,
creative and meaningful communication.
This game lends itself easily to modification for How to Play
use at any level from first-year high school or
college to advanced students and beyond. Even 1. Write three questions on the board: Hast du
German teachers enjoyed this game when it was meinen Hut? Hast du meine Jacke? and
used at an Immersion Weekend Seminar in 1996 in Hast du mein Buch? Briefly review the accu-
Savannah, GA. Students find it appealing because sative endings.
they engage in a problem solving activity that in- 2. Pass out three picture cards and three post-it
volves standing up, asking several classmates ques- notes to each student.
tions, and responding to questions. The level of cre- 3. Tell the student to stick one post-it on each pic-
ative output varies with the proficiency of the stu- ture. Have the student write his/her name on
dent. Skills that the student practices include each post-it note. Be sure they are not writing
pronunciation, listening comprehension, vocabu- on your pictures! Tell them that it is very impor-
lary usage, accusative endings, possessive adjec- tant to remember their three words, along with
tives and appropriate intonation when communi- the gender. As students are writing, you should
cating emotion. The instructor needs approxi- also choose one picture, stick a post-it on it,
mately 5 minutes to explain and demonstrate the and write your name, for example, Dr. Smith
rules of the game in the target language. The game on the post-it. You will use your card to dem-
itself can last from 510 minutes depending on the onstrate how to play the game.
size of the class and the number of vocabulary 4. After students have finished writing their
words assigned to each student. The version de- names, show them your picture and tell them,
scribed below is meant for students in the first se- Das ist mein Hut. Give your picture to a stu-
mester of college or first year of high school Ger- dent.
man. Suggestions for modifications for higher lev- 5. Turn your back to the class and have the stu-
els appear at the end of this section. dents pass your card around the room for a
few seconds. Now go to one student at a time
and ask: Haben Sie meinen Hut? Students
The instructor needs who do not have your hat should reply, Nein,
ich habe Ihren Hut nicht. Keep asking until
Enough picture cards for each student in your you have found it. This student should then
class to have three give the picture card to you, saying Ja, ich
Enough small post-it notes habe Ihren Hut. Thank the student.
6. In order to efficiently shuffle and re-distribute
Ideally, the pictures should be small enough for the students pictures, tell them to give their
easy handling and exchange. You can also use in- three cards to three different classmates seated
dex cards onto which you have pasted pictures near them. (Students should remain seated as
from the textbook or cut out magazine pictures. they pass their cards). Continue having them
Next, write the vocabulary word and its gender pass the cards around the room for a few sec-
above each picture. This is initially very time- onds until they are well shuffled.
consuming, but once you have prepared your pic- 7. Tell students they should each have three
ture cards, you can use them for many years in dif- cards that belong to other students. No one
ferent activities and games. The author still uses the should have his/her own picture card.
140 3x5 inch pictures from a merchandising cata- 8. Tell students to stand up and try to find their
logue received during the years 19891990 in cards as demonstrated in step 5.
these games. Students find the old televisions,
computers, etc. very amusing. It is, of course, possi- It is against the rules to:
ble and less time-consuming to have each student 1. Speak English
write three vocabulary words on three blank index 2. Show your cards to other students.
cards. However, when students are given the im- 3. Tell someone you have his/her card if s/he has
age of the object together with the vocabulary not asked you.
word, they are more likely to remember its meaning 4. Yell out loud, Wer hat meinen Hut?
JOHNSON: SIX GAMES 71

In order to have beginning students practice re- ulary words to carry with them so that they do not
sponding creatively to the questions, you should forget what possessions they had.
encourage them to use a few simple polite or impo- The instructor may choose to make two or
lite phrases. Ideally, each student should already be three students kings or queens for the day. The rest
familiar with most of these expressions, as well as of the students in the class would be peasants. This
with the appropriate intonation Germans use would make it necessary for students to ask a king
when employing them. For example, in response to or queen, Haben Sie meinen Hut? When ad-
Hast du meinen Hut? the student could say: dressing a mere peasant, they would have to use
Hast du meinen Hut? The reply would be, Ja,
Nein, es tut mir Leid. ich habe Ihren Hut when addressing a king or
Ja, ich habe ihn/sie/es. queen, and Ja, ich habe deinen Hut for a peas-
Natrlich nicht!
ant. This works very well and is a lot of fun because
Ja, hier ist er, sie, es.
Nein, ich habe deinen Hut nicht.
students pretend to be highly insulted if someone
Ja, ich habe deinen Hut. mistakenly addresses them with du.
Leider nicht. As a further modification, students can be re-
Na, klar! quired to find other classmates possessions in ad-
Ich habe keinen Hut. Was denkst denn du?! dition to their own. To do so, they need to use the
Jawohl! possessive adjectives sein and ihr. For example,
John would have to find Marys Schloss, Mikes
The student who receives a response of no Schuhe and his own Wrterbuch. In response to his
could answer with Schade, Das ist tzend! Na, question, Hast du Marys Schloss? Johns partner
ja, Na, so was! or Wirklich nicht? The student would have to reply, Ja/Nein, ich habe ihr Schloss
who receives a response of yes could answer with (nicht). In order to efficiently set up this version of
Vielen Dank! Toll! Na, endlich! Gib mir das! the game, have students write their names on three
or Danke schn! After being thanked for return- picture cards using the post-it notes. Then have
ing the picture, students may reply with Bitte! them write their names on the chalk board with
Keine Ursache! Nichts zu danken! Nimm es their three vocabulary words underneath. After
und hau ab! or Bitte schn! they have gone back to their seats, have them
As the students try to find their possessions, the shuffle and re-distribute their picture cards as de-
instructor should circulate and listen to student ex- scribed in the How to Play section, number six.
changes, offering help with communication when Tell students to look at the names on the board and
necessary. After the students have found their cards find any one male students possession, any one
and returned to their seats, the instructor can em- female students possession and one of their own
ploy a control phase to address any problems with possessions.
accuracy. Questions for the control phase could The game may also be played with partners,
include Wer hatte Ihren Hut?, Was haben Sie thus making it necessary to use the possessive
gefunden? or Wer hat etwas nicht gefunden? adjectives unser and euer. In this version, the in-
Students should reply in complete sentences using structor would pair students and give each pair
the appropriate accusative endings. If students are three or more picture cards. The partners would
unfamiliar with how to use the past tense, the in- write both of their names on the picture cards. For
structor can write models of the appropriate replies example, they would write Joe and Dan on the
on the board such as: picture of a desk, using the post-it note. After the
cards have been re-distributed, the partners would
Jessica hatte meinen Hut. stay together and take turns asking other pairs of
Ich habe vergessen. students, Habt ihr unseren Schreibtisch. One of
Ich habe meinen Hut, meine Katze und mein Buch
the students in the other pair would reply, Nein/Ja,
gefunden.
Ich habe meinen Pudel nicht gefunden.
wir haben euren Schreibtisch (nicht). I tell my stu-
dents to point to themselves and to the classmates
they are addressing when using Wir haben,
Modifications for Higher Levels Habt ihr, euer and unser. Adding this bit of
Total Physical Response (TPR) to the activity will
In order to make the game more challenging, help students better remember the meanings of
the instructor may give the students more vocabu- these subject pronouns and possessive adjectives.
lary words. Students may also make a list of vocab-
72 UP 40.1 (Spring 2007)

Game # 3: Klebriges Stampfenspiel How to Play


(Sticky Stampede)
1. The whole class arranges desks in one big
Klebriges Stampfenspiel is a game that semi-circle. Place the items you have brought
simultaneously engages all students in listening in various places around the classroom or pro-
comprehension. It may be played after students ject the image of the room on the board or
have had practice using the following grammatical screen. Give each student the handout with
structures and vocabulary: the vocabulary words and four 2x2 inch post-it
Two-way prepositions- an, auf, hinter, in, notes. Assign each student two words from the
neben, ber, unter, vor, zwischen vocabulary list. Students should write one vo-
Accusative and dative cases cabulary word on two of their post-it notes and
Several masculine, feminine, neuter and plural the other vocabulary word on the remaining
nouns two post-it notes. For example, you might tell
Mary to write das Fenster on two of her post-it
This game gives students additional practice using notes, and der Spiegel on her remaining two
vocabulary words and formulating sentences us- post-it notes. Sam might write die Kche on
ing the correct accusative and/or dative preposi- two of his post-it notes and das Schlafzimmer
tions in a TPR context. The version described on his remaining two post-it notes.
below is meant for students in the second semester 2. Have the students exchange their post-it notes
of college or second year of high school German or until everyone has four different vocabulary
higher. It takes about eight to ten minutes to set up words. Write the nine two-way prepositions on
and explain the rules of the game. When setting up the board: an, auf, hinter, in, neben, ber,
Klebriges Stampfenspiel and explaining the unter, vor, zwischen.
rules, use German so that your students get listen- 3. Explain to the students that they will use the
ing comprehension practice. Depending on how two-way prepositions listed on the board, the
quickly students are able to formulate their sen- vocabulary words and commands to play a
tences, the TPR phase of the game in which only game called Klebriges Stampfspiel. For
the accusative case is used can last ten to fifteen example, you could say: Kleb das Fenster
minutes. The number of tiebreaker questions nec- unter den Tisch. The two students with the
essary may also affect the time. The control phase vocabulary word Fenster have to follow the
of the game in which the dative case is used may command. This is where the stampede comes
last about five to eight minutes, depending upon into play. Whichever student is able to stick
how quickly students can formulate their sen- his/her word under the table and return to
tences. his/her seat first may leave the post-it where it
is. That student receives two points. The stu-
dent who was not fast enough must keep his/
The instructor needs her post-it. That student receives zero points.
4. The player who returns to his/her seat first
Enough small post-it notes so that each student gives the next command using the words from
has four the vocabulary list. (This student may not
Various items onto which students can stick choose one of his/her own vocabulary words).
their post-it notes, such as cassette tapes, If, for example, the student chooses to give the
stuffed animals, trash baskets, etc. command, Kleb den Hund auf den Fern-
A handout with a list of vocabulary words seher, the two students with the word Hund
(nouns). The handout should contain twice as race to obey the command and return to their
many vocabulary words as the number of stu- seats first. Tiebreakers: If you cannot deter-
dents in your class mine who made it back to their seat first, you
Instead of using actual items as described in the may ask the students a grammar, vocabulary,
second bullet, you may use a transparency to pro- culture or geography question. Students have
ject an image of a room with several objects in it (ta- 10 seconds to write their answer on a slip of pa-
ble, chair, television, etc) onto the board. per. The correct answer wins. Play continues
as described above. Students should try to get
rid of all post-it notes and collect as many
JOHNSON: SIX GAMES 73

points as possible. centered environment and provide several oppor-


5. Explain that all commands begin with the tunities to practice these structures through written
word Kleb followed by a vocabulary word, a and/or oral homework assignments. The instructor
preposition and an object in the room. If nec- may use Pronomen-Poker to provide students
essary, you may write model commands on with additional practice using dative pronouns, the
the board for your students to follow. Kleb accusative case, vocabulary and oral communica-
den Schreibtisch vor den Rucksack. Empha- tion. To communicate their commands while play-
size that students must use the accusative case ing the game, students must use dative pronouns
for both nouns. If the student giving the com- and point to various classmates in their groups.
mand uses the wrong case or gender, he/she Pointing and eye contact allow the student to
loses one point. If either of the students who re- physically, orally and visually bind the meaning of
ceive a command places their post-its incor- the dative pronouns to actual persons, and thus
rectly, s/he loses one point. When giving com- better remember correct usage. This bit of TPR is
mands, a student may use no preposition especially useful for students who mistakenly use
more than twice in the game. the pronoun Ihnen instead of ihm/ihr when talking
6. After a certain time limit, or after one student about the designated king/queen in their group
has gotten rid of all of his/her post-it notes, the (See #2 below.) By using focused eye contact and
dative phase of the game is employed. In this pointing in the game, the instructor can direct the
phase, the instructor asks a student where a student to use these pronouns correctly. The in-
post-it note is located: Melanie, wo ist der structor needs approximately five to eight minutes
Schreibtisch? Melanie must describe where to explain the rules of the game in German. De-
the desk is located by using the dative case. pending on the number of players in each group
Der Schreibtisch ist vor dem Rucksack. If she and on the level of complexity the instructor de-
answers using the correct grammar forms, she cides to introduce, the game itself can last between
gets one point and asks another student where 10 and 15 minutes. Pronomen-Poker is ideal for
a post-it is located. If, however, the grammar is students in the third year of high school or third se-
incorrect, she loses one point and must ask an- mester of college German. Modifications for high-
other student the same question: Joe, wo ist er and lower levels are described at the end of this
der Schreibtisch? Each student should have a section.
chance to answer a Wo istquestion. The
student with the most points from both the ac- The instructor needs:
cusative and dative phases wins the game. 35 decks of playing cards, depending on how
big your class is
Instructors may want to alert their colleagues 13 vocabulary words (nouns) for which you
on the day when this game is to be played because have pictures or drawings
the sound of stomping feet is quite audible as stu- Four copies of each picture of the vocabulary
dents rush, run, leap (and sometimes dive) during word per deck of playing cards
the accusative phase of the game. A handout with eight commands using dative
pronouns
Examples of winning poker hands
Game #4: Pronomen-Poker
(Pronoun Poker) Paste the copies of pictures onto the playing cards.
For example, you could paste four pictures of der
Before playing this game, the instructor should Arzt onto the four aces. Four pictures of der Hum-
introduce the students to the following grammati- mer could be pasted onto the four number 8 cards,
cal structures and vocabulary: etc. You may write the word and article below
Dative personal pronouns each picture or simply provide the picture only.
The accusative case This is initially time consuming, however, you will
The verb geben be able to use these cards for many years at differ-
Several masculine, feminine, neuter and plural ent levels. Below are the commands you should
nouns. use. Student/in Name is meant to indicate that a
student must address the person s/he chooses by
The instructor should also have them practice us- name before giving the command.
ing these structures orally in a controlled teacher-
74 UP 40.1 (Spring 2007)

Commands The explanation is just as much a part of the


learning exercise (listening comprehension) as
(Student/in Name), gib ihm den/die/das X! the game itself! If you demonstrate the act of
(Student/in Name), ich gebe dir den/die/das X! dealing cards or dividing the deck into two
(Student/in Name), ich gebe Ihnen den/die/das X! piles while you are talking, students will under-
(Student/in Name), gib mir den/die/das X stand you. Give each student the handout with
(Student/in Name), gib ihr den/die/das X!
commands and examples of winning poker
(Student/in Name), gib uns den/die/das X und
den/die/das X!
hands.
(Student/in und Student/in Namen), ich gebe euch 2. Students should get into groups of four or five.
den/die/das X und den/die/das X! Make sure each group has both male and fe-
(Student/in Name), gib ihnen den/die/das X und male students. One person in each group is des-
den/die/das X ! ignated the king or queen. You can designate
the king/queen or let the students decide. Give
These commands are meant to be used to dem- the king or queen in each group a deck of cards.
onstrate how to play the game. During the game 3. Tell your students that they will be playing
they can be used as a reference if a student forgets Pronomen-Poker and explain what consti-
how to formulate a sentence. While playing, com- tutes the best hand to the weakest hand by us-
munication generally flows naturally with most stu- ing actual playing cards (or transparencies
dents referring only occasionally to the handout. with pictures of the winning poker hands). Stu-
You should provide a list of winning poker dents will more quickly understand if they can
hands at the bottom of the handout for reference. see what you mean by Royal Flush or same
In addition to this list, you may include a photo- suit because you are showing them actual
copy of pictures of winning poker hands if desired. cards as you explain.
See below. 4. Tell the king/queen to deal each student in the
group five cards. (Students should not see
each others cards). The king/queen divides
Winning Poker Hands (Reference Guide) the rest of the deck in half and places one half
face UP on his/her desk and the other half face
*Royal Flush: As, Knig, Dame, Bube, 10 alle in der selben DOWN. The two halves will be used as both
Farbe (all of the same suit).
draw and discard piles.
*Straight Flush:Karten in absteigender Reihenfolge (10, 9,
8, 7, 6)alle in der selben Farbe
5. To demonstrate the game, direct the king or
*4 of a kind: 4 Karten mit dem selben Bild. 1 Karte ist an- queen of each group to give the first command
ders. in the following manner. First, s/he should ad-
*Full House: 3 Karten mit dem selben Bild. 2 Karten mit dress any student in the group by name. Sec-
einem anderen Bild. ond, s/he should tell the student to give some-
*Flush: Alle Karten in der selben Farbe. Reihenfolge ist nicht one a card by using one of the commands on
wichtig. the handout. For example if the card in the face
*Straight: Karten in absteigender Reihenfolge (7, 6, 5, 4, 3). up deck is a cat, the king/queen would say:
Farbe ist nicht wichtig. Susan, gib ihm eine Katze. Susan then gives
*3 of a kind: 3 Karten mit dem selben Bild. 2 sind anders.
the cat to the male student indicated. Impor-
*2 Paare: 2 Karten mit dem selben Bild, 2 mit einem
anderen Bild. 1 ist anders.
tant: Because students are using pronouns,
*1 Paar: Nur 2 Karten mit demselben Bild. Der Rest der they must point to the person to whom they
Karten sind anders. are referring. Demonstrate and emphasize
that they must point and use eye contact when
If many of your students do not play cards, you addressing their classmates. If the king/queen
can also use a simpler variation of winning hands. prefers to choose a card from the face down
For example, the Royal Flush through Flush pile, s/he would simply say, Susan, gib ihm
can be eliminated, and only Straight through diese Karte and point to the male student and
One Pair can be allowed as winning hands. the face down card.
6. The student who received the card from Susan
may choose to keep it and discard another
How to Play card from his hand by placing it face UP under-
neath the face up pile or face DOWN under the
1. If at all possible, explain the game in German. face down pile. The student may also choose
JOHNSON: SIX GAMES 75

not to keep the card from Susan, and place it or second year of high school German, instead of
face UP underneath the face up pile or face playing the game with vocabulary cards, a deck of
DOWN underneath the face down pile. Stu- regular cards may be used. After dealing each stu-
dents must always have five cards in their dent five cards, the designated king/queen places
hand. As you explain, be sure to demonstrate the deck face down on his/her desk. Because there
these choices. are no vocabulary words, eine Karte would re-
7. The student to the left of the king/queen gives a place den/die/das X on the command handout.
command to someone in the group. For exam- Thus, the king/queen would address a student with
ple, Mark, ich gebe dir den Schreibtisch. The the command, John, gib ihm eine Karte, or
student then gives Mark the desk. Again, em- Sharon und Tom, ich gebe euch zwei Karten.
phasize that students should point and use eye The student(s) addressed would be allowed to give
contact. When using the commands that begin cards from their own hands, from the deck or from
with ich gebe, the student may choose to a combination of the two. For example, John could
give away a card from his/her own hand, from choose to give the male student indicated a card
the face up or face down piles. If the student from the deck or a card from his own hand. The stu-
chooses to give away a card in his/her own dent addressing Sharon and Tom could choose to
hand, s/he must replace it with a card from ei- give Sharon a card from his/her hand and Tom a
ther the face up or face down piles. Again, be card from the deck. The student could also give
sure to demonstrate these choices. Some of them two cards from his/her hand or two cards
your students may decide on their own to give from the deck. As in the standard game, students
away or ask for three, four or even five cards if may choose to keep the card(s) they receive and
they have a very poor hand. It is OK if they discard other cards from their hands by placing
want to do this. Students who are given multi- them face down underneath the deck. They may
ple cards may choose to keep some or all of also choose to discard the card(s) they receive by
them and place the ones they do not want un- placing them face down underneath the deck. This
der either of the face up or face down piles. simpler variation of the game may be used by in-
Students who are asked to give away multiple structors who want to focus students attention only
cards may choose to give away cards in their on the dative pronouns.
hands, cards from either of the decks or a com- For students in the fourth semester or fourth
bination of the two. Because students always year of German and beyond, the game may be
have the option to give or take cards from ei- modified so that memorization of vocabulary is
ther of the piles, they are not forced to give emphasized, as well as the use of dative pronouns
away or accept cards which would ruin an oth- and accusative nouns. As in the standard version,
erwise good hand. the king/queen of the group deals each student five
8. Play passes to the left. The game ends when vocabulary cards, divides the deck and places one
each student in the group has used all of the half face up and the other half face down. The
dative pronouns. Each student is allowed to king/queen has the students lay the cards they were
use a pronoun only once. Stress this rule; oth- dealt face up on their desks and gives them one
erwise they will use only one or two pronouns minute to view and try to remember their class-
(usually mir) for the entire game. If the instruc- mates hands. When the one minute is up, play
tor wishes, s/he may shorten the game by end- continues as in the standard version with students
ing it after each student has used at least four giving commands to their classmates. For example,
different pronouns or by setting a time limit. if Mary remembers that King Jeff has the chair in his
The pronouns do not have to be used in order. hand which she needs, she would say: Knig Jeff,
The command list is meant to be used as a geben Sie mir Ihren Stuhl. Jeff must then give
guide. Mary his chair and replace it with a card from either
9. The player with the highest poker hand wins. the face up or face down pile. Play continues with
Play again! The winner is now the king/queen the student to Marys left. However, if Marys mem-
and deals. ory of what Jeff has is incorrect, and he does not
have the chair, he says Ich habe keinen Stuhl,
and then Mary loses her turn. To make the game
Modifications for Lower and Higher Levels even more challenging, the instructor may choose
to tell students they must also state the gender and
For students in the second semester of college accusative case correctly in giving a command;
76 UP 40.1 (Spring 2007)

otherwise, they lose a turn. The instructor should How to Play


circulate among the groups to address any ques-
tions about grammar and gender. As students play Distribute the handout with the maze and di-
this version of the game, they focus on remember- rections to each student. Have each student find a
ing vocabulary as they try to recall who has re- partner. One partner places his/her pencil at the
ceived what cards and use this information to their starting point and closes his/her eyes! The other
advantage. partner must guide his/her classmate to the end of
the maze by using the list of directions. (No peek-
ing!) Students switch roles when the partner has
Game #5: Der Sumpfmonster-Irrgarten reached the end of the maze.
(The Swamp Monster Maze)

In this game students practice directions, listen- Game #6: Definitionen-Spiel


ing, and speaking skills. It may be played with stu- (Definitions Game)
dents in the third semester of college or third year of
high school German or higher. Students should be This game is for students in the third year of
familiar with the following grammatical structures high school or third semester of college German
and vocabulary: and beyond. During the Definitionen-Spiel, stu-
dents practice
Directional vocabulary such as links, rechts,
geradeaus, oben, and unten Using the language creatively and spontane-
The command Gehen Sie! ously.
Various grammar structures
The rules are very simple, and the game engages
all students simultaneously. All students are simultaneously engaged in either a
listening or speaking role. The rules for this game
are very simple and straightforward. The instructor
The instructor needs may use the vocabulary cards from Hast du
meinen Hut or Pronomen-Poker for this game.
A hand drawn picture of a maze Otherwise, depending on the size of the class, s/he
A handout with a list of directions must write about fifty to one hundred vocabulary
Draw the maze with wide corridors (about 2-4 cm.) words on individual index cards. This is initially
and no more than 15 twists, turns and curves. time consuming; however, the cards may be re-
Draw a swamp monster with sharp teeth incorpo- used for this game and others. The instructor may
rated into the maze and two circular swamps in the also have the students help make the vocabulary
middle of one of the wider corridors (4cm). At the cards by having each student choose any ten
end of the maze, draw a Schokohaus. The hand- words and write them neatly on index cards.
out should list the following directions:

Gehen Sie geradeaus! How to Play


Gehen Sie nach oben/unten!
Gehen Sie (ein bisschen) nach rechts/links! 1. Students divide into groups of four. Students
Halten Sie. Sie sind dem Sumpfmonster zu in each group choose a partner. The pairs of
nah! partners in each group play against each other.
Sie sind ber die Linie gefahren! 2. Give each pair 1015 vocabulary words on in-
Kommen Sie (ein bisschen) zurck! Jetzt sind dex cards. The words may come from the
Sie in der Mitte. chapter they have been studying, or from pre-
Gehen Sie rechts/links um die Kurve! vious chapters.
Gehen Sie weiter, Sie sind fast da! 3. Members of pair #1 look at the vocabulary
words together for two minutes. They should
Make double-sided copies of the maze and direc- be sure they understand all vocabulary. Then
tions for each student. they shuffle the cards and turn them face
down. One partner picks up the top card and
begins to describe the word to his/her
JOHNSON: SIX GAMES 77

tedtammate. If the teammate guesses the force grammar, vocabulary, and pronunciation as
word correctly, the pair gets one point. The well as discourse development. Because they prac-
next card is drawn and described. At the end of tice language skills simultaneously, rather than
two minutes, the students total the points. having to wait their turn, communication time is
4. Now Pair #2 plays. maximized for all students. Surveys were done on
5. The pair with the most points wins. three of the six games (Chaos auf dem Marktplatz,
6. It is the responsibility of the other pair to: Pronomen Poker and Sumpfmonster-Irrgarten).
Keep the time (2 minutes). On these surveys nearly all students indicated that
Keep score. it was easy to understand the rules, that the games
Make sure points are not awarded if any of the were useful for practicing grammar and vocabulary
rules are broken. and that they were fun. In reference to Pronomen-
Poker and Sumpfmonster-Irrgarten, one student
The following rules must be enforced: commented From the 2 games Ive played, Ive
1. No English is allowed. found this more beneficial in helping me learn the
2 No use of hands or body movement is allowed grammar and new words than any other exercise.
to suggest meaning. Although surveys were not done on the other three
3. No non-language noises are allowed. For ex- games (Hast du meinen Hut? Klebriges Stampfen-
ample, a player may not say Dieses Tier sagt spiel and Definitionen-Spiel), based on my obser-
meow. vations students seemed to enjoy and learn from
4. The partner has only one guess per vocabu- these games as well.
lary card. If s/he guesses incorrectly, no points Finally, many instructors face the very difficult
are awarded and the next card must be drawn. challenge of meeting the needs of students with a
5. Optional rule. If your students are at a high wide range of learning abilities and learning styles.
proficiency level, they may not use a part of My classrooms have been populated with students
any vocabulary word in their description. For with ADHD and other learning disabilities. Even
example, if the vocabulary word is Abend- these students enjoyed the games and felt they
essen,a player cannnot say Was isst man um helped improve their language skills. Because
7 Uhr abends? these games employ a variety of activities, (physi-
cal, visual, audio, oral, etc), nearly all students will
find something which relates to their learning
Conclusion strengths. More often than not, this is enough to
give them the motivation they need to practice their
These games are intended to provide the in- language skills with confidence.
structor with a practical and enjoyable tool to rein-

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