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Heroes of Pelendor

Adventure for 4-6 Characters Level 4

Chalice of Pericles
By Jason Metcalfe

Your quest for the Chalice of Pericles has led to


a storm battered cottage in the shadows of a
mountain crested by an ancient temple’s ruins.
But your journey has been in vain. The old
scholar, Isaac, whose guidance you seek, is not
to be found. A half eaten meal suggests a
hasty departure, upturned furniture hints at
foul play. Cold, wet and exhausted, you settle
into restless sleep...

...She comes to you in a dream, a


vision of beauty and nobility from a bygone
era. Her lips are still but her desperate plea is
clear “Seek the Chalice of Pericles. It must not
fall into the hands of Darkan Hess”.

Background entombed with him alive. A high cleric, Keyed Areas


she continues to watch over Pericles,
A band of brave adventurers are sent [1] Catacomb Entrance. Within the
and has animated the catacomb’s dead
on a quest to seek the Chalice of temple ruins, beneath the mutilated
to beguile and impede Darkan. In a
Pericles, a legendary artifact said to corpse of Isaac, lie the catacomb’s
desperate plea for help, Portia sends a
have resurrected a fallen army when great bronze doors. His throat has been
vision to the adventurers, for without
filled with the blood of the ancient hero ripped out; footprints smear his blood,
their assistance it is only a matter of
Pericles. and a snapped chain hangs about his
time before Darkan controls the
Guided by their mysterious patron, the neck (Temple Key). The doors are
catacombs and the Chalice of Pericles.
adventurers have been directed to the unlocked, but not unguarded;
cottage of Isaac, a scholar believed to Rumours and Research murderous bugbears (4) watch from
know the location of the chalice, but on the shadows.
A search of Isaac’s cottage may reveal
their arrival Isaac is not to be found. Bugbear AC 5, HD 3+1, hp 16, MV 30’,
(1) the heroic history of Pericles, (2) the
The evil necromancer Darkan Hess also AT battle axe, DG 1d8+1, SV F3, ML 9,
rumoured properties of the Chalice of
pursues the Chalice of Pericles, and has AL C, XP 100. Possessions: Battle axe,
Pericles, (3) the location of the Chalice
bullied Isaac into revealing its location, scale mail, shield, general provisions,
of Pericles within his tomb beneath the
and is already within the catacomb 2d8 x 10 gp.
temple ruins at the mountain’s peak,
seeking the tomb of Pericles, and the and (4) a diary entry by Isaac in which [2] Stone Guardians. Immense statues
chalice that lies within. he alludes to being tricked into sharing stand watch; ghouls (5) hide behind
his research with someone named them. If the statues are searched, four
Pericles & Portia Darkan Hess. But, adventurers find no ghouls feign attack to lead adventurers
When Pericles fell in battle millennia catacomb map or warning about the into the Temple of Internment [3],
ago, his consort Portia was willingly awaiting Guardian Golem [5]. while the remaining ghoul stays hidden,
Chalice of Pericles
to later lock the temple doors behind during later attempts to cross the follow.” Clever and manipulative, the
the adventurers (Temple Key) and warn chamber from the Hall of Internment will-o-wisp seeks to lure adventurers to
Hagmor, via the secret passage, of the [3]. The golem will not pursue their death in the pit trap.
adventurers’ arrival. adversaries beyond the confines of the On two great pins of bronze, this
Ghoul AC 6, HD 2, hp 9, MV 30’, AT chamber; he simply cannot stoop section of floor flips under weight
claw/claw/bite, DG 1d3/1d3/1d3 + beneath the chamber’s doorways. (+180lb, 50%) above a 30’ deep pit,
special, SV F2, ML 9, AL C, XP 47. Guardian Golem AC 0, HD 8, hp 55, MV filled with 10’ of stagnant water (+2
Special: Ghouls turn as 3 HD. Successful 40’, AT giant maul, DG 2d6+4, SV F8, shortsword, 260 gp, 730 sp, 390 cp).
attacks require save versus paralyze ML 12, AL N, XP 2060. Special: Purchase on its sheer slime coated
(2d4 turns). Humans slain by ghouls rise Unaffected by +1 or lesser weapons, walls is impossible without assistance.
again in 1 day as ghouls unless the spell immune to hold, charm or sleep spells. Will-O-Wisp AC -5, HD 7, hp 35, MV
bless is cast upon their bodies. Does not require sight, sound or 60’, AT shock, DG 2d6, SV F7, ML 7, AL
vibration to locate enemy. If reduced to N, XP 790. Special: Regenerates to full
[3] Temple of Interment. Ghouls (8)
0 hp, resumes statue state and hp when a victim dies in the trap.
await the adventurers. Hagmor will join
regenerates 5 hp per round.
the fray in 1d6 rounds from the [7a] Catacomb Drain. A narrow duct
adjoining Embalming Rooms [4]. A slick [6] Catacomb Corridors. The armed (2’) connects the pit trap [7], the Tomb
of water coats the temple floor. DEX and armored skeletons of fallen of Pericles [13], and the Flooded
checks are required by adventurers warriors line the walls, the Corridor [9]. Rusted metal bars cover
before movement; failure will leave an reanimations of Darkan and Portia each submerged entrance, requiring
adventurer prone; neither the ghouls leaving many gaps within their ranks. considerable force to break. With luck,
nor Hagmor need make this check. The The noise of construction from the 1 man can breach the pit trap bars, 2
catacomb doors are locked (Temple Masonry Barricades [10] reverberates men the flooded corridor bars, and 3
Key) and held by magic (hold portal throughout the damp catacomb. men the bars to the tomb.
spell). One of these defences must be
breached before brute force can be Wandering Monsters [8] Darkan’s Lair. Skeletons (6) guard
effectively used. the entrance of this torch lit tomb.
Wandering Monsters are only From within, Darkan animates the dead
Ogre (Hagmor) AC 1, HD 4+1, hp 30, encountered in the catacomb’s with the Brazier of Wake Dead,
MV 30’, AT greatsword (+4), DG corridors. Check 1d8 every turn, or 2 directing them with the Map of the
1d10+4, SV F4, ML 10, AL C, XP 290. rounds during combat, until the Brazier Dead. But his map is incomplete
Possessions: Greatsword, scale mail, of Wake Dead [8] is extinguished, and beyond the Masonry Barricades [9]
ring of protection +1. Darkan is removed from the where he believes the Chalice of
[4] Embalming Rooms. The outer room catacombs. Pericles lies. The desperate
holds a preparatory stone table. The 1 1d4+1 evil skeletons approach construction efforts of Portia’s good
inner room is crowded by embalming skeletons have convinced Darkan they
2 1d4+1 evil skeletons animate in 15’
urns and expedition provisions, shield the resting place of Pericles.
3 1d3 good skeletons approach
including Hagmor’s treasure (potion of Cleric (Darkan) AC 2, HD 6d6, hp 35,
healing, 4 x 150 gp gems, 610 gp). A 5 1d3 good skeletons animate in 15’ MV 40’, AT mace or spell, DG 1d6+2 or
hidden narrow hole drilled by an auger 5-8 No wandering monsters spell, SV C6, ML 10, AL C, XP 1320.
connects to Darkan’s Lair *8+. To avoid
Armored Skeletons AC 4, HD 1, hp 5, Spells: 1st- Cause fear (x2), cure light
the Guardian Golem [5], Darkan
MV 20’, AT weapon, DG 1d6, SV F1, ML wounds, darkness; 2nd- hold person
entered the catacomb using Gaseous
12, AL N, XP 13. Special: Unaffected by (x2), silence 15’, resist fire; 3rd-
Form.
charm or sleep spells. animate dead (x3); 4th - bones to
If he has not been warned, or combat snakes (x2, necromantic sticks to
with the ghouls in the Temple of Good and Evil Skeletons. Small flames snakes spell), cure serious wounds.
Internment [3] has not occurred, flicker within the eyeless sockets of the Possessions: Plate mail +1, brooch of
Hagmor will be found within this room skeletons. Red flames for those serving shielding (65 hp magic missile damage),
guarding Darkan’s path of escape. Darkan; pale blue for those serving morningstar +2, Brazier of Awake
Portia. Darkan’s evil skeletons’ Dead, Map of the Dead, potion of
[5] Guardian Golem declares his
priorities are (1) protect Darkan, (2) gaseous form, jeweled holy symbol
challenge to all who enter “None shall
clear the Masonry Barricades [10] until
pass, save those who bare the (2500 gp), 12 x 250 gp gems, 80 gp.
approached within 15’, (3) attack
honoured of Pericles to their final place
of rest”. Carrying Isaac, or a slain
enemies. Portia’s good skeletons’ New Magic Items
priorities are (1) attack Darkan, (2)
adventurer, and being of Lawful Brazier of Wake Dead releases pungent
attack any who attack them, (3)
alignment will grant passage past this rusty smoke that can animate the dead
reinforce the Masonry Barricades [10].
massive guardian. Otherwise, walls of it settles upon. A single charge of char
ice (AC 5, hp 60, x2 DG from fire) will [7] Pit Trap. “An apparition of blue and bone may be burned per day. The
seal both entrances, and the guardian silently dances and bobs, one moment charge burns for 1 turn, releasing
golem will attack. The ward controlling an orb of light, the next a beautiful enough smoke to animate 1 HD of dead
the golem and ice walls will reactivate smiling sprite who beacons you to per round. While the smoke may

2
Chalice of Pericles
accumulate to animate more than 1 HD

 [1] Temple of Pelan of dead in a round; it can never


animate a skeleton of greater than 4
N HD.
Map of the Dead. A sheet of vellum, a
vial of colourless ink, and a quill
[2] fashioned from the finger of a lich.

(S)
When used to draw an accurate map,
the cartographer can observe the
movement of all undead of 3 HD or
less, and direct undead if under the
Barricade cartographer’s control. Ink for 2d4
maps.
Coffin [9] Flooded Corridor. Beneath the
waterline, near the Catacomb Drain
Doors [7a], a loose brick conceals a chain that
raises the secret door. Finding the
[3] Flooded chain is difficult, but finding the secret
Tunnel door is impossible. Two men (STR 26)
Iron Grill are needed to raise the door; a ratchet
(S)
holding it in place when raised.
Pillar [10] Masonry Barricade. Evil skeletons
[4]
Secret (S) (7) work unceasingly to dismantle the
Door barricade, while good skeletons (3), on
Stairs the opposite side, work desperately to
[5] reinforce it with masonry pulled from
the catacomb walls. Without
Statue intervention, the good skeletons will be
ultimately overwhelmed.
[8]
Trap T [11] The Kin of Pericles. The catacombs
are the final resting place for many of
[6]
Pericles’ family and faithful. While the
magic of the Brazier of Wake Dead
[7] Pit Trap lacks the strength to control the
T [11]
remains of Pericles’ most beloved, it is
enough to stir and torment their souls.
[7a]
There is a 50% chance a tomb will
(S)

[13a] contain a wraith.


[13] Wraith AC 3, HD 4, hp 20, MV 40’ / fly
[7a] [10] 80’, AT touch, DG 1d6 + 1HD level
drain, SV F4, ML 12, AL C, XP 300
[12] Special: Unharmed by non-magical
[7a] weapons, half damage with silver
[9] [10] weapons. Characters reduced to 0 level
die, becoming wraiths in 24 hours
Each of these tombs contains precious
[11] [11] [11] burial artifacts (1d6 x 100 gp).
[12] Tomb of Portia. Torches burn
without heat within this elaborate
tomb. Upon a slab of white marble lies
Doors: Bronze double doors, Temple of Internment [3]. Secret doors of stone, Portia, as young and beautiful as she
hinged by bronze pins, except door entering Tomb of Pericles [13] - appeared in her vision. Portia balances
vertical rise. Other doors free standing stone slabs. between life and death, controlling the
Lighting: Statues bear torches that burn with magical light, illuminating areas catacomb’s dead. If approached her
[1], [2], [3], [4] and [12]. Standard torches light area Darkan’s Lair [9]. eyes open, and she speaks sparingly
Structure: The temple and catacomb, has been cut from the mountain’s rock, with adventurers. She gives them her
skillfully inlayed with finished interlocking stone slabs that extend from thanks, the location of the chain to gain
floor to ceiling, and wall to wall, throughout the complex. entry to Pericles’ tomb, and permission

3
Chalice of Pericles
to take his gold, but asks that his the terms of this License. 4. Grant and
Chalice of Pericles is copyright 2010, Consideration: In consideration for agreeing to
chalice be destroyed, his body not be Jason Metcalfe. use this License, the Contributors grant You a
disturbed, and that she be laid beside TM perpetual, worldwide, royalty-free, non-
Labyrinth Lord is copyright 2007- exclusive license with the exact terms of this
TM
him. Portia then falls silent forever, 2009, Daniel Proctor. Labyrinth Lord License to Use, the Open Game Content. 5.
TM Representation of Authority to Contribute: If
failing to mention that she will turn to and Advanced Labyrinth Lord are You are contributing original material as Open
ash if removed from her tomb! trademarks of Daniel Proctor. These Game Content, You represent that Your
Contributions are Your original creation and/or
[13] Tomb of Pericles. Surrounded by trademarks are used under the You have sufficient rights to grant the rights
Labyrinth Lord™ Trademark License conveyed by this License. 6. Notice of License
bronze statues (4) bearing ancient arms Copyright: You must update the COPYRIGHT
1.0, September 2009 available at NOTICE portion of this License to include the
and armor lies a stone coffin, its cover exact text of the COPYRIGHT NOTICE of any
www. goblinoidgames.com.
only inches above the flooding waters. Open Game Content You are copying,
modifying or distributing, and You must add the
This coffin is false, for Pericles lies in a DESIGNATION OF PRODUCT IDENTITY. The title, the copyright date, and the copyright
names Heroes of Pelendor and Darkan Hess holder's name to the COPYRIGHT NOTICE of any
true coffin in the adjacent secret tomb. when used in any context are product identity. original Open Game Content you Distribute. 7.
If the false coffin is disturbed the All art, logos and cartography are product Use of Product Identity: You agree not to Use
identity. any Product Identity, including as an indication
bronze statues will animate to repel DESIGNATION OF OPEN GAME CONTENT. All as to compatibility, except as expressly licensed
intruders. text in this document, with the exception of in another, independent Agreement with the
material specifically excluded in the declaration owner of each element of that Product Identity.
Animate Bronze Statue AC 4, HD 4, hp of product identity, is open game content. You agree not to indicate compatibility or co-
OPEN GAME LICENSE Version 1.0a. The adaptability with any Trademark or Registered
26, MV 20’, AT sword, DG 1d8, SV F4, following text is the property of Wizards of the Trademark in conjunction with a work
ML 12, AL N, XP 190. Special: When Coast, Inc. and is Copyright 2000 Wizards of the containing Open Game Content except as
Coast, Inc ("Wizards"). All Rights Reserved. 1. expressly licensed in another, independent
non-magical metal weapons strike an Definitions: (a)"Contributors" means the Agreement with the owner of such Trademark
animate bronze statue, the attacker copyright and/or trademark owners who have or Registered Trademark. The use of any
contributed Open Game Content; Product Identity in Open Game Content does
must succeed in a saving throw versus (b)"Derivative Material" means copyrighted not constitute a challenge to the ownership of
spells or their weapon becomes lodged material including derivative works and that Product Identity. The owner of any
translations (including into other computer Product Identity used in Open Game Content
in the statue, and can only be retrieved languages), potation, modification, correction, shall retain all rights, title and interest in and to
addition, extension, upgrade, improvement, that Product Identity. 8. Identification: If you
by destroying the statue. compilation, abridgment or other form in which distribute Open Game Content You must clearly
an existing work may be recast, transformed or indicate which portions of the work that you
[13a] Pericles’ true coffin is trapped adapted; (c) "Distribute" means to reproduce, are distributing are Open Game Content. 9.
beyond the adventurers’ detection; license, rent, lease, sell, broadcast, publicly Updating the License: Wizards or its designated
display, transmit or otherwise distribute; Agents may publish updated versions of this
reduction in its contents’ weight (d)"Open Game Content" means the game License. You may use any authorized version of
mechanic and includes the methods, this License to copy, modify and distribute any
(Chalice of Pericles) releases the chain procedures, processes and routines to the Open Game Content originally distributed
from the tomb’s outer door. A gold extent such content does not embody the under any version of this License. 10. Copy of
Product Identity and is an enhancement over this License: You MUST include a copy of this
statue of Portia, with eyes of sapphire, the prior art and any additional content clearly License with every copy of the Open Game
stands at the head of the true coffin identified as Open Game Content by the Content You Distribute. 11. Use of Contributor
Contributor, and means any work covered by Credits: You may not market or advertise the
surrounded by Pericles’ treasure (4500 this License, including translations and Open Game Content using the name of any
gp, excluding the statue of Portia). It derivative works under copyright law, but Contributor unless You have written permission
specifically excludes Product Identity. (e) from the Contributor to do so. 12. Inability to
weighs the same as the chalice, and if "Product Identity" means product and product Comply: If it is impossible for You to comply
placed in the tomb before its removal line names, logos and identifying marks with any of the terms of this License with
including trade dress; artifacts; creatures respect to some or all of the Open Game
the trap will not be triggered. characters; stories, storylines, plots, thematic Content due to statute, judicial order, or
elements, dialogue, incidents, language, governmental regulation then You may not Use
artwork, symbols, designs, depictions, any Open Game Material so affected. 13.
Conclusion likenesses, formats, poses, concepts, themes Termination: This License will terminate
and graphic, photographic and other visual or automatically if You fail to comply with all
Darkan Hess is a tenacious adversary. audio representations; names and descriptions terms herein and fail to cure such breach within
He will go to great lengths to secure the of characters, spells, enchantments, 30 days of becoming aware of the breach. All
personalities, teams, personas, likenesses and sublicenses shall survive the termination of this
Chalice of Pericles, but never willingly special abilities; places, locations, License. 14. Reformation: If any provision of
environments, creatures, equipment, magical this License is held to be unenforceable, such
fight to the death. or supernatural abilities or effects, logos, provision shall be reformed only to the extent
symbols, or graphic designs; and any other necessary to make it enforceable. 15.
If Darkan succeeds in taking the chalice, trademark or registered trademark clearly COPYRIGHT NOTICE Open Game License v 1.0
he plans to raise an ancient black identified as Product identity by the owner of Copyright 2000, Wizards of the Coast, Inc.
the Product Identity, and which specifically System Reference Document Copyright 2000-
dragon. Who will stop the dragon’s excludes the Open Game Content; (f) 2003, Wizards of the Coast, Inc.; Authors
ensuing rampage? "Trademark" means the logos, names, mark, Jonathan Tweet, Monte Cook, Skip Williams,
sign, motto, designs that are used by a Rich Baker, Andy Collins, David Noonan, Rich
If Darkan fails to secure the chalice, but Contributor to identify itself or its products or Redman, Bruce R. Cordell, John D. Rateliff,
the associated products contributed to the Thomas Reid, James Wyatt, based on original
escapes alive, he will harbour a burning Open Game License by the Contributor (g) material by E. Gary Gygax and Dave Arneson.
desire for revenge against those who "Use", "Used" or "Using" means to use, Modern System Reference Document Copyright
Distribute, copy, edit, format, modify, translate 2002-2004, Wizards of the Coast, Inc.; Authors
thwarted his plans. Will the and otherwise create Derivative Material of Bill Slavicsek, Jeff Grubb, Rich Redman, Charles
adventurers defeat Darkan before he Open Game Content. (h) "You" or "Your" means Ryan, Eric Cagle, David Noonan, Stan!,
the licensee in terms of this agreement. 2. The Christopher Perkins, Rodney Thompson, and JD
can destroy the adventurers? License: This License applies to any Open Game Wiker, based on material by Jonathan Tweet,
Content that contains a notice indicating that Monte Cook, Skip Williams, Richard Baker,
If Darkan is killed and the Chalice of the Open Game Content may only be used Peter Adkison, Bruce R. Cordell, John Tynes,
Pericles is destroyed, the adventurers under and in terms of this License. You must Andy Collins, and JD Wiker. Rot Grub from the
affix such a notice to any Open Game Content Tome of Horrors, Copyright 2002, Necromancer
may receive one last vision from Portia. that you Use. No terms may be added to or Games, Inc.; Authors Scott Greene and Clark
Her chance to thank the adventurers, subtracted from this License except as Peterson, based on original material by Gary
described by the License itself. No other terms Gygax. Labyrinth Lord™ Copyright 2007-2009,
and deliver a second quest; to foil the or conditions may be applied to any Open Daniel Proctor. Author Daniel Proctor. Chalice
return of the ancient evil that slew her Game Content distributed using this License. 3. of Pericles, Copyright 2010, Jason Metcalfe.
Offer and Acceptance: By Using the Open Author Jason Metcalfe. All Rights Reserved.
lover millennia ago. Game Content You indicate Your acceptance of END OF LICENSE.

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