Beruflich Dokumente
Kultur Dokumente
The Druid is my favourite class in 4E. You might be thinking "Dude, there already are
Druids in AD&D!" but the 4E Druid is fairly different to the Druids of old. In AD&D,
shape-changing as a Druid is definitely something you can do, but it's not your
defining attribute or anything. 4E Druids, on the other hand, are all based around their
ability to transform into their totem animal. In most games I've played with my 4E
Druid, I've been shapeshifting every round. Having different powers in human and
beast forms makes for a really exciting tactical challenge. The question is always:
"What form do I want to be in now? What form will I want to be in next turn?"
So my rebuilt version of the Druid is now called the Shapechanger, and is quite
distinct from the original Druid class.
Shapechanger
The shapechanger is a character who has a natural affinity for the wilds and for the
creatures that dwell there. Depending on your campaign milieu, they may be gifted
the power of shapechanging by magic or they may be a separate race from humanity.
Regardless, the shapechanger has been able to transform into some sort of beast from
a young age. As such, shapechangers have a much more primal and less intellectual
connection to nature as compared to Druids.
Shapechangers use 8-sided hit dice but may not wear any armour, and may not wield
any weapons except daggers, staves and slings. They do not gain any bonuses to
attack rolls, save in beast form (see below). To qualify for the Shapechanger class, the
character must have at least 14 Wisdom and at least 11 Constitution.
Druidic Magic: The shapechanger can cast spells from the Druid spell list, though in
a more limited quantity (see table below). Spells may only be cast while in human
form.
Wild Shape: Shapechangers can transform themselves into other creatures. This may
be performed multiple times per day, but it takes 2 rounds to complete the
transformation. The shapechanger may only ever change between animal and human
forms, never between two different animal forms. While shapechanging, the character
is utterly helpless as their bones and organ rearrange, and they may be attacked as
though they were unconscious.
The shapechanger begins play with one randomly chosen form into which they may
wild shape, and they gain another such form at 2nd, 4th and 6th levels. The forms are
as follows: