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Initialize engine version: 5.4.

1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.0]
Renderer: Mobile Intel(R) 4 Series Express Chipset Family (ID=0x2a42)
Vendor: Intel
VRAM: 819 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\admin\Desktop\Andrew's Stuff\rom\SonicUtopia demo
v1\Sonic Utopia Demo v1_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\admin\Desktop\Andrew's Stuff\rom\SonicUtopia demo v1\Sonic Utopia
Demo v1_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\Andrew's Stuff\rom\SonicUtopia demo
v1\Sonic Utopia Demo v1_Data\Managed\Assembly-CSharp-firstpass.dll (this message is
harmless)
Loading C:\Users\admin\Desktop\Andrew's Stuff\rom\SonicUtopia demo v1\Sonic Utopia
Demo v1_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\Andrew's Stuff\rom\SonicUtopia demo
v1\Sonic Utopia Demo v1_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\admin\Desktop\Andrew's Stuff\rom\SonicUtopia demo v1\Sonic Utopia
Demo v1_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\Andrew's Stuff\rom\SonicUtopia demo
v1\Sonic Utopia Demo v1_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\admin\Desktop\Andrew's Stuff\rom\SonicUtopia demo v1\Sonic Utopia
Demo v1_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\Andrew's Stuff\rom\SonicUtopia demo
v1\Sonic Utopia Demo v1_Data\Managed\UnityEngine.Networking.dll (this message is
harmless)
Loading C:\Users\admin\Desktop\Andrew's Stuff\rom\SonicUtopia demo v1\Sonic Utopia
Demo v1_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\Andrew's Stuff\rom\SonicUtopia demo
v1\Sonic Utopia Demo v1_Data\Managed\AmplifyMotion.dll (this message is harmless)
Loading C:\Users\admin\Desktop\Andrew's Stuff\rom\SonicUtopia demo v1\Sonic Utopia
Demo v1_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Completed reload, in 0.091 seconds
Platform assembly: C:\Users\admin\Desktop\Andrew's Stuff\rom\SonicUtopia demo
v1\Sonic Utopia Demo v1_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\admin\Desktop\Andrew's Stuff\rom\SonicUtopia demo
v1\Sonic Utopia Demo v1_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on GameplayHandler
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0


<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.199772 ms
Setting up 1 worker threads for Enlighten.
Thread -> id: eac -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
D3D shader create error for vertex shader [0x80070057]
D3D shader create error for pixel shader [0x80070057]
D3D shader create error for vertex shader [0x80070057]
D3D shader create error for pixel shader [0x80070057]
D3D shader create error for geometry shader [0x80070057]
D3D shader create error for vertex shader [0x80070057]
D3D shader create error for pixel shader [0x80070057]
D3D shader create error for geometry shader [0x80070057]
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
UnloadTime: 6.347327 ms

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 204410.
Total: 98.425507 ms (FindLiveObjects: 25.764109 ms CreateObjectMapping: 4.671859 ms
MarkObjects: 66.972099 ms DeleteObjects: 1.008116 ms)

NullReferenceException: Object reference not set to an instance of an object


at Sonic.Invincible.OnUpdate (.ImpactEffect oEffect) [0x00000] in <filename
unknown>:0
at ImpactEffect.OnUpdate () [0x00000] in <filename unknown>:0
at ImpactEffect.HandleTick (System.Object sender, .ActorEventArgs e) [0x00000] in
<filename unknown>:0
at (wrapper delegate-invoke)
ActorEventHandler:invoke_void__this___object_ActorEventArgs (object,ActorEventArgs)
at Actor.TriggerTick (Single fDeltaTime) [0x00000] in <filename unknown>:0
at Actor.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at Sonic.Invincible.OnUpdate (.ImpactEffect oEffect) [0x00000] in <filename
unknown>:0
at ImpactEffect.OnUpdate () [0x00000] in <filename unknown>:0
at ImpactEffect.HandleTick (System.Object sender, .ActorEventArgs e) [0x00000] in
<filename unknown>:0
at (wrapper delegate-invoke)
ActorEventHandler:invoke_void__this___object_ActorEventArgs (object,ActorEventArgs)
at Actor.TriggerTick (Single fDeltaTime) [0x00000] in <filename unknown>:0
at Actor.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at Sonic.Invincible.OnUpdate (.ImpactEffect oEffect) [0x00000] in <filename
unknown>:0
at ImpactEffect.OnUpdate () [0x00000] in <filename unknown>:0
at ImpactEffect.HandleTick (System.Object sender, .ActorEventArgs e) [0x00000] in
<filename unknown>:0
at (wrapper delegate-invoke)
ActorEventHandler:invoke_void__this___object_ActorEventArgs (object,ActorEventArgs)
at Actor.TriggerTick (Single fDeltaTime) [0x00000] in <filename unknown>:0
at Actor.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at Sonic.Invincible.OnUpdate (.ImpactEffect oEffect) [0x00000] in <filename
unknown>:0
at ImpactEffect.OnUpdate () [0x00000] in <filename unknown>:0
at ImpactEffect.HandleTick (System.Object sender, .ActorEventArgs e) [0x00000] in
<filename unknown>:0
at (wrapper delegate-invoke)
ActorEventHandler:invoke_void__this___object_ActorEventArgs (object,ActorEventArgs)
at Actor.TriggerTick (Single fDeltaTime) [0x00000] in <filename unknown>:0
at Actor.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at Sonic.Invincible.OnUpdate (.ImpactEffect oEffect) [0x00000] in <filename
unknown>:0
at ImpactEffect.OnUpdate () [0x00000] in <filename unknown>:0
at ImpactEffect.HandleTick (System.Object sender, .ActorEventArgs e) [0x00000] in
<filename unknown>:0
at (wrapper delegate-invoke)
ActorEventHandler:invoke_void__this___object_ActorEventArgs (object,ActorEventArgs)
at Actor.TriggerTick (Single fDeltaTime) [0x00000] in <filename unknown>:0
at Actor.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at Sonic.Invincible.OnUpdate (.ImpactEffect oEffect) [0x00000] in <filename
unknown>:0
at ImpactEffect.OnUpdate () [0x00000] in <filename unknown>:0
at ImpactEffect.HandleTick (System.Object sender, .ActorEventArgs e) [0x00000] in
<filename unknown>:0
at (wrapper delegate-invoke)
ActorEventHandler:invoke_void__this___object_ActorEventArgs (object,ActorEventArgs)
at Actor.TriggerTick (Single fDeltaTime) [0x00000] in <filename unknown>:0
at Actor.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at Sonic.Invincible.OnUpdate (.ImpactEffect oEffect) [0x00000] in <filename
unknown>:0
at ImpactEffect.OnUpdate () [0x00000] in <filename unknown>:0
at ImpactEffect.HandleTick (System.Object sender, .ActorEventArgs e) [0x00000] in
<filename unknown>:0
at (wrapper delegate-invoke)
ActorEventHandler:invoke_void__this___object_ActorEventArgs (object,ActorEventArgs)
at Actor.TriggerTick (Single fDeltaTime) [0x00000] in <filename unknown>:0
at Actor.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at Sonic.Invincible.OnUpdate (.ImpactEffect oEffect) [0x00000] in <filename
unknown>:0
at ImpactEffect.OnUpdate () [0x00000] in <filename unknown>:0
at ImpactEffect.HandleTick (System.Object sender, .ActorEventArgs e) [0x00000] in
<filename unknown>:0
at (wrapper delegate-invoke)
ActorEventHandler:invoke_void__this___object_ActorEventArgs (object,ActorEventArgs)
at Actor.TriggerTick (Single fDeltaTime) [0x00000] in <filename unknown>:0
at Actor.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Joystick connected ("Wireless Controller").

(Filename: Line: 1353)


Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 254.073792 ms

Unloading 907 unused Assets to reduce memory usage. Loaded Objects now: 1761.
Total: 50.248222 ms (FindLiveObjects: 0.300247 ms CreateObjectMapping: 0.188414 ms
MarkObjects: 32.783649 ms DeleteObjects: 16.966589 ms)

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