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The first thing you should know about this system is that it is designed to be
purely predictive. If youre looking for a system that rates teams on how
good their season has been, youve come to the wrong place. There are
enough systems out there that rank teams based on what is good by just
about any definition you can think of. So Id encourage you to google
college basketball ratings or even try the opinion polls for something that is
more your style.
This season, I scrapped the old A-B=C power ratings and went to
something that appears a little more complex. It is a little more complex, but
it also has the advantage of being based on basketball things. The old
system I used wasnt special for hoops. It could be applied to any sport
where a score is kept. Be it the NHL, college lacrosse, or grandmas bridge
league. But now we have the technology to do better. Besides, there are
plenty of other power ratings of the old style out there, if thats what you
really prefer. I dont really do this to imitate what everyone else does.
The core of the system is the pythagorean calculation for expected winning
percentage. In previous experiments, I found the best exponent for college
basketball was between 8 and 9. But for whatever reason, when using
adjusted efficiencies, the best exponent is between 11 and 12, probably
because previous experiments only included conference games. I am using
11.5 as the exponent.
How did I determine the best exponent? I applied the log5 formula to every
game last season and found the exponent with the best fit for expected
winning percentages. (A problem here is that I applied the final ratings
retroactively to the last seasons results, so its a little high for predictive
purposes. This will be revisited eventually.) You can get an idea of the
chance one team beats another by applying the log5 formula to the two
teams pythagorean rating. There is a home court advantage consideration,
also. More on that, later.
The inputs into the pythagorean equation are the teams adjusted offensive
and defensive efficiencies. Any time you see something adjusted on this
site, it refers to how a team would perform against average competition at a
neutral site. For instance, a teams offensive efficiency (points scored per
100 possessions) is adjusted for the strength of the opposing defenses
played. I compute an adjusted offensive efficiency for each game by
multiplying the teams raw offensive efficiency by the national average
efficiency and dividing by the opponents adjusted defensive efficiency. The
adjusted game efficiencies are then averaged (with more weighting to
recent games) to produce the final adjusted offensive efficiency.
This is the most obvious problem with the system - there is no cap on
margin of victory. Its not that Im particularly comfortable with it, but Ive
looked at quite a few ways to limit the impact of MOV, and I havent found
one that I like, yet. Ill find something someday, but until then we have to
deal with things like Georgia being ranked 11th and Oklahoma being
ranked 17th at this point (12/10/06) in the season. More games will push
these teams to their rightful location.
I add 1.4% to the home teams OE and visiting teams DE, and subtract the
same amount from the opposite parameters.
The new ones are Cons (Consistency) and Luck. The easiest one to
understand is Luck, which is the deviation in winning percentage between a
teams actual record and their expected record using the correlated
gaussian method. The luck factor has nothing to do with the rating
calculation, but a team that is very lucky (positive numbers) will tend to be
rated lower by my system than their record would suggest.
Ideally, Id synthesize the consistency and rating into one number, but I
havent found a way Im comfortable with. So right now, Im throwing this
system out there with all its warts for everyone to see. The warts tend to
decrease as more games are played, but at least Ive made you aware of
them and where they can pop up.