Beruflich Dokumente
Kultur Dokumente
v1.3
----
[9.12.01]
Changes/Additions:
------------------
- Multicast spectator added.
- Voice communication added.
- Added server chat to logging.
- Redesigned multiplayer scoreboard.
- CapsLock key is now bindable.
- Switching to Spectator is now logged.
- Changed minimum value for "mp_chattime" to 1 second
- Changed minimum value for "mp_buytime" to 0.25 (15 seconds)
- Radio commands can be heard by nearby enemies.
- Commandmenu support implemented.
New CVARS :
-----------
"mp_logdetail"
Bitwise cvar to set the level of detail for logging attacks.
Bit 0 - Log Enemy Attacks
Bit 1 - Log Teammate Attacks
default: 0
Usage:
"mp_logdetail 0" - Log no attacks
"mp_logdetail 1" - Log enemy attacks
"mp_logdetail 2" - Log teammate attacks
"mp_logdetail 3" - Log enemy AND teammate attacks
"mp_startmoney"
Sets the amount of starting money players may have.
maximum: 16000
minimum: 800
default: 800
Bug Fixes :
-----------
- Bunny hopping removed.
- Fixed client-side shots not matching the server-side counterparts.
- Fixed banned.cfg problem with more than 1024 entries.
- Fixed screenshots overwriting each other.
- Buffer overflow exploit fixed.
- "condump", "cmdlist", and "cvarlist" only write out to the game directory.
- Fixed Spectator mode bug.
- Fixed hitbox issues.
- Fixed nightvision bug.
- Fixed "slot10" not working correctly.
v1.1c
-----
[4.6.01]
Bug Fixes:
----------
- Incorrect Hitboxes fixed when holding specific weapons.
v1.1
-----
[3.13.01]
Changes/Additions:
------------------
- Added spectator mode -- allow_spectators (0/1)
- Terrorist bomb backpack re-added
- Upgraded player models to 512X512 textures
- CT defuse kit pack re-added
- Made jumping while shooting more inaccurate w/ submachineguns
- Took out sniper crosshair when zoomed out
- AWP leg shots now non-lethal
- Swimming animation added to models
- Status bar text uses team colors
- All CS Strings localized to titles.txt
- Added option to take "end game" screenshot
- Length of MOTD increased to 1536
- Added cs_thunder, de_vertigo, de_inferno, de_dust2 & de_rotterdam
- Upgraded de_dust de_cbble, de_vegas, de_aztec, cs_office, cs_siege, & cs_italy
- Logic used to cycle the map has been changed. The map will cycle if
one of three conditions has been met: "mp_timelimit" has been met,
"mp_winlimit" rounds have been won by one of the teams, or "mp_maxrounds"
have been played.
- Fixed many cheats
- Changed logging format to meet the standars @:
http://www.hlstats.org/logs/
Several events have been added to the logs:
a) "Begin_Bomb_Defuse_Without_Kit"
b) "Begin_Bomb_Defuse_With_Kit"
c) "Spawned_With_The_Bomb"
d) "Dropped_The_Bomb"
e) "Got_The_Bomb"
f) "Became_VIP"
g) "Escaped_As_VIP"
h) "Round_Start"
i) "Round_End"
Bug Fixes:
----------
- "Out of ammo" hint message fixed
- "Punished for tk" hint message fixed
- "Through floor" death animation fixed
New/Changed CVARS:
------------------
mp_playerid
Toggles what information players see in the status bar
0 everyone: players see all names listed in the status bar (with appropriate
team colors)
1 team only: players only see names for their teammates and hostages in the
status bar
2 off: players do not see any names in the status bar (hostages included)
0 is the default
mp_forcechasecam
0 free to spectate anyone when player dies
1 only allowed to spectate player's own team when player dies
2 not allowed to spectate anyone...player's view stays where the player dies
0 is the default
mp_buytime (float)
Can now designate the desired amount of buy time for each round
min buy time is .5 minutes
no max buy time
Example: mp_buytime 1.8 // 108 seconds of buy time
1.5 min is the default (CS 1.0 buy time)
mp_roundtime (float)
Changed to support partial minutes
min round time is 1 min
max round time is 9 min
Example: mp_roundtime 1.3 // 78 seconds
5 min is the default (CS 1.0 round time)
mp_winlimit
Will cycle the map after one team reaches this many wins
0 is the default (no win limit)
mp_timelimit (float)
Fixed to support 0 (no time limit)
Example: mp_timelimit 17.2 // 17 minutes 12 seconds
0 is the default
allow_spectators
0 Do not allow spectators
1 Allow spectators
v1.0
-----
[11.8.00]
- added three new weapons:
(H&K UMP .45, FN Five-Seven, & SIG SG-550)
- redone player models
- incorporated Valve's model blending technology
- left beta stages
BETA 7.1
--------
[9.13.00]
BETA 7.0
--------
[8.26.00]
New Commands:
------------
setinfo vgui_menus X
{X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus}
(also available through the "Play CS" > "Customize" menu)
New Commands:
------------
timeleft
{tells you how much time is left on the map}
BETA 6.5
--------
[6.8.00]
players type 'listmaps' to see the maps available to vote on, and then they type
'votemap X' where X is the corresponding number of the map.
fastsprites X
x = 0 : regular transparent smoke grenade sprites
x = 1 : simple transparent smoke grenade sprites
x = 2 : VERY simple transparent smoke grenade sprites
max_shells X
X = maximum number of shells at one time
max_smokepuffs X
X = max. number of smoke puffs at one time
mp_tkpunish 0/1
if set to 1, TK'ers will sit out next round
mp_hostagepenalty X
X = max. number of hostages you can kill before the server boots you out...
setting this to 0 will shut off this command
mp_logmessages 0/1
used for server admins to spit out chat messages in their log files
mp_forcechasecam 0/1
Setting this to 1 will force chasecam to be teammate only
(useful for LAN games)
BETA 6.1
[server side only]
--------
[3.24.00]
- off center shooting fixed
- greatly improved nightvision
- can buy nightvision using the 'buyequip' command
- ammo bugs fixed
- 120 round limit for the mp5 and tmp
- prisoners are notified when someone escapes
- draw games eliminated, now scenario specific
- new TK 1 round "time-out" penalty
BETA 6.0
--------
[3.10.00]
Escape Gameplay: The T team starts out in a fortified location and must
"escape" to one of the pre-defined escape points. The CT's must exterminate
them before they can escape. The T's win the round once 50% of the team has
successfully escaped. They can also break into the armory to steal weapons,
or just get out of there. The two teams will switch roles after every 8
rounds of play.
After buying NVG, you toggle it on/off by using the "nightvision" command. Be
warned that the NVG will not be effective on every hardware setup. It may or not
work well for you.
BETA 5.2
--------
[1.10.00]
BETA 5.0
--------
[12.23.99]
New Content:
- Added Benelli XM 1014 fully automatic shotgun
- New Hostage model and two new skins.
- SAS model added as a selectable CT
- Added maps cs_backalley and de_train
- Updated maps cs_station, de_nuke, de_dust, and de_prodigy
- New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard)
- Added buy zones, reload zones, hostage, and bomb target zones to HUD.
- an extensive help manual located at \half-life\cstrike\manual\index.htm.
- Verbose Auto-help
- added auto-id
Gameplay Changes:
- C4 is now an equipment item in slot 5 (to plant, select then hold down fire)
- C4 can only be planted in bomb delivery zone
- To defuse a bomb Counter Terrorists must target C4, press and hold the USE key
- CTs can defuse C4 without a defuse kit in 10 seconds
- CTs can defuse C4 with a defuse kit in 5 seconds
- A progress meter is added showing CTs their progress defusing a bomb
- A progress meter is added showing Ts their progress planting a bomb (this takes 3
seconds)
- Defuse kit now an item which can be purchased - Nobody starts with a defuse kit
- Defusing bomb wins round for Counter Terrorists
- C4 can be dropped for other teammates
- Hostages are automatically rescued at hostage rescue zones
- Counter Terrorist and Terrorist teams are now labeled
- Individual frags can be toggled on or off
- Ghosts can be made visible to other ghosts (client defined)
- Pre-Round grace timer standard setting 6 seconds (server defined)
- Three observer modes: classic ghost, locked chasecam and freelook chasecam
( press jump to toggle)
- Auto-find teammate in observer mode (primary fire)
- New radio messages and organization of radio keys (standard, group and report
messages)
- Can hear other players reloading
- Mission briefing added to maps (can also be invoked during round)
BETA 4.1
--------
[12.1.99]
BETA 4.0
--------
[11.5.99]
BETA 3.1
--------
[9.16.99]
BETA 3.0
--------
[9.14.99]
BETA 2.1
--------
[8.17.99]
BETA 2.0
--------
[8.13.99]
NEW Features :
- Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle}
- Added silencers to the USP .45 Tactical and the Colt M4A1
- Added a round timer which shows how much time is left in the round
- Added team scores which shows how many rounds a team has won
- Added Night Vision Goggles
- Added new entity for mappers to use (info_hostage_rescue)
- Optimized all the models for lower r_speeds!
- Ability to assign keys to all of the commands from the controls menu
(courtesy of cannelbrae of Gunman project)
BETA 1.2
--------
[7.20.99]
- 5 second "molasses period" at the start of all rounds to dissuade rushing tactics
BETA 1.1
--------
[6.27.99]
BETA 1.0
--------
[6.19.99]
Features :
- weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA
- hostage rescue scenario
- custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison
-------------------------------------------------------------
The MOD is team-based featuring one team playing the role of the terrorist and the
other
team playing the role of the counter-terrorist. Each side has access to different
guns and
equipment, as well as different abilities. Maps have have different goals such as:
hostage rescue,
assassination, bomb defusion, Terrorist escape, etc.
Weapons include the usual assortment of pistols, shotguns, assault rifles, sniper
rifles, grenades,
demolition devices. Each side has access to a different subset of weapons so for
example only the
counter-terrorist can use the M4A1, and only the terrorists can use the AK-47.
We are confident that we've created a MOD quite unlike any other. We hope you will
be immersed in
the frightening and intense world of Counter-Terrorism.
THE CS TEAM
-----------
Gooseman
gooseman@counter-strike.net
Project leader, Head modeler, Head coder, Head-job
cliffe
cliffe@counter-strike.net
2d-graphics, sound effects, QA, PR, jack of all trades, etc.
(Mappers):
------------
de_survivor
by 3d_Mike
3D_Mike@soneramail.nl
de_torn
by Crinity & Madcross
crinity@email.com
de_storm
by Daank
daankvirus420k@icqmail.com
de_inferno
by Barney (aka Narby)
fragged101@yahoo.com
cs_italy
by DigiChaos
& GlenC
as_tundra
by Zaphod Beeblebrox
coyote@eudoramail.com
cs_estate
by Zaphod Beeblebrox
coyote@eudoramail.com
as_oilrig
by MacMan
macmaninfi@aol.com
cs_backalley
by TYR
tyr@barking-dog.com
de_aztec
by Barney (aka Narby)
fragged101@yahoo.com
de_vegas
by Cadaver
mlr32@cam.ac.uk
de_train
by Chris Mair
chris@barking-dog.com
cs_militia
by Andrew Aumann
andrewja@home.com
cs_747
by Markus
witchdawn@hotmail.com
cs_docks
by N0TH1NG
N0TH1NG@mailcity.com
cs_siege
by N0TH1NG
N0TH1NG@mailcity.com
cs_assault
by CryptR
lmuur@dlc.fi
de_dust
by Davej
dv@btinternet.com
de_cbble
by Davej
dv@btinternet.com
de_prodigy
by Hobbit
hobbit@bellatlantic.net
cs_office
by Hobbit
hobbit@bellatlantic.net
de_nuke
by MEEEEDIC
jogi@netads.de
Ido Magal
ido@dnai.com
CS icon by:
-----------
Greg Fleming
Dark Project Studios
www.darkproject.com
Special Thanks:
---------------
Thanks to:
----------
Mr_Grim : for his help in coding the radio system, and other things
BETA test team : for helping us test.. and for providing the occasional
premature leak
Valve Software : for their constant support
Fanny : for giving Gooseman motivation!
David "Nighthawk" Flor : for the Model Bounds Checker algorithm
Mappers, Texture artists
MTG; Poor Yurik; Brent Bussey; Valve Software; Art Min; Stikky & Adrian @ Gameplay;
Lestat, BizzyBlaster; D0gzilla; Chris Mair; Barking Dog Studios; Gamefan Network;
Mutated Jellyfish; Gameplay.com; Darkman; TeamGT; Justin Bunnell, Erik Johnston @
Valve;
Leon Hartwig; shirow @ mod central; Geronimo; RzE; MatteusX; John Jensen; Mr.
Fraggle;
Frank Nuccio; Speakeasy.net; Yahn Bernier; Macman; Jason Malhavoc Nugent; Redwood;
Jcal;
Stomped.com; Art Min; Tactic; Stem; Darren Tabor; and the CS players.
---------------
---------------------
CSNation
http://csnation.counter-strike.net/
CS Crossfire
http://crossfire.counter-strike.net/
CS Art
http://art.counter-strike.net/
CS Radio
http://csradio.counter-strike.net/
Counter-Server
http://server.counter-strike.net/
Z_Malloc Overflow
http://zmalloc.counter-strike.net/
Bots @ CS.net
http://bot.counter-strike.net/
--readme.txt by cliffe
e-mail cliffe@counter-strike.net