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GANG GARRISON 2
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created by
mrfredman, MedO, and Synnah
HOW TO PLAY
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Controls:
Gang Garrison 2 uses a control scheme similar to a dual stick shooter, with
binds all around the keyboard for various functions. All controls listed are
defaults, and all keys can be changed to different buttons.
The WASD keys (default) control your character's movement, while the mouse aims.
Left click to use your weapon's primary fire, or right click for its secondary
fire -- or your class's special ability, if the ability works like that.
Press F to taunt. Press B to drop the intelligence. Hold shift to view the
scoreboard.
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Classes:
The game has nine classes based on the ones from Team Fortress 2. Each team has
access to the same classes, which are identical between teams. Each class has
its own special ability, and they all have different stats and weapons.
The Runner: Quick as the wind, this flagrunner and scout packs a punch, both
with his weapon and with completing objectives -- but only if he doesn't die
before he does!
Weapon: Scattergun
Special ability: Double Jump, Double Cap Rate
* Jump while in the air to get a Double Jump! Only works once per air.
The Firebug: Fastest bar the scout, the Firebug specializes in close ranged
combat and area denial. If an enemy player comes into the Firebug's turf,
they're in for an ambush!
Weapon: Flamethrower
Special ability: Airblast, Flareblast
* Press M1, then M2 while shooting to fire a Flareblast!
The Rocketman: Strong yet graceful, the rocketman is the epitome of a jack of
all trades. Deny passage through chokepoints, soar through the skies while
raining down pain, and take enemies head-on -- he can do it all, at a cost.
Weapon: Rocket Launcher
Special ability: Rocketjump
* Jump, and shoot the ground beneath your feet to soar to great heights!
The Overweight: A mammoth of a man, carrying a heavy weapon that can shred even
the strongest of shields to shreds! Perfect at drawing in enemy attacks, and
locking down chokepoints too!
Weapon: Minigun
Special ability: Eat Manvich
* If you eat a Manvich while at full health, you can't be backstabbed!
The Healer: This medicine man revolutionized the job of a combat medic. Leashing
himself to his healing target, he keeps his team in top shape at all times, and
can even turn them into super men, temporarily!
Weapon: Needlegun
Special ability: Healing, Superburst, Passive Health Regeneration
* When your charge bar is full, hold M1 and press M2 to activate Superburst!
The Rifleman: A sniper armed with a trusty rifle, whose scope allows them to aim
at double the distance of the naked eye. His rifle has a strange ability,
causing it to deal more damage the longer he's been scoped in.
Weapon: Rifle
Special ability: Zoom, Charge
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Gamemodes:
Arena:
No respawning in this deathmatch gamemode. Defeat every enemy player to score a
point and start a new round. The first team whose points reach the limit wins!
Generator:
Destroy the enemy's generator before they can kill theirs! Those shielded
generators take more damage while the shield is down, so shoot while you can!
Team Deathmatch:
Kill enemy players to rack up your team's points. The first team to hit the
limit wins!
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Gameplay Tips:
Runner:
- Use paths that no other class can use!
- Your scattergun does a surprising amount of damage!
- Keep some ammo saved up in case you need to fight an infiltrator!
Firebug:
- Use your airblast to push your enemies around!
- Extinguish your teammates with the airblast if they're on fire!
- Set a foe on fire and let the afterburn take care of the rest!
Rocketman:
- Your rockets can go through teammates!
- Rocketjump up to high platforms or to rain rockets from above!
- Rockets can destroy the detonator's mines with an explosion!
Overweight:
- Eat a manvich when it's safe, not when there are enemies around!
- Don't eat a manvich if a healer is waiting to heal you!
- Remember to retreat if you're taking too much damage!
Detonator:
- You can detonate your mines in the air; they don't have to 'stick'
to a surface to detonate!
- Your mines deal a maximum of 45 damage each to players, and 50 to
buildings.
- Sticky mines can destroy other detonator's mines with an explosion!
- Shoot a sticky and detonate it at the same time while pointing down
to propel yourself like a Rocketman!
Healer:
- You slowly regenerate your health! Dodge well to maximize it!
- Use your medigun to rapidly heal off afterburn!
- Use your superburst to get past tight chokepoints!
Constructor:
- You regenerate Nuts and Bolts slowly, but picking up metal from a
destroyed autogun instantly gives you 50! Health cabinets also give
you all your Nuts and Bolts back!
- Autoguns can't shoot straight up, so watch out!
- Your autogun will default to the direction you aim when you build
it, so be careful!
Infiltrator:
- The enemy can still hear you jump even if you are cloaked!
- Your revolver is a lot stronger than it looks! It has a lot of
range too!
- Passive invisibility is always useful!
Rifleman:
- Stay moving in case an infiltrator is eyeing your back!
- Your scope inhibits movement. Scope out if you need to move around!
- Pick off enemies at a distance with charged shots, or "railgun"
them at close range without scoping for direct combat!
Secret Class:
- There is no secret class, and you can 'QQ' about it.