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CHAPTER 5
INFORMATION PROCESSING THEORY III:
CONCEPTS AND PROBLEM SOLVING
A. CONCEPTS
Concepts is an internal representation of a category of related stimuli (objects, events,
and processes) which allows a person to sort those stimuli into that category. There are two
types of concepts, concrete and abstract. Concrete concepts such as table are tangible and can
be perceive, while abstract concepts such as democracy typically are not. An information
processing approach to concept learning involves developing declarative knowledge
(definition of concept) and procedural knowledge (procedures for using the concept) and
integrating this knowledge within an appropriate conceptual domain, which is an organized set
of related concepts.
In teaching concept, it is critical to focus students on the critical defining attributes or the
prototypical attributes of teaching examples and nonexamples, to present prototypical and
distinctive, memorable teaching examples, and to present the teaching examples and
nonexamples in multiple formats such as actual objects, visual images, and written
descriptions.
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Our ability to classify new experiences as concepts examples and nonexamples depends
on procedural knowledge stored in long-term memory. Based on classical approach, we
categorize concepts by noting the critical attributes of a particular examples and if it possesses
all the critical attributes it is classified as an example of that concepts. Based on prototype
approach, an idealized examples are used in classifying potential examples. If a potential
example is similar, it will be classified as a member of concept. Exemplar concepts
classification involves evaluating the degree of overlap between novel examples and the stored
exemplar.
B. PROBLEM SOLVING
Problem can be define as any situation in which there is an obstacle to obtaining a
particular goal. They are three distinct component of problem, they are initial stage or givens,
consists of a descriptions of existing conditions that need to be changed in order to attain the
goal, goal state or solution which consist of conditions that indicate the problem has been
solved, and obstacle or barrier, refer to the conditions which obstruct the individuals ability
to go from the initial stage to goal state. Problem also can be differed in terms of well-defined
problem which include a clearly specified initial stage, goal stage, and obstacle and ill-defines
problem which include one or more components are nor clearly specified and defined.
There are two types of methods that can be used to overcome problem, they are
algorithms, refers to guaranteed to lead to a correct solution if they are applied properly and
heuristics which refers to methods that are based on our best guess, rules of thumbs, or general
experiences. Two types of heuristics are analogical approach and the difference-reduction
approach. Problem solving by analogical approach involves comparing the current problem
with other similar problem that have been solved and applying to the current problem the same
method which solved the analogous one. A difference-reduction approach aims to reduce the
differences between the current state and the goal state by creating sub goals that will move
one to the final goal by successive approximations. An alternative methods is the means-end
analysis which an individual creates sub goals whose purpose is to eliminate the most
important difference between the current state and goal state. In order to become a more
effective problem solver, an individual needs to acquire a large store of declarative knowledge
related the problem solving domain.
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CHAPTER 6
PIAGETIAN AND NEO-PIAGETIAN THEORIES OF
COGNITIVE DEVELOPMET
According Piaget, all normal individuals follow the same pattern of development
influenced by biological systems which is identified as functional invariants. Functional
invariants constrain and encourage all types of development called organization and adaption.
In organization, there are cognition and scheme. Cognition is viewed as one of many biological
systems that help people adapt to environment. Besides, schemes are specific pattern of mental
or physical activity for acquiring information about environment. For example, infants will
invariably grab novel objects. This grabbing scheme allows them to learn about the
characteristics of these objects. There are two kinds of schemas: figurative schemas which
attempts to represent reality as it appears and operative schemas which do not have a clear
referent in the environment.
Moreover, adaption refer to humans attempts to create an accurate view of the world
around so that they can successfully develop physically, emotionally, and intellectually.
Adaption occurs through two basic processes: assimilation and accommodation. Assimilation
is the process of lifting new information into existing schemas. Besides, accommodation is
the temporary or permanent modification of schemas in order to more easily interact with the
world around. The process of assimilation and accommodation influences the development and
learning in variety of ways. Assimilation results in constant activity because humans are
spontaneously applying old and new schemes in an attempt to understand and control their
current experiences. Besides, permanent change due to accommodations occur as a result of
feedback from the outside world. According to Piaget (1967), while assimilation allows human
to be constantly active and gain information about the world, accommodation allows human to
benefit from this activity. That is, accommodation ensures that these activities result in useful
learning.
The stages of Piagets cognitive developments are listed into 4 stages:
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