Beruflich Dokumente
Kultur Dokumente
Kahoot!
Alexe Miles
EDIT 720
Introduction
Todays society involves a never ending push towards integrating multimedia technology in the
classroom. There are numerous educational websites and apps all over the internet that claim they can
help boost student achievement and be beneficial towards helping students succeed in the classroom.
However, its often time consuming to try and research which websites students can use to better boost
their cognitive skills. In this paper, I will give you a product overview and analysis of the educational
website Kahoot. I will include step by step directions of how to navigate through the website as well as
include multimedia learning theories that are supported and/or not supported by Kahoot.
Product Overview
Kahoot is an online educational website that is used to reinforce and supplement all classroom
standards based content areas. Kahoot offers practice trivia quizzes, online surveys, discussion board
options, and games to play to reinforce classroom content material. Kahoot is all free and only requires
www.getkahoot.com. After creating the account, teachers simply have to log in and decide which type
of activity they would like for their students to complete. Below I will take you through the steps to set
up an online quiz for students to use. Once you sign in, you simply click on the big purple circle with a
After clicking on this circle, youll be redirected to begin setting up your quiz.
Teachers will have to create a title for their quiz and give a short description describing what the quiz is
about. Teachers can then select who the quiz is visible to, the language, and the audience pertaining to
the quiz. Images related to the quiz may be uploaded in the upload image box. Once this information
is entered, you simply hit the green ok, go button to begin creating questions.
To begin creating questions, teachers simply click on the purple circle with the plus and begin typing
your questions and answer choices. Ive entered a sample question using Revolutionary War
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information. Time limits can be changed and teachers can decide on awarding points for correct
responses. Once the question is complete, teachers will hit the green next button to continue typing
questions.
Once all questions have been created, teachers will click the green Save button to save their quiz. The
next screen gives the teacher the option to play it, share it, edit it, or preview it; or teachers can click on
the green Im done button to go back to the home screen. If the play button is hit, the following
You can set up the game to play where each student has their own laptop or handheld device to input
answers or in team mode where students share devices. There is also an arrow for game options which
After selecting game options, teachers click on the type of game to play (individual or team mode) and a
screen with sign in directions will be given like the image below.
MULTIMEDIA PRODUCT CRITIQUE #2: Kahoot! 6
For students to join this game, on their device, they go to www.kahoot.it.com and a screen like the
following will appear. Students will enter the game PIN from the previous screen shot and press enter.
They will then be prompted to enter their name and then student names will begin to appear under the
Once all players have entered, teachers can hit the begin button to begin the quiz. Once quizzes have
started, the screen for teachers to project on the board will look similar to this:
MULTIMEDIA PRODUCT CRITIQUE #2: Kahoot! 7
The student screen on their devices will simply have the four colored squared where they select the
square of the correct answer. Once selected, a screen will appear showing how many students got the
questions correct/incorrect and then give a rundown on point standings (if teachers chose this option).
The teacher will proceed to the next question and complete the quiz. At the end, a final rundown of
points will show up as well as options to download data, play again, or play a new game.
If the teacher choses to download data, it will look similar to the following:
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Back at the home screen, the survey option setup and the discussion option is the same as the trivia
game setup. They both are just like the trivia game option as well. The Jumble version gives students
the opportunity to put things in order when selecting and the screen look a little different:
Through the use of any of the available options of Kahoot, students are given an opportunity to
participate in an engaging and interactive form of studying and review of content material.
Kahoot can be used as a resource tool to review and practice content. However, it does not
comply with several of the multimedia learning theories; therefore, it may not be the most successful
choice when it comes to helping students with transfer of information and mastering content material.
One theory Kahoot does not comply with is the dual-coding theory. Mayer and Sims state that learners
use two separate information processing systems; one that represents information verbally and one
that represents information visually (p390). In order for students to have a meaningful and successful
problem solving transfer of information, students must have a connection between both the verbal and
visual processing systems. It is also believed this problem solving transfer will be more successful if these
two separate processing systems (verbal and visual) are presented at the same time and are
coordinated. Unfortunately, Kahoot does not provide any type of narration of questions. Students are
only able to read the questions. Another theory Kahoot does not comply with is the modality principle.
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This principle refers to the theory that people learn more deeply when words are spoken rather than
printed (p317). Research presented in an article by Mayer and Pilegard suggests higher transfer
performance with multimedia instruction consisting of pictures with narrated text versus picture with
non-narrated text (p332-337). Again, Kahoot simply offers the option of having students read the text.
There is no narration offered to have the questions read to the student. A third theory Kahoot does not
comply with is the segmenting principle. The segmenting principle suggests that learners learn deeper
when instruction is presented in learner-paced segments instead of a continual segment (p317). One
technique Mayer and Pilegard suggests when segmenting is to allow students to control the pace of
presentations given in class (p320). Research has been completed and concludes a positive correlation
between higher students learning using segmented instruction rather than continual instruction (p327-
329). Kahoots options consist of timed practices that only allow students a limited number of seconds
to read and decide on an answer and the allotted time is decided on by the teacher and not the student;
therefore going against giving students the control of the presentation. The segmenting principle also
suggests short segmented presentations. Depending on the number of questions, some Kahoot options
can be rather lengthy depending on the number of questions the teacher has created; therefore, not
Improvements
To make Kahoot better comply with the multimedia learning theories, there needs to be the
option to have the text on the screen narrated. Since narrated text helps with transfer of information
and is needed alongside visuals to increase student learning; this option would help students achieve a
higher rate of success when learning content material. A second improvement would be the option to
not have the questions timed to allow for students to have control of their responses at their pace to
comply with the segmenting principle. There also should be a limit number of questions for students to
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have to answer to reduce the extraneous cognitive overload associated with overwhelming material
Summary
Kahoot can be a useful tool to reinforce classroom instruction and content related material. It
gives students the opportunity to practice trivia style questions in an interactive and engaging
atmosphere. However, due to the number of multimedia learning theories it does comply with or
support, it may not be the most beneficial tool for students and teachers to use.
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References
Mayer, R.E. & Pilegard C. (2014) Principles for managing essential processing in multimedia learning:
segmenting, pre-training, and modality principles. In R. E. Mayer (Ed.), The Cambridge Handbook of
Mayer, R.E., Sims, V.K. (1994). For whom is a picture worth a thousand words? Extensions of a dual-