Beruflich Dokumente
Kultur Dokumente
Module 08
Learning outcomes
To be able program and operate a subtractive synthesizer, either analog or digitally modeled.
To be able to program and operate a sampler. To create original samples and allocate them to
musical notes. To manipulate sound through sampling.
Assessment
Formative assessment is achieved through the short-answer check questions at the end of this
module.
Page 1
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Module Contents
Synthesis 3
Brief note on additive synthesis 3
Subtractive synthesis 3
Waves 5
Filter 6
Voltage control 7
Voltage-controlled amplifier and envelope generator 9
Other features 12
Final point on subtractive synthesis 14
Sampling 15
The process of sampling 15
Sampler functions 22
Sampling rate 22
Sampling duration 22
Stereo sampling 23
Trim and extract 23
Normalization 23
Looping 23
Reverse 24
Time stretch 24
Making programs 25
Layering samples 25
Velocity zones 25
Triggering modes 26
Synthesizer-like functions 26
Mute groups 27
Having more than one program sound at the same time 27
Sampler specifications 28
Looping single note samples 29
Looping stereo samples 30
Appendix 1: MIDI note numbers 32
Appendix 2: Triggering from MIDI 33
Appendix 3: Transposition 34
Check questions 35
Page 2
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Synthesis
The object of synthesis is to produce musical and
other sounds by purely electronic or digital means.
Page 3
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
440 Hz
880 Hz (2x)
1320 Hz (3x)
1760 Hz (4x)
2200 Hz (5x)
2640 Hz (6x)
etc.
Page 4
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Waves
As a starting point, we need a selection of harmonically
rich waveforms. The waveforms commonly used in
subtractive synthesis are these:
Sawtooth
Square
Pulse
Triangle
Filter
To remove the harmonics from the wave, we need a
Page 5
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Page 6
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Voltage control
In theory, we could take an oscillator, put the output
through a filter, then we would have a nice, musical
sound. We could control the oscillator from a keyboard
to produce different notes. The problem would be
however that the easy way of controlling the frequency
of the oscillator is by using the keyboard as an array
of switches. Each switch introduces a different value
component into the oscillator circuit, thus varying
the frequency. But this does nothing for the cut-off
frequency of the filter, which will remain the same. So
if you adjusted the filter to give the sound you wanted
for one particular note, a note of higher frequency
would be filtered more than you wanted, lower notes
would be filtered less, in proportion to the frequency
of the fundamental.
And also...
Page 7
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
synthesis.
Page 8
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Voltage-controlled amplifier
and envelope generator
The VCA controls the level of the signal. In a simple
subtractive synthesizer, the VCA is not controlled
by the keyboard in any way, but principally via the
Envelope Generator (EG).
Page 9
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Page 10
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Modulation
Modulation is the term we use for changing the
characteristics of a sound over time. There are three
principle types of modulation used in subtractive
synthesis:
It is interesting to notice that modulation is only Modulation control in the Moog Voyager
musically useful over a narrow range of frequencies.
In fact if the LFO is set to produce vibrato, and the
frequency is increased to 20 Hz or more, the result is
not a particularly musical sound at all. In fact, this is a
crude form of Frequency Modulation (FM) synthesis.
Page 11
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Other features
Although the above text describes the common
features of subtractive synthesis, real-life synthesizers
often have additional features.
Oscillator synchronization
Noise generator
Pulse-width modulation
Oscillating filter
Sample-and-hold
Ring modulator
Portamento
External input
Page 12
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Page 13
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Page 14
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Sampling
Sampling is the process of digitally recording a
sound source and playing that recording from a MIDI
keyboard at different pitches according to which key
is pressed.
Page 15
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Page 16
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Breakbeat
Instrument
Page 17
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Page 18
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Sound effects
Page 19
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Page 20
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Page 21
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Sampler functions
Sampling rate
It is confusing that there are two meanings of the
word to sample, both of which apply to samplers.
One is in the sense of digital audio recording where
an analog signal is converted to digital by sampling its
level around 40,000 times a second, then allocating
each level a digital number. Sampling, as in sample
a breakbeat is obviously a much longer timescale
process.
Sampling duration
It is common to be able to choose the duration over
which sampling will take place. For example, if you
know that the sound you are sampling lasts just
under a second, you can set a sample duration of
one second and all will be well. However, if you are
manually triggering the sample, it is better to set a
longer duration, say four seconds. The excess can
be topped and tailed later. Setting a duration that
is very much longer than the sound is pointless. If
a sampling duration of 30 seconds was set and the
Page 22
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Stereo sampling
Stereo sampling is where the left and right channels
of a stereo signal are sampled simultaneously, which
is obvious. Depending on the sampler, this might
produce a single stereo file, or two mono files. Where
two mono files are produced, it is usual that they are
named automatically to show that they are linked,
and which channel is which: NAME-L and NAME-R, for
example.
Normalization
As mentioned earlier, it is possible to normalize a
sample so that it peaks at the maximum level possible
without clipping. This is useful to ensure that a group
of similar samples are all around the same level. It
is worth noting that the ear judges level according
to the average level rather than the peak, so some
adjustment may still be necessary. This adjustment
may sometimes be made to the sample itself. At
other times it is done when the sample is placed into
a program.
Looping
This technique is used for extending the duration
of a sampled note from a musical instrument. This
works well for a sustained sound such as a clarinet. It
can work, with some difficulty, for a piano note. It is
Page 23
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Reverse
It is generally possible to reverse a sample so that it
plays backwards.
Time stretch
Time stretch is an expression that is used to cover
both time expansion and time compression - making
the duration of a sample longer or shorter without
changing the pitch. This technique is generally time
consuming and may result in poor audio quality.
However the results, particularly on rhythmic samples,
may be interesting and musically useful. The musical
styles of jungle and drum n bass rely heavily on time
compression of breakbeat samples.
Page 24
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Making programs
So far we have looked at sampling and samples, and
have only touched on the way in which samples are
allocated to notes on the keyboard. The following text
is mainly derived from Akai samplers, but all samplers
have similar features.
Layering samples
While it is usual for each keygroup to have one sample,
there are reasons you might want to have two or more
samples in a keygroup.
Velocity zones
Another reason for having more than one sample in a
keygroup is to create velocity zones.
Page 25
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Triggering modes
There are two main triggering modes:
Synthesizer-like functions
Page 26
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Mute groups
A mute group is where the triggering of one keygroup
prevents another from sounding, or cuts it off if it is
already playing. An example of the use of this is the
hihat of a drum kit. The hihat has open and closed
sounds, which a real drummer commonly alternates.
Obviously, it is impossible for both sounds to occur at
the same time. If both the open and closed sounds
were sampled and assigned to the keyboard, then
it would indeed be possible for both to sound at the
same time. However, if they are both assigned to the
same mute group, only one is allowed to sound at a
time. This makes the result much more realistic.
Page 27
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Sampler specifications
We need to know what makes the difference between
one sampler and another, apart from the facilities
provided. What are the fundamental specifications?
Page 28
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Page 29
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Same level
Same slope
In the past, it has often been said that the loop must
be made through a zero crossing point. This is where
the level is zero. If the level is zero at the start and
end point of the loop, then the first criterion is fulfilled.
But if the slope is not the same, then there will be a
click.
Page 30
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Page 31
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Page 32
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Page 33
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Appendix 3: Transposition
The essence of the function of the sampler is that any
sample can be played at different pitches according to
which key is pressed on the MIDI keyboard.
Page 34
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Check Questions
Subtractive synthesis
Briefly describe additive synthesis.
Why was subtractive synthesis developed before additive synthesis?
Describe the harmonic structure of a note from a string or wind instrument.
Can subtractive synthesis accurately imitate the sounds of acoustic instruments?
List the four waveforms commonly used in subtractive synthesis.
Why is the sine wave not used as a sound source in subtractive synthesis?
Describe the relationship between the square wave and pulse wave.
How many notes could early subtractive synthesizers play at the same time?
What is the function of a low-pass filter?
Which type of filter is most commonly found in a subtractive synthesizer?
Describe cut-off frequency.
Describe slope.
Describe resonance.
Why is voltage control necessary to design a workable analog subtractive synthesizer?
What is a VCO?
What is a VCF?
What is a VCA?
What is an LFO?
What is an envelope generator.
Explain ADSR.
In what order are the VCO, VCF and VCA normally connected?
Name and describe the sound produced by modulating the VCA with an LFO.
Name and describe the sound produced by modulating the VCO with an LFO.
Name and describe the sound produced by modulating the VCF with an LFO.
What is oscillator synchronization (sync)?
What is the noise generator used for?
What is pulse width modulation?
What is an oscillating filter?
What is sample and hold?
What is a ring modulator?
What is portamento?
What is an external input used for?
Page 35
Audio Masterclass Music Production and Sound Engineering Course
Module 08: Synthesis and Sampling
Sampling
What is a breakbeat?
What is the usual reason for sampling notes from a musical instrument?
How are samplers used for sound effects?
Describe the process of finding and sampling a breakbeat from a vinyl record.
When sampling notes from an instrument, why is it necessary to sample several notes?
Why should notes from an instrument be consistent in tonal quality?
Describe the pros and cons of sampling an instrument with or without vibrato.
Describe the term original pitch.
Give the names of the two white notes adjacent to C3 on a MIDI keyboard.
What does it mean when the sampler is armed?
List the three ways by which sampling can be initiated.
What is topping and tailing (trimming)?
What is a keygroup?
Why is it not a good idea to set a sampling duration of thirty seconds if the sound you want to
sample only lasts one second?
How does extract differ from trim, as described in the text?
What is normalization?
Why might it be necessary to loop a sample?
Why are breakbeats not looped in the sampler?
What is the difference between timestretch, and the normal transposition that occurs when a
sample is played away from its original pitch?
What are velocity zones?
Describe the two triggering modes listed in the text.
Why might it be desirable for the sample to play at constant pitch?
Describe the function of mute groups.
Why might you assign more than one program to the same MIDI channel?
If a sampler has 128 Megabytes of memory, what is the total maximum duration of mono
samples that can be stored in the memory, at CD quality, approximately?
What does it mean to say that a sampler has 64 voices?
Why should a sampler have lots of outputs?
What criteria are necessary for the successful looping of a mono sample with a regular
waveform?
What is a crossfade loop?
Why is it difficult to loop a sample of a piano note?
Why is it more difficult to loop stereo samples than mono samples?
Page 36