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TOCICO 2014 Washington

Oded Cohen

Workshop

Area: Managing Production and Operations the TOC Way

Transferring understanding of production planning for MTO using Goldratt Simulator (GSim)

Abstract

The Goldratt Simulator (GSim) was built by Eli Schragenheim in 1986 on the base of the computerized
OPT game that he developed in 1984. The GSim played a significant role in educating generations of
Jonahs and TOC managers around the world. However, it seems that GSim is not widely used anymore
and that there are many new members of TOCICO as well as new comers to TOC that hardly know
about the simulator and the benefits it gives in transferring the TOC knowledge.

The objective of this workshop is to re-introduce the Gsim to the TOC community and to show how it
can be used for transferring the most updated TOC knowledge for managing MTO production and
operations.

The workshop will present how to use the GSim for transferring the understanding how to plan MTO
production using the base injections of the solution. If the time permits, some views about how to
transfer the execution control understanding using GSim will be presented.

Introduction

Since early days of TOC and even before it was called TOC- a major challenge has been how to
transfer the conceptual understanding of managing the TOC way. Today we have the TOC solution for
MTO in a very structured way. Nevertheless, we still experience difficulties in comprehension of the
injections of the MTO solution. Participants in the training programs appreciate some hands-on work
and experience in class so to get better feeling about the essence and meaning of the injections. Just
telling them is not enough. Games and computer simulators can significantly help.

We have a high quality simulator the GSim. Even though it was built for DBR, it can be effectively
used for demonstrating S-DBR and the MTO solution. By better knowledge of the GSim and the use of
it as an educational tool the GSim can be integrated into the work of the TOC practitioners and to
better support the successful implementation of the MTO solution.

The Structure of the workshop:

The workshop starts with a quick overview of the MTO solution through the three parts: mindset,
quick improvements in DDP and POOGI. Thereafter the simulator is presented and explanation how to
run it.

Run #1 the intuitive run


The group is given the layout of the plant are asked to production plan for a week. A team of two
people (who have not run in before) are asked to come to the front and run the simulator according
to their plan. The entire group will watch them following their plan. By the end of each day an
observation will be given about the progress.

By the end of the simulated week:

Introducing MTO-Injection 1
Establishing the contribution of production to the bottom line performance of the company
through on-time delivery
Gap analysis the reasons for the low performance (common excuses and the TOC suggested
core problem)
Direction of solution Planning the material release
Establishing the Drum: - sequencing the customers orders

Preparation for Run #2

Introducing MTO-Injection 2
Establishing the Production Buffer(s)
Preparing the Work Orders (WOs)
Planning how to handle the open WOs
Releasing of New WOs
Dealing with common parts (B3)

Run #2

Assigning responsibilities
Working on open WOs
Releasing new WOs
Recording LoS (Length of Stay)

Preparing for Execution Control (optional): Injection 3 assigning resources (not handled by GSim);
Injection 4 recovery actions and dealing with Murphy machine breakdown and scrap.

Summary
The use of GSim for MTO planning: demonstrating injections 1 and 2.
Show how GSim is used to demonstrate the first 3 of the 5 focusing steps.
Learning Objectives:
1. The way to use the GSim with the implementation team
2. Understanding of the way to communicate MTO-Injection 1 and 2
3. A better appreciation of the practicalities of GSim for checking the comprehension of the
changes to production planning
Questions that may be asked:
1. Why there is a different terminology between MTO and the GSim?
2. Why people cannot get the message just by playing the game themselves (self learning)?
3. How to model their reality into the GSim?

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