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How can individual and team based games be used to contribute to students locomotor, non
locomotor, and manipulative skills, while encouraging cooperation, fair play, and effort?
Part B: Rationale:
The 5th grade Alberta physical-education Program of Study (2000) names four areas of
skills and knowledge which should be developed: acquire skills through a variety of
health benefits that result from physical activity; interact positively with others; and assume
responsibility to lead an active way of life (p. 5, 7, 23). Our mini unit focuses primarily on
developing students activity based skills and their ability to cooperate with each other. When
entering this unit, students are expected to have already developed basic comprehension of
each of these areas (as outlined in the grades 1 - 4 of the Program of Studies, p. 5, 7, 23).
However, as educators we understand that each student's mastery of such areas may differ
greatly, so we have developed our mini unit to accessible for students of varying mastery levels
Our mini unit is influenced primarily by the Learner Centered curriculum Ideology
(Schiro, 2013, p. 5, 6). This is evident because the majority of student learning comes from their
interaction among one-another. In these lessons, the instructor is not the center of classroom
learning. The instructor is meant to support student learning by providing structure and insight to
the class (explaining, starting, and ending games; providing supporting feedback to struggling
students/teams; etc.) - not by lecturing. The emphasis of the lessons are the activities/games
played, thus instructors should limit their instructional dialog, and focus on starting the games as
soon as possible - this gives students the most time/opportunity to interact and learn from each
other.
Our mini-unit also has some basis in the Social Efficiency curriculum ideology (Schiro,
2013, p. 5). Our lessons focus heavily on the development of interpersonal skills such as
communication and teamwork - C5-1, C5-5, C5-6 (Physical Education Program of Studies,
2000, p. 23). While these skills were not included specifically to help students become effective
workers and live productive lives, they are certainly relevant to the successful
Communication mini-unit successfully fulfils the the ideological dogma of Social Efficiency
practitioners.
The lessons that we have created are developed to provide students with scaffolding to
help them properly develop and demonstrate their basic skills (locomotor, non locomotor, and
manipulative) in a team game setting (Physical Education Program of Studies, 2000, p. 7). This
is meaningful because it is important for students to know which skills are appropriate to used
based upon their relationship to different stimuli in their environment (e.g., if Student A is
running towards Student B to tag them, Student B will be able to recognize that stimulus, and be
able to react by pivoting, deking, diving, etc. out of the way). The unit also seamlessly integrates
physical activity into the lives of students, implicitly demonstrating various ways for students to
remain active outside of the phys-ed classroom as well as within it (Physical Education Program
of Studies, 2000, p. 27). The first two lessons are designed to help students develop and
practice relevant skills (e.g., catching, sprinting, communicating, etc) before integrating them
into a game scenario. The third and final lesson in the unit utilizes all of the skills that the first
two lessons developed, and requires the students to demonstrate their mastery/comprehension
The Lessons are age appropriate as they follow the grade 5 specific outcomes. Grade 5
students are expected to use their body and spacial awareness, as well as other stimuli in their
environment to help them determine which of the basic skills is appropriate to use (Physical
Education Program of Studies, 2000, p. 7). Our lessons introduce each skill to students in a low
pressure scenario. Once students are accustomed to the skills, they are placed in an
environment (games) where students must use their perception of stimuli to determine the
appropriate response. For example, in the first lesson the students play a variety of tag games
and a capture the flag type game. Students start by working alone to achieve a simple task
(avoid being tagged), then they are put into teams and must work towards a common goal
(eliminating/tagging all members of the opposing team while protecting their own teammates),
and lastly they use the skills that the first two games developed (basic skills & communication)
and apply them in a capture the flag type game. This integrates all of their learning from the
first two games, and creates an environment where students can demonstrate their
By scaffolding our lessons, every student is given time to develop their basic skills and
communication ability, which will help students who are less confident in their capabilities by
helping them develop their skills in an individual and group setting. This ensures that each
student is able to effectively develop their age appropriate skills in a supportive environment.
This mini-unit primarily covers the 5th grade physical-education General Learning
Outcomes 1 and 3: students will acquire skills through a variety of developmentally appropriate
movement activities; and students will interact positively with others (Physical Education
Program of Studies, 2000, p. 7, 23). The unit also covers some material from GLO D, as effort
and safety are requisite to creating an environment where the development of GLOs 1 and 3
can flourish(Physical Education Program of Studies, 2000, p. 27). Through effort, the mini-unit
will provide students with activities that will help them develop different skills, while at the same
The lessons that we have created address all of the specific outcomes for the first GLO
(Physical Education Program of Studies, 2000, p. 7). The specific outcomes are broken down
into the 3 basic types of skills (locomotor, non locomotor, and manipulative skills). Locomotor
skills are any skill that causes the body to move from one place to the next, some examples of
these include running, walking, leaping, hopping, rolling, etc. The related specific outcomes are
A5-1 and A5-2. These outcomes state that students must be able to select, perform and refine
their locomotor skills, while at the same time being capable of confidently executing skills under
the influence of various stimuli. The next set of SLOs are for non locomotor skills. Non
locomotor skills are actions that do not cause the body to traverse from one location to another,
but instead manipulate the the body itself - e.g., twisting, turning, swinging, balancing, bending,
etc. The related specific outcomes A5-3 and A5-4. These require students to select, perform,
and refine their non locomotor skills, as well as use stimuli in their environment to confidently
execute the appropriate non locomotor skill. The final set of SLOs for GLO 1 are for
manipulative skills. Manipulative skills are any action/reaction that involves an object (e.g.,
football, hockey puck) and manipulating it (e.g., catching, holding, throwing or kicking etc.). The
related SLOs are A5-5 and A5-6. These SLOs require students to select, perform, and refine
different ways to receive, retain, and send an object, while also using body and spacial
Our lessons also cover the third GLO - students will interact positively with others
(Physical Education Program of Studies, 2000, p. 23). The activities that we selected explicitly
cover 3 of the 4 categories for this GLO: communication; fair play; and teamwork. SLO C5-1
falls under communication and it states that students must identify and demonstrate the
appropriate communication skills depending on the activity that they are playing. The next
specific learning outcome is fair play and it states that students must demonstrate etiquette
and fair play for the activity that they are playing (follow the rules of the game and display
appropriate etiquette). The last two SLOs are for teamwork. These are SLOs C5-5 and C5-6,
which state that students must identify and demonstrate practices that contribute to teamwork,
as well as positive behaviors towards self and others. Each of these SLOs are explicitly
explored by students, as students are required to perform each of them to participate in the
three lessons. The fourth SLO - Leadership - is implicitly included in the application of our
lessons, as for nearly any situation involving teamwork and communication, one or more
members of each team will naturally fill a more centralized leadership based position. However,
we do not actively develop students leadership skills in this mini-unit, therefore we have not
participation in the lessons & activities, as well as their safety. SLO D5-1 & D5-2 relates to the
regular effort, participation, and development of skills through movement (Physical Education
Program of Studies, 2000, p. 27). It is student participation that makes the development of basic
and communication skills possible (as we are teaching from a primarily Learner-Centered
curriculum ideology, students must participate in activities and interact with each other to learn).
SLO D5-3 identifies students need to be follow rules, routines, and procedure to maintain a safe
learning environment. D5-3 appears throughout our mini-unit, as students must follow the rules
of the activities, must change into safe and appropriate clothing, etc. These SLOs are a vital
part of our lessons, however they are not the primary focus of our activities - instead they make
the development of GLOs 1 & 3 possible. As such, they will be mentioned in our lessons,
The mini-unit that we have developed will engage students in deeper questioning
regarding the best application of basic skills, as well as the qualities of teamwork and
sportsmanship. Providing the class with activities that build up to the main game will help
students to question which skills should be used in different situations. This will also engage
students to create a greater understanding for their environment and how changes can
influence their actions. Each class requires students to participate in a team game where they
will be separated into teams by the teacher. This will require students who dont normally
interact to work together and question if their actions are in the best interest of the group. Due to
the heavy emphasis on teamwork, students will be able to take the interpersonal skills they
developed in our lessons and use them in virtually all classes that require teamwork and
cooperation (group projects, debates, class discussion, etc.) Most classes will require that
students work together to complete assignments, so creating a greater understanding for how to
contribute to the best interest of the group is a useful skill that students will take with them after
Overview
Students will demonstrate their ability to implement locomotor (i.e., running, walking,
crawling, etc.) and non locomotor (i.e., pivoting, balancing, jumping, etc.) in a variety of
games. After completing a warm up, students will participate in a variety of tag games
as well as a capture the flag type game at the end of the class. The purpose of the tag
games are to get students comfortable performing the different skills which will help
them be successful in the capture the flag game. While participating in these activities, it
is important for students to work on their cooperation skills and learn the value of
teamwork. Observe students and fill out checklist & any observations during class. Hand
students the self-assessment form as they are walking out of class - it is to be returned
at the start of the next class.
Guiding Questions
Can students incorporate both their locomotor and non locomotor skills into a
team game situation?
Can students respect and follow the rules of the game being played?
Do students demonstrate elements of teamwork (i.e., working towards a
common goal, communication with others, etc.)?
Learning Objectives
Students will participate in a variety of physical activity games to the best of their
abilities
Students will work together in teams to achieve a common goal
Students will display behavior that promotes positive relationships with their
peers
Resources Consulted
Materials Needed
Activity
Warm Up Time
Set up
Group explanation
The first game we will be playing is toilet tag, three of you will be
selected to be it.
Those of you who are not selected are trying to avoid being tagged,
once you are tagged, you must stop where you are and stick your arm
out to the side. 3 min
If you see a teammate with their arm out, you must run up to them and
lightly press down on their arm (flush the toilet) to free them.
If you are it, your goal is to tag everyone. If you are not it, you are
trying to avoid being tagged.
Does anyone have any questions about what they are supposed to do?
The game ends when everyone is tagged, or time runs out (7 mins)
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Game
7 min
3 students will be chosen at random to be it, these students will be given a
pinnie to help others distinguish them.
Choose a spot to start in the gym and when you hear my whistle you may
begin.
Allow students to play, switch who is it after 3 minutes. Blow whistle after 7
minutes and get students back to the center
Set up
Group Explanation
The class will be divided into 2 teams, one will be the builders, the other
will be the bulldozers, we will switch roles half way through.
The builder team will first randomly distribute the pylons around the gym.
Once they are ready, I will blow the whistle to start the game. The
bulldozer team will run around the gym and knock over the pylons, the
builder team will run to set them up again.
Once the whistle blows again we will count how many pylons are
standing, if there are more than 10, the builders win, if not the dozers win.
Are there any questions?
Split class into 2 even teams (this can be done in many ways) 3 MIn
Have students self-select (this has a number of problems, namely
inclusion and selection based on skill)
Have students choose a partner and play rock/paper/scissors - losers
form one team, winners form the other
Break teams up by last name (first half vs second half)
Boys vs Girls
Class A vs Class B
It is important to use your professional judgement when making
teams, ensuring that each side will have fun while playing the
game.
The team with pinnies will start as the builders, so give them the 20 pylons to
distribute.
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Game
Allow time for builder team to distribute pylons
Blow whistle once all the pylons are set up
Allow students to play for 3 minutes
Blow whistle and count the standing pylons __/20 pylons are standing
Determine winning team (>10 builders win, <10 dozers win)
Teams switch roles 7 min
(pinnies are dozers, shirts are builders now)
Allow time for builders to set up
Blow whistle to start game
After 3 minutes blow whistle again and count how many pylons are standing
(__/20)
Determine winning team (>10 builders win, <10 dozers win)
Set up
Use the same teams from the game prior (already wearing pinnies)
On each end of the gym place, create a (estimate) 5x5 foot square with a hula
hoop in the center. Place 8 bean bags in the hula hoop.
With students seated in the center explain the following:
The two teams will start on opposite sides of the gym, the objective is to
get all of the other teams bean bags into your teams hula hoop, while
stopping the other team from taking your bean bags. 5 min
Once a member of the opposing team crosses the center line they can be
tagged, once tagged they must return to their end.
If an opposing player gets into the pylon square without being tagged,
they are safe until they leave the square.
You cannot be tagged in your own end, so once a player gets a beanbag
across the center line they are safe to put it into their hula hoop.
Does anyone have any questions?
______________________________________________________________________ ______
Game
Once both teams are at their respective ends of the gym, blow the whistle to
start game.
Monitor the game to ensure that rules are followed (i.e., students drop the bean
bags when they are tagged) 15 min
Every 5 minutes, blow the whistle and have each team count the bean bags in
their hula hoop, the team with the most wins that round.
Even distribute the 16 bean bags again and restart the game
Repeat this step after the next 5 minutes (3 rounds should be played in total)
Clean-Up
Ensure the team with the pinnies puts them back into the bag
Select 3 people from each team to return equipment to the storage room
1 person return the bean bags
1 person return the pylons
1 person return the hula hoops
Give Self-Assessment forms to students as they walk out the door - to be
returned at start of next class
Assessment
Formative Assessment
Checklist and observations (during class)
Self-evaluation (end of class)
Lesson #1: Formative Assessment #1 Student Name ______________ Date_______
Observations
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Lesson 1: Formative assessment #2 Student Name ____________ Date_______
Teamwork Self-Evaluation
I encourage my teammates
I Include my teammates
Skills Self-Evaluation
The two formative assessments used in lesson one give the teacher a starting point for
further summative assessment and introduces the assessment criteria to students. The
checklist will provide the teacher with a performance baseline for each of the students. This is
important because it will help show each students growth over the course of the 3 lessons.
Once the lesson has ended, the self-evaluation sheet is used to introduce students to some of
the objectives that will be summatively assessed, as well as gives the teacher insight into each
students opinion of their own abilities which will be useful to reference throughout the unit.
These will help increase the construct validity of the unit because it introduces some of the
outcomes to the students (locomotor, non locomotor, and manipulative skills). They will help the
Overview
Students will be participating in two throwing/ catching games where they will have the
opportunity to use different manipulative skills with a partner. This will give them the let
them try out different skills in a low stress environment. After these activities, the
students will be broken up into two teams and they will play ultimate frisbee for the
remainder of class. This activity will serve as a continuation from the catching/throwing
games, while adding non locomotor skills. This activity will help students integrate their
manipulative skills into a team game scenario. The teacher will be circulating the
students, and interviewing (asking pre-made open-ended questions) pairs to assess
what they students like/dislike about the games (use this feedback to improve future
lessons) and their competency. Much like the last class, give students an exit slip while
they are leaving - this is to be returned at the start of next class. (the content/format of
the slips is different in relation to the previous class self-assessment).
Guiding Questions
Learning Objectives
Students will participate in a variety of physical activity games to the best of their
abilities
Students will work together in teams to achieve a common goal
Students will display behavior that promotes positive relationships with their
peers
Resources Consulted
Materials Needed
Pylons
Pinnies
Bean bags
Frisbees
Activity
Warm Up Time
Set up
Group explanation
When I say go, get into groups of 2, and one person from each group
come grab a bean bag and a frisbee.
Once every group has got the equipment, find an open space around the 3 min
gym. We will be starting with a throwing/ catching game where you will
be passing the bean bag back and forth, and then switch to the frisbee
when I blow the whistle.
As you progress, attempt to move farther apart and see how many times
you can pass it back and forth.
__________________________________________________________________ ______
Game
The purpose of this activity is to allow students to experiment with different
manipulative skills.
Hand out bean bags to one member of each group and allow them time to find a
good space.
Observe students to make sure students understood the instruction, help out any
groups that need it.
Make note of any students that are struggling with throwing mechanics 7 min
After about 3 minutes, blow whistle and encourage students to now pass the
frisbee back and forth.
After another three minutes, blow whistle again, instruct students to return
frisbees to the bin and then sit in the center.
Does anyone have any questions?
Set up
Group Explanation
With the same partner (and bean bag) from the first activity, find a new
spot around the gym, and one partner now come grab 2 hula hoops.
Each partner will stand about 10 feet apart, and each will set a hula hoop
behind them. 3 min
Each person will then take turns attempting to toss the beanbag into their
partners hoop, while they attempts to block it.
Each time a bean bag lands in a hoop it is a point for whoever tossed it.
Does anyone have any questions?
__________________________________________________________________ ______
Game
The aim of this activity is to practice tossing an object around an opposing team
member.
It is important to observe all the groups to ensure they understood the initial
instruction, help any groups that are struggling.
Once the games are going, offer help to those that were noted in the first activity.
After about 3 minutes, blow whistle to get students attention. 7 min
Explain:
Pick up your hoop and find another partner, your new partner should be
someone that has scored a similar amount of points to you. If neither of
you have a bean bag, get one from a group that has two
Changing the partners in this way will allow students to be paired with someone
who has a similar skill level as them.
Once the new games start, continue to offer help to those who appear to be
struggling.
Once the new pairs have been playing for about 4 minutes, blow the whistle and
get students attention
Ask students to return their bean bags and hoops and then sit in the center circle
Set up
Group Explanation:
The next game we will be playing is ultimate frisbee, to play this game,
two teams attempt to pass a frisbee down the gym into the other team's
end zone. There are a few important rules that must be followed:
Rules:
Players cannot move while they have the frisbee (non locomotor
and manipulative skills only)
The rest of the team can move into open areas to receive a pass.
The frisbee can only be held for 10 seconds at a time before it 5 min
must be passed.
Before a team can pass into the endzone to score, they must
make 3 passes to different teammates (this way there cant be 2
students that take over and only pass to each other).
Number off students (1,2,1,2,1,2, etc.) into 2 teams.
Give team 2 pinnies
Place 2 pylons in each corner of the gym (approx. 10 feet away from back wall)
to indicate the end zones
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Game
Once the teams are read and the field is set up, allow team 1 to start with the
frisbee
Ensure that students do not move when they have the disk
This game is assessing students manipulative and non locomotor skills 15 min
Keep a tally of the score
Ultimate frisbee typically has no referee, however as this is the first time it has
been introduced to the class, it is important to monitor the students closely to
ensure rules are being followed.
Blow whistle after 15 min to end the game
Clean-Up 15
Ask one member of each team to pick up their end zone pylons
Get the frisbee back from whoever has it at the end
Get students to put away their pinnies on their way to change
Assessment
Formative Assessment
Interview (during beanbag toss game)
Exit Slip (end of class)
Lesson 2 Formative Assessment #1
Student
names:
Interview
comments:
Questions:
-Are you
having fun?
-How many
points do you
two have?
(note any large
differences)
-How could
you change
the game to
improve it?
Student
names:
Questions:
-How is the
activity going?
-How many
points do you
two have?
(note any large
differences)
-How could
you change
the game to
improve it?
Lesson 2 Formative Assessment #2
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Were you able to complete all of today's games/tasks? Which tasks were easiest/most difficult
and why?
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Are you confident in throwing the objects used in todays class? If not, explain what would help?
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Lesson 2 Formative Assessment Rationale
The two formative assessments used in lesson two provide the teacher with written
documentation of the students learning thus far. During the second lesson, the teacher would
walk from group to group and do informal interviews of the students and document the
responses. Doing this while the students are in pairs is a quick way to gain insight into the
students perception of the activities. By doing the interview in pairs, we help relieve any
tension/anxiety that students may feel in a traditional 1-on-1 interview - this will help students
effectively articulate their responses. However, it should be noted that some students may not
feel comfortable voicing their opinions in front of other students, so care should be taken when
choosing the groups - ensuring that students will feel comfortable with their partner. Having the
students fill out the exit slip at the end of the class gives the teacher information regarding the
class self-assessed competency, and more specifically which activities were the most
challenging and why. It will provide documentation of what is working and what isnt, which can
then be used to make some adjustments to lesson 3 prior to teaching it. These formative
assessments increase construct validity because they ensure that lessons are meeting the
desired objectives of the unit. It also helps with the content validity because it ensures students
are familiar with the content they will be summatively assessed on by outlining certain skills
(running, throwing, cooperation, etc). This way, the summative assessment will not surprise the
students because they are aware of which specific skills are being taught and assessed. These
assessments help scaffold into the next lesson because it addresses the rest of the outcomes
that must be met, and helps prepare students use all of their basic and communication skills in
Overview
Students will apply the locomotor, non locomotor, manipulative, and communication
skills that they have developed and practiced in the two previous lessons. They will do
so by playing dodgeball and handball. Both are relatively simple team games that
require the use of the three basic skills and communication. Of the two, dodgeball is the
simpler and more straightforward game, so the lesson will start with dodgeball first (after
warm up, attendance, etc.). Dodgeball will help re-acclimate students to the use of their
basic and communication skills in a simple/static environment (two teams, one on each
side of the gym, with the sole goal of getting other students out). Once students have
played a game or two of dodgeball (~5-7 minutes depending on how the game(s) are
taking), we will transition into handball. The explanation for handball may take slightly
longer than previous game explanations, as some student may not have played
handball before. The skills used in handball are similar to those in dodgeball, however
much more emphasis is placed on communication, as strategy and teamwork is crucial
(much like capture the flag).
Guiding Questions
Did students successfully apply their knowledge from previous lessons to the
dodgeball and handball activities?
Was the scaffolding between lessons sufficient?
How did this affect student effort/participation?
Did the students have trouble participating in the potentially new handball
activity?
Can we use the development of skills in this unit to scaffold other GLOs in future
units
e.g., relating GLO 1s basic (locomotor, non locomotor, manipulative)
skills to GLO 2s components of fitness, health, and wellbeing (strength,
endurance, flexibility, cardio-respiratory activities)
What parts of the activities did/did students not enjoy?
How can we implement more of the positives, and minimize the negative
aspects of the activity?
Learning Objectives
Students will participate in a variety of physical activity games to the best of their
abilities
Students will work together in teams to achieve a common goal
Students will display behavior that promotes positive relationships with their
peers
Students will have their basic skills tested in an environment that requires them
to quickly react to various stimuli
Students will interact positively with others in an environment that will:
challenge their communication skills
require students to strategize ways to reach their objective as a team
Students will interact within an environment that acknowledges and promotes
fair play (teacher supervision)
Resources Consulted
Team Handball Rules: Court & Field Dimension Diagrams in 3D, History, Rules.
Retrieved from http://www.sportsknowhow.com/team-handball/rules/team-handball-
rules.html
Materials Needed
Activity
Warm Up Time
Place a pylon every ~10 feet along the center/half-court line (this gives students
a clear visual indication of the position of the dividing line)
Game
Ask both teams if they are ready (if yes, proceed; if no, wait/ask why they are not
ready)
Blow the whistle signaling the commencement of the game
Monitor student interaction (referee)
If there is a dispute among students, it is your job to mediate/solve it 12 min
Monitor game progress
games will likely end in under 5 minutes each
if time permitting, continue to restart the game until it is time to transition
to handball
If necessary remake teams to maximize student
participation/effort/enjoyment
When time is up, blow the whistle, and ask students to grab the dodgeballs and
return them to their storage spot
Game 2 Handball Time
Set up
Group Explanation
Show this video to give student an idea of what handball is and how to
play
https://www.youtube.com/watch?v=69Ap8WsenXc
Then reiterate the rules to students (and how our rules will differ from the
official handball rules)
Students are split into two teams, each with the objective of scoring by
throwing the ball past the goalkeeper and into the net
The goalkeeper can use any part of his body to stop shots
There is a crease around each net (the 3 point basketball line) where
members of the opposite team cannot carry the ball into (but they can run
and jump, throwing the ball in midair - as they did not actually touch the
crease until they had thrown away possession)
If a member of the opposing team carries (touches the crease
while possessing a ball), possession is turned over (the offending 8 min
person hands over their ball to someone on the other team).
When you are in possession of a ball, you can hold it for 6 seconds and
take only three steps
If these rules are broken, a turnover and free throw is awarded to
the other team
Game
Ask both teams if they are ready (if yes, proceed; if no, wait/ask why they are not
ready)
Blow the whistle signaling the commencement of the game
Monitor student interaction (referee)
If there is a dispute among students, it is your job to mediate/solve it
Monitor game progress 20 Min
games will likely end in under 5 minutes each
Reiterate when necessary if students are making rule-based mistakes
if time permitting, continue to restart the game until time is up
If necessary remake teams to maximize student
participation/effort/enjoyment
When time is up, blow the whistle, and ask students to grab the dodgeballs and
return them to their storage spot
Assessment
Formative Assessment
Four Corners Activity (beginning of class)
Thumbs up, thumbs down (end of class)
Lesson 3: Formative Assessment #1
Before starting either of the activities, ask the students how much they are enjoying the lessons
thus far (their level of enjoyment is a good indicator for their level of confidence in performing
the basic skills in the different games). By not directly asking them how confident they are with
the skills, it avoid spotlighting students that arent as naturally athletic as others. Designate each
corner to an level of enjoyment, one corner being really enjoying the games, one being mostly
enjoying the games, one being somewhat enjoying the games, and one being not enjoying the
games. Document the students that are not enjoying the games as much and cross reference
them with the earlier formative assessments to get a better understanding for which students
needs are not being met by the prior lessons.
Instructions:
Select the thumb that best reflects your opinion of the following statements
Return at the beginning of next class!
The two formative assessments designated for lesson three allow the teacher to gain
insight into the extent to which the class has met the desired outcomes. Using the four corners
activity prior to the third lesson is important because it can help the teacher tailor their
instruction to the students that may need further assistance. The students that did not enjoy the
first two lessons are more likely to struggle with the activities in the third lesson and may need
more intervention (in the form of further instruction, team construction, etc.). From the outcome
of this assessment, the teacher can provide further support for those that need it during the
activities. Once the lesson has concluded, the thumbs up thumbs down assessment will be
used. This is an anonymous assessment and provides the teacher with the percentage of
students that are ready to be assessed via the performance task. If the lessons have been
scaffolded effectively, there should be a high number/large majority of thumbs up. This
established that the class has met the desired outcomes and is ready to be assessed
summatively. It is important to keep in mind that these assessments should be compared to the
prior formative assessments to validate the scaffolding technique. These assessments help
ensure construct validity of the performance task because they are a final way for the teacher to
ensure that the class is competent in the areas being assessed and are therefore ready for the
summative assessment.
Performance Task
What is this?
In teams of 5, you will be competing against your
classmates in 3 different games
Each time you win a game your team gets 2 points
1 point for a tie
The team with the most points at the end will be the
Mini Tournament Champions!
Logo
Roster
Points
Performance Task: Summative Assessment
The assessments that we have used in this lesson help ensure that there is sufficient
scaffolding throughout the mini unit. Each lesson is accompanied by 2 different formative
assessments, each providing the teacher with a different method of tracking student learning.
observation, by using other forms of formative assessment we gained higher insight into the
students perspective and mastery of the unit. This is a crucial quality of formative assessment -
the ability to gain productive insights and use them to promote greater learning and mastery of
The formative assessments that we have implemented into our lesson ensure that there
and exit slips. Gathering information in a variety of different ways helps ensure that the results
are reliable by consistently receiving student reflection and being able to use the information
gathered to modify future lessons. We have also ensured that our formative assessments are
consistent in what they are asking. This is another way that reliability is addressed because we
are only assessing the material that is being evaluated in the final performance task. To help
guide the lesson sequence, our formative assessments give the teacher insight into the areas
that students may be struggling in which provides direction for intervention. For example, if the
formative assessment in the first lesson shows that a large portion of the class is struggling with
their non locomotor skills, the teacher can emphasize the development of these skills in the
second and third lessons. Using the variety of formative assessments that we have included,
along with a rubric that addresses only the outcomes relevant to our unit, we have created a
physical education mini-unit that is scaffolded and fun, while also maintaining validity and
reliability.
By teaching and assessing only the specific learning outcomes of the curriculum, we
have created a mini-unit which is both valid and reliable. Once students have provided sufficient
evidence that they have a met the desired outcomes, they are faced with the completion of a
performance task where they will demonstrate their mastery of each specific learning outcome.
They are tasked with demonstrating their basic (locomotor, non locomotor, and manipulative)
comprehensive tailored analytical rubric that uses clear, strict, and specific criteria to assess
students. By using a rubric tailored specifically to the outcomes of the course, we ensure that
the assessment is as objective as possible and accurately aligned to the conceptual framework
Our summative assessment only assesses tasks/skills that students have already been
exposed to and have had ample time to develop. This ensures that students can relate to the
tasks and will not be confused them, allowing them to focus purely on the effective completion
of the tasks at hand. As a result, our assessment will be a true reflection of student mastery and
not influenced other extraneous/systematic factors (as a much as possible). Due to this, our
ultimate/the-rules/
This source is the official rules for ultimate frisbee, a game similar to
handball, with slightly different rules and a frisbee instead of a ball. This
source was used in our second lesson to supplement our lesson on ultimate
frisbee.
(2015). Official Dodgeball Rules: International Dodgeball Association. Version 2.3, Retrieved
from http://playdodgeball.org/official-dodgeball-rules
This source accurately describes the rules of official dodgeball. Our version
rules differ slightly (as evident by our game explanation). Our goal was to
retain the core principles of official dodgeball, while simultaneously making
the game more accessible to our students.
Physical Education: Program of Studies. (n.d.). Retrieved October 10, 2017, from
https://education.alberta.ca/physical-education/program-of-studies/everyone/programs-
of-study/
The Physical Education Program of Studies was the main foundation for our
unit. We used this source to ensure our unit would meet general and specific
outcomes for Grade 5 physical Education.
Schiro, M. S., (2013). Conflicting Visions and Enduring Concerns. Curriculum Theory. 4-7.
We reviewed this source periodically while creating this unit. Our goal was to
ensure that we were creating an effective Learner Centered environment that
would fulfill our curriculum requirements and foster student learning through
interaction.
Team Handball Rules: Court & Field Dimension Diagrams in 3D, History, Rules. Retrieved from
http://www.sportsknowhow.com/team-handball/rules/team-handball-rules.html
This source is the official rules for handball. We used information from this
website to develop our third lesson, some rules were slightly changed in
order to meet the requirements for our lesson, while maintaining the main
principles of the game.