Beruflich Dokumente
Kultur Dokumente
TERMS
Governor markers x 7
Character cards x 7
Build Palaces on the 7 sties if available No. on the Character cards determine the
In each Village, 2 Houses may be built (In order of the individual player turns. Also
2P game, only 1 House may be built) break a tie when scoring takes place in a
In Cities, unlimited no. of Houses can be city. Lower a no. = higher it ranks
built
A players Architect may only pass through 1. Mogul: Moves first and is the best card if a
a Village if it contains at least one House. If tie has to be broken during scoring
the players Architect travels through a 2. Trader: Always receive 1 Gold piece in each
Village where only other players own of their player turns
houses, they must pay them for passage 3. Sadhu: Outer Palaces are worth 2 points
during scoring instead of 1
Architect: 5 colors, 1 each 4. Wandering Monk: The travel costs of the
player and his Architect are paid by the
bank, so they travel for free
5. Builder: Builds or moves 1 additional House Then the second-lowest Character card
for free. Can build / move a free House place a house in any Village, and so on, till
regardless of what his chosen actions are. It each players have placed House x 4 in
is simply a free action that can be used on Village
every turn Give each player 6 additional Houses
6. Artisan: Pays only 9 instead of 12 gold afterwards
pieces to build a Palace No more than 2 Houses may be built in 1
7. Yogi: Use only in advanced game Village. With 2P, only 1 house may be built
in a village
The use of character abilities / special A player can have 2 Houses in a Village.
actions is never mandatory Travelers passing there must pay 1 gold per
House.
Coin x 60: $5 and $1 ---------------------------------------------------------
PLAY
3) Advanced Version 2
A player may have more than 1 character
card
A player holding several character cards
may use the special powers of all of these
characters
A player selecting Character card on his
action disc chooses and receives a character
from the bank. He does not return one
If there are no characters left in the bank,
the player with the action character card
may exchange a character with another
player or entice one away from him
The player conducting his player turn
names another character card. The