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Maharaja Rules Summary

TERMS

Maharaja: A great raja; a Hindu prince or


king in India ranking above a raja Maharaja: x 1

Board: City x 7, Starting City x 1, Village x Action disc: 5 colors, 1 each


30, Governor track on the right border

Palaces: 5 colors, 7 each

Houses: 5 colors, 20 each

Governor markers x 7

Character cards x 7

Build Palaces on the 7 sties if available No. on the Character cards determine the
In each Village, 2 Houses may be built (In order of the individual player turns. Also
2P game, only 1 House may be built) break a tie when scoring takes place in a
In Cities, unlimited no. of Houses can be city. Lower a no. = higher it ranks
built
A players Architect may only pass through 1. Mogul: Moves first and is the best card if a
a Village if it contains at least one House. If tie has to be broken during scoring
the players Architect travels through a 2. Trader: Always receive 1 Gold piece in each
Village where only other players own of their player turns
houses, they must pay them for passage 3. Sadhu: Outer Palaces are worth 2 points
during scoring instead of 1
Architect: 5 colors, 1 each 4. Wandering Monk: The travel costs of the
player and his Architect are paid by the
bank, so they travel for free
5. Builder: Builds or moves 1 additional House Then the second-lowest Character card
for free. Can build / move a free House place a house in any Village, and so on, till
regardless of what his chosen actions are. It each players have placed House x 4 in
is simply a free action that can be used on Village
every turn Give each player 6 additional Houses
6. Artisan: Pays only 9 instead of 12 gold afterwards
pieces to build a Palace No more than 2 Houses may be built in 1
7. Yogi: Use only in advanced game Village. With 2P, only 1 house may be built
in a village
The use of character abilities / special A player can have 2 Houses in a Village.
actions is never mandatory Travelers passing there must pay 1 gold per
House.
Coin x 60: $5 and $1 ---------------------------------------------------------
PLAY

1 Game turn: 5 phases

Action chit: x 7 (1) Move Maharaja


(2) Move Governor
(3) Select Actions on Action disc
(4) Reveal and execute actions
--------------------------------------------------------- (5) Scoring in the city with Maharaja
SETUP
(1) Move Maharaja
Place Maharaja on the Starting City Place into the city whose Governor is at the
Character card 1 - 6 placed next to the board bottom of the Governor track
Use Yogi (Character card #7) only in
advanced game (2) Move Governor
Shuffle Governor pieces x 7 and randomly After placing the Maharaja, the Governor
placed face up on the Governor track (the 7 piece is put above the topmost Governor on
spaces between the upward arrow and 1 the Governor track
Chit and Yogi are not used in the basic game
(3) Select Actions on action disc
Give each player: Use each arrow to select 1 action
Action disc x 1 May select the same action twice
Summary card x 1
Architect x 1, place on the Starting City Actions:
Palace x 7 of matched color (a) Gold
House x 4 of matched color (b) House
Money: $1 x 10, $5 x 1 (Hidden) (c) 2 Houses
Select 1 Character card. Youngest player (d) Move a house
begins (e) Quarry
(f) Palace
Starting player (g) Palace / House
The player with the lowest no. Character (h) Governor Track Order
card (i) Character cards
Place House x 1 in Village
Each Palace cost $12 whether it is the
(a) Gold Central palace or not
Receive $2 from the bank Not allowed to build both Houses in
Villages
Action can be split e.g. Build 1 House then
(b) House exchange Character then Build a Palace
Build 1 house in a Village or a City. Cost =
$1. May only build a house in a City where
your Architect is present

(h) Governor Track Order


Change the order of Governors on the
(c) 2 Houses Governor track
Build 2 Houses, 1 in a City and the other in May take any Governor pieces and move it
a Village or a City 2 boxes down
Each house cost $1. May only build a House The Governor pieces that are overtaken are
in a City where your Architect is present pushed 1 box up on the Governor track
When changing the Governor track order, it
is possible that there will be vacant boxes
(d) Move a House
May move 1 of your house from a Village
or City to another Village or City. Cost = 0. (i) Character cards
May only place this House in a City where Exchange Character card with another
your Architect is present player or from the Bank
The action cannot be prevented by other
players
It is possible that the original game turn
(e) Quarry order will be changed by exchanging a
Receive 2 Houses from the Bank and place character card
to own pool A player conducting his player turn is
always allowed to complete it
A player who has already completed his
player turn does not get another one in the
(f) Palace
same game round
Build 1 Palace. Cost = $12. May only build
Among the players who have not conducted
Palace in City where your Architect is
a player turn yet, the player with the lowest
present
ranking character card automatically is the
next player
Action can be split e.g. Build 1 House then
(g) Palace / House exchange Character then Build a Palace
Build 1 Palace in any City for $12 and 1
House for $1 in any Village or City. May (4) Reveal and execute actions
only build a Palace or a House in a city Begin with the lowest no. Character
where your Architect is present A player reveal the actions only when it is
Architect does not have to be present in a his turn. Players do not reveal the actions at
Village where he wants to build a House the same time
Only 7 Palaces may be built in any 1 City Conduct both actions in any order
The no. of Houses in Cities is not restricted
May mix parts of actions freely. But you In case of tie, the lower number on their
must execute all parts to avoid the other character cards breaks it and that player gets
players getting 2 gold each the higher amount
Then the player with the second lowest
Character perform the 2 actions, till all No. of players Money
players have conducted their actions 2 $10 - $5
In a turn, a player may move his Architect 3 $11 - $7 - $3
around in addition 4 $12 - $9 - $6 - $3
A player may renounce a part of an action, 5 $13 - $10 - $7 - $4 - $1
the whole action or even both actions. In
that case, all other players immediately If only 1 player scores points in a City, he
receive $2 from the bank! receives $5 in addition
A player can execute half of an action, then ---------------------------------------------------------
half of his other selected action before END
completing his first action The game ends AFTER SCORING in a game
turn when:
Moving Architect A player has built their 7th Palace OR
Moving an Architect is a free action A Governors is placed in Box 10 on the
May move Architect any time during a turn Governor track
Cost ---------------------------------------------------------
Traveling through Villages where the WIN
player has at least 1 house is free Winner = player who has built the most
Pay $1 for EACH House in Village to Palaces
the owners otherwise Tie: the one with the most money
A players architect may only pass through a Still tie: Ranking of their character
Village if it contains at least one House. If ---------------------------------------------------------
the players architect travels through a NOTES
village where only other players own Variants:
houses, they must pay them for passage 1) Shorter playing time variant
The architect may not pause in a Village as 2) Advanced Version 1
an action is taken and may not end his 3) Advanced Version 2
movement in a Village
1) Shorter playing time variant
(5) Scoring in the city with Maharaja Player only receive Palaces x 6
The players Architect does not have to be The max no. of game turn = 8
in the City to receive money
How much money a player receives depends 2) Advanced Version 1
on the Points he score in a City: Yogi and Action chits are added
Function of Yogi:
Architect: 1 point Receive 1 Action chit during his turn
House: 1 point May use immediately or in later turn,
Outer Palace: 1 point even if the player does not have Yogi
Central Palace: 3 points Function of Action chits
Allows a player a third action during
The player with the most points gets the his player turn
left-most no. of money shown on the rule Select an action from the ones on the
summary cards action disc
Simply declares and conduct it owner of that card has to give him that
EXCEPT the action Character card card and receives a card in exchange.
may not be selected with this If the player conducting his player
additional action turn has several character cards, he
Only 1 Action chit per player turn may select the card that he gives in
may be used return
After use, the Action chit is returned The player conducting his player turn
to the bank can only entice away a card if he has
When playing with less than 5P, at the start less character cards than the targeted
of the game, place 1 Outer Palace of each player. That player chooses a
unused color in each City character and gives it to the enticing
Before the start of the game, the Character player. He does not receive a character
cards are auctioned off in return. The enticing player has no
The youngest player bids 0,1 or more say in which character he gets
money for the right of first choice of a The lowest numbered character card of each
character card player determines the order of the player
Clockwise, players overbid or pass turns. The player with the lowest character
Bidders who pass drop out card is the first player, followed by the
The last and highest bidder pays the player with the second-lowest card
bank and chooses a character Each player has only one player turn
The process is repeated among the If there is a tie during scoring, the player
remaining players, until only 1 player with the lowest ranking character card
is left breaks the tie and gets more money
He gets a character for free ---------------------------------------------------------
If a player bids 0 and all other players
pass, he also gets the character for free
Each Character has a home city which
shows his image
The player who has the corresponding
character of a scoring city gets an
additional point even if he scores no
further points

3) Advanced Version 2
A player may have more than 1 character
card
A player holding several character cards
may use the special powers of all of these
characters
A player selecting Character card on his
action disc chooses and receives a character
from the bank. He does not return one
If there are no characters left in the bank,
the player with the action character card
may exchange a character with another
player or entice one away from him
The player conducting his player turn
names another character card. The

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