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METHODOLOGY

This study will be carried out using questionnaire. This survey is among UTHM
students. We will use 30 students to be a respondent. We will make only 1 set of questionnaire.
Why we choose to use questionnaire as our method to get the information, because large
amounts of information can be collected from a large number of people in a short time and in
a relatively cost most effective way.

A questionnaire can be placed on your website or emailed to students. These methods have
little to no cost, depending on how you administer them, though strong targeting is necessary
if you want them to receive the most accurate results. The results of the questionnaires can
usually be quickly and easily quantified by either a researcher or through the use of a software.
Most survey and questionnaire providers are quantitative in nature and allow an easy analysis
of results. With built in tools, its easy to analyse your results without a background in statistics
or scientific research. It also can be analysed more statically and objectively than other forms
of research. When using mail-in, online or email questionnaires, theres no time limit and no
one on the other end waiting for an answer. Respondents can take their time to complete the
question. They will often answer more truthfully, research has shown that having a researcher
present can lead to less honest and more desirable answers.

1. SUBJECT OF STUDY : UTHM students


QUESTIONNAIRE

ADVANTAGES OF GAMING IN EDUCATION AMONG UTHM STUDENTS

Gender

: MALE

: FEMALE

Faculty

: FKAAS : FSKTM

: FKMP : DIP

: FKEE : FSTPi

: FTK : FPTP

: FPTV

We are from . and we are conducted a questionnaire to find out about


advantages of gaming in education as a part of our work on the TECHNICAL WRITING
SUBJECT. If you could take a few minutes to complete the questionnaire we would be very
grateful. Thank you for your time.

TYPES

1. Do you think gaming is helping in education?


A) YES
B) NO (GIVE A REASON )

2. Do you think the language that use in gaming session is easy to understand?
A) Yes
B) No
3. Do you have any experience in playing games as a medium of learning?
A) YES
B) NO

4. Give example of gaming that suitable for learning?


..

5. What do you think if gaming in education should be done in UTHM?

6. Based on your opinion gaming in education give more advantages or disadvantages?

7. Give the advantages that your know can help the most?

8. Do your think gaming education is the best learning among student in UTHM?

9. What is the problem that happen during the gaming session?

10. Do you think that gaming can help the lecture and you to understanding the subtopic or
help you to memorize easily?
11. How long have you been played games in a week?
A)
12. Do you think learning via gaming is interested or not?
13. What is the most suitable subject that can help students in gaming session to study?
Give your opinion.
..

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