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GANG

RATING HOUSE: GANG NAME:

TERRITORY Credits NAME CHARACTERISTICS EQUIPMENT, SKILLS & INJURIES COST EXP. W
M WS BS S T W I A Ld
1.

M WS BS S T W I A Ld
2.

M WS BS S T W I A Ld
3.

M WS BS S T W I A Ld
4.

M WS BS S T W I A Ld
5.

M WS BS S T W I A Ld
6.

M WS BS S T W I A Ld
7.

M WS BS S T W I A Ld
8.

M WS BS S T W I A Ld
9.

M WS BS S T W I A Ld
10.

STASH M WS BS S T W I A Ld

Creds

M WS BS S T W I A Ld

There are four types of gang fighter: Leaders, Heavies, Gangers & Juves. A gang must contain of at least three
models, including one Leader, and no more than two Heavies. No more than half of the gang may be made up of Juves
TOTALS 0 0
All models are presumed to carry a knife. Weapons must be shown on the models themselves, but pistols can be held in holsters and small items such as grenades carried in pouches or pockets.
GANG
RATING 0 HOUSE: GANG NAME:

TERRITORY Credits NAME CHARACTERISTICS EQUIPMENT, SKILLS & INJURIES COST EXP. W
M WS BS S T W I A Ld
1.

STASH M WS BS S T W I A Ld
Creds

M WS BS S T W I A Ld

M WS BS S T W I A Ld

M WS BS S T W I A Ld

M WS BS S T W I A Ld

M WS BS S T W I A Ld

M WS BS S T W I A Ld

M WS BS S T W I A Ld

M WS BS S T W I A Ld

M WS BS S T W I A Ld

M WS BS S T W I A Ld

There are four types of gang fighter: Leaders, Heavies, Gangers & Juves. A gang must contain of at least three
models, including one Leader, and no more than two Heavies. No more than half of the gang may be made up of Juves
TOTALS 0 0
All models are presumed to carry a knife. Weapons must be shown on the models themselves, but pistols can be held in holsters and small items such as grenades carried in pouches or pockets.
GANG
RATING 0 HOUSE: Spyer GANG NAME:

TERRITORY Credits NAME CHARACTERISTICS EQUIPMENT, SKILLS & INJURIES COST EXP. W
M WS BS S T W I A Ld
1.

STASH M WS BS S T W I A Ld
0 Creds

M WS BS S T W I A Ld

M WS BS S T W I A Ld

M WS BS S T W I A Ld

0 0
There are four types of gang fighter: Leaders, Heavies, Gangers & Juves. A gang must contain of at least three
TOTALS
models, including one Leader, and no more than two Heavies. No more than half of the gang may be made up of Juves

All models are presumed to carry a knife. Weapons must be shown on the models themselves, but pistols can be held in holsters and small items such as grenades carried in pouches or pockets.

Base to hit Roll

Strength
Damage
Sus.

Ammo
Short

1 2 3 4 5 6 7 Fire
Long
Save
Weapon Short Long Mod. Special S L S L S L S L S L S L S L Die.

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