Beruflich Dokumente
Kultur Dokumente
Version 4.0
Credits
D&D Organized Play: Christopher Lindsay
D&D Adventurers League Wizards Team: Christopher Lindsay, Mike Mearls
D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Claire Hoffman, Greg Marks,
Alan Patrick, Travis Woodall
Editing and Layout: Scott Fitzgerald Gray
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their
distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use
of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
Not for resale. Permission granted to print and photocopy this document for personal use only.
The D&D Adventurers League
The D&D Adventurers League is the official organized travels in the fog, or in which direction it goes, it
play system for Dungeons & Dragons. Players can gets turned around so that it eventually finds itself
create characters and participate in any adventure back in Barovia.
allowed as a part of the D&D Adventurers League. As • The area within the fog is heavily obscured
characters adventure, players track those characters’ (see “Vision and Light” in chapter 8 of the
experience, treasure, and other rewards, and can take Player’s Handbook).
those characters through other adventures that will
continue their story. Sunlight in Barovia
D&D Adventurers League play is broken up into By the will of the Dark Powers, the sun never fully
storyline seasons. When players create characters, they shines in the lands of Barovia. Even during the day, the
attach those characters to a storyline season, which sky is dimmed by fog or storm clouds, or the light is
determines what rules they’re allowed to use to create strangely muted. Barovian daylight is bright light, yet it
and advance their characters. Players can continue isn’t considered sunlight for the purpose of effects and
to play their characters after the storyline season has vulnerabilities, such as a vampire’s, tied to sunlight.
finished, possibly participating in a second or third Nevertheless, Strahd and his vampire spawn tend to
storyline with those same characters. A character’s level stay indoors most of the day and venture out at night,
is the only limitation for adventure play. A player cannot and they are subject to sunlight created by magic.
use a character of a level higher or lower than the level
range of a D&D Adventurers League adventure. Alterations to Magic
This section contains information on setting The land of Barovia resides in its own demiplane,
background, and on running and organizing games in isolated from all other planes, including the Material
the D&D Adventurers League. Plane. No spell—not even wish—allows one to escape
from Strahd’s domain. Astral projection, teleport, plane
The Setting shift, and similar spells cast for the purpose of leaving
Barovia simply fail, as do effects that banish a creature
D&D Adventurers League adventures are normally set to another plane of existence. These restrictions apply
in the Forgotten Realms, on the continent of Faerûn. to magic items and artifacts that have properties that
Hardcover adventures for previous seasons are set in transport or banish creatures to other planes. Magic
the Sword Coast region—a savage wilderness dotted that allows transit to the Border Ethereal, such as
with powerful and iconic cities such as Baldur’s Gate, the etherealness spell and the Etherealness feature
Neverwinter, and Waterdeep. Adventures created for of incorporeal undead, is the exception to this rule.
previous seasons of D&D Adventurers League play A creature that enters the Border Ethereal from
are set in the Moonsea region—a brutal land beset by Strahd’s domain is pulled back into Barovia upon
bandits, monstrous hordes, and tyrants. This storyline leaving that plane.
season is set outside the Forgotten Realms in the lands For the purpose of spells whose effects change
of Ravenloft, as detailed in the hardcover adventure across or are blocked by planar boundaries (such
Curse of Strahd. as sending), Strahd’s domain is considered its own
plane. Magic that summons creatures or objects from
Curse of Strahd other planes functions normally in Barovia, as does
The Curse of Strahd storyline season takes place from magic that involves an extradimensional space. Any
March 2016 to August 2016. It is supported by the spells cast within such an extradimensional space
launch event adventure Death House; by the Curse of (such as that created by Mordenkainen’s magnificent
Strahd hardcover adventure; and by D&D Adventurers mansion) are subject to the same restrictions as magic
League adventures tied to the Curse of Strahd storyline. cast in Barovia.
The dark realm of the vampire Strahd is an While in Barovia, characters who receive spells from
extradimensional demiplane, created by the Dark deities or otherworldly patrons continue to do so. In
Powers and encompassing the land of Barovia. At the addition, spells that allow contact with beings from
center of that realm stands the dark castle that is the other planes function normally—with one proviso:
center of Strahd’s power—Ravenloft. Strahd can sense when someone in his domain is
casting such a spell and can choose to make himself
Mists of Ravenloft the spell’s recipient, so that he becomes the one who
A deadly fog surrounds the land of Barovia and engulfs is contacted.
any creature that tries to leave. Even flying creatures are
subject to the fog’s effects, which are as follows: Cosmetic Spell Modifications
At your discretion, a spell can be modified cosmetically
• A creature that starts its turn in the fog must succeed to enhance the horrific atmosphere of Ravenloft. A few
on a DC 20 Constitution saving throw or gain one examples are presented below.
level of exhaustion (see appendix A in the Player’s Alarm. Instead of hearing a mental ping when the
Handbook). This exhaustion can’t be removed while alarm is triggered, the caster hears a scream.
the creature is in the fog. No matter how far a creature
Organizing Events Streaming and online play are also venues for D&D
Adventurers League. Check out the D&D Adventurers
A rewarding way to help grow your D&D Adventurers League Online Tools for more information.
League community is to engage in organizing your own
events. Here’s a step-by-step guide to getting games Find Dungeon Masters
going in your area. You’re probably going to need help to run your games,
unless you’re only planning on having one table at your
Find a Place to Play event. If you plan to have multiple tables at your event
Typically, in-person public events are run at a store, and you’re organizing, it can often be a good idea to let
public community hub (such as a library, school, or others take on the DM duties.
community center), or as a part of a convention. An You can recruit DMs from your friends, interested
official D&D Adventurers League table has from players in local stores, or through online portals like
three to seven players and one DM, no matter where social media and community groups. Make sure that
it is played. you discuss the specifics of your event with your DMs.
Stores are often the most stable locations for play, Let them know what adventures you’d like to offer, and
and they have the benefit of having access to additional if there will be any sort of rewards for their service. You
materials through play kits. If you need to find a store can involve them on the adventure selection process if
near you, check out the Store and Event Locator. You you’d like.
can search for stores currently running D&D events,