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A forum for the free & unmolested IIIII DDDD EEEEE AAA SSS
exchange of ideas submitted to me I D D E A A S S
by members of Mythus-L and all our I D D EEEE AAAAA SS
friends who love the Mythus Game I D D E A A S
and the Dangerous Journeys system. I D D E A A S S
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Dangerous Ideas is an electronic-only (unless you print out a copy for your-
self) forum for any and all players and Journey Masters who use or merely
enjoy the Dangerous Journey Multi-Genre Game System and the Mythus Fantasy
Role-Playing Game, written by Gary Gygax and Dave Newton, now unfortunately
owned by TSR. Note that almost everything discussed in this more-or-less
periodical is in one way or another related to Dangerous Journeys and the
Mythus game. The game and all its related copyrights are owned by TSR, and
are used without permission. This implies no infringement upon their
copyrights or trademarks.
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Dangerous Ideas is now put together by Scott Payne, better known on the Net
as Praetor, but is really written by the members of Mythus-L, who submit their
ideas to me for inclusion herein. By doing that, they do NOT relinquish any
of their rights to their created material, so if you plan on using some of it
somewhere, do us all a favor and ask...
You can join Mythus-L by writing to LISTSERV@BROWNVM.BROWN.EDU and saying
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ask whoever you know who knows about mailing lists, or whoever gave this to
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PRAETOR@WIDOWMAKER.COM | Send ALL mail to that address. Submissions
-------------------------------< _ought_ to have "SUBMISSION" or something to
Each submission will be tagged | that effect as the subject. I will need to
with the name and e-address of | see things from most of you for this little
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other potential legal garbage. | will be nothing more than a memory...thanks!
Ask the author for permission >--------------------------------------------
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TABLE OF CONTENTS:
Grade I Castings
Cleanse Item Ritual
Evaluate Item Formula
Prepare Item Ritual
Touchstone Spell
*Volition Ritual
Grade II Castings
Attack Bonus I Formula
Charm Forging Ritual
Defense Bonus I Ritual
*False Target I Formula
General Pool I Ritual
Resiliency Ritual
Grade IV Castings
Attack Bonus II Formula
Clearmetal Ritual
Dedicated Pool I Ritual
Defense Bonus II Formula
*False Target II Formula
General Pool II Ritual
Grade V Castings
*Amulet Ritual
Damage Bonus II Formula
*Heka Aperture Enhancement Ritual
Skill Bonus II Ritual
Grade VI Castings
Attack Bonus III Formula
*Craft Mastery I Ritual
Dedicated Pool II Ritual
Defense Bonus III Formula
Item Invulnerability Formula
Grade IX Castings
*Craft Mastery II Ritual
*Damage Bonus IV Formula
Link Spirit Ritual
Permanence Ritual
*Skill Bonus IV Ritual
Unbinding Formula
( * designates a Casting written up in full at the end of this section)
The following Castings will not coexist with any other Heka-Forging Castings which
confer abilities onto an item, without one of the Craft Mastery Castings:
General Pool I Ritual (originally General Pool Ritual)
General Pool II Ritual
Dedicated Pool I Ritual (originally Dedicated Pool Ritual)
Dedicated Pool II Ritual
Amulet Ritual
Take the additional Heka cost and modify it by the following mass multiplier:
Mass of Object Multiplier to Heka cost
<= 1 lb. 1/10
* 1 <= 5 lb. 1/4
* 5 <= 20 lb. 1/2
* 20 <= 50 lb. 1
* 50 <= 100 lb. 2
* 100 <= 200 lb. 3
* 200 <= 300 lb. 4
and so on.
For mechanisms which move continuously, use the distance the mechanism would move
in a single day.
Note that Heka Aperture rules still apply. Also, this Ritual will not cause an
item to move quickly enough to cause damage to a target. Even if an item can move
any distance on activation, it may take a great deal of time to get there.
A natural or regenerating Heka source is required to power this Ritual. 10 points
of Heka is required for every pound the moving component weighs. Hekalite is most
commonly used, needing one ounce for every pound of the mechanism.
Grade II
False Target I Formula
Time: Permanent Special Other Heka Costs:
Area: 1 object R & D: Nil
Distance: Touch Other: Nil
Materia Cost: 200 BUCs
E/F/M: This Casting creates a dweomer whose sole purpose is to protect higher
Grade Heka-Forging dweomers on a target item. The disjunction of this Casting will
negate this dweomer, but none of the abilities of the item will be affected. Of
course, further disjunctions will negate item powers normally. This Formula may be
cast no more than once on the same item.
Grade IV
False Target II Formula
Time: Permanent Special Other Heka Costs:
Area: 1 object R & D: Nil
Distance: Touch Other: Nil
Materia Cost: 400 BUCs
E/F/M: This Casting creates a dweomer whose sole purpose is to protect higher
Grade Heka-Forging dweomers on a target item. The disjunction of this Casting will
negate this dweomer, but none of the abilities of the item will be affected. Of
course, further disjunctions will negate item powers normally. This Formula may be
cast no more than once on the same item.
This Formula is disjoined as a Grade IV casting at 1 DR more difficult. For
purpose of disjunction targeting only, this Casting should be considered Grade II.
Grade V
Amulet Ritual
Time: Permanent Special Other Heka Costs:
Area: 1 object R & D: Nil
Distance: Touch Other: Nil
Materia Cost: 1,000 BUC + Special
E/F/M: This Ritual of 5 ATs casting time enchants a previously prepared item
enabling it to accept and repeat one sort of moderate protective Casting Effect.
This protective Effect can either be activated by the item's owner or by a
preprogrammed trigger. If a trigger is used, a continuous divinatory Casting must
be linked to the amulet through this Ritual, and the conditions of the trigger
based only on information given by that Casting Effect.
Upon successful activation, a second roll must be made against the caster's STEEP
to complete this Ritual. The Difficulty Rating of this roll depends on the power
of the desired amulet. The modifiers for this roll are as follows:
Table of Added Powers Base DR and Modifiers
--------------------- ---------------------
Casting usable 1
time/day no divination Base DR
ability necessary, no Moderate
additional Heka required
Divination Power - must
be a minor continuous Casting +2 DRs
also cast into the amulet (Harder)
during the creation process
Every 20 points of Heka added
to strengthen Effect (Protection, +1 DR
Divination, etc.) (Harder)
Note that unless the Heka forger attempts to create an amulet with an Area of
Effect, the protection granted by the item will only effect the persona wearing it,
even if the protective Casting normally protects more than a single persona.
The protective and divinatory Castings associated with the amulet are treated as
separate from Amulet Ritual when considering Heka Aperture limits. If a
continuously active divinatory Casting is linked to the amulet, the Heka forger
must expend 100 times the Casting cost into the item. This Heka must be spent
within 1 BT/20 STEEP of the Heka forger (fractions rounded up), with no more Heka
spent than the practitioner's Heka Aperture per CT. This time limit begins after
the activation of the divinatory Casting.
A natural or regenerating Heka source is required to power this Ritual. The total
Heka from this source must be sufficient to power a dedicated Reservoir for the
protective Casting, multiplied by the number of times per day the amulet can
function. If the amulet protects an Area, multiply the required Heka by 1 plus 1
for every 5 yards diameter it protects - i.e. a 10 yard diameter Area of Effect
would require 3x the normal Heka. Hekalite is most commonly used as a Heka source.
Failure of the second roll means that the Heka forger will never be able to lay
this Casting upon the item, though the regenerating Heka source may be salvaged and
reused. Special Failure means that a worked or crafted object is ruined and is
destroyed permanently.
This Ritual can not be cast with another Heka-Forging Casting, without the
cojoining Effect of a Craft Mastery Casting.
Grade VI
Craft Mastery I Ritual
Time: Permanent Special Other Heka Costs:
Area: 1 object R & D: Nil
Distance: Touch Other: Nil
Materia Cost: 10,000 BUCs
E/F/M: This Ritual allows the recipient object to have two other otherwise
mutually exclusive Heka-Forging Castings operative at the same time on the same
object. In no event will two Castings of this sort ever function at the same time
for the same object. One cancels the Effect of the other in this case.
Grade VII
Heka Resistance Ritual
Time: Permanent Special Other Heka Costs:
Area: 1 object R & D: Nil
Distance: Touch Other: Nil
Materia Costs: 700 BUCs per Grade of Casting to be protected
E/F/M: This Ritual Casting requires 7 ATs to complete, and is used to permanently
protect a single enchantment, ability or bonus from disjoining. The Casting
creates a Heka resistance of 150 points with respect to the targeted dweomer.
It should be noted on items with multiple dweomers that Heka Resistance must be
cast for each dweomer to protect the item completely. When an item with Heka
Resistance is targeted by disjunction, target unprotected Effects and those with
lesser resistance before those guarded by this Ritual.
Grade VIII
Attack Bonus IV Formula
Time: Permanent Other Heka Costs:
Area: 1 object R & D: Nil
Distance: Touch Other: Nil
Materia Cost: 10,000 BUCs per each +1 BAC
E/F/M: This Casting enables the Heka-Forging of up to a 20-point bonus in the Base
Attack Chance (BAC) value of a weapon or object. Even items such as bracers or
gloves could contain the power of this dweomer, for the bonus from this formula
does not necessarily need to be cast upon a weapon. Note however, that the object
to contain this power - as with any Heka-Forged item - must first be cleansed of
outside influences and magically prepared.
This Formula cannot be cast with another similar offensive, defensive, or skill
enhancing Heka-Forging Casting upon the same object, without the cojoining Effect
of a Craft Mastery Casting.
Grade IX
Craft Mastery II Ritual
Time: Permanent Special Other Heka Costs:
Area: 1 object R & D: Nil
Distance: Touch Other: Nil
Materia Cost: 40,000 BUCs
E/F/M: This Ritual allows the recipient object to have three other otherwise
mutually exclusive Heka-Forging Castings operative at the same time on the same
object. In no event will two Castings of this sort ever function at the same time
for the same object. One cancels the Effect of the other in this case.
E/F/M: When cast upon a prepared weapon or other enchanted device capable of
delivering harm, this Formula infuses it with a 4d6 bonus to its stated damage
value. Again, note that objects so enchanted need not be weapons, but they must be
prepared to accept the Heka before the Casting is performed. However, items other
than weapons targeted by this Formula only gain +4 to damage instead of +4d6 to
damage.
This Formula cannot be cast with another similar offensive, defensive, or skill
enhancing Heka-Forging Casting upon the same object, without the cojoining Effect
of a Craft Mastery Casting.