Sie sind auf Seite 1von 14

3dsmax VRay Rendering Tutorial - Rendering with Sunlight

Software Used: Autodesk 3dsmax & VRay Advanced 1,5


RC3 for 3dsmax 9
Original Ideas From: Osmosis Studio
Sydney nsw@osmosis.com.au
Modified and Presented: Dong
Contact: yangdongmy@gmail.com

Introduction

This tutorial explains how to set up sunlight an d VRay light to


light up a building's interior.

[Click Here for Larger Image]


Approach to Render a Scene with VRay

The approach I used to render this scene is: Firstly, use a


single SunLight to simulate the outdoor light. In this case, the
outdoor sun light is the main light source. Test render the
scene and add a VRay light to add additional light and shadow
to the scene. The VRay light is used to simulate the light from
outside to give small objects some shadow because the
Sunlight and Environment lighting will not give shadows to
small objects.

Steps to Set Up the VRay Render

Step 1: Go to Create tab -> System -> Sunlight, to create a


sunlight system. Then, place the Sunlight out side of the
building as the image shows:
[Click Here for Larger Image]

[Click Here for Larger Image]

Step 2: Set up the Sunlight parameters: Set the shadow type


to "VRayShadow", set "Multiplier" to "3.0", "Color" to White .
[Click Here for Larger Image]
Step 3: Set up the VRay rendering parameters in Renderer tab
by pressing F10.

First, under "V-Ray: Image sampler(Antialiasing)", set "Image


Sampler" type to "Fixed", and turn "Antialiasing Filter" on, type
to "Catmull-Rom".

[Click Here for Larger Image]

Tips for selecting "Image Sampler" types:

1. Use "Fixed" when the rendered scene requires a lot of


blurring effects such as Depth-of-Field.

2. Use "Adaptive subdivision" when the rendered scene does


not require any blurring effects such as Global Illumination,
Reflection and Refraction, Area Light/Shadow, Transparency).

Step 4: Under "V-Ray: Indirect Illumination(GI)", tick the box


before "On". It will enable VRay GI. Set "Primary bounces" ->
Multiplier to "1.0" and "Secondary bounces" -> Multiplier to
"0.5". Set the "Secondary bounces" to "0.5" will prevent the
scene being too bright because we will set up the Environment
as well for Skylight. If the render result is too dark, you can
always increase the "Secondary bounces".
Under "V-Ray: Irradiance Map", "Built-in presets" -> set
"Current preset" to "Low". It will reduce the test rendering time
dramaticly. Under "Options", tick the box after "Show calc.
phase". This option will show you differenct phases while you
are rendering, so you can quickly spot problem areas before
the render finishs.

Under "Mode", set "Mode" to "Single frame".


[Click Here for Larger Image]

Step 5: Under "V-Ray: Environment", turn on "GI Environment


(skylight) override", set the color to blue (R=173, G=208,
B=255), set "Multiplier" to "4.0". This setting will override
MAX's default environment settings. If this option is not turned
on, MAX will use the default settings for skylight .

[Click Here for Larger Image]

Below shows the differenct phases of the render :

Phase 1:
[Click Here for Larger Image]

Phase 2:

[Click Here for Larger Image]

Phase 3:

[Click Here for Larger Image]


Step 6: As you can see, the render is too dark. And there is
some antialiasing problem as well in the edge of the sun light
area. We will change some settings to eliminate the problem .

First, go to "V-Ray: Color mapping", set "Dark multiplier" to


"2.0", it will give the dark area more light .

[Click Here for Larger Image]

Second, go to "V-Ray: Image sampler(Antialiasing)", change


"Image sampler" type to "Adaptive subdivision". And go to "V -
Ray: Adaptive subdivision image sampler", set "Min. rat" to " -1"
and "Max. rat" to "2".

[Click Here for Larger Image]


Third, got to "Create" tab and create a "VRay Light". This light
will be used to simulate light coming from outside and gives
small objects some nice shadows. Check out VRay Light
settings with the image below.

[Click Here for Larger Image]

Fourth, select Sun Light system and go to "VRayShadows


params", tick the box before "Smooth Surface Shadows" .
[Click Here for Larger Image]

Fifth, change VRay render settings according to the image


below. Note, set the "Secondary bounces" Multiplier to "1.0"
will increase the brightness of the bounced light.

[Click Here for Larger Image]


Final Render Result:

[Click Here for Larger Image]

[Download Scene File:]

The scene file includes: .MAX file for 3dsmax 9 .


Download Scene File [226KB].

Das könnte Ihnen auch gefallen