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This tutorial explains how to render an interior scene with sunlight and additional VRay lighting. Key steps include:
1. Adding a Sunlight outside the building as the main light source.
2. Adding a VRay light inside to simulate exterior light and add shadows to small objects.
3. Configuring VRay render settings like GI, image sampling, and environment lighting to improve the render quality and brightness.
4. Adjusting color mapping, image sampling, and shadow settings to further refine the render.
This tutorial explains how to render an interior scene with sunlight and additional VRay lighting. Key steps include:
1. Adding a Sunlight outside the building as the main light source.
2. Adding a VRay light inside to simulate exterior light and add shadows to small objects.
3. Configuring VRay render settings like GI, image sampling, and environment lighting to improve the render quality and brightness.
4. Adjusting color mapping, image sampling, and shadow settings to further refine the render.
This tutorial explains how to render an interior scene with sunlight and additional VRay lighting. Key steps include:
1. Adding a Sunlight outside the building as the main light source.
2. Adding a VRay light inside to simulate exterior light and add shadows to small objects.
3. Configuring VRay render settings like GI, image sampling, and environment lighting to improve the render quality and brightness.
4. Adjusting color mapping, image sampling, and shadow settings to further refine the render.
RC3 for 3dsmax 9 Original Ideas From: Osmosis Studio Sydney nsw@osmosis.com.au Modified and Presented: Dong Contact: yangdongmy@gmail.com
Introduction
This tutorial explains how to set up sunlight an d VRay light to
light up a building's interior.
[Click Here for Larger Image]
Approach to Render a Scene with VRay
The approach I used to render this scene is: Firstly, use a
single SunLight to simulate the outdoor light. In this case, the outdoor sun light is the main light source. Test render the scene and add a VRay light to add additional light and shadow to the scene. The VRay light is used to simulate the light from outside to give small objects some shadow because the Sunlight and Environment lighting will not give shadows to small objects.
Steps to Set Up the VRay Render
Step 1: Go to Create tab -> System -> Sunlight, to create a
sunlight system. Then, place the Sunlight out side of the building as the image shows: [Click Here for Larger Image]
[Click Here for Larger Image]
Step 2: Set up the Sunlight parameters: Set the shadow type
to "VRayShadow", set "Multiplier" to "3.0", "Color" to White . [Click Here for Larger Image] Step 3: Set up the VRay rendering parameters in Renderer tab by pressing F10.
First, under "V-Ray: Image sampler(Antialiasing)", set "Image
Sampler" type to "Fixed", and turn "Antialiasing Filter" on, type to "Catmull-Rom".
[Click Here for Larger Image]
Tips for selecting "Image Sampler" types:
1. Use "Fixed" when the rendered scene requires a lot of
blurring effects such as Depth-of-Field.
2. Use "Adaptive subdivision" when the rendered scene does
not require any blurring effects such as Global Illumination, Reflection and Refraction, Area Light/Shadow, Transparency).
Step 4: Under "V-Ray: Indirect Illumination(GI)", tick the box
before "On". It will enable VRay GI. Set "Primary bounces" -> Multiplier to "1.0" and "Secondary bounces" -> Multiplier to "0.5". Set the "Secondary bounces" to "0.5" will prevent the scene being too bright because we will set up the Environment as well for Skylight. If the render result is too dark, you can always increase the "Secondary bounces". Under "V-Ray: Irradiance Map", "Built-in presets" -> set "Current preset" to "Low". It will reduce the test rendering time dramaticly. Under "Options", tick the box after "Show calc. phase". This option will show you differenct phases while you are rendering, so you can quickly spot problem areas before the render finishs.
Under "Mode", set "Mode" to "Single frame".
[Click Here for Larger Image]
Step 5: Under "V-Ray: Environment", turn on "GI Environment
(skylight) override", set the color to blue (R=173, G=208, B=255), set "Multiplier" to "4.0". This setting will override MAX's default environment settings. If this option is not turned on, MAX will use the default settings for skylight .
[Click Here for Larger Image]
Below shows the differenct phases of the render :
Phase 1: [Click Here for Larger Image]
Phase 2:
[Click Here for Larger Image]
Phase 3:
[Click Here for Larger Image]
Step 6: As you can see, the render is too dark. And there is some antialiasing problem as well in the edge of the sun light area. We will change some settings to eliminate the problem .
First, go to "V-Ray: Color mapping", set "Dark multiplier" to
"2.0", it will give the dark area more light .
[Click Here for Larger Image]
Second, go to "V-Ray: Image sampler(Antialiasing)", change
"Image sampler" type to "Adaptive subdivision". And go to "V - Ray: Adaptive subdivision image sampler", set "Min. rat" to " -1" and "Max. rat" to "2".
[Click Here for Larger Image]
Third, got to "Create" tab and create a "VRay Light". This light will be used to simulate light coming from outside and gives small objects some nice shadows. Check out VRay Light settings with the image below.
[Click Here for Larger Image]
Fourth, select Sun Light system and go to "VRayShadows
params", tick the box before "Smooth Surface Shadows" . [Click Here for Larger Image]
Fifth, change VRay render settings according to the image
below. Note, set the "Secondary bounces" Multiplier to "1.0" will increase the brightness of the bounced light.