1st Quarter
OVERVIEW
A DIFFERENT KIND OF FLASH
Exploring Adobe Flash Difficulty Level:
Total Time:
20 minutes
10 minutes
30 MINUTES
SITUATION:
When you hear the word flash, usually, you first think of a camera flash or
maybe a superhero's name. This Flash is very different. You have the
opportunity to try it, explore its environment, change stage properties, and
finally, save and publish a Flash file.
TARGET SKILLS:
► Creating a New Flash File
► Changing Frame Speed
► Changing Stage Size and Color
► Viewing Rulers, Grid, Guides, and Snapping
► Saving and Publishing Flash File
OBJECTIVES:
► Familiarize themselves with the Flash environment
► Change Flash properties
► Save and publish Flash file
VALUES INTEGRATION:
► Being open to learning and familiarizing yourself with something new.
Downloads:
ADifferentKindOfFlash.fla
MOTIVATE
Motivation Title:
4D - Animation Actions and posses Group game
Motivation Description:
TOTAL TIME: 7 minutes
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1 Before starting the activity, cut the words found in Actions.pdf. Follow the lines to make the size of
the words equal. Put the words inside a bowl.
2 Divide the class into four groups. So that it is faster to conduct the ice breaker, group the students
sitting near each other. Instruct them to form a straight line together with their group.
3 Students are tasked to act the scenario given to them. Each student must represent a step in acting
the scene just like in a frame-by-frame animation. The group who makes the best real-life animation
will receive a point.
4 Pick the scenario to be acted from the bowl. Read the scenario loudly. For each item, 15 seconds
will be given for the groups to think of their individual poses which should represent the scenario
chosen.
5 Students should hold their pose until the teacher says so. If a member of a group moves, it will
disqualify his/her group for the current round.
6 The group who has the most number of points after five rounds will be the winning group. In case
of a tie, tie-breaker scenarios should be done until a winning group is determined.
7 You can give an incentive or a reward for the winning group and a consequence for the group who
gathers the least number of points, for example, asking them to showcase their talent or do a
comedic act. You may proceed to your lesson after.
TEACH
Teaching Tips:
Discuss all the terminologies first. Let them be familiarized with the environment before trying
something moderately challenging. Also teach them the shortcuts just so they have an idea but it’s
not required.
Lecture:
Adobe Flash is a platform for creating digital media content, including graphics, animation, audio,
video and interactive media. Flash is most commonly used to display animated and/or interactive
content on web pages but it can be used for other applications as well. In recent years Flash has also
become a leader in online video delivery.
INTERFACE
After you’ve created a new document, you will see a blank canvass surrounded with a lot of controls.
The big white rectangle at the middle is called the Stage. It is where you put the objects that you will
use for your project, such as text, images, buttons and animation. Panels are those that surround
your stage. The stage and the panels are commonly called the Flash workspace or authoring
environment.
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RULERS
Ruler bars are located on the top and left sides of the Stage and serve several purposes. They let you
measure the width and height of Flash elements and they let you place guides on the screen to
control placement of objects on the Stage.
GRID
Grid is the vertical and horizontal lines that are 10 pixels apart from each other by default. This is
helpful when drawing.
GUIDES
The need for grids and guides varies depending upon the type of document you are working on. They
are useful for aligning text and graphics to interface elements and are an invaluable tool for creating
a well composed and proportioned layout.
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SNAPPING
Snapping is used to automatically align graphic elements with one another.
SAVING
Saving a flash file is very important if you want to use it for some other time in the future. Failing to
save your flash file and closing the application will cause your file to be lost forever. It is a good
practice to save every 5 minutes just in case something bad happens. Better safe than sorry.
PUBLISHING
Publishing a flash file will let you see your whole project. Your flash file is published as .swf by default
but it can be published in different formats as well including swc, gif, jpeg, png, exe and app.
LEARN
S T EP S :
1 Open Adobe Flash. Click on Start > All
Programs > Adobe Flash. This will open
Adobe Flash.
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frames that will be displayed per second.
Drag right to increase the frames to be
displayed per second. You can also click on
the value of the FPS and input the rate of
how many frames will be displayed per
second. Change the frame speed to 10.
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Rubrics:
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EVALUATE
Objective Test :
A Different Kind of flash - Objective Test.pdf
Performance Test Updated:
A Different Kind of Flash - Performance Test.doc
Performance Test:
A Different Kind of Flash - Performance Test.doc
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