Beruflich Dokumente
Kultur Dokumente
Kendall Griffiths
(Special thank you to Steve Osbourne for his help with many of the Patton in Flames
counters.)
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It is with great sadness that We lost Kendall Griffiths, his contribution to this
work will remain, as ever, Invaluable.
Paul Derynck Would be next to take up the reins and these are his words upon the
release of 7.0
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Welcome to Version 7.00 of World in Flames for Vassal!
This also has been a labor of love for what I also consider to be the best grand
strategy wargame. None of the following would be possible without the excellent
efforts of Kendall Griffiths and those who assisted him in getting the module as
far as Version 6.23.
- Added the ability to randomly draw US Entry Chits and keep them secret to only
the drawing player. Added a �Chit Randomizer� above the US Entry Pools on the
American mini-map, for the purpose of randomly moving chits from an Entry Pool to a
Tension Pool. See Using U.S. Entry Chits.
- Added a two pixel wide black bar to the bottom and right sides of all the
counters. This gives them a bit of �relief� in their appearance but more
importantly, it adds delineation between them when you get the fly-out picture by
hovering over a stack with the mouse. It used to drive me crazy (and cross-eyed)
looking at a big stack of naval units!
- Added hotkeys to toggle the appearance of each Force Pool and the other maps.
All of these use the ALT key plus one letter which is the first letter of the tab
at the top. Some exceptions: for Charts, you use ALT-W for Weather, because it is
one often recalled. (There are no other hotkeys once you are within the Charts.)
ALT-B for the Commonwealth (Britain) and ALT-R for USSR (Russia).
- Revised the appearance of the Weather and Naval Combat charts to reduce the
need to scroll them or to resize their windows.
- Added the Simple FiF production chart to each Force Pool (for optional use) �
thanks to Lane Brody for the rules and Glen Bailey for the chart. (Also, players
may find it more convenient to use these Repair, Construction, Reserve and Lend
Lease pools then the ones on the Production spiral, but suit yourself.)
- Added two new holding areas for the Nazi-Soviet Pact Chits over top of where
the �World in Flames� and �Patton in Flames� logos were on the Eastern European
map.
- Added an area for scrapped units to be placed because the original way of
marking them obscured what they were. This way you just drag the unit to the scrap
area.
- Added one Global War set-up file to the list under File/New Game. It is for
deluxe with POLiF but without Heavies, AiF, and PatiF and adds only the land units
from the 2008 Annual. It is the only set-up presently which has many units already
placed in their Random Pick boxes. Of course you can edit it to add/delete any
units you like and make your own starting deluxe �vsav� file.
- Re-ordered the unit right click menu items so that �Delete� and �Flip� are at
opposite ends of the menu (to help prevent the oft-made error of deleting rather
than flipping a unit) and removed the right-click menu items of �Scrapped�,
�Counter-in-play� and �Random Select� (as they did not seem useful). Unfortunately,
this is not a retroactive change and each unit must be deleted and then re-created
for it to take effect, so it will only apply to units created going forward. L
- Added an area for destroyed units to each Force Pool so players have the option
to decide at turn-end on scrapping them, as this often is a time-saver in PBEM
games.
- Added a Pilot Track and an O-Point Track to each Force Pool (for optional use),
although you may prefer to use a more common area such as the Production Spiral
Pilot Track, to have an overview of all Power�s O-points at one go.
- A good side effect to all the Force Pool changes is that you don�t seem to have
to resize their windows or scroll them as much when you open them. (A caveat is
that this may be monitor-size-dependent though. Mine is 1680 x 1050.)
- Changed the presentation of the Help information from plain text to HTML. Note
here that when you use these Help files, Vassal will remember whichever one you
viewed last and the next time you click on �Help Files� the last one viewed is what
you�ll see. (This does not carry over to the next time you use the Vassal WiF
module.) At the bottom of each Help File are links back to where you came from.
some explanation of what happened with the Vassal Mod since 7.0 must be made here
before an explanation of 8.0 can proceed.
About the first part of 2014 after the Vassal 888 version was released in became
painfully clear to me that the game MOD needed to be cleaned up. Never wanting to
wait for something I needed now, I started in and gave the entire MOD a complete
facelift. Painstakingly creating a scan of every image of every counter, which
included old vintage counters from older kits to the most current counters included
in the game. It has come now in January of 2016 that 8.1 was released for public
consumption. 8.1 continues where 7.0 left off with the 7.0 Raw tables, etc.
I would like at this time to take the time here and now to thank everyone involved
in the development of Wif for Vassal. Lately I've been in contact with a fine
gentlemen named Paul Derynck who has confided in me his desires and his already
inestimable investment in time that he has made in the continuation of the work
that all of us enjoy so much today. There are others like Carl Ise and Patrice
Forno, who we all know, who's contributions are invaluable to the product that
currently exists, mine or otherwise. Without these folks and most importantly
Kendall Griffiths whose efforts are directly responsible for you and I being able
to play this masterpiece in a venue like Vassal, to everyone who I have not
mentioned I give you all my sincere thanks and am forever indebted to your efforts
that have gone before me.
8.5 Is a departure from traditional thinking and impliments many features of a Mod
developed by Eric from across the pond in France. This mod has numerous inovation
that are explained in detail in the help files.
DDD Game Designs may take up the RAW 8 Version and reserves that decision to the
time when the full scope of changes is known and will comence with version 9.0.
Special Thanks to Paul Derynck for his many contributions and to those of the gang
at wifdiscussions/forum on Yahoo Groups, also so many more unnamed. The Best to
each of you!!
Cheers
Craig Walters
DDD Game Designs
COPYRIGHT INFORMATION:
All maps, charts* and counters* are Copyright 2005, Australian Design Group.