Sie sind auf Seite 1von 6

Version History:

1.22 This is the first playable version of WiFL


and includes all of the maps and components to play
the Barbarossa scenario without expansions.
1.32 Added: Japan and several Minors.
1.42 Added: Italy, Brazil, Persia and Ireland.
1.53 Added: France, Poland, Chile and Colombia.
Minor cosmetic fixes to various windows.
1.63 Added: China.
1.73 Added: Commonwealth.
1.84 Added: USA.
Enabled selection of all Major Powers as a
playable side.
2.00 Major revisions/additions.
Fixed: A few counters were missing and some
minor cosmetic touch-ups.
Updated 5 charts from 1997 to 2000 version.
Added: Africa Aflame, Mechs in Flames and Asia Aflame.
Pilots and Night/Day Missions from Pif.
Charts for Movement costs and counter descriptions.
Sequence of Play chart.
User's Guide, Getting Started and Version History.
Enhancements: Implemented a hex grid system
to allow reporting of movements in the chat window.
Pre-defined Setups for the Force Pools.
A Notes window has been added to track BP's, etc.
Changes: Removed the Major Power Selection and locked Force Pools.
2.10 Added: Planes in Flames.
Added: Ships in Flames.
Added: Carrier Planes in Flames.
Enhancements: Added counters to indicate borders for different Major Powers.
3.00 Major revisions/additions.
Added: Carrier Planes in Flames.
Leaders in Flames.
Politics in Flames.
Crusiers in Flames.
Convoys in Flames.
Austria, Czechoslovakia, Ethiopia and Republic Spain units.
Optional Rules Manifest Chart.
Unit Build Costs Chart.
2D10 Land Combat Chart.
Changes: Updated CS 1-7, CS 14 & CS 15 to year 2003.
Updated the four main maps to the current (year 2000) version.
Updated the movement and terrain effects chart.
3.10 Minor corrections and fixes to a few counters.
4.00 Added: America in Flames.
Added North and South America Maps from America in FLames.
Added seperate Allies and Axis Production circles.
Added seperate Allies and Axis Task Force Displays.
Added 1D6 dice roller.
Added an Attack Location Counter.
4.10 Updated PiF, SiF, MiF and CS24 to 2007 version.
Updated Charts to latest versions.
5.00 Added Patton in Flames.
6.00 Added Days of Decision III.
6.01 Fixed USA AiF XL PARA combat factor from 5 to 6
Corrected the order of USA CL's for CLiF
Corrected the order of CW AA Guns
Fixed China ATR-3 Years
Fixed France SUB's
Added Turn Tracker
Added Master Force Pool (can load all the additions for entire game; thanks
Patrice!)
6.11 Various fixes and correction to several counters
Added weather counters which can be placed directly on the map (thanks to
Dean Lueke and Patrice)
6.21 Added all 2008 Annual items indluding:
Factories in Flames
Commandoes in Flames
3D10 Combat Chart
DoD3 Optional Items
6.22 Various counter fixes
Changed the D6 roller into a player determined roller (#dn)
Added control markers for each country to be placed on the map
Modified all of the Major Power's Force Pools to include a year
chart for all counters
Added a Minor Country Force Pool
6.23 Several minor fixes to counter stacking
Combined the numbered BP and Oil counters into single counters
Added accurate dice reporting for the multi-dice roller
6.30 Completely reviewed and corrected every counter and made adjustments to the
counter list
Moved the Flip command to the top of the macro menu
Changed the Delete command hot key to CTRL-X
Added Movement Trail options to the counters
Added a 3D10 roller
Made Objective Counters for tracking victory hexes
Made Free France and Vichy France control flags
Fixed the Initiative track for the DoD3 Status Display so it's not upside
down
Made Convoy and Tanker Point pieces that can have the value changed on the
fly
Made an Attack marker that has a variable odds level printed on the piece
Doubled the size of the America mini-map

I hope you enjoy this humble effort.

Kendall Griffiths

(Special thank you to Steve Osbourne for his help with many of the Patton in Flames
counters.)

-----------------------------------------------------------------------------------
-----------------------------------

It is with great sadness that We lost Kendall Griffiths, his contribution to this
work will remain, as ever, Invaluable.

Paul Derynck Would be next to take up the reins and these are his words upon the
release of 7.0
-----------------------------------------------------------------------------------
-----------------------------------
Welcome to Version 7.00 of World in Flames for Vassal!

This also has been a labor of love for what I also consider to be the best grand
strategy wargame. None of the following would be possible without the excellent
efforts of Kendall Griffiths and those who assisted him in getting the module as
far as Version 6.23.

Version 7.00 Additions and Changes (in order of importance):

- Added the ability to randomly draw US Entry Chits and keep them secret to only
the drawing player. Added a �Chit Randomizer� above the US Entry Pools on the
American mini-map, for the purpose of randomly moving chits from an Entry Pool to a
Tension Pool. See Using U.S. Entry Chits.

- Modified all the Force Pools to include Random Pick boxes.

- Added a two pixel wide black bar to the bottom and right sides of all the
counters. This gives them a bit of �relief� in their appearance but more
importantly, it adds delineation between them when you get the fly-out picture by
hovering over a stack with the mouse. It used to drive me crazy (and cross-eyed)
looking at a big stack of naval units!

- Added hotkeys to toggle the appearance of each Force Pool and the other maps.
All of these use the ALT key plus one letter which is the first letter of the tab
at the top. Some exceptions: for Charts, you use ALT-W for Weather, because it is
one often recalled. (There are no other hotkeys once you are within the Charts.)
ALT-B for the Commonwealth (Britain) and ALT-R for USSR (Russia).

- Revised the appearance of the Weather and Naval Combat charts to reduce the
need to scroll them or to resize their windows.

- Added the Simple FiF production chart to each Force Pool (for optional use) �
thanks to Lane Brody for the rules and Glen Bailey for the chart. (Also, players
may find it more convenient to use these Repair, Construction, Reserve and Lend
Lease pools then the ones on the Production spiral, but suit yourself.)

- Added two new holding areas for the Nazi-Soviet Pact Chits over top of where
the �World in Flames� and �Patton in Flames� logos were on the Eastern European
map.

- Added an area for scrapped units to be placed because the original way of
marking them obscured what they were. This way you just drag the unit to the scrap
area.

- Added one Global War set-up file to the list under File/New Game. It is for
deluxe with POLiF but without Heavies, AiF, and PatiF and adds only the land units
from the 2008 Annual. It is the only set-up presently which has many units already
placed in their Random Pick boxes. Of course you can edit it to add/delete any
units you like and make your own starting deluxe �vsav� file.

- Re-ordered the unit right click menu items so that �Delete� and �Flip� are at
opposite ends of the menu (to help prevent the oft-made error of deleting rather
than flipping a unit) and removed the right-click menu items of �Scrapped�,
�Counter-in-play� and �Random Select� (as they did not seem useful). Unfortunately,
this is not a retroactive change and each unit must be deleted and then re-created
for it to take effect, so it will only apply to units created going forward. L

- Changed the auto-reporting of moves to be more verbose.

- Added an area for destroyed units to each Force Pool so players have the option
to decide at turn-end on scrapping them, as this often is a time-saver in PBEM
games.
- Added a Pilot Track and an O-Point Track to each Force Pool (for optional use),
although you may prefer to use a more common area such as the Production Spiral
Pilot Track, to have an overview of all Power�s O-points at one go.

- A good side effect to all the Force Pool changes is that you don�t seem to have
to resize their windows or scroll them as much when you open them. (A caveat is
that this may be monitor-size-dependent though. Mine is 1680 x 1050.)

- Changed the presentation of the Help information from plain text to HTML. Note
here that when you use these Help files, Vassal will remember whichever one you
viewed last and the next time you click on �Help Files� the last one viewed is what
you�ll see. (This does not carry over to the next time you use the Vassal WiF
module.) At the bottom of each Help File are links back to where you came from.

For questions or suggestions for further improvements, please email me at:


Paul_wiffer@yahoo.com

I hope you enjoy Version 7.00!

Sincerely, Paul Derynck


-----------------------------------------------------------------------------------
-----------------------------------

some explanation of what happened with the Vassal Mod since 7.0 must be made here
before an explanation of 8.0 can proceed.

About the first part of 2014 after the Vassal 888 version was released in became
painfully clear to me that the game MOD needed to be cleaned up. Never wanting to
wait for something I needed now, I started in and gave the entire MOD a complete
facelift. Painstakingly creating a scan of every image of every counter, which
included old vintage counters from older kits to the most current counters included
in the game. It has come now in January of 2016 that 8.1 was released for public
consumption. 8.1 continues where 7.0 left off with the 7.0 Raw tables, etc.

I would like at this time to take the time here and now to thank everyone involved
in the development of Wif for Vassal. Lately I've been in contact with a fine
gentlemen named Paul Derynck who has confided in me his desires and his already
inestimable investment in time that he has made in the continuation of the work
that all of us enjoy so much today. There are others like Carl Ise and Patrice
Forno, who we all know, who's contributions are invaluable to the product that
currently exists, mine or otherwise. Without these folks and most importantly
Kendall Griffiths whose efforts are directly responsible for you and I being able
to play this masterpiece in a venue like Vassal, to everyone who I have not
mentioned I give you all my sincere thanks and am forever indebted to your efforts
that have gone before me.

Version upgrades From 7.0

8.1 Improved Image Quality for all counters,


The addition of DOD cards.
The Addition Of FiF cards,
Off map box signs for use when Scanadinavian or African maps are used.
Completely revamped Forcepool cards to include Deck stacks for each Kit
Force Pool decks that automatically randomize draws.
The addition of a "Transfer Pool" window for Fascist Tide Scenario.
Partisan counter Stack randomizer
Leaders in flames Leaders Stack Draw Pile (Cup)(Randomizer)
US entry pools window for use with any scenario and DOD. Complete with chit
randomizer
Vichy entry Map screen with Chit randomizer.
DOD Naval Treaty Map window
Enlarged Production Spiral to clear up congestion
Revamped task force Dispay window to reflect SiF Task Force Display.
Improved color richness for all maps
Added Air to Air Mat to help make Air to Air combat more pleasant.
Added treaty chart and war chart for DOD
Added Scenario Set up screens and help files for variants
Added transfer boxes to transfer counters from the Forcepool to the
production spiral and then to the map.
Transfer boxes for moving counters from the various maps in the game (i.e.,
Scandanavian Map, African Map, AiF USa Map)

8.1.5 Khaki counters for British units.


Addition of KiF alternate units all Nationalities.
Additional counter tab for Resources and Oil
Additional Zoom Options for Production Spirals and Task Force Windows

8.1.6 Raw 8 tables and charts added.


Updated standard charts and tables
Revamp Air to Air mats

8.2 Consolidated Menu tabs at top of screen


Addition of All Nationality Territorials. ( Thank you Carl Ise )
Split East Coast/West Coast Maps for AiF USA Map which can be fitted to
either side of Main 4 Maps.
Added Weather window for better tracking of weather.
Add Symbolic Dice.
Game Peice to track "Oil, Offensive Points, and Pilots".
Customizable Task force Counter and task force Labels.
Add counter "Send to" Commands for "Destroyed This Turn", "Repair Pools" and
"Task Force" map windows.
Revamp Naval Treaty and US Entry Map Screens.
Added Nazi/Soviet Pact chit window.
Additional Transfer boxes for Africa and Scandinavia.
Masking for Entry Chits, Leaders and Partisans.
Additional prototypes for units

8.2.1 Was a slightly improved an corrected update.

8.5 Is a departure from traditional thinking and impliments many features of a Mod
developed by Eric from across the pond in France. This mod has numerous inovation
that are explained in detail in the help files.

DDD Game Designs may take up the RAW 8 Version and reserves that decision to the
time when the full scope of changes is known and will comence with version 9.0.

Special Thanks to Paul Derynck for his many contributions and to those of the gang
at wifdiscussions/forum on Yahoo Groups, also so many more unnamed. The Best to
each of you!!

Questions or comment concerning this version of Vassal please send e-mail to


vectorhub@live.com.

Hope you enjoy this version as much as you did 7.0.

Cheers
Craig Walters
DDD Game Designs

COPYRIGHT INFORMATION:

All maps, charts* and counters* are Copyright 2005, Australian Design Group.

Please refer questions and comments to:

Australian Design Group


PO Box 6253
Los Osos, CA 93412 USA

*(Except, Force Pool and Task Forces charts and,


Random Select, Counter in Play and Scrapped Counters,
or any other MOD specific functions or parts.)

Das könnte Ihnen auch gefallen