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4
Zombieville, USA by HELENA RODINGS, Splatterhouse Magazine, April 1994
At the height of his success, 7TV supremo contained a round dozen episodes from
Sidney Barron was looking to expand. His Barron’s 60s anthology Tea-Time Thriller,
phenomenally successful stable of series including such gems as Mayfair 3939 (US:
like Department X, The Man From 2000 and Don’t Pick Up!), The Worm Keeper (US: They
The Daredevils were the talk of playgrounds Crawl!) and Farmer John’s New Wife (US:
and public houses the length and breadth of Squeal Bride, Squeal!), and proved a runaway
Britain, but for a visionary impresario like word-of-mouth success with hormonal
Barron, the big prize had always lain over the teenagers and horror-hungry film buffs alike.
Atlantic – the untapped American market.
News of the success of the revival across
Whilst his core programmes had met with American drive-ins and fleapit movie houses
some limited critical success across the pond, eventually made its way back to Barron, who
a truly transatlantic smash hit had continued instantly put his writers to work on a whole
to elude 7TV throughout the 1960s and new series of chillers to cement their fledgling
1970s. Admittedly, classic Department X transatlantic toehold, and his lawyers to work
episodes such as the risqué A Dash of Sulphur renegotiating the rights to Tea-Time Thriller.
had garnered a certain notoriety among late- Heading up the new production company
night viewers from Rhode Island to Oregon, would be Sid’s son Michael, then a twenty-
but these remained guilty pleasures enjoyed something media brat eager to prove himself
by the few, rather than the mass-market as a producer in his own right. Recognising
breakthrough Barron was looking for. the same restless ambition of his younger self,
Barron Senior gave Michael carte blanche to
That tantalising foot in the door finally came do whatever he needed to crack America once
about almost by accident. A Midwestern and for all. Who knows if he suspected just
film distributor, looking for a cheap means how far his prodigal son would go?
of boosting his declining drive-in revenue,
bought a job lot of 7TV reels with the Given free reign, the younger Barron applied
intention of putting them on as cheap B himself to the task with all the zeal of a
movies before the main feature. They missionary journeying into heathen lands.
His youth proved to be an advantage, as he
soaked up American culture and trends like a
BARRON PICTURES PRESENT sponge, but it was his instinctive eye for what
IF YOU GO would sell to a Vietnam-weary, post-Summer
of Love generation which made the newly-
DOWN TO minted Barron Pictures a near-instant money-
THE WOODS making machine. Fresh thrillers and outright
horrors pictures like The Psychotics, If You
Go Into The Woods and Deathroute caught
the eye and imagination of an audience with
an increasingly dark taste in movies.
While the inevitable criticism of conservative
media-watchers and god-fearing parents raged
outside the gates of Barron Pictures, Michael
applied himself ever more keenly to the job of
catering to his lucrative market, and if blood
and gore was what they’d pay for, then he
BARRON PICTURES PRESENTS A 7TV PRODUCTION A HENRY YOUNGER PICTURE JUNE COLLINS RALPH GATES
would ensure they got their money’s worth.
“IF YOU GO DOWN TO THE WOODS” MUSIC BY BERNARD JAMES SCREENPLAY BY JORGE ROMEO DISTRIBUTED BY BARNA ARTISTS
DIRECTED BY HENRY YOUNGER PRODUCED BY MICHAEL BARRON EXECUTIVE PRODUCER
SYDNEY BARRON FILMED IN TECHNICOLOR STEREO WHERE AVAILABLE
5
By the mid-70s, a definite sub-genre had FROM THE MAKERS OF ‘THE PSYCHOTICS’ AND ‘INVASION OF THE DEAD’
On Earth. The casting of relative unknowns, “ZOMBIEVILLE U.S.A” GAYLE ROSS HELEN SANDWICH SCREENPLAY BY JORGE ROMEO MUSIC BY BERNARD JAMES
DIRECTED BY HENRY YOUNGER PRODUCED BY MICHAEL BARRON EXECUTIVE PRODUCER
SYDNEY BARRON
FILMED IN TECHNICOLOR DISTRIBUTED BY BARNA ARTISTS STEREO WHERE AVAILABLE
6
WHAT IS 7OMBIETV
This release brings the world WhaT Is different in 7ombieTV
of zombie horror to 7TV. Players These rules use the core action:engine mechanics
control either a disparate in the 7TV core rulebook. However to best reflect the
group of survivors or a horde of genre and maximise your enjoyment, there are some
variations and new rules to give your games that
shambling undead. As a survivor, authentic undead feel!
you must use all your skills and
pray your luck holds, for if you
die, you will become one of your 7ombieTV Glossary
As a set of rules based firmly on the TV and film
zombie opponent’s number. genre, 7ombieTV has renamed several game terms
to better reflect the source material, for example:
7ombieTV provides a number of pre-generated
characters suitable for play, as well as rules for the l The value of your squad is expressed as Ratings.
zombies and other horror-specific rules you’ll need. l The type of squad you choose is referred to
as a Show.
Also included are four episodes and cardboard l The models within your Show are the Cast.
terrain which will test your survival skills to the limit. l Your Cast is made up of Stars, Co-Stars and
These episodes are also suitable for playing solo Extras.
if you want to pit your wits against the unthinking l Your models’ extra abilities are defined
hordes alone. as Special Effects.
l And finally, the scenarios you play are called
And finally we have included new Event cards Episodes.
and some new Scavenge cards to provide a much
needed edge against the undead horde. Survivors and Zombies
Befitting the genre, the standard 7TV terms Heroes
This release is based on the Creature Feature horror and Villains don’t tend to be used. Instead we’ll be
rules originally written by Carl Stoelzel. If you liked discussing Survivors (and sometimes the Living)
this, check them out here: and Zombies (or Undead). Simply think of these as
Heroes and Villains and you’ll be alright. Possibly.
http://www.crooked-dice.co.uk/zombie.html
7
QUICK PLAY RULES
All the basic mechanics of Agility (Agi)
7ombieTV are explained in this A high Agility represents – both bodily
chapter. The fundamentals of manoeuvrability and manual dexterity. Good Agility
allows a model to avoid falls and other perilous
model profiles, actions, combat
situations where more clumsy types would suffer.
and environmental effects are
collected below. Intelligence (Int)
Possessed by the finest minds both on the side of
They are also suitable for teaching the basics to law and order and the underworld, Intelligence has
new players. If available a reading of the 7TV main often made the difference in numerous encounters. A
rulebook pages 12 to 37 is also handy beforehand. model with 0 Intelligence is considered mindless.
Morale
The Profile High Morale indicates bravery or sheer
Most models in the game are different – you would recklessness. Models with a Morale score of 0 never
expect a desperate survivor to handle differently to need to take Morale tests for any reason – they
a mindless zombie and the rules reflect this. Each are either totally fearless or have otherwise been
model has a profile – a set of statistics which let us conditioned to keep fighting no matter what.
see how fast, strong or intelligent they are – as well
as special effects, star qualities (where applicable), Special Effects & Star Qualities
information and weapons. Each stat can go from Any special rules the model might use are listed
0 (not applicable) up to 10 in most cases, although here. Most models in 7ombieTV utilise special
higher values are possible in extreme examples. The effects – special rules which define their abilities
statistics used in the game are: in the game. One type of model - the Star - gains
unique star qualities, most of which are very
Movement (Move) powerful.
A model can move this distance in inches each
time they take a Move action, through unobstructed Information
terrain. Models with a Move of 0 cannot move at all. This section gives some background details on the
There is no maximum Move value. model in question.
8
What you need to play Audience Appreciation
All you need to play are this document, a gaming Determine the difference between the
table with some scenery, at least one measuring two initiative rolls. The first player gets
tape in inches and some 6-sided dice. a number of Audience Appreciation
(AA) tokens equal to half this amount
Casts (rounding up). The second player gains
Each model in a cast is categorised as one of four the remainder. These tokens can be used to
types: do the following:
l Stars are the main movers – they have awesome l 2 tokens can be spent to activate an additional
abilities but are few in number model this turn.
l Co-Stars are very capable, and can lead your l 1 token can be spent to modify one of that
cast in the absence of a Star player’s die rolls by +1 or –1.
l Extras provide the numbers to keep your cast on
the table You can use multiple points for multiple adjustments
l Guest Stars are one-off, highly individual models to the same roll. Tokens can only be used in a
who can be added to your squad. player’s own action phase and in the same turn they
are gained; unused tokens each turn are lost.
9
Movement
Each action spent on movement allows a model to
move up to its Move stat in inches. Models can move
in any direction during this move – although their
final facing is important for shooting purposes.
Going Prone
Models may drop to the ground for free. Movement
while prone is now at half rate. Models can stand up
by spending a move action – they can also move up
to half their Move stat in the same action.
Charging
Survivor models ending their move in base contact
with an opposing model are considered to have
charged. They can make an immediate free hand-to-
hand attack with one of the following benefits: Ranged Weapon Modifiers table
10
Melee Pushback/Knockdown
Models in base contact with one or more enemy Successful melee attacks do not have to inflict
models can make one melee attack for each melee damage. Instead, the attacking model can choose to
action their model expends. Survivor models have the losing model suffer one of the two following
charging into combat (Zombies can’t charge!) gain a penalties:
single free melee attack. Only the model activating
gets to make an attack at this point. l Pushback – move the losing model 1” back,
+1” for each point the attacker’s Str exceeds
Roll To Hit the defender’s Str. The attacker can choose to
Roll 1D6 – a hit will be scored if the result equals advance to remain in base contact
or exceeds the “Hit” value of the melee attack being l Knockdown – the defending model is knocked
used. In addition there several different modifiers prone
which may apply – see below. A die roll of 1 will
always miss, regardless of any modifiers. Killing Blow
Successful unarmed combat attacks (brawl, martial
Melee Weapon Modifiers table arts etc.) normally cause the affected model to be
stunned, but if the attacker’s Str is greater than the
Condition Modifier Def of his opponent then they can elect to inflict 1 Hit
instead.
Charging +1 To Hit or +1 Str
Taking Damage
‘All or Nothing’ attack extra D6 When a model is hit or suffers potential damage from
any other source, compare the attacking Str with the
Attacked from rear 180º –1 Def defender’s Def and roll 1D6 on the Damage table
below.
Defending obstacle +1 Def (target)
Multiple Damage
Attacking over obstacle/ -1 Normally only 1 point of damage is caused, but some
while prone weapons or circumstances may cause more. Roll on
the Damage table for each potential point of damage.
Attacking from rear 180°/ +1
attacking prone model Models & Hits
Models with more than 1 Hit can keep functioning
All Or Nothing Attack normally until they lose their last point. Once a model
Desperate Survivor models can make an all or sustains a number of wounds equal to their Hit rating
nothing attack, trading an efficient defence for a they are incapacitated (even if only temporarily!). See
greater chance to score a hit. The model can roll an the Hard To Kill and Zombie Infection special effects
additional 1D6 when rolling to hit – roll to wound/ for further possible complications.
damage with all dice which score a hit. Regardless of
the hit roll, surviving models can make an immediate Models that have taken hits but are still
free return attack. in play should have the damage taken
recorded, either on the player’s cast
Roll To Wound list or by using small wound tokens
If a hit is scored, see below for details on how to placed next to the models in question.
determine the effects of the hit.
Damage table
Strength Higher Defence Higher
EQUAL
2 or more 1 1 2 3 4 5 6 or more
11
Statistic test table
Stat 1 2 3 4 5 6 7 8 9 10+
12
statUses
Models can be affected by conditions which can Stunned
carry over from turn to turn – statuses. All models can be stunned by
melee attacks. If a model is
There are two statuses in 7ombieTV: Living Dead stunned then place a stunned
and Stunned. status token next to the model.
Living Dead models are left lying in place on the Removing statuses
table where they fell. Although the model is ‘dead’ In the End phase of each turn, a player can attempt
1D6 can still be rolled to try to remove this status. If to recover from each status they currently suffer from.
this status is removed survivors are replaced with Check each models, one at a time. Roll 1D6 for each
standard zombies, and zombies return to play as Hit that model has remaining (zombies counting as
models of the same type, with 1 Hit. having 1 Hit). The status (and token) will be removed
if any die roll comes up 6, otherwise the model will
continue to suffer the status until the next turn.
13
BARRON PICTURES PRESENT
BARRON PICTURES PRESENTS A 7TV PRODUCTION A HENRY YOUNGER PICTURE BAMBI DAYE
“ZOMBIE DRILL EATERS” JULIE EGDE IRENE HINDLE MICHEAL ELWICK SCREENPLAY BY JORGE ROMEO MUSIC BY BERNARD JAMES
DIRECTED BY HENRY YOUNGER PRODUCED BY MICHAEL BARRON EXECUTIVE PRODUCER SYDNEY BARRON
FILMED IN TECHNICOLOR
15
Weapons
The end of the world is a very dangerous place for
survivors. Traditional weapons are in short supply, so
more mundane household objects are put to deadly
use in zombie-slaying.
Weapons table
Rifle 24” 3 - 4
16
Weapon Effects
Blast Move or Fire
The weapon uses a blast template of the size The weapon is slow or clumsy to use. It cannot be
indicated. The template is centred on the target of fired if the model using it has moved this turn (turning
the shot (or where the shot scatters). All models round doesn’t count as moving).
whose bases are touched by the template must roll
for damage. In addition, those who survive will be Pistol
knocked Prone after the effects of the blast have The weapon gains a +1 hit bonus at short range.
been worked out. Pistols are small enough to be used in hand to hand
combat, although attempting to get off a shot while
Blocker your opponent tries to grapple you means you can’t
See the Blocker special effect on page 29. gain the +1 to hit for short range shots. In addition,
if you roll a 1 to hit, you must apply the shot against
Burst the model with the pistol, as your opponent has
Roll 3D6 when rolling to hit, counting all rolls managed to turn your gun against you!
which equal or exceed the required hit number as
successes. Extra hits may either be allocated to the Scatter
original model or models within 2”. A missed shot will land the designated distance away
from its target point in a random direction.
Chainsaw
This gasoline-powered gardening tool is the perfect Stuns
weapon for carving a swathe through slow witted The affected target model is Stunned – see page 13.
zombies. However on a To Hit roll of 1 the device will
cut-out and will take one special action to restart. Thrown
This weapon has a range of the wielder’s Str +1,
High Calibre doubled. Thrown weapons do not suffer the –1 hit
Roll 2D6 per hit inflicted when rolling to wound. penalty for long range shots.
Count the highest D6 as the wound roll.
Unwieldy
Molotov Cocktail This weapon is cumbersome and difficult to use.
The Molotov cocktail is favoured by rioters and Models electing to use this weapon in melee combat
dissenters the world over for its simplicity and do not get the free attack immediately after a charge
terrifying effects. It is simply a bottle of flammable – although they can still make an attack by spending
liquid, such as petrol, with a lit wick. The whole thing an action as usual.
is thrown like a grenade, causing damage to anything
in its burst area.
17
cast creation
Cast creation differs slightly in 7ombieTV to reflect the genre’s
B-movie status, where the glitzy world of Stars and Co-Stars have
yet to reach.
Extras
At least half the numbers of your survivor Cast
must be made up of the everyday men and women
desperate to escape the zombie menace. There are
three Survivor Extras to choose from.
18
THE SURVIVORS
Heroic Casts are also known as
Survivor Star Archetypes Rating
Survivor Casts. Survivors are
everyday men, women and children Natural Leader 45
who are now fighting for their
lives as the dead have risen. Survivor Co-Star Archetypes Rating
The Brain 20
SURVIVOR ARCHETYPES The Cop 26
Thrown into a new world of horror and survival they
must do the best they can with whatever talents and
equipment they have. You can choose any of the The Grease Monkey 22
archetypes opposite as part of your initial Survivor Cast
simply by paying the listed ratings costs, although at The Grunt 22
least half of your models must be Extras.
The Heavy 26
All archetype ratings include the cost of any
weapons the archetype comes equipped with. The Hick 24
Upgrades may be taken to tailor your Cast and costs
are specified in each profile. Additional weapons will The Jock 24
have to be paid for as usual, their ratings are given in
the archetype description. The Looker 20
The Survivor 8
19
NATURAL The end of the world
makes heroes of the
LEADER
unlikeliest of us.
Attributes
“WE CAN MAKE Move Def Hits Str Agi Int Morale
IT. WE JUST
6 3 3 3 3 3 4
NEED TO LAST
Adds
THE NIGHT...” Basic: 5
Additional: 0–3 (+5 ratings each)
Jill, Invasion Adjust: Gain +1 Add if you allocate –1 to one attribute (–2 to Move)
of the Dead
Special Effects
Basic: Leader (1), Luck (2) and either Heroic Surge or Inspirational.
Additional: 5 from Combat, Knowledge, Physical or Traits
Disadvantages: 0–2 (one Additional special effect per Disadvantage)
Adjust: Gain one Additional special effect if you remove one Basic
special effect
Attacks
Basic: Brawl 4+ and Pistol 4+
New Attack: Any one attack 4+ (+5 ratings each)
Improved Attacks: Improve the Hit number of one attack by 1
(+5 ratings). This can be chosen multiple times, to a maximum hit
number of 2+ with any single weapon.
Star Quality
Last Man on Earth
The Natural Leader is amongst the most resilient of survivors: quick
witted, mentally tough and a keenly developed survival instinct. He
may ignore any Alone Morale rolls and once per game automatically
win initiative for his Cast.
20
C0-STARS
The Brain The Grease Monkey
Survivor Co-Star | 20 Ratings Survivor Co-Star | 22 Ratings
Perhaps a member of the medical profession or a An all-round fixer-upper, suddenly these skills might
savvy academic - their smarts are just as useful in make the difference between life and death. Handy
defending yourself against hordes of undead. with a spark plug and swinging a wrench!
Attributes Attributes
Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor
6 3 2 2 3 4 3 6 3 2 4 3 3 3
Attacks Attacks
Basic: Brawl 5+ Basic: Wrench (Cosh) 4+
New Attack: Hand Weapon 5+ (+2 ratings) Improved Attack: Wrench 3+ (+2 ratings)
Attributes Attributes
Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor
6 3 2 3 3 3 3 6 4 2 3 3 3 3
Attacks Attacks
Basic: Truncheon 4+ and Shotgun or Rifle 4+ Basic: Brawl 4+, Rifle 4+
Improved Attack: One or more weapon hit number New Attack: Hand Weapon 4+ (+3 ratings)
to 3+ (+2 ratings each)
21
The HEAVY The JOCK
Survivor Co-Star | 26 Ratings Survivor Co-Star | 24 Ratings
Bouncers, Hells Angels, and bodyguards have the An amateur or professional sportsperson brings
muscle – something essential to survive in this harsh power and dexterity, both useful now the only sport
new world. Make sure you use it. on offer is simple survival.
Attributes Attributes
Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor
6 4 2 4 2 2 3 6 3 2 4 4 3 3
Attacks Attacks
Basic: Brawl 4+ and Pistol 4+ Basic: Brawl 4+
New Attack: Hand Weapon 4+ (+3 ratings) New Attack: Hand Weapon 4+ (+3 ratings)
Improved Attack: One weapon hit number to 3+
(+2 ratings)
The HICK
Survivor Co-Star | 24 Ratings
Good ol’ boys, survivalists, honest country folk, The LOOKER
poachers or simply fans of the great outdoors, all Survivor Co-Star | 20 Ratings
stand a fair chance now the dead have risen. Prissy prom queens or aspiring actors can provide
a much needed morale boost, or hold sway over the
Attributes hapless, with a smouldering look or click of the fingers.
Special Effects 6 3 2 2 3 3 4
Basic: Eagle Eyes, Luck (1), Scavenger (2)
Additional: 1 from Knowledge or Physical Special Effects
Disadvantages: 0–1 (+1 Additional special effect per Basic: Luck (2), Obey Me!
Disadvantage) Additional: 1 from Physical or Traits
Adjust: Gain +1 Additional special effect if you Disadvantages: 0–1 (+1 Additional special effect per
remove 1 Basic special effect Disadvantage)
Adjust: Gain +1 Additional special effect if you
Attacks remove 1 Basic special effect
Basic: Knife (Hand Weapon) 4+ and Crossbow 4+
Improved Attack: One weapon hit number to 3+ Attacks
(+2 ratings) Basic: Brawl 5+
New Attack: Hand Weapon 5+ (+2 ratings)
22
The PREACHER
Survivor Co-Star | 20 Ratings
A man of the cloth can prove vital when morale starts
to fall, although they need to rethink their attitude to
the dead now they have risen.
Attributes
Move Def Hits Str Agi Int Mor
6 2 2 3 3 3 4
Special Effects
Basic: Inspirational, Leader (1), Luck (1), Psychic
Additional: 1 from Physical or Traits
Disadvantages: 0–1 (+1 Additional special effect per
Disadvantage)
Adjust: Gain +1 Additional special effect if you
remove 1 Basic special effect
Attacks
Basic: Brawl 5+
New Attack: Hand Weapon 5+ (+2 ratings)
Attributes Attributes
Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor
6 2 2 2 2 3 2 6 3 2 3 3 4 3
Attacks Attacks
Basic: Brawl 5+ Basic: Brawl 5+
New Attack: Hand Weapon 5+ (+2 ratings) New Attack: Hand Weapon 5+ (+2 ratings) or Pistol
5+ (+3 ratings) – choose one only
23
THE ZOMBIES
Their origins were lost in the
Zombie Co-Star Archetypes Rating
panic. Some claim a toxic leak or
a government experiment gone Bloater 10
wrong. Other say a comet brought
the infection or that there is Leader 20
no room left in hell. It really
Rager 10
doesn’t matter. Just know that
they are legion. That they are Tank 20
relentless and will never tire.
And that they will never stop Zombie Extras Rating
eating human flesh. Zombie 5
Although much less common, there have been
sightings of different types of zombie. If you are Zombie Dog 4
playing a game versus another player (as opposed
to a solo game, see page 37) you can choose any of
these archetypes as part of your initial zombie horde
simply by paying the listed ratings costs.
24
BLOATER RAGER
Zombie Co-Star | 10 Ratings Zombie Co-Star | 10 Ratings
Bloaters are fat and extremely sickly looking zombies. Ragers may have been athletic and powerful during
They lurch about unsteadily, their wounds weeping life, or there may be some other reason for their
strange fluids from their swollen insides. speed. Their quick pace means they are a great
threat in areas of open ground.
Attributes
Attributes
Move Def Hits Str Agi Int Mor
Move Def Hits Str Agi Int Mor
1D6 2 1 2 2 1 0
5 2 1 2 2 1 0
Special Effects
Basic: Hunger For The Living, Zombie Infection, Special Effects
Zombie Reactions, Slow Basic: Hard to Kill, Hunger For The Living, Zombie
Infection, Zombie Reactions, Rage
Unstable Innards: The zombie player can choose
to explode any or all of his Bloaters which have an Fast: Ragers can choose to move again instead of
activation marker instead of making an attack. Centre making an attack if they have an activation marker.
the small (3”) blast template on the Bloater – all
survivor models under this template and not behind Attacks
some kind of hard cover suffer a Str 3 hit from the Basic: Sharp Claws and Bite 4+, Zombie Infection
terrible fluidic contents of the Bloater’s insides. Then
remove the Bloater. Bloaters will also explode when
reduced to 0 Hits. TANK
Zombie Co-Star | 20 Ratings
Attacks Tanks are huge zombies, looking like a grotesquely
Basic: Sharp Claws and Bite 4+, Zombie Infection enlarged human. It is unknown how these creatures
come into being, but luckily they seem to be scarce
amongst the undead.
LEADER
Zombie Co-Star | 20 Ratings Attributes
Not all zombies are mindless. A few have been
observed showing rudimentary signs of intelligence Move Def Hits Str Agi Int Mor
and even leadership. In life, these may have been
persons of great intellect or power. 4 4 2 4 1 1 0
4 2 2 2 2 2 0 Attacks
Basic: Powerful Rend and Bite 4+, 2 attacks, Zombie
Special Effects Infection
Basic: Hard to Kill, Leader (4), Slow, Zombie
Infection, Zombie Reactions
Attacks
Basic: Sharp Claws and Bite 4+, Zombie Infection
25
CASTING COUCH
Survivor Extras Upgrade Options
At least half your survivor Cast must be made up of l Leader (1) (+4 ratings) – one model only
the everyday men and women desperate to escape
the zombie menace. l Survivors without any other special effects may be
given one from the following list for +2 ratings. You
The Kid cannot allocate the same special effect twice to
Survivor Extra | 6 Ratings any Extras within your Cast: Cat Burglar, Daring
Scared and often a liability, children in dangerous Leap, Fists of Fury, Great Strength, Heroic Surge,
situations can prove to be surprisingly motivational to Luck (2), Plucky, Rage, Sixth Sense, Tumbling
adults charged with protecting them.
Also Starring: Knowledge, Physical, Traits
Move 5 Def 2 Hits 1 Str 2 Agi 4 Int 2 Morale 2
Special Effects: Animal (no model can use their Move 4 Def 2 Hits 1 Str 2 Agi 1 Int 1 Morale 0
Leader ability on a Dog), Scavenger (1)
Special Effects: Hard To Kill, Hunger For The Living,
Attacks: Bite 3+ Zombie Infection, Zombie Reactions, Slow
Special Effects: None. Move 4 Def 2 Hits 1 Str 2 Agi 1 Int 1 Morale 0
Attacks: Brawl 4+ Special Effects: Hard To Kill, Hunger For The Living,
Zombie Infection, Zombie Reactions, Slow
New Attack: Hand Weapon 4+ (+2 ratings)
Fast: Zombie Dogs can choose to move again
instead of making an attack if they have an activation
marker.
26
BARRON PICTURES PRESENT
IF YOU GO
DOWN TO
THE WOODS
BARRON PICTURES PRESENTS A 7TV PRODUCTION A HENRY YOUNGER PICTURE JUNE COLLINS RALPH GATES
“IF YOU GO DOWN TO THE WOODS” MUSIC BY BERNARD JAMES SCREENPLAY BY JORGE ROMEO DISTRIBUTED BY BARNA ARTISTS
DIRECTED BY HENRY YOUNGER PRODUCED BY MICHAEL BARRON EXECUTIVE PRODUCER SYDNEY BARRON FILMED IN TECHNICOLOR STEREO WHERE AVAILABLE
SPECIAL EFFECTS
This chapter details the special The full special effects list appears in the 7TV core
effects available to 7ombieTV rulebook, and players with those rules can use all
models during cast creation. available special effects if they wish. 7TV players
should note that some special effects differ slightly
The special effects table below has been tailored from the core rulebook.
for 7ombieTV and can be used when purchasing
additional special effects for Survivor Stars and However, the following special effects should be
Co-Stars (page 20 to 23). avoided. If you are playing some kind of special
game then agree their use between players before
There are five new special effects for Survivors and play starts.
Zombies Casts:
l Alien, Aquatic, Boffin, Gadgets, Mechanoid and
l Hard To Kill, Hunger For The Living, Scavenger (x), Vehicle.
Zombie Infection, Zombie Reactions
Unless specially noted, models do not need to spend
actions to use their special effects.
Rage
Sixth Sense
Tumbling Screamer
28
Combat Knowledge
A Good Offense Medic
This model can re-roll one unsuccessful hit roll per turn. The model has some medical knowledge including
first aid. Wounded friendly models not reduced to
Body Armour 0 Hits can be treated, as can models reduced to 0
The model wears protective armour which will negate Hits in this or the previous turn. If the medic gets into
a hit of Str 3 or less on the 1D6 roll of 5+, or a Str 4 base contact, spends an special action and passes
hit on a 6. Hits of higher Str cannot be negated. an Int test one lost Hit is restored.
Loner Dodge
This model does not work well with others. They Models can attempt to dodge one successful melee
cannot have the Leader ability, or gain the benefit of hit made against them per turn. The attack is counted
any other model’s Leader ability. as a miss if the model can succeed at an Agi test.
29
Screamer
Traits If a Screamer model is activated and is within 6”
of an enemy model, the Screamer must make an
Inspirational immediate Morale test. If this roll is failed any single
If this model’s Morale is the same or higher, friendly friendly model within 6” can immediately take one
models within 6” of this model can re-roll their own action, regardless of whether it has already been
failed Morale tests, once per turn. activated this turn. If the Screamer is removed from
play in the same turn, the opposing side gains +1 VP.
Leader (x)
This ability can be chosen more than once – each
additional time it is chosen adds +1 to the number in Unexplained
brackets. Starting ranks (x) are specifified within each
Archetype - otherwise it is 1. Hard To Kill
The survivor player must roll an additional 1D6 when
When this model is activated, place a number of a zombie model is reduced to 0 Hits. If the total of the
additional activation counters as per the number in roll and any modifiers (see Scavenge cards - pages
the brackets after this effect. These counters must 61 to 63) is 5+ then a head hit has been inflicted –
be placed on models within 6” of the Leader, who remove the zombie from play. Otherwise the zombie
have not activated this turn already, and who do not gains the Living Dead status.
already have a counter.
Hunger For The Living
Luck (x) Zombies must always finish each move activation
This ability can be chosen more than once – each closer to at least one living model.
additional time it is chosen adds +2 to the number in
brackets. Starting ranks (x) are specifified within each Psychic
Archetype - otherwise it is 1. This model may re-roll Psychic models are ‘touched’ by a power that is
any single D6 once per turn that directly affects them unseen and unfathomable to most. Models with this
or a friendly model within 6”. For example this could ability get to re-roll one die which directly affects
be an attack or wound roll (either for or against the them each turn. It can only be used on themselves,
character), or a stat test. The model may do this a and if not spent in a turn it is considered lost.
number of times each game equal to the number in
brackets. This ability can only be used once each turn. Zombie Infection
Models reduced to 0 Hits by a zombie are left lying
Obey Me! where they fell. Place a Living Dead Status marker
The moment an enemy model gets within 6” of this next to the model. Roll 1D6 in each end phase for
model, they may activate for free any friendly model each such model. On the roll of 6, replace it with a
within 6” that has not yet activated this turn. This zombie model.
ability can only be used once per turn.
Zombie Reactions
Plucky Zombies seem attracted to loud noises. Whenever a
This model can re-roll one Morale check per turn if they model shoots a firearm, roll 1D3. You may place that
are more than 6” away from any other friendly model. many activation tokens on any zombies on the table.
Scavenger (x)
This ability can be chosen more than once – each
additional time it is chosen adds +1 to the number in
brackets.
30
-THE CROOKED DEAD -
31
EPISODE GUIDE
This chapter deals with the episode, Playing Event Cards
called the scenario in other games. Cards can be played at any appropriate time. This is
usually obvious as determined by the cards’ effects,
although once a new model is moved, or the game
Game structure moves on past the point when the card could be
Games are divided into three acts: reasonably played, it is too late. Prologue event cards
should be played before the first turn’s initiative rolls
l Prologue – deal event cards, pick your Scavenge are made. Once the game begins only one card can
cards, set up models be played by each side during each turn, so think
l Feature – the main game carefully.
l Epilogue – determine victory points and winner
Dice Re-rolls
Certain cards allow dice to be re-rolled. Dice cannot
Prologue
be re-rolled if they have already been re-rolled in this
turn – players must accept the result of any already
re-rolled dice.
Before beginning play, you must set the scene and
conditions of your game. Players must: 7TV cards
The following event cards from the basic rules and
l Decide which episode is to be played and set up the the Summer Special supplement should not be used
table. There are four episodes on pages 38 to 43 – remove them before play:
l Deal Event cards (see below).
l Choose cards from the Scavenge Deck for your l Casting News
cast (page 34). l Cliff Hanger!
l Devastating One Liner
Further prologue conditions may be specified within l Equipment Mix Up
the Special Rules section of a scenario, so always l Faulty Equipment
read these before you begin. l The Great Escape
l Guesswork
7TV: What no Think Tank or Gadgets? l Longstanding Grudge
There is no Think Tank phase or purchasing of gadgets l Mwah-ha!-ha!
in 7ombieTV. These great minds have been eaten l Never Work With Children or Animals
(they have the finest brains) or are hidden in bunkers l Self Destruct
deep beneath the earth searching for ways to stop l Technical Difficulties
the walking dead. However, your Cast still has an l Weapons Jam
opportunity to unearth handy equipment to aid their
battles with the new Scavenge deck (pages 60 to 62). The survivor player can redraw (and redraw again) if
they receive any of the following event cards:
Dead Faint
Zombie player only
The current predicament is all too much for one of the
survivors. The survivor player must choose one of their
models, who immediately gains the stunned status. Stirring Speech
Survivor player only
Desperate Last Stand A rousing speech fills your survivors with hope. Your
Survivor player only models gain +1 to hit this turn on all their attacks. If
Choose one survivor model. The zombie player your Natural Leader is still alive, models within 6”
can move this model up to twice their normal Move can add +2 instead.
distance towards any zombie model. The survivor
player can then make one attack with this model, The Restless Dead
which automatically hits. Zombie player only
Even the buried feel the proximity of the living
Man the Barricades! nearby, clawing their way through the earth to reach
Survivor player only the surface. Choose a spot no closer than 12” to any
You gain one barricade token for each survivor survivor models. Place 1D3 zombie Extras from your
model inside a building. These tokens must be ‘dead pile’ within 2” of this spot.
allocated immediately by the survivor player and
unused tokens are lost. They’re Breaking In!
Zombie player only
Sewer Rats Surprise! For this turn only, up to 3 of your zombies
Survivor player only can ignore intervening barricade markers and make
You uncover a hidden storm drain, half choked with an attack against survivor models within a building or
debris. Once per game you may move 1D6 models fortification.
12” in any direction.
The Wandering Dead
State of Decay Zombie player only
Survivor player only Place 1D3 zombie Extras from your ‘dead pile’ within
The advanced rotting state of some of the zombies 2” of any table edge. The zombies do not need to be
can count against them. You must remove 1D3 placed near each other.
zombies from play immediately.
33
Scavenge DECK
The end of the world is scattered with abandoned Example: Using Scavenge cards
treasures that will help you survive. If you have Jed has been given a scavenged weapon, the Bike
models with the Scavenger special effect in your Chain, before the game begins. Suddenly Jed finds
survivor Cast, you may be able to uncover the spoils himself surrounded by the silently advancing dead
you to need to survive by drawing cards from the and needs to make a Morale test for being Alone.
Scavenge deck. The survivor player elects to play one of his ‘in hand’
scavenge cards – the Doll’s Head – to keep Jed from
Before play starts you need to determine what bolting into further trouble. Jed still keeps possession
your Cast has uncovered amongst the ruins. In of the Bike Chain through all this drama.
the Prologue phase you may draw cards from the
Scavenge deck based on the following factors: Scavenged weapons have a hit number depending
on the attacks the equipped model can utilise:
l Each survivor Cast gets to draw two free cards
l You may also draw a number of cards totalling l Melee weapons hit with the model’s best (lowest)
the number of ranks of the Scavenger (x) special hit number for any melee attacks they already
effect you have in your cast. have.
l Ranged weapons hit with the model’s best
Cards are kept in a pool and can be played at any (lowest) hit number for any ranged attacks the
time on any model you choose. It is noted on each already have. If they have no ranged attacks, the
card if the item is one use and is discarded after weapon hits on 4+.
being played. Each model can only have one card
played on them in any one turn. Example: Scavenge weapon benefits
After successfully searching a deserted sporting
Weapon cards goods store, the episode being played allows Lyle to
Several cards have particular offensive potential draw one scavenge card. The Katana weapon card
and are listed as Weapons. These should be either is drawn. Lyle’s best melee hit number is his Brawl
allocated to one model with the Scavenger special attack of 4+, so his newfound sword will also hit on 4+.
effect at the start of the game, or given to the model
discovering it if found during play. Models can only be The Mutt Extra cannot be allocated any weapon
given a single weapon card – this can be discarded cards, and cannot have scavenge cards played on
for another but the discarded card is considered lost. them at any time.
Models can have a weapon card and also have one Scavenge cards
scavenge card played on them per turn as per the rules The 27 cards and their abilities are reproduced in full
above. In this case they retain their scavenged weapon on pages 60 to 62. A deluxe card set is also available
after the effects of the card just played have resolved. from the Crooked Dice website.
34
The Feature
This is the main part of the game, from the very first
And...Action!
This specifies the order in which each force will start.
initiative roll to the realisation that one side or other Simply follow the Phases in a Turn as set out on
has won the game. page 9.
35
Epilogue
And finally, the Epilogue is where players establish Victory Level table
Victory Points (VPs) and return all cards to their
respective decks before sitting down to survey the VP Victory level
carnage. Difference
Levels of Victory
As any winning player will tell you, there is a
difference between defeating the enemy at massive
cost, and causing a rout with almost no casualties
to your own side. Work out the difference in VPs and
consult the Victory Level table to determine the
level of victory achieved.
36
EPISODES
The following four episodes Zombie Activations and Actions
Allocate zombie activation tokens to the zombies
drop groups of survivors into
closest to any survivor models, working away from
situations typically encountered
the survivors. Zombies will always attempt to get into
during a zombie outbreak. base contact with survivors, moving in a straight line
but able to detour round obstacles. They will attack
Each episode details the ratings each player should survivors or barricade tokens as applicable. Zombie
use when choosing models for their cast, along with Leaders will always try to move so that they have
any further restrictions which may apply. at least two zombies between themselves and any
survivors.
The table layout, starting positions and other special
rules used in each episode are given, along with Random Table Edge
when to end the game and how to determine the Before the game begins nominate the table edges as
winner. The following special rule is common to all North, South, East and West. If you have to bring on
these episodes: zombies at a table edge, roll 1D6:
Leave The Helpless: If the only survivor models left Random Table Edge table
on the table in the end phase are all suffering from
one or more statuses (including the Living Dead 1D6 Edge
status), then the game ends, with these helpless
models all counting as casualties of the zombies. 1 North
2 East
Alone Against The Dead 3 South
If you’re on your own, it is perfectly possible to
play the 4 episodes presented here solo. You will
play the survivors, and the zombies will act in a 4 West
predetermined way. All other applicable 7ombieTV
rules should be used. 5-6 Edge closest to survivor model
Solo Zombie Casts If specific points along this table edge have to be
Playing against zombies in solo games might be determined, then divide the edge into six equal
slightly easier, as you will have a fairly good idea sections (a 48” table gets six 8” sections) and
of what they will do on their turn. So increase the roll 1D6 to determine which section to place your
ratings they are allowed by one-quarter (25%). zombie. Zombies get placed in each section
Zombie casts for solo games can only comprise closest to any survivors.
basic Zombie Extras (not Dogs), although the
zombies still get their 3 Leaders in the No Escape
episode.
37
BREAK DOWN
Synopsis Special Rules
A group of travellers finds themselves stranded and Get The Gas!: A gas can marker is located adjacent
alone on a road miles from anywhere beside their broken the gas station. Any heroic model may pick up the
down vehicle. The nearest gas station was a mile back gas can marker by coming into base contact and
down the road, but off in the distance, in the direction simply declaring this as a free action. If the model
they need to head, are moans and screams of the carrying the gas can marker is killed, the marker
danger they were trying to flee. The goal of the survivors will remain where they fell until another survivor
is to secure gas for their car and get back…. alive. model picks it up. The zombie player must ignore this
marker at all times. The gas station is securely locked
and players cannot force entry.
Cast
This episode features 2–5 survivor models, with a
total ratings to be agreed between both players. The End Credits
Zombie player chooses a cast with a total ratings not This episode will end if all of one side’s models are
over this value. removed from play. The survivor player can end the
game in any end phase after they manage to get the
gas can marker from the gas station back to the broken
Location down car. Models in the car at the time get off safely.
This episode should be played on a 4’ by 4’ table
covered with scattered low hills, rocks and areas of
woods. A road should run from the middle of one Victory Points
board edge to the middle of the opposite edge. At The standard 7TV VP rules are not used in this
one end of this road, 4” from the table edge is the scenario. Only conditions listed below will award
broken down vehicle (1). At the opposite end place players VPs during this scenario.
a building representing the gas station, 6” from the
table edge (2). The two sides of the table parallel to Victory VP VP
the road should be lightly wooded. Condition (Survivors) (Zombies)
And Action
Initiative is determined normal in all
turns.
3 2
1 3
38
THE DEAD WILL RISE
Synopsis The survivor player should place all their models
The survivors find themselves wandering into the within four inches of each other, up to 2” in from any
middle of a cemetery – where many of the interred one table edge (2). Draw a line from the centremost
are now above the ground. With hordes of the model through the exact centre of the table to the
walking dead behind them, their only hope is to get opposite table edge. This point represents the centre
through to the gate on the other side before they are of the 4” wide gate which is the exit point of the
overwhelmed.. survivor models (3).
1–2 5
Set Up
The zombie player must place one quarter of his 3–4 10
models in each table quarter, no closer than 4” to
another zombie model. Once all his initial zombies 5–6 15
have been placed the survivor player can set up.
Z
3
39
End Credits Victory Points
This episode will end if all of one players models The standard 7TV VP rules are not used in this
are removed from play. The game will also end if all scenario. Only conditions listed below will award
survivor models on the table are affected by statuses, players VPs during this scenario.
or if all survivor models without statuses get off the
table. Victory VP VP
Condition (Survivors) (Zombies)
Division Headquarters
89th Infantry Division
Disease Epidemic Assessment Department
Winter Falls, Indiana
At 1930 Friday Oct 11, Private Louis Rodriquez of the 4th Battalion 102nd
Light Infantry was brought into the battalion aid station having suffered a
bite to the right hand. The private had reported having been on night-time
training maneuvers when he and his fellow squad mate, Specialist Jason Park-
er observed a bright flash on the horizon which was immediately followed by a
loud crashing sound. Without reporting the incident to their superiors, the
private and specialist went to investigate. After a 15 minute hike, they ar-
rived at what they described as a “crash site” or some impact crater, we lat-
er ascertained this to be the debris field caused by the Legba-9 meteor crash-
ing into the Millpond Biomedical Research Center. The details of what happed
next are unclear from first hand reports but at some time, the private was
startled by an awkwardly moving “creature” which somehow maneuvered around
him and bit the private on the hand. At this point the specialist secured
the private and brought him to the battalion aid station.
By the time the private arrived at the aid station he was barely lucid, sali-
vating profusely, vomiting and appeared to have urinated himself. Initial
assessment of the private suggested a highly probable case of nerve agent
poisoning. However, the major feature which drew the attention of the aid
station and prompted them to forward the case to our off was the rapid onset
and spread of necrosis to the injury site, suggesting a possible case of ne-
crotizing fasciitis. The private was airlifted and brought to our facility
by 0345 Saturday Oct 12, 2011 and was immediately quarantined in the biohaz-
ard level 3 care unit. Private Rodriquez expired for the first time at 0515
Saturday Oct 12, 2011. I have attached pertinent medical evaluations from
our facility for your review.
Colonel J. Amplas
40
The Cabin In The Woods
Synopsis Special Rules
The survivors were just out for a weekend getaway Night: All shooting suffers a –1 hit penalty due to the
in the woods. Little did they know that they were not darkness.
alone – garbled news is coming in on their TV set
indicating the scale of the horror which has broken Totally Unprepared: The survivors are still
out. Night has already fallen, and the woods are too unprepared for the horror about to visit upon them.
dangerous to attempt an escape in the dark. The Each survivor model begins with one less scavenger
only hope of the survivors is to survive the night, and card than they would normally have. A model can
hope for help to arrive in the morning. spend one special action per turn searching either
the cabin or the outhouse for something useful. In
this case roll 1D6: On a 5+ (cabin) or 3+ (outhouse)
Cast they can gain one scavenger card. Cards found can
This episode features up to 200 ratings of survivor immediately be allocated to any model which can
models, with the zombie player getting an equal have scavenger cards, although no model can have
amount of ratings with which to select his cast. more cards than is indicated on their profile.
Survivor side - +3
And Action reduced to half
models or less
Initiative is determined normal in all turns.
2
8"
41
NO ESCAPE
Synopsis Set Up
The survivors have already faced terrible trials in The survivor player should place all their models
their escape across country, before seeing the lights within 6” of one table corner (2). The zombie player
of a deserted settlement ahead. Steeling themselves places one of his Leaders on each of his spawning
for one last push, they do not know that the living points (3), – see below. The remainder of the zombie
dead which are closing in are being directed by cast should be divided up as equally as possible into
forces they cannot begin to guess at. thirds. Each third is placed within 4” of one Leader
model.
Cast
This episode features up to 200 ratings of survivor And Action
models, with the zombie player getting an amount Initiative is determined normal in all turns
of ratings equal to three-quarters of this value with
which to select his cast. The zombie player gets 3
Zombie Leaders free, but cannot choose additional Special Rules
Leader models as part of his cast. A Dead Will Drives Them: The powerful mental
presence of the Zombie Leaders draws more
undead to the area. In each end phase the zombie
Location player should roll 1D6 and consult the table below
This episode should be played on a 4’ by 4’ table, to determine the ratings he can spend on bringing
in the centre of which are four to six cabins (1), additional zombies into play. These zombies can
representing the remote settlement. A road should be chosen from any types the ratings will allow.
run from one edge of the table to the opposite edge. Ratings cannot be saved from one turn to another.
The remainder of the table should be covered with These additional zombies must be placed on one
low hills, rocky outcrops and patches of woods. spawning point. If the Zombie Leader corresponding
to that spawning point has been removed from play
The structure of the cabins cannot be damaged by then zombies cannot be placed on that point. If all 3
either side, but their flimsy construction means that Zombie Leaders are removed from play no further
cabin doors have Def 3 and 1 Hit, while the windows zombies can be brought onto the board.
are Def 2 and have 1 Hit.
1D6 Additional Ratings
1–2 5
3–4 10
3 5–6 15
8"
2 1 3
6"
3
6” 6"
42
Spawning Points End Credits
The dead are drawn by the powerful forces emanating This episode will end if all of one side’s models are
from the zombie leaders. There are 3 spawning points removed from play.
on the table, to which the zombies in the local area
are being drawn like moths to a flame. Each spawning
point is a circle 8” across, placed with its centre 6” Victory Points
from 2 table edges. Spawning points are invisible and The standard 7TV VP rules are not used in this
do not hinder play or movement in any way. scenario. Only conditions listed below will award
players VPs during this scenario.
Night: All shooting suffers a –1 hit penalty due to the
darkness. Victory VP VP
Condition (Survivors) (Zombies)
Not Quite Abandoned: If a special action is spent by
the Survivor player searching a cabin, roll 1D6. Each Per Zombie Leader +2 -
cabin can only be searched once. eliminated
43
Programme Guide
There are a number of guest stars below who represent some of the more
colourful characters from Barron Pictures. You may add any of these
models to your survivor casts by paying the listed ratings for each model.
Bruce
Groovy Gravebuster
Bruce was a slow-witted everyman, before the dead Signature Weapon (Chainsaw)
ate his loved ones. Incompetent in everything apart The model gains an attack with the stated signature
from killing the armies of darkness, Bruce’s greatest weapon, which hits on 3+. Once per turn the model
gift is his ingenuity and quick wits under pressure. can choose to roll either an extra hit, or an extra
damage die, and choose the highest roll.
Guest Star | 70 Ratings
Attacks
Move Def Hits Str Agi Int Mor Brawl 4+, Chainsaw 3+, Shotgun 4+
44
Amelia Ruby Blossom
Bred for Battle Go-Go Gunfighter
Boffins from an evil corporation have grown Amelia When resourceful exotic dancer Ruby Blossom
in a lab in an attempt to create the perfect soldier – finds herself in the middle of an undead invasion,
the same experiments which some claim released she won’t let anything stand in her way – not even
the zombie virus on the world! Amelia now roams the loss of a limb! Outfitted with a fully automatic
the world, fighting to right their wrongs with her prosthetic, she wages war on the sicko brain-eaters
formidable combat training and mental powers. with a hail of lead - and legs that just won’t stop!
Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor
7 4 3 5 3 3 4 5 4 3 2 3 3 5
Unique Special Effects Heroic actions (see page 11) cannot be used to
Send in the Clones: If reduced to 0 Hits, one of modify the die roll when using this special effect.
Amelia’s duplicates will appear to continue the fight.
Roll 1D6 to determine the turn that she will appear Attacks
on the survivor player’s board edge (this model does Brawl 5+, SMG 3+
not count as part of your cast when calculating your
number of activations until it appears). The survivor Unique Special Effects
player loses 1VP for each new clone. Death Blossom: Ruby is able to unleash a
devastating dance of death, spinning and gyrating
Conditioning: If Amelia fails a Morale test, her and flinging bullets in all directions. Once per game,
former mental conditioning reasserts itself. She she may spend both Actions and place the 5” Blast
immediately gains the Uncontrolled Status. template directly beneath her. All models touching
the template can be targeted with a Ranged attack.
Make To Hit rolls as normal. However, Ruby suffers
an Ammo Jam (see page 14) in her next Turn.
45
- TIM TO DIE -
46
Tim Mike
Slayer Salesman Slayer Slacker
Tim is trapped in a humdrum life shared between Mike lives on the sofa supplying medicinal herbal
his slacker best-mate, his dissatisfied girl-friend, cigarettes to the locals. The end of the world presents
the pub and his dead-end job. Thankfully a zombie a considerable inconvenience - although he’s pretty
apocalypse arrives to give his life some focus. sure that his best mate Tim will sort it out for him.
Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor
6 3 3 3 4 4 5 6 4 2 3 3 3 4
Attacks
Cricket Bat (Cosh) 3+, Shotgun 4+
47
FROM THE MAKERS OF ‘THE PSYCHOTICS’ AND ‘INVASION OF THE DEAD’
BARRON PICTURES PRESENTS A 7TV PRODUCTION A HENRY YOUNGER PICTURE AMY LEIGH CURTIS KIRK RUSSELL
“ZOMBIEVILLE U.S.A” GAYLE ROSS HELEN SANDWICH SCREENPLAY BY JORGE ROMEO MUSIC BY BERNARD JAMES
DIRECTED BY HENRY YOUNGER PRODUCED BY MICHAEL BARRON EXECUTIVE PRODUCER SYDNEY BARRON
FILMED IN TECHNICOLOR DISTRIBUTED BY BARNA ARTISTS STEREO WHERE AVAILABLE
zomBieville HIGH
Joined by the local sheriff and resident madman and accompanied by
two ferocious but loyal dogs, this band of high school students has
lived longer than most. But for how long...…
49
Shaky
The Screamer | Guest Co-Star | 16 Ratings Extras
Shaky is a slacker and lives in a constant state of
terror, which is only held in check by his insatiable Spooky
appetite. The Mutt | Extra | 10 Ratings
This lovable Great Dane has an uncanny ability to
Move 6 Def 2 Hits 2 Str 2 Agi 3 Int 3 Morale 2 communicate with his team-mates and an insatiable
appetite - for destroying the undead!
Special Effects: Luck (1), Screamer, Sidekick
(Spooky), Sixth Sense Move 8 Def 3 Hits 2 Str 3 Agi 3 Int 1 Morale 4
Attacks: Brawl 5+, Frying Pan (Hand Weapon) 5+ Special Effects: Animal, Scavenger (1)
50
CABIN FEVER
CARDSTOCK TERRAIN BY CARL STOELZEL
The following pages provide a handy
paper terrain building, suitable for
use in the episodes above.
Build Instructions
1. Print out each page and cut along the outer black 6. Take the two interior wall sections and fold those
border of each piece. Please note that the two over as you did for the outer wall sections. The
outer wall pieces each require you to print two two sides can be glued together, but be careful
copies. not to get any glue in between the tabs. The
tabs should each be folded 90 degrees away
2. Start with the four outer wall sections and fold from each other so that either end of the wall
them over along the middle where indicated by resembles a “T” when viewed from above. These
the red arrows. Start with the two low sides and tabs are used for attaching to the outer wall
use a spray adhesive to glue the two sides to a structure. Use the black lines on the flooring to
piece of thin card stock. Now, fold over each of locate where the wall sections should be placed.
the side tabs ninety degrees so that they all face Test fit the short interior wall fit before attaching
the interior of the cabin. the longer interior walls to the house structure.
Also note that the long interior wall has a vertical
3. Now take the two outer short wall sections black line to align the short interior wall, make
(peaked) and fold them along the middle where sure this line faces toward the small rooms.
the red arrows indicate. Use a spray adhesive to
glue piece to each side of some thin cardstock 7. Locate the two roof support beams. Fold along
(However note tip in next step). each long black line to form a rectangular block.
Glue the white tab to the underside of the
4. The tabs to either long side pieces should be opposite edge.
glued to the edges of the short outer wall sections
(Tip: you can sandwich this tab between the 8. Stitch the two roof pieces together by gluing
images and cardstock of the peaked side pieces the black teeth from each roof section to the
to hide the join) underside of the opposing roof section. Fold
along the seam created by the teeth so that the
5. The two tabs at the bottom of the long outer roof falls along the roof line created by the house
wall sections should be glued or taped to the structure. Glue the roof support beams under the
underside of the flooring section. roof to hold this shape.
51
Flooring Section
52
Outer Long Wall section
53
Interior Walls section
54
Roof and supports
55
Roof
56
Outer Short Wall section
57
APPENDICES
Scavenge Event Cards and Tokens
The following pages reproduce
Scavenge cards, Event cards and
the tokens required for play.
http://www.crooked-dice.co.uk/store5.html
58
© Crooked Dice. Permission granted to copy for personal use. 59
© Crooked Dice. Permission granted to copy for personal use. 60
© Crooked Dice. Permission granted to copy for personal use. 61
© Crooked Dice. Permission granted to copy for personal use. 62
© Crooked Dice. Permission granted to copy for personal use. 63
© Crooked Dice. Permission granted to copy for personal use. 64
Cast List Cast NAME
Name/Archetype/No. Move Def Hits Str Agi Int Mor Luck Weapon To Hit Range Str Special Rating
Name/Archetype/No. Move Def Hits Str Agi Int Mor Luck Weapon To Hit Range Str Special Rating
Name/Archetype/No. Move Def Hits Str Agi Int Mor Luck Weapon To Hit Range Str Special Rating
Name/Archetype/No. Move Def Hits Str Agi Int Mor Luck Weapon To Hit Range Str Special Rating
Name/Archetype/No. Move Def Hits Str Agi Int Mor Luck Weapon To Hit Range Str Special Rating
TOTAL RATINGS
© Crooked Dice. Permission granted to copy for personal use.
65
Player reference sheet
Strength Higher Defence Higher Melee Weapon Modifiers table
EQUAL Condition Modifier
2 or more 1 1 2 3 4 5 6 or more
NOTE: Stuns cannot be attempted if the Def is 3 or more higher than the Str.
+1 Def
66
TEMPLATES
Blocker 2" Template
67
MINIATURES
AND SCENERY
To get your 7ombieTV games
off with a bang, here are some Scenery suppliers
To help build your fantastic tabletops we can
miniature and scenery suppliers recommend these suppliers who specialise in
that provide suitable ranges. modern or genre-friendly scenery:
Resin Scenery
28mm miniatures
There are many companies who produce some Ainsty Castings
great ranges for survivors and zombies for use in Superb modular resin scenery and accessories
7ombieTV - just a few are listed here. including their Cemetery Plot range!
www.ainstycastings.co.uk
www.cold-war.co.uk
www.copplestonecastings.co.uk Armorcast
www.eurekamin.com.au US scenery suppliers of modern and sci-fi
www.fenrisgames.com accessories. A smaller range is also available from
www.hasslefreeminiatures.co.uk the excellent Hasslefree Miniatures.
www.reapermini.com www.armorcast.com
www.studiominiatures.com
www.tengumodels.co.uk Black Cat Bases
www.zombiesmith.com Resin and metal accessories.
www.blackcatbases.com
Frontline Wargaming
Modern and historical accessories.
www.frontlinewargaming.co.uk
Pardulon
A great German scenery supplier of urban and near
future terrain and accessories.
www.pardulon-models.com
68
ThEY ARE COMING
BURSTING FROM THE
GRAVE AND ONTO
YOUR SCREENS
7ombieTV brings undead horror
to 7TV. Control a desparate
group of survivors or a horde
of shambling zombies and
compete to become stars of the
end of the world...
NON FICTION UK £9
cr ked dice
ACTION:ENGINE
www.crooked-dice.co.uk