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Damage Control – I’m fixing it as fast as I can, Sir!

 Roll 2d6 for Damage Level/Task Difficulty if unknown


2d6 Damage Task Resulting DM
Level * Difficulty To Skill Roll

2 Superficial Auto Don’t Clutz


3 Minor Routine +6
4+ Minor Simple +4
6+ Minor Easy +2
8+ Minor Average 0
10+ Major Difficult -2
12 Major Formidable - 4
13 Major Staggering -6
14 Destroyed Hopeless -8
15 Destroyed Impossible - 10
* Count multiple hits beyond capacity and add as DM

 Time Requirements (Diagnosis and Repair)


Task Diagnosis Time Repair
Difficulty Roll Roll

Auto 1d6 seconds 2d6


Routine 2d6 seconds 4d6
Simple 1d6 minutes 2d6
Easy 2d6 minutes 4d6
Average 3d6 minutes 6d6
Difficult 1d6 hours 2d6
Formidable 2d6 hours 4d6
Staggering 3d6 hours 6d6
Hopeless 1d6 weeks 2d6
Impossible 2d6 weeks 4d6

 Difficulty Modifiers
Work Condition – additive to Modifier to
Task Difficulty DM Skill Roll

Hasty Repair, decrease time by 1/2 + 1 level


Combat Repair, combat conditions + 1 level
Field Repair – No shop @ TL + 1 level
Lack of Tools – No tools @ TL + 1 level
Lack of Parts – No parts @ TL + 1 level
Cautious Repair – increase time by 1/2 - 1 level
Fortuitous repair – Any higher TL - 1 level/TL
 Success Modifiers to the Skill Roll (Additive)
Snake Eyes = Auto Fail; Box Cars = Auto Success

Task Resulting DM Condition DM


Difficulty To Skill Roll

Auto Don’t Clutz Skill + 1/


Routine +6 Computer Assist +1
Simple +4 INT 9+ +1/ 2 points greater
Easy +2 Self Sacrifice +1
Average 0
Difficult -2 Unskilled -5
Formidable -4 ØG Conditions - 2 unless ØG trained  +1/
Staggering -6
Hopeless -8 Fatigue - 1/wound level
Impossible - 10 Fatigue - 1 lack of 12 hours rest/sleep

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