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BUENAVISTA NATIONAL HIGH SCHOOL

Senior High School


New Poblacion, Buenavista, Guimaras
“Positive and Negative Effects of Gadgets to the Academic Performance of

Students of Buenavista Nation al High School”

A. Background of the Study

In the present era the introduction of modern technological gadgets

has captured the attention of global population. The dependency of

people on these technological gadgets and services provided by these has

reached at such level that, without these, they can’t think a step forward

in the direction of their growth. The degree of dependency is leading to

addiction of the tech-devices and services. Youth is the most vulnerable

group among the population to be addicted to technology.

In the year where electronic gadgets are not yet invented like

computers, students are not yet engage in activities using technologies.

Students rely on books and visit library facilities to study, read their notes

and review their school lesson. During those years, despite the lack of

computers and hi-tech gadgets students still achieve high and good grades

and the students are still focused on their students. They strive hard just to

attain higher and better grades in their education.

Technology is the technical means people use to improve their

surroundings. People use technology to improve their ability to do work.

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Senior High School
New Poblacion, Buenavista, Guimaras
Classrooms around the world have implemented many forms of

technology to enhance student interest and achievement. Technology can

be seen in many forms. From the basic four function calculator or

graphing calculator to assistive technology for students with learning

disabilities. "Technology is a major catalyst for increasing learning"

(lsernhagen, 1999, 30). Much has been written about how to use

technology to increase student achievement. A number of new

technologies are emerging to support and enhance learning in our

schools. Many of these technologies are not used to replace traditional

teaching methods, but instead used as simple methodologies to enhance

student learning (Riley, Beard and Strain, 47). Research has shown both

positive and negative effects on student achievement through the

implementation of technology. This area of research is very significant

due to the changing world of technology. Teachers and administrators are

constantly 1 searching for new ideas to make classrooms more

technology-friendly. Mastering technology can transform a classroom

(Davis, 1997, 49). Can we make better students through the use of

technology? "Skills cannot be acquired through simply teaching facts but,

instead, can be acquired by providing the learner with an opportunity to

interact with the content, define learning goals, and explore new

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Senior High School
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understandings through authentic, challenging tasks" (Isernhagen, 1999,

30). The purpose of this study is to compare the affects that technology

has on student achievement. More specifically, the areas of inquiry

include positive and negative effects on student achievement and the

various types of technology that can increase or decrease a student's

ability to do work in the classroom.

Mobile phones have become the most popular way to communicate

with other individuals. While cell phones have become less of a status

symbol and more of a fashion statement, they have created an unspoken

social dependency. Adolescents and young adults are more likely to

engage in SMS messing, making phone calls, accessing the internet from

their phone or playing a mobile driven game. Once pervaded by boredom,

teenagers resort to instant connection, to someone, somewhere. Sensation

seeking behaviour has also linked adolescents and young adults to have

the desire to take risks with relationships, rules and roles. Individuals

seek out entertainment and avoid boredom at all times be it appropriate or

inappropriate. Cell phones are used for entertainment, information and

social connectivity. It has been demonstrated that individuals with low

self – esteem use cell phones to form and maintain social relationships.

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Senior High School
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They form an attachment with cell phone which molded their mind that

they cannot function without their cell phone on a day-to-day basis.

The gadgets are very useful, they help us connect to each other,

they make us learn new things and discover new things/. The reason why

computer technologies are invented is to help make people’s life easier

and to improve their way of life, especially the students. The gadgets

make our life better in many ways. Let’s take for example the cellphone,

many of you are “lost” without it and when it comes to students this

device is more than just a cellphone, it is also a chat opportunity, an

internet connection, a camera and more. Because mobile phone today

have a lot of features and they are not just devices made for

communication between people. A negative effect of this gadgets on

students can be the fact that they can become obsessive and the students

can neglect everything else, like their social life, their family and friends.

It is not a bad thing to have a computer, but it is a bad thing to spend all

your life in front of it pretending that everything else doesn’t exist.

Otherwise, most gadgets have positive effects because they enable us to

do things faster and easier and they are also good when it comes to

learning new things and, let’s face it, they make our life a lot easier.

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Senior High School
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Technology has always been advancing throughout the years. It has

made a big impact on people especially on lifestyle. One of the many

things that are affected in the society; having been a common source of

information and entertainment. In our present generation, students are

obsessed using gadgets. They usually want to buy the latest release of

these gadgets to satisfy their desires in terms of entertainment and getting

the newest of the new. As a result, students tend to involve gadgets in

their lives including in their studies. Students tend to use up more time in

using gadgets than on studying. This apparently affects the student’s

studying habits and academic performance. In today’s modern age

gadgets has become a way of life. Gadgets nowadays are a basic need for

everyday lifestyle. It helps us a lot by doing things easier and faster.

Gadgets help students a lot by doing their projects more productive and

progressive. It is a small thing that anyone could have. Having a gadget

may help one’s be more productive and intellectual. Nowadays, poor and

rich have gadgets like cellphones. A cellphone is a wireless gadget that

most people these days communicate with. Gadgets nowadays are a basic

need for a student. Gadgets gave a big impact into the history of humanity

because of its use. The history of gadgets spans as far back as humanity

itself- since hominids began creating tools to make their lives easier.

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Humans have always created devices and appliances with specific

practical purposes that were initially thought of as novelties, due to

unfamiliarity with and initial unwillingness to accept the technology.

Today, industry has augmented the creation of new gadgets.

It is said that electronic gadgets modifies the world. It is now the

most acquired by many. This will show the true power of electronically

gadgets. Electronic gadgets are the instruments which can perform many

activities at a time with vast speed and makes the hard work efficient one.

Some of them are in the following figure, there are many electronic

gadgets which we are using in our day to day life such as computer, T.V,

mobile phones, pen drive, etc. available easily. These instruments help us

by making easy paper work, entertaining and for communication. But not

to limit only this, these instruments are proved useful in almost every

industry. Electronic gadgets operates many machines, ships, aero planes

and industrial activities. Also they are used to identify conditions for the

performance of any works (Agrawal, S. (n.d.) The Influence of Electronic

Gadgets in Student Life. Retrieved from http://writing.wikinut.com/).

According to Cynthia Roberson (n.d), teaching and learning nowadays is

really difficult for both teachers and students. Teachers expect more to

their students and students also expect more from their teachers, but with

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gadgets or electronic devices in the system of education, it is not that

difficult anymore for both teachers and students, and with the help of this,

it satisfies the growing list of technology standards and mostly prepare

students for the life beyond K-12 classroom.

Students’ lives today are filled with technology that gives them

access to information and resources 24/7. Students are able to create

multimedia content and immediately share it with the world and

participate in social networks where people from all over the world share

ideas, collaborate and learn new things. Outside of the classroom,

students have the freedom to pursue their passions in their own w.ay and

at their own pace. Opportunities for today’s students are limitless,

borderless and instantaneous (Office of Technology, U.S. Department of

Education, 2010) so it only logical that their learning environment should

reflect their everyday lives. Mike Muir, Bette Manchester and Jim

Moulton (2005), authors of Learning with Laptops, explained that laptop

computers can accelerate, enrich and deepen basic skills, motivate and

engage students in learning, increase the visibility of tomorrow’s workers

and connect students and schools to the real world. Just as pens and

pencils were the predominant tools for knowledge and learning during a

large part of the last century, computers and internets are key tools for

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learning and knowledge production for the 21st century (Warschauer,

2005). Demski (2012) says, “If we want our students to be able to find

meaningful work and be contributing members of a global society, then

we need to prepare them for their future, not our past” (p.36).

It is imperative that students can interact with technology and the

internet because the 21st century offers us far more options to learn and

grow intellectually. In fact, today more than a million people in the

United States alone are learning online (Bonk 2010). Laptop computers

and wireless connectivity represent two of the fastest-growing

technologies in schools (Warschauer, 2005). The opportunities that

technology brings to the classroom open up walls so that a classroom is

no longer a closed system (Demski, 2012).

The Office of Educational Technology through the U.S.

Department of Education is recommending that students and educators

have adequate broadband access to the Internet and adequate wireless

connectivity both inside and outside of school. Additionally, it is

recommended that ach student and educator have at least one internet

access device, software and resources for research, communication,

multimedia content creation, and collaboration for use both inside and

outside of school (2010).

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New Poblacion, Buenavista, Guimaras
One to one computing (1:1), a scenario in which each student has

an internet connected computing device, has been deployed extensively in

the past decade, with a belief that increased access to computer resources

would result in an increase of student learning and improvement of

teaching practices (Bebell and Kay, 2010; Cavanaugh, Dawson and

Ritzhaupt, 2011; Drayton, Falk, Stroud, Hobbs and Hammerman, 2010;

Gulek and Demirtas, 2005; Lei and Zhao, 2008; Penuel, 2006).

B. General Statement of the Problem

Electronic gadgets has gained immeasurable ground in the lives of

students all over the world. Gadgets is a common sight today in our

schools as you see students going to school/class with some of the most

expensive and sophisticated mobile phones, tablets and iPad that has all

the applications, facilities and software that can connect them to the

internet and all forms of social media platforms, other web sites and so

on, where they chat, access, stream, download, upload, exchange and play

different kinds of media contents, which most often, are pornographic in

nature(Olofuniyi,Fashiku,& Owombo2012).

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BUENAVISTA NATIONAL HIGH SCHOOL
Senior High School
New Poblacion, Buenavista, Guimaras
This study will be conducted to determine the positive and

negative effect of gadgets to the academic performance of the students

of Buenavista National High School.

 Specific Problem

a. What is the profile of the education students in terms of;

 Age

 Gender

 Year level

 General Average

b. What are the positive and negative effects of gadgets to the

academic performances of the students of Buenavista National

High School?

c. Is there a significant difference between the positive and negative

effects of gadgets to the academic performance of the students of

Buenavista National High School?

d. Does the usage of gadgets can really help students to have a high

grades?

C. Scope and Delimitation

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New Poblacion, Buenavista, Guimaras
This study focuses on the positive and negative effects of

gadgets to the academic performance of the students of Buenavista

National High School. The study limits the coverage on the

selected students of Buenavista National High School only. This

study aims to prove the effectiveness of using gadgets that could

confine the interest of the students and enhance their knowledge.

The primary data gathering method to be used is the researchers-

made questionnaire to determine the positive and negative effects

of gadgets to the academic performance of the students of

Buenavista National High School. The study consider every aspect

of students’ personal information that has an impact on their

academic performances (through the usage of gadgets) such as

their monthly family income, their gender, and age and year level.

Each of the students or respondents will be given some

questionnaire to answer. This research uses a purposive and

convenience sampling in which an equal representation for gender

and year level among the respondent is applied.

D. Significance of the Study

This study will be a significant endeavour in knowing the

positive and negative effects of gadgets to the academic

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performance of students of Buenavista National High School. This

study will be beneficial to the;

a. Students

This study will be beneficial to the students, where they will

be aware in their studies especially when it comes in using their

different gadgets. It is important for them to remain aware of

their responsibilities while using their favourite gadget because

many academic and researchers believe that excessive use of the

sophisticated gadgets have the potential to become an addiction.

It is significant for them that excessively use of their gadgets to

the point that they are addicted to it. It can be a guide to them

on how to control the usage of their said gadgets.

b. Parents

This study will help parents for them to know the impact of

gadgets to the academic performance of their children. Also it

helps them limit the usage of gadgets to their children if they

found out in the study the different results about the usage of

electronic gadgets. It is also beneficial for them to be reminded

of their important role as parents. They would make constant

follow-up on their children’s study time.

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c. Teachers

This study will provide additional knowledge about the

effects of gadgets to their academic performance and techniques

for them to limit or to continue the usage of gadgets in their

class. This study will help them understand their students better.

This is also important because it would help teachers examine

whether the use of electronic gadget has negative implication on

students subsequent performance on their study habits. Thus,

they can impose discipline in the classroom when it comes to

the usage of gadgets.

d. School Heads

This is beneficial for them to impose disciplinary actions for

students who were addicted and abusing the use of gadgets

especially to those students whose grades and school attendance

are greatly affected.

e. Future Researchers

It is beneficial for our future researchers because it is also

one way where they can get ideas and information for their

thesis study which is related to this topic. It is also a way in

which they can enhance their skills and knowledge in leading

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their group and sharing their skills, knowledge, opinions and

views.

E. Definition of Terms

a. Academic Performance – is the extent to which a student, teacher

or institution has achieved their short or long term educational

goals.

(www.merriam.com)

As used in the study, this term refers to the performance showed by a

particular person in the field of study or education.

b. Positive – is the opposite of negative. Involving advantage or

good, relating to positivism. (https://www.vocabulary.com)

As used in the study, this term refers to the useful, clear and good

effects to someone or something.

c. Negative – a word or statement that expresses denial,

disagreement, or refusal.(www.merriam.com)

As used in the study, this term refers to the harmful or bad effects

towards someone that can distract a person in his/her focus about

something they’re doing.

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d. Students – is a learner or someone who attends an educational

institution.(https://en.m.wikipedia.org)

As used in the study, this term refers to the one who’s attending the class,

doing homework and projects in order to achieve his/her goals.

e. Gadgets – an often small mechanical or electronic device with a

practical use but often thought of as a novelty.

(www.merriam.com)

As used in the study, this term refers to the use in dealing with something

especially when it comes in communication or in gaming.

F. Statement of Hypothesis

There is no significant relationship between using gadgets and the

academic performance of the students of Buenavista National High

School.

There is no significant difference between using gadgets and the

academic performance of the students of Buenavista National High

School.

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G. Conceptual Framework

Figure 1 shows hypothesized relationship between variables on the Positive

and Negative Effects of Gadgets to the Performance of Students of Buenavista

National High School.

Independent variables are the positive and negative effects of gadgets. These

technological devices are the response variable which is observed and measured

to determine the academic performance of the students, which is the dependent

variable.

Research Paradigm

Positive and negative effects Academic performance of the


of gadgets students of BNHS

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II. Review of Related Literature

This chapter presents a review of local and foreign literature and studies

which have relevance to the study.

Foreign Literature

Technology aids student expression. Present what they have learned.

They can use software to make presentations and projects. This makes them

more interested in the subject and leads to better retention of information. With

technological aids, they can make easy-to remember notes and a creative

presentation of the information they have acquired it. It won’t wrong to say that

application of technology has made a student’s life easy. It’s easier for students

to carry a PDA than carrying big fat books to school. An iPad is less bulky than

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a pile of notebooks or eBook reader much lighter than a book. (Andersen and

Becker, 2009)

Due to the rapid expansiveness of technology and its wide array of uses,

the incorporation of technology in learning has become a visible in inexpensive

option. Almost three-quarters of Americans, 73% believe that investing in

innovation and advanced technology sciences in education is the key to the

country’s long-term success (Harris Interactive, 2009)

Based on Freeman Dyson, 2008 he stated that “Technology is a teaching

aid: Computers offer an interactive audio-visual medium. PowerPoint

presentations and animation software can be used to present information in an

interactive way. Owing to the audio-visual effects, this way of teaching invites

greater interest from students.

Technology has revolutionized the field of education. The importance of

technology in school cannot be ignores. In fact, with the onset of computers in

education, it has become easier for teachers to impart knowledge and for

students to acquire it. The use of technology has made the process of teaching

and learning enjoyable. (Muir-Herzig, 2008)

However, it is important to realize that failure to present multimedia

technology in an appropriate form can lead to negative results. The perception

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of display on a multimedia application is of significant importance in terms of

transfer learning. In fact, too much multimedia stimulation can interfere with

the deeper cognitive processing that is critical to learning (Mayer, Griffith,

Jurkowitz & Rothman, 2008).

According to them technological devices may affect the learning

performance of the student in negative result if they failed to use properly those

devices in a right way.

Guide for Designing Interactive Teaching for the World guide Web the

Internet used to exchange information in hyper formats and a dynamic

electronic network that permits computers connected anywhere on that network

to exchange information. It is different from Worl Wide Web, but for the

project, we will use the synonym and hypemedia-based instructional program

which utilizes the attributes of resources to create a meaningful learning

environment where learning is fostered and supported. (David W. Brooks,

2007)

As what Brooks explained, he simply says that through the use of

technological devices the learning performance of the students may affect

through interactive teaching for the world guide web.

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“Most of our youth and students today are found of going into internet

shop to use computer, without knowledge of their parents of what they are up to

you. They will ask money from their parents telling that they have something to

search in the internet for their project or assignments, although others do so, but

there are some who just make it as an alibi so that they can competent skills

with their peers through playing games online like for example war craft, battle

realms, etc”. (Khan, 2007)

Foreign Studies

In the field of Computer-Assisted Language Learning (CALL). The

term “Next Generation” has been clearly defined by Prensky (2010) who states

that Net Generation members are “digital natives” since they “spent their entire

lives surrounded by and using computers, videogames, digital music players,

video cams, cellphones and all the other toys and tools of the digital age” which

make them different from the baby boomer generation.

Technology addiction problem has been treated important, especially in

the education field of secondary schools, because adolescent is more vulnerable

to the addiction. Internet addiction was an important issue a few years ago.

However, smart phone addiction has become a more serious problem recently.

In order to prevent the addiction and to provide new educational methods for

the secondary school students, many researchers have proposed various kinds of

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research works such as new addiction measurement scales and the

environmental or personal factors that cause the addiction so far emphasis and

keeping in view all the factors adversely or positively impacts on their academic

performance. Majority of students use smartphones for leisure purposes and

only few uses for educational development purposes.

It’s easier to store information: Computers enable better and more

robust storage of information. Compact memory devices have replaced

notebooks and a keyboard and computer mouse are the new writing devices.

What may have required hundred pages of a book can be compacted into a tiny

memory chip. It can take hours to write, but it takes only second s to type.

Storing data has been much easier, owing to technology. (Parsad and Jones,

2008)

Computers seem to be the big craze of the century. Computers are in

almost every classroom around the world, whether at each students desk or at

least at every teachers desk. In the James Kulik Study (1994), the researcher

used a technique called meta-analysis to aggregate the findings from more than

500 individual studies of computer-based instruction. Computer based

instruction individualizes the educational process to accommodate the needs,

interests, and learning styles of each student (Kulik, 1994, 4).

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Margaret Kay (2008) mentioned that the growth and prevalence of

modern technology has opened up the ways in which teachers can communicate

ideas to their students. Students frequently use and participate in technology in a

non0academic setting through video games, cellphones and the internet. As

students’ progress through the schooling system, they may be required to use

technologies to research and present their ideas. Thus, incorporating technology

into the classroom curriculum may not only be a familiar way of

communicating with today’s techno-savvy children but also necessary in

preparing them in an increasingly technological society. Kat Bradley (2009)

said that, as technology becomes more prevalent in everyday life, schools have

an obligation to ensure that students are prepared to use that technology in

workplace.

Technology is not just a device to make a classroom come more alive, but

can also come in the form of “Assistive Technology." An Assistive Technology

Device is any item, piece of equipment, or product system that is used to

increase, maintain, or improve functional capabilities of students with

disabilities. Assistive Technology is available for students with disabilities as

well as students who don't have identifiable disabilities. This type of technology

can promote positive student achievement for those students that lack the basic

mathematical skills. The article states that there are many forms of technology

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that can promote academic achievement. These students are unable to take

advantage of important learning tools such as: colored tiles, cubes, pattern

blocks, and geoboards. The article explains that virtual manipulative are offered

to classroom teachers as a technology alternative. This provides students with

the opportunity to work with onscreen manipulative similar to those found in

most classrooms. That way all students can be accommodated with the proper

technological tools to enhance student achievement. This article relates to the

current study because it provides the necessary technology devices and services

for students with learning disabilities. These devices obviously can help to

improve a student's academic achievement. These technology devices can be

further researched specifically to determine the actual outcomes on student

achievement (Riley, Beard and Strain, 2001, 47).

Information is easily accessible: The internet is a huge information base.

It can be used an effective too; for acquiring knowledge. All a web user needs to

do is to key in queries to search engines. Users are presented with thousands of

search results. There are several websites and web directories that offer

information on literally everything in the world. And all this is just a few clicks

away. Both teachers and students can benefit from this. Technology has

eliminated space and time constraints: Online education and distance learning

have given a new dimension to education and higher learning. Even if students

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are geographically far away from each other, they can be a part of one

classroom. Though not physically but virtually, they can. Many educational

institutes offer online courses, which eliminates time and space constraints in

acquiring education. Universities offer online educational programs wherein

students can interact with their teachers over the internet, access reference

material from the University website and earn degrees online. (Trotter, 20018)

Local Literature

Technology also saves teaching time as they require short-time to present

large information. They can be used to reveal needs and stimulate students’

question. Thus learners’ interest can aroused, maintained, and stimulated to

promote their imaginative power. On the whole, media ensure the application of

classroom-oriented communication techniques. Therefore, learners should be

assisted, encouraged and motivated not only to learn, but also to continue to

learn. (Demegilio, 2009)

Based on Demegilio 2009, he only means that technology is a factor to

the learning of the student, not only to learn but also to renew something to

learn.

On the Journal of Athens Academy pp-66, 2009 refers that educational

technology can make student study more interesting and enjoyable. The

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changing images and use of special effects, among others, can reduce boredom

on the part of learners. Furthermore, classroom interaction can be interactive.

Technology can also promote student- student interaction, student-teacher

interaction, and teacher-student interaction, if pre-instructional planning

incorporates principles such as stimulus variation, feedback, reinforcement, and

learners’ participation.

Local Studies

According to Ryan T. Gertner in 2011, on his study about “The effects of

multimedia technology on learning” he concludes that multimedia gives light on

some possible effects of it to the learning of students. This means that

technological devices may affects the learning performance of a student.

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“POSITIVE AND NEGATIVE EFFECTS OF GADGETS TO THE
ACADEMIC PERFORMANCE OF STUDENTS OF BUENAVISTA
NATIONAL HIGH SCHOOL”

An Abstract Presented to

The Faculty of Senior High School

Bunavista National High School

Buenavista, Guimaras

In Partial Fulfillment of

The Requirements for the Subject

Practical Research II

Researchers:

Rollie Mae Gabiota


Johnric Paltiguera
Darin Naquita
Lester Bryan Ballesteros
John Paul Navanes
Rainier John Remotin
Stephen Lee Gallo

August 17, 2017

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Acknowledgement

The researchers would like to express their gratefulness and deepest


appreciation to all those who provided them the possibility to complete this
study. A special gratitude the researchers give to;

To our Almighty God for the guidance, strength, support, knowledge,


courage, patience and blessings provided. To him, this study is highly offered.

To the researchers’ parents, for giving those inspirations,


encouragement, knowledge, love and all their needed support whether
financially, emotionally and morally; for all the sacrifices they had made in
order to finish this research.

To Ms. Jocelyn V. Villa, Principal II of Buenavista National High


School, for the untiring support sustain to the researchers.

To Mrs. Michel T. Casco, for helping hands and suggestions for the
improvement of the study.

To the researchers adviser/research teacher, Mrs. Gene Sumaculob for


her invaluable support, encouragement, constructive criticisms, support during
the conductance, and helping in reviewing the researchers paper work.

To the Subject Teachers, for their consideration and patience for the
betterment of the research project.

To the researchers respondent, for the cooperation and honesty in


sharing her experiences to the researchers.

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Senior High School
New Poblacion, Buenavista, Guimaras
To _______ for the understanding, patience and unending support they
shared to the researchers through laughters and tears and for inspiring the
researchers, which made this research study possible.

To everyone who have been part of the researcher’s voyage, THANK


YOU VERY MUCH.

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BUENAVISTA NATIONAL HIGH SCHOOL
Senior High School
New Poblacion, Buenavista, Guimaras
“POSITIVE AND NEGATIVE EFFECTS OF GADGETS TO THE
ACADEMIC PERFORMANCE OF STUDENTS OF BUENAVISTA
NATIONAL HIGH SCHOOL”

A. Profile of the Respondent

Name: ______________ (optional) Grade & Section: __________


Gender: □ Female □ Male Age: _______________
Monthly family income: _____________ General Average: ______

Direction:
Please fill in the necessary information about the gadgets below by
putting a check (√) mark.
5 4 3 2 1

Indicator: VSA SA A DA SDA

1. Can help me in my studies especially in

getting a high grades.

2. My family income supports me to buy a

gadgets.

3. I spent most of my time in using my

gadgets.

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BUENAVISTA NATIONAL HIGH SCHOOL
Senior High School
New Poblacion, Buenavista, Guimaras
4. It can make me addicted to it and become

not aware of my surroundings.

5. I enjoy using technology inside the

classroom.

6. Helps me to communicate quickly, and

gives me the ability to search anything,

anywhere.

7. Using of gadgets just for fun only inside the

classroom.

8. Gadgets can make me an irresponsible one

in our class.

5 4 3 2 1

VSA SA A DA SDA

9. Often use gadgets in school rather than

reading books or doing my assignments or

projects.

10.Technology intimidates and threatens me.

11.It can improve my language skills using the

benefits of this gadgets.

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BUENAVISTA NATIONAL HIGH SCHOOL
Senior High School
New Poblacion, Buenavista, Guimaras
12.I easily change my mood according to how

the gadgets response during the time I’m

using it.

13.I believe I am more productive because of

all of my gadget I am using in school.

14.It gives opportunities for us students to use

our gadgets to learn.

15.I am aware on how to properly use my

gadgets during class hours.

16.Gadgets gives me a difficulty on focusing

on my studies.

17.It gets me into trouble.

18.Helps in developing innovative thinking,

strategic thinking, investigative skills, and

increases my creativity potential.

19.Can have a bad impact on social

relationships.

20.Has an impact on my writing skills.

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BUENAVISTA NATIONAL HIGH SCHOOL
Senior High School
New Poblacion, Buenavista, Guimaras

CHAPTER 3

Research Methodology

In this chapter the researchers discuss the methods to be use and the

procedure applied to obtain the data needed in this study which may include the

research design, locale of the study, respondents of the study, validity of the

study, data gathering instrument, data gathering procedure, statistical

procedure.

Research Design

This study employs quantitative experimental research design.

Descriptive research was used to obtain information concerning the positive and

negative effects of gadgets to the academic performance of the students of

Buenavista National High School. This method involved survey which

describes the comparison and contrast and attempted to discover the cause and

effect relationship that exist in the study.

Locale of the Study

This study will be conducted in Buenavista National High School, New

Poblacion Buenavista Guimaras, School Year 2017-2018.

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BUENAVISTA NATIONAL HIGH SCHOOL
Senior High School
New Poblacion, Buenavista, Guimaras

The Respondents of the Study

The study will be conducted in Buenavista National Hiogh School in

Buenavista, Buenavista, Guimaras.

The subject- respondents of this study will randomly selected from Grade

VII to Grade XII students enrolled in Buenavista National High School for

School Year 2017-2018. Proportionate sampling was employed to ensure that

each year level: Grade VII to Grade XII will adequately represent. The

distribution of respondents is shown in table 1

Table 1

Distribution of the Respondents

Categories Frequency (f) Percentage (%)

Grade VII 20 17%

Grade VIII 25 22%

Grade IX 15 13%

Grade X 10 9%

Grade XI 15 13%

Grade XII 30 26%

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BUENAVISTA NATIONAL HIGH SCHOOL
Senior High School
New Poblacion, Buenavista, Guimaras
TOTAL 115 100%

Data Gathering Instrument

To determine the positive and negative effects of gadgets to the academic

performance of students of Buenavista National High School Year 2017-2018 a

researcher- made questionnaire will be used. The research questionnaire will be

composed of two parts: Part I is the profile of the respondents; Part II is the

positive and negative effects of gadgets to the academic performance of

students.

The researchers will used the stratified random sampling, where this

sampling is the process of selecting randomly samples from different strata of

the population used in the study.

Data Gathering Procedure

The procedure of data gathering was as follows: upon approval of the

herein research proposal to the Buenavista National High School Principal Ms.

Jocelyn V. Villa, the researcher secured permission and approval for the

conduct of the study, following the flow of research activities prescribed by the

Head Teacher Mrs. Sherry Tellermo. After the approval and endorsement of the

researcher permit, the researchers will give a letter to their respondents to ask

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BUENAVISTA NATIONAL HIGH SCHOOL
Senior High School
New Poblacion, Buenavista, Guimaras
permission to gather data. After the approval, the researchers will give a

questionnaires to the respondents for them to answer.

Data gathered from this study will be categorized, tabulated and

compared using both descriptive and inferential statistical tools as

appropriate. Descriptive statistical tools such as frequency mean and

percentages were used to present the positive and negative effects of

gadgets to the academic performance of students of Buenavista National

High School.

Statistical Tools

Chapter IV

I. Profile of the Respondents

Distribution of Respondents as to Age

This section presents the distribution of respondents’ age and shows the

percentage of ranging from the age 15-17 and 18 up.

Age Bracket Frequency Percentage

15-17 16 40%

18 up 24 60%

Table 1. Distribution of respondents in terms of age

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BUENAVISTA NATIONAL HIGH SCHOOL
Senior High School
New Poblacion, Buenavista, Guimaras
Table 1 shows that out of 40 respondents, 16 or 40 % belong to 15-

17 age bracket, 24 or 60 % belong to 18 up age bracket.

Distribution of respondents as to Gender

This section presents the distribution of respondents’ gender and shows

the percentage of male and female.

Gender Frequency Percentage

Female 21 52.5%

Male 19 47.5%

Table 2. Distribution of Respondents as to Gender

Table 2 presents the distribution of respondents in terms of gender.

According to the table above, out of 40 respondents 21 or 52.5% are female

and 19 or 47.5% are male.

Distribution of respondents as to General Average

This section presents the distribution of respondents’ general average.

General Average Frequency Percentage

75-79 5 12.5%

80-85 6 15%

86-90 15 37.5%

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BUENAVISTA NATIONAL HIGH SCHOOL
Senior High School
New Poblacion, Buenavista, Guimaras
91 above 14 35%

Table 3. Distribution of Respondents as to General Average

Table 3 presents the distribution of respondents in terms of general

average. According to the table above, out of 40 respondents 5 or 12.5% are

75-79, 6 or 15% are 80-85, 15 or 37.5% are 86-90 and 14 or 35% are 91 and

above.

II. Positive and Negative Effects of gadgets to the academic

performance of Buenavista National High School

5 4 3 2 1

Indicator: VSA SA A DA SDA

1. Can help me in my studies especially in 14 or 14 or 12 or 0 0

getting a high grades. 35% 35% 30%

2. My family income supports me to buy a 6 or 20 or 14 or 0 0

gadgets. 15% 50% 35%

3. I spent most of my time in using my 3 or 12 or 16 or 8 or 1 or

gadgets. 7.5% 30% 40% 20% 2.5%

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BUENAVISTA NATIONAL HIGH SCHOOL
Senior High School
New Poblacion, Buenavista, Guimaras
4. It can make me addicted to it and become 6 or 11 or 9 or 12 or 2 or

not aware of my surroundings. 15% 27.5% 22.5% 30% 5%

5. I enjoy using technology inside the 3 or 6 or 10 or 12 or 4 or

classroom. 7.5% 15% 25% 30% 10%

6. Helps me to communicate quickly, and 15 or 17 or 5 or 1 or 2 or

gives me the ability to search anything, 37.5% 42.5% 17.5% 2.5% 5%

anywhere.

7. Using of gadgets just for fun only inside the 12 or 13 or 13 or 1 or 1 or

classroom. 30% 32.5% 32.5% 2.5% 2.5%

8. Gadgets can make me an irresponsible one 6 or 11 or 18 or 3 or 1or

in our class. 15% 27.5% 25% 7.5% 2.5%

9. Often use gadgets in school rather than 9 or 14 or 9 or 7 or 1 or

reading books or doing my assignments or 22.5% 35% 22.5% 17.5% 2.5%

projects.

10.Technology intimidates and threatens me. 5 or 10 or 11 or 8 or 3 or

12.5% 25% 35% 20% 7.5%

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BUENAVISTA NATIONAL HIGH SCHOOL
Senior High School
New Poblacion, Buenavista, Guimaras
Chapter V

SUMMARY, FINDINGS, CONCLUSIONS AND

RECOMMENDATIONS

This chapter presents a summary of findings established from the data

gathered in the study and it answers the specific problem in chapter one. It

also gives the conclusion and recommendation derived from the summarize

findings.

Conclusion:

a. The positive effects of gadgets to the academic performances of the

students of Buenavista National High School are it greatly helps in

the studies of the students in getting high grades and students will

be more productive because of the gadgets they used. The negative

effects of gadgets are it can make a student addicted to it and

become not aware of the surroundings and it can gives them

difficulty.

b. There is a significant difference between the positive and negative

effects of gadgets to the academic performance of the students of

Buenavista National High School.

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BUENAVISTA NATIONAL HIGH SCHOOL
Senior High School
New Poblacion, Buenavista, Guimaras
c. The usage of gadgets can really help students to have a high

grades.

Recommendation:

40

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